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/cvs/deliantra/server/common/loader.C
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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.23 by root, Fri Dec 15 19:59:19 2006 UTC vs.
Revision 1.33 by root, Sun Dec 31 17:17:22 2006 UTC

279 279
280 if (!op->name_pl) 280 if (!op->name_pl)
281 op->name_pl = op->name; 281 op->name_pl = op->name;
282 282
283 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
284 if (!(IS_WEAPON (op) && op->level > 0)) 284 if (!(op->is_weapon () && op->level > 0))
285 { 285 {
286 if (op->map != NULL) 286 if (op->map != NULL)
287 set_materialname (op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
288 else 288 else
289 set_materialname (op, 5, NULL); 289 set_materialname (op, 5, NULL);
487 SET_FLAG (op, flag); \ 487 SET_FLAG (op, flag); \
488 else \ 488 else \
489 CLEAR_FLAG (op, flag) \ 489 CLEAR_FLAG (op, flag) \
490 490
491int 491int
492parse_object (object *op, object_thawer & thawer, int map_flags) 492parse_object (object *op, object_thawer &thawer, int map_flags)
493{ 493{
494 bool ismore = 0; 494 bool ismore = 0;
495 object *op_inv = op->inv; 495 object *op_inv = op->inv;
496 496
497 for (;;) 497 for (;;)
502 { 502 {
503 case KW_Object: // uppercase alias 503 case KW_Object: // uppercase alias
504 case KW_object: 504 case KW_object:
505 thawer.get (op->name); 505 thawer.get (op->name);
506 506
507 if (op->arch != NULL) 507 if (op->arch)
508 op->arch->name = op->name; 508 op->arch->name = op->name;
509 509
510 break; 510 break;
511 511
512 case KW_uuid: 512 case KW_uuid:
540 case KW_slaying: thawer.get_ornull (op->slaying); break; 540 case KW_slaying: thawer.get_ornull (op->slaying); break;
541 541
542 case KW_arch: 542 case KW_arch:
543 { 543 {
544 const char *str = thawer.get_str (); 544 const char *str = thawer.get_str ();
545 fprintf (stderr, "arch %s\n", str);//D
545 546
546 if (op->arch) 547 if (op->arch)
547 { 548 {
548 /* If op->arch has been set, then this new object 549 /* If op->arch has been set, then this new object
549 * must be part of the inventory. So process 550 * must be part of the inventory. So process
551 */ 552 */
552 archetype *arch = archetype::find (str); 553 archetype *arch = archetype::find (str);
553 554
554 object *tmp; 555 object *tmp;
555 556
556 if (arch != NULL) 557 if (arch)
557 tmp = arch_to_object (arch); 558 tmp = arch_to_object (arch);
558 else 559 else
559 { 560 {
560 tmp = object::create (); 561 tmp = object::create ();
561 /* record the name of the broken object */ 562 /* record the name of the broken object */
562 tmp->name = str; 563 tmp->name = str;
563 } 564 }
565
566 // decativate the object we, as we are still going
567 // to read the speed value. Objects should be activated
568 // when the map, object or player is completly loaded.
569 tmp->deactivate ();
564 570
565 parse_object (tmp, thawer, map_flags); 571 parse_object (tmp, thawer, map_flags);
566 572
567 if (tmp->arch) 573 if (tmp->arch)
568 { 574 {
601 { 607 {
602 /* This is the actual archetype definition then */ 608 /* This is the actual archetype definition then */
603 op->arch = archetype::find (str); 609 op->arch = archetype::find (str);
604 610
605 if (op->arch) 611 if (op->arch)
612 {
606 op->arch->clone.copy_to (op); 613 op->arch->clone.copy_to (op);
614 // copy_to activates, this should be fixed properly
615 op->deactivate ();
616 }
607 else if (!arch_init) 617 else if (!arch_init)
608 /* record the name of the broken object */ 618 /* record the name of the broken object */
609 op->name = str; 619 op->name = str;
610 } 620 }
611 } 621 }
641 651
642 case KW_speed: 652 case KW_speed:
643 thawer.get (op->speed); 653 thawer.get (op->speed);
644 654
645 //TODO: maybe do in check_object 655 //TODO: maybe do in check_object
646 if (!(map_flags & MAP_STYLE)) 656 // removed check for style maps
647 {
648 if (op->speed < 0) 657 if (op->speed < 0)
649 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 658 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
650
651 update_ob_speed (op);
652 }
653 659
654 break; 660 break;
655 661
656 case KW_slow_move: 662 case KW_slow_move:
657 op->move_slow |= MOVE_WALK; 663 op->move_slow |= MOVE_WALK;
825 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 831 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
826 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 832 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
827 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 833 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
828 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 834 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
829 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 835 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
830 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
831 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 836 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
832 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 837 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
833 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 838 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
834 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 839 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
835 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 840 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
981 case KW_randomitems: 986 case KW_randomitems:
982 op->randomitems = find_treasurelist (thawer.get_str ()); 987 op->randomitems = find_treasurelist (thawer.get_str ());
983 break; 988 break;
984 989
985 case KW_msg: 990 case KW_msg:
986 {
987 thawer.get_ml (KW_endmsg, op->msg); 991 thawer.get_ml (KW_endmsg, op->msg);
988 //TODO: allow longer messages 992 //TODO: allow longer messages
989 if (strlen (op->msg) >= HUGE_BUF) 993 if (strlen (op->msg) >= HUGE_BUF)
990 { 994 {
991 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 995 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
992 op->msg = "ERROR, please report: string too long, winged.\n"; 996 op->msg = "ERROR, please report: string too long, winged.\n";
993 } 997 }
994 }
995 break; 998 break;
996 999
997 case KW_lore: 1000 case KW_lore:
998 {
999 shstr msgbuf;
1000
1001 thawer.get_ml (KW_endlore, op->lore); 1001 thawer.get_ml (KW_endlore, op->lore);
1002 //TODO: allow longer messages 1002 //TODO: allow longer messages
1003 /* Just print a warning so we can be reasonably safe 1003 /* Just print a warning so we can be reasonably safe
1004 * about not overflowing the buffer. 1004 * about not overflowing the buffer.
1005 */ 1005 */
1006 if (strlen (op->lore) > (HUGE_BUF / 2)) 1006 if (strlen (op->lore) > (HUGE_BUF / 2))
1007 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1007 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1008 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1008 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1009 }
1010 break; 1009 break;
1011 1010
1012 case KW_editable: 1011 case KW_editable:
1013 case KW_editor_folder: 1012 case KW_editor_folder:
1014 break; 1013 break;
1031 1030
1032 case KW_EOF: 1031 case KW_EOF:
1033 return LL_EOF; 1032 return LL_EOF;
1034 1033
1035 case KW_ERROR: 1034 case KW_ERROR:
1036 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1035 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1037 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1036 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1038
1039 //TODO: skip line, ugly, factor parsing better
1040 if (thawer.last_value)
1041 thawer.line = thawer.last_value;
1042
1043 thawer.line += strlen (thawer.line) + 1;
1044
1045 break; 1037 break;
1046 1038
1047 default: 1039 default:
1048 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1040 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1049 break; 1041 break;
1063 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1055 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1064 * be reset. 1056 * be reset.
1065 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1057 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1066 * 1058 *
1067 */ 1059 */
1068
1069int 1060int
1070load_object (object_thawer & fp, object *op, int map_flags) 1061load_object (object_thawer &fp, object *op, int map_flags)
1071{ 1062{
1063 // cede every 500 objects loaded
1064 {
1065 static int cede_counter = 0;
1066
1067 if (++cede_counter >= 500)
1068 {
1069 cede_counter = 0;
1070 if (coroapi::nready ())
1071 coroapi::cede ();
1072 }
1073 }
1074
1072 return parse_object (op, fp, map_flags); 1075 return parse_object (op, fp, map_flags);
1073} 1076}
1074
1075 1077
1076/* This takes a buffer, scans it for variables, and sets those variables 1078/* This takes a buffer, scans it for variables, and sets those variables
1077 * as appropriate in op. 1079 * as appropriate in op.
1078 * 1080 *
1079 * This function appears to be used in only 2 places - in crossedit to 1081 * This function appears to be used in only 2 places - in crossedit to
1182 KW_monster, 1184 KW_monster,
1183 KW_friendly, 1185 KW_friendly,
1184 KW_generator, 1186 KW_generator,
1185 KW_is_thrown, 1187 KW_is_thrown,
1186 KW_auto_apply, 1188 KW_auto_apply,
1187 KW_treasure, 1189 KW_NULL, // was KW_treasure
1188 KW_player_sold, 1190 KW_player_sold,
1189 /* 20 */ 1191 /* 20 */
1190 KW_see_invisible, 1192 KW_see_invisible,
1191 KW_can_roll, 1193 KW_can_roll,
1192 KW_overlay_floor, 1194 KW_overlay_floor,
1429 CMP_OUT (move_on); 1431 CMP_OUT (move_on);
1430 CMP_OUT (move_off); 1432 CMP_OUT (move_off);
1431 CMP_OUT (move_slow); 1433 CMP_OUT (move_slow);
1432 CMP_OUT (move_slow_penalty); 1434 CMP_OUT (move_slow_penalty);
1433 1435
1434 if (!COMPARE_FLAGS (op, tmp)) 1436 if (op->flag != tmp->flag)
1435 for (i = 0; i <= NUM_FLAGS; i++) 1437 for (i = 0; i <= NUM_FLAGS; i++)
1436 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1438 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1437 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1439 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1438 1440
1439 /* Save body locations */ 1441 /* Save body locations */
1440 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1442 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1441 if (op->body_info[i] != tmp->body_info[i]) 1443 if (op->body_info[i] != tmp->body_info[i])
1442 f.put (body_locations[i].save_name, op->body_info[i]); 1444 f.put (body_locations[i].save_name, op->body_info[i]);
1444 1446
1445/* 1447/*
1446 * Dumps all variables in an object to a file. 1448 * Dumps all variables in an object to a file.
1447 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1449 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1448 * the only place this is not set is when saving the player. 1450 * the only place this is not set is when saving the player.
1449 * If bit 1 of flag is set, don't remove the object after save. As of now,
1450 * all of the callers are setting this.
1451 */ 1451 */
1452
1453void 1452void
1454save_object (object_freezer & fp, object *op, int flag) 1453save_object (object_freezer &fp, object *op, int flag)
1455{ 1454{
1456 archetype *at;
1457 object *tmp, *old;
1458
1459 /* Even if the object does have an owner, it would seem that we should 1455 /* Even if the object does have an owner, it would seem that we should
1460 * still save it. 1456 * still save it.
1461 */ 1457 */
1462 if (op->owner) 1458 if (op->owner)
1463 return; 1459 return;
1464 1460
1465 /* If it is unpaid and we don't want to save those, just return. */ 1461 /* If it is unpaid and we don't want to save those, just return. */
1466 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1462 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1467 return; 1463 return;
1468 1464
1469 if ((at = op->arch) == NULL) 1465 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1470 at = empty_archetype;
1471 1466
1472 fp.put (KW_arch, at->name); 1467 fp.put (KW_arch, at->name);
1473
1474 put (fp, op, &at->clone); 1468 put (fp, op, &at->clone);
1475 1469
1476 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1470 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1477 1471
1478 old = NULL;
1479
1480 if (flag & 2)
1481 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1472 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1482 save_object (fp, tmp, flag); 1473 save_object (fp, tmp, flag);
1483 else
1484 /* Slightly different logic because tmp/op will be removed by
1485 * the save_object we call. So we just keep looking at op->inv
1486 * until there is nothing left. In theory, the variable old
1487 * should not be needed, as recursive loops shouldn't happen.
1488 */
1489 while ((tmp = op->inv) != NULL)
1490 {
1491 if (old == tmp)
1492 {
1493 LOG (llevError, " Recursive loop in inventory\n");
1494 break;
1495 }
1496
1497 save_object (fp, tmp, flag);
1498 old = tmp;
1499 }
1500
1501 if (!(flag & 2))
1502 op->destroy ();
1503 1474
1504 fp.put (op); 1475 fp.put (op);
1505 fprintf (fp, "end\n"); 1476 fp.put (KW_end);
1506} 1477}
1507 1478

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