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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.2 by root, Mon Sep 4 11:07:59 2006 UTC vs.
Revision 1.39 by elmex, Wed Jan 3 02:51:09 2007 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
27 27
28 28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 31#include <sproto.h>
33 32
34/* Maps the MOVE_* values to names */ 33/* Maps the MOVE_* values to names */
35static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", NULL}; 34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 35
37/* This table is only necessary to convert objects that existed before the 36/* This table is only necessary to convert objects that existed before the
38 * spell object conversion to the new object. It was not practical 37 * spell object conversion to the new object. It was not practical
39 * to go through every mapping looking for every potion, rod, wand, etc 38 * to go through every mapping looking for every potion, rod, wand, etc
40 * that had a sp set and update to the new value. So this maps the 39 * that had a sp set and update to the new value. So this maps the
43 * new spell won't have been used, and thus won't have any legacy object. 42 * new spell won't have been used, and thus won't have any legacy object.
44 * NULL entries in this table are valid - to denote objects that should 43 * NULL entries in this table are valid - to denote objects that should
45 * not be updated for whatever reason. 44 * not be updated for whatever reason.
46 */ 45 */
47const char *spell_mapping[] = { 46const char *spell_mapping[] = {
48"spell_magic_bullet", /* 0 */ 47 "spell_magic_bullet", /* 0 */
49"spell_small_fireball", /* 1 */ 48 "spell_small_fireball", /* 1 */
50"spell_medium_fireball", /* 2 */ 49 "spell_medium_fireball", /* 2 */
51"spell_large_fireball", /* 3 */ 50 "spell_large_fireball", /* 3 */
52"spell_burning_hands", /* 4 */ 51 "spell_burning_hands", /* 4 */
53"spell_sm_lightning", /* 5 */ 52 "spell_sm_lightning", /* 5 */
54"spell_large_lightning", /* 6 */ 53 "spell_large_lightning", /* 6 */
55"spell_magic_missile", /* 7 */ 54 "spell_magic_missile", /* 7 */
56"spell_create_bomb", /* 8 */ 55 "spell_create_bomb", /* 8 */
57"spell_summon_golem", /* 9 */ 56 "spell_summon_golem", /* 9 */
58"spell_summon_fire_elemental", /* 10 */ 57 "spell_summon_fire_elemental", /* 10 */
59"spell_summon_earth_elemental", /* 11 */ 58 "spell_summon_earth_elemental", /* 11 */
60"spell_summon_water_elemental", /* 12 */ 59 "spell_summon_water_elemental", /* 12 */
61"spell_summon_air_elemental", /* 13 */ 60 "spell_summon_air_elemental", /* 13 */
62"spell_dimension_door", /* 14 */ 61 "spell_dimension_door", /* 14 */
63"spell_create_earth_wall", /* 15 */ 62 "spell_create_earth_wall", /* 15 */
64"spell_paralyze", /* 16 */ 63 "spell_paralyze", /* 16 */
65"spell_icestorm", /* 17 */ 64 "spell_icestorm", /* 17 */
66"spell_magic_mapping", /* 18 */ 65 "spell_magic_mapping", /* 18 */
67"spell_turn_undead", /* 19 */ 66 "spell_turn_undead", /* 19 */
68"spell_fear", /* 20 */ 67 "spell_fear", /* 20 */
69"spell_poison_cloud", /* 21 */ 68 "spell_poison_cloud", /* 21 */
70"spell_wonder", /* 22 */ 69 "spell_wonder", /* 22 */
71"spell_destruction", /* 23 */ 70 "spell_destruction", /* 23 */
72"spell_perceive_self", /* 24 */ 71 "spell_perceive_self", /* 24 */
73"spell_word_of_recall", /* 25 */ 72 "spell_word_of_recall", /* 25 */
74"spell_invisible", /* 26 */ 73 "spell_invisible", /* 26 */
75"spell_invisible_to_undead", /* 27 */ 74 "spell_invisible_to_undead", /* 27 */
76"spell_probe", /* 28 */ 75 "spell_probe", /* 28 */
77"spell_lg_magic_bullet", /* 29 */ 76 "spell_lg_magic_bullet", /* 29 */
78"spell_improved_invisibility", /* 30 */ 77 "spell_improved_invisibility", /* 30 */
79"spell_holy_word", /* 31 */ 78 "spell_holy_word", /* 31 */
80"spell_minor_healing", /* 32 */ 79 "spell_minor_healing", /* 32 */
81"spell_medium_healing", /* 33 */ 80 "spell_medium_healing", /* 33 */
82"spell_major_healing", /* 34 */ 81 "spell_major_healing", /* 34 */
83"spell_heal", /* 35 */ 82 "spell_heal", /* 35 */
84"spell_create_food", /* 36 */ 83 "spell_create_food", /* 36 */
85"spell_earth_to_dust", /* 37 */ 84 "spell_earth_to_dust", /* 37 */
86"spell_armour", /* 38 */ 85 "spell_armour", /* 38 */
87"spell_strength", /* 39 */ 86 "spell_strength", /* 39 */
88"spell_dexterity", /* 40 */ 87 "spell_dexterity", /* 40 */
89"spell_constitution", /* 41 */ 88 "spell_constitution", /* 41 */
90"spell_charisma", /* 42 */ 89 "spell_charisma", /* 42 */
91"spell_create_fire_wall", /* 43 */ 90 "spell_create_fire_wall", /* 43 */
92"spell_create_frost_wall", /* 44 */ 91 "spell_create_frost_wall", /* 44 */
93"spell_protection_from_cold", /* 45 */ 92 "spell_protection_from_cold", /* 45 */
94"spell_protection_from_electricity", /* 46 */ 93 "spell_protection_from_electricity", /* 46 */
95"spell_protection_from_fire", /* 47 */ 94 "spell_protection_from_fire", /* 47 */
96"spell_protection_from_poison", /* 48 */ 95 "spell_protection_from_poison", /* 48 */
97"spell_protection_from_slow", /* 49 */ 96 "spell_protection_from_slow", /* 49 */
98"spell_protection_from_paralysis", /* 50 */ 97 "spell_protection_from_paralysis", /* 50 */
99"spell_protection_from_draining", /* 51 */ 98 "spell_protection_from_draining", /* 51 */
100"spell_protection_from_magic", /* 52 */ 99 "spell_protection_from_magic", /* 52 */
101"spell_protection_from_attack", /* 53 */ 100 "spell_protection_from_attack", /* 53 */
102"spell_levitate", /* 54 */ 101 "spell_levitate", /* 54 */
103"spell_small_speedball", /* 55 */ 102 "spell_small_speedball", /* 55 */
104"spell_large_speedball", /* 56 */ 103 "spell_large_speedball", /* 56 */
105"spell_hellfire", /* 57 */ 104 "spell_hellfire", /* 57 */
106"spell_dragonbreath", /* 58 */ 105 "spell_dragonbreath", /* 58 */
107"spell_large_icestorm", /* 59 */ 106 "spell_large_icestorm", /* 59 */
108"spell_charging", /* 60 */ 107 "spell_charging", /* 60 */
109"spell_polymorph", /* 61 */ 108 "spell_polymorph", /* 61 */
110"spell_cancellation", /* 62 */ 109 "spell_cancellation", /* 62 */
111"spell_confusion", /* 63 */ 110 "spell_confusion", /* 63 */
112"spell_mass_confusion", /* 64 */ 111 "spell_mass_confusion", /* 64 */
113"spell_summon_pet_monster", /* 65 */ 112 "spell_summon_pet_monster", /* 65 */
114"spell_slow", /* 66 */ 113 "spell_slow", /* 66 */
115"spell_regenerate_spellpoints", /* 67 */ 114 "spell_regenerate_spellpoints", /* 67 */
116"spell_cure_poison", /* 68 */ 115 "spell_cure_poison", /* 68 */
117"spell_protection_from_confusion", /* 69 */ 116 "spell_protection_from_confusion", /* 69 */
118"spell_protection_from_cancellation", /* 70 */ 117 "spell_protection_from_cancellation", /* 70 */
119"spell_protection_from_depletion", /* 71 */ 118 "spell_protection_from_depletion", /* 71 */
120"spell_alchemy", /* 72 */ 119 "spell_alchemy", /* 72 */
121"spell_remove_curse", /* 73 */ 120 "spell_remove_curse", /* 73 */
122"spell_remove_damnation", /* 74 */ 121 "spell_remove_damnation", /* 74 */
123"spell_identify", /* 75*/ 122 "spell_identify", /* 75 */
124"spell_detect_magic", /* 76 */ 123 "spell_detect_magic", /* 76 */
125"spell_detect_monster", /* 77 */ 124 "spell_detect_monster", /* 77 */
126"spell_detect_evil", /* 78 */ 125 "spell_detect_evil", /* 78 */
127"spell_detect_curse", /* 79 */ 126 "spell_detect_curse", /* 79 */
128"spell_heroism", /* 80 */ 127 "spell_heroism", /* 80 */
129"spell_aggravation", /* 81 */ 128 "spell_aggravation", /* 81 */
130"spell_firebolt", /* 82 */ 129 "spell_firebolt", /* 82 */
131"spell_frostbolt", /* 83 */ 130 "spell_frostbolt", /* 83 */
132"spell_shockwave", /* 84 */ 131 "spell_shockwave", /* 84 */
133"spell_color_spray", /* 85 */ 132 "spell_color_spray", /* 85 */
134"spell_haste", /* 86 */ 133 "spell_haste", /* 86 */
135"spell_face_of_death", /* 87 */ 134 "spell_face_of_death", /* 87 */
136"spell_ball_lightning", /* 88 */ 135 "spell_ball_lightning", /* 88 */
137"spell_meteor_swarm", /* 89 */ 136 "spell_meteor_swarm", /* 89 */
138"spell_comet", /* 90 */ 137 "spell_comet", /* 90 */
139"spell_mystic_fist", /* 91 */ 138 "spell_mystic_fist", /* 91 */
140"spell_raise_dead", /* 92 */ 139 "spell_raise_dead", /* 92 */
141"spell_resurrection", /* 93 */ 140 "spell_resurrection", /* 93 */
142"spell_reincarnation", /* 94 */ 141 "spell_reincarnation", /* 94 */
143"spell_immunity_to_cold", /* 95 */ 142 "spell_immunity_to_cold", /* 95 */
144"spell_immunity_to_electricity",/* 96 */ 143 "spell_immunity_to_electricity", /* 96 */
145"spell_immunity_to_fire", /* 97 */ 144 "spell_immunity_to_fire", /* 97 */
146"spell_immunity_to_poison", /* 98 */ 145 "spell_immunity_to_poison", /* 98 */
147"spell_immunity_to_slow", /* 99 */ 146 "spell_immunity_to_slow", /* 99 */
148"spell_immunity_to_paralysis", /* 100 */ 147 "spell_immunity_to_paralysis", /* 100 */
149"spell_immunity_to_draining", /* 101 */ 148 "spell_immunity_to_draining", /* 101 */
150"spell_immunity_to_magic", /* 102 */ 149 "spell_immunity_to_magic", /* 102 */
151"spell_immunity_to_attack", /* 103 */ 150 "spell_immunity_to_attack", /* 103 */
152"spell_invulnerability", /* 104 */ 151 "spell_invulnerability", /* 104 */
153"spell_defense", /* 105 */ 152 "spell_defense", /* 105 */
154"spell_rune_of_fire", /* 106 */ 153 "spell_rune_of_fire", /* 106 */
155"spell_rune_of_frost", /* 107 */ 154 "spell_rune_of_frost", /* 107 */
156"spell_rune_of_shocking", /* 108 */ 155 "spell_rune_of_shocking", /* 108 */
157"spell_rune_of_blasting", /* 109 */ 156 "spell_rune_of_blasting", /* 109 */
158"spell_rune_of_death", /* 110 */ 157 "spell_rune_of_death", /* 110 */
159"spell_marking_rune", /* 111 */ 158 "spell_marking_rune", /* 111 */
160"spell_build_director", /* 112 */ 159 "spell_build_director", /* 112 */
161"spell_create_pool_of_chaos", /* 113 */ 160 "spell_create_pool_of_chaos", /* 113 */
162"spell_build_bullet_wall", /* 114 */ 161 "spell_build_bullet_wall", /* 114 */
163"spell_build_lightning_wall", /* 115 */ 162 "spell_build_lightning_wall", /* 115 */
164"spell_build_fireball_wall", /* 116 */ 163 "spell_build_fireball_wall", /* 116 */
165"spell_magic_rune", /* 117 */ 164 "spell_magic_rune", /* 117 */
166"spell_rune_of_magic_drain", /* 118 */ 165 "spell_rune_of_magic_drain", /* 118 */
167"spell_antimagic_rune", /* 119 */ 166 "spell_antimagic_rune", /* 119 */
168"spell_rune_of_transference", /* 120 */ 167 "spell_rune_of_transference", /* 120 */
169"spell_transference", /* 121 */ 168 "spell_transference", /* 121 */
170"spell_magic_drain", /* 122 */ 169 "spell_magic_drain", /* 122 */
171"spell_counterspell", /* 123 */ 170 "spell_counterspell", /* 123 */
172"spell_disarm", /* 124 */ 171 "spell_disarm", /* 124 */
173"spell_cure_confusion", /* 125 */ 172 "spell_cure_confusion", /* 125 */
174"spell_restoration", /* 126 */ 173 "spell_restoration", /* 126 */
175"was summon evil monster", /* 127 */ /* Not implenented as nothing used it */ 174 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
176"spell_counterwall", /* 128 */ 175 "spell_counterwall", /* 128 */
177"spell_cause_light_wounds", /* 129 */ 176 "spell_cause_light_wounds", /* 129 */
178"spell_cause_medium_wounds", /* 130 */ 177 "spell_cause_medium_wounds", /* 130 */
179"spell_cause_heavy_wounds", /* 131 */ 178 "spell_cause_heavy_wounds", /* 131 */
180"spell_charm_monsters", /* 132 */ 179 "spell_charm_monsters", /* 132 */
181"spell_banishment", /* 133 */ 180 "spell_banishment", /* 133 */
182"spell_create_missile", /* 134 */ 181 "spell_create_missile", /* 134 */
183"spell_show_invisible", /* 135 */ 182 "spell_show_invisible", /* 135 */
184"spell_xray", /* 136 */ 183 "spell_xray", /* 136 */
185"spell_pacify", /* 137 */ 184 "spell_pacify", /* 137 */
186"spell_summon_fog", /* 138 */ 185 "spell_summon_fog", /* 138 */
187"spell_steambolt", /* 139 */ 186 "spell_steambolt", /* 139 */
188"spell_command_undead", /* 140 */ 187 "spell_command_undead", /* 140 */
189"spell_holy_orb", /* 141 */ 188 "spell_holy_orb", /* 141 */
190"spell_summon_avatar", /* 142 */ 189 "spell_summon_avatar", /* 142 */
191"spell_holy_possession", /* 143 */ 190 "spell_holy_possession", /* 143 */
192"spell_bless", /* 144 */ 191 "spell_bless", /* 144 */
193"spell_curse", /* 145 */ 192 "spell_curse", /* 145 */
194"spell_regeneration", /* 146 */ 193 "spell_regeneration", /* 146 */
195"spell_consecrate", /* 147 */ 194 "spell_consecrate", /* 147 */
196"spell_summon_cult_monsters", /* 148 */ 195 "spell_summon_cult_monsters", /* 148 */
197"spell_cause_critical_wounds", /* 149 */ 196 "spell_cause_critical_wounds", /* 149 */
198"spell_holy_wrath", /* 150 */ 197 "spell_holy_wrath", /* 150 */
199"spell_retributive_strike", /* 151 */ 198 "spell_retributive_strike", /* 151 */
200"spell_finger_of_death", /* 152 */ 199 "spell_finger_of_death", /* 152 */
201"spell_insect_plague", /* 153 */ 200 "spell_insect_plague", /* 153 */
202"spell_call_holy_servant", /* 154 */ 201 "spell_call_holy_servant", /* 154 */
203"spell_wall_of_thorns", /* 155 */ 202 "spell_wall_of_thorns", /* 155 */
204"spell_staff_to_snake", /* 156 */ 203 "spell_staff_to_snake", /* 156 */
205"spell_light", /* 157 */ 204 "spell_light", /* 157 */
206"spell_darkness", /* 158 */ 205 "spell_darkness", /* 158 */
207"spell_nightfall", /* 159 */ 206 "spell_nightfall", /* 159 */
208"spell_daylight", /* 160 */ 207 "spell_daylight", /* 160 */
209"spell_sunspear", /* 161 */ 208 "spell_sunspear", /* 161 */
210"spell_faery_fire", /* 162 */ 209 "spell_faery_fire", /* 162 */
211"spell_cure_blindness", /* 163 */ 210 "spell_cure_blindness", /* 163 */
212"spell_dark_vision", /* 164 */ 211 "spell_dark_vision", /* 164 */
213"spell_bullet_swarm", /* 165 */ 212 "spell_bullet_swarm", /* 165 */
214"spell_bullet_storm", /* 166 */ 213 "spell_bullet_storm", /* 166 */
215"spell_cause_many_wounds", /* 167 */ 214 "spell_cause_many_wounds", /* 167 */
216"spell_small_snowstorm", /* 168 */ 215 "spell_small_snowstorm", /* 168 */
217"spell_medium_snowstorm", /* 169 */ 216 "spell_medium_snowstorm", /* 169 */
218"spell_large_snowstorm", /* 170 */ 217 "spell_large_snowstorm", /* 170 */
219"spell_cure_disease", /* 171 */ 218 "spell_cure_disease", /* 171 */
220"spell_cause_red_death", /* 172 */ 219 "spell_cause_red_death", /* 172 */
221"spell_cause_flu", /* 173 */ 220 "spell_cause_flu", /* 173 */
222"spell_cause_black_death", /* 174 */ 221 "spell_cause_black_death", /* 174 */
223"spell_cause_leprosy", /* 175 */ 222 "spell_cause_leprosy", /* 175 */
224"spell_cause_smallpox", /* 176 */ 223 "spell_cause_smallpox", /* 176 */
225"spell_cause_white_death", /* 177 */ 224 "spell_cause_white_death", /* 177 */
226"spell_cause_anthrax", /* 178 */ 225 "spell_cause_anthrax", /* 178 */
227"spell_cause_typhoid", /* 179 */ 226 "spell_cause_typhoid", /* 179 */
228"spell_mana_blast", /* 180 */ 227 "spell_mana_blast", /* 180 */
229"spell_small_manaball", /* 181 */ 228 "spell_small_manaball", /* 181 */
230"spell_medium_manaball", /* 182 */ 229 "spell_medium_manaball", /* 182 */
231"spell_large_manaball", /* 183 */ 230 "spell_large_manaball", /* 183 */
232"spell_manabolt", /* 184 */ 231 "spell_manabolt", /* 184 */
233"spell_dancing_sword", /* 185 */ 232 "spell_dancing_sword", /* 185 */
234"spell_animate_weapon", /* 186 */ 233 "spell_animate_weapon", /* 186 */
235"spell_cause_cold", /* 187 */ 234 "spell_cause_cold", /* 187 */
236"spell_divine_shock", /* 188 */ 235 "spell_divine_shock", /* 188 */
237"spell_windstorm", /* 189 */ 236 "spell_windstorm", /* 189 */
238"spell_sanctuary", /* 190 */ 237 "spell_sanctuary", /* 190 */
239"spell_peace", /* 191 */ 238 "spell_peace", /* 191 */
240"spell_spiderweb", /* 192 */ 239 "spell_spiderweb", /* 192 */
241"spell_conflict", /* 193 */ 240 "spell_conflict", /* 193 */
242"spell_rage", /* 194 */ 241 "spell_rage", /* 194 */
243"spell_forked_lightning", /* 195 */ 242 "spell_forked_lightning", /* 195 */
244"spell_poison_fog", /* 196 */ 243 "spell_poison_fog", /* 196 */
245"spell_flaming_aura", /* 197 */ 244 "spell_flaming_aura", /* 197 */
246"spell_vitriol", /* 198 */ 245 "spell_vitriol", /* 198 */
247"spell_vitriol_splash", /* 199 */ 246 "spell_vitriol_splash", /* 199 */
248"spell_iron_skin", /* 200 */ 247 "spell_iron_skin", /* 200 */
249"spell_wrathful_eye", /* 201 */ 248 "spell_wrathful_eye", /* 201 */
250"spell_town_portal", /* 202 */ 249 "spell_town_portal", /* 202 */
251"spell_missile_swarm", /* 203 */ 250 "spell_missile_swarm", /* 203 */
252"spell_cause_rabies", /* 204 */ 251 "spell_cause_rabies", /* 204 */
253"spell_glyph", /* 205 */ 252 "spell_glyph", /* 205 */
254NULL 253 NULL
255}; 254};
256 255
257extern int arch_init; 256extern int arch_init;
258
259// return a suitable strign describign an objetc in enough detail to find it
260// used only in check_loaded_object: TODO remove static, move it elsewhere and
261// use it in more log messages.
262static char *op_debug_info_ (object *op, char *info)
263{
264 char info2[256 * 3];
265 char *p = info;
266
267 p += snprintf (p, 256, "%d=\"%s%s%s\"",
268 op->count,
269 op->name ? (const char *)op->name : "(anon)",
270 op->title ? " " : "",
271 op->title ? (const char *)op->title : "");
272
273 if (op->env)
274 p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
275
276 if (op->map)
277 p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
278
279 return info;
280}
281
282static char *op_debug_info (object *op)
283{
284 static char info[256 * 3];
285
286 return op_debug_info_ (op, info);
287}
288 257
289/* This function checks the object after it has been loaded (when we 258/* This function checks the object after it has been loaded (when we
290 * get the 'end' in the input stream). This function can be used to 259 * get the 'end' in the input stream). This function can be used to
291 * deal with legacy objects where fields may have changed. It can also be used 260 * deal with legacy objects where fields may have changed. It can also be used
292 * to check for objects to make sure there are no common errors. 261 * to check for objects to make sure there are no common errors.
293 */ 262 */
263static void
294static void check_loaded_object(object *op) { 264check_loaded_object (object *op)
265{
295 int ip; 266 int ip;
296 267
297 /* We do some specialized handling to handle legacy cases of name_pl. 268 /* We do some specialised handling to handle legacy cases of name_pl.
298 * If the object doesn't have a name_pl, we just use the object name - 269 * If the object doesn't have a name_pl, we just use the object name -
299 * this isn't perfect (things won't be properly pluralized), but works to 270 * this isn't perfect (things won't be properly pluralised), but works to
300 * that degree (5 heart is still quite understandable). But the case we 271 * that degree (5 heart is still quite understandable). But the case we
301 * also have to catch is if this object is not using the normal name for 272 * also have to catch is if this object is not using the normal name for
302 * the object. In that case, we also want to use the loaded name. 273 * the object. In that case, we also want to use the loaded name.
303 * Otherwise, what happens is that the the plural name will lose 274 * Otherwise, what happens is that the the plural name will lose
304 * information (appear as just 'hearts' and not 'goblins heart') 275 * information (appear as just 'hearts' and not 'goblins heart')
305 */ 276 */
306 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
307 op->name_pl = NULL; 278 op->name_pl = NULL;
308 279
280 if (!op->name_pl)
309 if (!op->name_pl) op->name_pl = op->name; 281 op->name_pl = op->name;
310 282
311 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
312 if (!(IS_WEAPON(op) && op->level > 0)) { 284 if (!(op->is_weapon () && op->level > 0))
285 {
313 if (op->map != NULL) 286 if (op->map != NULL)
314 set_materialname(op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
315 else 288 else
316 set_materialname(op, 5, NULL); 289 set_materialname (op, 5, NULL);
317 } 290 }
318 /* only do these when program is first run - a bit 291 /* only do these when program is first run - a bit
319 * excessive to do this at every run - most of this is 292 * excessive to do this at every run - most of this is
320 * really just to catch any errors - program will still run, but 293 * really just to catch any errors - program will still run, but
321 * not in the ideal fashion. 294 * not in the ideal fashion.
322 */ 295 */
323 if ((op->type == WEAPON || op->type==BOW) && arch_init) { 296 if ((op->type == WEAPON || op->type == BOW) && arch_init)
297 {
324 if (!op->skill) { 298 if (!op->skill)
299 {
325 LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op)); 300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
301 }
326 } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) || 302 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
327 (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) { 303 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
328 LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n", 304 {
329 op_debug_info (op), op->body_info[1], &op->skill); 305 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
330 } 306 }
331 } 307 }
332 308
333 /* We changed last_heal to gen_sp_armour, which is what it 309 /* We changed last_heal to gen_sp_armour, which is what it
334 * really does for many objects. Need to catch any in maps 310 * really does for many objects. Need to catch any in maps
335 * that may have an old value. 311 * that may have an old value.
336 */ 312 */
337 if ((op->type == WEAPON) || 313 if ((op->type == WEAPON) ||
338 (op->type == ARMOUR) || (op->type == HELMET) || 314 (op->type == ARMOUR) || (op->type == HELMET) ||
339 (op->type == SHIELD) || (op->type == RING) || 315 (op->type == SHIELD) || (op->type == RING) ||
340 (op->type == BOOTS) || (op->type == GLOVES) || 316 (op->type == BOOTS) || (op->type == GLOVES) ||
341 (op->type == AMULET ) || (op->type == GIRDLE) || 317 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
342 (op->type == BRACERS ) || (op->type == CLOAK)) { 318 {
343 if (op->last_heal) { 319 if (op->last_heal)
320 {
344 LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op)); 321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
345 op->gen_sp_armour = op->last_heal; 322 op->gen_sp_armour = op->last_heal;
346 op->last_heal = 0; 323 op->last_heal = 0;
347 } 324 }
348 if (editor) ip =0; 325
349 else ip = calc_item_power(op, 0); 326 ip = calc_item_power (op, 0);
350 /* Legacy objects from before item power was in the game */ 327 /* Legacy objects from before item power was in the game */
351 if (!op->item_power && ip) { 328 if (!op->item_power && ip)
329 {
352 if (ip > 3) { 330 if (ip > 3)
331 {
353 LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip); 332 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
354 } 333 }
355 op->item_power = ip; 334 op->item_power = ip;
356 } 335 }
357 /* Check for possibly bogus values. Has to meet both these criteria - 336 /* Check for possibly bogus values. Has to meet both these criteria -
358 * something that has item_power 1 is probably just fine if our calculated 337 * something that has item_power 1 is probably just fine if our calculated
359 * value is 1 or 2 - these values are small enough that hard to be precise. 338 * value is 1 or 2 - these values are small enough that hard to be precise.
360 * similarly, it item_power is 0, the first check will always pass, 339 * similarly, it item_power is 0, the first check will always pass,
361 * but not the second one. 340 * but not the second one.
362 */ 341 */
363 if (ip > 2 *op->item_power && ip > (op->item_power + 3)) { 342 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
343 {
364 LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n", 344 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
365 op_debug_info (op), ip, op->item_power);
366 } 345 }
367 346
368 } 347 }
369 /* Old spellcasting object - need to load in the appropiate object */ 348 /* Old spellcasting object - need to load in the appropiate object */
370 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN 349 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
371 || op->type == FIREWALL ||
372 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 350 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
373 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) { 351 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
352 {
374 object *tmp; 353 object *tmp;
375 354
376 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 355 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
377 * in that spell was stored in sp. 356 * in that spell was stored in sp.
378 */ 357 */
379 tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]); 358 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
380 insert_ob_in_ob(tmp, op); 359 insert_ob_in_ob (tmp, op);
381 op->randomitems = NULL; /* So another spell isn't created for this object */ 360 op->randomitems = NULL; /* So another spell isn't created for this object */
382 } 361 }
383 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 362 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
384 363
385 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) { 364 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
365 {
386 object *tmp; 366 object *tmp;
387 367
388 tmp = get_archetype_by_object_name(op->slaying); 368 tmp = get_archetype_by_object_name (op->slaying);
389 insert_ob_in_ob(tmp, op); 369 insert_ob_in_ob (tmp, op);
390 op->randomitems = NULL; /* So another spell isn't created for this object */ 370 op->randomitems = NULL; /* So another spell isn't created for this object */
391 /* without this, value is all screwed up */ 371 /* without this, value is all screwed up */
392 op->value = op->arch->clone.value * op->inv->value; 372 op->value = op->arch->clone.value * op->inv->value;
393 } 373 }
394 374
395 if (QUERY_FLAG(op, FLAG_MONSTER)) { 375 if (QUERY_FLAG (op, FLAG_MONSTER))
376 {
396 if (op->stats.hp > op->stats.maxhp) 377 if (op->stats.hp > op->stats.maxhp)
397 LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n", 378 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
398 op_debug_info (op),
399 op->stats.hp, op->stats.maxhp);
400 379
401 /* The archs just need to be updated for this */ 380 /* The archs just need to be updated for this */
402 if (op->move_type ==0) op->move_type = MOVE_WALK; 381 if (op->move_type == 0)
382 op->move_type = MOVE_WALK;
403 } 383 }
404 if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN)) 384
405 || op->type == CREATOR 385 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
406 || op->type == CONVERTER) { 386 {
407 /* Object will duplicate it's content as part of the 387 /* Object will duplicate it's content as part of the
408 * generation process. To do this, we must flag inventory 388 * generation process. To do this, we must flag inventory
409 * so it remains unevaluated concerning the randomitems and 389 * so it remains unevaluated concerning the randomitems and
410 * the living (a demonlord shouldn't cast from inside generator!) 390 * the living (a demonlord shouldn't cast from inside generator!)
411 */ 391 */
412 flag_inv(op,FLAG_IS_A_TEMPLATE); 392 flag_inv (op, FLAG_IS_A_TEMPLATE);
413 } 393 }
414 394
415 /* Handle player movers. We use move_type for player movers 395 /* Handle player movers. We use move_type for player movers
416 * because they operate on their own time (move_on 396 * because they operate on their own time (move_on
417 * would potentially cause them to be triggered when someone steps 397 * would potentially cause them to be triggered when someone steps
418 * on them). If move_type is set, presume person knows what they 398 * on them). If move_type is set, presume person knows what they
419 * are doing, otherwise, set move_type based on maxhp value. 399 * are doing, otherwise, set move_type based on maxhp value.
420 */ 400 */
421 if (op->type == PLAYERMOVER) { 401 if (op->type == PLAYERMOVER)
402 {
422 if (!op->move_type) { 403 if (!op->move_type)
404 {
423 if (op->stats.maxhp) { 405 if (op->stats.maxhp)
406 {
424 op->move_type = MOVE_ALL; 407 op->move_type = MOVE_ALL;
425 op->stats.maxhp=0; 408 op->stats.maxhp = 0;
409 }
426 } else { 410 else
411 {
427 op->move_type = MOVE_WALK; 412 op->move_type = MOVE_WALK;
428 } 413 }
429 } 414 }
430 } 415 }
431 416
432} 417}
433 418
434static void 419static void
435set_move (MoveType &mt, const char *str) 420set_move (MoveType & mt, const char *str)
436{ 421{
437 if (!str) 422 if (!str)
438 { 423 {
439 mt = 0; 424 mt = 0;
440 return; 425 return;
446 return; 431 return;
447 } 432 }
448 433
449 mt = 0; 434 mt = 0;
450 435
451 for (str = strtok ((char *)str, " "); str; str = strtok (0, " ")) 436 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
452 { 437 {
453 if (!strcasecmp (str, "all")) 438 if (!strcasecmp (str, "all"))
454 mt |= MOVE_ALL; 439 mt |= MOVE_ALL;
455 else 440 else
456 { 441 {
460 { 445 {
461 negate = 1; 446 negate = 1;
462 str++; 447 str++;
463 } 448 }
464 449
465 for (i = 0; move_name [i]; i++) 450 for (i = 0; move_name[i]; i++)
466 { 451 {
467 if (!strcasecmp (move_name [i], str)) 452 if (!strcasecmp (move_name[i], str))
468 { 453 {
469 if (negate) 454 if (negate)
470 mt &= ~(1 << i); 455 mt &= ~(1 << i);
471 else 456 else
472 mt |= (1 << i); 457 mt |= (1 << i);
473 458
474 break; 459 break;
475 } 460 }
476 } 461 }
477 462
478 if (!move_name [i]) 463 if (!move_name[i])
479 { 464 {
480 /* fly is a special case - covers both fly_low and 465 /* fly is a special case - covers both fly_low and
481 * fly_high - since it doesn't match to a specific 466 * fly_high - since it doesn't match to a specific
482 * single bit, have to special case it. 467 * single bit, have to special case it.
483 */ 468 */
499 if (thawer.get_sint32 ()) \ 484 if (thawer.get_sint32 ()) \
500 SET_FLAG (op, flag); \ 485 SET_FLAG (op, flag); \
501 else \ 486 else \
502 CLEAR_FLAG (op, flag) \ 487 CLEAR_FLAG (op, flag) \
503 488
489int
504int parse_object (object * op, object_thawer & thawer, int map_flags) 490parse_object (object *op, object_thawer &thawer, int map_flags)
505{ 491{
506 bool ismore = 0; 492 bool ismore = 0;
493 object *op_inv = op->inv;
507 494
508 for (;;) 495 for (;;)
509 { 496 {
510 keyword kw = thawer.get_kv (); 497 keyword kw = thawer.get_kv ();
511 498
512 switch (kw) 499 switch (kw)
513 { 500 {
501 case KW_Object: // uppercase alias
514 case KW_object: 502 case KW_object:
515 thawer.get (op->name); 503 thawer.get (op->name);
516 504
517 if (op->arch != NULL) 505 if (op->arch)
518 op->arch->name = op->name; 506 op->arch->name = op->name;
519 507
520 break; 508 break;
521 509
510 case KW_uuid:
511 if (const char *s = thawer.get_str ())
512 {
513 unsigned int version;
514 unsigned long long seq;
515
516 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
517 {
518 op->uuid.seq = seq;
519 break;
520 }
521 }
522
523 op->uuid = gen_uuid ();
524 break;
525
526 case KW_oid:
522 case KW_oid: thawer.get (op, thawer.get_sint32 ()); break; 527 thawer.get (op, thawer.get_sint32 ());
528 break;
523 529
524 case KW_name: thawer.get (op->name); break; 530 case KW_name: thawer.get (op->name); break;
525 case KW_name_pl: thawer.get (op->name_pl); break; 531 case KW_name_pl: thawer.get (op->name_pl); break;
526 case KW_title: thawer.get (op->title); break; 532 case KW_title: thawer.get (op->title); break;
527 case KW_custom_name: thawer.get (op->custom_name); break; 533 case KW_custom_name: thawer.get (op->custom_name); break;
534
528 case KW_attach: thawer.get_ornull (op->attach); break; 535 case KW_attach: thawer.get_ornull (op->attach); break;
529 case KW_skill: thawer.get_ornull (op->skill); break; 536 case KW_skill: thawer.get_ornull (op->skill); break;
530 case KW_race: thawer.get_ornull (op->race); break; 537 case KW_race: thawer.get_ornull (op->race); break;
531 case KW_slaying: thawer.get_ornull (op->slaying); break; 538 case KW_slaying: thawer.get_ornull (op->slaying); break;
532 539
533 case KW_arch: 540 case KW_arch:
534 { 541 {
535 const char *str = thawer.get_str (); 542 const char *str = thawer.get_str ();
536 543
538 { 545 {
539 /* If op->arch has been set, then this new object 546 /* If op->arch has been set, then this new object
540 * must be part of the inventory. So process 547 * must be part of the inventory. So process
541 * appropriately. 548 * appropriately.
542 */ 549 */
543 archetype *arch = find_archetype (str); 550 archetype *arch = archetype::find (str);
544 551
545 object *tmp; 552 object *tmp;
546 553
547 if (arch != NULL) 554 if (arch)
548 tmp = arch_to_object (arch); 555 tmp = arch_to_object (arch);
549 else 556 else
550 { 557 {
551 tmp = get_object (); 558 tmp = object::create ();
552 /* record the name of the broken object */ 559 /* record the name of the broken object */
553 tmp->name = str; 560 tmp->name = str;
554 } 561 }
555 562
563 // decativate the object we, as we are still going
564 // to read the speed value. Objects should be activated
565 // when the map, object or player is completly loaded.
566 tmp->deactivate ();
567
556 parse_object (tmp, thawer, map_flags); 568 parse_object (tmp, thawer, map_flags);
557 569
558 if (tmp->arch) 570 if (tmp->arch)
571 {
559 insert_ob_in_ob (tmp, op); 572 // was: insert_ob_in_ob (tmp, op);
573 // but manually adding it can improve map loading times a lot
574 // also, appending instead of prepending keeps the
575 // save ordering the same between repeated load/saves.
576 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
577 CLEAR_FLAG (tmp, FLAG_REMOVED);
578
579 if (!op_inv)
580 {
581 op->inv = tmp;
582 tmp->above = 0;
583 }
584 else
585 {
586 while (op_inv->below)
587 op_inv = op_inv->below;
588
589 op_inv->below = tmp;
590 tmp->above = op_inv;
591 }
592
593 tmp->below = 0;
594 tmp->env = op;
595 op_inv = tmp;
596 }
560 else 597 else
561 { 598 {
562 LOG (llevDebug, "Discarding object without arch: %s\n", 599 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
563 tmp->name ? (const char *) tmp->name : "(null)"); 600 tmp->destroy ();
564 free_object (tmp);
565 } 601 }
566 } 602 }
567 else 603 else
568 { 604 {
569 /* This is the actual archetype definition then */ 605 /* This is the actual archetype definition then */
570 op->arch = find_archetype (str); 606 op->arch = archetype::find (str);
571 607
572 if (op->arch != NULL) 608 if (op->arch)
573 copy_object (&op->arch->clone, op); 609 {
610 op->arch->clone.copy_to (op);
611 // copy_to activates, this should be fixed properly
612 op->deactivate ();
613 }
574 else if (!arch_init) 614 else if (!arch_init)
575 /* record the name of the broken object */ 615 /* record the name of the broken object */
576 op->name = str; 616 op->name = str;
577 } 617 }
578 } 618 }
579 break; 619 break;
580 620
581 case KW_other_arch: 621 case KW_other_arch:
582 op->other_arch = find_archetype (thawer.get_str ()); 622 op->other_arch = archetype::find (thawer.get_str ());
583 break; 623 break;
584 624
585 case KW_animation: 625 case KW_animation:
586 { 626 {
587 const char *str = thawer.get_str (); 627 const char *str = thawer.get_str ();
588 628
589 if (!str) 629 if (!str)
590 { 630 {
591 op->animation_id = 0; 631 op->animation_id = 0;
592 CLEAR_FLAG (op, FLAG_ANIMATE); 632 CLEAR_FLAG (op, FLAG_ANIMATE);
593 } 633 }
594 else 634 else
595 { 635 {
596 op->animation_id = find_animation (str); 636 op->animation_id = find_animation (str);
597 SET_FLAG (op, FLAG_ANIMATE); 637 SET_FLAG (op, FLAG_ANIMATE);
598 } 638 }
599 } 639 }
600 640
601 break; 641 break;
602 642
603 case KW_last_heal: thawer.get (op->last_heal); break; 643 case KW_last_heal: thawer.get (op->last_heal); break;
604 case KW_last_sp: thawer.get (op->last_sp); break; 644 case KW_last_sp: thawer.get (op->last_sp); break;
605 case KW_last_grace: thawer.get (op->last_grace); break; 645 case KW_last_grace: thawer.get (op->last_grace); break;
606 case KW_last_eat: thawer.get (op->last_eat); break; 646 case KW_last_eat: thawer.get (op->last_eat); break;
607 case KW_speed_left: thawer.get (op->speed_left); break; 647 case KW_speed_left: thawer.get (op->speed_left); break;
608 648
609 case KW_speed: 649 case KW_speed:
610 thawer.get (op->speed); 650 thawer.get (op->speed);
611 651
612 //TODO: maybe do in check_object 652 //TODO: maybe do in check_object
613 if (!(map_flags & MAP_STYLE)) 653 // removed check for style maps
614 {
615 if (op->speed < 0) 654 if (op->speed < 0)
616 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 655 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
617
618 update_ob_speed (op);
619 }
620 656
621 break; 657 break;
622 658
623 case KW_slow_move: 659 case KW_slow_move:
624 op->move_slow |= MOVE_WALK; 660 op->move_slow |= MOVE_WALK;
627 663
628 case KW_face: 664 case KW_face:
629 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 665 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
630 break; 666 break;
631 667
632 case KW_x: thawer.get (op->x); break; 668 case KW_x: thawer.get (op->x); break;
633 case KW_y: thawer.get (op->y); break; 669 case KW_y: thawer.get (op->y); break;
670
671 case KW_Str: // uppercase alias
634 case KW_str: thawer.get (op->stats.Str); break; 672 case KW_str: thawer.get (op->stats.Str); break;
673 case KW_Dex: // uppercase alias
635 case KW_dex: thawer.get (op->stats.Dex); break; 674 case KW_dex: thawer.get (op->stats.Dex); break;
675 case KW_Con: // uppercase alias
636 case KW_con: thawer.get (op->stats.Con); break; 676 case KW_con: thawer.get (op->stats.Con); break;
677 case KW_Wis: // uppercase alias
637 case KW_wis: thawer.get (op->stats.Wis); break; 678 case KW_wis: thawer.get (op->stats.Wis); break;
679 case KW_Cha: // uppercase alias
638 case KW_cha: thawer.get (op->stats.Cha); break; 680 case KW_cha: thawer.get (op->stats.Cha); break;
681 case KW_Int: // uppercase alias
639 case KW_int: thawer.get (op->stats.Int); break; 682 case KW_int: thawer.get (op->stats.Int); break;
683 case KW_Pow: // uppercase alias
640 case KW_pow: thawer.get (op->stats.Pow); break; 684 case KW_pow: thawer.get (op->stats.Pow); break;
685
641 case KW_hp: thawer.get (op->stats.hp); break; 686 case KW_hp: thawer.get (op->stats.hp); break;
642 case KW_maxhp: thawer.get (op->stats.maxhp); break; 687 case KW_maxhp: thawer.get (op->stats.maxhp); break;
643 case KW_sp: thawer.get (op->stats.sp); break; 688 case KW_sp: thawer.get (op->stats.sp); break;
644 case KW_maxsp: thawer.get (op->stats.maxsp); break; 689 case KW_maxsp: thawer.get (op->stats.maxsp); break;
645 case KW_grace: thawer.get (op->stats.grace); break; 690 case KW_grace: thawer.get (op->stats.grace); break;
646 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 691 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
647 692
648 case KW_exp: thawer.get (op->stats.exp); break; 693 case KW_exp: thawer.get (op->stats.exp); break;
649 case KW_perm_exp: thawer.get (op->perm_exp); break; 694 case KW_perm_exp: thawer.get (op->perm_exp); break;
650 case KW_food: thawer.get (op->stats.food); break; 695 case KW_food: thawer.get (op->stats.food); break;
651 case KW_dam: thawer.get (op->stats.dam); break; 696 case KW_dam: thawer.get (op->stats.dam); break;
652 case KW_wc: thawer.get (op->stats.wc); break; 697 case KW_wc: thawer.get (op->stats.wc); break;
653 case KW_ac: thawer.get (op->stats.ac); break; 698 case KW_ac: thawer.get (op->stats.ac); break;
654 case KW_nrof: thawer.get (op->nrof); break; 699 case KW_nrof: thawer.get (op->nrof); break;
655 case KW_level: thawer.get (op->level); break; 700 case KW_level: thawer.get (op->level); break;
656 case KW_direction: thawer.get (op->direction); break; 701 case KW_direction: thawer.get (op->direction); break;
657 case KW_type: thawer.get (op->type); break; 702 case KW_type: thawer.get (op->type); break;
658 case KW_subtype: thawer.get (op->subtype); break; 703 case KW_subtype: thawer.get (op->subtype); break;
659 case KW_value: thawer.get (op->value); break; 704 case KW_value: thawer.get (op->value); break;
660 case KW_weight: thawer.get (op->weight); break; 705 case KW_weight: thawer.get (op->weight); break;
661 case KW_carrying: thawer.get (op->carrying); break; 706 case KW_carrying: thawer.get (op->carrying); break;
662 case KW_attacktype: thawer.get (op->attacktype); break; 707 case KW_attacktype: thawer.get (op->attacktype); break;
663 case KW_path_attuned: thawer.get (op->path_attuned); break; 708 case KW_path_attuned: thawer.get (op->path_attuned); break;
664 case KW_path_repelled: thawer.get (op->path_repelled); break; 709 case KW_path_repelled: thawer.get (op->path_repelled); break;
665 case KW_path_denied: thawer.get (op->path_denied); break; 710 case KW_path_denied: thawer.get (op->path_denied); break;
666 case KW_invisible: thawer.get (op->invisible); break; 711 case KW_invisible: thawer.get (op->invisible); break;
667 case KW_magic: thawer.get (op->magic); break; 712 case KW_magic: thawer.get (op->magic); break;
668 case KW_state: thawer.get (op->state); break; 713 case KW_state: thawer.get (op->state); break;
669 case KW_move_slow_penalty:thawer.get (op->move_slow_penalty); break; 714 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
670 case KW_material: thawer.get (op->material); break; 715 case KW_material: thawer.get (op->material); break;
671 case KW_materialname: thawer.get (op->materialname); break; 716 case KW_materialname: thawer.get (op->materialname); break;
672 717
673 /* These are the new values */ 718 /* These are the new values */
674 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 719 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
675 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 720 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
676 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 721 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
677 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 722 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
678 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 723 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
679 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 724 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
680 725
681 /* These are all legacy - any new objects should use the move_ .. values */ 726 /* These are all legacy - any new objects should use the move_ .. values */
682 case KW_no_pass: 727 case KW_no_pass:
683 { 728 {
684 if (thawer.get_sint32 ()) 729 if (thawer.get_sint32 ())
685 op->move_block = MOVE_ALL; 730 op->move_block = MOVE_ALL;
686 else 731 else
687 op->move_block = 0; 732 op->move_block = 0;
688 } 733 }
689 734
690 break; 735 break;
691 736
692 /* These are all legacy - any new objects should use the move_ .. values */ 737 /* These are all legacy - any new objects should use the move_ .. values */
693 case KW_walk_on: 738 case KW_walk_on:
694 { 739 {
695 if (thawer.get_sint32 ()) 740 if (thawer.get_sint32 ())
696 op->move_on |= MOVE_WALK; 741 op->move_on |= MOVE_WALK;
697 else 742 else
698 op->move_on &= ~MOVE_WALK; 743 op->move_on &= ~MOVE_WALK;
699 } 744 }
700 745
701 break; 746 break;
702 747
703 /* These are all legacy - any new objects should use the move_ .. values */ 748 /* These are all legacy - any new objects should use the move_ .. values */
704 case KW_walk_off: 749 case KW_walk_off:
705 { 750 {
706 if (thawer.get_sint32 ()) 751 if (thawer.get_sint32 ())
707 op->move_off |= MOVE_WALK; 752 op->move_off |= MOVE_WALK;
708 else 753 else
709 op->move_off &= ~MOVE_WALK; 754 op->move_off &= ~MOVE_WALK;
710 } 755 }
711 break; 756 break;
712 757
713 /* These are all legacy - any new objects should use the move_ .. values */ 758 /* These are all legacy - any new objects should use the move_ .. values */
714 case KW_fly_on: 759 case KW_fly_on:
715 { 760 {
716 if (thawer.get_sint32 ()) 761 if (thawer.get_sint32 ())
717 op->move_on |= MOVE_FLY_LOW; 762 op->move_on |= MOVE_FLY_LOW;
718 else 763 else
719 op->move_on &= ~MOVE_FLY_LOW; 764 op->move_on &= ~MOVE_FLY_LOW;
720 } 765 }
721 break; 766 break;
722 767
723 /* These are all legacy - any new objects should use the move_ .. values */ 768 /* These are all legacy - any new objects should use the move_ .. values */
724 case KW_fly_off: 769 case KW_fly_off:
725 { 770 {
726 if (thawer.get_sint32 ()) 771 if (thawer.get_sint32 ())
727 op->move_off |= MOVE_FLY_LOW; 772 op->move_off |= MOVE_FLY_LOW;
728 else 773 else
729 op->move_off &= ~MOVE_FLY_LOW; 774 op->move_off &= ~MOVE_FLY_LOW;
730 } 775 }
731 break; 776 break;
732 777
733 //TODO: remove these after convertign archetypes 778 //TODO: remove these after converting archetypes
734 case KW_can_use_wand: GET_FLAG (op, FLAG_USE_RANGE); break; 779 case KW_can_use_wand:
780 GET_FLAG (op, FLAG_USE_RANGE);
781 break;
735 782
736 /* These are all legacy - any new objects should use the move_ .. values */ 783 /* These are all legacy - any new objects should use the move_ .. values */
737 case KW_flying: 784 case KW_flying:
738 { 785 {
739 if (thawer.get_sint32 ()) 786 if (thawer.get_sint32 ())
740 op->move_type |= MOVE_FLY_LOW; 787 op->move_type |= MOVE_FLY_LOW;
741 else 788 else
773 //TODO: move to check_object or so 820 //TODO: move to check_object or so
774 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) 821 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
775 add_friendly_object (op); 822 add_friendly_object (op);
776 break; 823 break;
777 824
778 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 825 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
779 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 826 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
780 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 827 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
781 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 828 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
782 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 829 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
783 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 830 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
784 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 831 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
785 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 832 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
786 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
787 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 833 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
788 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 834 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
789 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 835 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
790 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 836 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
791 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 837 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
792 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break; 838 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
793 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break; 839 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
794 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break; 840 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
795 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break; 841 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
796 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break; 842 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
797 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break; 843 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
798 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break; 844 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
799 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break; 845 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
800 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break; 846 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
801 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break; 847 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
802 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break; 848 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
803 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break; 849 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
804 case KW_scared: GET_FLAG (op, FLAG_SCARED); break; 850 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
805 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break; 851 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
806 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break; 852 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
807 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break; 853 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
808 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break; 854 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
809 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break; 855 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
810 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break; 856 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
811 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break; 857 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
812 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break; 858 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
813 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break; 859 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
814 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break; 860 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
815 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break; 861 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
816 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break; 862 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
817 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break; 863 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
818 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break; 864 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
819 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; 865 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
820 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; 866 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
821 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; 867 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
822 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; 868 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
823 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; 869 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
870 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
824 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; 871 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
825 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; 872 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
826 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; 873 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
827 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; 874 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
828 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; 875 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
829 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break; 876 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
830 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break; 877 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
831 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break; 878 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
832 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break; 879 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
833 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break; 880 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
834 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break; 881 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
835 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break; 882 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
836 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break; 883 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
837 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break; 884 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
838 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break; 885 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
839 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break; 886 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
840 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break; 887 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
841 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break; 888 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
842 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break; 889 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
843 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break; 890 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
844 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break; 891 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
845 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break; 892 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
846 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break; 893 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
847 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break; 894 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
848 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break; 895 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
849 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break; 896 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
850 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break; 897 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
851 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break; 898 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
852 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break; 899 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
853 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break; 900 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
854 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break; 901 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
855 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break; 902 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
856 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break; 903 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
857 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 904 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
858 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 905 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
859 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 906 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
860 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 907 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
861 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 908 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
862 909
863 case KW_armour: thawer.get (op->resist [ATNR_PHYSICAL]); break; 910 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
864 case KW_resist_physical: thawer.get (op->resist [ATNR_PHYSICAL]); break; 911 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
865 case KW_resist_magic: thawer.get (op->resist [ATNR_MAGIC]); break; 912 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
866 case KW_resist_fire: thawer.get (op->resist [ATNR_FIRE]); break; 913 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
867 case KW_resist_electricity: thawer.get (op->resist [ATNR_ELECTRICITY]); break; 914 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
868 case KW_resist_cold: thawer.get (op->resist [ATNR_COLD]); break; 915 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
869 case KW_resist_confusion: thawer.get (op->resist [ATNR_CONFUSION]); break; 916 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
870 case KW_resist_acid: thawer.get (op->resist [ATNR_ACID]); break; 917 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
871 case KW_resist_drain: thawer.get (op->resist [ATNR_DRAIN]); break; 918 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
872 case KW_resist_weaponmagic: thawer.get (op->resist [ATNR_WEAPONMAGIC]); break; 919 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
873 case KW_resist_ghosthit: thawer.get (op->resist [ATNR_GHOSTHIT]); break; 920 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
874 case KW_resist_poison: thawer.get (op->resist [ATNR_POISON]); break; 921 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
875 case KW_resist_slow: thawer.get (op->resist [ATNR_SLOW]); break; 922 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
876 case KW_resist_paralyze: thawer.get (op->resist [ATNR_PARALYZE]); break; 923 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
877 case KW_resist_turn_undead: thawer.get (op->resist [ATNR_TURN_UNDEAD]); break; 924 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
878 case KW_resist_fear: thawer.get (op->resist [ATNR_FEAR]); break; 925 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
879 case KW_resist_cancellation: thawer.get (op->resist [ATNR_CANCELLATION]); break; 926 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
880 case KW_resist_deplete: thawer.get (op->resist [ATNR_DEPLETE]); break; 927 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
881 case KW_resist_death: thawer.get (op->resist [ATNR_DEATH]); break; 928 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
882 case KW_resist_chaos: thawer.get (op->resist [ATNR_CHAOS]); break; 929 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
883 case KW_resist_counterspell: thawer.get (op->resist [ATNR_COUNTERSPELL]); break; 930 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
884 case KW_resist_godpower: thawer.get (op->resist [ATNR_GODPOWER]); break; 931 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
885 case KW_resist_holyword: thawer.get (op->resist [ATNR_HOLYWORD]); break; 932 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
886 case KW_resist_blind: thawer.get (op->resist [ATNR_BLIND]); break; 933 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
887 case KW_resist_internal: thawer.get (op->resist [ATNR_INTERNAL]); break; 934 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
888 case KW_resist_life_stealing: thawer.get (op->resist [ATNR_LIFE_STEALING]); break; 935 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
889 case KW_resist_disease: thawer.get (op->resist [ATNR_DISEASE]); break; 936 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
890 937
891 case KW_luck: thawer.get (op->stats.luck); break; 938 case KW_luck: thawer.get (op->stats.luck); break;
892 case KW_run_away: thawer.get (op->run_away); break; 939 case KW_run_away: thawer.get (op->run_away); break;
893 case KW_pick_up: thawer.get (op->pick_up); break; 940 case KW_pick_up: thawer.get (op->pick_up); break;
894 case KW_item_power: thawer.get (op->item_power); break; 941 case KW_item_power: thawer.get (op->item_power); break;
895 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break; 942 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
896 case KW_anim_speed: thawer.get (op->anim_speed); break; 943 case KW_anim_speed: thawer.get (op->anim_speed); break;
897 case KW_container: thawer.get (op->weight_limit); break; 944 case KW_container: thawer.get (op->weight_limit); break;
898 case KW_will_apply: thawer.get (op->will_apply); break; 945 case KW_will_apply: thawer.get (op->will_apply); break;
899 case KW_attack_movement: thawer.get (op->attack_movement); break; 946 case KW_attack_movement: thawer.get (op->attack_movement); break;
900 case KW_move_state: thawer.get (op->move_status); break; 947 case KW_move_state: thawer.get (op->move_status); break;
901 case KW_expmul: thawer.get (op->expmul); break; 948 case KW_expmul: thawer.get (op->expmul); break;
902 case KW_glow_radius: thawer.get (op->glow_radius); break; 949 case KW_glow_radius: thawer.get (op->glow_radius); break;
903 case KW_weapontype: thawer.get (op->weapontype); break; 950 case KW_weapontype: thawer.get (op->weapontype); break;
904 case KW_tooltype: thawer.get (op->tooltype); break; 951 case KW_tooltype: thawer.get (op->tooltype); break;
905 case KW_casting_time: thawer.get (op->casting_time); break; 952 case KW_casting_time: thawer.get (op->casting_time); break;
906 case KW_elevation: thawer.get (op->elevation); break; 953 case KW_elevation: thawer.get (op->elevation); break;
907 case KW_smoothlevel: thawer.get (op->smoothlevel); break; 954 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
908 case KW_client_type: thawer.get (op->client_type); break; 955 case KW_client_type: thawer.get (op->client_type); break;
909 case KW_duration: thawer.get (op->duration); break; 956 case KW_duration: thawer.get (op->duration); break;
910 case KW_range: thawer.get (op->range); break; 957 case KW_range: thawer.get (op->range); break;
911 case KW_range_modifier: thawer.get (op->range_modifier); break; 958 case KW_range_modifier: thawer.get (op->range_modifier); break;
912 case KW_dam_modifier: thawer.get (op->dam_modifier); break; 959 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
913 case KW_duration_modifier: thawer.get (op->duration_modifier); break; 960 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
914 961
915 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 962 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
916 //TODO: parse from other include files 963 //TODO: parse from other include files
917 case KW_body_range: thawer.get (op->body_info [ 0]); break; 964 case KW_body_range: thawer.get (op->body_info[0]); break;
918 case KW_body_arm: thawer.get (op->body_info [ 1]); break; 965 case KW_body_arm: thawer.get (op->body_info[1]); break;
919 case KW_body_torso: thawer.get (op->body_info [ 2]); break; 966 case KW_body_torso: thawer.get (op->body_info[2]); break;
920 case KW_body_head: thawer.get (op->body_info [ 3]); break; 967 case KW_body_head: thawer.get (op->body_info[3]); break;
921 case KW_body_neck: thawer.get (op->body_info [ 4]); break; 968 case KW_body_neck: thawer.get (op->body_info[4]); break;
922 case KW_body_skill: thawer.get (op->body_info [ 5]); break; 969 case KW_body_skill: thawer.get (op->body_info[5]); break;
923 case KW_body_finger: thawer.get (op->body_info [ 6]); break; 970 case KW_body_finger: thawer.get (op->body_info[6]); break;
924 case KW_body_shoulder: thawer.get (op->body_info [ 7]); break; 971 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
925 case KW_body_foot: thawer.get (op->body_info [ 8]); break; 972 case KW_body_foot: thawer.get (op->body_info[8]); break;
926 case KW_body_hand: thawer.get (op->body_info [ 9]); break; 973 case KW_body_hand: thawer.get (op->body_info[9]); break;
927 case KW_body_wrist: thawer.get (op->body_info [10]); break; 974 case KW_body_wrist: thawer.get (op->body_info[10]); break;
928 case KW_body_waist: thawer.get (op->body_info [11]); break; 975 case KW_body_waist: thawer.get (op->body_info[11]); break;
929 case KW_can_apply: 976 case KW_can_apply:
930 break; 977 break;
931 978
932 case KW_connected: 979 case KW_connected:
933 add_button_link (op, op->map, thawer.get_sint32 ()); 980 add_button_link (op, op->map, thawer.get_sint32 ());
936 case KW_randomitems: 983 case KW_randomitems:
937 op->randomitems = find_treasurelist (thawer.get_str ()); 984 op->randomitems = find_treasurelist (thawer.get_str ());
938 break; 985 break;
939 986
940 case KW_msg: 987 case KW_msg:
941 {
942 thawer.get_ml (KW_endmsg, op->msg); 988 thawer.get_ml (KW_endmsg, op->msg);
943 //TODO: allow longer messages 989 //TODO: allow longer messages
944 if (strlen (op->msg) >= HUGE_BUF) 990 if (strlen (op->msg) >= HUGE_BUF)
945 { 991 {
946 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 992 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
947 op->msg = "ERROR, please report: string too long, winged.\n"; 993 op->msg = "ERROR, please report: string too long, winged.\n";
948 } 994 }
949 }
950 break; 995 break;
951 996
952 case KW_lore: 997 case KW_lore:
953 {
954 shstr msgbuf;
955 thawer.get_ml (KW_endlore, op->lore); 998 thawer.get_ml (KW_endlore, op->lore);
956 //TODO: allow longer messages 999 //TODO: allow longer messages
957 /* Just print a warning so we can be reasonably safe 1000 /* Just print a warning so we can be reasonably safe
958 * about not overflowing the buffer. 1001 * about not overflowing the buffer.
959 */ 1002 */
960 if (strlen (op->lore) > (HUGE_BUF / 2)) 1003 if (strlen (op->lore) > (HUGE_BUF / 2))
961 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1004 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
962 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1005 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
963 }
964 break; 1006 break;
965 1007
966 case KW_editable: 1008 case KW_editable:
967 case KW_editor_folder: 1009 case KW_editor_folder:
968 break; 1010 break;
969 1011
1012 case KW_More: // uppercase alias
970 case KW_more: 1013 case KW_more:
971 /* We need to record that this is a multipart object, 1014 /* We need to record that this is a multipart object,
972 * so the calling function can glue things back together 1015 * so the calling function can glue things back together
973 */ 1016 */
974 ismore = 1; 1017 ismore = 1;
984 1027
985 case KW_EOF: 1028 case KW_EOF:
986 return LL_EOF; 1029 return LL_EOF;
987 1030
988 case KW_ERROR: 1031 case KW_ERROR:
989 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1032 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
990 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1033 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
991
992 //TODO: skip line, ugly, factor parsing better
993 if (thawer.last_value)
994 thawer.line = thawer.last_value;
995
996 thawer.line += strlen (thawer.line) + 1;
997
998 break; 1034 break;
999 1035
1000 default: 1036 default:
1001 printf ("kw abort %d\n", kw);//D 1037 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1002 abort (); 1038 break;
1003 } 1039 }
1004 } 1040 }
1005} 1041}
1006 1042
1007/* 1043/*
1016 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1052 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1017 * be reset. 1053 * be reset.
1018 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1054 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1019 * 1055 *
1020 */ 1056 */
1021 1057int
1022int load_object(object_thawer &fp, object *op, int map_flags) { 1058load_object (object_thawer &fp, object *op, int map_flags)
1059{
1060 coroapi::cede_every (1000); // cede once in a while
1061
1023 return parse_object(op, fp, map_flags); 1062 return parse_object (op, fp, map_flags);
1024} 1063}
1025
1026 1064
1027/* This takes a buffer, scans it for variables, and sets those variables 1065/* This takes a buffer, scans it for variables, and sets those variables
1028 * as appropriate in op. 1066 * as appropriate in op.
1029 * 1067 *
1030 * This function appears to be used in only 2 places - in crossedit to 1068 * This function appears to be used in only 2 places - in crossedit to
1031 * override values and in c_wiz to mutate values. 1069 * override values and in c_wiz to mutate values.
1032 */ 1070 */
1071int
1033int set_variable(object *op,char *buf) { 1072set_variable (object *op, char *buf)
1034#if 0 1073{
1035 int retval;
1036 object_thawer thawer (0); 1074 object_thawer thawer (buf, (AV *)0);
1037 1075
1038 strcpy(msgbuf, "");
1039 strcpy(lorebuf, "");
1040 retval=parse_object(op,thawer,0); 1076 return parse_object (op, thawer, 0);
1041 yy_switch_to_buffer(yycurbuf);
1042 yy_delete_buffer(yybufstate);
1043 yy_pop_state();
1044 return retval;
1045#endif
1046} 1077}
1047
1048/* This array equates the FLAG_ values with the V_ values. Use -1 to
1049 * put gaps in the array that should not be processed.
1050 * The order matches the order of the define values in 'define.h'.
1051 */
1052/* This is a list of pointers that correspond to the FLAG_.. values.
1053 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1054 * the 15'th element of this array should match that name.
1055 * If an entry is NULL, that is a flag not to loaded/saved.
1056 */
1057static const char *const flag_names[NUM_FLAGS+1] = {
1058"alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1059"can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */
1060"is_animated", NULL /* slow_move */,
1061NULL /* flying */, "monster", "friendly", "generator",
1062"is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1063"see_invisible", "can_roll", "overlay_floor",
1064"is_turnable", NULL /* walk_off */, NULL /* fly_on */,
1065NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */
1066"changing", "splitting", "hitback", "startequip",
1067"blocksview", "undead", "scared", "unaggressive",
1068"reflect_missile", "reflect_spell", /* 40 */
1069"no_magic", "no_fix_player", "is_lightable", "tear_down",
1070"run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/,
1071"pick_up", "unique", "no_drop", /* 50 */
1072NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range",
1073"can_use_bow", "can_use_armour", "can_use_weapon",
1074"can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1075"xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1076"stand_still", "random_move", "only_attack", "confused", /* 70 */
1077 "stealth", NULL, NULL, "cursed", "damned",
1078"see_anywhere", "known_magical", "known_cursed",
1079"can_use_skill", "been_applied", /* 80 */
1080"has_ready_scroll", "can_use_rod", NULL,
1081"can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1082"is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1083"no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1084"is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1085"no_attack", "no_damage", NULL, NULL, "activate_on_push",
1086"activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1087NULL
1088};
1089
1090 1078
1091/* 1079/*
1092 * Initialises the array of variable-names. Needed before any 1080 * Initialises the array of variable-names. Needed before any
1093 * objects can be loaded. Called by init_library(). 1081 * objects can be loaded. Called by init_library().
1094 */ 1082 */
1095 1083
1096void init_vars() { 1084void
1085init_vars ()
1086{
1097} 1087}
1098 1088
1099/* This returns a string of the integer movement type */ 1089/* This returns a string of the integer movement type */
1090#if 0
1091// unused function
1092static char *
1100static char* get_string_move_type(MoveType mt) 1093get_string_move_type (MoveType mt)
1101{ 1094{
1102 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; 1095 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1103 int i, all_count=0, count; 1096 int i, all_count = 0, count;
1104 1097
1105 strcpy(retbuf,""); 1098 strcpy (retbuf, "");
1106 strcpy(retbuf_all," all"); 1099 strcpy (retbuf_all, " all");
1107 1100
1108 /* Quick check, and probably fairly common */ 1101 /* Quick check, and probably fairly common */
1109 if (mt == MOVE_ALL) return retbuf_all+1; 1102 if (mt == MOVE_ALL)
1103 return retbuf_all + 1;
1110 if (mt == 0) { 1104 if (mt == 0)
1105 {
1111 strcpy(retbuf,"0"); 1106 strcpy (retbuf, "0");
1112 return retbuf; 1107 return retbuf;
1113 } 1108 }
1114 1109
1115 /* We basically slide the bits down. Why look at MOVE_ALL? 1110 /* We basically slide the bits down. Why look at MOVE_ALL?
1116 * because we may want to return a string like 'all -swim', 1111 * because we may want to return a string like 'all -swim',
1117 * and if we just looked at mt, we couldn't get that. 1112 * and if we just looked at mt, we couldn't get that.
1118 */ 1113 */
1119 for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) { 1114 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1115 {
1120 if (mt & (1<<count)) { 1116 if (mt & (1 << count))
1117 {
1121 strcat(retbuf, " "); 1118 strcat (retbuf, " ");
1122 strcat(retbuf, move_name[count]); 1119 strcat (retbuf, move_name[count]);
1120 }
1123 } else { 1121 else
1122 {
1124 strcat(retbuf_all, " -"); 1123 strcat (retbuf_all, " -");
1125 strcat(retbuf_all, move_name[count]); 1124 strcat (retbuf_all, move_name[count]);
1126 all_count++; 1125 all_count++;
1127 } 1126 }
1128 } 1127 }
1129 /* Basically, if there is a single negation, return it, eg 1128 /* Basically, if there is a single negation, return it, eg
1130 * 'all -swim'. But more than that, just return the 1129 * 'all -swim'. But more than that, just return the
1131 * enumerated values. It doesn't make sense to return 1130 * enumerated values. It doesn't make sense to return
1132 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' 1131 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1133 */ 1132 */
1134 if (all_count <=1) return retbuf_all+1; 1133 if (all_count <= 1)
1134 return retbuf_all + 1;
1135 else
1135 else return retbuf+1; 1136 return retbuf + 1;
1136} 1137}
1137 1138#endif
1138 1139
1139// compare *op against *tmp and output differences 1140// compare *op against *tmp and output differences
1140void 1141void
1141put (object_freezer &f, object *op, object *tmp) 1142put (object_freezer &f, object *op, object *tmp)
1142{ 1143{
1144 static const keyword resist_save[NROFATTACKS] = {
1145# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1146# include "attackinc.h"
1147# undef def
1148 };
1149
1150 /* This is a list of keywords that correspond to the FLAG_.. values.
1151 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1152 * the 15'th element of this array should match that name.
1153 * If an entry is NULL, that is a flag not to loaded/saved.
1154 */
1155 static const keyword flag_names [NUM_FLAGS] = {
1156 KW_alive,
1157 KW_wiz,
1158 KW_NULL,
1159 KW_NULL,
1160 KW_was_wiz,
1161 KW_applied,
1162 KW_unpaid,
1163 KW_can_use_shield,
1164 KW_no_pick,
1165 KW_NULL, // walk_on
1166 KW_NULL, // no_pass
1167 /* 10 */
1168 KW_is_animated,
1169 KW_NULL, // slow_move
1170 KW_NULL, // flying
1171 KW_monster,
1172 KW_friendly,
1173 KW_generator,
1174 KW_is_thrown,
1175 KW_auto_apply,
1176 KW_NULL, // was KW_treasure
1177 KW_player_sold,
1178 /* 20 */
1179 KW_see_invisible,
1180 KW_can_roll,
1181 KW_overlay_floor,
1182 KW_is_turnable,
1183 KW_NULL, // walk_off
1184 KW_NULL, // fly_on
1185 KW_NULL, // fly_off
1186 KW_is_used_up,
1187 KW_identified,
1188 KW_reflecting,
1189 /* 30 */
1190 KW_changing,
1191 KW_splitting,
1192 KW_hitback,
1193 KW_startequip,
1194 KW_blocksview,
1195 KW_undead,
1196 KW_scared,
1197 KW_unaggressive,
1198 KW_reflect_missile,
1199 KW_reflect_spell,
1200 /* 40 */
1201 KW_no_magic,
1202 KW_no_fix_player,
1203 KW_is_lightable,
1204 KW_tear_down,
1205 KW_run_away,
1206 KW_NULL, // pass_thru
1207 KW_NULL, // an_pass_thru
1208 KW_pick_up,
1209 KW_unique,
1210 KW_no_drop,
1211 /* 50 */
1212 KW_NULL, // wizcast
1213 KW_can_cast_spell,
1214 KW_can_use_scroll,
1215 KW_can_use_range,
1216 KW_can_use_bow,
1217 KW_can_use_armour,
1218 KW_can_use_weapon,
1219 KW_can_use_ring,
1220 KW_has_ready_range,
1221 KW_has_ready_bow,
1222 /* 60 */
1223 KW_xrays,
1224 KW_NULL,
1225 KW_is_floor,
1226 KW_lifesave,
1227 KW_no_strength,
1228 KW_sleep,
1229 KW_stand_still,
1230 KW_random_move,
1231 KW_only_attack,
1232 KW_confused,
1233 /* 70 */
1234 KW_stealth,
1235 KW_NULL,
1236 KW_NULL,
1237 KW_cursed,
1238 KW_damned,
1239 KW_see_anywhere,
1240 KW_known_magical,
1241 KW_known_cursed,
1242 KW_can_use_skill,
1243 KW_been_applied,
1244 /* 80 */
1245 KW_has_ready_scroll,
1246 KW_can_use_rod,
1247 KW_NULL,
1248 KW_can_use_horn,
1249 KW_make_invisible,
1250 KW_inv_locked,
1251 KW_is_wooded,
1252 KW_is_hilly,
1253 KW_has_ready_skill,
1254 KW_has_ready_weapon,
1255 /* 90 */
1256 KW_no_skill_ident,
1257 KW_is_blind,
1258 KW_can_see_in_dark,
1259 KW_is_cauldron,
1260 KW_NULL,
1261 KW_no_steal,
1262 KW_one_hit,
1263 KW_NULL,
1264 KW_berserk,
1265 KW_neutral,
1266 /* 100 */
1267 KW_no_attack,
1268 KW_no_damage,
1269 KW_NULL,
1270 KW_NULL,
1271 KW_activate_on_push,
1272 KW_activate_on_release,
1273 KW_is_water,
1274 KW_use_content_on_gen,
1275 KW_NULL,
1276 KW_is_buildable,
1277 /* 110 */
1278 };
1279
1143 int i; 1280 int i;
1144 1281
1145 /* This saves the key/value lists. We do it first so that any 1282 /* This saves the key/value lists. We do it first so that any
1146 * keys that match field names will be overwritten by the loader. 1283 * keys that match field names will be overwritten by the loader.
1147 */ 1284 */
1149 { 1286 {
1150 /* Find the field in the opposing member. */ 1287 /* Find the field in the opposing member. */
1151 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1288 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1152 1289
1153 /* If there's no partnering field, or it's got a different value, save our field. */ 1290 /* If there's no partnering field, or it's got a different value, save our field. */
1154 if (arch_field == NULL || my_field->value != arch_field->value) 1291 if (!arch_field || my_field->value != arch_field->value)
1155 f.put (my_field->key, my_field->value); 1292 f.put (my_field->key, my_field->value);
1156 } 1293 }
1157 1294
1158 /* We don't need to worry about the arch's extra fields - they 1295 /* We don't need to worry about the arch's extra fields - they
1159 * will get taken care of the copy_object function. 1296 * will get taken care of the copy_to method.
1160 */ 1297 */
1161 1298
1299 {
1300 char uids[64];
1301 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1302 f.put (KW_uuid, (const char *)uids);
1303 }
1304
1162# define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1305#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1163# define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1306#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1164 1307
1165 CMP_OUT (name); 1308 CMP_OUT (name);
1166 CMP_OUT (name_pl); 1309 CMP_OUT (name_pl);
1167 CMP_OUT (custom_name); 1310 CMP_OUT (custom_name);
1168 CMP_OUT (title); 1311 CMP_OUT (title);
1169 CMP_OUT (race); 1312 CMP_OUT (race);
1170 CMP_OUT (slaying); 1313 CMP_OUT (slaying);
1171 1314
1172 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg); 1315 if (op->msg != tmp->msg)
1316 f.put (KW_msg, KW_endmsg, op->msg);
1317 if (op->lore != tmp->lore)
1173 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); 1318 f.put (KW_lore, KW_endlore, op->lore);
1174 1319
1175 CMP_OUT (other_arch); 1320 CMP_OUT (other_arch);
1176 CMP_OUT (face); 1321 CMP_OUT (face);
1177 1322
1178 if (op->animation_id != tmp->animation_id) 1323 if (op->animation_id != tmp->animation_id)
1179 if (op->animation_id) 1324 if (op->animation_id)
1180 { 1325 {
1181 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1326 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1182 1327
1183 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1328 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1184 f.put (KW_is_animated, 0); 1329 f.put (KW_is_animated, (sint32) 0);
1185 } 1330 }
1186 else 1331 else
1187 f.put (KW_animation, "NONE"); 1332 f.put (KW_animation, (const char *) 0);
1188 1333
1189 CMP_OUT2 (str , stats.Str); 1334 CMP_OUT2 (str, stats.Str);
1190 CMP_OUT2 (dex , stats.Dex); 1335 CMP_OUT2 (dex, stats.Dex);
1191 CMP_OUT2 (con , stats.Con); 1336 CMP_OUT2 (con, stats.Con);
1192 CMP_OUT2 (wis , stats.Wis); 1337 CMP_OUT2 (wis, stats.Wis);
1193 CMP_OUT2 (pow , stats.Pow); 1338 CMP_OUT2 (pow, stats.Pow);
1194 CMP_OUT2 (cha , stats.Cha); 1339 CMP_OUT2 (cha, stats.Cha);
1195 CMP_OUT2 (int , stats.Int); 1340 CMP_OUT2 (int, stats.Int);
1341
1196 CMP_OUT2 (hp , stats.hp); 1342 CMP_OUT2 (hp, stats.hp);
1197 CMP_OUT2 (maxhp , stats.maxhp); 1343 CMP_OUT2 (maxhp, stats.maxhp);
1198 CMP_OUT2 (sp , stats.sp); 1344 CMP_OUT2 (sp, stats.sp);
1199 CMP_OUT2 (maxsp , stats.maxsp); 1345 CMP_OUT2 (maxsp, stats.maxsp);
1200 CMP_OUT2 (grace , stats.grace); 1346 CMP_OUT2 (grace, stats.grace);
1201 CMP_OUT2 (maxgrace, stats.maxgrace); 1347 CMP_OUT2 (maxgrace, stats.maxgrace);
1202 CMP_OUT2 (exp , stats.exp); 1348 CMP_OUT2 (exp, stats.exp);
1203 1349
1204 CMP_OUT (perm_exp); 1350 CMP_OUT (perm_exp);
1205 CMP_OUT (expmul); 1351 CMP_OUT (expmul);
1206 1352
1207 CMP_OUT2 (food , stats.food); 1353 CMP_OUT2 (food, stats.food);
1208 CMP_OUT2 (dam , stats.dam); 1354 CMP_OUT2 (dam, stats.dam);
1209 CMP_OUT2 (luck , stats.luck); 1355 CMP_OUT2 (luck, stats.luck);
1210 CMP_OUT2 (wc , stats.wc); 1356 CMP_OUT2 (wc, stats.wc);
1211 CMP_OUT2 (ac , stats.ac); 1357 CMP_OUT2 (ac, stats.ac);
1212 1358
1213 CMP_OUT (x); 1359 CMP_OUT (x);
1214 CMP_OUT (y); 1360 CMP_OUT (y);
1215 CMP_OUT (speed); 1361 CMP_OUT (speed);
1216 CMP_OUT (speed_left); 1362 CMP_OUT (speed_left);
1222 CMP_OUT (type); 1368 CMP_OUT (type);
1223 CMP_OUT (subtype); 1369 CMP_OUT (subtype);
1224 CMP_OUT (attacktype); 1370 CMP_OUT (attacktype);
1225 1371
1226 for (i = 0; i < NROFATTACKS; i++) 1372 for (i = 0; i < NROFATTACKS; i++)
1227 if (op->resist [i] != tmp->resist [i]) 1373 if (op->resist[i] != tmp->resist[i])
1228 f.put (resist_save [i], op->resist [i]); 1374 f.put (resist_save[i], op->resist[i]);
1229 1375
1230 CMP_OUT (path_attuned); 1376 CMP_OUT (path_attuned);
1231 CMP_OUT (path_repelled); 1377 CMP_OUT (path_repelled);
1232 CMP_OUT (path_denied); 1378 CMP_OUT (path_denied);
1233 CMP_OUT (material); 1379 CMP_OUT (material);
1272 CMP_OUT (move_on); 1418 CMP_OUT (move_on);
1273 CMP_OUT (move_off); 1419 CMP_OUT (move_off);
1274 CMP_OUT (move_slow); 1420 CMP_OUT (move_slow);
1275 CMP_OUT (move_slow_penalty); 1421 CMP_OUT (move_slow_penalty);
1276 1422
1277 if (!COMPARE_FLAGS (op, tmp)) 1423 if (op->flag != tmp->flag)
1278 for (i = 0; i <= NUM_FLAGS; i++) 1424 for (i = 0; i <= NUM_FLAGS; i++)
1279 if (flag_names [i] 1425 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1280 && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1281 f.put (flag_names [i], QUERY_FLAG (op, i) ? "1" : "0"); 1426 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1282 1427
1283 /* Save body locations */ 1428 /* Save body locations */
1284 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1429 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1285 if (op->body_info[i] != tmp->body_info[i]) 1430 if (op->body_info[i] != tmp->body_info[i])
1286 f.put (body_locations[i].save_name, op->body_info[i]); 1431 f.put (body_locations[i].save_name, op->body_info[i]);
1288 1433
1289/* 1434/*
1290 * Dumps all variables in an object to a file. 1435 * Dumps all variables in an object to a file.
1291 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1436 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1292 * the only place this is not set is when saving the player. 1437 * the only place this is not set is when saving the player.
1293 * If bit 1 of flag is set, don't remove the object after save. As of now,
1294 * all of the callers are setting this.
1295 */ 1438 */
1296
1297void 1439void
1298save_object (object_freezer &fp, object *op, int flag) 1440save_object (object_freezer &fp, object *op, int flag)
1299{ 1441{
1300 archetype *at;
1301 object *tmp, *old;
1302
1303 /* Even if the object does have an owner, it would seem that we should 1442 /* Even if the object does have an owner, it would seem that we should
1304 * still save it. 1443 * still save it.
1305 */ 1444 */
1306 if (op->owner != NULL) 1445 if (op->owner)
1307 return; 1446 return;
1308 1447
1309 /* If it is unpaid and we don't want to save those, just return. */ 1448 /* If it is unpaid and we don't want to save those, just return. */
1310 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1449 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1311 return; 1450 return;
1312 1451
1313 if ((at = op->arch) == NULL) 1452 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1314 at = empty_archetype;
1315 1453
1316 fp.put (KW_arch, at->name); 1454 fp.put (KW_arch, at->name);
1317
1318 put (fp, op, &at->clone); 1455 put (fp, op, &at->clone);
1319 1456
1320 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1457 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1321 1458
1322 old = NULL;
1323
1324 if (flag & 2)
1325 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1459 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1326 save_object (fp, tmp, flag); 1460 save_object (fp, tmp, flag);
1327 else
1328 /* Slightly different logic because tmp/op will be removed by
1329 * the save_object we call. So we just keep looking at op->inv
1330 * until there is nothing left. In theory, the variable old
1331 * should not be needed, as recursive loops shouldn't happen.
1332 */
1333 while ((tmp = op->inv) != NULL)
1334 {
1335 if (old == tmp)
1336 {
1337 LOG (llevError, " Recursive loop in inventory\n");
1338 break;
1339 }
1340
1341 save_object (fp, tmp, flag);
1342 old = tmp;
1343 }
1344
1345 if (!(flag & 2))
1346 {
1347 remove_ob (op);
1348 free_object (op);
1349 }
1350 1461
1351 fp.put (op); 1462 fp.put (op);
1352 fprintf (fp, "end\n"); 1463 fp.put (KW_end);
1353} 1464}
1354 1465

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