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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.18 by root, Fri Sep 15 00:31:36 2006 UTC vs.
Revision 1.37 by pippijn, Tue Jan 2 23:39:21 2007 UTC

26 variable. */ 26 variable. */
27 27
28 28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 31#include <sproto.h>
33 32
34/* Maps the MOVE_* values to names */ 33/* Maps the MOVE_* values to names */
35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 35
280 279
281 if (!op->name_pl) 280 if (!op->name_pl)
282 op->name_pl = op->name; 281 op->name_pl = op->name;
283 282
284 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
285 if (!(IS_WEAPON (op) && op->level > 0)) 284 if (!(op->is_weapon () && op->level > 0))
286 { 285 {
287 if (op->map != NULL) 286 if (op->map != NULL)
288 set_materialname (op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
289 else 288 else
290 set_materialname (op, 5, NULL); 289 set_materialname (op, 5, NULL);
488 SET_FLAG (op, flag); \ 487 SET_FLAG (op, flag); \
489 else \ 488 else \
490 CLEAR_FLAG (op, flag) \ 489 CLEAR_FLAG (op, flag) \
491 490
492int 491int
493parse_object (object *op, object_thawer & thawer, int map_flags) 492parse_object (object *op, object_thawer &thawer, int map_flags)
494{ 493{
495 bool ismore = 0; 494 bool ismore = 0;
496 object *op_inv = op->inv; 495 object *op_inv = op->inv;
497 496
498 for (;;) 497 for (;;)
503 { 502 {
504 case KW_Object: // uppercase alias 503 case KW_Object: // uppercase alias
505 case KW_object: 504 case KW_object:
506 thawer.get (op->name); 505 thawer.get (op->name);
507 506
508 if (op->arch != NULL) 507 if (op->arch)
509 op->arch->name = op->name; 508 op->arch->name = op->name;
510 509
511 break; 510 break;
512 511
513 case KW_uuid: 512 case KW_uuid:
552 */ 551 */
553 archetype *arch = archetype::find (str); 552 archetype *arch = archetype::find (str);
554 553
555 object *tmp; 554 object *tmp;
556 555
557 if (arch != NULL) 556 if (arch)
558 tmp = arch_to_object (arch); 557 tmp = arch_to_object (arch);
559 else 558 else
560 { 559 {
561 tmp = get_object (); 560 tmp = object::create ();
562 /* record the name of the broken object */ 561 /* record the name of the broken object */
563 tmp->name = str; 562 tmp->name = str;
564 } 563 }
564
565 // decativate the object we, as we are still going
566 // to read the speed value. Objects should be activated
567 // when the map, object or player is completly loaded.
568 tmp->deactivate ();
565 569
566 parse_object (tmp, thawer, map_flags); 570 parse_object (tmp, thawer, map_flags);
567 571
568 if (tmp->arch) 572 if (tmp->arch)
569 { 573 {
593 op_inv = tmp; 597 op_inv = tmp;
594 } 598 }
595 else 599 else
596 { 600 {
597 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 601 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
598 free_object (tmp); 602 tmp->destroy ();
599 } 603 }
600 } 604 }
601 else 605 else
602 { 606 {
603 /* This is the actual archetype definition then */ 607 /* This is the actual archetype definition then */
604 op->arch = archetype::find (str); 608 op->arch = archetype::find (str);
605 609
606 if (op->arch != NULL) 610 if (op->arch)
607 copy_object (&op->arch->clone, op); 611 {
612 op->arch->clone.copy_to (op);
613 // copy_to activates, this should be fixed properly
614 op->deactivate ();
615 }
608 else if (!arch_init) 616 else if (!arch_init)
609 /* record the name of the broken object */ 617 /* record the name of the broken object */
610 op->name = str; 618 op->name = str;
611 } 619 }
612 } 620 }
642 650
643 case KW_speed: 651 case KW_speed:
644 thawer.get (op->speed); 652 thawer.get (op->speed);
645 653
646 //TODO: maybe do in check_object 654 //TODO: maybe do in check_object
647 if (!(map_flags & MAP_STYLE)) 655 // removed check for style maps
648 {
649 if (op->speed < 0) 656 if (op->speed < 0)
650 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 657 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
651
652 update_ob_speed (op);
653 }
654 658
655 break; 659 break;
656 660
657 case KW_slow_move: 661 case KW_slow_move:
658 op->move_slow |= MOVE_WALK; 662 op->move_slow |= MOVE_WALK;
826 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 830 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
827 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 831 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
828 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 832 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
829 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 833 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
830 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 834 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
831 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
832 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 835 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
833 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 836 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
834 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 837 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
835 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 838 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
836 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 839 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
864 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; 867 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
865 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; 868 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
866 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; 869 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
867 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; 870 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
868 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; 871 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
872 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
869 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; 873 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
870 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; 874 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
871 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; 875 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
872 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; 876 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
873 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; 877 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
981 case KW_randomitems: 985 case KW_randomitems:
982 op->randomitems = find_treasurelist (thawer.get_str ()); 986 op->randomitems = find_treasurelist (thawer.get_str ());
983 break; 987 break;
984 988
985 case KW_msg: 989 case KW_msg:
986 {
987 thawer.get_ml (KW_endmsg, op->msg); 990 thawer.get_ml (KW_endmsg, op->msg);
988 //TODO: allow longer messages 991 //TODO: allow longer messages
989 if (strlen (op->msg) >= HUGE_BUF) 992 if (strlen (op->msg) >= HUGE_BUF)
990 { 993 {
991 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 994 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
992 op->msg = "ERROR, please report: string too long, winged.\n"; 995 op->msg = "ERROR, please report: string too long, winged.\n";
993 } 996 }
994 }
995 break; 997 break;
996 998
997 case KW_lore: 999 case KW_lore:
998 {
999 shstr msgbuf;
1000
1001 thawer.get_ml (KW_endlore, op->lore); 1000 thawer.get_ml (KW_endlore, op->lore);
1002 //TODO: allow longer messages 1001 //TODO: allow longer messages
1003 /* Just print a warning so we can be reasonably safe 1002 /* Just print a warning so we can be reasonably safe
1004 * about not overflowing the buffer. 1003 * about not overflowing the buffer.
1005 */ 1004 */
1006 if (strlen (op->lore) > (HUGE_BUF / 2)) 1005 if (strlen (op->lore) > (HUGE_BUF / 2))
1007 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1006 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1008 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1007 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1009 }
1010 break; 1008 break;
1011 1009
1012 case KW_editable: 1010 case KW_editable:
1013 case KW_editor_folder: 1011 case KW_editor_folder:
1014 break; 1012 break;
1031 1029
1032 case KW_EOF: 1030 case KW_EOF:
1033 return LL_EOF; 1031 return LL_EOF;
1034 1032
1035 case KW_ERROR: 1033 case KW_ERROR:
1036 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1034 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1037 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1035 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1038
1039 //TODO: skip line, ugly, factor parsing better
1040 if (thawer.last_value)
1041 thawer.line = thawer.last_value;
1042
1043 thawer.line += strlen (thawer.line) + 1;
1044
1045 break; 1036 break;
1046 1037
1047 default: 1038 default:
1048 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1039 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1049 break; 1040 break;
1063 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1054 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1064 * be reset. 1055 * be reset.
1065 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1056 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1066 * 1057 *
1067 */ 1058 */
1068
1069int 1059int
1070load_object (object_thawer & fp, object *op, int map_flags) 1060load_object (object_thawer &fp, object *op, int map_flags)
1071{ 1061{
1062 coroapi::cede_every (1000); // cede once in a while
1063
1072 return parse_object (op, fp, map_flags); 1064 return parse_object (op, fp, map_flags);
1073} 1065}
1074
1075 1066
1076/* This takes a buffer, scans it for variables, and sets those variables 1067/* This takes a buffer, scans it for variables, and sets those variables
1077 * as appropriate in op. 1068 * as appropriate in op.
1078 * 1069 *
1079 * This function appears to be used in only 2 places - in crossedit to 1070 * This function appears to be used in only 2 places - in crossedit to
1080 * override values and in c_wiz to mutate values. 1071 * override values and in c_wiz to mutate values.
1081 */ 1072 */
1082int 1073int
1083set_variable (object *op, char *buf) 1074set_variable (object *op, char *buf)
1084{ 1075{
1085 return 0;
1086#if 0
1087 int retval;
1088 object_thawer thawer (0); 1076 object_thawer thawer (buf, (AV *)0);
1089 1077
1090 strcpy (msgbuf, "");
1091 strcpy (lorebuf, "");
1092 retval = parse_object (op, thawer, 0); 1078 return parse_object (op, thawer, 0);
1093 yy_switch_to_buffer (yycurbuf);
1094 yy_delete_buffer (yybufstate);
1095 yy_pop_state ();
1096 return retval;
1097#endif
1098} 1079}
1099
1100/* This array equates the FLAG_ values with the V_ values. Use -1 to
1101 * put gaps in the array that should not be processed.
1102 * The order matches the order of the define values in 'define.h'.
1103 */
1104
1105/* This is a list of pointers that correspond to the FLAG_.. values.
1106 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1107 * the 15'th element of this array should match that name.
1108 * If an entry is NULL, that is a flag not to loaded/saved.
1109 */
1110static const char *const flag_names[NUM_FLAGS + 1] = {
1111 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1112 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1113 "is_animated", NULL /* slow_move */ ,
1114 NULL /* flying */ , "monster", "friendly", "generator",
1115 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1116 "see_invisible", "can_roll", "overlay_floor",
1117 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1118 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1119 "changing", "splitting", "hitback", "startequip",
1120 "blocksview", "undead", "scared", "unaggressive",
1121 "reflect_missile", "reflect_spell", /* 40 */
1122 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1123 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1124 "pick_up", "unique", "no_drop", /* 50 */
1125 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1126 "can_use_bow", "can_use_armour", "can_use_weapon",
1127 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1128 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1129 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1130 "stealth", NULL, NULL, "cursed", "damned",
1131 "see_anywhere", "known_magical", "known_cursed",
1132 "can_use_skill", "been_applied", /* 80 */
1133 "has_ready_scroll", "can_use_rod", NULL,
1134 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1135 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1136 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1137 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1138 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1139 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1140 NULL
1141};
1142
1143 1080
1144/* 1081/*
1145 * Initialises the array of variable-names. Needed before any 1082 * Initialises the array of variable-names. Needed before any
1146 * objects can be loaded. Called by init_library(). 1083 * objects can be loaded. Called by init_library().
1147 */ 1084 */
1204 1141
1205// compare *op against *tmp and output differences 1142// compare *op against *tmp and output differences
1206void 1143void
1207put (object_freezer &f, object *op, object *tmp) 1144put (object_freezer &f, object *op, object *tmp)
1208{ 1145{
1146 static const keyword resist_save[NROFATTACKS] = {
1147# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1148# include "attackinc.h"
1149# undef def
1150 };
1151
1152 /* This is a list of keywords that correspond to the FLAG_.. values.
1153 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1154 * the 15'th element of this array should match that name.
1155 * If an entry is NULL, that is a flag not to loaded/saved.
1156 */
1157 static const keyword flag_names [NUM_FLAGS] = {
1158 KW_alive,
1159 KW_wiz,
1160 KW_NULL,
1161 KW_NULL,
1162 KW_was_wiz,
1163 KW_applied,
1164 KW_unpaid,
1165 KW_can_use_shield,
1166 KW_no_pick,
1167 KW_NULL, // walk_on
1168 KW_NULL, // no_pass
1169 /* 10 */
1170 KW_is_animated,
1171 KW_NULL, // slow_move
1172 KW_NULL, // flying
1173 KW_monster,
1174 KW_friendly,
1175 KW_generator,
1176 KW_is_thrown,
1177 KW_auto_apply,
1178 KW_NULL, // was KW_treasure
1179 KW_player_sold,
1180 /* 20 */
1181 KW_see_invisible,
1182 KW_can_roll,
1183 KW_overlay_floor,
1184 KW_is_turnable,
1185 KW_NULL, // walk_off
1186 KW_NULL, // fly_on
1187 KW_NULL, // fly_off
1188 KW_is_used_up,
1189 KW_identified,
1190 KW_reflecting,
1191 /* 30 */
1192 KW_changing,
1193 KW_splitting,
1194 KW_hitback,
1195 KW_startequip,
1196 KW_blocksview,
1197 KW_undead,
1198 KW_scared,
1199 KW_unaggressive,
1200 KW_reflect_missile,
1201 KW_reflect_spell,
1202 /* 40 */
1203 KW_no_magic,
1204 KW_no_fix_player,
1205 KW_is_lightable,
1206 KW_tear_down,
1207 KW_run_away,
1208 KW_NULL, // pass_thru
1209 KW_NULL, // an_pass_thru
1210 KW_pick_up,
1211 KW_unique,
1212 KW_no_drop,
1213 /* 50 */
1214 KW_NULL, // wizcast
1215 KW_can_cast_spell,
1216 KW_can_use_scroll,
1217 KW_can_use_range,
1218 KW_can_use_bow,
1219 KW_can_use_armour,
1220 KW_can_use_weapon,
1221 KW_can_use_ring,
1222 KW_has_ready_range,
1223 KW_has_ready_bow,
1224 /* 60 */
1225 KW_xrays,
1226 KW_NULL,
1227 KW_is_floor,
1228 KW_lifesave,
1229 KW_no_strength,
1230 KW_sleep,
1231 KW_stand_still,
1232 KW_random_move,
1233 KW_only_attack,
1234 KW_confused,
1235 /* 70 */
1236 KW_stealth,
1237 KW_NULL,
1238 KW_NULL,
1239 KW_cursed,
1240 KW_damned,
1241 KW_see_anywhere,
1242 KW_known_magical,
1243 KW_known_cursed,
1244 KW_can_use_skill,
1245 KW_been_applied,
1246 /* 80 */
1247 KW_has_ready_scroll,
1248 KW_can_use_rod,
1249 KW_NULL,
1250 KW_can_use_horn,
1251 KW_make_invisible,
1252 KW_inv_locked,
1253 KW_is_wooded,
1254 KW_is_hilly,
1255 KW_has_ready_skill,
1256 KW_has_ready_weapon,
1257 /* 90 */
1258 KW_no_skill_ident,
1259 KW_is_blind,
1260 KW_can_see_in_dark,
1261 KW_is_cauldron,
1262 KW_NULL,
1263 KW_no_steal,
1264 KW_one_hit,
1265 KW_NULL,
1266 KW_berserk,
1267 KW_neutral,
1268 /* 100 */
1269 KW_no_attack,
1270 KW_no_damage,
1271 KW_NULL,
1272 KW_NULL,
1273 KW_activate_on_push,
1274 KW_activate_on_release,
1275 KW_is_water,
1276 KW_use_content_on_gen,
1277 KW_NULL,
1278 KW_is_buildable,
1279 /* 110 */
1280 };
1281
1209 int i; 1282 int i;
1210 1283
1211 /* This saves the key/value lists. We do it first so that any 1284 /* This saves the key/value lists. We do it first so that any
1212 * keys that match field names will be overwritten by the loader. 1285 * keys that match field names will be overwritten by the loader.
1213 */ 1286 */
1215 { 1288 {
1216 /* Find the field in the opposing member. */ 1289 /* Find the field in the opposing member. */
1217 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1290 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1218 1291
1219 /* If there's no partnering field, or it's got a different value, save our field. */ 1292 /* If there's no partnering field, or it's got a different value, save our field. */
1220 if (arch_field == NULL || my_field->value != arch_field->value) 1293 if (!arch_field || my_field->value != arch_field->value)
1221 f.put (my_field->key, my_field->value); 1294 f.put (my_field->key, my_field->value);
1222 } 1295 }
1223 1296
1224 /* We don't need to worry about the arch's extra fields - they 1297 /* We don't need to worry about the arch's extra fields - they
1225 * will get taken care of the copy_object function. 1298 * will get taken care of the copy_to method.
1226 */ 1299 */
1227 1300
1228 { 1301 {
1229 char uids[64]; 1302 char uids[64];
1230 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); 1303 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1246 if (op->lore != tmp->lore) 1319 if (op->lore != tmp->lore)
1247 f.put (KW_lore, KW_endlore, op->lore); 1320 f.put (KW_lore, KW_endlore, op->lore);
1248 1321
1249 CMP_OUT (other_arch); 1322 CMP_OUT (other_arch);
1250 CMP_OUT (face); 1323 CMP_OUT (face);
1251
1252 if (!op->face || !op->face->name)
1253 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1254 1324
1255 if (op->animation_id != tmp->animation_id) 1325 if (op->animation_id != tmp->animation_id)
1256 if (op->animation_id) 1326 if (op->animation_id)
1257 { 1327 {
1258 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1328 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1350 CMP_OUT (move_on); 1420 CMP_OUT (move_on);
1351 CMP_OUT (move_off); 1421 CMP_OUT (move_off);
1352 CMP_OUT (move_slow); 1422 CMP_OUT (move_slow);
1353 CMP_OUT (move_slow_penalty); 1423 CMP_OUT (move_slow_penalty);
1354 1424
1355 if (!COMPARE_FLAGS (op, tmp)) 1425 if (op->flag != tmp->flag)
1356 for (i = 0; i <= NUM_FLAGS; i++) 1426 for (i = 0; i <= NUM_FLAGS; i++)
1357 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1427 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1358 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1428 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1359 1429
1360 /* Save body locations */ 1430 /* Save body locations */
1361 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1431 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1362 if (op->body_info[i] != tmp->body_info[i]) 1432 if (op->body_info[i] != tmp->body_info[i])
1363 f.put (body_locations[i].save_name, op->body_info[i]); 1433 f.put (body_locations[i].save_name, op->body_info[i]);
1365 1435
1366/* 1436/*
1367 * Dumps all variables in an object to a file. 1437 * Dumps all variables in an object to a file.
1368 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1438 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1369 * the only place this is not set is when saving the player. 1439 * the only place this is not set is when saving the player.
1370 * If bit 1 of flag is set, don't remove the object after save. As of now,
1371 * all of the callers are setting this.
1372 */ 1440 */
1373
1374void 1441void
1375save_object (object_freezer & fp, object *op, int flag) 1442save_object (object_freezer &fp, object *op, int flag)
1376{ 1443{
1377 archetype *at;
1378 object *tmp, *old;
1379
1380 /* Even if the object does have an owner, it would seem that we should 1444 /* Even if the object does have an owner, it would seem that we should
1381 * still save it. 1445 * still save it.
1382 */ 1446 */
1383 if (op->owner) 1447 if (op->owner)
1384 return; 1448 return;
1385 1449
1386 /* If it is unpaid and we don't want to save those, just return. */ 1450 /* If it is unpaid and we don't want to save those, just return. */
1387 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1451 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1388 return; 1452 return;
1389 1453
1390 if ((at = op->arch) == NULL) 1454 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1391 at = empty_archetype;
1392 1455
1393 fp.put (KW_arch, at->name); 1456 fp.put (KW_arch, at->name);
1394
1395 put (fp, op, &at->clone); 1457 put (fp, op, &at->clone);
1396 1458
1397 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1459 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1398 1460
1399 old = NULL;
1400
1401 if (flag & 2)
1402 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1461 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1403 save_object (fp, tmp, flag); 1462 save_object (fp, tmp, flag);
1404 else
1405 /* Slightly different logic because tmp/op will be removed by
1406 * the save_object we call. So we just keep looking at op->inv
1407 * until there is nothing left. In theory, the variable old
1408 * should not be needed, as recursive loops shouldn't happen.
1409 */
1410 while ((tmp = op->inv) != NULL)
1411 {
1412 if (old == tmp)
1413 {
1414 LOG (llevError, " Recursive loop in inventory\n");
1415 break;
1416 }
1417
1418 save_object (fp, tmp, flag);
1419 old = tmp;
1420 }
1421
1422 if (!(flag & 2))
1423 {
1424 remove_ob (op);
1425 free_object (op);
1426 }
1427 1463
1428 fp.put (op); 1464 fp.put (op);
1429 fprintf (fp, "end\n"); 1465 fp.put (KW_end);
1430} 1466}
1431 1467

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