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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.32 by elmex, Sat Dec 30 21:07:46 2006 UTC vs.
Revision 1.122 by root, Mon Sep 15 00:16:19 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27
28 23
29#include <global.h> 24#include <global.h>
30#include <loader.h> 25#include <loader.h>
31#include <sproto.h> 26#include <sproto.h>
32 27
33/* Maps the MOVE_* values to names */ 28/////////////////////////////////////////////////////////////////////////////
34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 29
30extern archetype *loading_arch;
35 31
36/* This table is only necessary to convert objects that existed before the 32/* This table is only necessary to convert objects that existed before the
37 * spell object conversion to the new object. It was not practical 33 * spell object conversion to the new object. It was not practical
38 * to go through every mapping looking for every potion, rod, wand, etc 34 * to go through every mapping looking for every potion, rod, wand, etc
39 * that had a sp set and update to the new value. So this maps the 35 * that had a sp set and update to the new value. So this maps the
169 "spell_magic_drain", /* 122 */ 165 "spell_magic_drain", /* 122 */
170 "spell_counterspell", /* 123 */ 166 "spell_counterspell", /* 123 */
171 "spell_disarm", /* 124 */ 167 "spell_disarm", /* 124 */
172 "spell_cure_confusion", /* 125 */ 168 "spell_cure_confusion", /* 125 */
173 "spell_restoration", /* 126 */ 169 "spell_restoration", /* 126 */
174 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 170 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
175 "spell_counterwall", /* 128 */ 171 "spell_counterwall", /* 128 */
176 "spell_cause_light_wounds", /* 129 */ 172 "spell_cause_light_wounds", /* 129 */
177 "spell_cause_medium_wounds", /* 130 */ 173 "spell_cause_medium_wounds", /* 130 */
178 "spell_cause_heavy_wounds", /* 131 */ 174 "spell_cause_heavy_wounds", /* 131 */
179 "spell_charm_monsters", /* 132 */ 175 "spell_charm_monsters", /* 132 */
251 "spell_cause_rabies", /* 204 */ 247 "spell_cause_rabies", /* 204 */
252 "spell_glyph", /* 205 */ 248 "spell_glyph", /* 205 */
253 NULL 249 NULL
254}; 250};
255 251
256extern int arch_init;
257
258/* This function checks the object after it has been loaded (when we 252/* This function checks the object after it has been loaded (when we
259 * get the 'end' in the input stream). This function can be used to 253 * get the 'end' in the input stream). This function can be used to
260 * deal with legacy objects where fields may have changed. It can also be used 254 * deal with legacy objects where fields may have changed. It can also be used
261 * to check for objects to make sure there are no common errors. 255 * to check for objects to make sure there are no common errors.
262 */ 256 */
263static void 257void
264check_loaded_object (object *op) 258object::post_load_check ()
265{ 259{
266 int ip; 260 if (type >= NUM_TYPES)
261 {
262 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
263 type = 0;
264 }
267 265
266 switch (type)
267 {
268 case BOW:
269 case WAND:
270 case ROD:
271 case HORN:
272 if (slot [body_range].info != -1)
273 {
274 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
275 slot [body_range].info = -1;
276 }
277 break;
278
279 case WEAPON:
280 if (slot [body_combat].info != -1)
281 {
282 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
283 slot [body_combat].info = -1;
284 }
285 break;
286
287 case SHIELD:
288 if (slot [body_shield].info != -1)
289 {
290 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
291 slot [body_shield].info = -1;
292 }
293 break;
294
295 case PLAYER:
296 if (slot [body_shield].info != 1)
297 {
298 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
299 slot [body_shield].info = 1;
300 }
301
302 if (slot [body_combat].info != 1)
303 {
304 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
305 slot [body_combat].info = 1;
306 }
307
308 if (slot [body_range].info != 1)
309 {
310 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
311 slot [body_range].info = 1;
312 }
313 break;
314 }
315
268 /* We do some specialized handling to handle legacy cases of name_pl. 316 /* We do some specialised handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name - 317 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralized), but works to 318 * this isn't perfect (things won't be properly pluralised), but works to
271 * that degree (5 heart is still quite understandable). But the case we 319 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for 320 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name. 321 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose 322 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart') 323 * information (appear as just 'hearts' and not 'goblins heart')
276 */ 324 */
277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 325 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
278 op->name_pl = NULL; 326 name_pl = 0;
279 327
280 if (!op->name_pl) 328 if (!name_pl)
281 op->name_pl = op->name; 329 name_pl = name;
282 330
283 /* objects now have a materialname. try to patch it in */ 331 /* objects now have a materialname. try to patch it in */
284 if (!(op->is_weapon () && op->level > 0)) 332 if (!(is_weapon () && level > 0))
285 { 333 set_materialname (this, map ? map->difficulty : 5, 0);
286 if (op->map != NULL) 334
287 set_materialname (op, op->map->difficulty, NULL);
288 else
289 set_materialname (op, 5, NULL);
290 }
291 /* only do these when program is first run - a bit 335 /* only do these when program is first run - a bit
292 * excessive to do this at every run - most of this is 336 * excessive to do this at every run - most of this is
293 * really just to catch any errors - program will still run, but 337 * really just to catch any errors - program will still run, but
294 * not in the ideal fashion. 338 * not in the ideal fashion.
295 */ 339 */
296 if ((op->type == WEAPON || op->type == BOW) && arch_init) 340 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
297 { 341 {
298 if (!op->skill) 342 if (!skill)
299 {
300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 343 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ());
301 }
302 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 344 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
303 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 345 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
304 {
305 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 346 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
306 }
307 } 347 }
308 348
309 /* We changed last_heal to gen_sp_armour, which is what it 349 /* We changed last_heal to gen_sp_armour, which is what it
310 * really does for many objects. Need to catch any in maps 350 * really does for many objects. Need to catch any in maps
311 * that may have an old value. 351 * that may have an old value.
312 */ 352 */
313 if ((op->type == WEAPON) || 353 if (type == WEAPON
314 (op->type == ARMOUR) || (op->type == HELMET) || 354 || type == ARMOUR || type == HELMET
315 (op->type == SHIELD) || (op->type == RING) || 355 || type == SHIELD || type == RING
316 (op->type == BOOTS) || (op->type == GLOVES) || 356 || type == BOOTS || type == GLOVES
317 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 357 || type == AMULET || type == GIRDLE
358 || type == BRACERS || type == CLOAK)
318 { 359 {
319 if (op->last_heal) 360 if (last_heal)
320 { 361 {
321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 362 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
322 op->gen_sp_armour = op->last_heal; 363 gen_sp_armour = last_heal;
323 op->last_heal = 0; 364 last_heal = 0;
324 } 365 }
325 if (editor) 366
326 ip = 0;
327 else
328 ip = calc_item_power (op, 0); 367 int ip = calc_item_power (this, 0);
368
329 /* Legacy objects from before item power was in the game */ 369 /* Legacy objects from before item power was in the game */
330 if (!op->item_power && ip) 370 if (!item_power && ip)
331 { 371 {
332 if (ip > 3) 372 if (ip > 3)
333 {
334 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 373 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip);
335 } 374
336 op->item_power = ip; 375 item_power = ip;
337 } 376 }
377
338 /* Check for possibly bogus values. Has to meet both these criteria - 378 /* Check for possibly bogus values. Has to meet both these criteria -
339 * something that has item_power 1 is probably just fine if our calculated 379 * something that has item_power 1 is probably just fine if our calculated
340 * value is 1 or 2 - these values are small enough that hard to be precise. 380 * value is 1 or 2 - these values are small enough that hard to be precise.
341 * similarly, it item_power is 0, the first check will always pass, 381 * similarly, it item_power is 0, the first check will always pass,
342 * but not the second one. 382 * but not the second one.
343 */ 383 */
384#if 0 //TODO
344 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 385 if (ip > 2 * item_power && ip > (item_power + 3))
345 {
346 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
347 } 387#endif
348
349 } 388 }
389
350 /* Old spellcasting object - need to load in the appropiate object */ 390 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
351 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 391 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
392 if ((type == ROD
393 || type == WAND
394 || type == SCROLL
395 || type == HORN
396 || type == FIREWALL
352 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 397 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
353 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 398 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
399 && !inv
400 && !loading_arch
401 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
402 // TODO: at least one watchout-comments is redundant - investigate/remove
354 { 403 {
355 object *tmp; 404 // TODO: fix firewall object on map
356
357 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 405 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
358 * in that spell was stored in sp. 406 * in that spell was stored in sp.
359 */ 407 */
408 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
360 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 409 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
361 insert_ob_in_ob (tmp, op); 410 insert_ob_in_ob (tmp, this);
362 op->randomitems = NULL; /* So another spell isn't created for this object */ 411 randomitems = 0;
363 } 412 }
413
364 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 414 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
365
366 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 415 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
367 { 416 {
368 object *tmp; 417 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ());
369
370 tmp = get_archetype_by_object_name (op->slaying); 418 object *tmp = get_archetype_by_object_name (slaying);
371 insert_ob_in_ob (tmp, op); 419 insert_ob_in_ob (tmp, this);
372 op->randomitems = NULL; /* So another spell isn't created for this object */ 420 randomitems = 0; /* So another spell isn't created for this object */
373 /* without this, value is all screwed up */ 421 /* without this, value is all screwed up */
374 op->value = op->arch->clone.value * op->inv->value; 422 value = arch->value * inv->value;
375 } 423 }
376 424
377 if (QUERY_FLAG (op, FLAG_MONSTER)) 425 if (QUERY_FLAG (this, FLAG_MONSTER))
378 { 426 {
379 if (op->stats.hp > op->stats.maxhp) 427 if (stats.hp > stats.maxhp)
428 {
380 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 429 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
430 stats.maxhp = stats.hp;
431 }
381 432
382 /* The archs just need to be updated for this */ 433 /* The archs just need to be updated for this */
383 if (op->move_type == 0) 434 if (move_type == 0)
384 op->move_type = MOVE_WALK; 435 move_type = MOVE_WALK;
385 } 436 }
386 437
387 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 438 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
388 {
389 /* Object will duplicate it's content as part of the 439 /* Object will duplicate it's content as part of the
390 * generation process. To do this, we must flag inventory 440 * generation process. To do this, we must flag inventory
391 * so it remains unevaluated concerning the randomitems and 441 * so it remains unevaluated concerning the randomitems and
392 * the living (a demonlord shouldn't cast from inside generator!) 442 * the living (a demonlord shouldn't cast from inside generator!)
393 */ 443 */
444 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
394 flag_inv (op, FLAG_IS_A_TEMPLATE); 445 flag_inv (this, FLAG_IS_A_TEMPLATE);
395 }
396 446
397 /* Handle player movers. We use move_type for player movers 447 /* Handle player movers. We use move_type for player movers
398 * because they operate on their own time (move_on 448 * because they operate on their own time (move_on
399 * would potentially cause them to be triggered when someone steps 449 * would potentially cause them to be triggered when someone steps
400 * on them). If move_type is set, presume person knows what they 450 * on them). If move_type is set, presume person knows what they
401 * are doing, otherwise, set move_type based on maxhp value. 451 * are doing, otherwise, set move_type based on maxhp value.
402 */ 452 */
403 if (op->type == PLAYERMOVER) 453 if (type == PLAYERMOVER)
404 { 454 {
405 if (!op->move_type) 455 if (!move_type)
406 { 456 {
407 if (op->stats.maxhp) 457 if (stats.maxhp)
408 { 458 {
409 op->move_type = MOVE_ALL; 459 move_type = MOVE_ALL;
410 op->stats.maxhp = 0; 460 stats.maxhp = 0;
411 } 461 }
412 else 462 else
463 move_type = MOVE_WALK;
464 }
465 }
466}
467
468static void
469set_move (MoveType &mt, const char *str)
470{
471 static const struct flagstr {
472 const char *name;
473 MoveType flags;
474 } move_flags[] = {
475 { "walk" , MOVE_WALK },
476 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
477 { "fly_low" , MOVE_FLY_LOW },
478 { "fly_high", MOVE_FLY_HIGH },
479 { "swim" , MOVE_SWIM },
480 { "boat" , MOVE_BOAT },
481 { "ship" , MOVE_SHIP },
482 { "all" , MOVE_ALL },
483 };
484
485 if (!str)
486 {
487 mt = 0;
488 return;
489 }
490
491 if (isdigit (*str))
492 {
493 mt = atoi (str);
494 return;
495 }
496
497 mt = 0;
498
499 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
500 {
501 bool negate = 0;
502
503 if (*str == '-')
504 {
505 negate = 1;
506 str++;
507 }
508
509 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
510 {
511 if (!strcmp (f->name, str))
413 { 512 {
414 op->move_type = MOVE_WALK; 513 if (negate)
514 mt &= ~f->flags;
515 else
516 mt |= f->flags;
517
518 goto next;
415 } 519 }
416 } 520 }
417 }
418 521
522 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
523
524next: ;
525 }
419} 526}
420 527
421static void 528#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
422set_move (MoveType & mt, const char *str) 529
530bool
531object::parse_kv (object_thawer &f)
423{ 532{
424 if (!str) 533 object *op_inv = inv;
425 { 534 key_value *last_kv = key_values;
426 mt = 0; 535
427 return; 536 for (;;)
428 } 537 {
429 538 switch (f.kw)
430 if (isdigit (*str))
431 {
432 mt = atoi (str);
433 return;
434 }
435
436 mt = 0;
437
438 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
439 {
440 if (!strcasecmp (str, "all"))
441 mt |= MOVE_ALL;
442 else
443 { 539 {
444 int i, negate = 0; 540 case KW_uuid:
445 541 if (const char *s = f.get_str ())
446 if (*str == '-') 542 if (!uuid.parse (s))
447 {
448 negate = 1;
449 str++;
450 }
451
452 for (i = 0; move_name[i]; i++)
453 {
454 if (!strcasecmp (move_name[i], str))
455 { 543 {
456 if (negate) 544 f.parse_warn ("unparseable uuid");
457 mt &= ~(1 << i); 545 uuid = UUID::gen ();
458 else
459 mt |= (1 << i);
460
461 break;
462 } 546 }
463 } 547 break;
464 548
465 if (!move_name[i])
466 {
467 /* fly is a special case - covers both fly_low and
468 * fly_high - since it doesn't match to a specific
469 * single bit, have to special case it.
470 */
471 if (!strcasecmp (str, "flying"))
472 {
473 if (negate)
474 mt &= ~MOVE_FLYING;
475 else
476 mt |= MOVE_FLYING;
477 }
478 else
479 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
480 }
481 }
482 }
483}
484
485#define GET_FLAG(op,flag) \
486 if (thawer.get_sint32 ()) \
487 SET_FLAG (op, flag); \
488 else \
489 CLEAR_FLAG (op, flag) \
490
491int
492parse_object (object *op, object_thawer &thawer, int map_flags)
493{
494 bool ismore = 0;
495 object *op_inv = op->inv;
496
497 for (;;)
498 {
499 keyword kw = thawer.get_kv ();
500
501 switch (kw)
502 {
503 case KW_Object: // uppercase alias
504 case KW_object:
505 thawer.get (op->name);
506
507 if (op->arch)
508 op->arch->name = op->name;
509
510 break;
511
512 case KW_uuid: 549 case KW_oid:
513 if (const char *s = thawer.get_str ()) 550 f.get (this, f.get_sint32 ());
551 break;
552
553 case KW_name: f.get (name); break;
554 case KW_name_pl: f.get (name_pl); break;
555 case KW_title: f.get (title); break;
556 case KW_custom_name: f.get (custom_name); break;
557
558 case KW_attach: f.get_ornull (attach); break;
559 case KW_skill: f.get_ornull (skill); break;
560 case KW_race: f.get_ornull (race); break;
561 case KW_slaying: f.get_ornull (slaying); break;
562 case KW_tag: f.get_ornull (tag); break;
563
564 case KW_arch:
565 if (object *tmp = object::read (f))
514 { 566 {
515 unsigned int version; 567 tmp->deactivate ();
516 unsigned long long seq;
517 568
518 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) 569 // was: insert_ob_in_ob (tmp, op);
570 // but manually adding it can improve map loading times a lot
571 // also, appending instead of prepending keeps the
572 // save ordering the same between repeated load/saves.
573 // and finally we do not want any funny effects
574 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
575 CLEAR_FLAG (tmp, FLAG_REMOVED);
576
577 if (!op_inv)
519 { 578 {
579 inv = tmp;
520 op->uuid.seq = seq; 580 tmp->above = 0;
521 break;
522 } 581 }
582 else
583 {
584 while (op_inv->below)
585 op_inv = op_inv->below;
586
587 op_inv->below = tmp;
588 tmp->above = op_inv;
589 }
590
591 tmp->below = 0;
592 tmp->env = this;
593 op_inv = tmp;
523 } 594 }
524
525 op->uuid = gen_uuid ();
526 break;
527
528 case KW_oid:
529 thawer.get (op, thawer.get_sint32 ());
530 break;
531
532 case KW_name: thawer.get (op->name); break;
533 case KW_name_pl: thawer.get (op->name_pl); break;
534 case KW_title: thawer.get (op->title); break;
535 case KW_custom_name: thawer.get (op->custom_name); break;
536
537 case KW_attach: thawer.get_ornull (op->attach); break;
538 case KW_skill: thawer.get_ornull (op->skill); break;
539 case KW_race: thawer.get_ornull (op->race); break;
540 case KW_slaying: thawer.get_ornull (op->slaying); break;
541
542 case KW_arch:
543 {
544 const char *str = thawer.get_str ();
545
546 if (op->arch)
547 {
548 /* If op->arch has been set, then this new object
549 * must be part of the inventory. So process
550 * appropriately.
551 */
552 archetype *arch = archetype::find (str);
553
554 object *tmp;
555
556 if (arch != NULL)
557 tmp = arch_to_object (arch);
558 else
559 {
560 tmp = object::create ();
561 /* record the name of the broken object */
562 tmp->name = str;
563 }
564
565 // decativate the object we, as we are still going
566 // to read the speed value. Objects should be activated
567 // when the map, object or player is completly loaded.
568 tmp->deactivate (false);
569
570 parse_object (tmp, thawer, map_flags);
571
572 if (tmp->arch)
573 {
574 // was: insert_ob_in_ob (tmp, op);
575 // but manually adding it can improve map loading times a lot
576 // also, appending instead of prepending keeps the
577 // save ordering the same between repeated load/saves.
578 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
579 CLEAR_FLAG (tmp, FLAG_REMOVED);
580
581 if (!op_inv)
582 {
583 op->inv = tmp;
584 tmp->above = 0;
585 }
586 else
587 {
588 while (op_inv->below)
589 op_inv = op_inv->below;
590
591 op_inv->below = tmp;
592 tmp->above = op_inv;
593 }
594
595 tmp->below = 0;
596 tmp->env = op;
597 op_inv = tmp;
598 }
599 else
600 {
601 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
602 tmp->destroy ();
603 }
604 }
605 else 595 else
606 { 596 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
607 /* This is the actual archetype definition then */
608 op->arch = archetype::find (str);
609 597
610 if (op->arch) 598 continue;
611 op->arch->clone.copy_to (op);
612 else if (!arch_init)
613 /* record the name of the broken object */
614 op->name = str;
615 }
616 }
617 break;
618 599
619 case KW_other_arch: 600 case KW_other_arch:
601 if (loading_arch == this)
602 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
603 else
604 {
620 op->other_arch = archetype::find (thawer.get_str ()); 605 other_arch = archetype::find (f.get_str ());
606
607 if (!other_arch)
608 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
609 }
610 break;
611
612 case KW_owner:
613 f.delayed_deref (this, owner, f.get_str ());
621 break; 614 break;
622 615
623 case KW_animation: 616 case KW_animation:
624 { 617 {
618 CLEAR_FLAG (this, FLAG_ANIMATE);
619 animation_id = 0;
620
625 const char *str = thawer.get_str (); 621 const char *str = f.get_str ();
626
627 if (!str)
628 {
629 op->animation_id = 0;
630 CLEAR_FLAG (op, FLAG_ANIMATE);
631 }
632 else
633 {
634 op->animation_id = find_animation (str); 622 if (str && (animation_id = find_animation (str)))
635 SET_FLAG (op, FLAG_ANIMATE); 623 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
636 }
637 } 624 }
638
639 break; 625 break;
640 626
641 case KW_last_heal: thawer.get (op->last_heal); break; 627 case KW_last_heal: f.get (last_heal); break;
642 case KW_last_sp: thawer.get (op->last_sp); break; 628 case KW_last_sp: f.get (last_sp); break;
643 case KW_last_grace: thawer.get (op->last_grace); break; 629 case KW_last_grace: f.get (last_grace); break;
644 case KW_last_eat: thawer.get (op->last_eat); break; 630 case KW_last_eat: f.get (last_eat); break;
645 case KW_speed_left: thawer.get (op->speed_left); break; 631 case KW_speed_left: f.get (speed_left); break;
646 632
647 case KW_speed: 633 case KW_speed:
648 thawer.get (op->speed); 634 f.get (speed);
649 635
650 //TODO: maybe do in check_object 636 //TODO: maybe do in check_object
651 // removed check for style maps 637 // removed check for style maps
652 if (op->speed < 0) 638 if (speed < 0)
653 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 639 speed_left = speed_left - rndm ();
654 640
655 break; 641 break;
656 642
657 case KW_slow_move: 643 case KW_slow_move:
658 op->move_slow |= MOVE_WALK; 644 move_slow |= MOVE_WALK;
659 thawer.get (op->move_slow_penalty); 645 f.get (move_slow_penalty);
660 break; 646 break;
661 647
662 case KW_face: 648 case KW_face:
663 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 649 face = face_find (f.get_str ());
664 break; 650 break;
665 651
652 case KW_sound:
653 sound = sound_find (f.get_str ());
654 if (!sound)
655 f.parse_warn ("sound not found");
656 break;
657
658 case KW_sound_destroy:
659 sound_destroy = sound_find (f.get_str ());
660 if (!sound_destroy)
661 f.parse_warn ("sound not found");
662 break;
663
666 case KW_x: thawer.get (op->x); break; 664 case KW_x: f.get (x); break;
667 case KW_y: thawer.get (op->y); break; 665 case KW_y: f.get (y); break;
668 666
669 case KW_Str: // uppercase alias 667 case KW_Str: // uppercase alias
670 case KW_str: thawer.get (op->stats.Str); break; 668 case KW_str: f.get (stats.Str); break;
671 case KW_Dex: // uppercase alias 669 case KW_Dex: // uppercase alias
672 case KW_dex: thawer.get (op->stats.Dex); break; 670 case KW_dex: f.get (stats.Dex); break;
673 case KW_Con: // uppercase alias 671 case KW_Con: // uppercase alias
674 case KW_con: thawer.get (op->stats.Con); break; 672 case KW_con: f.get (stats.Con); break;
675 case KW_Wis: // uppercase alias 673 case KW_Wis: // uppercase alias
676 case KW_wis: thawer.get (op->stats.Wis); break; 674 case KW_wis: f.get (stats.Wis); break;
677 case KW_Cha: // uppercase alias 675 case KW_Cha: // uppercase alias
678 case KW_cha: thawer.get (op->stats.Cha); break; 676 case KW_cha: f.get (stats.Cha); break;
679 case KW_Int: // uppercase alias 677 case KW_Int: // uppercase alias
680 case KW_int: thawer.get (op->stats.Int); break; 678 case KW_int: f.get (stats.Int); break;
681 case KW_Pow: // uppercase alias 679 case KW_Pow: // uppercase alias
682 case KW_pow: thawer.get (op->stats.Pow); break; 680 case KW_pow: f.get (stats.Pow); break;
683 681
684 case KW_hp: thawer.get (op->stats.hp); break; 682 case KW_hp: f.get (stats.hp); break;
685 case KW_maxhp: thawer.get (op->stats.maxhp); break; 683 case KW_maxhp: f.get (stats.maxhp); break;
686 case KW_sp: thawer.get (op->stats.sp); break; 684 case KW_sp: f.get (stats.sp); break;
687 case KW_maxsp: thawer.get (op->stats.maxsp); break; 685 case KW_maxsp: f.get (stats.maxsp); break;
688 case KW_grace: thawer.get (op->stats.grace); break; 686 case KW_grace: f.get (stats.grace); break;
689 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 687 case KW_maxgrace: f.get (stats.maxgrace); break;
690 688
691 case KW_exp: thawer.get (op->stats.exp); break; 689 case KW_exp: f.get (stats.exp); break;
692 case KW_perm_exp: thawer.get (op->perm_exp); break; 690 case KW_perm_exp: f.get (perm_exp); break;
693 case KW_food: thawer.get (op->stats.food); break; 691 case KW_food: f.get (stats.food); break;
694 case KW_dam: thawer.get (op->stats.dam); break; 692 case KW_dam: f.get (stats.dam); break;
695 case KW_wc: thawer.get (op->stats.wc); break; 693 case KW_wc: f.get (stats.wc); break;
696 case KW_ac: thawer.get (op->stats.ac); break; 694 case KW_ac: f.get (stats.ac); break;
697 case KW_nrof: thawer.get (op->nrof); break; 695 case KW_nrof: f.get (nrof); break;
698 case KW_level: thawer.get (op->level); break; 696 case KW_level: f.get (level); break;
699 case KW_direction: thawer.get (op->direction); break; 697 case KW_direction: f.get (direction); break;
700 case KW_type: thawer.get (op->type); break; 698 case KW_type: f.get (type); break;
701 case KW_subtype: thawer.get (op->subtype); break; 699 case KW_subtype: f.get (subtype); break;
702 case KW_value: thawer.get (op->value); break; 700 case KW_value: f.get (value); break;
703 case KW_weight: thawer.get (op->weight); break; 701 case KW_weight: f.get (weight); break;
704 case KW_carrying: thawer.get (op->carrying); break; 702 case KW_carrying: f.get (carrying); break;
705 case KW_attacktype: thawer.get (op->attacktype); break; 703 case KW_attacktype: f.get (attacktype); break;
706 case KW_path_attuned: thawer.get (op->path_attuned); break; 704 case KW_path_attuned: f.get (path_attuned); break;
707 case KW_path_repelled: thawer.get (op->path_repelled); break; 705 case KW_path_repelled: f.get (path_repelled); break;
708 case KW_path_denied: thawer.get (op->path_denied); break; 706 case KW_path_denied: f.get (path_denied); break;
709 case KW_invisible: thawer.get (op->invisible); break; 707 case KW_invisible: f.get (invisible); break;
710 case KW_magic: thawer.get (op->magic); break; 708 case KW_magic: f.get (magic); break;
711 case KW_state: thawer.get (op->state); break; 709 case KW_state: f.get (state); break;
712 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; 710 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
713 case KW_material: thawer.get (op->material); break; 711 case KW_material: f.get (materials); break; //TODO: nuke
714 case KW_materialname: thawer.get (op->materialname); break; 712 case KW_materialname: f.get (materialname); break;
715 713
716 /* These are the new values */ 714 /* These are the new values */
717 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 715 case KW_move_block: set_move (move_block, f.get_str ()); break;
718 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 716 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
719 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 717 case KW_move_type: set_move (move_type, f.get_str ()); break;
720 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 718 case KW_move_on: set_move (move_on, f.get_str ()); break;
721 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 719 case KW_move_off: set_move (move_off, f.get_str ()); break;
722 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 720 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
723 721
724 /* These are all legacy - any new objects should use the move_ .. values */ 722 /* These are all legacy - any new objects should use the move_ .. values */
725 case KW_no_pass: 723 case KW_no_pass:
726 { 724 {
727 if (thawer.get_sint32 ()) 725 if (f.get_sint32 ())
728 op->move_block = MOVE_ALL; 726 move_block = MOVE_ALL;
729 else 727 else
730 op->move_block = 0; 728 move_block = 0;
731 } 729 }
732 730
733 break; 731 break;
734 732
735 /* These are all legacy - any new objects should use the move_ .. values */ 733 /* These are all legacy - any new objects should use the move_ .. values */
736 case KW_walk_on: 734 case KW_walk_on:
737 { 735 {
738 if (thawer.get_sint32 ()) 736 if (f.get_sint32 ())
739 op->move_on |= MOVE_WALK; 737 move_on |= MOVE_WALK;
740 else 738 else
741 op->move_on &= ~MOVE_WALK; 739 move_on &= ~MOVE_WALK;
742 } 740 }
743 741
744 break; 742 break;
745 743
746 /* These are all legacy - any new objects should use the move_ .. values */ 744 /* These are all legacy - any new objects should use the move_ .. values */
747 case KW_walk_off: 745 case KW_walk_off:
748 { 746 {
749 if (thawer.get_sint32 ()) 747 if (f.get_sint32 ())
750 op->move_off |= MOVE_WALK; 748 move_off |= MOVE_WALK;
751 else 749 else
752 op->move_off &= ~MOVE_WALK; 750 move_off &= ~MOVE_WALK;
753 } 751 }
754 break; 752 break;
755 753
756 /* These are all legacy - any new objects should use the move_ .. values */ 754 /* These are all legacy - any new objects should use the move_ .. values */
757 case KW_fly_on: 755 case KW_fly_on:
758 { 756 {
759 if (thawer.get_sint32 ()) 757 if (f.get_sint32 ())
760 op->move_on |= MOVE_FLY_LOW; 758 move_on |= MOVE_FLY_LOW;
761 else 759 else
762 op->move_on &= ~MOVE_FLY_LOW; 760 move_on &= ~MOVE_FLY_LOW;
763 } 761 }
764 break; 762 break;
765 763
766 /* These are all legacy - any new objects should use the move_ .. values */ 764 /* These are all legacy - any new objects should use the move_ .. values */
767 case KW_fly_off: 765 case KW_fly_off:
768 { 766 {
769 if (thawer.get_sint32 ()) 767 if (f.get_sint32 ())
770 op->move_off |= MOVE_FLY_LOW; 768 move_off |= MOVE_FLY_LOW;
771 else 769 else
772 op->move_off &= ~MOVE_FLY_LOW; 770 move_off &= ~MOVE_FLY_LOW;
773 } 771 }
774 break; 772 break;
775 773
776 //TODO: remove these after converting archetypes 774 //TODO: remove these after converting archetypes
777 case KW_can_use_wand: 775 case KW_can_use_wand:
778 GET_FLAG (op, FLAG_USE_RANGE); 776 GET_FLAG (this, FLAG_USE_RANGE);
779 break; 777 break;
780 778
781 /* These are all legacy - any new objects should use the move_ .. values */ 779 /* These are all legacy - any new objects should use the move_ .. values */
782 case KW_flying: 780 case KW_flying:
783 { 781 {
784 if (thawer.get_sint32 ()) 782 if (f.get_sint32 ())
785 op->move_type |= MOVE_FLY_LOW; 783 move_type |= MOVE_FLY_LOW;
786 else 784 else
787 op->move_type &= ~MOVE_FLY_LOW; 785 move_type &= ~MOVE_FLY_LOW;
788 } 786 }
789 break; 787 break;
790 788
791 789
792 case KW_identified: 790 case KW_identified:
793 GET_FLAG (op, FLAG_IDENTIFIED); 791 GET_FLAG (this, FLAG_IDENTIFIED);
794 //TODO: move to check_object or so 792 //TODO: move to check_object or so
795 if (QUERY_FLAG (op, FLAG_IDENTIFIED)) 793 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
796 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 794 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
797 795
798 break; 796 break;
799 797
800 case KW_wiz: 798 case KW_friendly:
801 GET_FLAG (op, FLAG_WIZ); 799 if (f.get_bool ())
802 //TODO: move to check_object 800 if (type != PLAYER)
803 if (QUERY_FLAG (op, FLAG_WIZ)) 801 add_friendly_object (this);
802
803 break;
804
805 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
806 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
807 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
808 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
809 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
810 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
811 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
812 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
813 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
814 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
815 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
816 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
817 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
818 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
819 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
820 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
821 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
822 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
823 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
824 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
825 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
826 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
827 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
828 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
829 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
830 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
831 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
832 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
833 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
834 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
835 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
836 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
837 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
838 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
839 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
840 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
841 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
842 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
843 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
844 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
845 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
846 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
847 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
848 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
849 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
850 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
851 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
852 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
853 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
854 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
855 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
856 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
857 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
858 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
859 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
860 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
861 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
862 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
863 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
864 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
865 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
866 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
867 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
868 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
869 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
870 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
871 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
872 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
873 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
874 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
875 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
876 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
877 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
878 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
879 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
880 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
881 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
882 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
883 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
884 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
885 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
886 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
887 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
888 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
889 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
890 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
891 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
892 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
893
894 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
895 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
896 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
897 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
898 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
899 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
900 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
901 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
902 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
903 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
904 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
905 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
906 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
907 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
908 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
909 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
910 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
911 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
912 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
913 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
914 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
915 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
916 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
917 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
918 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
919 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
920 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
921
922 case KW_luck: f.get (stats.luck); break;
923 case KW_run_away: f.get (run_away); break;
924 case KW_pick_up: f.get (pick_up); break;
925 case KW_item_power: f.get (item_power); break;
926 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
927 case KW_anim_speed: f.get (anim_speed); break;
928 case KW_container: f.get (weight_limit); break;
929 case KW_will_apply: f.get (will_apply); break;
930 case KW_attack_movement: f.get (attack_movement); break;
931 case KW_move_state: f.get (move_status); break;
932 case KW_expmul: f.get (expmul); break;
933 case KW_glow_radius: f.get (glow_radius); break;
934 case KW_weapontype: f.get (weapontype); break;
935 case KW_tooltype: f.get (tooltype); break;
936 case KW_casting_time: f.get (casting_time); break;
937
938 // elevation is deprecated
939 case KW_elevation: break;
940
941 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
942 case KW_client_type: f.get (client_type); break;
943 case KW_duration: f.get (duration); break;
944 case KW_range: f.get (range); break;
945 case KW_range_modifier: f.get (range_modifier); break;
946 case KW_dam_modifier: f.get (dam_modifier); break;
947 case KW_duration_modifier: f.get (duration_modifier); break;
948
949 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
950 //TODO: parse from other include files
951 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
952 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
953 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
954 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
955 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
956 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
957 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
958 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
959 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
960 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
961 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
962 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
963 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
964 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
965 case KW_can_apply:
966 break;
967
968 case KW_connected:
969 add_button_link (this, map, f.get_sint32 ());
970 break;
971
972 case KW_randomitems:
973 if (f.get_str ())
804 { 974 {
805 SET_FLAG (op, FLAG_WAS_WIZ); 975 randomitems =
806 SET_FLAG (op, FLAG_WIZPASS); 976 loading_arch
807 SET_FLAG (op, FLAG_WIZCAST); 977 ? treasurelist::get (f.get_str ())
978 : treasurelist::find (f.get_str ());
979
980 if (!randomitems)
981 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
808 } 982 }
809 else 983 else
810 { 984 randomitems = 0;
811 CLEAR_FLAG (op, FLAG_WIZPASS);
812 CLEAR_FLAG (op, FLAG_WIZCAST);
813 }
814 break;
815
816 case KW_friendly:
817 GET_FLAG (op, FLAG_FRIENDLY);
818 //TODO: move to check_object or so
819 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
820 add_friendly_object (op);
821 break;
822
823 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
824 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
825 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
826 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
827 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
828 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
829 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
830 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
831 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
832 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
833 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
834 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
835 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
836 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
837 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
838 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
839 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
840 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
841 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
842 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
843 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
844 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
845 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
846 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
847 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
848 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
849 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
850 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
851 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
852 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
853 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
854 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
855 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
856 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
857 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
858 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
859 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
860 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
861 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
862 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
863 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
864 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
865 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
866 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
867 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
868 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
869 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
870 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
871 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
872 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
873 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
874 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
875 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
876 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
877 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
878 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
879 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
880 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
881 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
882 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
883 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
884 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
885 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
886 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
887 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
888 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
889 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
890 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
891 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
892 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
893 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
894 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
895 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
896 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
897 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
898 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
899 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
900 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
901 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
902 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
903 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
904 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
905 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
906 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
907
908 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
909 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
910 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
911 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
912 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
913 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
914 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
915 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
916 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
917 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
918 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
919 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
920 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
921 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
922 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
923 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
924 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
925 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
926 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
927 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
928 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
929 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
930 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
931 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
932 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
933 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
934 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
935
936 case KW_luck: thawer.get (op->stats.luck); break;
937 case KW_run_away: thawer.get (op->run_away); break;
938 case KW_pick_up: thawer.get (op->pick_up); break;
939 case KW_item_power: thawer.get (op->item_power); break;
940 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
941 case KW_anim_speed: thawer.get (op->anim_speed); break;
942 case KW_container: thawer.get (op->weight_limit); break;
943 case KW_will_apply: thawer.get (op->will_apply); break;
944 case KW_attack_movement: thawer.get (op->attack_movement); break;
945 case KW_move_state: thawer.get (op->move_status); break;
946 case KW_expmul: thawer.get (op->expmul); break;
947 case KW_glow_radius: thawer.get (op->glow_radius); break;
948 case KW_weapontype: thawer.get (op->weapontype); break;
949 case KW_tooltype: thawer.get (op->tooltype); break;
950 case KW_casting_time: thawer.get (op->casting_time); break;
951 case KW_elevation: thawer.get (op->elevation); break;
952 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
953 case KW_client_type: thawer.get (op->client_type); break;
954 case KW_duration: thawer.get (op->duration); break;
955 case KW_range: thawer.get (op->range); break;
956 case KW_range_modifier: thawer.get (op->range_modifier); break;
957 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
958 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
959
960 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
961 //TODO: parse from other include files
962 case KW_body_range: thawer.get (op->body_info[0]); break;
963 case KW_body_arm: thawer.get (op->body_info[1]); break;
964 case KW_body_torso: thawer.get (op->body_info[2]); break;
965 case KW_body_head: thawer.get (op->body_info[3]); break;
966 case KW_body_neck: thawer.get (op->body_info[4]); break;
967 case KW_body_skill: thawer.get (op->body_info[5]); break;
968 case KW_body_finger: thawer.get (op->body_info[6]); break;
969 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
970 case KW_body_foot: thawer.get (op->body_info[8]); break;
971 case KW_body_hand: thawer.get (op->body_info[9]); break;
972 case KW_body_wrist: thawer.get (op->body_info[10]); break;
973 case KW_body_waist: thawer.get (op->body_info[11]); break;
974 case KW_can_apply:
975 break;
976
977 case KW_connected:
978 add_button_link (op, op->map, thawer.get_sint32 ());
979 break;
980
981 case KW_randomitems:
982 op->randomitems = find_treasurelist (thawer.get_str ());
983 break; 985 break;
984 986
985 case KW_msg: 987 case KW_msg:
986 thawer.get_ml (KW_endmsg, op->msg); 988 f.get_ml (KW_endmsg, msg);
987 //TODO: allow longer messages
988 if (strlen (op->msg) >= HUGE_BUF)
989 {
990 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
991 op->msg = "ERROR, please report: string too long, winged.\n";
992 }
993 break; 989 break;
994 990
995 case KW_lore: 991 case KW_lore:
996 thawer.get_ml (KW_endlore, op->lore); 992 f.get_ml (KW_endlore, lore);
997 //TODO: allow longer messages
998 /* Just print a warning so we can be reasonably safe
999 * about not overflowing the buffer.
1000 */
1001 if (strlen (op->lore) > (HUGE_BUF / 2))
1002 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1003 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1004 break; 993 break;
1005 994
1006 case KW_editable: 995 case KW_editable:
1007 case KW_editor_folder: 996 case KW_editor_folder:
1008 break; 997 break;
1009 998
1010 case KW_More: // uppercase alias
1011 case KW_more:
1012 /* We need to record that this is a multipart object,
1013 * so the calling function can glue things back together
1014 */
1015 ismore = 1;
1016 break;
1017
1018 case KW_end: 999 case KW_end:
1019 check_loaded_object (op);
1020
1021 if (!arch_init) 1000 if (!loading_arch)
1022 op->instantiate (); 1001 instantiate ();
1023 1002
1024 return ismore ? LL_MORE : LL_NORMAL; 1003 f.next ();
1025
1026 case KW_EOF:
1027 return LL_EOF; 1004 return true;
1028 1005
1029 case KW_ERROR: 1006 case KW_ERROR:
1030 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); 1007 // append as key value pair (do not use kv_set as it prepends)
1008 // we also do not even try to find old values, duplicate keys stay duplicate
1009 {
1010 key_value *kv = new key_value;
1011
1012 kv->next = 0;
1013 kv->key = shstr (f.kw_str);
1014 kv->value = shstr (f.value);
1015
1016 if (!last_kv)
1017 key_values = last_kv = kv;
1018 else
1019 {
1020 while (last_kv->next)
1021 last_kv = last_kv->next;
1022
1023 last_kv->next = kv;
1024 last_kv = kv;
1025 }
1026 }
1031 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D 1027 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1032 break; 1028 break;
1033 1029
1034 default: 1030 default:
1035 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1031 if (!f.parse_error ("object", name))
1032 return false;
1036 break; 1033 break;
1037 } 1034 }
1035
1036 f.next ();
1038 } 1037 }
1039} 1038}
1040 1039
1041/* 1040object *
1042 * Loads an object from the given file-pointer. 1041object::read (object_thawer &f, maptile *map)
1043 * Variables will be read and parsed and patched into the object
1044 * until the string "end" is reached, or the end of the file.
1045 *
1046 * bufstat is used to determine various file attributes:
1047 * LO_REPATE (0): We are reading from the same buffer as the last call.
1048 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1049 * will also be reading from this (treasure file, artifacts.)
1050 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1051 * be reset.
1052 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1053 *
1054 */
1055int
1056load_object (object_thawer &fp, object *op, int map_flags)
1057{ 1042{
1058 // cede every 500 objects loaded 1043 assert (f.kw == KW_arch);
1059 {
1060 static int cede_counter = 0;
1061 1044
1062 if (++cede_counter >= 500) 1045 archetype *arch = archetype::find (f.get_str ());
1046
1047 if (!arch)
1063 { 1048 {
1064 cede_counter = 0; 1049 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1065 if (coroapi::nready ()) 1050 arch = archetype::find ("earthwall");
1066 coroapi::cede ();
1067 } 1051 }
1052
1053 assert (arch); //D maybe use exception handling of sorts?
1054
1055 f.next ();
1056
1057 object *op = arch->instance ();
1058 op->map = map;
1059 // instance() activates, this should be fixed properly
1060 op->deactivate ();
1061
1062 if (!op->parse_kv (f))
1063 {
1064 op->destroy (true);
1065 return 0;
1068 } 1066 }
1069 1067
1070 return parse_object (op, fp, map_flags); 1068 op->post_load_check ();
1069 return op;
1071} 1070}
1072 1071
1073/* This takes a buffer, scans it for variables, and sets those variables 1072/* This takes a buffer, scans it for variables, and sets those variables
1074 * as appropriate in op. 1073 * as appropriate in op.
1075 * 1074 *
1077 * override values and in c_wiz to mutate values. 1076 * override values and in c_wiz to mutate values.
1078 */ 1077 */
1079int 1078int
1080set_variable (object *op, char *buf) 1079set_variable (object *op, char *buf)
1081{ 1080{
1082 object_thawer thawer (buf, (AV *)0); 1081 object_thawer f (buf, (AV *)0);
1083 1082
1084 return parse_object (op, thawer, 0); 1083 return op->parse_kv (f);
1085}
1086
1087/*
1088 * Initialises the array of variable-names. Needed before any
1089 * objects can be loaded. Called by init_library().
1090 */
1091
1092void
1093init_vars ()
1094{
1095} 1084}
1096 1085
1097/* This returns a string of the integer movement type */ 1086/* This returns a string of the integer movement type */
1098#if 0 1087#if 0
1099// unused function 1088// unused function
1144 return retbuf + 1; 1133 return retbuf + 1;
1145} 1134}
1146#endif 1135#endif
1147 1136
1148// compare *op against *tmp and output differences 1137// compare *op against *tmp and output differences
1149void 1138static void
1150put (object_freezer &f, object *op, object *tmp) 1139write_diff (object_freezer &f, object *op, object *tmp)
1151{ 1140{
1152 static const keyword resist_save[NROFATTACKS] = { 1141 static const keyword resist_save[NROFATTACKS] = {
1153# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1142# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1154# include "attackinc.h" 1143# include "attackinc.h"
1155# undef def 1144# undef def
1160 * the 15'th element of this array should match that name. 1149 * the 15'th element of this array should match that name.
1161 * If an entry is NULL, that is a flag not to loaded/saved. 1150 * If an entry is NULL, that is a flag not to loaded/saved.
1162 */ 1151 */
1163 static const keyword flag_names [NUM_FLAGS] = { 1152 static const keyword flag_names [NUM_FLAGS] = {
1164 KW_alive, 1153 KW_alive,
1165 KW_wiz,
1166 KW_NULL, 1154 KW_NULL,
1167 KW_NULL, 1155 KW_NULL,
1168 KW_was_wiz, 1156 KW_NULL,
1157 KW_NULL,
1169 KW_applied, 1158 KW_applied,
1170 KW_unpaid, 1159 KW_unpaid,
1171 KW_can_use_shield, 1160 KW_can_use_shield,
1172 KW_no_pick, 1161 KW_no_pick,
1173 KW_NULL, // walk_on 1162 KW_NULL, // walk_on
1179 KW_monster, 1168 KW_monster,
1180 KW_friendly, 1169 KW_friendly,
1181 KW_generator, 1170 KW_generator,
1182 KW_is_thrown, 1171 KW_is_thrown,
1183 KW_auto_apply, 1172 KW_auto_apply,
1184 KW_NULL, // was KW_treasure 1173 KW_treasure_env,
1185 KW_player_sold, 1174 KW_player_sold,
1186 /* 20 */ 1175 /* 20 */
1187 KW_see_invisible, 1176 KW_see_invisible,
1188 KW_can_roll, 1177 KW_can_roll,
1189 KW_overlay_floor, 1178 KW_overlay_floor,
1250 KW_can_use_skill, 1239 KW_can_use_skill,
1251 KW_been_applied, 1240 KW_been_applied,
1252 /* 80 */ 1241 /* 80 */
1253 KW_has_ready_scroll, 1242 KW_has_ready_scroll,
1254 KW_can_use_rod, 1243 KW_can_use_rod,
1255 KW_NULL, 1244 KW_precious,
1256 KW_can_use_horn, 1245 KW_can_use_horn,
1257 KW_make_invisible, 1246 KW_make_invisible,
1258 KW_inv_locked, 1247 KW_inv_locked,
1259 KW_is_wooded, 1248 KW_is_wooded,
1260 KW_is_hilly, 1249 KW_is_hilly,
1272 KW_berserk, 1261 KW_berserk,
1273 KW_neutral, 1262 KW_neutral,
1274 /* 100 */ 1263 /* 100 */
1275 KW_no_attack, 1264 KW_no_attack,
1276 KW_no_damage, 1265 KW_no_damage,
1277 KW_NULL, 1266 KW_obj_original,
1278 KW_NULL, 1267 KW_NULL,
1279 KW_activate_on_push, 1268 KW_activate_on_push,
1280 KW_activate_on_release, 1269 KW_activate_on_release,
1281 KW_is_water, 1270 KW_is_water,
1282 KW_use_content_on_gen, 1271 KW_use_content_on_gen,
1283 KW_NULL, 1272 KW_NULL,
1284 KW_is_buildable, 1273 KW_is_buildable,
1285 /* 110 */ 1274 /* 110 */
1275 KW_destroy_on_death,
1276 KW_NULL,
1286 }; 1277 };
1287
1288 int i;
1289 1278
1290 /* This saves the key/value lists. We do it first so that any 1279 /* This saves the key/value lists. We do it first so that any
1291 * keys that match field names will be overwritten by the loader. 1280 * keys that match field names will be overwritten by the loader.
1292 */ 1281 */
1293 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1282 for (key_value *kv = op->key_values; kv; kv = kv->next)
1294 { 1283 if (!tmp->key_values || tmp->kv (kv->key) != kv->value)
1295 /* Find the field in the opposing member. */ 1284 f.put (kv->key, kv->value);
1296 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1297
1298 /* If there's no partnering field, or it's got a different value, save our field. */
1299 if (!arch_field || my_field->value != arch_field->value)
1300 f.put (my_field->key, my_field->value);
1301 }
1302 1285
1303 /* We don't need to worry about the arch's extra fields - they 1286 /* We don't need to worry about the arch's extra fields - they
1304 * will get taken care of the copy_to method. 1287 * will get taken care of the copy_to method.
1305 */ 1288 */
1306 1289
1307 { 1290 f.put (KW_uuid, op->uuid.c_str ());
1308 char uids[64];
1309 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1310 f.put (KW_uuid, (const char *)uids);
1311 }
1312 1291
1313#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1292#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1314#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1293#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1294
1295 if (object *owner = op->owner)
1296 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1315 1297
1316 CMP_OUT (name); 1298 CMP_OUT (name);
1317 CMP_OUT (name_pl); 1299 CMP_OUT (name_pl);
1318 CMP_OUT (custom_name); 1300 CMP_OUT (custom_name);
1319 CMP_OUT (title); 1301 CMP_OUT (title);
1320 CMP_OUT (race); 1302 CMP_OUT (race);
1303 CMP_OUT (skill);
1321 CMP_OUT (slaying); 1304 CMP_OUT (slaying);
1322 1305 CMP_OUT (tag);
1323 if (op->msg != tmp->msg)
1324 f.put (KW_msg, KW_endmsg, op->msg);
1325 if (op->lore != tmp->lore)
1326 f.put (KW_lore, KW_endlore, op->lore);
1327
1328 CMP_OUT (other_arch); 1306 CMP_OUT (other_arch);
1329 CMP_OUT (face); 1307
1308 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1309 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1310
1311 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1312 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1313 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1330 1314
1331 if (op->animation_id != tmp->animation_id) 1315 if (op->animation_id != tmp->animation_id)
1332 if (op->animation_id) 1316 if (op->animation_id)
1317 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1318 else
1333 { 1319 {
1334 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1320 f.put (KW_animation, (const char *)0);
1335 1321 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1336 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1337 f.put (KW_is_animated, (sint32) 0);
1338 } 1322 }
1339 else
1340 f.put (KW_animation, (const char *) 0);
1341 1323
1342 CMP_OUT2 (str, stats.Str); 1324 CMP_OUT2 (str, stats.Str);
1343 CMP_OUT2 (dex, stats.Dex); 1325 CMP_OUT2 (dex, stats.Dex);
1344 CMP_OUT2 (con, stats.Con); 1326 CMP_OUT2 (con, stats.Con);
1345 CMP_OUT2 (wis, stats.Wis); 1327 CMP_OUT2 (wis, stats.Wis);
1375 CMP_OUT (direction); 1357 CMP_OUT (direction);
1376 CMP_OUT (type); 1358 CMP_OUT (type);
1377 CMP_OUT (subtype); 1359 CMP_OUT (subtype);
1378 CMP_OUT (attacktype); 1360 CMP_OUT (attacktype);
1379 1361
1380 for (i = 0; i < NROFATTACKS; i++) 1362 for (int i = 0; i < NROFATTACKS; i++)
1381 if (op->resist[i] != tmp->resist[i]) 1363 if (expect_false (op->resist[i] != tmp->resist[i]))
1382 f.put (resist_save[i], op->resist[i]); 1364 f.put (resist_save[i], op->resist[i]);
1383 1365
1384 CMP_OUT (path_attuned); 1366 CMP_OUT (path_attuned);
1385 CMP_OUT (path_repelled); 1367 CMP_OUT (path_repelled);
1386 CMP_OUT (path_denied); 1368 CMP_OUT (path_denied);
1387 CMP_OUT (material); 1369 CMP_OUT2 (material, materials);//TODO: nuke
1388 CMP_OUT (materialname); 1370 CMP_OUT (materialname);
1389 CMP_OUT (value); 1371 CMP_OUT (value);
1390 CMP_OUT (carrying); 1372 CMP_OUT (carrying);
1391 CMP_OUT (weight); 1373 CMP_OUT (weight);
1392 CMP_OUT (invisible); 1374 CMP_OUT (invisible);
1396 CMP_OUT (last_sp); 1378 CMP_OUT (last_sp);
1397 CMP_OUT (last_grace); 1379 CMP_OUT (last_grace);
1398 CMP_OUT (last_eat); 1380 CMP_OUT (last_eat);
1399 CMP_OUT (glow_radius); 1381 CMP_OUT (glow_radius);
1400 1382
1401 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1383 if (op->flag [FLAG_IS_LINKED])
1384 if (int i = get_button_value (op))
1402 f.put (KW_connected, i); 1385 f.put (KW_connected, i);
1403 1386
1404 CMP_OUT (randomitems); 1387 CMP_OUT (randomitems);
1405 CMP_OUT2 (container, weight_limit); 1388 CMP_OUT2 (container, weight_limit);
1406 1389
1407 CMP_OUT (run_away); 1390 CMP_OUT (run_away);
1408 CMP_OUT (pick_up); 1391 CMP_OUT (pick_up);
1409 CMP_OUT (will_apply); 1392 CMP_OUT (will_apply);
1410 CMP_OUT (smoothlevel); 1393 CMP_OUT (smoothlevel);
1411 CMP_OUT (weapontype); 1394 CMP_OUT (weapontype);
1412 CMP_OUT (tooltype); 1395 CMP_OUT (tooltype);
1413 CMP_OUT (elevation);
1414 CMP_OUT (client_type); 1396 CMP_OUT (client_type);
1415 CMP_OUT (item_power); 1397 CMP_OUT (item_power);
1416 CMP_OUT (duration); 1398 CMP_OUT (duration);
1417 CMP_OUT (range); 1399 CMP_OUT (range);
1418 CMP_OUT (range_modifier); 1400 CMP_OUT (range_modifier);
1427 CMP_OUT (move_off); 1409 CMP_OUT (move_off);
1428 CMP_OUT (move_slow); 1410 CMP_OUT (move_slow);
1429 CMP_OUT (move_slow_penalty); 1411 CMP_OUT (move_slow_penalty);
1430 1412
1431 if (op->flag != tmp->flag) 1413 if (op->flag != tmp->flag)
1432 for (i = 0; i <= NUM_FLAGS; i++) 1414 for (int i = 0; i <= NUM_FLAGS; i++)
1433 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1415 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1434 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1416 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1435 1417
1436 /* Save body locations */ 1418 // save body locations
1437 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1419 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1438 if (op->body_info[i] != tmp->body_info[i]) 1420 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1439 f.put (body_locations[i].save_name, op->body_info[i]); 1421 f.put (body_locations[i].save_name, op->slot[i].info);
1440} 1422}
1441 1423
1442/* 1424/*
1443 * Dumps all variables in an object to a file. 1425 * Dumps all variables in an object to a file.
1444 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1426 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1445 * the only place this is not set is when saving the player. 1427 * the only place this is not set is when saving the player.
1446 */ 1428 */
1447void 1429bool
1448save_object (object_freezer &fp, object *op, int flag) 1430object::write (object_freezer &f)
1449{ 1431{
1450 /* Even if the object does have an owner, it would seem that we should 1432 archetype *at = arch ? arch : archetype::empty;
1451 * still save it.
1452 */
1453 if (op->owner)
1454 return;
1455 1433
1456 /* If it is unpaid and we don't want to save those, just return. */
1457 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1458 return;
1459
1460 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1461
1462 fp.put (KW_arch, at->name); 1434 f.put (KW_arch, at->archname);
1463 put (fp, op, &at->clone); 1435 write_diff (f, this, at);
1464 1436
1465 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1466
1467 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1437 for (object *tmp = inv; tmp; tmp = tmp->below)
1468 save_object (fp, tmp, flag); 1438 tmp->write (f);
1469 1439
1470 fp.put (op); 1440 f.put (this);
1471 fp.put (KW_end, 0); 1441 f.put (KW_end);
1442
1443 return true;
1472} 1444}
1473 1445
1446/////////////////////////////////////////////////////////////////////////////
1447
1448// generic resource file load,
1449// currently supports: region, treasures, archetypes
1450bool
1451load_resource_file_ (const char *filename)
1452{
1453 object_thawer f (filename);
1454
1455 for (;;)
1456 {
1457 switch (f.kw)
1458 {
1459 case KW_region:
1460 if (!region::read (f))
1461 return false;
1462 break;
1463
1464 case KW_treasure:
1465 case KW_treasureone:
1466 if (!treasurelist::read (f))
1467 return false;
1468 break;
1469
1470 case KW_object:
1471 if (!archetype::read (f))
1472 return false;
1473 break;
1474
1475 case KW_EOF:
1476 return true;
1477
1478 default:
1479 if (!f.parse_error ("resource file"))
1480 return false;
1481
1482 f.next ();
1483 break;
1484 }
1485 }
1486}
1487

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