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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.17 by root, Thu Sep 14 22:33:59 2006 UTC vs.
Revision 1.43 by root, Mon Jan 8 12:44:34 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
26 variable. */ 27 variable. */
27 28
28 29
29#include <global.h> 30#include <global.h>
30#include <loader.h> 31#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 32#include <sproto.h>
33 33
34/* Maps the MOVE_* values to names */ 34/* Maps the MOVE_* values to names */
35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 36
264static void 264static void
265check_loaded_object (object *op) 265check_loaded_object (object *op)
266{ 266{
267 int ip; 267 int ip;
268 268
269 /* We do some specialized handling to handle legacy cases of name_pl. 269 /* We do some specialised handling to handle legacy cases of name_pl.
270 * If the object doesn't have a name_pl, we just use the object name - 270 * If the object doesn't have a name_pl, we just use the object name -
271 * this isn't perfect (things won't be properly pluralized), but works to 271 * this isn't perfect (things won't be properly pluralised), but works to
272 * that degree (5 heart is still quite understandable). But the case we 272 * that degree (5 heart is still quite understandable). But the case we
273 * also have to catch is if this object is not using the normal name for 273 * also have to catch is if this object is not using the normal name for
274 * the object. In that case, we also want to use the loaded name. 274 * the object. In that case, we also want to use the loaded name.
275 * Otherwise, what happens is that the the plural name will lose 275 * Otherwise, what happens is that the the plural name will lose
276 * information (appear as just 'hearts' and not 'goblins heart') 276 * information (appear as just 'hearts' and not 'goblins heart')
280 280
281 if (!op->name_pl) 281 if (!op->name_pl)
282 op->name_pl = op->name; 282 op->name_pl = op->name;
283 283
284 /* objects now have a materialname. try to patch it in */ 284 /* objects now have a materialname. try to patch it in */
285 if (!(IS_WEAPON (op) && op->level > 0)) 285 if (!(op->is_weapon () && op->level > 0))
286 { 286 {
287 if (op->map != NULL) 287 if (op->map != NULL)
288 set_materialname (op, op->map->difficulty, NULL); 288 set_materialname (op, op->map->difficulty, NULL);
289 else 289 else
290 set_materialname (op, 5, NULL); 290 set_materialname (op, 5, NULL);
321 { 321 {
322 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 322 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
323 op->gen_sp_armour = op->last_heal; 323 op->gen_sp_armour = op->last_heal;
324 op->last_heal = 0; 324 op->last_heal = 0;
325 } 325 }
326 if (editor) 326
327 ip = 0;
328 else
329 ip = calc_item_power (op, 0); 327 ip = calc_item_power (op, 0);
330 /* Legacy objects from before item power was in the game */ 328 /* Legacy objects from before item power was in the game */
331 if (!op->item_power && ip) 329 if (!op->item_power && ip)
332 { 330 {
333 if (ip > 3) 331 if (ip > 3)
334 { 332 {
488 SET_FLAG (op, flag); \ 486 SET_FLAG (op, flag); \
489 else \ 487 else \
490 CLEAR_FLAG (op, flag) \ 488 CLEAR_FLAG (op, flag) \
491 489
492int 490int
493parse_object (object *op, object_thawer & thawer, int map_flags) 491parse_object (object *op, object_thawer &thawer, int map_flags)
494{ 492{
495 bool ismore = 0; 493 bool ismore = 0;
496 object *op_inv = op->inv; 494 object *op_inv = op->inv;
497 495
498 for (;;) 496 for (;;)
503 { 501 {
504 case KW_Object: // uppercase alias 502 case KW_Object: // uppercase alias
505 case KW_object: 503 case KW_object:
506 thawer.get (op->name); 504 thawer.get (op->name);
507 505
508 if (op->arch != NULL) 506 if (op->arch)
509 op->arch->name = op->name; 507 op->arch->name = op->name;
510 508
511 break; 509 break;
512 510
513 case KW_uuid: 511 case KW_uuid:
528 526
529 case KW_oid: 527 case KW_oid:
530 thawer.get (op, thawer.get_sint32 ()); 528 thawer.get (op, thawer.get_sint32 ());
531 break; 529 break;
532 530
533 case KW_name: 531 case KW_name: thawer.get (op->name); break;
534 thawer.get (op->name); 532 case KW_name_pl: thawer.get (op->name_pl); break;
535 break; 533 case KW_title: thawer.get (op->title); break;
536 case KW_name_pl:
537 thawer.get (op->name_pl);
538 break;
539 case KW_title:
540 thawer.get (op->title);
541 break;
542 case KW_custom_name:
543 thawer.get (op->custom_name); 534 case KW_custom_name: thawer.get (op->custom_name); break;
544 break; 535
545 case KW_attach:
546 thawer.get_ornull (op->attach); 536 case KW_attach: thawer.get_ornull (op->attach); break;
547 break;
548 case KW_skill:
549 thawer.get_ornull (op->skill); 537 case KW_skill: thawer.get_ornull (op->skill); break;
550 break;
551 case KW_race:
552 thawer.get_ornull (op->race); 538 case KW_race: thawer.get_ornull (op->race); break;
553 break;
554 case KW_slaying:
555 thawer.get_ornull (op->slaying); 539 case KW_slaying: thawer.get_ornull (op->slaying); break;
556 break;
557 540
558 case KW_arch: 541 case KW_arch:
559 { 542 {
560 const char *str = thawer.get_str (); 543 const char *str = thawer.get_str ();
561 544
567 */ 550 */
568 archetype *arch = archetype::find (str); 551 archetype *arch = archetype::find (str);
569 552
570 object *tmp; 553 object *tmp;
571 554
572 if (arch != NULL) 555 if (arch)
573 tmp = arch_to_object (arch); 556 tmp = arch_to_object (arch);
574 else 557 else
575 { 558 {
576 tmp = get_object (); 559 tmp = object::create ();
577 /* record the name of the broken object */ 560 /* record the name of the broken object */
578 tmp->name = str; 561 tmp->name = str;
579 } 562 }
563
564 // decativate the object we, as we are still going
565 // to read the speed value. Objects should be activated
566 // when the map, object or player is completly loaded.
567 tmp->deactivate ();
580 568
581 parse_object (tmp, thawer, map_flags); 569 parse_object (tmp, thawer, map_flags);
582 570
583 if (tmp->arch) 571 if (tmp->arch)
584 { 572 {
608 op_inv = tmp; 596 op_inv = tmp;
609 } 597 }
610 else 598 else
611 { 599 {
612 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 600 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
613 free_object (tmp); 601 tmp->destroy ();
614 } 602 }
615 } 603 }
616 else 604 else
617 { 605 {
618 /* This is the actual archetype definition then */ 606 /* This is the actual archetype definition then */
619 op->arch = archetype::find (str); 607 op->arch = archetype::find (str);
620 608
621 if (op->arch != NULL) 609 if (op->arch)
622 copy_object (&op->arch->clone, op); 610 {
611 op->arch->clone.copy_to (op);
612 // copy_to activates, this should be fixed properly
613 op->deactivate ();
614 }
623 else if (!arch_init) 615 else if (!arch_init)
624 /* record the name of the broken object */ 616 /* record the name of the broken object */
625 op->name = str; 617 op->name = str;
626 } 618 }
627 } 619 }
647 } 639 }
648 } 640 }
649 641
650 break; 642 break;
651 643
652 case KW_last_heal:
653 thawer.get (op->last_heal); 644 case KW_last_heal: thawer.get (op->last_heal); break;
654 break; 645 case KW_last_sp: thawer.get (op->last_sp); break;
655 case KW_last_sp: 646 case KW_last_grace: thawer.get (op->last_grace); break;
656 thawer.get (op->last_sp); 647 case KW_last_eat: thawer.get (op->last_eat); break;
657 break; 648 case KW_speed_left: thawer.get (op->speed_left); break;
658 case KW_last_grace:
659 thawer.get (op->last_grace);
660 break;
661 case KW_last_eat:
662 thawer.get (op->last_eat);
663 break;
664 case KW_speed_left:
665 thawer.get (op->speed_left);
666 break;
667 649
668 case KW_speed: 650 case KW_speed:
669 thawer.get (op->speed); 651 thawer.get (op->speed);
670 652
671 //TODO: maybe do in check_object 653 //TODO: maybe do in check_object
672 if (!(map_flags & MAP_STYLE)) 654 // removed check for style maps
673 {
674 if (op->speed < 0) 655 if (op->speed < 0)
675 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 656 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
676
677 update_ob_speed (op);
678 }
679 657
680 break; 658 break;
681 659
682 case KW_slow_move: 660 case KW_slow_move:
683 op->move_slow |= MOVE_WALK; 661 op->move_slow |= MOVE_WALK;
686 664
687 case KW_face: 665 case KW_face:
688 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 666 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
689 break; 667 break;
690 668
691 case KW_x:
692 thawer.get (op->x); 669 case KW_x: thawer.get (op->x); break;
693 break;
694 case KW_y:
695 thawer.get (op->y); 670 case KW_y: thawer.get (op->y); break;
696 break; 671
697 case KW_Str: // uppercase alias 672 case KW_Str: // uppercase alias
698 case KW_str:
699 thawer.get (op->stats.Str); 673 case KW_str: thawer.get (op->stats.Str); break;
700 break;
701 case KW_Dex: // uppercase alias 674 case KW_Dex: // uppercase alias
702 case KW_dex:
703 thawer.get (op->stats.Dex); 675 case KW_dex: thawer.get (op->stats.Dex); break;
704 break;
705 case KW_Con: // uppercase alias 676 case KW_Con: // uppercase alias
706 case KW_con:
707 thawer.get (op->stats.Con); 677 case KW_con: thawer.get (op->stats.Con); break;
708 break;
709 case KW_Wis: // uppercase alias 678 case KW_Wis: // uppercase alias
710 case KW_wis:
711 thawer.get (op->stats.Wis); 679 case KW_wis: thawer.get (op->stats.Wis); break;
712 break;
713 case KW_Cha: // uppercase alias 680 case KW_Cha: // uppercase alias
714 case KW_cha:
715 thawer.get (op->stats.Cha); 681 case KW_cha: thawer.get (op->stats.Cha); break;
716 break;
717 case KW_Int: // uppercase alias 682 case KW_Int: // uppercase alias
718 case KW_int:
719 thawer.get (op->stats.Int); 683 case KW_int: thawer.get (op->stats.Int); break;
720 break;
721 case KW_Pow: // uppercase alias 684 case KW_Pow: // uppercase alias
722 case KW_pow:
723 thawer.get (op->stats.Pow); 685 case KW_pow: thawer.get (op->stats.Pow); break;
724 break;
725 case KW_hp:
726 thawer.get (op->stats.hp);
727 break;
728 case KW_maxhp:
729 thawer.get (op->stats.maxhp);
730 break;
731 case KW_sp:
732 thawer.get (op->stats.sp);
733 break;
734 case KW_maxsp:
735 thawer.get (op->stats.maxsp);
736 break;
737 case KW_grace:
738 thawer.get (op->stats.grace);
739 break;
740 case KW_maxgrace:
741 thawer.get (op->stats.maxgrace);
742 break;
743 686
744 case KW_exp: 687 case KW_hp: thawer.get (op->stats.hp); break;
745 thawer.get (op->stats.exp); 688 case KW_maxhp: thawer.get (op->stats.maxhp); break;
746 break; 689 case KW_sp: thawer.get (op->stats.sp); break;
747 case KW_perm_exp: 690 case KW_maxsp: thawer.get (op->stats.maxsp); break;
748 thawer.get (op->perm_exp); 691 case KW_grace: thawer.get (op->stats.grace); break;
749 break; 692 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
750 case KW_food: 693
751 thawer.get (op->stats.food); 694 case KW_exp: thawer.get (op->stats.exp); break;
752 break; 695 case KW_perm_exp: thawer.get (op->perm_exp); break;
753 case KW_dam: 696 case KW_food: thawer.get (op->stats.food); break;
754 thawer.get (op->stats.dam); 697 case KW_dam: thawer.get (op->stats.dam); break;
755 break; 698 case KW_wc: thawer.get (op->stats.wc); break;
756 case KW_wc: 699 case KW_ac: thawer.get (op->stats.ac); break;
757 thawer.get (op->stats.wc); 700 case KW_nrof: thawer.get (op->nrof); break;
758 break; 701 case KW_level: thawer.get (op->level); break;
759 case KW_ac: 702 case KW_direction: thawer.get (op->direction); break;
760 thawer.get (op->stats.ac); 703 case KW_type: thawer.get (op->type); break;
761 break; 704 case KW_subtype: thawer.get (op->subtype); break;
762 case KW_nrof: 705 case KW_value: thawer.get (op->value); break;
763 thawer.get (op->nrof); 706 case KW_weight: thawer.get (op->weight); break;
764 break; 707 case KW_carrying: thawer.get (op->carrying); break;
765 case KW_level: 708 case KW_attacktype: thawer.get (op->attacktype); break;
766 thawer.get (op->level); 709 case KW_path_attuned: thawer.get (op->path_attuned); break;
767 break; 710 case KW_path_repelled: thawer.get (op->path_repelled); break;
768 case KW_direction: 711 case KW_path_denied: thawer.get (op->path_denied); break;
769 thawer.get (op->direction); 712 case KW_invisible: thawer.get (op->invisible); break;
770 break; 713 case KW_magic: thawer.get (op->magic); break;
771 case KW_type: 714 case KW_state: thawer.get (op->state); break;
772 thawer.get (op->type); 715 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
773 break; 716 case KW_material: thawer.get (op->material); break;
774 case KW_subtype: 717 case KW_materialname: thawer.get (op->materialname); break;
775 thawer.get (op->subtype);
776 break;
777 case KW_value:
778 thawer.get (op->value);
779 break;
780 case KW_weight:
781 thawer.get (op->weight);
782 break;
783 case KW_carrying:
784 thawer.get (op->carrying);
785 break;
786 case KW_attacktype:
787 thawer.get (op->attacktype);
788 break;
789 case KW_path_attuned:
790 thawer.get (op->path_attuned);
791 break;
792 case KW_path_repelled:
793 thawer.get (op->path_repelled);
794 break;
795 case KW_path_denied:
796 thawer.get (op->path_denied);
797 break;
798 case KW_invisible:
799 thawer.get (op->invisible);
800 break;
801 case KW_magic:
802 thawer.get (op->magic);
803 break;
804 case KW_state:
805 thawer.get (op->state);
806 break;
807 case KW_move_slow_penalty:
808 thawer.get (op->move_slow_penalty);
809 break;
810 case KW_material:
811 thawer.get (op->material);
812 break;
813 case KW_materialname:
814 thawer.get (op->materialname);
815 break;
816 718
817 /* These are the new values */ 719 /* These are the new values */
818 case KW_move_block:
819 set_move (op->move_block, thawer.get_str ()); 720 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
820 break;
821 case KW_move_allow:
822 set_move (op->move_allow, thawer.get_str ()); 721 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
823 break;
824 case KW_move_type:
825 set_move (op->move_type, thawer.get_str ()); 722 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
826 break;
827 case KW_move_on:
828 set_move (op->move_on, thawer.get_str ()); 723 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
829 break;
830 case KW_move_off:
831 set_move (op->move_off, thawer.get_str ()); 724 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
832 break;
833 case KW_move_slow:
834 set_move (op->move_slow, thawer.get_str ()); 725 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
835 break;
836 726
837 /* These are all legacy - any new objects should use the move_ .. values */ 727 /* These are all legacy - any new objects should use the move_ .. values */
838 case KW_no_pass: 728 case KW_no_pass:
839 { 729 {
840 if (thawer.get_sint32 ()) 730 if (thawer.get_sint32 ())
925 CLEAR_FLAG (op, FLAG_WIZCAST); 815 CLEAR_FLAG (op, FLAG_WIZCAST);
926 } 816 }
927 break; 817 break;
928 818
929 case KW_friendly: 819 case KW_friendly:
930 GET_FLAG (op, FLAG_FRIENDLY); 820 if (thawer.get_sint32 ())
931 //TODO: move to check_object or so 821 if (op->type != PLAYER)
932 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
933 add_friendly_object (op); 822 add_friendly_object (op);
934 break;
935 823
936 case KW_monster:
937 GET_FLAG (op, FLAG_MONSTER);
938 break; 824 break;
939 case KW_neutral:
940 GET_FLAG (op, FLAG_NEUTRAL);
941 break;
942 case KW_no_attack:
943 GET_FLAG (op, FLAG_NO_ATTACK);
944 break;
945 case KW_no_damage:
946 GET_FLAG (op, FLAG_NO_DAMAGE);
947 break;
948 case KW_generator:
949 GET_FLAG (op, FLAG_GENERATOR);
950 break;
951 case KW_use_content_on_gen:
952 GET_FLAG (op, FLAG_CONTENT_ON_GEN);
953 break;
954 case KW_is_thrown:
955 GET_FLAG (op, FLAG_IS_THROWN);
956 break;
957 case KW_auto_apply:
958 GET_FLAG (op, FLAG_AUTO_APPLY);
959 break;
960 case KW_treasure:
961 GET_FLAG (op, FLAG_TREASURE);
962 break;
963 case KW_see_invisible:
964 GET_FLAG (op, FLAG_SEE_INVISIBLE);
965 break;
966 case KW_can_roll:
967 GET_FLAG (op, FLAG_CAN_ROLL);
968 break;
969 case KW_overlay_floor:
970 GET_FLAG (op, FLAG_OVERLAY_FLOOR);
971 break;
972 case KW_is_turnable:
973 GET_FLAG (op, FLAG_IS_TURNABLE);
974 break;
975 case KW_is_used_up:
976 GET_FLAG (op, FLAG_IS_USED_UP);
977 break;
978 case KW_alive:
979 GET_FLAG (op, FLAG_ALIVE);
980 break;
981 case KW_applied:
982 GET_FLAG (op, FLAG_APPLIED);
983 break;
984 case KW_unpaid:
985 GET_FLAG (op, FLAG_UNPAID);
986 break;
987 case KW_is_animated:
988 GET_FLAG (op, FLAG_ANIMATE);
989 break;
990 case KW_no_pick:
991 GET_FLAG (op, FLAG_NO_PICK);
992 break;
993 case KW_reflecting:
994 GET_FLAG (op, FLAG_REFLECTING);
995 break;
996 case KW_changing:
997 GET_FLAG (op, FLAG_CHANGING);
998 break;
999 case KW_splitting:
1000 GET_FLAG (op, FLAG_SPLITTING);
1001 break;
1002 case KW_hitback:
1003 GET_FLAG (op, FLAG_HITBACK);
1004 break;
1005 case KW_startequip:
1006 GET_FLAG (op, FLAG_STARTEQUIP);
1007 break;
1008 case KW_blocksview:
1009 GET_FLAG (op, FLAG_BLOCKSVIEW);
1010 break;
1011 case KW_undead:
1012 GET_FLAG (op, FLAG_UNDEAD);
1013 break;
1014 case KW_scared:
1015 GET_FLAG (op, FLAG_SCARED);
1016 break;
1017 case KW_unaggressive:
1018 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1019 break;
1020 case KW_reflect_missile:
1021 GET_FLAG (op, FLAG_REFL_MISSILE);
1022 break;
1023 case KW_reflect_spell:
1024 GET_FLAG (op, FLAG_REFL_SPELL);
1025 break;
1026 case KW_no_magic:
1027 GET_FLAG (op, FLAG_NO_MAGIC);
1028 break;
1029 case KW_no_drop:
1030 GET_FLAG (op, FLAG_NO_DROP);
1031 break;
1032 case KW_random_movement:
1033 GET_FLAG (op, FLAG_RANDOM_MOVE);
1034 break;
1035 case KW_was_wiz:
1036 GET_FLAG (op, FLAG_WAS_WIZ);
1037 break;
1038 case KW_no_fix_player:
1039 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1040 break;
1041 case KW_is_lightable:
1042 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1043 break;
1044 case KW_tear_down:
1045 GET_FLAG (op, FLAG_TEAR_DOWN);
1046 break;
1047 case KW_can_use_shield:
1048 GET_FLAG (op, FLAG_USE_SHIELD);
1049 break;
1050 case KW_can_cast_spell:
1051 GET_FLAG (op, FLAG_CAST_SPELL);
1052 break;
1053 case KW_can_use_scroll:
1054 GET_FLAG (op, FLAG_USE_SCROLL);
1055 break;
1056 case KW_can_use_range:
1057 GET_FLAG (op, FLAG_USE_RANGE);
1058 break;
1059 case KW_can_use_bow:
1060 GET_FLAG (op, FLAG_USE_BOW);
1061 break;
1062 case KW_can_use_armour:
1063 GET_FLAG (op, FLAG_USE_ARMOUR);
1064 break;
1065 case KW_can_use_weapon:
1066 GET_FLAG (op, FLAG_USE_WEAPON);
1067 break;
1068 case KW_can_use_ring:
1069 GET_FLAG (op, FLAG_USE_RING);
1070 break;
1071 case KW_has_ready_bow:
1072 GET_FLAG (op, FLAG_READY_BOW);
1073 break;
1074 case KW_xrays:
1075 GET_FLAG (op, FLAG_XRAYS);
1076 break;
1077 case KW_is_floor:
1078 GET_FLAG (op, FLAG_IS_FLOOR);
1079 break;
1080 case KW_lifesave:
1081 GET_FLAG (op, FLAG_LIFESAVE);
1082 break;
1083 case KW_no_strength:
1084 GET_FLAG (op, FLAG_NO_STRENGTH);
1085 break;
1086 case KW_sleep:
1087 GET_FLAG (op, FLAG_SLEEP);
1088 break;
1089 case KW_stand_still:
1090 GET_FLAG (op, FLAG_STAND_STILL);
1091 break;
1092 case KW_random_move:
1093 GET_FLAG (op, FLAG_RANDOM_MOVE);
1094 break;
1095 case KW_only_attack:
1096 GET_FLAG (op, FLAG_ONLY_ATTACK);
1097 break;
1098 case KW_activate_on_push:
1099 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1100 break;
1101 case KW_activate_on_release:
1102 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1103 break;
1104 case KW_confused:
1105 GET_FLAG (op, FLAG_CONFUSED);
1106 break;
1107 case KW_stealth:
1108 GET_FLAG (op, FLAG_STEALTH);
1109 break;
1110 case KW_cursed:
1111 GET_FLAG (op, FLAG_CURSED);
1112 break;
1113 case KW_damned:
1114 GET_FLAG (op, FLAG_DAMNED);
1115 break;
1116 case KW_see_anywhere:
1117 GET_FLAG (op, FLAG_SEE_ANYWHERE);
1118 break;
1119 case KW_known_magical:
1120 GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1121 break;
1122 case KW_known_cursed:
1123 GET_FLAG (op, FLAG_KNOWN_CURSED);
1124 break;
1125 case KW_can_use_skill:
1126 GET_FLAG (op, FLAG_CAN_USE_SKILL);
1127 break;
1128 case KW_been_applied:
1129 GET_FLAG (op, FLAG_BEEN_APPLIED);
1130 break;
1131 case KW_has_ready_scroll:
1132 GET_FLAG (op, FLAG_READY_SCROLL);
1133 break;
1134 case KW_can_use_rod:
1135 GET_FLAG (op, FLAG_USE_ROD);
1136 break;
1137 case KW_can_use_horn:
1138 GET_FLAG (op, FLAG_USE_HORN);
1139 break;
1140 case KW_unique:
1141 GET_FLAG (op, FLAG_UNIQUE);
1142 break;
1143 case KW_make_invisible:
1144 GET_FLAG (op, FLAG_MAKE_INVIS);
1145 break;
1146 case KW_inv_locked:
1147 GET_FLAG (op, FLAG_INV_LOCKED);
1148 break;
1149 case KW_is_wooded:
1150 GET_FLAG (op, FLAG_IS_WOODED);
1151 break;
1152 case KW_is_hilly:
1153 GET_FLAG (op, FLAG_IS_HILLY);
1154 break;
1155 case KW_is_water:
1156 GET_FLAG (op, FLAG_IS_WATER);
1157 break;
1158 case KW_has_ready_skill:
1159 GET_FLAG (op, FLAG_READY_SKILL);
1160 break;
1161 case KW_has_ready_weapon:
1162 GET_FLAG (op, FLAG_READY_WEAPON);
1163 break;
1164 case KW_no_skill_ident:
1165 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1166 break;
1167 case KW_is_blind:
1168 GET_FLAG (op, FLAG_BLIND);
1169 break;
1170 case KW_can_see_in_dark:
1171 GET_FLAG (op, FLAG_SEE_IN_DARK);
1172 break;
1173 case KW_is_cauldron:
1174 GET_FLAG (op, FLAG_IS_CAULDRON);
1175 break;
1176 case KW_no_steal:
1177 GET_FLAG (op, FLAG_NO_STEAL);
1178 break;
1179 case KW_one_hit:
1180 GET_FLAG (op, FLAG_ONE_HIT);
1181 break;
1182 case KW_berserk:
1183 GET_FLAG (op, FLAG_BERSERK);
1184 break;
1185 case KW_is_buildable:
1186 GET_FLAG (op, FLAG_IS_BUILDABLE);
1187 break;
1188 825
1189 case KW_armour: 826 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
1190 thawer.get (op->resist[ATNR_PHYSICAL]); 827 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
1191 break; 828 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
1192 case KW_resist_physical: 829 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
1193 thawer.get (op->resist[ATNR_PHYSICAL]); 830 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
1194 break; 831 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
1195 case KW_resist_magic: 832 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
1196 thawer.get (op->resist[ATNR_MAGIC]); 833 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
1197 break; 834 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
1198 case KW_resist_fire: 835 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
1199 thawer.get (op->resist[ATNR_FIRE]); 836 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
1200 break; 837 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
1201 case KW_resist_electricity: 838 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
839 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
840 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
841 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
842 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
843 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
844 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
845 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
846 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
847 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
848 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
849 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
850 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
851 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
852 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
853 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
854 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
855 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
856 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
857 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
858 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
859 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
860 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
861 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
862 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
863 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
864 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
865 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
866 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
867 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
868 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
869 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
870 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
871 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
872 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
873 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
874 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
875 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
876 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
877 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
878 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
879 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
880 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
881 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
882 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
883 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
884 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
885 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
886 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
887 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
888 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
889 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
890 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
891 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
892 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
893 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
894 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
895 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
896 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
897 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
898 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
899 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
900 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
901 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
902 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
903 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
904 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
905 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
906 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
907 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
908 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
909 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
910 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
911 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
912
913 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
914 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
915 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
916 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
1202 thawer.get (op->resist[ATNR_ELECTRICITY]); 917 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
1203 break; 918 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
1204 case KW_resist_cold: 919 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
1205 thawer.get (op->resist[ATNR_COLD]); 920 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
1206 break; 921 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
1207 case KW_resist_confusion:
1208 thawer.get (op->resist[ATNR_CONFUSION]);
1209 break;
1210 case KW_resist_acid:
1211 thawer.get (op->resist[ATNR_ACID]);
1212 break;
1213 case KW_resist_drain:
1214 thawer.get (op->resist[ATNR_DRAIN]);
1215 break;
1216 case KW_resist_weaponmagic:
1217 thawer.get (op->resist[ATNR_WEAPONMAGIC]); 922 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
1218 break; 923 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
1219 case KW_resist_ghosthit: 924 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
1220 thawer.get (op->resist[ATNR_GHOSTHIT]); 925 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
1221 break; 926 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
1222 case KW_resist_poison:
1223 thawer.get (op->resist[ATNR_POISON]);
1224 break;
1225 case KW_resist_slow:
1226 thawer.get (op->resist[ATNR_SLOW]);
1227 break;
1228 case KW_resist_paralyze:
1229 thawer.get (op->resist[ATNR_PARALYZE]);
1230 break;
1231 case KW_resist_turn_undead:
1232 thawer.get (op->resist[ATNR_TURN_UNDEAD]); 927 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
1233 break; 928 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
1234 case KW_resist_fear:
1235 thawer.get (op->resist[ATNR_FEAR]);
1236 break;
1237 case KW_resist_cancellation:
1238 thawer.get (op->resist[ATNR_CANCELLATION]); 929 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
1239 break; 930 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
1240 case KW_resist_deplete: 931 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
1241 thawer.get (op->resist[ATNR_DEPLETE]); 932 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
1242 break;
1243 case KW_resist_death:
1244 thawer.get (op->resist[ATNR_DEATH]);
1245 break;
1246 case KW_resist_chaos:
1247 thawer.get (op->resist[ATNR_CHAOS]);
1248 break;
1249 case KW_resist_counterspell:
1250 thawer.get (op->resist[ATNR_COUNTERSPELL]); 933 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
1251 break; 934 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
1252 case KW_resist_godpower: 935 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
1253 thawer.get (op->resist[ATNR_GODPOWER]); 936 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
1254 break; 937 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
1255 case KW_resist_holyword: 938 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
1256 thawer.get (op->resist[ATNR_HOLYWORD]); 939 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
1257 break;
1258 case KW_resist_blind:
1259 thawer.get (op->resist[ATNR_BLIND]);
1260 break;
1261 case KW_resist_internal:
1262 thawer.get (op->resist[ATNR_INTERNAL]);
1263 break;
1264 case KW_resist_life_stealing:
1265 thawer.get (op->resist[ATNR_LIFE_STEALING]);
1266 break;
1267 case KW_resist_disease:
1268 thawer.get (op->resist[ATNR_DISEASE]);
1269 break;
1270 940
1271 case KW_luck: 941 case KW_luck: thawer.get (op->stats.luck); break;
1272 thawer.get (op->stats.luck); 942 case KW_run_away: thawer.get (op->run_away); break;
1273 break; 943 case KW_pick_up: thawer.get (op->pick_up); break;
1274 case KW_run_away: 944 case KW_item_power: thawer.get (op->item_power); break;
1275 thawer.get (op->run_away); 945 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
1276 break; 946 case KW_anim_speed: thawer.get (op->anim_speed); break;
1277 case KW_pick_up: 947 case KW_container: thawer.get (op->weight_limit); break;
1278 thawer.get (op->pick_up); 948 case KW_will_apply: thawer.get (op->will_apply); break;
1279 break; 949 case KW_attack_movement: thawer.get (op->attack_movement); break;
1280 case KW_item_power: 950 case KW_move_state: thawer.get (op->move_status); break;
1281 thawer.get (op->item_power); 951 case KW_expmul: thawer.get (op->expmul); break;
1282 break; 952 case KW_glow_radius: thawer.get (op->glow_radius); break;
1283 case KW_gen_sp_armour: 953 case KW_weapontype: thawer.get (op->weapontype); break;
1284 thawer.get (op->gen_sp_armour); 954 case KW_tooltype: thawer.get (op->tooltype); break;
1285 break; 955 case KW_casting_time: thawer.get (op->casting_time); break;
1286 case KW_anim_speed: 956 case KW_elevation: thawer.get (op->elevation); break;
1287 thawer.get (op->anim_speed); 957 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
1288 break; 958 case KW_client_type: thawer.get (op->client_type); break;
1289 case KW_container: 959 case KW_duration: thawer.get (op->duration); break;
1290 thawer.get (op->weight_limit); 960 case KW_range: thawer.get (op->range); break;
1291 break; 961 case KW_range_modifier: thawer.get (op->range_modifier); break;
1292 case KW_will_apply: 962 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1293 thawer.get (op->will_apply); 963 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1294 break;
1295 case KW_attack_movement:
1296 thawer.get (op->attack_movement);
1297 break;
1298 case KW_move_state:
1299 thawer.get (op->move_status);
1300 break;
1301 case KW_expmul:
1302 thawer.get (op->expmul);
1303 break;
1304 case KW_glow_radius:
1305 thawer.get (op->glow_radius);
1306 break;
1307 case KW_weapontype:
1308 thawer.get (op->weapontype);
1309 break;
1310 case KW_tooltype:
1311 thawer.get (op->tooltype);
1312 break;
1313 case KW_casting_time:
1314 thawer.get (op->casting_time);
1315 break;
1316 case KW_elevation:
1317 thawer.get (op->elevation);
1318 break;
1319 case KW_smoothlevel:
1320 thawer.get (op->smoothlevel);
1321 break;
1322 case KW_client_type:
1323 thawer.get (op->client_type);
1324 break;
1325 case KW_duration:
1326 thawer.get (op->duration);
1327 break;
1328 case KW_range:
1329 thawer.get (op->range);
1330 break;
1331 case KW_range_modifier:
1332 thawer.get (op->range_modifier);
1333 break;
1334 case KW_dam_modifier:
1335 thawer.get (op->dam_modifier);
1336 break;
1337 case KW_duration_modifier:
1338 thawer.get (op->duration_modifier);
1339 break;
1340 964
1341 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 965 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1342 //TODO: parse from other include files 966 //TODO: parse from other include files
1343 case KW_body_range: 967 case KW_body_range: thawer.get (op->body_info[0]); break;
1344 thawer.get (op->body_info[0]); 968 case KW_body_arm: thawer.get (op->body_info[1]); break;
1345 break; 969 case KW_body_torso: thawer.get (op->body_info[2]); break;
1346 case KW_body_arm: 970 case KW_body_head: thawer.get (op->body_info[3]); break;
1347 thawer.get (op->body_info[1]); 971 case KW_body_neck: thawer.get (op->body_info[4]); break;
1348 break; 972 case KW_body_skill: thawer.get (op->body_info[5]); break;
1349 case KW_body_torso: 973 case KW_body_finger: thawer.get (op->body_info[6]); break;
1350 thawer.get (op->body_info[2]); 974 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1351 break; 975 case KW_body_foot: thawer.get (op->body_info[8]); break;
1352 case KW_body_head: 976 case KW_body_hand: thawer.get (op->body_info[9]); break;
1353 thawer.get (op->body_info[3]); 977 case KW_body_wrist: thawer.get (op->body_info[10]); break;
1354 break; 978 case KW_body_waist: thawer.get (op->body_info[11]); break;
1355 case KW_body_neck:
1356 thawer.get (op->body_info[4]);
1357 break;
1358 case KW_body_skill:
1359 thawer.get (op->body_info[5]);
1360 break;
1361 case KW_body_finger:
1362 thawer.get (op->body_info[6]);
1363 break;
1364 case KW_body_shoulder:
1365 thawer.get (op->body_info[7]);
1366 break;
1367 case KW_body_foot:
1368 thawer.get (op->body_info[8]);
1369 break;
1370 case KW_body_hand:
1371 thawer.get (op->body_info[9]);
1372 break;
1373 case KW_body_wrist:
1374 thawer.get (op->body_info[10]);
1375 break;
1376 case KW_body_waist:
1377 thawer.get (op->body_info[11]);
1378 break;
1379 case KW_can_apply: 979 case KW_can_apply:
1380 break; 980 break;
1381 981
1382 case KW_connected: 982 case KW_connected:
1383 add_button_link (op, op->map, thawer.get_sint32 ()); 983 add_button_link (op, op->map, thawer.get_sint32 ());
1386 case KW_randomitems: 986 case KW_randomitems:
1387 op->randomitems = find_treasurelist (thawer.get_str ()); 987 op->randomitems = find_treasurelist (thawer.get_str ());
1388 break; 988 break;
1389 989
1390 case KW_msg: 990 case KW_msg:
1391 {
1392 thawer.get_ml (KW_endmsg, op->msg); 991 thawer.get_ml (KW_endmsg, op->msg);
1393 //TODO: allow longer messages 992 //TODO: allow longer messages
1394 if (strlen (op->msg) >= HUGE_BUF) 993 if (strlen (op->msg) >= HUGE_BUF)
1395 { 994 {
1396 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 995 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1397 op->msg = "ERROR, please report: string too long, winged.\n"; 996 op->msg = "ERROR, please report: string too long, winged.\n";
1398 } 997 }
1399 }
1400 break; 998 break;
1401 999
1402 case KW_lore: 1000 case KW_lore:
1403 {
1404 shstr msgbuf;
1405
1406 thawer.get_ml (KW_endlore, op->lore); 1001 thawer.get_ml (KW_endlore, op->lore);
1407 //TODO: allow longer messages 1002 //TODO: allow longer messages
1408 /* Just print a warning so we can be reasonably safe 1003 /* Just print a warning so we can be reasonably safe
1409 * about not overflowing the buffer. 1004 * about not overflowing the buffer.
1410 */ 1005 */
1411 if (strlen (op->lore) > (HUGE_BUF / 2)) 1006 if (strlen (op->lore) > (HUGE_BUF / 2))
1412 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1007 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1413 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1008 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1414 }
1415 break; 1009 break;
1416 1010
1417 case KW_editable: 1011 case KW_editable:
1418 case KW_editor_folder: 1012 case KW_editor_folder:
1419 break; 1013 break;
1436 1030
1437 case KW_EOF: 1031 case KW_EOF:
1438 return LL_EOF; 1032 return LL_EOF;
1439 1033
1440 case KW_ERROR: 1034 case KW_ERROR:
1441 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1035 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1442 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1036 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1443
1444 //TODO: skip line, ugly, factor parsing better
1445 if (thawer.last_value)
1446 thawer.line = thawer.last_value;
1447
1448 thawer.line += strlen (thawer.line) + 1;
1449
1450 break; 1037 break;
1451 1038
1452 default: 1039 default:
1453 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1040 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1454 break; 1041 break;
1468 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1055 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1469 * be reset. 1056 * be reset.
1470 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1057 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1471 * 1058 *
1472 */ 1059 */
1473
1474int 1060int
1475load_object (object_thawer & fp, object *op, int map_flags) 1061load_object (object_thawer &fp, object *op, int map_flags)
1476{ 1062{
1063 coroapi::cede_every (1000); // cede once in a while
1064
1477 return parse_object (op, fp, map_flags); 1065 return parse_object (op, fp, map_flags);
1478} 1066}
1479
1480 1067
1481/* This takes a buffer, scans it for variables, and sets those variables 1068/* This takes a buffer, scans it for variables, and sets those variables
1482 * as appropriate in op. 1069 * as appropriate in op.
1483 * 1070 *
1484 * This function appears to be used in only 2 places - in crossedit to 1071 * This function appears to be used in only 2 places - in crossedit to
1485 * override values and in c_wiz to mutate values. 1072 * override values and in c_wiz to mutate values.
1486 */ 1073 */
1487int 1074int
1488set_variable (object *op, char *buf) 1075set_variable (object *op, char *buf)
1489{ 1076{
1490 return 0;
1491#if 0
1492 int retval;
1493 object_thawer thawer (0); 1077 object_thawer thawer (buf, (AV *)0);
1494 1078
1495 strcpy (msgbuf, "");
1496 strcpy (lorebuf, "");
1497 retval = parse_object (op, thawer, 0); 1079 return parse_object (op, thawer, 0);
1498 yy_switch_to_buffer (yycurbuf);
1499 yy_delete_buffer (yybufstate);
1500 yy_pop_state ();
1501 return retval;
1502#endif
1503} 1080}
1504
1505/* This array equates the FLAG_ values with the V_ values. Use -1 to
1506 * put gaps in the array that should not be processed.
1507 * The order matches the order of the define values in 'define.h'.
1508 */
1509
1510/* This is a list of pointers that correspond to the FLAG_.. values.
1511 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1512 * the 15'th element of this array should match that name.
1513 * If an entry is NULL, that is a flag not to loaded/saved.
1514 */
1515static const char *const flag_names[NUM_FLAGS + 1] = {
1516 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1517 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1518 "is_animated", NULL /* slow_move */ ,
1519 NULL /* flying */ , "monster", "friendly", "generator",
1520 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1521 "see_invisible", "can_roll", "overlay_floor",
1522 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1523 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1524 "changing", "splitting", "hitback", "startequip",
1525 "blocksview", "undead", "scared", "unaggressive",
1526 "reflect_missile", "reflect_spell", /* 40 */
1527 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1528 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1529 "pick_up", "unique", "no_drop", /* 50 */
1530 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1531 "can_use_bow", "can_use_armour", "can_use_weapon",
1532 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1533 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1534 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1535 "stealth", NULL, NULL, "cursed", "damned",
1536 "see_anywhere", "known_magical", "known_cursed",
1537 "can_use_skill", "been_applied", /* 80 */
1538 "has_ready_scroll", "can_use_rod", NULL,
1539 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1540 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1541 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1542 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1543 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1544 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1545 NULL
1546};
1547
1548 1081
1549/* 1082/*
1550 * Initialises the array of variable-names. Needed before any 1083 * Initialises the array of variable-names. Needed before any
1551 * objects can be loaded. Called by init_library(). 1084 * objects can be loaded. Called by init_library().
1552 */ 1085 */
1609 1142
1610// compare *op against *tmp and output differences 1143// compare *op against *tmp and output differences
1611void 1144void
1612put (object_freezer &f, object *op, object *tmp) 1145put (object_freezer &f, object *op, object *tmp)
1613{ 1146{
1147 static const keyword resist_save[NROFATTACKS] = {
1148# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1149# include "attackinc.h"
1150# undef def
1151 };
1152
1153 /* This is a list of keywords that correspond to the FLAG_.. values.
1154 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1155 * the 15'th element of this array should match that name.
1156 * If an entry is NULL, that is a flag not to loaded/saved.
1157 */
1158 static const keyword flag_names [NUM_FLAGS] = {
1159 KW_alive,
1160 KW_wiz,
1161 KW_NULL,
1162 KW_NULL,
1163 KW_was_wiz,
1164 KW_applied,
1165 KW_unpaid,
1166 KW_can_use_shield,
1167 KW_no_pick,
1168 KW_NULL, // walk_on
1169 KW_NULL, // no_pass
1170 /* 10 */
1171 KW_is_animated,
1172 KW_NULL, // slow_move
1173 KW_NULL, // flying
1174 KW_monster,
1175 KW_friendly,
1176 KW_generator,
1177 KW_is_thrown,
1178 KW_auto_apply,
1179 KW_NULL, // was KW_treasure
1180 KW_player_sold,
1181 /* 20 */
1182 KW_see_invisible,
1183 KW_can_roll,
1184 KW_overlay_floor,
1185 KW_is_turnable,
1186 KW_NULL, // walk_off
1187 KW_NULL, // fly_on
1188 KW_NULL, // fly_off
1189 KW_is_used_up,
1190 KW_identified,
1191 KW_reflecting,
1192 /* 30 */
1193 KW_changing,
1194 KW_splitting,
1195 KW_hitback,
1196 KW_startequip,
1197 KW_blocksview,
1198 KW_undead,
1199 KW_scared,
1200 KW_unaggressive,
1201 KW_reflect_missile,
1202 KW_reflect_spell,
1203 /* 40 */
1204 KW_no_magic,
1205 KW_no_fix_player,
1206 KW_is_lightable,
1207 KW_tear_down,
1208 KW_run_away,
1209 KW_NULL, // pass_thru
1210 KW_NULL, // an_pass_thru
1211 KW_pick_up,
1212 KW_unique,
1213 KW_no_drop,
1214 /* 50 */
1215 KW_NULL, // wizcast
1216 KW_can_cast_spell,
1217 KW_can_use_scroll,
1218 KW_can_use_range,
1219 KW_can_use_bow,
1220 KW_can_use_armour,
1221 KW_can_use_weapon,
1222 KW_can_use_ring,
1223 KW_has_ready_range,
1224 KW_has_ready_bow,
1225 /* 60 */
1226 KW_xrays,
1227 KW_NULL,
1228 KW_is_floor,
1229 KW_lifesave,
1230 KW_no_strength,
1231 KW_sleep,
1232 KW_stand_still,
1233 KW_random_move,
1234 KW_only_attack,
1235 KW_confused,
1236 /* 70 */
1237 KW_stealth,
1238 KW_NULL,
1239 KW_NULL,
1240 KW_cursed,
1241 KW_damned,
1242 KW_see_anywhere,
1243 KW_known_magical,
1244 KW_known_cursed,
1245 KW_can_use_skill,
1246 KW_been_applied,
1247 /* 80 */
1248 KW_has_ready_scroll,
1249 KW_can_use_rod,
1250 KW_NULL,
1251 KW_can_use_horn,
1252 KW_make_invisible,
1253 KW_inv_locked,
1254 KW_is_wooded,
1255 KW_is_hilly,
1256 KW_has_ready_skill,
1257 KW_has_ready_weapon,
1258 /* 90 */
1259 KW_no_skill_ident,
1260 KW_is_blind,
1261 KW_can_see_in_dark,
1262 KW_is_cauldron,
1263 KW_NULL,
1264 KW_no_steal,
1265 KW_one_hit,
1266 KW_NULL,
1267 KW_berserk,
1268 KW_neutral,
1269 /* 100 */
1270 KW_no_attack,
1271 KW_no_damage,
1272 KW_obj_original,
1273 KW_NULL,
1274 KW_activate_on_push,
1275 KW_activate_on_release,
1276 KW_is_water,
1277 KW_use_content_on_gen,
1278 KW_NULL,
1279 KW_is_buildable,
1280 /* 110 */
1281 KW_destroy_on_death,
1282 };
1283
1614 int i; 1284 int i;
1615 1285
1616 /* This saves the key/value lists. We do it first so that any 1286 /* This saves the key/value lists. We do it first so that any
1617 * keys that match field names will be overwritten by the loader. 1287 * keys that match field names will be overwritten by the loader.
1618 */ 1288 */
1620 { 1290 {
1621 /* Find the field in the opposing member. */ 1291 /* Find the field in the opposing member. */
1622 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1292 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1623 1293
1624 /* If there's no partnering field, or it's got a different value, save our field. */ 1294 /* If there's no partnering field, or it's got a different value, save our field. */
1625 if (arch_field == NULL || my_field->value != arch_field->value) 1295 if (!arch_field || my_field->value != arch_field->value)
1626 f.put (my_field->key, my_field->value); 1296 f.put (my_field->key, my_field->value);
1627 } 1297 }
1628 1298
1629 /* We don't need to worry about the arch's extra fields - they 1299 /* We don't need to worry about the arch's extra fields - they
1630 * will get taken care of the copy_object function. 1300 * will get taken care of the copy_to method.
1631 */ 1301 */
1632 1302
1633 { 1303 {
1634 char uids[64]; 1304 char uids[64];
1635 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); 1305 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1651 if (op->lore != tmp->lore) 1321 if (op->lore != tmp->lore)
1652 f.put (KW_lore, KW_endlore, op->lore); 1322 f.put (KW_lore, KW_endlore, op->lore);
1653 1323
1654 CMP_OUT (other_arch); 1324 CMP_OUT (other_arch);
1655 CMP_OUT (face); 1325 CMP_OUT (face);
1656
1657 if (!op->face || !op->face->name)
1658 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1659 1326
1660 if (op->animation_id != tmp->animation_id) 1327 if (op->animation_id != tmp->animation_id)
1661 if (op->animation_id) 1328 if (op->animation_id)
1662 { 1329 {
1663 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1330 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1755 CMP_OUT (move_on); 1422 CMP_OUT (move_on);
1756 CMP_OUT (move_off); 1423 CMP_OUT (move_off);
1757 CMP_OUT (move_slow); 1424 CMP_OUT (move_slow);
1758 CMP_OUT (move_slow_penalty); 1425 CMP_OUT (move_slow_penalty);
1759 1426
1760 if (!COMPARE_FLAGS (op, tmp)) 1427 if (op->flag != tmp->flag)
1761 for (i = 0; i <= NUM_FLAGS; i++) 1428 for (i = 0; i <= NUM_FLAGS; i++)
1762 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1429 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1763 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1430 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1764 1431
1765 /* Save body locations */ 1432 /* Save body locations */
1766 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1433 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1767 if (op->body_info[i] != tmp->body_info[i]) 1434 if (op->body_info[i] != tmp->body_info[i])
1768 f.put (body_locations[i].save_name, op->body_info[i]); 1435 f.put (body_locations[i].save_name, op->body_info[i]);
1770 1437
1771/* 1438/*
1772 * Dumps all variables in an object to a file. 1439 * Dumps all variables in an object to a file.
1773 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1440 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1774 * the only place this is not set is when saving the player. 1441 * the only place this is not set is when saving the player.
1775 * If bit 1 of flag is set, don't remove the object after save. As of now,
1776 * all of the callers are setting this.
1777 */ 1442 */
1778
1779void 1443void
1780save_object (object_freezer & fp, object *op, int flag) 1444save_object (object_freezer &fp, object *op, int flag)
1781{ 1445{
1782 archetype *at;
1783 object *tmp, *old;
1784
1785 /* Even if the object does have an owner, it would seem that we should 1446 /* Even if the object does have an owner, it would seem that we should
1786 * still save it. 1447 * still save it.
1787 */ 1448 */
1788 if (op->owner) 1449 if (op->owner)
1789 return; 1450 return;
1790 1451
1791 /* If it is unpaid and we don't want to save those, just return. */ 1452 /* If it is unpaid and we don't want to save those, just return. */
1792 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1453 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1793 return; 1454 return;
1794 1455
1795 if ((at = op->arch) == NULL) 1456 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1796 at = empty_archetype;
1797 1457
1798 fp.put (KW_arch, at->name); 1458 fp.put (KW_arch, at->name);
1799
1800 put (fp, op, &at->clone); 1459 put (fp, op, &at->clone);
1801 1460
1802 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1461 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1803 1462
1804 old = NULL;
1805
1806 if (flag & 2)
1807 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1463 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1808 save_object (fp, tmp, flag); 1464 save_object (fp, tmp, flag);
1809 else
1810 /* Slightly different logic because tmp/op will be removed by
1811 * the save_object we call. So we just keep looking at op->inv
1812 * until there is nothing left. In theory, the variable old
1813 * should not be needed, as recursive loops shouldn't happen.
1814 */
1815 while ((tmp = op->inv) != NULL)
1816 {
1817 if (old == tmp)
1818 {
1819 LOG (llevError, " Recursive loop in inventory\n");
1820 break;
1821 }
1822
1823 save_object (fp, tmp, flag);
1824 old = tmp;
1825 }
1826
1827 if (!(flag & 2))
1828 {
1829 remove_ob (op);
1830 free_object (op);
1831 }
1832 1465
1833 fp.put (op); 1466 fp.put (op);
1834 fprintf (fp, "end\n"); 1467 fp.put (KW_end);
1835} 1468}
1836 1469

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