1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
27 | variable. */ |
27 | |
28 | |
28 | |
29 | |
29 | #include <global.h> |
30 | #include <global.h> |
30 | #include <loader.h> |
31 | #include <loader.h> |
31 | #include <sproto.h> |
32 | #include <sproto.h> |
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33 | |
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34 | // future resource loader base class |
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35 | struct loader_base |
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36 | { |
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37 | virtual archetype *get_arch (const char *name); |
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38 | virtual void put_arch (archetype *arch); |
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39 | |
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40 | virtual object *get_object (const char *name); |
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41 | virtual void put_object (object *op); |
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42 | |
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43 | virtual player *get_player (); |
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44 | virtual void put_player (player *pl); |
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45 | |
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46 | virtual region *get_region (); |
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47 | virtual void put_region (region *region); |
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48 | |
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49 | virtual facetile *get_face (const char *name); |
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50 | virtual void put_face (facetile *face); |
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51 | |
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52 | virtual treasurelist *get_treasure (const char *name, bool one = false); |
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53 | virtual void put_treasure (treasurelist *treasure); |
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54 | |
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55 | virtual animation *get_animation (const char *name); |
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56 | virtual void put_animation (animation *anim); |
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57 | }; |
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58 | |
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59 | // future generic resource loader |
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60 | // handles generic stuff valid in most files, such as |
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61 | // animations, treasures, faces and so on |
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62 | struct loader_generic : loader_base |
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63 | { |
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64 | virtual region *get_region (); |
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65 | virtual void put_region (region *region); |
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66 | |
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67 | virtual facetile *get_face (const char *name); |
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68 | virtual void put_face (facetile *face); |
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69 | |
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70 | virtual treasurelist *get_treasure (const char *name, bool one = false); |
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71 | virtual void put_treasure (treasurelist *treasure); |
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72 | |
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73 | virtual animation *get_animation (const char *name); |
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74 | virtual void put_animation (animation *anim); |
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75 | }; |
32 | |
76 | |
33 | /* Maps the MOVE_* values to names */ |
77 | /* Maps the MOVE_* values to names */ |
34 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
78 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
35 | |
79 | |
36 | /* This table is only necessary to convert objects that existed before the |
80 | /* This table is only necessary to convert objects that existed before the |
… | |
… | |
263 | static void |
307 | static void |
264 | check_loaded_object (object *op) |
308 | check_loaded_object (object *op) |
265 | { |
309 | { |
266 | int ip; |
310 | int ip; |
267 | |
311 | |
268 | /* We do some specialized handling to handle legacy cases of name_pl. |
312 | /* We do some specialised handling to handle legacy cases of name_pl. |
269 | * If the object doesn't have a name_pl, we just use the object name - |
313 | * If the object doesn't have a name_pl, we just use the object name - |
270 | * this isn't perfect (things won't be properly pluralized), but works to |
314 | * this isn't perfect (things won't be properly pluralised), but works to |
271 | * that degree (5 heart is still quite understandable). But the case we |
315 | * that degree (5 heart is still quite understandable). But the case we |
272 | * also have to catch is if this object is not using the normal name for |
316 | * also have to catch is if this object is not using the normal name for |
273 | * the object. In that case, we also want to use the loaded name. |
317 | * the object. In that case, we also want to use the loaded name. |
274 | * Otherwise, what happens is that the the plural name will lose |
318 | * Otherwise, what happens is that the the plural name will lose |
275 | * information (appear as just 'hearts' and not 'goblins heart') |
319 | * information (appear as just 'hearts' and not 'goblins heart') |
… | |
… | |
320 | { |
364 | { |
321 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
365 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
322 | op->gen_sp_armour = op->last_heal; |
366 | op->gen_sp_armour = op->last_heal; |
323 | op->last_heal = 0; |
367 | op->last_heal = 0; |
324 | } |
368 | } |
325 | if (editor) |
369 | |
326 | ip = 0; |
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327 | else |
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328 | ip = calc_item_power (op, 0); |
370 | ip = calc_item_power (op, 0); |
329 | /* Legacy objects from before item power was in the game */ |
371 | /* Legacy objects from before item power was in the game */ |
330 | if (!op->item_power && ip) |
372 | if (!op->item_power && ip) |
331 | { |
373 | { |
332 | if (ip > 3) |
374 | if (ip > 3) |
333 | { |
375 | { |
… | |
… | |
631 | if (!str) |
673 | if (!str) |
632 | { |
674 | { |
633 | op->animation_id = 0; |
675 | op->animation_id = 0; |
634 | CLEAR_FLAG (op, FLAG_ANIMATE); |
676 | CLEAR_FLAG (op, FLAG_ANIMATE); |
635 | } |
677 | } |
636 | else |
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637 | { |
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638 | op->animation_id = find_animation (str); |
678 | else if ((op->animation_id = find_animation (str))) |
639 | SET_FLAG (op, FLAG_ANIMATE); |
679 | SET_FLAG (op, FLAG_ANIMATE); |
640 | } |
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641 | } |
680 | } |
642 | |
681 | |
643 | break; |
682 | break; |
644 | |
683 | |
645 | case KW_last_heal: thawer.get (op->last_heal); break; |
684 | case KW_last_heal: thawer.get (op->last_heal); break; |
… | |
… | |
652 | thawer.get (op->speed); |
691 | thawer.get (op->speed); |
653 | |
692 | |
654 | //TODO: maybe do in check_object |
693 | //TODO: maybe do in check_object |
655 | // removed check for style maps |
694 | // removed check for style maps |
656 | if (op->speed < 0) |
695 | if (op->speed < 0) |
657 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
696 | op->speed_left = op->speed_left - rndm (); |
658 | |
697 | |
659 | break; |
698 | break; |
660 | |
699 | |
661 | case KW_slow_move: |
700 | case KW_slow_move: |
662 | op->move_slow |= MOVE_WALK; |
701 | op->move_slow |= MOVE_WALK; |
… | |
… | |
816 | CLEAR_FLAG (op, FLAG_WIZCAST); |
855 | CLEAR_FLAG (op, FLAG_WIZCAST); |
817 | } |
856 | } |
818 | break; |
857 | break; |
819 | |
858 | |
820 | case KW_friendly: |
859 | case KW_friendly: |
821 | GET_FLAG (op, FLAG_FRIENDLY); |
860 | if (thawer.get_sint32 ()) |
822 | //TODO: move to check_object or so |
861 | if (op->type != PLAYER) |
823 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) |
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824 | add_friendly_object (op); |
862 | add_friendly_object (op); |
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863 | |
825 | break; |
864 | break; |
826 | |
865 | |
827 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
866 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
828 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
867 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
829 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
868 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
830 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
869 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
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870 | case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break; |
831 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
871 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
832 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
872 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
833 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
873 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
834 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
874 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
835 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
875 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
… | |
… | |
906 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
946 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
907 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
947 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
908 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
948 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
909 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
949 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
910 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
950 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
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951 | case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break; |
911 | |
952 | |
912 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
953 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
913 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
954 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
914 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
955 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
915 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
956 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
… | |
… | |
1266 | KW_berserk, |
1307 | KW_berserk, |
1267 | KW_neutral, |
1308 | KW_neutral, |
1268 | /* 100 */ |
1309 | /* 100 */ |
1269 | KW_no_attack, |
1310 | KW_no_attack, |
1270 | KW_no_damage, |
1311 | KW_no_damage, |
1271 | KW_NULL, |
1312 | KW_obj_original, |
1272 | KW_NULL, |
1313 | KW_NULL, |
1273 | KW_activate_on_push, |
1314 | KW_activate_on_push, |
1274 | KW_activate_on_release, |
1315 | KW_activate_on_release, |
1275 | KW_is_water, |
1316 | KW_is_water, |
1276 | KW_use_content_on_gen, |
1317 | KW_use_content_on_gen, |
1277 | KW_NULL, |
1318 | KW_NULL, |
1278 | KW_is_buildable, |
1319 | KW_is_buildable, |
1279 | /* 110 */ |
1320 | /* 110 */ |
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1321 | KW_destroy_on_death, |
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1322 | KW_NULL, |
1280 | }; |
1323 | }; |
1281 | |
1324 | |
1282 | int i; |
1325 | int i; |
1283 | |
1326 | |
1284 | /* This saves the key/value lists. We do it first so that any |
1327 | /* This saves the key/value lists. We do it first so that any |
1285 | * keys that match field names will be overwritten by the loader. |
1328 | * keys that match field names will be overwritten by the loader. |
1286 | */ |
1329 | */ |
1287 | for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) |
1330 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1288 | { |
1331 | { |
1289 | /* Find the field in the opposing member. */ |
1332 | /* Find the field in the opposing member. */ |
1290 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1333 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1291 | |
1334 | |
1292 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1335 | /* If there's no partnering field, or it's got a different value, save our field. */ |