… | |
… | |
638 | case KW_last_grace: thawer.get (op->last_grace); break; |
638 | case KW_last_grace: thawer.get (op->last_grace); break; |
639 | case KW_last_eat: thawer.get (op->last_eat); break; |
639 | case KW_last_eat: thawer.get (op->last_eat); break; |
640 | case KW_speed_left: thawer.get (op->speed_left); break; |
640 | case KW_speed_left: thawer.get (op->speed_left); break; |
641 | |
641 | |
642 | case KW_speed: |
642 | case KW_speed: |
|
|
643 | { |
|
|
644 | float speed; |
643 | thawer.get (op->speed); |
645 | thawer.get (speed); |
|
|
646 | op->set_speed (speed); |
644 | |
647 | |
645 | //TODO: maybe do in check_object |
648 | //TODO: maybe do in check_object |
646 | if (!(map_flags & MAP_STYLE)) |
649 | if (!(map_flags & MAP_STYLE)) |
647 | { |
|
|
648 | if (op->speed < 0) |
650 | if (op->speed < 0) |
649 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
651 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
650 | |
|
|
651 | update_ob_speed (op); |
|
|
652 | } |
652 | } |
653 | |
|
|
654 | break; |
653 | break; |
655 | |
654 | |
656 | case KW_slow_move: |
655 | case KW_slow_move: |
657 | op->move_slow |= MOVE_WALK; |
656 | op->move_slow |= MOVE_WALK; |
658 | thawer.get (op->move_slow_penalty); |
657 | thawer.get (op->move_slow_penalty); |
… | |
… | |
1441 | |
1440 | |
1442 | /* |
1441 | /* |
1443 | * Dumps all variables in an object to a file. |
1442 | * Dumps all variables in an object to a file. |
1444 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1443 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1445 | * the only place this is not set is when saving the player. |
1444 | * the only place this is not set is when saving the player. |
1446 | * If bit 1 of flag is set, don't remove the object after save. As of now, |
|
|
1447 | * all of the callers are setting this. |
|
|
1448 | */ |
1445 | */ |
1449 | |
|
|
1450 | void |
1446 | void |
1451 | save_object (object_freezer & fp, object *op, int flag) |
1447 | save_object (object_freezer &fp, object *op, int flag) |
1452 | { |
1448 | { |
1453 | archetype *at; |
|
|
1454 | object *tmp, *old; |
|
|
1455 | |
|
|
1456 | /* Even if the object does have an owner, it would seem that we should |
1449 | /* Even if the object does have an owner, it would seem that we should |
1457 | * still save it. |
1450 | * still save it. |
1458 | */ |
1451 | */ |
1459 | if (op->owner) |
1452 | if (op->owner) |
1460 | return; |
1453 | return; |
1461 | |
1454 | |
1462 | /* If it is unpaid and we don't want to save those, just return. */ |
1455 | /* If it is unpaid and we don't want to save those, just return. */ |
1463 | if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) |
1456 | if (!(flag & 1) && op->flag [FLAG_UNPAID]) |
1464 | return; |
1457 | return; |
1465 | |
1458 | |
1466 | if ((at = op->arch) == NULL) |
1459 | archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; |
1467 | at = empty_archetype; |
|
|
1468 | |
1460 | |
1469 | fp.put (KW_arch, at->name); |
1461 | fp.put (KW_arch, at->name); |
1470 | |
|
|
1471 | put (fp, op, &at->clone); |
1462 | put (fp, op, &at->clone); |
1472 | |
1463 | |
1473 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1464 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1474 | |
1465 | |
1475 | old = NULL; |
|
|
1476 | |
|
|
1477 | if (flag & 2) |
|
|
1478 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1466 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1479 | save_object (fp, tmp, flag); |
1467 | save_object (fp, tmp, flag); |
1480 | else |
|
|
1481 | /* Slightly different logic because tmp/op will be removed by |
|
|
1482 | * the save_object we call. So we just keep looking at op->inv |
|
|
1483 | * until there is nothing left. In theory, the variable old |
|
|
1484 | * should not be needed, as recursive loops shouldn't happen. |
|
|
1485 | */ |
|
|
1486 | while ((tmp = op->inv) != NULL) |
|
|
1487 | { |
|
|
1488 | if (old == tmp) |
|
|
1489 | { |
|
|
1490 | LOG (llevError, " Recursive loop in inventory\n"); |
|
|
1491 | break; |
|
|
1492 | } |
|
|
1493 | |
|
|
1494 | save_object (fp, tmp, flag); |
|
|
1495 | old = tmp; |
|
|
1496 | } |
|
|
1497 | |
|
|
1498 | if (!(flag & 2)) |
|
|
1499 | op->destroy (); |
|
|
1500 | |
1468 | |
1501 | fp.put (op); |
1469 | fp.put (op); |
1502 | fprintf (fp, "end\n"); |
1470 | fprintf (fp, "end\n"); |
1503 | } |
1471 | } |
1504 | |
1472 | |