… | |
… | |
989 | case KW_msg: |
989 | case KW_msg: |
990 | thawer.get_ml (KW_endmsg, op->msg); |
990 | thawer.get_ml (KW_endmsg, op->msg); |
991 | //TODO: allow longer messages |
991 | //TODO: allow longer messages |
992 | if (strlen (op->msg) >= HUGE_BUF) |
992 | if (strlen (op->msg) >= HUGE_BUF) |
993 | { |
993 | { |
994 | LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
994 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
995 | op->msg = "ERROR, please report: string too long, winged.\n"; |
995 | op->msg = "ERROR, please report: string too long, winged.\n"; |
996 | } |
996 | } |
997 | break; |
997 | break; |
998 | |
998 | |
999 | case KW_lore: |
999 | case KW_lore: |
… | |
… | |
1001 | //TODO: allow longer messages |
1001 | //TODO: allow longer messages |
1002 | /* Just print a warning so we can be reasonably safe |
1002 | /* Just print a warning so we can be reasonably safe |
1003 | * about not overflowing the buffer. |
1003 | * about not overflowing the buffer. |
1004 | */ |
1004 | */ |
1005 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1005 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1006 | LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1006 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1007 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1007 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1008 | break; |
1008 | break; |
1009 | |
1009 | |
1010 | case KW_editable: |
1010 | case KW_editable: |
1011 | case KW_editor_folder: |
1011 | case KW_editor_folder: |
… | |
… | |
1057 | * |
1057 | * |
1058 | */ |
1058 | */ |
1059 | int |
1059 | int |
1060 | load_object (object_thawer &fp, object *op, int map_flags) |
1060 | load_object (object_thawer &fp, object *op, int map_flags) |
1061 | { |
1061 | { |
1062 | // cede every 500 objects loaded |
1062 | coroapi::cede_every (1000); // cede once in a while |
1063 | coroapi::cede_every (500); |
|
|
1064 | |
1063 | |
1065 | return parse_object (op, fp, map_flags); |
1064 | return parse_object (op, fp, map_flags); |
1066 | } |
1065 | } |
1067 | |
1066 | |
1068 | /* This takes a buffer, scans it for variables, and sets those variables |
1067 | /* This takes a buffer, scans it for variables, and sets those variables |
… | |
… | |
1440 | * the only place this is not set is when saving the player. |
1439 | * the only place this is not set is when saving the player. |
1441 | */ |
1440 | */ |
1442 | void |
1441 | void |
1443 | save_object (object_freezer &fp, object *op, int flag) |
1442 | save_object (object_freezer &fp, object *op, int flag) |
1444 | { |
1443 | { |
1445 | // cede every 500 objects saved |
|
|
1446 | coroapi::cede_every (500); |
|
|
1447 | |
|
|
1448 | /* Even if the object does have an owner, it would seem that we should |
1444 | /* Even if the object does have an owner, it would seem that we should |
1449 | * still save it. |
1445 | * still save it. |
1450 | */ |
1446 | */ |
1451 | if (op->owner) |
1447 | if (op->owner) |
1452 | return; |
1448 | return; |