1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
27 | variable. */ |
28 | |
28 | |
29 | |
29 | |
30 | #include <global.h> |
30 | #include <global.h> |
31 | #include <loader.h> |
31 | #include <loader.h> |
32 | #include <sproto.h> |
32 | #include <sproto.h> |
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33 | |
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34 | // future resource loader base class |
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35 | struct loader_base |
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36 | { |
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37 | virtual archetype *get_arch (const char *name); |
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38 | virtual void put_arch (archetype *arch); |
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39 | |
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40 | virtual object *get_object (const char *name); |
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41 | virtual void put_object (object *op); |
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42 | |
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43 | virtual player *get_player (); |
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44 | virtual void put_player (player *pl); |
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45 | |
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46 | virtual region *get_region (); |
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47 | virtual void put_region (region *region); |
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48 | |
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49 | virtual facetile *get_face (const char *name); |
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50 | virtual void put_face (facetile *face); |
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51 | |
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52 | virtual treasurelist *get_treasure (const char *name, bool one = false); |
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53 | virtual void put_treasure (treasurelist *treasure); |
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54 | |
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55 | virtual animation *get_animation (const char *name); |
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56 | virtual void put_animation (animation *anim); |
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57 | }; |
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58 | |
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59 | // future generic resource loader |
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60 | // handles generic stuff valid in most files, such as |
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61 | // animations, treasures, faces and so on |
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62 | struct loader_generic : loader_base |
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63 | { |
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64 | virtual region *get_region (); |
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65 | virtual void put_region (region *region); |
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66 | |
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67 | virtual facetile *get_face (const char *name); |
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68 | virtual void put_face (facetile *face); |
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69 | |
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70 | virtual treasurelist *get_treasure (const char *name, bool one = false); |
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71 | virtual void put_treasure (treasurelist *treasure); |
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72 | |
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73 | virtual animation *get_animation (const char *name); |
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74 | virtual void put_animation (animation *anim); |
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75 | }; |
33 | |
76 | |
34 | /* Maps the MOVE_* values to names */ |
77 | /* Maps the MOVE_* values to names */ |
35 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
78 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
36 | |
79 | |
37 | /* This table is only necessary to convert objects that existed before the |
80 | /* This table is only necessary to convert objects that existed before the |
… | |
… | |
374 | } |
417 | } |
375 | |
418 | |
376 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
419 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
377 | { |
420 | { |
378 | if (op->stats.hp > op->stats.maxhp) |
421 | if (op->stats.hp > op->stats.maxhp) |
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422 | { |
379 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
423 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
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424 | op->stats.maxhp = op->stats.hp; |
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425 | } |
380 | |
426 | |
381 | /* The archs just need to be updated for this */ |
427 | /* The archs just need to be updated for this */ |
382 | if (op->move_type == 0) |
428 | if (op->move_type == 0) |
383 | op->move_type = MOVE_WALK; |
429 | op->move_type = MOVE_WALK; |
384 | } |
430 | } |
… | |
… | |
630 | if (!str) |
676 | if (!str) |
631 | { |
677 | { |
632 | op->animation_id = 0; |
678 | op->animation_id = 0; |
633 | CLEAR_FLAG (op, FLAG_ANIMATE); |
679 | CLEAR_FLAG (op, FLAG_ANIMATE); |
634 | } |
680 | } |
635 | else |
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636 | { |
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637 | op->animation_id = find_animation (str); |
681 | else if ((op->animation_id = find_animation (str))) |
638 | SET_FLAG (op, FLAG_ANIMATE); |
682 | SET_FLAG (op, FLAG_ANIMATE); |
639 | } |
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640 | } |
683 | } |
641 | |
684 | |
642 | break; |
685 | break; |
643 | |
686 | |
644 | case KW_last_heal: thawer.get (op->last_heal); break; |
687 | case KW_last_heal: thawer.get (op->last_heal); break; |
… | |
… | |
651 | thawer.get (op->speed); |
694 | thawer.get (op->speed); |
652 | |
695 | |
653 | //TODO: maybe do in check_object |
696 | //TODO: maybe do in check_object |
654 | // removed check for style maps |
697 | // removed check for style maps |
655 | if (op->speed < 0) |
698 | if (op->speed < 0) |
656 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
699 | op->speed_left = op->speed_left - rndm (); |
657 | |
700 | |
658 | break; |
701 | break; |
659 | |
702 | |
660 | case KW_slow_move: |
703 | case KW_slow_move: |
661 | op->move_slow |= MOVE_WALK; |
704 | op->move_slow |= MOVE_WALK; |
… | |
… | |
815 | CLEAR_FLAG (op, FLAG_WIZCAST); |
858 | CLEAR_FLAG (op, FLAG_WIZCAST); |
816 | } |
859 | } |
817 | break; |
860 | break; |
818 | |
861 | |
819 | case KW_friendly: |
862 | case KW_friendly: |
820 | GET_FLAG (op, FLAG_FRIENDLY); |
863 | if (thawer.get_sint32 ()) |
821 | //TODO: move to check_object or so |
864 | if (op->type != PLAYER) |
822 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) |
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823 | add_friendly_object (op); |
865 | add_friendly_object (op); |
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866 | |
824 | break; |
867 | break; |
825 | |
868 | |
826 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
869 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
827 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
870 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
828 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
871 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
829 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
872 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
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873 | case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break; |
830 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
874 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
831 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
875 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
832 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
876 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
833 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
877 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
834 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
878 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
… | |
… | |
905 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
949 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
906 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
950 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
907 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
951 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
908 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
952 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
909 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
953 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
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954 | case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break; |
910 | |
955 | |
911 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
956 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
912 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
957 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
913 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
958 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
914 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
959 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
… | |
… | |
1265 | KW_berserk, |
1310 | KW_berserk, |
1266 | KW_neutral, |
1311 | KW_neutral, |
1267 | /* 100 */ |
1312 | /* 100 */ |
1268 | KW_no_attack, |
1313 | KW_no_attack, |
1269 | KW_no_damage, |
1314 | KW_no_damage, |
1270 | KW_NULL, |
1315 | KW_obj_original, |
1271 | KW_NULL, |
1316 | KW_NULL, |
1272 | KW_activate_on_push, |
1317 | KW_activate_on_push, |
1273 | KW_activate_on_release, |
1318 | KW_activate_on_release, |
1274 | KW_is_water, |
1319 | KW_is_water, |
1275 | KW_use_content_on_gen, |
1320 | KW_use_content_on_gen, |
1276 | KW_NULL, |
1321 | KW_NULL, |
1277 | KW_is_buildable, |
1322 | KW_is_buildable, |
1278 | /* 110 */ |
1323 | /* 110 */ |
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1324 | KW_destroy_on_death, |
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1325 | KW_NULL, |
1279 | }; |
1326 | }; |
1280 | |
1327 | |
1281 | int i; |
1328 | int i; |
1282 | |
1329 | |
1283 | /* This saves the key/value lists. We do it first so that any |
1330 | /* This saves the key/value lists. We do it first so that any |
1284 | * keys that match field names will be overwritten by the loader. |
1331 | * keys that match field names will be overwritten by the loader. |
1285 | */ |
1332 | */ |
1286 | for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) |
1333 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1287 | { |
1334 | { |
1288 | /* Find the field in the opposing member. */ |
1335 | /* Find the field in the opposing member. */ |
1289 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1336 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1290 | |
1337 | |
1291 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1338 | /* If there's no partnering field, or it's got a different value, save our field. */ |