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/cvs/deliantra/server/common/loader.C
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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.22 by root, Tue Dec 12 21:39:56 2006 UTC vs.
Revision 1.28 by root, Mon Dec 25 11:25:49 2006 UTC

26 variable. */ 26 variable. */
27 27
28 28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 31#include <sproto.h>
33 32
34/* Maps the MOVE_* values to names */ 33/* Maps the MOVE_* values to names */
35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 35
280 279
281 if (!op->name_pl) 280 if (!op->name_pl)
282 op->name_pl = op->name; 281 op->name_pl = op->name;
283 282
284 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
285 if (!(IS_WEAPON (op) && op->level > 0)) 284 if (!(op->is_weapon () && op->level > 0))
286 { 285 {
287 if (op->map != NULL) 286 if (op->map != NULL)
288 set_materialname (op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
289 else 288 else
290 set_materialname (op, 5, NULL); 289 set_materialname (op, 5, NULL);
488 SET_FLAG (op, flag); \ 487 SET_FLAG (op, flag); \
489 else \ 488 else \
490 CLEAR_FLAG (op, flag) \ 489 CLEAR_FLAG (op, flag) \
491 490
492int 491int
493parse_object (object *op, object_thawer & thawer, int map_flags) 492parse_object (object *op, object_thawer &thawer, int map_flags)
494{ 493{
495 bool ismore = 0; 494 bool ismore = 0;
496 object *op_inv = op->inv; 495 object *op_inv = op->inv;
497 496
498 for (;;) 497 for (;;)
503 { 502 {
504 case KW_Object: // uppercase alias 503 case KW_Object: // uppercase alias
505 case KW_object: 504 case KW_object:
506 thawer.get (op->name); 505 thawer.get (op->name);
507 506
508 if (op->arch != NULL) 507 if (op->arch)
509 op->arch->name = op->name; 508 op->arch->name = op->name;
510 509
511 break; 510 break;
512 511
513 case KW_uuid: 512 case KW_uuid:
826 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 825 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
827 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 826 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
828 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 827 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
829 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 828 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
830 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 829 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
831 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
832 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 830 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
833 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 831 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
834 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 832 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
835 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 833 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
836 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 834 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
1064 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1062 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1065 * be reset. 1063 * be reset.
1066 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1064 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1067 * 1065 *
1068 */ 1066 */
1069
1070int 1067int
1071load_object (object_thawer & fp, object *op, int map_flags) 1068load_object (object_thawer &fp, object *op, int map_flags)
1072{ 1069{
1073 return parse_object (op, fp, map_flags); 1070 return parse_object (op, fp, map_flags);
1074} 1071}
1075
1076 1072
1077/* This takes a buffer, scans it for variables, and sets those variables 1073/* This takes a buffer, scans it for variables, and sets those variables
1078 * as appropriate in op. 1074 * as appropriate in op.
1079 * 1075 *
1080 * This function appears to be used in only 2 places - in crossedit to 1076 * This function appears to be used in only 2 places - in crossedit to
1183 KW_monster, 1179 KW_monster,
1184 KW_friendly, 1180 KW_friendly,
1185 KW_generator, 1181 KW_generator,
1186 KW_is_thrown, 1182 KW_is_thrown,
1187 KW_auto_apply, 1183 KW_auto_apply,
1188 KW_treasure, 1184 KW_NULL, // was KW_treasure
1189 KW_player_sold, 1185 KW_player_sold,
1190 /* 20 */ 1186 /* 20 */
1191 KW_see_invisible, 1187 KW_see_invisible,
1192 KW_can_roll, 1188 KW_can_roll,
1193 KW_overlay_floor, 1189 KW_overlay_floor,
1430 CMP_OUT (move_on); 1426 CMP_OUT (move_on);
1431 CMP_OUT (move_off); 1427 CMP_OUT (move_off);
1432 CMP_OUT (move_slow); 1428 CMP_OUT (move_slow);
1433 CMP_OUT (move_slow_penalty); 1429 CMP_OUT (move_slow_penalty);
1434 1430
1435 if (!COMPARE_FLAGS (op, tmp)) 1431 if (op->flag != tmp->flag)
1436 for (i = 0; i <= NUM_FLAGS; i++) 1432 for (i = 0; i <= NUM_FLAGS; i++)
1437 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1433 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1438 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1434 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1439 1435
1440 /* Save body locations */ 1436 /* Save body locations */
1441 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1437 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1442 if (op->body_info[i] != tmp->body_info[i]) 1438 if (op->body_info[i] != tmp->body_info[i])
1443 f.put (body_locations[i].save_name, op->body_info[i]); 1439 f.put (body_locations[i].save_name, op->body_info[i]);

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