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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.18 by root, Fri Sep 15 00:31:36 2006 UTC vs.
Revision 1.33 by root, Sun Dec 31 17:17:22 2006 UTC

26 variable. */ 26 variable. */
27 27
28 28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 31#include <sproto.h>
33 32
34/* Maps the MOVE_* values to names */ 33/* Maps the MOVE_* values to names */
35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 35
280 279
281 if (!op->name_pl) 280 if (!op->name_pl)
282 op->name_pl = op->name; 281 op->name_pl = op->name;
283 282
284 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
285 if (!(IS_WEAPON (op) && op->level > 0)) 284 if (!(op->is_weapon () && op->level > 0))
286 { 285 {
287 if (op->map != NULL) 286 if (op->map != NULL)
288 set_materialname (op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
289 else 288 else
290 set_materialname (op, 5, NULL); 289 set_materialname (op, 5, NULL);
488 SET_FLAG (op, flag); \ 487 SET_FLAG (op, flag); \
489 else \ 488 else \
490 CLEAR_FLAG (op, flag) \ 489 CLEAR_FLAG (op, flag) \
491 490
492int 491int
493parse_object (object *op, object_thawer & thawer, int map_flags) 492parse_object (object *op, object_thawer &thawer, int map_flags)
494{ 493{
495 bool ismore = 0; 494 bool ismore = 0;
496 object *op_inv = op->inv; 495 object *op_inv = op->inv;
497 496
498 for (;;) 497 for (;;)
503 { 502 {
504 case KW_Object: // uppercase alias 503 case KW_Object: // uppercase alias
505 case KW_object: 504 case KW_object:
506 thawer.get (op->name); 505 thawer.get (op->name);
507 506
508 if (op->arch != NULL) 507 if (op->arch)
509 op->arch->name = op->name; 508 op->arch->name = op->name;
510 509
511 break; 510 break;
512 511
513 case KW_uuid: 512 case KW_uuid:
541 case KW_slaying: thawer.get_ornull (op->slaying); break; 540 case KW_slaying: thawer.get_ornull (op->slaying); break;
542 541
543 case KW_arch: 542 case KW_arch:
544 { 543 {
545 const char *str = thawer.get_str (); 544 const char *str = thawer.get_str ();
545 fprintf (stderr, "arch %s\n", str);//D
546 546
547 if (op->arch) 547 if (op->arch)
548 { 548 {
549 /* If op->arch has been set, then this new object 549 /* If op->arch has been set, then this new object
550 * must be part of the inventory. So process 550 * must be part of the inventory. So process
552 */ 552 */
553 archetype *arch = archetype::find (str); 553 archetype *arch = archetype::find (str);
554 554
555 object *tmp; 555 object *tmp;
556 556
557 if (arch != NULL) 557 if (arch)
558 tmp = arch_to_object (arch); 558 tmp = arch_to_object (arch);
559 else 559 else
560 { 560 {
561 tmp = get_object (); 561 tmp = object::create ();
562 /* record the name of the broken object */ 562 /* record the name of the broken object */
563 tmp->name = str; 563 tmp->name = str;
564 } 564 }
565
566 // decativate the object we, as we are still going
567 // to read the speed value. Objects should be activated
568 // when the map, object or player is completly loaded.
569 tmp->deactivate ();
565 570
566 parse_object (tmp, thawer, map_flags); 571 parse_object (tmp, thawer, map_flags);
567 572
568 if (tmp->arch) 573 if (tmp->arch)
569 { 574 {
593 op_inv = tmp; 598 op_inv = tmp;
594 } 599 }
595 else 600 else
596 { 601 {
597 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 602 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
598 free_object (tmp); 603 tmp->destroy ();
599 } 604 }
600 } 605 }
601 else 606 else
602 { 607 {
603 /* This is the actual archetype definition then */ 608 /* This is the actual archetype definition then */
604 op->arch = archetype::find (str); 609 op->arch = archetype::find (str);
605 610
606 if (op->arch != NULL) 611 if (op->arch)
607 copy_object (&op->arch->clone, op); 612 {
613 op->arch->clone.copy_to (op);
614 // copy_to activates, this should be fixed properly
615 op->deactivate ();
616 }
608 else if (!arch_init) 617 else if (!arch_init)
609 /* record the name of the broken object */ 618 /* record the name of the broken object */
610 op->name = str; 619 op->name = str;
611 } 620 }
612 } 621 }
642 651
643 case KW_speed: 652 case KW_speed:
644 thawer.get (op->speed); 653 thawer.get (op->speed);
645 654
646 //TODO: maybe do in check_object 655 //TODO: maybe do in check_object
647 if (!(map_flags & MAP_STYLE)) 656 // removed check for style maps
648 {
649 if (op->speed < 0) 657 if (op->speed < 0)
650 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 658 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
651
652 update_ob_speed (op);
653 }
654 659
655 break; 660 break;
656 661
657 case KW_slow_move: 662 case KW_slow_move:
658 op->move_slow |= MOVE_WALK; 663 op->move_slow |= MOVE_WALK;
826 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 831 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
827 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 832 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
828 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 833 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
829 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 834 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
830 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 835 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
831 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
832 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 836 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
833 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 837 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
834 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 838 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
835 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 839 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
836 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 840 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
864 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; 868 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
865 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; 869 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
866 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; 870 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
867 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; 871 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
868 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; 872 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
873 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
869 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; 874 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
870 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; 875 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
871 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; 876 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
872 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; 877 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
873 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; 878 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
981 case KW_randomitems: 986 case KW_randomitems:
982 op->randomitems = find_treasurelist (thawer.get_str ()); 987 op->randomitems = find_treasurelist (thawer.get_str ());
983 break; 988 break;
984 989
985 case KW_msg: 990 case KW_msg:
986 {
987 thawer.get_ml (KW_endmsg, op->msg); 991 thawer.get_ml (KW_endmsg, op->msg);
988 //TODO: allow longer messages 992 //TODO: allow longer messages
989 if (strlen (op->msg) >= HUGE_BUF) 993 if (strlen (op->msg) >= HUGE_BUF)
990 { 994 {
991 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 995 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
992 op->msg = "ERROR, please report: string too long, winged.\n"; 996 op->msg = "ERROR, please report: string too long, winged.\n";
993 } 997 }
994 }
995 break; 998 break;
996 999
997 case KW_lore: 1000 case KW_lore:
998 {
999 shstr msgbuf;
1000
1001 thawer.get_ml (KW_endlore, op->lore); 1001 thawer.get_ml (KW_endlore, op->lore);
1002 //TODO: allow longer messages 1002 //TODO: allow longer messages
1003 /* Just print a warning so we can be reasonably safe 1003 /* Just print a warning so we can be reasonably safe
1004 * about not overflowing the buffer. 1004 * about not overflowing the buffer.
1005 */ 1005 */
1006 if (strlen (op->lore) > (HUGE_BUF / 2)) 1006 if (strlen (op->lore) > (HUGE_BUF / 2))
1007 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1007 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1008 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1008 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1009 }
1010 break; 1009 break;
1011 1010
1012 case KW_editable: 1011 case KW_editable:
1013 case KW_editor_folder: 1012 case KW_editor_folder:
1014 break; 1013 break;
1031 1030
1032 case KW_EOF: 1031 case KW_EOF:
1033 return LL_EOF; 1032 return LL_EOF;
1034 1033
1035 case KW_ERROR: 1034 case KW_ERROR:
1036 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1035 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1037 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1036 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1038
1039 //TODO: skip line, ugly, factor parsing better
1040 if (thawer.last_value)
1041 thawer.line = thawer.last_value;
1042
1043 thawer.line += strlen (thawer.line) + 1;
1044
1045 break; 1037 break;
1046 1038
1047 default: 1039 default:
1048 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1040 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1049 break; 1041 break;
1063 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1055 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1064 * be reset. 1056 * be reset.
1065 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1057 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1066 * 1058 *
1067 */ 1059 */
1068
1069int 1060int
1070load_object (object_thawer & fp, object *op, int map_flags) 1061load_object (object_thawer &fp, object *op, int map_flags)
1071{ 1062{
1063 // cede every 500 objects loaded
1064 {
1065 static int cede_counter = 0;
1066
1067 if (++cede_counter >= 500)
1068 {
1069 cede_counter = 0;
1070 if (coroapi::nready ())
1071 coroapi::cede ();
1072 }
1073 }
1074
1072 return parse_object (op, fp, map_flags); 1075 return parse_object (op, fp, map_flags);
1073} 1076}
1074
1075 1077
1076/* This takes a buffer, scans it for variables, and sets those variables 1078/* This takes a buffer, scans it for variables, and sets those variables
1077 * as appropriate in op. 1079 * as appropriate in op.
1078 * 1080 *
1079 * This function appears to be used in only 2 places - in crossedit to 1081 * This function appears to be used in only 2 places - in crossedit to
1080 * override values and in c_wiz to mutate values. 1082 * override values and in c_wiz to mutate values.
1081 */ 1083 */
1082int 1084int
1083set_variable (object *op, char *buf) 1085set_variable (object *op, char *buf)
1084{ 1086{
1085 return 0;
1086#if 0
1087 int retval;
1088 object_thawer thawer (0); 1087 object_thawer thawer (buf, (AV *)0);
1089 1088
1090 strcpy (msgbuf, "");
1091 strcpy (lorebuf, "");
1092 retval = parse_object (op, thawer, 0); 1089 return parse_object (op, thawer, 0);
1093 yy_switch_to_buffer (yycurbuf);
1094 yy_delete_buffer (yybufstate);
1095 yy_pop_state ();
1096 return retval;
1097#endif
1098} 1090}
1099
1100/* This array equates the FLAG_ values with the V_ values. Use -1 to
1101 * put gaps in the array that should not be processed.
1102 * The order matches the order of the define values in 'define.h'.
1103 */
1104
1105/* This is a list of pointers that correspond to the FLAG_.. values.
1106 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1107 * the 15'th element of this array should match that name.
1108 * If an entry is NULL, that is a flag not to loaded/saved.
1109 */
1110static const char *const flag_names[NUM_FLAGS + 1] = {
1111 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1112 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1113 "is_animated", NULL /* slow_move */ ,
1114 NULL /* flying */ , "monster", "friendly", "generator",
1115 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1116 "see_invisible", "can_roll", "overlay_floor",
1117 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1118 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1119 "changing", "splitting", "hitback", "startequip",
1120 "blocksview", "undead", "scared", "unaggressive",
1121 "reflect_missile", "reflect_spell", /* 40 */
1122 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1123 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1124 "pick_up", "unique", "no_drop", /* 50 */
1125 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1126 "can_use_bow", "can_use_armour", "can_use_weapon",
1127 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1128 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1129 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1130 "stealth", NULL, NULL, "cursed", "damned",
1131 "see_anywhere", "known_magical", "known_cursed",
1132 "can_use_skill", "been_applied", /* 80 */
1133 "has_ready_scroll", "can_use_rod", NULL,
1134 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1135 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1136 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1137 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1138 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1139 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1140 NULL
1141};
1142
1143 1091
1144/* 1092/*
1145 * Initialises the array of variable-names. Needed before any 1093 * Initialises the array of variable-names. Needed before any
1146 * objects can be loaded. Called by init_library(). 1094 * objects can be loaded. Called by init_library().
1147 */ 1095 */
1204 1152
1205// compare *op against *tmp and output differences 1153// compare *op against *tmp and output differences
1206void 1154void
1207put (object_freezer &f, object *op, object *tmp) 1155put (object_freezer &f, object *op, object *tmp)
1208{ 1156{
1157 static const keyword resist_save[NROFATTACKS] = {
1158# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1159# include "attackinc.h"
1160# undef def
1161 };
1162
1163 /* This is a list of keywords that correspond to the FLAG_.. values.
1164 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1165 * the 15'th element of this array should match that name.
1166 * If an entry is NULL, that is a flag not to loaded/saved.
1167 */
1168 static const keyword flag_names [NUM_FLAGS] = {
1169 KW_alive,
1170 KW_wiz,
1171 KW_NULL,
1172 KW_NULL,
1173 KW_was_wiz,
1174 KW_applied,
1175 KW_unpaid,
1176 KW_can_use_shield,
1177 KW_no_pick,
1178 KW_NULL, // walk_on
1179 KW_NULL, // no_pass
1180 /* 10 */
1181 KW_is_animated,
1182 KW_NULL, // slow_move
1183 KW_NULL, // flying
1184 KW_monster,
1185 KW_friendly,
1186 KW_generator,
1187 KW_is_thrown,
1188 KW_auto_apply,
1189 KW_NULL, // was KW_treasure
1190 KW_player_sold,
1191 /* 20 */
1192 KW_see_invisible,
1193 KW_can_roll,
1194 KW_overlay_floor,
1195 KW_is_turnable,
1196 KW_NULL, // walk_off
1197 KW_NULL, // fly_on
1198 KW_NULL, // fly_off
1199 KW_is_used_up,
1200 KW_identified,
1201 KW_reflecting,
1202 /* 30 */
1203 KW_changing,
1204 KW_splitting,
1205 KW_hitback,
1206 KW_startequip,
1207 KW_blocksview,
1208 KW_undead,
1209 KW_scared,
1210 KW_unaggressive,
1211 KW_reflect_missile,
1212 KW_reflect_spell,
1213 /* 40 */
1214 KW_no_magic,
1215 KW_no_fix_player,
1216 KW_is_lightable,
1217 KW_tear_down,
1218 KW_run_away,
1219 KW_NULL, // pass_thru
1220 KW_NULL, // an_pass_thru
1221 KW_pick_up,
1222 KW_unique,
1223 KW_no_drop,
1224 /* 50 */
1225 KW_NULL, // wizcast
1226 KW_can_cast_spell,
1227 KW_can_use_scroll,
1228 KW_can_use_range,
1229 KW_can_use_bow,
1230 KW_can_use_armour,
1231 KW_can_use_weapon,
1232 KW_can_use_ring,
1233 KW_has_ready_range,
1234 KW_has_ready_bow,
1235 /* 60 */
1236 KW_xrays,
1237 KW_NULL,
1238 KW_is_floor,
1239 KW_lifesave,
1240 KW_no_strength,
1241 KW_sleep,
1242 KW_stand_still,
1243 KW_random_move,
1244 KW_only_attack,
1245 KW_confused,
1246 /* 70 */
1247 KW_stealth,
1248 KW_NULL,
1249 KW_NULL,
1250 KW_cursed,
1251 KW_damned,
1252 KW_see_anywhere,
1253 KW_known_magical,
1254 KW_known_cursed,
1255 KW_can_use_skill,
1256 KW_been_applied,
1257 /* 80 */
1258 KW_has_ready_scroll,
1259 KW_can_use_rod,
1260 KW_NULL,
1261 KW_can_use_horn,
1262 KW_make_invisible,
1263 KW_inv_locked,
1264 KW_is_wooded,
1265 KW_is_hilly,
1266 KW_has_ready_skill,
1267 KW_has_ready_weapon,
1268 /* 90 */
1269 KW_no_skill_ident,
1270 KW_is_blind,
1271 KW_can_see_in_dark,
1272 KW_is_cauldron,
1273 KW_NULL,
1274 KW_no_steal,
1275 KW_one_hit,
1276 KW_NULL,
1277 KW_berserk,
1278 KW_neutral,
1279 /* 100 */
1280 KW_no_attack,
1281 KW_no_damage,
1282 KW_NULL,
1283 KW_NULL,
1284 KW_activate_on_push,
1285 KW_activate_on_release,
1286 KW_is_water,
1287 KW_use_content_on_gen,
1288 KW_NULL,
1289 KW_is_buildable,
1290 /* 110 */
1291 };
1292
1209 int i; 1293 int i;
1210 1294
1211 /* This saves the key/value lists. We do it first so that any 1295 /* This saves the key/value lists. We do it first so that any
1212 * keys that match field names will be overwritten by the loader. 1296 * keys that match field names will be overwritten by the loader.
1213 */ 1297 */
1215 { 1299 {
1216 /* Find the field in the opposing member. */ 1300 /* Find the field in the opposing member. */
1217 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1301 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1218 1302
1219 /* If there's no partnering field, or it's got a different value, save our field. */ 1303 /* If there's no partnering field, or it's got a different value, save our field. */
1220 if (arch_field == NULL || my_field->value != arch_field->value) 1304 if (!arch_field || my_field->value != arch_field->value)
1221 f.put (my_field->key, my_field->value); 1305 f.put (my_field->key, my_field->value);
1222 } 1306 }
1223 1307
1224 /* We don't need to worry about the arch's extra fields - they 1308 /* We don't need to worry about the arch's extra fields - they
1225 * will get taken care of the copy_object function. 1309 * will get taken care of the copy_to method.
1226 */ 1310 */
1227 1311
1228 { 1312 {
1229 char uids[64]; 1313 char uids[64];
1230 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); 1314 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1246 if (op->lore != tmp->lore) 1330 if (op->lore != tmp->lore)
1247 f.put (KW_lore, KW_endlore, op->lore); 1331 f.put (KW_lore, KW_endlore, op->lore);
1248 1332
1249 CMP_OUT (other_arch); 1333 CMP_OUT (other_arch);
1250 CMP_OUT (face); 1334 CMP_OUT (face);
1251
1252 if (!op->face || !op->face->name)
1253 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1254 1335
1255 if (op->animation_id != tmp->animation_id) 1336 if (op->animation_id != tmp->animation_id)
1256 if (op->animation_id) 1337 if (op->animation_id)
1257 { 1338 {
1258 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1339 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1350 CMP_OUT (move_on); 1431 CMP_OUT (move_on);
1351 CMP_OUT (move_off); 1432 CMP_OUT (move_off);
1352 CMP_OUT (move_slow); 1433 CMP_OUT (move_slow);
1353 CMP_OUT (move_slow_penalty); 1434 CMP_OUT (move_slow_penalty);
1354 1435
1355 if (!COMPARE_FLAGS (op, tmp)) 1436 if (op->flag != tmp->flag)
1356 for (i = 0; i <= NUM_FLAGS; i++) 1437 for (i = 0; i <= NUM_FLAGS; i++)
1357 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1438 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1358 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1439 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1359 1440
1360 /* Save body locations */ 1441 /* Save body locations */
1361 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1442 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1362 if (op->body_info[i] != tmp->body_info[i]) 1443 if (op->body_info[i] != tmp->body_info[i])
1363 f.put (body_locations[i].save_name, op->body_info[i]); 1444 f.put (body_locations[i].save_name, op->body_info[i]);
1365 1446
1366/* 1447/*
1367 * Dumps all variables in an object to a file. 1448 * Dumps all variables in an object to a file.
1368 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1449 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1369 * the only place this is not set is when saving the player. 1450 * the only place this is not set is when saving the player.
1370 * If bit 1 of flag is set, don't remove the object after save. As of now,
1371 * all of the callers are setting this.
1372 */ 1451 */
1373
1374void 1452void
1375save_object (object_freezer & fp, object *op, int flag) 1453save_object (object_freezer &fp, object *op, int flag)
1376{ 1454{
1377 archetype *at;
1378 object *tmp, *old;
1379
1380 /* Even if the object does have an owner, it would seem that we should 1455 /* Even if the object does have an owner, it would seem that we should
1381 * still save it. 1456 * still save it.
1382 */ 1457 */
1383 if (op->owner) 1458 if (op->owner)
1384 return; 1459 return;
1385 1460
1386 /* If it is unpaid and we don't want to save those, just return. */ 1461 /* If it is unpaid and we don't want to save those, just return. */
1387 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1462 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1388 return; 1463 return;
1389 1464
1390 if ((at = op->arch) == NULL) 1465 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1391 at = empty_archetype;
1392 1466
1393 fp.put (KW_arch, at->name); 1467 fp.put (KW_arch, at->name);
1394
1395 put (fp, op, &at->clone); 1468 put (fp, op, &at->clone);
1396 1469
1397 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1470 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1398 1471
1399 old = NULL;
1400
1401 if (flag & 2)
1402 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1472 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1403 save_object (fp, tmp, flag); 1473 save_object (fp, tmp, flag);
1404 else
1405 /* Slightly different logic because tmp/op will be removed by
1406 * the save_object we call. So we just keep looking at op->inv
1407 * until there is nothing left. In theory, the variable old
1408 * should not be needed, as recursive loops shouldn't happen.
1409 */
1410 while ((tmp = op->inv) != NULL)
1411 {
1412 if (old == tmp)
1413 {
1414 LOG (llevError, " Recursive loop in inventory\n");
1415 break;
1416 }
1417
1418 save_object (fp, tmp, flag);
1419 old = tmp;
1420 }
1421
1422 if (!(flag & 2))
1423 {
1424 remove_ob (op);
1425 free_object (op);
1426 }
1427 1474
1428 fp.put (op); 1475 fp.put (op);
1429 fprintf (fp, "end\n"); 1476 fp.put (KW_end);
1430} 1477}
1431 1478

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