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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.19 by root, Thu Sep 21 00:05:24 2006 UTC vs.
Revision 1.33 by root, Sun Dec 31 17:17:22 2006 UTC

26 variable. */ 26 variable. */
27 27
28 28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 31#include <sproto.h>
33 32
34/* Maps the MOVE_* values to names */ 33/* Maps the MOVE_* values to names */
35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 35
280 279
281 if (!op->name_pl) 280 if (!op->name_pl)
282 op->name_pl = op->name; 281 op->name_pl = op->name;
283 282
284 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
285 if (!(IS_WEAPON (op) && op->level > 0)) 284 if (!(op->is_weapon () && op->level > 0))
286 { 285 {
287 if (op->map != NULL) 286 if (op->map != NULL)
288 set_materialname (op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
289 else 288 else
290 set_materialname (op, 5, NULL); 289 set_materialname (op, 5, NULL);
488 SET_FLAG (op, flag); \ 487 SET_FLAG (op, flag); \
489 else \ 488 else \
490 CLEAR_FLAG (op, flag) \ 489 CLEAR_FLAG (op, flag) \
491 490
492int 491int
493parse_object (object *op, object_thawer & thawer, int map_flags) 492parse_object (object *op, object_thawer &thawer, int map_flags)
494{ 493{
495 bool ismore = 0; 494 bool ismore = 0;
496 object *op_inv = op->inv; 495 object *op_inv = op->inv;
497 496
498 for (;;) 497 for (;;)
503 { 502 {
504 case KW_Object: // uppercase alias 503 case KW_Object: // uppercase alias
505 case KW_object: 504 case KW_object:
506 thawer.get (op->name); 505 thawer.get (op->name);
507 506
508 if (op->arch != NULL) 507 if (op->arch)
509 op->arch->name = op->name; 508 op->arch->name = op->name;
510 509
511 break; 510 break;
512 511
513 case KW_uuid: 512 case KW_uuid:
541 case KW_slaying: thawer.get_ornull (op->slaying); break; 540 case KW_slaying: thawer.get_ornull (op->slaying); break;
542 541
543 case KW_arch: 542 case KW_arch:
544 { 543 {
545 const char *str = thawer.get_str (); 544 const char *str = thawer.get_str ();
545 fprintf (stderr, "arch %s\n", str);//D
546 546
547 if (op->arch) 547 if (op->arch)
548 { 548 {
549 /* If op->arch has been set, then this new object 549 /* If op->arch has been set, then this new object
550 * must be part of the inventory. So process 550 * must be part of the inventory. So process
552 */ 552 */
553 archetype *arch = archetype::find (str); 553 archetype *arch = archetype::find (str);
554 554
555 object *tmp; 555 object *tmp;
556 556
557 if (arch != NULL) 557 if (arch)
558 tmp = arch_to_object (arch); 558 tmp = arch_to_object (arch);
559 else 559 else
560 { 560 {
561 tmp = get_object (); 561 tmp = object::create ();
562 /* record the name of the broken object */ 562 /* record the name of the broken object */
563 tmp->name = str; 563 tmp->name = str;
564 } 564 }
565
566 // decativate the object we, as we are still going
567 // to read the speed value. Objects should be activated
568 // when the map, object or player is completly loaded.
569 tmp->deactivate ();
565 570
566 parse_object (tmp, thawer, map_flags); 571 parse_object (tmp, thawer, map_flags);
567 572
568 if (tmp->arch) 573 if (tmp->arch)
569 { 574 {
593 op_inv = tmp; 598 op_inv = tmp;
594 } 599 }
595 else 600 else
596 { 601 {
597 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 602 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
598 free_object (tmp); 603 tmp->destroy ();
599 } 604 }
600 } 605 }
601 else 606 else
602 { 607 {
603 /* This is the actual archetype definition then */ 608 /* This is the actual archetype definition then */
604 op->arch = archetype::find (str); 609 op->arch = archetype::find (str);
605 610
606 if (op->arch != NULL) 611 if (op->arch)
607 copy_object (&op->arch->clone, op); 612 {
613 op->arch->clone.copy_to (op);
614 // copy_to activates, this should be fixed properly
615 op->deactivate ();
616 }
608 else if (!arch_init) 617 else if (!arch_init)
609 /* record the name of the broken object */ 618 /* record the name of the broken object */
610 op->name = str; 619 op->name = str;
611 } 620 }
612 } 621 }
642 651
643 case KW_speed: 652 case KW_speed:
644 thawer.get (op->speed); 653 thawer.get (op->speed);
645 654
646 //TODO: maybe do in check_object 655 //TODO: maybe do in check_object
647 if (!(map_flags & MAP_STYLE)) 656 // removed check for style maps
648 {
649 if (op->speed < 0) 657 if (op->speed < 0)
650 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 658 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
651
652 update_ob_speed (op);
653 }
654 659
655 break; 660 break;
656 661
657 case KW_slow_move: 662 case KW_slow_move:
658 op->move_slow |= MOVE_WALK; 663 op->move_slow |= MOVE_WALK;
826 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 831 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
827 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 832 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
828 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 833 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
829 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 834 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
830 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 835 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
831 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
832 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 836 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
833 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 837 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
834 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 838 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
835 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 839 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
836 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 840 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
982 case KW_randomitems: 986 case KW_randomitems:
983 op->randomitems = find_treasurelist (thawer.get_str ()); 987 op->randomitems = find_treasurelist (thawer.get_str ());
984 break; 988 break;
985 989
986 case KW_msg: 990 case KW_msg:
987 {
988 thawer.get_ml (KW_endmsg, op->msg); 991 thawer.get_ml (KW_endmsg, op->msg);
989 //TODO: allow longer messages 992 //TODO: allow longer messages
990 if (strlen (op->msg) >= HUGE_BUF) 993 if (strlen (op->msg) >= HUGE_BUF)
991 { 994 {
992 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 995 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
993 op->msg = "ERROR, please report: string too long, winged.\n"; 996 op->msg = "ERROR, please report: string too long, winged.\n";
994 } 997 }
995 }
996 break; 998 break;
997 999
998 case KW_lore: 1000 case KW_lore:
999 {
1000 shstr msgbuf;
1001
1002 thawer.get_ml (KW_endlore, op->lore); 1001 thawer.get_ml (KW_endlore, op->lore);
1003 //TODO: allow longer messages 1002 //TODO: allow longer messages
1004 /* Just print a warning so we can be reasonably safe 1003 /* Just print a warning so we can be reasonably safe
1005 * about not overflowing the buffer. 1004 * about not overflowing the buffer.
1006 */ 1005 */
1007 if (strlen (op->lore) > (HUGE_BUF / 2)) 1006 if (strlen (op->lore) > (HUGE_BUF / 2))
1008 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1007 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1009 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1008 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1010 }
1011 break; 1009 break;
1012 1010
1013 case KW_editable: 1011 case KW_editable:
1014 case KW_editor_folder: 1012 case KW_editor_folder:
1015 break; 1013 break;
1032 1030
1033 case KW_EOF: 1031 case KW_EOF:
1034 return LL_EOF; 1032 return LL_EOF;
1035 1033
1036 case KW_ERROR: 1034 case KW_ERROR:
1037 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1035 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1038 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1036 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1039
1040 //TODO: skip line, ugly, factor parsing better
1041 if (thawer.last_value)
1042 thawer.line = thawer.last_value;
1043
1044 thawer.line += strlen (thawer.line) + 1;
1045
1046 break; 1037 break;
1047 1038
1048 default: 1039 default:
1049 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1040 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1050 break; 1041 break;
1064 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1055 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1065 * be reset. 1056 * be reset.
1066 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1057 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1067 * 1058 *
1068 */ 1059 */
1069
1070int 1060int
1071load_object (object_thawer & fp, object *op, int map_flags) 1061load_object (object_thawer &fp, object *op, int map_flags)
1072{ 1062{
1063 // cede every 500 objects loaded
1064 {
1065 static int cede_counter = 0;
1066
1067 if (++cede_counter >= 500)
1068 {
1069 cede_counter = 0;
1070 if (coroapi::nready ())
1071 coroapi::cede ();
1072 }
1073 }
1074
1073 return parse_object (op, fp, map_flags); 1075 return parse_object (op, fp, map_flags);
1074} 1076}
1075
1076 1077
1077/* This takes a buffer, scans it for variables, and sets those variables 1078/* This takes a buffer, scans it for variables, and sets those variables
1078 * as appropriate in op. 1079 * as appropriate in op.
1079 * 1080 *
1080 * This function appears to be used in only 2 places - in crossedit to 1081 * This function appears to be used in only 2 places - in crossedit to
1081 * override values and in c_wiz to mutate values. 1082 * override values and in c_wiz to mutate values.
1082 */ 1083 */
1083int 1084int
1084set_variable (object *op, char *buf) 1085set_variable (object *op, char *buf)
1085{ 1086{
1086 return 0;
1087#if 0
1088 int retval;
1089 object_thawer thawer (0); 1087 object_thawer thawer (buf, (AV *)0);
1090 1088
1091 strcpy (msgbuf, "");
1092 strcpy (lorebuf, "");
1093 retval = parse_object (op, thawer, 0); 1089 return parse_object (op, thawer, 0);
1094 yy_switch_to_buffer (yycurbuf);
1095 yy_delete_buffer (yybufstate);
1096 yy_pop_state ();
1097 return retval;
1098#endif
1099} 1090}
1100 1091
1101/* 1092/*
1102 * Initialises the array of variable-names. Needed before any 1093 * Initialises the array of variable-names. Needed before any
1103 * objects can be loaded. Called by init_library(). 1094 * objects can be loaded. Called by init_library().
1193 KW_monster, 1184 KW_monster,
1194 KW_friendly, 1185 KW_friendly,
1195 KW_generator, 1186 KW_generator,
1196 KW_is_thrown, 1187 KW_is_thrown,
1197 KW_auto_apply, 1188 KW_auto_apply,
1198 KW_treasure, 1189 KW_NULL, // was KW_treasure
1199 KW_player_sold, 1190 KW_player_sold,
1200 /* 20 */ 1191 /* 20 */
1201 KW_see_invisible, 1192 KW_see_invisible,
1202 KW_can_roll, 1193 KW_can_roll,
1203 KW_overlay_floor, 1194 KW_overlay_floor,
1313 if (!arch_field || my_field->value != arch_field->value) 1304 if (!arch_field || my_field->value != arch_field->value)
1314 f.put (my_field->key, my_field->value); 1305 f.put (my_field->key, my_field->value);
1315 } 1306 }
1316 1307
1317 /* We don't need to worry about the arch's extra fields - they 1308 /* We don't need to worry about the arch's extra fields - they
1318 * will get taken care of the copy_object function. 1309 * will get taken care of the copy_to method.
1319 */ 1310 */
1320 1311
1321 { 1312 {
1322 char uids[64]; 1313 char uids[64];
1323 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); 1314 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1440 CMP_OUT (move_on); 1431 CMP_OUT (move_on);
1441 CMP_OUT (move_off); 1432 CMP_OUT (move_off);
1442 CMP_OUT (move_slow); 1433 CMP_OUT (move_slow);
1443 CMP_OUT (move_slow_penalty); 1434 CMP_OUT (move_slow_penalty);
1444 1435
1445 if (!COMPARE_FLAGS (op, tmp)) 1436 if (op->flag != tmp->flag)
1446 for (i = 0; i <= NUM_FLAGS; i++) 1437 for (i = 0; i <= NUM_FLAGS; i++)
1447 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1438 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1448 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1439 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1449 1440
1450 /* Save body locations */ 1441 /* Save body locations */
1451 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1442 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1452 if (op->body_info[i] != tmp->body_info[i]) 1443 if (op->body_info[i] != tmp->body_info[i])
1453 f.put (body_locations[i].save_name, op->body_info[i]); 1444 f.put (body_locations[i].save_name, op->body_info[i]);
1455 1446
1456/* 1447/*
1457 * Dumps all variables in an object to a file. 1448 * Dumps all variables in an object to a file.
1458 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1449 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1459 * the only place this is not set is when saving the player. 1450 * the only place this is not set is when saving the player.
1460 * If bit 1 of flag is set, don't remove the object after save. As of now,
1461 * all of the callers are setting this.
1462 */ 1451 */
1463
1464void 1452void
1465save_object (object_freezer & fp, object *op, int flag) 1453save_object (object_freezer &fp, object *op, int flag)
1466{ 1454{
1467 archetype *at;
1468 object *tmp, *old;
1469
1470 /* Even if the object does have an owner, it would seem that we should 1455 /* Even if the object does have an owner, it would seem that we should
1471 * still save it. 1456 * still save it.
1472 */ 1457 */
1473 if (op->owner) 1458 if (op->owner)
1474 return; 1459 return;
1475 1460
1476 /* If it is unpaid and we don't want to save those, just return. */ 1461 /* If it is unpaid and we don't want to save those, just return. */
1477 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1462 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1478 return; 1463 return;
1479 1464
1480 if ((at = op->arch) == NULL) 1465 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1481 at = empty_archetype;
1482 1466
1483 fp.put (KW_arch, at->name); 1467 fp.put (KW_arch, at->name);
1484
1485 put (fp, op, &at->clone); 1468 put (fp, op, &at->clone);
1486 1469
1487 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1470 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1488 1471
1489 old = NULL;
1490
1491 if (flag & 2)
1492 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1472 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1493 save_object (fp, tmp, flag); 1473 save_object (fp, tmp, flag);
1494 else
1495 /* Slightly different logic because tmp/op will be removed by
1496 * the save_object we call. So we just keep looking at op->inv
1497 * until there is nothing left. In theory, the variable old
1498 * should not be needed, as recursive loops shouldn't happen.
1499 */
1500 while ((tmp = op->inv) != NULL)
1501 {
1502 if (old == tmp)
1503 {
1504 LOG (llevError, " Recursive loop in inventory\n");
1505 break;
1506 }
1507
1508 save_object (fp, tmp, flag);
1509 old = tmp;
1510 }
1511
1512 if (!(flag & 2))
1513 {
1514 remove_ob (op);
1515 free_object (op);
1516 }
1517 1474
1518 fp.put (op); 1475 fp.put (op);
1519 fprintf (fp, "end\n"); 1476 fp.put (KW_end);
1520} 1477}
1521 1478

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