1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
|
|
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
263 | static void |
264 | static void |
264 | check_loaded_object (object *op) |
265 | check_loaded_object (object *op) |
265 | { |
266 | { |
266 | int ip; |
267 | int ip; |
267 | |
268 | |
268 | /* We do some specialized handling to handle legacy cases of name_pl. |
269 | /* We do some specialised handling to handle legacy cases of name_pl. |
269 | * If the object doesn't have a name_pl, we just use the object name - |
270 | * If the object doesn't have a name_pl, we just use the object name - |
270 | * this isn't perfect (things won't be properly pluralized), but works to |
271 | * this isn't perfect (things won't be properly pluralised), but works to |
271 | * that degree (5 heart is still quite understandable). But the case we |
272 | * that degree (5 heart is still quite understandable). But the case we |
272 | * also have to catch is if this object is not using the normal name for |
273 | * also have to catch is if this object is not using the normal name for |
273 | * the object. In that case, we also want to use the loaded name. |
274 | * the object. In that case, we also want to use the loaded name. |
274 | * Otherwise, what happens is that the the plural name will lose |
275 | * Otherwise, what happens is that the the plural name will lose |
275 | * information (appear as just 'hearts' and not 'goblins heart') |
276 | * information (appear as just 'hearts' and not 'goblins heart') |
… | |
… | |
320 | { |
321 | { |
321 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
322 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
322 | op->gen_sp_armour = op->last_heal; |
323 | op->gen_sp_armour = op->last_heal; |
323 | op->last_heal = 0; |
324 | op->last_heal = 0; |
324 | } |
325 | } |
325 | if (editor) |
326 | |
326 | ip = 0; |
|
|
327 | else |
|
|
328 | ip = calc_item_power (op, 0); |
327 | ip = calc_item_power (op, 0); |
329 | /* Legacy objects from before item power was in the game */ |
328 | /* Legacy objects from before item power was in the game */ |
330 | if (!op->item_power && ip) |
329 | if (!op->item_power && ip) |
331 | { |
330 | { |
332 | if (ip > 3) |
331 | if (ip > 3) |
333 | { |
332 | { |
… | |
… | |
487 | SET_FLAG (op, flag); \ |
486 | SET_FLAG (op, flag); \ |
488 | else \ |
487 | else \ |
489 | CLEAR_FLAG (op, flag) \ |
488 | CLEAR_FLAG (op, flag) \ |
490 | |
489 | |
491 | int |
490 | int |
492 | parse_object (object *op, object_thawer & thawer, int map_flags) |
491 | parse_object (object *op, object_thawer &thawer, int map_flags) |
493 | { |
492 | { |
494 | bool ismore = 0; |
493 | bool ismore = 0; |
495 | object *op_inv = op->inv; |
494 | object *op_inv = op->inv; |
496 | |
495 | |
497 | for (;;) |
496 | for (;;) |
… | |
… | |
502 | { |
501 | { |
503 | case KW_Object: // uppercase alias |
502 | case KW_Object: // uppercase alias |
504 | case KW_object: |
503 | case KW_object: |
505 | thawer.get (op->name); |
504 | thawer.get (op->name); |
506 | |
505 | |
507 | if (op->arch != NULL) |
506 | if (op->arch) |
508 | op->arch->name = op->name; |
507 | op->arch->name = op->name; |
509 | |
508 | |
510 | break; |
509 | break; |
511 | |
510 | |
512 | case KW_uuid: |
511 | case KW_uuid: |
… | |
… | |
551 | */ |
550 | */ |
552 | archetype *arch = archetype::find (str); |
551 | archetype *arch = archetype::find (str); |
553 | |
552 | |
554 | object *tmp; |
553 | object *tmp; |
555 | |
554 | |
556 | if (arch != NULL) |
555 | if (arch) |
557 | tmp = arch_to_object (arch); |
556 | tmp = arch_to_object (arch); |
558 | else |
557 | else |
559 | { |
558 | { |
560 | tmp = object::create (); |
559 | tmp = object::create (); |
561 | /* record the name of the broken object */ |
560 | /* record the name of the broken object */ |
562 | tmp->name = str; |
561 | tmp->name = str; |
563 | } |
562 | } |
|
|
563 | |
|
|
564 | // decativate the object we, as we are still going |
|
|
565 | // to read the speed value. Objects should be activated |
|
|
566 | // when the map, object or player is completly loaded. |
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|
567 | tmp->deactivate (); |
564 | |
568 | |
565 | parse_object (tmp, thawer, map_flags); |
569 | parse_object (tmp, thawer, map_flags); |
566 | |
570 | |
567 | if (tmp->arch) |
571 | if (tmp->arch) |
568 | { |
572 | { |
… | |
… | |
601 | { |
605 | { |
602 | /* This is the actual archetype definition then */ |
606 | /* This is the actual archetype definition then */ |
603 | op->arch = archetype::find (str); |
607 | op->arch = archetype::find (str); |
604 | |
608 | |
605 | if (op->arch) |
609 | if (op->arch) |
|
|
610 | { |
606 | op->arch->clone.copy_to (op); |
611 | op->arch->clone.copy_to (op); |
|
|
612 | // copy_to activates, this should be fixed properly |
|
|
613 | op->deactivate (); |
|
|
614 | } |
607 | else if (!arch_init) |
615 | else if (!arch_init) |
608 | /* record the name of the broken object */ |
616 | /* record the name of the broken object */ |
609 | op->name = str; |
617 | op->name = str; |
610 | } |
618 | } |
611 | } |
619 | } |
… | |
… | |
641 | |
649 | |
642 | case KW_speed: |
650 | case KW_speed: |
643 | thawer.get (op->speed); |
651 | thawer.get (op->speed); |
644 | |
652 | |
645 | //TODO: maybe do in check_object |
653 | //TODO: maybe do in check_object |
646 | if (!(map_flags & MAP_STYLE)) |
654 | // removed check for style maps |
647 | { |
|
|
648 | if (op->speed < 0) |
655 | if (op->speed < 0) |
649 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
656 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
650 | |
|
|
651 | update_ob_speed (op); |
|
|
652 | } |
|
|
653 | |
657 | |
654 | break; |
658 | break; |
655 | |
659 | |
656 | case KW_slow_move: |
660 | case KW_slow_move: |
657 | op->move_slow |= MOVE_WALK; |
661 | op->move_slow |= MOVE_WALK; |
… | |
… | |
980 | case KW_randomitems: |
984 | case KW_randomitems: |
981 | op->randomitems = find_treasurelist (thawer.get_str ()); |
985 | op->randomitems = find_treasurelist (thawer.get_str ()); |
982 | break; |
986 | break; |
983 | |
987 | |
984 | case KW_msg: |
988 | case KW_msg: |
985 | { |
|
|
986 | thawer.get_ml (KW_endmsg, op->msg); |
989 | thawer.get_ml (KW_endmsg, op->msg); |
987 | //TODO: allow longer messages |
990 | //TODO: allow longer messages |
988 | if (strlen (op->msg) >= HUGE_BUF) |
991 | if (strlen (op->msg) >= HUGE_BUF) |
989 | { |
992 | { |
990 | LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
993 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
991 | op->msg = "ERROR, please report: string too long, winged.\n"; |
994 | op->msg = "ERROR, please report: string too long, winged.\n"; |
992 | } |
995 | } |
993 | } |
|
|
994 | break; |
996 | break; |
995 | |
997 | |
996 | case KW_lore: |
998 | case KW_lore: |
997 | { |
|
|
998 | shstr msgbuf; |
|
|
999 | |
|
|
1000 | thawer.get_ml (KW_endlore, op->lore); |
999 | thawer.get_ml (KW_endlore, op->lore); |
1001 | //TODO: allow longer messages |
1000 | //TODO: allow longer messages |
1002 | /* Just print a warning so we can be reasonably safe |
1001 | /* Just print a warning so we can be reasonably safe |
1003 | * about not overflowing the buffer. |
1002 | * about not overflowing the buffer. |
1004 | */ |
1003 | */ |
1005 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1004 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1006 | LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1005 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1007 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1006 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1008 | } |
|
|
1009 | break; |
1007 | break; |
1010 | |
1008 | |
1011 | case KW_editable: |
1009 | case KW_editable: |
1012 | case KW_editor_folder: |
1010 | case KW_editor_folder: |
1013 | break; |
1011 | break; |
… | |
… | |
1030 | |
1028 | |
1031 | case KW_EOF: |
1029 | case KW_EOF: |
1032 | return LL_EOF; |
1030 | return LL_EOF; |
1033 | |
1031 | |
1034 | case KW_ERROR: |
1032 | case KW_ERROR: |
1035 | set_ob_key_value (op, thawer.line, thawer.last_value, true); |
1033 | set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); |
1036 | //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D |
1034 | //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D |
1037 | |
|
|
1038 | //TODO: skip line, ugly, factor parsing better |
|
|
1039 | if (thawer.last_value) |
|
|
1040 | thawer.line = thawer.last_value; |
|
|
1041 | |
|
|
1042 | thawer.line += strlen (thawer.line) + 1; |
|
|
1043 | |
|
|
1044 | break; |
1035 | break; |
1045 | |
1036 | |
1046 | default: |
1037 | default: |
1047 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
1038 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
1048 | break; |
1039 | break; |
… | |
… | |
1062 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
1053 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
1063 | * be reset. |
1054 | * be reset. |
1064 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1055 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1065 | * |
1056 | * |
1066 | */ |
1057 | */ |
1067 | |
|
|
1068 | int |
1058 | int |
1069 | load_object (object_thawer & fp, object *op, int map_flags) |
1059 | load_object (object_thawer &fp, object *op, int map_flags) |
1070 | { |
1060 | { |
|
|
1061 | coroapi::cede_every (1000); // cede once in a while |
|
|
1062 | |
1071 | return parse_object (op, fp, map_flags); |
1063 | return parse_object (op, fp, map_flags); |
1072 | } |
1064 | } |
1073 | |
|
|
1074 | |
1065 | |
1075 | /* This takes a buffer, scans it for variables, and sets those variables |
1066 | /* This takes a buffer, scans it for variables, and sets those variables |
1076 | * as appropriate in op. |
1067 | * as appropriate in op. |
1077 | * |
1068 | * |
1078 | * This function appears to be used in only 2 places - in crossedit to |
1069 | * This function appears to be used in only 2 places - in crossedit to |
… | |
… | |
1428 | CMP_OUT (move_on); |
1419 | CMP_OUT (move_on); |
1429 | CMP_OUT (move_off); |
1420 | CMP_OUT (move_off); |
1430 | CMP_OUT (move_slow); |
1421 | CMP_OUT (move_slow); |
1431 | CMP_OUT (move_slow_penalty); |
1422 | CMP_OUT (move_slow_penalty); |
1432 | |
1423 | |
1433 | if (op->flags != tmp->flags) |
1424 | if (op->flag != tmp->flag) |
1434 | for (i = 0; i <= NUM_FLAGS; i++) |
1425 | for (i = 0; i <= NUM_FLAGS; i++) |
1435 | if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) |
1426 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1436 | f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); |
1427 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1437 | |
1428 | |
1438 | /* Save body locations */ |
1429 | /* Save body locations */ |
1439 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1430 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1440 | if (op->body_info[i] != tmp->body_info[i]) |
1431 | if (op->body_info[i] != tmp->body_info[i]) |
1441 | f.put (body_locations[i].save_name, op->body_info[i]); |
1432 | f.put (body_locations[i].save_name, op->body_info[i]); |
… | |
… | |
1443 | |
1434 | |
1444 | /* |
1435 | /* |
1445 | * Dumps all variables in an object to a file. |
1436 | * Dumps all variables in an object to a file. |
1446 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1437 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1447 | * the only place this is not set is when saving the player. |
1438 | * the only place this is not set is when saving the player. |
1448 | * If bit 1 of flag is set, don't remove the object after save. As of now, |
|
|
1449 | * all of the callers are setting this. |
|
|
1450 | */ |
1439 | */ |
1451 | |
|
|
1452 | void |
1440 | void |
1453 | save_object (object_freezer & fp, object *op, int flag) |
1441 | save_object (object_freezer &fp, object *op, int flag) |
1454 | { |
1442 | { |
1455 | archetype *at; |
|
|
1456 | object *tmp, *old; |
|
|
1457 | |
|
|
1458 | /* Even if the object does have an owner, it would seem that we should |
1443 | /* Even if the object does have an owner, it would seem that we should |
1459 | * still save it. |
1444 | * still save it. |
1460 | */ |
1445 | */ |
1461 | if (op->owner) |
1446 | if (op->owner) |
1462 | return; |
1447 | return; |
1463 | |
1448 | |
1464 | /* If it is unpaid and we don't want to save those, just return. */ |
1449 | /* If it is unpaid and we don't want to save those, just return. */ |
1465 | if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) |
1450 | if (!(flag & 1) && op->flag [FLAG_UNPAID]) |
1466 | return; |
1451 | return; |
1467 | |
1452 | |
1468 | if ((at = op->arch) == NULL) |
1453 | archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; |
1469 | at = empty_archetype; |
|
|
1470 | |
1454 | |
1471 | fp.put (KW_arch, at->name); |
1455 | fp.put (KW_arch, at->name); |
1472 | |
|
|
1473 | put (fp, op, &at->clone); |
1456 | put (fp, op, &at->clone); |
1474 | |
1457 | |
1475 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1458 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1476 | |
1459 | |
1477 | old = NULL; |
|
|
1478 | |
|
|
1479 | if (flag & 2) |
|
|
1480 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1460 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1481 | save_object (fp, tmp, flag); |
1461 | save_object (fp, tmp, flag); |
1482 | else |
|
|
1483 | /* Slightly different logic because tmp/op will be removed by |
|
|
1484 | * the save_object we call. So we just keep looking at op->inv |
|
|
1485 | * until there is nothing left. In theory, the variable old |
|
|
1486 | * should not be needed, as recursive loops shouldn't happen. |
|
|
1487 | */ |
|
|
1488 | while ((tmp = op->inv) != NULL) |
|
|
1489 | { |
|
|
1490 | if (old == tmp) |
|
|
1491 | { |
|
|
1492 | LOG (llevError, " Recursive loop in inventory\n"); |
|
|
1493 | break; |
|
|
1494 | } |
|
|
1495 | |
|
|
1496 | save_object (fp, tmp, flag); |
|
|
1497 | old = tmp; |
|
|
1498 | } |
|
|
1499 | |
|
|
1500 | if (!(flag & 2)) |
|
|
1501 | op->destroy (); |
|
|
1502 | |
1462 | |
1503 | fp.put (op); |
1463 | fp.put (op); |
1504 | fprintf (fp, "end\n"); |
1464 | fp.put (KW_end); |
1505 | } |
1465 | } |
1506 | |
1466 | |