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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.17 by root, Thu Sep 14 22:33:59 2006 UTC vs.
Revision 1.33 by root, Sun Dec 31 17:17:22 2006 UTC

26 variable. */ 26 variable. */
27 27
28 28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 31#include <sproto.h>
33 32
34/* Maps the MOVE_* values to names */ 33/* Maps the MOVE_* values to names */
35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 35
280 279
281 if (!op->name_pl) 280 if (!op->name_pl)
282 op->name_pl = op->name; 281 op->name_pl = op->name;
283 282
284 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
285 if (!(IS_WEAPON (op) && op->level > 0)) 284 if (!(op->is_weapon () && op->level > 0))
286 { 285 {
287 if (op->map != NULL) 286 if (op->map != NULL)
288 set_materialname (op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
289 else 288 else
290 set_materialname (op, 5, NULL); 289 set_materialname (op, 5, NULL);
488 SET_FLAG (op, flag); \ 487 SET_FLAG (op, flag); \
489 else \ 488 else \
490 CLEAR_FLAG (op, flag) \ 489 CLEAR_FLAG (op, flag) \
491 490
492int 491int
493parse_object (object *op, object_thawer & thawer, int map_flags) 492parse_object (object *op, object_thawer &thawer, int map_flags)
494{ 493{
495 bool ismore = 0; 494 bool ismore = 0;
496 object *op_inv = op->inv; 495 object *op_inv = op->inv;
497 496
498 for (;;) 497 for (;;)
503 { 502 {
504 case KW_Object: // uppercase alias 503 case KW_Object: // uppercase alias
505 case KW_object: 504 case KW_object:
506 thawer.get (op->name); 505 thawer.get (op->name);
507 506
508 if (op->arch != NULL) 507 if (op->arch)
509 op->arch->name = op->name; 508 op->arch->name = op->name;
510 509
511 break; 510 break;
512 511
513 case KW_uuid: 512 case KW_uuid:
528 527
529 case KW_oid: 528 case KW_oid:
530 thawer.get (op, thawer.get_sint32 ()); 529 thawer.get (op, thawer.get_sint32 ());
531 break; 530 break;
532 531
533 case KW_name: 532 case KW_name: thawer.get (op->name); break;
534 thawer.get (op->name); 533 case KW_name_pl: thawer.get (op->name_pl); break;
535 break; 534 case KW_title: thawer.get (op->title); break;
536 case KW_name_pl:
537 thawer.get (op->name_pl);
538 break;
539 case KW_title:
540 thawer.get (op->title);
541 break;
542 case KW_custom_name:
543 thawer.get (op->custom_name); 535 case KW_custom_name: thawer.get (op->custom_name); break;
544 break; 536
545 case KW_attach:
546 thawer.get_ornull (op->attach); 537 case KW_attach: thawer.get_ornull (op->attach); break;
547 break;
548 case KW_skill:
549 thawer.get_ornull (op->skill); 538 case KW_skill: thawer.get_ornull (op->skill); break;
550 break;
551 case KW_race:
552 thawer.get_ornull (op->race); 539 case KW_race: thawer.get_ornull (op->race); break;
553 break;
554 case KW_slaying:
555 thawer.get_ornull (op->slaying); 540 case KW_slaying: thawer.get_ornull (op->slaying); break;
556 break;
557 541
558 case KW_arch: 542 case KW_arch:
559 { 543 {
560 const char *str = thawer.get_str (); 544 const char *str = thawer.get_str ();
545 fprintf (stderr, "arch %s\n", str);//D
561 546
562 if (op->arch) 547 if (op->arch)
563 { 548 {
564 /* If op->arch has been set, then this new object 549 /* If op->arch has been set, then this new object
565 * must be part of the inventory. So process 550 * must be part of the inventory. So process
567 */ 552 */
568 archetype *arch = archetype::find (str); 553 archetype *arch = archetype::find (str);
569 554
570 object *tmp; 555 object *tmp;
571 556
572 if (arch != NULL) 557 if (arch)
573 tmp = arch_to_object (arch); 558 tmp = arch_to_object (arch);
574 else 559 else
575 { 560 {
576 tmp = get_object (); 561 tmp = object::create ();
577 /* record the name of the broken object */ 562 /* record the name of the broken object */
578 tmp->name = str; 563 tmp->name = str;
579 } 564 }
565
566 // decativate the object we, as we are still going
567 // to read the speed value. Objects should be activated
568 // when the map, object or player is completly loaded.
569 tmp->deactivate ();
580 570
581 parse_object (tmp, thawer, map_flags); 571 parse_object (tmp, thawer, map_flags);
582 572
583 if (tmp->arch) 573 if (tmp->arch)
584 { 574 {
608 op_inv = tmp; 598 op_inv = tmp;
609 } 599 }
610 else 600 else
611 { 601 {
612 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 602 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
613 free_object (tmp); 603 tmp->destroy ();
614 } 604 }
615 } 605 }
616 else 606 else
617 { 607 {
618 /* This is the actual archetype definition then */ 608 /* This is the actual archetype definition then */
619 op->arch = archetype::find (str); 609 op->arch = archetype::find (str);
620 610
621 if (op->arch != NULL) 611 if (op->arch)
622 copy_object (&op->arch->clone, op); 612 {
613 op->arch->clone.copy_to (op);
614 // copy_to activates, this should be fixed properly
615 op->deactivate ();
616 }
623 else if (!arch_init) 617 else if (!arch_init)
624 /* record the name of the broken object */ 618 /* record the name of the broken object */
625 op->name = str; 619 op->name = str;
626 } 620 }
627 } 621 }
647 } 641 }
648 } 642 }
649 643
650 break; 644 break;
651 645
652 case KW_last_heal:
653 thawer.get (op->last_heal); 646 case KW_last_heal: thawer.get (op->last_heal); break;
654 break; 647 case KW_last_sp: thawer.get (op->last_sp); break;
655 case KW_last_sp: 648 case KW_last_grace: thawer.get (op->last_grace); break;
656 thawer.get (op->last_sp); 649 case KW_last_eat: thawer.get (op->last_eat); break;
657 break; 650 case KW_speed_left: thawer.get (op->speed_left); break;
658 case KW_last_grace:
659 thawer.get (op->last_grace);
660 break;
661 case KW_last_eat:
662 thawer.get (op->last_eat);
663 break;
664 case KW_speed_left:
665 thawer.get (op->speed_left);
666 break;
667 651
668 case KW_speed: 652 case KW_speed:
669 thawer.get (op->speed); 653 thawer.get (op->speed);
670 654
671 //TODO: maybe do in check_object 655 //TODO: maybe do in check_object
672 if (!(map_flags & MAP_STYLE)) 656 // removed check for style maps
673 {
674 if (op->speed < 0) 657 if (op->speed < 0)
675 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 658 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
676
677 update_ob_speed (op);
678 }
679 659
680 break; 660 break;
681 661
682 case KW_slow_move: 662 case KW_slow_move:
683 op->move_slow |= MOVE_WALK; 663 op->move_slow |= MOVE_WALK;
686 666
687 case KW_face: 667 case KW_face:
688 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 668 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
689 break; 669 break;
690 670
691 case KW_x:
692 thawer.get (op->x); 671 case KW_x: thawer.get (op->x); break;
693 break;
694 case KW_y:
695 thawer.get (op->y); 672 case KW_y: thawer.get (op->y); break;
696 break; 673
697 case KW_Str: // uppercase alias 674 case KW_Str: // uppercase alias
698 case KW_str:
699 thawer.get (op->stats.Str); 675 case KW_str: thawer.get (op->stats.Str); break;
700 break;
701 case KW_Dex: // uppercase alias 676 case KW_Dex: // uppercase alias
702 case KW_dex:
703 thawer.get (op->stats.Dex); 677 case KW_dex: thawer.get (op->stats.Dex); break;
704 break;
705 case KW_Con: // uppercase alias 678 case KW_Con: // uppercase alias
706 case KW_con:
707 thawer.get (op->stats.Con); 679 case KW_con: thawer.get (op->stats.Con); break;
708 break;
709 case KW_Wis: // uppercase alias 680 case KW_Wis: // uppercase alias
710 case KW_wis:
711 thawer.get (op->stats.Wis); 681 case KW_wis: thawer.get (op->stats.Wis); break;
712 break;
713 case KW_Cha: // uppercase alias 682 case KW_Cha: // uppercase alias
714 case KW_cha:
715 thawer.get (op->stats.Cha); 683 case KW_cha: thawer.get (op->stats.Cha); break;
716 break;
717 case KW_Int: // uppercase alias 684 case KW_Int: // uppercase alias
718 case KW_int:
719 thawer.get (op->stats.Int); 685 case KW_int: thawer.get (op->stats.Int); break;
720 break;
721 case KW_Pow: // uppercase alias 686 case KW_Pow: // uppercase alias
722 case KW_pow:
723 thawer.get (op->stats.Pow); 687 case KW_pow: thawer.get (op->stats.Pow); break;
724 break;
725 case KW_hp:
726 thawer.get (op->stats.hp);
727 break;
728 case KW_maxhp:
729 thawer.get (op->stats.maxhp);
730 break;
731 case KW_sp:
732 thawer.get (op->stats.sp);
733 break;
734 case KW_maxsp:
735 thawer.get (op->stats.maxsp);
736 break;
737 case KW_grace:
738 thawer.get (op->stats.grace);
739 break;
740 case KW_maxgrace:
741 thawer.get (op->stats.maxgrace);
742 break;
743 688
744 case KW_exp: 689 case KW_hp: thawer.get (op->stats.hp); break;
745 thawer.get (op->stats.exp); 690 case KW_maxhp: thawer.get (op->stats.maxhp); break;
746 break; 691 case KW_sp: thawer.get (op->stats.sp); break;
747 case KW_perm_exp: 692 case KW_maxsp: thawer.get (op->stats.maxsp); break;
748 thawer.get (op->perm_exp); 693 case KW_grace: thawer.get (op->stats.grace); break;
749 break; 694 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
750 case KW_food: 695
751 thawer.get (op->stats.food); 696 case KW_exp: thawer.get (op->stats.exp); break;
752 break; 697 case KW_perm_exp: thawer.get (op->perm_exp); break;
753 case KW_dam: 698 case KW_food: thawer.get (op->stats.food); break;
754 thawer.get (op->stats.dam); 699 case KW_dam: thawer.get (op->stats.dam); break;
755 break; 700 case KW_wc: thawer.get (op->stats.wc); break;
756 case KW_wc: 701 case KW_ac: thawer.get (op->stats.ac); break;
757 thawer.get (op->stats.wc); 702 case KW_nrof: thawer.get (op->nrof); break;
758 break; 703 case KW_level: thawer.get (op->level); break;
759 case KW_ac: 704 case KW_direction: thawer.get (op->direction); break;
760 thawer.get (op->stats.ac); 705 case KW_type: thawer.get (op->type); break;
761 break; 706 case KW_subtype: thawer.get (op->subtype); break;
762 case KW_nrof: 707 case KW_value: thawer.get (op->value); break;
763 thawer.get (op->nrof); 708 case KW_weight: thawer.get (op->weight); break;
764 break; 709 case KW_carrying: thawer.get (op->carrying); break;
765 case KW_level: 710 case KW_attacktype: thawer.get (op->attacktype); break;
766 thawer.get (op->level); 711 case KW_path_attuned: thawer.get (op->path_attuned); break;
767 break; 712 case KW_path_repelled: thawer.get (op->path_repelled); break;
768 case KW_direction: 713 case KW_path_denied: thawer.get (op->path_denied); break;
769 thawer.get (op->direction); 714 case KW_invisible: thawer.get (op->invisible); break;
770 break; 715 case KW_magic: thawer.get (op->magic); break;
771 case KW_type: 716 case KW_state: thawer.get (op->state); break;
772 thawer.get (op->type); 717 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
773 break; 718 case KW_material: thawer.get (op->material); break;
774 case KW_subtype: 719 case KW_materialname: thawer.get (op->materialname); break;
775 thawer.get (op->subtype);
776 break;
777 case KW_value:
778 thawer.get (op->value);
779 break;
780 case KW_weight:
781 thawer.get (op->weight);
782 break;
783 case KW_carrying:
784 thawer.get (op->carrying);
785 break;
786 case KW_attacktype:
787 thawer.get (op->attacktype);
788 break;
789 case KW_path_attuned:
790 thawer.get (op->path_attuned);
791 break;
792 case KW_path_repelled:
793 thawer.get (op->path_repelled);
794 break;
795 case KW_path_denied:
796 thawer.get (op->path_denied);
797 break;
798 case KW_invisible:
799 thawer.get (op->invisible);
800 break;
801 case KW_magic:
802 thawer.get (op->magic);
803 break;
804 case KW_state:
805 thawer.get (op->state);
806 break;
807 case KW_move_slow_penalty:
808 thawer.get (op->move_slow_penalty);
809 break;
810 case KW_material:
811 thawer.get (op->material);
812 break;
813 case KW_materialname:
814 thawer.get (op->materialname);
815 break;
816 720
817 /* These are the new values */ 721 /* These are the new values */
818 case KW_move_block:
819 set_move (op->move_block, thawer.get_str ()); 722 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
820 break;
821 case KW_move_allow:
822 set_move (op->move_allow, thawer.get_str ()); 723 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
823 break;
824 case KW_move_type:
825 set_move (op->move_type, thawer.get_str ()); 724 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
826 break;
827 case KW_move_on:
828 set_move (op->move_on, thawer.get_str ()); 725 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
829 break;
830 case KW_move_off:
831 set_move (op->move_off, thawer.get_str ()); 726 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
832 break;
833 case KW_move_slow:
834 set_move (op->move_slow, thawer.get_str ()); 727 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
835 break;
836 728
837 /* These are all legacy - any new objects should use the move_ .. values */ 729 /* These are all legacy - any new objects should use the move_ .. values */
838 case KW_no_pass: 730 case KW_no_pass:
839 { 731 {
840 if (thawer.get_sint32 ()) 732 if (thawer.get_sint32 ())
931 //TODO: move to check_object or so 823 //TODO: move to check_object or so
932 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) 824 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
933 add_friendly_object (op); 825 add_friendly_object (op);
934 break; 826 break;
935 827
936 case KW_monster: 828 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
937 GET_FLAG (op, FLAG_MONSTER); 829 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
938 break; 830 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
939 case KW_neutral: 831 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
940 GET_FLAG (op, FLAG_NEUTRAL); 832 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
941 break; 833 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
942 case KW_no_attack: 834 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
943 GET_FLAG (op, FLAG_NO_ATTACK); 835 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
944 break; 836 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
945 case KW_no_damage: 837 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
946 GET_FLAG (op, FLAG_NO_DAMAGE); 838 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
947 break; 839 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
948 case KW_generator: 840 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
949 GET_FLAG (op, FLAG_GENERATOR); 841 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
950 break; 842 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
951 case KW_use_content_on_gen: 843 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
952 GET_FLAG (op, FLAG_CONTENT_ON_GEN); 844 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
953 break; 845 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
954 case KW_is_thrown: 846 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
955 GET_FLAG (op, FLAG_IS_THROWN); 847 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
956 break; 848 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
957 case KW_auto_apply: 849 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
958 GET_FLAG (op, FLAG_AUTO_APPLY); 850 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
959 break; 851 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
960 case KW_treasure: 852 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
961 GET_FLAG (op, FLAG_TREASURE); 853 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
962 break; 854 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
963 case KW_see_invisible: 855 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
964 GET_FLAG (op, FLAG_SEE_INVISIBLE); 856 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
965 break; 857 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
966 case KW_can_roll: 858 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
967 GET_FLAG (op, FLAG_CAN_ROLL); 859 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
968 break; 860 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
969 case KW_overlay_floor: 861 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
970 GET_FLAG (op, FLAG_OVERLAY_FLOOR); 862 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
971 break; 863 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
972 case KW_is_turnable: 864 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
973 GET_FLAG (op, FLAG_IS_TURNABLE); 865 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
974 break; 866 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
975 case KW_is_used_up: 867 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
976 GET_FLAG (op, FLAG_IS_USED_UP); 868 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
977 break; 869 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
978 case KW_alive: 870 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
979 GET_FLAG (op, FLAG_ALIVE); 871 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
980 break; 872 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
981 case KW_applied: 873 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
982 GET_FLAG (op, FLAG_APPLIED); 874 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
983 break; 875 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
984 case KW_unpaid: 876 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
985 GET_FLAG (op, FLAG_UNPAID); 877 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
986 break; 878 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
987 case KW_is_animated: 879 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
988 GET_FLAG (op, FLAG_ANIMATE); 880 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
989 break; 881 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
990 case KW_no_pick: 882 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
991 GET_FLAG (op, FLAG_NO_PICK); 883 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
992 break; 884 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
993 case KW_reflecting: 885 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
994 GET_FLAG (op, FLAG_REFLECTING); 886 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
995 break; 887 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
996 case KW_changing: 888 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
997 GET_FLAG (op, FLAG_CHANGING); 889 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
998 break; 890 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
999 case KW_splitting: 891 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
1000 GET_FLAG (op, FLAG_SPLITTING); 892 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
1001 break; 893 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
1002 case KW_hitback: 894 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
1003 GET_FLAG (op, FLAG_HITBACK); 895 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
1004 break; 896 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
1005 case KW_startequip: 897 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
1006 GET_FLAG (op, FLAG_STARTEQUIP); 898 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
1007 break; 899 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
1008 case KW_blocksview: 900 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
1009 GET_FLAG (op, FLAG_BLOCKSVIEW); 901 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
1010 break; 902 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
1011 case KW_undead: 903 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
1012 GET_FLAG (op, FLAG_UNDEAD); 904 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
1013 break; 905 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
1014 case KW_scared: 906 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
1015 GET_FLAG (op, FLAG_SCARED); 907 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
1016 break; 908 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
1017 case KW_unaggressive: 909 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
1018 GET_FLAG (op, FLAG_UNAGGRESSIVE); 910 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
1019 break; 911 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1020 case KW_reflect_missile:
1021 GET_FLAG (op, FLAG_REFL_MISSILE);
1022 break;
1023 case KW_reflect_spell:
1024 GET_FLAG (op, FLAG_REFL_SPELL);
1025 break;
1026 case KW_no_magic:
1027 GET_FLAG (op, FLAG_NO_MAGIC);
1028 break;
1029 case KW_no_drop:
1030 GET_FLAG (op, FLAG_NO_DROP);
1031 break;
1032 case KW_random_movement:
1033 GET_FLAG (op, FLAG_RANDOM_MOVE);
1034 break;
1035 case KW_was_wiz:
1036 GET_FLAG (op, FLAG_WAS_WIZ);
1037 break;
1038 case KW_no_fix_player:
1039 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1040 break;
1041 case KW_is_lightable:
1042 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1043 break;
1044 case KW_tear_down:
1045 GET_FLAG (op, FLAG_TEAR_DOWN);
1046 break;
1047 case KW_can_use_shield:
1048 GET_FLAG (op, FLAG_USE_SHIELD);
1049 break;
1050 case KW_can_cast_spell:
1051 GET_FLAG (op, FLAG_CAST_SPELL);
1052 break;
1053 case KW_can_use_scroll:
1054 GET_FLAG (op, FLAG_USE_SCROLL);
1055 break;
1056 case KW_can_use_range:
1057 GET_FLAG (op, FLAG_USE_RANGE);
1058 break;
1059 case KW_can_use_bow:
1060 GET_FLAG (op, FLAG_USE_BOW);
1061 break;
1062 case KW_can_use_armour:
1063 GET_FLAG (op, FLAG_USE_ARMOUR);
1064 break;
1065 case KW_can_use_weapon:
1066 GET_FLAG (op, FLAG_USE_WEAPON);
1067 break;
1068 case KW_can_use_ring:
1069 GET_FLAG (op, FLAG_USE_RING);
1070 break;
1071 case KW_has_ready_bow:
1072 GET_FLAG (op, FLAG_READY_BOW);
1073 break;
1074 case KW_xrays:
1075 GET_FLAG (op, FLAG_XRAYS);
1076 break;
1077 case KW_is_floor:
1078 GET_FLAG (op, FLAG_IS_FLOOR);
1079 break;
1080 case KW_lifesave:
1081 GET_FLAG (op, FLAG_LIFESAVE);
1082 break;
1083 case KW_no_strength:
1084 GET_FLAG (op, FLAG_NO_STRENGTH);
1085 break;
1086 case KW_sleep:
1087 GET_FLAG (op, FLAG_SLEEP);
1088 break;
1089 case KW_stand_still:
1090 GET_FLAG (op, FLAG_STAND_STILL);
1091 break;
1092 case KW_random_move:
1093 GET_FLAG (op, FLAG_RANDOM_MOVE);
1094 break;
1095 case KW_only_attack:
1096 GET_FLAG (op, FLAG_ONLY_ATTACK);
1097 break;
1098 case KW_activate_on_push:
1099 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1100 break;
1101 case KW_activate_on_release:
1102 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1103 break;
1104 case KW_confused:
1105 GET_FLAG (op, FLAG_CONFUSED);
1106 break;
1107 case KW_stealth:
1108 GET_FLAG (op, FLAG_STEALTH);
1109 break;
1110 case KW_cursed:
1111 GET_FLAG (op, FLAG_CURSED);
1112 break;
1113 case KW_damned:
1114 GET_FLAG (op, FLAG_DAMNED);
1115 break;
1116 case KW_see_anywhere:
1117 GET_FLAG (op, FLAG_SEE_ANYWHERE);
1118 break;
1119 case KW_known_magical:
1120 GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1121 break;
1122 case KW_known_cursed:
1123 GET_FLAG (op, FLAG_KNOWN_CURSED);
1124 break;
1125 case KW_can_use_skill:
1126 GET_FLAG (op, FLAG_CAN_USE_SKILL);
1127 break;
1128 case KW_been_applied:
1129 GET_FLAG (op, FLAG_BEEN_APPLIED);
1130 break;
1131 case KW_has_ready_scroll:
1132 GET_FLAG (op, FLAG_READY_SCROLL);
1133 break;
1134 case KW_can_use_rod:
1135 GET_FLAG (op, FLAG_USE_ROD);
1136 break;
1137 case KW_can_use_horn:
1138 GET_FLAG (op, FLAG_USE_HORN);
1139 break;
1140 case KW_unique:
1141 GET_FLAG (op, FLAG_UNIQUE);
1142 break;
1143 case KW_make_invisible:
1144 GET_FLAG (op, FLAG_MAKE_INVIS);
1145 break;
1146 case KW_inv_locked:
1147 GET_FLAG (op, FLAG_INV_LOCKED);
1148 break;
1149 case KW_is_wooded:
1150 GET_FLAG (op, FLAG_IS_WOODED);
1151 break;
1152 case KW_is_hilly:
1153 GET_FLAG (op, FLAG_IS_HILLY);
1154 break;
1155 case KW_is_water:
1156 GET_FLAG (op, FLAG_IS_WATER);
1157 break;
1158 case KW_has_ready_skill:
1159 GET_FLAG (op, FLAG_READY_SKILL);
1160 break;
1161 case KW_has_ready_weapon:
1162 GET_FLAG (op, FLAG_READY_WEAPON);
1163 break;
1164 case KW_no_skill_ident:
1165 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1166 break;
1167 case KW_is_blind:
1168 GET_FLAG (op, FLAG_BLIND);
1169 break;
1170 case KW_can_see_in_dark:
1171 GET_FLAG (op, FLAG_SEE_IN_DARK);
1172 break;
1173 case KW_is_cauldron:
1174 GET_FLAG (op, FLAG_IS_CAULDRON);
1175 break;
1176 case KW_no_steal:
1177 GET_FLAG (op, FLAG_NO_STEAL);
1178 break;
1179 case KW_one_hit:
1180 GET_FLAG (op, FLAG_ONE_HIT);
1181 break;
1182 case KW_berserk:
1183 GET_FLAG (op, FLAG_BERSERK);
1184 break;
1185 case KW_is_buildable:
1186 GET_FLAG (op, FLAG_IS_BUILDABLE);
1187 break;
1188 912
1189 case KW_armour: 913 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1190 thawer.get (op->resist[ATNR_PHYSICAL]); 914 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1191 break; 915 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
1192 case KW_resist_physical: 916 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
1193 thawer.get (op->resist[ATNR_PHYSICAL]);
1194 break;
1195 case KW_resist_magic:
1196 thawer.get (op->resist[ATNR_MAGIC]);
1197 break;
1198 case KW_resist_fire:
1199 thawer.get (op->resist[ATNR_FIRE]);
1200 break;
1201 case KW_resist_electricity:
1202 thawer.get (op->resist[ATNR_ELECTRICITY]); 917 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
1203 break; 918 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
1204 case KW_resist_cold: 919 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
1205 thawer.get (op->resist[ATNR_COLD]); 920 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
1206 break; 921 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
1207 case KW_resist_confusion:
1208 thawer.get (op->resist[ATNR_CONFUSION]);
1209 break;
1210 case KW_resist_acid:
1211 thawer.get (op->resist[ATNR_ACID]);
1212 break;
1213 case KW_resist_drain:
1214 thawer.get (op->resist[ATNR_DRAIN]);
1215 break;
1216 case KW_resist_weaponmagic:
1217 thawer.get (op->resist[ATNR_WEAPONMAGIC]); 922 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
1218 break; 923 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
1219 case KW_resist_ghosthit: 924 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
1220 thawer.get (op->resist[ATNR_GHOSTHIT]); 925 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
1221 break; 926 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
1222 case KW_resist_poison:
1223 thawer.get (op->resist[ATNR_POISON]);
1224 break;
1225 case KW_resist_slow:
1226 thawer.get (op->resist[ATNR_SLOW]);
1227 break;
1228 case KW_resist_paralyze:
1229 thawer.get (op->resist[ATNR_PARALYZE]);
1230 break;
1231 case KW_resist_turn_undead:
1232 thawer.get (op->resist[ATNR_TURN_UNDEAD]); 927 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
1233 break; 928 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
1234 case KW_resist_fear:
1235 thawer.get (op->resist[ATNR_FEAR]);
1236 break;
1237 case KW_resist_cancellation:
1238 thawer.get (op->resist[ATNR_CANCELLATION]); 929 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
1239 break; 930 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
1240 case KW_resist_deplete: 931 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
1241 thawer.get (op->resist[ATNR_DEPLETE]); 932 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
1242 break;
1243 case KW_resist_death:
1244 thawer.get (op->resist[ATNR_DEATH]);
1245 break;
1246 case KW_resist_chaos:
1247 thawer.get (op->resist[ATNR_CHAOS]);
1248 break;
1249 case KW_resist_counterspell:
1250 thawer.get (op->resist[ATNR_COUNTERSPELL]); 933 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
1251 break; 934 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
1252 case KW_resist_godpower: 935 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
1253 thawer.get (op->resist[ATNR_GODPOWER]); 936 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
1254 break; 937 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
1255 case KW_resist_holyword: 938 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
1256 thawer.get (op->resist[ATNR_HOLYWORD]); 939 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
1257 break;
1258 case KW_resist_blind:
1259 thawer.get (op->resist[ATNR_BLIND]);
1260 break;
1261 case KW_resist_internal:
1262 thawer.get (op->resist[ATNR_INTERNAL]);
1263 break;
1264 case KW_resist_life_stealing:
1265 thawer.get (op->resist[ATNR_LIFE_STEALING]);
1266 break;
1267 case KW_resist_disease:
1268 thawer.get (op->resist[ATNR_DISEASE]);
1269 break;
1270 940
1271 case KW_luck: 941 case KW_luck: thawer.get (op->stats.luck); break;
1272 thawer.get (op->stats.luck); 942 case KW_run_away: thawer.get (op->run_away); break;
1273 break; 943 case KW_pick_up: thawer.get (op->pick_up); break;
1274 case KW_run_away: 944 case KW_item_power: thawer.get (op->item_power); break;
1275 thawer.get (op->run_away); 945 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
1276 break; 946 case KW_anim_speed: thawer.get (op->anim_speed); break;
1277 case KW_pick_up: 947 case KW_container: thawer.get (op->weight_limit); break;
1278 thawer.get (op->pick_up); 948 case KW_will_apply: thawer.get (op->will_apply); break;
1279 break; 949 case KW_attack_movement: thawer.get (op->attack_movement); break;
1280 case KW_item_power: 950 case KW_move_state: thawer.get (op->move_status); break;
1281 thawer.get (op->item_power); 951 case KW_expmul: thawer.get (op->expmul); break;
1282 break; 952 case KW_glow_radius: thawer.get (op->glow_radius); break;
1283 case KW_gen_sp_armour: 953 case KW_weapontype: thawer.get (op->weapontype); break;
1284 thawer.get (op->gen_sp_armour); 954 case KW_tooltype: thawer.get (op->tooltype); break;
1285 break; 955 case KW_casting_time: thawer.get (op->casting_time); break;
1286 case KW_anim_speed: 956 case KW_elevation: thawer.get (op->elevation); break;
1287 thawer.get (op->anim_speed); 957 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
1288 break; 958 case KW_client_type: thawer.get (op->client_type); break;
1289 case KW_container: 959 case KW_duration: thawer.get (op->duration); break;
1290 thawer.get (op->weight_limit); 960 case KW_range: thawer.get (op->range); break;
1291 break; 961 case KW_range_modifier: thawer.get (op->range_modifier); break;
1292 case KW_will_apply: 962 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1293 thawer.get (op->will_apply); 963 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1294 break;
1295 case KW_attack_movement:
1296 thawer.get (op->attack_movement);
1297 break;
1298 case KW_move_state:
1299 thawer.get (op->move_status);
1300 break;
1301 case KW_expmul:
1302 thawer.get (op->expmul);
1303 break;
1304 case KW_glow_radius:
1305 thawer.get (op->glow_radius);
1306 break;
1307 case KW_weapontype:
1308 thawer.get (op->weapontype);
1309 break;
1310 case KW_tooltype:
1311 thawer.get (op->tooltype);
1312 break;
1313 case KW_casting_time:
1314 thawer.get (op->casting_time);
1315 break;
1316 case KW_elevation:
1317 thawer.get (op->elevation);
1318 break;
1319 case KW_smoothlevel:
1320 thawer.get (op->smoothlevel);
1321 break;
1322 case KW_client_type:
1323 thawer.get (op->client_type);
1324 break;
1325 case KW_duration:
1326 thawer.get (op->duration);
1327 break;
1328 case KW_range:
1329 thawer.get (op->range);
1330 break;
1331 case KW_range_modifier:
1332 thawer.get (op->range_modifier);
1333 break;
1334 case KW_dam_modifier:
1335 thawer.get (op->dam_modifier);
1336 break;
1337 case KW_duration_modifier:
1338 thawer.get (op->duration_modifier);
1339 break;
1340 964
1341 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 965 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1342 //TODO: parse from other include files 966 //TODO: parse from other include files
1343 case KW_body_range: 967 case KW_body_range: thawer.get (op->body_info[0]); break;
1344 thawer.get (op->body_info[0]); 968 case KW_body_arm: thawer.get (op->body_info[1]); break;
1345 break; 969 case KW_body_torso: thawer.get (op->body_info[2]); break;
1346 case KW_body_arm: 970 case KW_body_head: thawer.get (op->body_info[3]); break;
1347 thawer.get (op->body_info[1]); 971 case KW_body_neck: thawer.get (op->body_info[4]); break;
1348 break; 972 case KW_body_skill: thawer.get (op->body_info[5]); break;
1349 case KW_body_torso: 973 case KW_body_finger: thawer.get (op->body_info[6]); break;
1350 thawer.get (op->body_info[2]); 974 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1351 break; 975 case KW_body_foot: thawer.get (op->body_info[8]); break;
1352 case KW_body_head: 976 case KW_body_hand: thawer.get (op->body_info[9]); break;
1353 thawer.get (op->body_info[3]); 977 case KW_body_wrist: thawer.get (op->body_info[10]); break;
1354 break; 978 case KW_body_waist: thawer.get (op->body_info[11]); break;
1355 case KW_body_neck:
1356 thawer.get (op->body_info[4]);
1357 break;
1358 case KW_body_skill:
1359 thawer.get (op->body_info[5]);
1360 break;
1361 case KW_body_finger:
1362 thawer.get (op->body_info[6]);
1363 break;
1364 case KW_body_shoulder:
1365 thawer.get (op->body_info[7]);
1366 break;
1367 case KW_body_foot:
1368 thawer.get (op->body_info[8]);
1369 break;
1370 case KW_body_hand:
1371 thawer.get (op->body_info[9]);
1372 break;
1373 case KW_body_wrist:
1374 thawer.get (op->body_info[10]);
1375 break;
1376 case KW_body_waist:
1377 thawer.get (op->body_info[11]);
1378 break;
1379 case KW_can_apply: 979 case KW_can_apply:
1380 break; 980 break;
1381 981
1382 case KW_connected: 982 case KW_connected:
1383 add_button_link (op, op->map, thawer.get_sint32 ()); 983 add_button_link (op, op->map, thawer.get_sint32 ());
1386 case KW_randomitems: 986 case KW_randomitems:
1387 op->randomitems = find_treasurelist (thawer.get_str ()); 987 op->randomitems = find_treasurelist (thawer.get_str ());
1388 break; 988 break;
1389 989
1390 case KW_msg: 990 case KW_msg:
1391 {
1392 thawer.get_ml (KW_endmsg, op->msg); 991 thawer.get_ml (KW_endmsg, op->msg);
1393 //TODO: allow longer messages 992 //TODO: allow longer messages
1394 if (strlen (op->msg) >= HUGE_BUF) 993 if (strlen (op->msg) >= HUGE_BUF)
1395 { 994 {
1396 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 995 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1397 op->msg = "ERROR, please report: string too long, winged.\n"; 996 op->msg = "ERROR, please report: string too long, winged.\n";
1398 } 997 }
1399 }
1400 break; 998 break;
1401 999
1402 case KW_lore: 1000 case KW_lore:
1403 {
1404 shstr msgbuf;
1405
1406 thawer.get_ml (KW_endlore, op->lore); 1001 thawer.get_ml (KW_endlore, op->lore);
1407 //TODO: allow longer messages 1002 //TODO: allow longer messages
1408 /* Just print a warning so we can be reasonably safe 1003 /* Just print a warning so we can be reasonably safe
1409 * about not overflowing the buffer. 1004 * about not overflowing the buffer.
1410 */ 1005 */
1411 if (strlen (op->lore) > (HUGE_BUF / 2)) 1006 if (strlen (op->lore) > (HUGE_BUF / 2))
1412 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1007 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1413 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1008 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1414 }
1415 break; 1009 break;
1416 1010
1417 case KW_editable: 1011 case KW_editable:
1418 case KW_editor_folder: 1012 case KW_editor_folder:
1419 break; 1013 break;
1436 1030
1437 case KW_EOF: 1031 case KW_EOF:
1438 return LL_EOF; 1032 return LL_EOF;
1439 1033
1440 case KW_ERROR: 1034 case KW_ERROR:
1441 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1035 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1442 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1036 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1443
1444 //TODO: skip line, ugly, factor parsing better
1445 if (thawer.last_value)
1446 thawer.line = thawer.last_value;
1447
1448 thawer.line += strlen (thawer.line) + 1;
1449
1450 break; 1037 break;
1451 1038
1452 default: 1039 default:
1453 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1040 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1454 break; 1041 break;
1468 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1055 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1469 * be reset. 1056 * be reset.
1470 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1057 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1471 * 1058 *
1472 */ 1059 */
1473
1474int 1060int
1475load_object (object_thawer & fp, object *op, int map_flags) 1061load_object (object_thawer &fp, object *op, int map_flags)
1476{ 1062{
1063 // cede every 500 objects loaded
1064 {
1065 static int cede_counter = 0;
1066
1067 if (++cede_counter >= 500)
1068 {
1069 cede_counter = 0;
1070 if (coroapi::nready ())
1071 coroapi::cede ();
1072 }
1073 }
1074
1477 return parse_object (op, fp, map_flags); 1075 return parse_object (op, fp, map_flags);
1478} 1076}
1479
1480 1077
1481/* This takes a buffer, scans it for variables, and sets those variables 1078/* This takes a buffer, scans it for variables, and sets those variables
1482 * as appropriate in op. 1079 * as appropriate in op.
1483 * 1080 *
1484 * This function appears to be used in only 2 places - in crossedit to 1081 * This function appears to be used in only 2 places - in crossedit to
1485 * override values and in c_wiz to mutate values. 1082 * override values and in c_wiz to mutate values.
1486 */ 1083 */
1487int 1084int
1488set_variable (object *op, char *buf) 1085set_variable (object *op, char *buf)
1489{ 1086{
1490 return 0;
1491#if 0
1492 int retval;
1493 object_thawer thawer (0); 1087 object_thawer thawer (buf, (AV *)0);
1494 1088
1495 strcpy (msgbuf, "");
1496 strcpy (lorebuf, "");
1497 retval = parse_object (op, thawer, 0); 1089 return parse_object (op, thawer, 0);
1498 yy_switch_to_buffer (yycurbuf);
1499 yy_delete_buffer (yybufstate);
1500 yy_pop_state ();
1501 return retval;
1502#endif
1503} 1090}
1504
1505/* This array equates the FLAG_ values with the V_ values. Use -1 to
1506 * put gaps in the array that should not be processed.
1507 * The order matches the order of the define values in 'define.h'.
1508 */
1509
1510/* This is a list of pointers that correspond to the FLAG_.. values.
1511 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1512 * the 15'th element of this array should match that name.
1513 * If an entry is NULL, that is a flag not to loaded/saved.
1514 */
1515static const char *const flag_names[NUM_FLAGS + 1] = {
1516 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1517 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1518 "is_animated", NULL /* slow_move */ ,
1519 NULL /* flying */ , "monster", "friendly", "generator",
1520 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1521 "see_invisible", "can_roll", "overlay_floor",
1522 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1523 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1524 "changing", "splitting", "hitback", "startequip",
1525 "blocksview", "undead", "scared", "unaggressive",
1526 "reflect_missile", "reflect_spell", /* 40 */
1527 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1528 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1529 "pick_up", "unique", "no_drop", /* 50 */
1530 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1531 "can_use_bow", "can_use_armour", "can_use_weapon",
1532 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1533 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1534 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1535 "stealth", NULL, NULL, "cursed", "damned",
1536 "see_anywhere", "known_magical", "known_cursed",
1537 "can_use_skill", "been_applied", /* 80 */
1538 "has_ready_scroll", "can_use_rod", NULL,
1539 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1540 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1541 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1542 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1543 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1544 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1545 NULL
1546};
1547
1548 1091
1549/* 1092/*
1550 * Initialises the array of variable-names. Needed before any 1093 * Initialises the array of variable-names. Needed before any
1551 * objects can be loaded. Called by init_library(). 1094 * objects can be loaded. Called by init_library().
1552 */ 1095 */
1609 1152
1610// compare *op against *tmp and output differences 1153// compare *op against *tmp and output differences
1611void 1154void
1612put (object_freezer &f, object *op, object *tmp) 1155put (object_freezer &f, object *op, object *tmp)
1613{ 1156{
1157 static const keyword resist_save[NROFATTACKS] = {
1158# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1159# include "attackinc.h"
1160# undef def
1161 };
1162
1163 /* This is a list of keywords that correspond to the FLAG_.. values.
1164 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1165 * the 15'th element of this array should match that name.
1166 * If an entry is NULL, that is a flag not to loaded/saved.
1167 */
1168 static const keyword flag_names [NUM_FLAGS] = {
1169 KW_alive,
1170 KW_wiz,
1171 KW_NULL,
1172 KW_NULL,
1173 KW_was_wiz,
1174 KW_applied,
1175 KW_unpaid,
1176 KW_can_use_shield,
1177 KW_no_pick,
1178 KW_NULL, // walk_on
1179 KW_NULL, // no_pass
1180 /* 10 */
1181 KW_is_animated,
1182 KW_NULL, // slow_move
1183 KW_NULL, // flying
1184 KW_monster,
1185 KW_friendly,
1186 KW_generator,
1187 KW_is_thrown,
1188 KW_auto_apply,
1189 KW_NULL, // was KW_treasure
1190 KW_player_sold,
1191 /* 20 */
1192 KW_see_invisible,
1193 KW_can_roll,
1194 KW_overlay_floor,
1195 KW_is_turnable,
1196 KW_NULL, // walk_off
1197 KW_NULL, // fly_on
1198 KW_NULL, // fly_off
1199 KW_is_used_up,
1200 KW_identified,
1201 KW_reflecting,
1202 /* 30 */
1203 KW_changing,
1204 KW_splitting,
1205 KW_hitback,
1206 KW_startequip,
1207 KW_blocksview,
1208 KW_undead,
1209 KW_scared,
1210 KW_unaggressive,
1211 KW_reflect_missile,
1212 KW_reflect_spell,
1213 /* 40 */
1214 KW_no_magic,
1215 KW_no_fix_player,
1216 KW_is_lightable,
1217 KW_tear_down,
1218 KW_run_away,
1219 KW_NULL, // pass_thru
1220 KW_NULL, // an_pass_thru
1221 KW_pick_up,
1222 KW_unique,
1223 KW_no_drop,
1224 /* 50 */
1225 KW_NULL, // wizcast
1226 KW_can_cast_spell,
1227 KW_can_use_scroll,
1228 KW_can_use_range,
1229 KW_can_use_bow,
1230 KW_can_use_armour,
1231 KW_can_use_weapon,
1232 KW_can_use_ring,
1233 KW_has_ready_range,
1234 KW_has_ready_bow,
1235 /* 60 */
1236 KW_xrays,
1237 KW_NULL,
1238 KW_is_floor,
1239 KW_lifesave,
1240 KW_no_strength,
1241 KW_sleep,
1242 KW_stand_still,
1243 KW_random_move,
1244 KW_only_attack,
1245 KW_confused,
1246 /* 70 */
1247 KW_stealth,
1248 KW_NULL,
1249 KW_NULL,
1250 KW_cursed,
1251 KW_damned,
1252 KW_see_anywhere,
1253 KW_known_magical,
1254 KW_known_cursed,
1255 KW_can_use_skill,
1256 KW_been_applied,
1257 /* 80 */
1258 KW_has_ready_scroll,
1259 KW_can_use_rod,
1260 KW_NULL,
1261 KW_can_use_horn,
1262 KW_make_invisible,
1263 KW_inv_locked,
1264 KW_is_wooded,
1265 KW_is_hilly,
1266 KW_has_ready_skill,
1267 KW_has_ready_weapon,
1268 /* 90 */
1269 KW_no_skill_ident,
1270 KW_is_blind,
1271 KW_can_see_in_dark,
1272 KW_is_cauldron,
1273 KW_NULL,
1274 KW_no_steal,
1275 KW_one_hit,
1276 KW_NULL,
1277 KW_berserk,
1278 KW_neutral,
1279 /* 100 */
1280 KW_no_attack,
1281 KW_no_damage,
1282 KW_NULL,
1283 KW_NULL,
1284 KW_activate_on_push,
1285 KW_activate_on_release,
1286 KW_is_water,
1287 KW_use_content_on_gen,
1288 KW_NULL,
1289 KW_is_buildable,
1290 /* 110 */
1291 };
1292
1614 int i; 1293 int i;
1615 1294
1616 /* This saves the key/value lists. We do it first so that any 1295 /* This saves the key/value lists. We do it first so that any
1617 * keys that match field names will be overwritten by the loader. 1296 * keys that match field names will be overwritten by the loader.
1618 */ 1297 */
1620 { 1299 {
1621 /* Find the field in the opposing member. */ 1300 /* Find the field in the opposing member. */
1622 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1301 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1623 1302
1624 /* If there's no partnering field, or it's got a different value, save our field. */ 1303 /* If there's no partnering field, or it's got a different value, save our field. */
1625 if (arch_field == NULL || my_field->value != arch_field->value) 1304 if (!arch_field || my_field->value != arch_field->value)
1626 f.put (my_field->key, my_field->value); 1305 f.put (my_field->key, my_field->value);
1627 } 1306 }
1628 1307
1629 /* We don't need to worry about the arch's extra fields - they 1308 /* We don't need to worry about the arch's extra fields - they
1630 * will get taken care of the copy_object function. 1309 * will get taken care of the copy_to method.
1631 */ 1310 */
1632 1311
1633 { 1312 {
1634 char uids[64]; 1313 char uids[64];
1635 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); 1314 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1651 if (op->lore != tmp->lore) 1330 if (op->lore != tmp->lore)
1652 f.put (KW_lore, KW_endlore, op->lore); 1331 f.put (KW_lore, KW_endlore, op->lore);
1653 1332
1654 CMP_OUT (other_arch); 1333 CMP_OUT (other_arch);
1655 CMP_OUT (face); 1334 CMP_OUT (face);
1656
1657 if (!op->face || !op->face->name)
1658 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1659 1335
1660 if (op->animation_id != tmp->animation_id) 1336 if (op->animation_id != tmp->animation_id)
1661 if (op->animation_id) 1337 if (op->animation_id)
1662 { 1338 {
1663 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1339 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1755 CMP_OUT (move_on); 1431 CMP_OUT (move_on);
1756 CMP_OUT (move_off); 1432 CMP_OUT (move_off);
1757 CMP_OUT (move_slow); 1433 CMP_OUT (move_slow);
1758 CMP_OUT (move_slow_penalty); 1434 CMP_OUT (move_slow_penalty);
1759 1435
1760 if (!COMPARE_FLAGS (op, tmp)) 1436 if (op->flag != tmp->flag)
1761 for (i = 0; i <= NUM_FLAGS; i++) 1437 for (i = 0; i <= NUM_FLAGS; i++)
1762 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1438 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1763 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1439 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1764 1440
1765 /* Save body locations */ 1441 /* Save body locations */
1766 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1442 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1767 if (op->body_info[i] != tmp->body_info[i]) 1443 if (op->body_info[i] != tmp->body_info[i])
1768 f.put (body_locations[i].save_name, op->body_info[i]); 1444 f.put (body_locations[i].save_name, op->body_info[i]);
1770 1446
1771/* 1447/*
1772 * Dumps all variables in an object to a file. 1448 * Dumps all variables in an object to a file.
1773 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1449 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1774 * the only place this is not set is when saving the player. 1450 * the only place this is not set is when saving the player.
1775 * If bit 1 of flag is set, don't remove the object after save. As of now,
1776 * all of the callers are setting this.
1777 */ 1451 */
1778
1779void 1452void
1780save_object (object_freezer & fp, object *op, int flag) 1453save_object (object_freezer &fp, object *op, int flag)
1781{ 1454{
1782 archetype *at;
1783 object *tmp, *old;
1784
1785 /* Even if the object does have an owner, it would seem that we should 1455 /* Even if the object does have an owner, it would seem that we should
1786 * still save it. 1456 * still save it.
1787 */ 1457 */
1788 if (op->owner) 1458 if (op->owner)
1789 return; 1459 return;
1790 1460
1791 /* If it is unpaid and we don't want to save those, just return. */ 1461 /* If it is unpaid and we don't want to save those, just return. */
1792 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1462 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1793 return; 1463 return;
1794 1464
1795 if ((at = op->arch) == NULL) 1465 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1796 at = empty_archetype;
1797 1466
1798 fp.put (KW_arch, at->name); 1467 fp.put (KW_arch, at->name);
1799
1800 put (fp, op, &at->clone); 1468 put (fp, op, &at->clone);
1801 1469
1802 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1470 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1803 1471
1804 old = NULL;
1805
1806 if (flag & 2)
1807 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1472 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1808 save_object (fp, tmp, flag); 1473 save_object (fp, tmp, flag);
1809 else
1810 /* Slightly different logic because tmp/op will be removed by
1811 * the save_object we call. So we just keep looking at op->inv
1812 * until there is nothing left. In theory, the variable old
1813 * should not be needed, as recursive loops shouldn't happen.
1814 */
1815 while ((tmp = op->inv) != NULL)
1816 {
1817 if (old == tmp)
1818 {
1819 LOG (llevError, " Recursive loop in inventory\n");
1820 break;
1821 }
1822
1823 save_object (fp, tmp, flag);
1824 old = tmp;
1825 }
1826
1827 if (!(flag & 2))
1828 {
1829 remove_ob (op);
1830 free_object (op);
1831 }
1832 1474
1833 fp.put (op); 1475 fp.put (op);
1834 fprintf (fp, "end\n"); 1476 fp.put (KW_end);
1835} 1477}
1836 1478

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