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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.37 by pippijn, Tue Jan 2 23:39:21 2007 UTC vs.
Revision 1.39 by elmex, Wed Jan 3 02:51:09 2007 UTC

263static void 263static void
264check_loaded_object (object *op) 264check_loaded_object (object *op)
265{ 265{
266 int ip; 266 int ip;
267 267
268 /* We do some specialized handling to handle legacy cases of name_pl. 268 /* We do some specialised handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name - 269 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralized), but works to 270 * this isn't perfect (things won't be properly pluralised), but works to
271 * that degree (5 heart is still quite understandable). But the case we 271 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for 272 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name. 273 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose 274 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart') 275 * information (appear as just 'hearts' and not 'goblins heart')
320 { 320 {
321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
322 op->gen_sp_armour = op->last_heal; 322 op->gen_sp_armour = op->last_heal;
323 op->last_heal = 0; 323 op->last_heal = 0;
324 } 324 }
325 if (editor) 325
326 ip = 0;
327 else
328 ip = calc_item_power (op, 0); 326 ip = calc_item_power (op, 0);
329 /* Legacy objects from before item power was in the game */ 327 /* Legacy objects from before item power was in the game */
330 if (!op->item_power && ip) 328 if (!op->item_power && ip)
331 { 329 {
332 if (ip > 3) 330 if (ip > 3)
333 { 331 {

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