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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.32 by elmex, Sat Dec 30 21:07:46 2006 UTC vs.
Revision 1.51 by root, Thu Feb 1 17:29:16 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27 28
28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <sproto.h> 31#include <sproto.h>
32
33// resource loader pure base class
34struct loader_base
35{
36 const char *filename;
37 virtual const char *type () const = 0;
38
39 virtual archetype *get_arch (const char *name);
40 virtual void put_arch (archetype *arch);
41
42 virtual object *get_object (const char *name);
43 virtual void put_object (object *op);
44
45 virtual player *get_player ();
46 virtual void put_player (player *pl);
47
48 virtual region *get_region (const char *name);
49 virtual void put_region (region *region);
50
51 virtual facetile *get_face (const char *name);
52 virtual void put_face (facetile *face);
53
54 virtual treasurelist *get_treasure (const char *name, bool one = false);
55 virtual void put_treasure (treasurelist *treasure);
56
57 virtual animation *get_animation (const char *name);
58 virtual void put_animation (animation *anim);
59};
60
61// pure base class for default archetype loader
62struct loader_arch : virtual loader_base {
63 archetype *get_arch (const char *name);
64 void put_arch (archetype *arch);
65};
66
67// pure base class for default object loader
68struct loader_object : virtual loader_base {
69 object *get_object (const char *name);
70 void put_object (object *op);
71};
72
73// pure base class for default player loader
74struct loader_player : virtual loader_base {
75 virtual player *get_player ();
76 virtual void put_player (player *pl);
77};
78
79// pure base class for default region loader
80struct loader_region : virtual loader_base {
81 region *get_region ();
82 void put_region (region *region);
83};
84
85// pure base class for default face loader
86struct loader_face : virtual loader_base {
87 facetile *get_face (const char *name);
88 void put_face (facetile *face);
89};
90
91// pure base class for default treasure loader
92struct loader_treasure : virtual loader_base {
93 treasurelist *get_treasure (const char *name, bool one = false);
94 void put_treasure (treasurelist *treasure);
95};
96
97// pure base class for default animation loader
98struct loader_animation : virtual loader_base {
99 animation *get_animation (const char *name);
100 void put_animation (animation *anim);
101};
102
103// future generic resource loader
104// handles generic stuff valid in most files, such as
105// animations, treasures, faces and so on
106struct loader_generic
107: virtual loader_base,
108 loader_object, loader_player,
109 loader_region, loader_face,
110 loader_treasure, loader_animation
111{
112 const char *type () const = 0;
113};
114
115// the base class warns about and skips everything
116archetype *
117loader_base::get_arch (const char *name)
118{
119 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of type %s.\n",
120 filename, name, type ());
121
122 return new archetype;
123}
124
125object *
126loader_base::get_object (const char *name)
127{
128 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of type %s.\n",
129 filename, name, type ());
130
131 return object::create ();
132}
133
134player *
135loader_base::get_player ()
136{
137 LOG (llevError, "%s: found player definition, which is not allowed in files of type %s.\n",
138 filename, type ());
139
140 return player::create ();
141}
142
143region *
144loader_base::get_region (const char *name)
145{
146 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of type %s.\n",
147 filename, name, type ());
148
149 return new region;
150}
151
152facetile *
153loader_base::get_face (const char *name)
154{
155 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of type %s.\n",
156 filename, name, type ());
157
158 return new facetile;
159}
160
161treasurelist *
162loader_base::get_treasure (const char *name, bool one)
163{
164 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of type %s.\n",
165 filename, name, type ());
166
167 return new treasurelist;//D
168}
169
170animation *
171loader_base::get_animation (const char *name)
172{
173 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of type %s.\n",
174 filename, name, type ());
175
176 return new animation;
177}
178
179void
180loader_base::put_arch (archetype *arch)
181{
182 delete arch;
183}
184
185void
186loader_base::put_object (object *op)
187{
188 op->destroy ();
189}
190
191void
192loader_base::put_player (player *pl)
193{
194 delete pl;
195}
196
197void
198loader_base::put_region (region *region)
199{
200 delete region;
201}
202
203void
204loader_base::put_face (facetile *face)
205{
206 delete face;
207}
208
209void
210loader_base::put_treasure (treasurelist *treasure)
211{
212 delete treasure;
213}
214
215void
216loader_base::put_animation (animation *anim)
217{
218 delete anim;
219}
32 220
33/* Maps the MOVE_* values to names */ 221/* Maps the MOVE_* values to names */
34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 222static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
35 223
36/* This table is only necessary to convert objects that existed before the 224/* This table is only necessary to convert objects that existed before the
263static void 451static void
264check_loaded_object (object *op) 452check_loaded_object (object *op)
265{ 453{
266 int ip; 454 int ip;
267 455
268 /* We do some specialized handling to handle legacy cases of name_pl. 456 /* We do some specialised handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name - 457 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralized), but works to 458 * this isn't perfect (things won't be properly pluralised), but works to
271 * that degree (5 heart is still quite understandable). But the case we 459 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for 460 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name. 461 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose 462 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart') 463 * information (appear as just 'hearts' and not 'goblins heart')
320 { 508 {
321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 509 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
322 op->gen_sp_armour = op->last_heal; 510 op->gen_sp_armour = op->last_heal;
323 op->last_heal = 0; 511 op->last_heal = 0;
324 } 512 }
325 if (editor) 513
326 ip = 0;
327 else
328 ip = calc_item_power (op, 0); 514 ip = calc_item_power (op, 0);
329 /* Legacy objects from before item power was in the game */ 515 /* Legacy objects from before item power was in the game */
330 if (!op->item_power && ip) 516 if (!op->item_power && ip)
331 { 517 {
332 if (ip > 3) 518 if (ip > 3)
333 { 519 {
375 } 561 }
376 562
377 if (QUERY_FLAG (op, FLAG_MONSTER)) 563 if (QUERY_FLAG (op, FLAG_MONSTER))
378 { 564 {
379 if (op->stats.hp > op->stats.maxhp) 565 if (op->stats.hp > op->stats.maxhp)
566 {
380 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 567 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
568 op->stats.maxhp = op->stats.hp;
569 }
381 570
382 /* The archs just need to be updated for this */ 571 /* The archs just need to be updated for this */
383 if (op->move_type == 0) 572 if (op->move_type == 0)
384 op->move_type = MOVE_WALK; 573 op->move_type = MOVE_WALK;
385 } 574 }
551 */ 740 */
552 archetype *arch = archetype::find (str); 741 archetype *arch = archetype::find (str);
553 742
554 object *tmp; 743 object *tmp;
555 744
556 if (arch != NULL) 745 if (arch)
557 tmp = arch_to_object (arch); 746 tmp = arch_to_object (arch);
558 else 747 else
559 { 748 {
560 tmp = object::create (); 749 tmp = object::create ();
561 /* record the name of the broken object */ 750 /* record the name of the broken object */
563 } 752 }
564 753
565 // decativate the object we, as we are still going 754 // decativate the object we, as we are still going
566 // to read the speed value. Objects should be activated 755 // to read the speed value. Objects should be activated
567 // when the map, object or player is completly loaded. 756 // when the map, object or player is completly loaded.
568 tmp->deactivate (false); 757 tmp->deactivate ();
569 758
570 parse_object (tmp, thawer, map_flags); 759 parse_object (tmp, thawer, map_flags);
571 760
572 if (tmp->arch) 761 if (tmp->arch)
573 { 762 {
606 { 795 {
607 /* This is the actual archetype definition then */ 796 /* This is the actual archetype definition then */
608 op->arch = archetype::find (str); 797 op->arch = archetype::find (str);
609 798
610 if (op->arch) 799 if (op->arch)
800 {
611 op->arch->clone.copy_to (op); 801 op->arch->clone.copy_to (op);
802 // copy_to activates, this should be fixed properly
803 op->deactivate ();
804 }
612 else if (!arch_init) 805 else if (!arch_init)
613 /* record the name of the broken object */ 806 /* record the name of the broken object */
614 op->name = str; 807 op->name = str;
615 } 808 }
616 } 809 }
627 if (!str) 820 if (!str)
628 { 821 {
629 op->animation_id = 0; 822 op->animation_id = 0;
630 CLEAR_FLAG (op, FLAG_ANIMATE); 823 CLEAR_FLAG (op, FLAG_ANIMATE);
631 } 824 }
632 else
633 {
634 op->animation_id = find_animation (str); 825 else if ((op->animation_id = find_animation (str)))
635 SET_FLAG (op, FLAG_ANIMATE); 826 SET_FLAG (op, FLAG_ANIMATE);
636 }
637 } 827 }
638 828
639 break; 829 break;
640 830
641 case KW_last_heal: thawer.get (op->last_heal); break; 831 case KW_last_heal: thawer.get (op->last_heal); break;
648 thawer.get (op->speed); 838 thawer.get (op->speed);
649 839
650 //TODO: maybe do in check_object 840 //TODO: maybe do in check_object
651 // removed check for style maps 841 // removed check for style maps
652 if (op->speed < 0) 842 if (op->speed < 0)
653 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 843 op->speed_left = op->speed_left - rndm ();
654 844
655 break; 845 break;
656 846
657 case KW_slow_move: 847 case KW_slow_move:
658 op->move_slow |= MOVE_WALK; 848 op->move_slow |= MOVE_WALK;
812 CLEAR_FLAG (op, FLAG_WIZCAST); 1002 CLEAR_FLAG (op, FLAG_WIZCAST);
813 } 1003 }
814 break; 1004 break;
815 1005
816 case KW_friendly: 1006 case KW_friendly:
817 GET_FLAG (op, FLAG_FRIENDLY); 1007 if (thawer.get_sint32 ())
818 //TODO: move to check_object or so 1008 if (op->type != PLAYER)
819 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
820 add_friendly_object (op); 1009 add_friendly_object (op);
1010
821 break; 1011 break;
822 1012
823 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 1013 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
824 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 1014 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
825 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 1015 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
826 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 1016 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
1017 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
827 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 1018 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
828 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 1019 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
829 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 1020 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
830 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 1021 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
831 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 1022 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
902 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 1093 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
903 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 1094 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
904 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 1095 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
905 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 1096 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
906 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 1097 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1098 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
907 1099
908 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; 1100 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
909 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; 1101 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
910 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; 1102 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
911 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; 1103 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
985 case KW_msg: 1177 case KW_msg:
986 thawer.get_ml (KW_endmsg, op->msg); 1178 thawer.get_ml (KW_endmsg, op->msg);
987 //TODO: allow longer messages 1179 //TODO: allow longer messages
988 if (strlen (op->msg) >= HUGE_BUF) 1180 if (strlen (op->msg) >= HUGE_BUF)
989 { 1181 {
990 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 1182 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
991 op->msg = "ERROR, please report: string too long, winged.\n"; 1183 op->msg = "ERROR, please report: string too long, winged.\n";
992 } 1184 }
993 break; 1185 break;
994 1186
995 case KW_lore: 1187 case KW_lore:
997 //TODO: allow longer messages 1189 //TODO: allow longer messages
998 /* Just print a warning so we can be reasonably safe 1190 /* Just print a warning so we can be reasonably safe
999 * about not overflowing the buffer. 1191 * about not overflowing the buffer.
1000 */ 1192 */
1001 if (strlen (op->lore) > (HUGE_BUF / 2)) 1193 if (strlen (op->lore) > (HUGE_BUF / 2))
1002 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1194 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1003 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1195 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1004 break; 1196 break;
1005 1197
1006 case KW_editable: 1198 case KW_editable:
1007 case KW_editor_folder: 1199 case KW_editor_folder:
1053 * 1245 *
1054 */ 1246 */
1055int 1247int
1056load_object (object_thawer &fp, object *op, int map_flags) 1248load_object (object_thawer &fp, object *op, int map_flags)
1057{ 1249{
1058 // cede every 500 objects loaded 1250 coroapi::cede_every (1000); // cede once in a while
1059 {
1060 static int cede_counter = 0;
1061
1062 if (++cede_counter >= 500)
1063 {
1064 cede_counter = 0;
1065 if (coroapi::nready ())
1066 coroapi::cede ();
1067 }
1068 }
1069 1251
1070 return parse_object (op, fp, map_flags); 1252 return parse_object (op, fp, map_flags);
1071} 1253}
1072 1254
1073/* This takes a buffer, scans it for variables, and sets those variables 1255/* This takes a buffer, scans it for variables, and sets those variables
1272 KW_berserk, 1454 KW_berserk,
1273 KW_neutral, 1455 KW_neutral,
1274 /* 100 */ 1456 /* 100 */
1275 KW_no_attack, 1457 KW_no_attack,
1276 KW_no_damage, 1458 KW_no_damage,
1277 KW_NULL, 1459 KW_obj_original,
1278 KW_NULL, 1460 KW_NULL,
1279 KW_activate_on_push, 1461 KW_activate_on_push,
1280 KW_activate_on_release, 1462 KW_activate_on_release,
1281 KW_is_water, 1463 KW_is_water,
1282 KW_use_content_on_gen, 1464 KW_use_content_on_gen,
1283 KW_NULL, 1465 KW_NULL,
1284 KW_is_buildable, 1466 KW_is_buildable,
1285 /* 110 */ 1467 /* 110 */
1468 KW_destroy_on_death,
1469 KW_NULL,
1286 }; 1470 };
1287 1471
1288 int i; 1472 int i;
1289 1473
1290 /* This saves the key/value lists. We do it first so that any 1474 /* This saves the key/value lists. We do it first so that any
1291 * keys that match field names will be overwritten by the loader. 1475 * keys that match field names will be overwritten by the loader.
1292 */ 1476 */
1293 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1477 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1294 { 1478 {
1295 /* Find the field in the opposing member. */ 1479 /* Find the field in the opposing member. */
1296 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1480 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1297 1481
1298 /* If there's no partnering field, or it's got a different value, save our field. */ 1482 /* If there's no partnering field, or it's got a different value, save our field. */
1466 1650
1467 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1651 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1468 save_object (fp, tmp, flag); 1652 save_object (fp, tmp, flag);
1469 1653
1470 fp.put (op); 1654 fp.put (op);
1471 fp.put (KW_end, 0); 1655 fp.put (KW_end);
1472} 1656}
1473 1657

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