1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
27 | variable. */ |
27 | |
28 | |
28 | |
29 | |
29 | #include <global.h> |
30 | #include <global.h> |
30 | #include <loader.h> |
31 | #include <loader.h> |
31 | #include <sproto.h> |
32 | #include <sproto.h> |
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33 | |
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34 | // future resource loader base class |
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35 | struct loader_base |
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36 | { |
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37 | const char *filename; |
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38 | virtual const char *type () const = 0; |
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39 | |
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40 | virtual archetype *get_arch (const char *name); |
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41 | virtual void put_arch (archetype *arch); |
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42 | |
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43 | virtual object *get_object (const char *name); |
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44 | virtual void put_object (object *op); |
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45 | |
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46 | virtual player *get_player (); |
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47 | virtual void put_player (player *pl); |
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48 | |
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49 | virtual region *get_region (const char *name); |
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50 | virtual void put_region (region *region); |
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51 | |
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52 | virtual facetile *get_face (const char *name); |
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53 | virtual void put_face (facetile *face); |
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54 | |
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55 | virtual treasurelist *get_treasure (const char *name, bool one = false); |
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56 | virtual void put_treasure (treasurelist *treasure); |
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57 | |
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58 | virtual animation *get_animation (const char *name); |
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59 | virtual void put_animation (animation *anim); |
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60 | }; |
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61 | |
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62 | // future generic resource loader |
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63 | // handles generic stuff valid in most files, such as |
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64 | // animations, treasures, faces and so on |
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65 | struct loader_generic : loader_base |
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66 | { |
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67 | const char *type () const = 0; |
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68 | |
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69 | region *get_region (); |
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70 | void put_region (region *region); |
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71 | |
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72 | facetile *get_face (const char *name); |
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73 | void put_face (facetile *face); |
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74 | |
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75 | treasurelist *get_treasure (const char *name, bool one = false); |
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76 | void put_treasure (treasurelist *treasure); |
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77 | |
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78 | animation *get_animation (const char *name); |
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79 | void put_animation (animation *anim); |
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80 | }; |
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81 | |
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82 | // the base class warns about and skips everything |
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83 | archetype * |
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84 | loader_base::get_arch (const char *name) |
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85 | { |
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86 | LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of type %s.\n", |
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87 | filename, name, type ()); |
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88 | |
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89 | return new archetype; |
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90 | } |
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91 | |
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92 | object * |
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93 | loader_base::get_object (const char *name) |
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94 | { |
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95 | LOG (llevError, "%s: found object definition '%s', which is not allowed in files of type %s.\n", |
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96 | filename, name, type ()); |
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97 | |
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98 | return object::create (); |
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99 | } |
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100 | |
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101 | player * |
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102 | loader_base::get_player () |
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103 | { |
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104 | LOG (llevError, "%s: found player definition, which is not allowed in files of type %s.\n", |
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105 | filename, type ()); |
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106 | |
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107 | return player::create (); |
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108 | } |
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109 | |
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110 | region * |
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111 | loader_base::get_region (const char *name) |
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112 | { |
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113 | LOG (llevError, "%s: found region definition '%s', which is not allowed in files of type %s.\n", |
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114 | filename, name, type ()); |
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115 | |
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116 | return new region; |
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117 | } |
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118 | |
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119 | facetile * |
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120 | loader_base::get_face (const char *name) |
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121 | { |
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122 | LOG (llevError, "%s: found face definition '%s', which is not allowed in files of type %s.\n", |
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123 | filename, name, type ()); |
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124 | |
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125 | return new facetile; |
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126 | } |
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127 | |
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128 | treasurelist * |
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129 | loader_base::get_treasure (const char *name, bool one) |
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130 | { |
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131 | LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of type %s.\n", |
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132 | filename, name, type ()); |
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133 | |
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134 | return new treasurelist;//D |
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135 | } |
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136 | |
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137 | animation * |
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138 | loader_base::get_animation (const char *name) |
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139 | { |
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140 | LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of type %s.\n", |
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141 | filename, name, type ()); |
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142 | |
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143 | return new animation; |
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144 | } |
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145 | |
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146 | void |
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147 | loader_base::put_arch (archetype *arch) |
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148 | { |
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149 | delete arch; |
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150 | } |
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151 | |
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152 | void |
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153 | loader_base::put_object (object *op) |
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154 | { |
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155 | op->destroy (); |
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156 | } |
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157 | |
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158 | void |
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159 | loader_base::put_player (player *pl) |
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160 | { |
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161 | delete pl; |
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162 | } |
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163 | |
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164 | void |
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165 | loader_base::put_region (region *region) |
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166 | { |
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167 | delete region; |
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168 | } |
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169 | |
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170 | void |
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171 | loader_base::put_face (facetile *face) |
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172 | { |
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173 | delete face; |
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174 | } |
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175 | |
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176 | void |
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177 | loader_base::put_treasure (treasurelist *treasure) |
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178 | { |
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179 | delete treasure; |
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180 | } |
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181 | |
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182 | void |
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183 | loader_base::put_animation (animation *anim) |
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184 | { |
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185 | delete anim; |
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186 | } |
32 | |
187 | |
33 | /* Maps the MOVE_* values to names */ |
188 | /* Maps the MOVE_* values to names */ |
34 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
189 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
35 | |
190 | |
36 | /* This table is only necessary to convert objects that existed before the |
191 | /* This table is only necessary to convert objects that existed before the |
… | |
… | |
263 | static void |
418 | static void |
264 | check_loaded_object (object *op) |
419 | check_loaded_object (object *op) |
265 | { |
420 | { |
266 | int ip; |
421 | int ip; |
267 | |
422 | |
268 | /* We do some specialized handling to handle legacy cases of name_pl. |
423 | /* We do some specialised handling to handle legacy cases of name_pl. |
269 | * If the object doesn't have a name_pl, we just use the object name - |
424 | * If the object doesn't have a name_pl, we just use the object name - |
270 | * this isn't perfect (things won't be properly pluralized), but works to |
425 | * this isn't perfect (things won't be properly pluralised), but works to |
271 | * that degree (5 heart is still quite understandable). But the case we |
426 | * that degree (5 heart is still quite understandable). But the case we |
272 | * also have to catch is if this object is not using the normal name for |
427 | * also have to catch is if this object is not using the normal name for |
273 | * the object. In that case, we also want to use the loaded name. |
428 | * the object. In that case, we also want to use the loaded name. |
274 | * Otherwise, what happens is that the the plural name will lose |
429 | * Otherwise, what happens is that the the plural name will lose |
275 | * information (appear as just 'hearts' and not 'goblins heart') |
430 | * information (appear as just 'hearts' and not 'goblins heart') |
… | |
… | |
320 | { |
475 | { |
321 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
476 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
322 | op->gen_sp_armour = op->last_heal; |
477 | op->gen_sp_armour = op->last_heal; |
323 | op->last_heal = 0; |
478 | op->last_heal = 0; |
324 | } |
479 | } |
325 | if (editor) |
480 | |
326 | ip = 0; |
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327 | else |
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328 | ip = calc_item_power (op, 0); |
481 | ip = calc_item_power (op, 0); |
329 | /* Legacy objects from before item power was in the game */ |
482 | /* Legacy objects from before item power was in the game */ |
330 | if (!op->item_power && ip) |
483 | if (!op->item_power && ip) |
331 | { |
484 | { |
332 | if (ip > 3) |
485 | if (ip > 3) |
333 | { |
486 | { |
… | |
… | |
375 | } |
528 | } |
376 | |
529 | |
377 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
530 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
378 | { |
531 | { |
379 | if (op->stats.hp > op->stats.maxhp) |
532 | if (op->stats.hp > op->stats.maxhp) |
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533 | { |
380 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
534 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
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535 | op->stats.maxhp = op->stats.hp; |
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536 | } |
381 | |
537 | |
382 | /* The archs just need to be updated for this */ |
538 | /* The archs just need to be updated for this */ |
383 | if (op->move_type == 0) |
539 | if (op->move_type == 0) |
384 | op->move_type = MOVE_WALK; |
540 | op->move_type = MOVE_WALK; |
385 | } |
541 | } |
… | |
… | |
631 | if (!str) |
787 | if (!str) |
632 | { |
788 | { |
633 | op->animation_id = 0; |
789 | op->animation_id = 0; |
634 | CLEAR_FLAG (op, FLAG_ANIMATE); |
790 | CLEAR_FLAG (op, FLAG_ANIMATE); |
635 | } |
791 | } |
636 | else |
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637 | { |
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638 | op->animation_id = find_animation (str); |
792 | else if ((op->animation_id = find_animation (str))) |
639 | SET_FLAG (op, FLAG_ANIMATE); |
793 | SET_FLAG (op, FLAG_ANIMATE); |
640 | } |
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641 | } |
794 | } |
642 | |
795 | |
643 | break; |
796 | break; |
644 | |
797 | |
645 | case KW_last_heal: thawer.get (op->last_heal); break; |
798 | case KW_last_heal: thawer.get (op->last_heal); break; |
… | |
… | |
652 | thawer.get (op->speed); |
805 | thawer.get (op->speed); |
653 | |
806 | |
654 | //TODO: maybe do in check_object |
807 | //TODO: maybe do in check_object |
655 | // removed check for style maps |
808 | // removed check for style maps |
656 | if (op->speed < 0) |
809 | if (op->speed < 0) |
657 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
810 | op->speed_left = op->speed_left - rndm (); |
658 | |
811 | |
659 | break; |
812 | break; |
660 | |
813 | |
661 | case KW_slow_move: |
814 | case KW_slow_move: |
662 | op->move_slow |= MOVE_WALK; |
815 | op->move_slow |= MOVE_WALK; |
… | |
… | |
816 | CLEAR_FLAG (op, FLAG_WIZCAST); |
969 | CLEAR_FLAG (op, FLAG_WIZCAST); |
817 | } |
970 | } |
818 | break; |
971 | break; |
819 | |
972 | |
820 | case KW_friendly: |
973 | case KW_friendly: |
821 | GET_FLAG (op, FLAG_FRIENDLY); |
974 | if (thawer.get_sint32 ()) |
822 | //TODO: move to check_object or so |
975 | if (op->type != PLAYER) |
823 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) |
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824 | add_friendly_object (op); |
976 | add_friendly_object (op); |
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977 | |
825 | break; |
978 | break; |
826 | |
979 | |
827 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
980 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
828 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
981 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
829 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
982 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
830 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
983 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
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984 | case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break; |
831 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
985 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
832 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
986 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
833 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
987 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
834 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
988 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
835 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
989 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
… | |
… | |
906 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
1060 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
907 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
1061 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
908 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
1062 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
909 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
1063 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
910 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
1064 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
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1065 | case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break; |
911 | |
1066 | |
912 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
1067 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
913 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
1068 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
914 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
1069 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
915 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
1070 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
… | |
… | |
1266 | KW_berserk, |
1421 | KW_berserk, |
1267 | KW_neutral, |
1422 | KW_neutral, |
1268 | /* 100 */ |
1423 | /* 100 */ |
1269 | KW_no_attack, |
1424 | KW_no_attack, |
1270 | KW_no_damage, |
1425 | KW_no_damage, |
1271 | KW_NULL, |
1426 | KW_obj_original, |
1272 | KW_NULL, |
1427 | KW_NULL, |
1273 | KW_activate_on_push, |
1428 | KW_activate_on_push, |
1274 | KW_activate_on_release, |
1429 | KW_activate_on_release, |
1275 | KW_is_water, |
1430 | KW_is_water, |
1276 | KW_use_content_on_gen, |
1431 | KW_use_content_on_gen, |
1277 | KW_NULL, |
1432 | KW_NULL, |
1278 | KW_is_buildable, |
1433 | KW_is_buildable, |
1279 | /* 110 */ |
1434 | /* 110 */ |
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1435 | KW_destroy_on_death, |
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1436 | KW_NULL, |
1280 | }; |
1437 | }; |
1281 | |
1438 | |
1282 | int i; |
1439 | int i; |
1283 | |
1440 | |
1284 | /* This saves the key/value lists. We do it first so that any |
1441 | /* This saves the key/value lists. We do it first so that any |
1285 | * keys that match field names will be overwritten by the loader. |
1442 | * keys that match field names will be overwritten by the loader. |
1286 | */ |
1443 | */ |
1287 | for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) |
1444 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1288 | { |
1445 | { |
1289 | /* Find the field in the opposing member. */ |
1446 | /* Find the field in the opposing member. */ |
1290 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1447 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1291 | |
1448 | |
1292 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1449 | /* If there's no partnering field, or it's got a different value, save our field. */ |