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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.8 by pippijn, Thu Sep 7 09:37:12 2006 UTC vs.
Revision 1.43 by root, Mon Jan 8 12:44:34 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
16 17
17 You should have received a copy of the GNU General Public License 18 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23*/
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27 28
28 29
29#include <global.h> 30#include <global.h>
30#include <loader.h> 31#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 32#include <sproto.h>
33 33
34/* Maps the MOVE_* values to names */ 34/* Maps the MOVE_* values to names */
35static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", NULL}; 35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 36
37/* This table is only necessary to convert objects that existed before the 37/* This table is only necessary to convert objects that existed before the
38 * spell object conversion to the new object. It was not practical 38 * spell object conversion to the new object. It was not practical
39 * to go through every mapping looking for every potion, rod, wand, etc 39 * to go through every mapping looking for every potion, rod, wand, etc
40 * that had a sp set and update to the new value. So this maps the 40 * that had a sp set and update to the new value. So this maps the
43 * new spell won't have been used, and thus won't have any legacy object. 43 * new spell won't have been used, and thus won't have any legacy object.
44 * NULL entries in this table are valid - to denote objects that should 44 * NULL entries in this table are valid - to denote objects that should
45 * not be updated for whatever reason. 45 * not be updated for whatever reason.
46 */ 46 */
47const char *spell_mapping[] = { 47const char *spell_mapping[] = {
48"spell_magic_bullet", /* 0 */ 48 "spell_magic_bullet", /* 0 */
49"spell_small_fireball", /* 1 */ 49 "spell_small_fireball", /* 1 */
50"spell_medium_fireball", /* 2 */ 50 "spell_medium_fireball", /* 2 */
51"spell_large_fireball", /* 3 */ 51 "spell_large_fireball", /* 3 */
52"spell_burning_hands", /* 4 */ 52 "spell_burning_hands", /* 4 */
53"spell_sm_lightning", /* 5 */ 53 "spell_sm_lightning", /* 5 */
54"spell_large_lightning", /* 6 */ 54 "spell_large_lightning", /* 6 */
55"spell_magic_missile", /* 7 */ 55 "spell_magic_missile", /* 7 */
56"spell_create_bomb", /* 8 */ 56 "spell_create_bomb", /* 8 */
57"spell_summon_golem", /* 9 */ 57 "spell_summon_golem", /* 9 */
58"spell_summon_fire_elemental", /* 10 */ 58 "spell_summon_fire_elemental", /* 10 */
59"spell_summon_earth_elemental", /* 11 */ 59 "spell_summon_earth_elemental", /* 11 */
60"spell_summon_water_elemental", /* 12 */ 60 "spell_summon_water_elemental", /* 12 */
61"spell_summon_air_elemental", /* 13 */ 61 "spell_summon_air_elemental", /* 13 */
62"spell_dimension_door", /* 14 */ 62 "spell_dimension_door", /* 14 */
63"spell_create_earth_wall", /* 15 */ 63 "spell_create_earth_wall", /* 15 */
64"spell_paralyze", /* 16 */ 64 "spell_paralyze", /* 16 */
65"spell_icestorm", /* 17 */ 65 "spell_icestorm", /* 17 */
66"spell_magic_mapping", /* 18 */ 66 "spell_magic_mapping", /* 18 */
67"spell_turn_undead", /* 19 */ 67 "spell_turn_undead", /* 19 */
68"spell_fear", /* 20 */ 68 "spell_fear", /* 20 */
69"spell_poison_cloud", /* 21 */ 69 "spell_poison_cloud", /* 21 */
70"spell_wonder", /* 22 */ 70 "spell_wonder", /* 22 */
71"spell_destruction", /* 23 */ 71 "spell_destruction", /* 23 */
72"spell_perceive_self", /* 24 */ 72 "spell_perceive_self", /* 24 */
73"spell_word_of_recall", /* 25 */ 73 "spell_word_of_recall", /* 25 */
74"spell_invisible", /* 26 */ 74 "spell_invisible", /* 26 */
75"spell_invisible_to_undead", /* 27 */ 75 "spell_invisible_to_undead", /* 27 */
76"spell_probe", /* 28 */ 76 "spell_probe", /* 28 */
77"spell_lg_magic_bullet", /* 29 */ 77 "spell_lg_magic_bullet", /* 29 */
78"spell_improved_invisibility", /* 30 */ 78 "spell_improved_invisibility", /* 30 */
79"spell_holy_word", /* 31 */ 79 "spell_holy_word", /* 31 */
80"spell_minor_healing", /* 32 */ 80 "spell_minor_healing", /* 32 */
81"spell_medium_healing", /* 33 */ 81 "spell_medium_healing", /* 33 */
82"spell_major_healing", /* 34 */ 82 "spell_major_healing", /* 34 */
83"spell_heal", /* 35 */ 83 "spell_heal", /* 35 */
84"spell_create_food", /* 36 */ 84 "spell_create_food", /* 36 */
85"spell_earth_to_dust", /* 37 */ 85 "spell_earth_to_dust", /* 37 */
86"spell_armour", /* 38 */ 86 "spell_armour", /* 38 */
87"spell_strength", /* 39 */ 87 "spell_strength", /* 39 */
88"spell_dexterity", /* 40 */ 88 "spell_dexterity", /* 40 */
89"spell_constitution", /* 41 */ 89 "spell_constitution", /* 41 */
90"spell_charisma", /* 42 */ 90 "spell_charisma", /* 42 */
91"spell_create_fire_wall", /* 43 */ 91 "spell_create_fire_wall", /* 43 */
92"spell_create_frost_wall", /* 44 */ 92 "spell_create_frost_wall", /* 44 */
93"spell_protection_from_cold", /* 45 */ 93 "spell_protection_from_cold", /* 45 */
94"spell_protection_from_electricity", /* 46 */ 94 "spell_protection_from_electricity", /* 46 */
95"spell_protection_from_fire", /* 47 */ 95 "spell_protection_from_fire", /* 47 */
96"spell_protection_from_poison", /* 48 */ 96 "spell_protection_from_poison", /* 48 */
97"spell_protection_from_slow", /* 49 */ 97 "spell_protection_from_slow", /* 49 */
98"spell_protection_from_paralysis", /* 50 */ 98 "spell_protection_from_paralysis", /* 50 */
99"spell_protection_from_draining", /* 51 */ 99 "spell_protection_from_draining", /* 51 */
100"spell_protection_from_magic", /* 52 */ 100 "spell_protection_from_magic", /* 52 */
101"spell_protection_from_attack", /* 53 */ 101 "spell_protection_from_attack", /* 53 */
102"spell_levitate", /* 54 */ 102 "spell_levitate", /* 54 */
103"spell_small_speedball", /* 55 */ 103 "spell_small_speedball", /* 55 */
104"spell_large_speedball", /* 56 */ 104 "spell_large_speedball", /* 56 */
105"spell_hellfire", /* 57 */ 105 "spell_hellfire", /* 57 */
106"spell_dragonbreath", /* 58 */ 106 "spell_dragonbreath", /* 58 */
107"spell_large_icestorm", /* 59 */ 107 "spell_large_icestorm", /* 59 */
108"spell_charging", /* 60 */ 108 "spell_charging", /* 60 */
109"spell_polymorph", /* 61 */ 109 "spell_polymorph", /* 61 */
110"spell_cancellation", /* 62 */ 110 "spell_cancellation", /* 62 */
111"spell_confusion", /* 63 */ 111 "spell_confusion", /* 63 */
112"spell_mass_confusion", /* 64 */ 112 "spell_mass_confusion", /* 64 */
113"spell_summon_pet_monster", /* 65 */ 113 "spell_summon_pet_monster", /* 65 */
114"spell_slow", /* 66 */ 114 "spell_slow", /* 66 */
115"spell_regenerate_spellpoints", /* 67 */ 115 "spell_regenerate_spellpoints", /* 67 */
116"spell_cure_poison", /* 68 */ 116 "spell_cure_poison", /* 68 */
117"spell_protection_from_confusion", /* 69 */ 117 "spell_protection_from_confusion", /* 69 */
118"spell_protection_from_cancellation", /* 70 */ 118 "spell_protection_from_cancellation", /* 70 */
119"spell_protection_from_depletion", /* 71 */ 119 "spell_protection_from_depletion", /* 71 */
120"spell_alchemy", /* 72 */ 120 "spell_alchemy", /* 72 */
121"spell_remove_curse", /* 73 */ 121 "spell_remove_curse", /* 73 */
122"spell_remove_damnation", /* 74 */ 122 "spell_remove_damnation", /* 74 */
123"spell_identify", /* 75*/ 123 "spell_identify", /* 75 */
124"spell_detect_magic", /* 76 */ 124 "spell_detect_magic", /* 76 */
125"spell_detect_monster", /* 77 */ 125 "spell_detect_monster", /* 77 */
126"spell_detect_evil", /* 78 */ 126 "spell_detect_evil", /* 78 */
127"spell_detect_curse", /* 79 */ 127 "spell_detect_curse", /* 79 */
128"spell_heroism", /* 80 */ 128 "spell_heroism", /* 80 */
129"spell_aggravation", /* 81 */ 129 "spell_aggravation", /* 81 */
130"spell_firebolt", /* 82 */ 130 "spell_firebolt", /* 82 */
131"spell_frostbolt", /* 83 */ 131 "spell_frostbolt", /* 83 */
132"spell_shockwave", /* 84 */ 132 "spell_shockwave", /* 84 */
133"spell_color_spray", /* 85 */ 133 "spell_color_spray", /* 85 */
134"spell_haste", /* 86 */ 134 "spell_haste", /* 86 */
135"spell_face_of_death", /* 87 */ 135 "spell_face_of_death", /* 87 */
136"spell_ball_lightning", /* 88 */ 136 "spell_ball_lightning", /* 88 */
137"spell_meteor_swarm", /* 89 */ 137 "spell_meteor_swarm", /* 89 */
138"spell_comet", /* 90 */ 138 "spell_comet", /* 90 */
139"spell_mystic_fist", /* 91 */ 139 "spell_mystic_fist", /* 91 */
140"spell_raise_dead", /* 92 */ 140 "spell_raise_dead", /* 92 */
141"spell_resurrection", /* 93 */ 141 "spell_resurrection", /* 93 */
142"spell_reincarnation", /* 94 */ 142 "spell_reincarnation", /* 94 */
143"spell_immunity_to_cold", /* 95 */ 143 "spell_immunity_to_cold", /* 95 */
144"spell_immunity_to_electricity",/* 96 */ 144 "spell_immunity_to_electricity", /* 96 */
145"spell_immunity_to_fire", /* 97 */ 145 "spell_immunity_to_fire", /* 97 */
146"spell_immunity_to_poison", /* 98 */ 146 "spell_immunity_to_poison", /* 98 */
147"spell_immunity_to_slow", /* 99 */ 147 "spell_immunity_to_slow", /* 99 */
148"spell_immunity_to_paralysis", /* 100 */ 148 "spell_immunity_to_paralysis", /* 100 */
149"spell_immunity_to_draining", /* 101 */ 149 "spell_immunity_to_draining", /* 101 */
150"spell_immunity_to_magic", /* 102 */ 150 "spell_immunity_to_magic", /* 102 */
151"spell_immunity_to_attack", /* 103 */ 151 "spell_immunity_to_attack", /* 103 */
152"spell_invulnerability", /* 104 */ 152 "spell_invulnerability", /* 104 */
153"spell_defense", /* 105 */ 153 "spell_defense", /* 105 */
154"spell_rune_of_fire", /* 106 */ 154 "spell_rune_of_fire", /* 106 */
155"spell_rune_of_frost", /* 107 */ 155 "spell_rune_of_frost", /* 107 */
156"spell_rune_of_shocking", /* 108 */ 156 "spell_rune_of_shocking", /* 108 */
157"spell_rune_of_blasting", /* 109 */ 157 "spell_rune_of_blasting", /* 109 */
158"spell_rune_of_death", /* 110 */ 158 "spell_rune_of_death", /* 110 */
159"spell_marking_rune", /* 111 */ 159 "spell_marking_rune", /* 111 */
160"spell_build_director", /* 112 */ 160 "spell_build_director", /* 112 */
161"spell_create_pool_of_chaos", /* 113 */ 161 "spell_create_pool_of_chaos", /* 113 */
162"spell_build_bullet_wall", /* 114 */ 162 "spell_build_bullet_wall", /* 114 */
163"spell_build_lightning_wall", /* 115 */ 163 "spell_build_lightning_wall", /* 115 */
164"spell_build_fireball_wall", /* 116 */ 164 "spell_build_fireball_wall", /* 116 */
165"spell_magic_rune", /* 117 */ 165 "spell_magic_rune", /* 117 */
166"spell_rune_of_magic_drain", /* 118 */ 166 "spell_rune_of_magic_drain", /* 118 */
167"spell_antimagic_rune", /* 119 */ 167 "spell_antimagic_rune", /* 119 */
168"spell_rune_of_transference", /* 120 */ 168 "spell_rune_of_transference", /* 120 */
169"spell_transference", /* 121 */ 169 "spell_transference", /* 121 */
170"spell_magic_drain", /* 122 */ 170 "spell_magic_drain", /* 122 */
171"spell_counterspell", /* 123 */ 171 "spell_counterspell", /* 123 */
172"spell_disarm", /* 124 */ 172 "spell_disarm", /* 124 */
173"spell_cure_confusion", /* 125 */ 173 "spell_cure_confusion", /* 125 */
174"spell_restoration", /* 126 */ 174 "spell_restoration", /* 126 */
175"was summon evil monster", /* 127 */ /* Not implenented as nothing used it */ 175 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
176"spell_counterwall", /* 128 */ 176 "spell_counterwall", /* 128 */
177"spell_cause_light_wounds", /* 129 */ 177 "spell_cause_light_wounds", /* 129 */
178"spell_cause_medium_wounds", /* 130 */ 178 "spell_cause_medium_wounds", /* 130 */
179"spell_cause_heavy_wounds", /* 131 */ 179 "spell_cause_heavy_wounds", /* 131 */
180"spell_charm_monsters", /* 132 */ 180 "spell_charm_monsters", /* 132 */
181"spell_banishment", /* 133 */ 181 "spell_banishment", /* 133 */
182"spell_create_missile", /* 134 */ 182 "spell_create_missile", /* 134 */
183"spell_show_invisible", /* 135 */ 183 "spell_show_invisible", /* 135 */
184"spell_xray", /* 136 */ 184 "spell_xray", /* 136 */
185"spell_pacify", /* 137 */ 185 "spell_pacify", /* 137 */
186"spell_summon_fog", /* 138 */ 186 "spell_summon_fog", /* 138 */
187"spell_steambolt", /* 139 */ 187 "spell_steambolt", /* 139 */
188"spell_command_undead", /* 140 */ 188 "spell_command_undead", /* 140 */
189"spell_holy_orb", /* 141 */ 189 "spell_holy_orb", /* 141 */
190"spell_summon_avatar", /* 142 */ 190 "spell_summon_avatar", /* 142 */
191"spell_holy_possession", /* 143 */ 191 "spell_holy_possession", /* 143 */
192"spell_bless", /* 144 */ 192 "spell_bless", /* 144 */
193"spell_curse", /* 145 */ 193 "spell_curse", /* 145 */
194"spell_regeneration", /* 146 */ 194 "spell_regeneration", /* 146 */
195"spell_consecrate", /* 147 */ 195 "spell_consecrate", /* 147 */
196"spell_summon_cult_monsters", /* 148 */ 196 "spell_summon_cult_monsters", /* 148 */
197"spell_cause_critical_wounds", /* 149 */ 197 "spell_cause_critical_wounds", /* 149 */
198"spell_holy_wrath", /* 150 */ 198 "spell_holy_wrath", /* 150 */
199"spell_retributive_strike", /* 151 */ 199 "spell_retributive_strike", /* 151 */
200"spell_finger_of_death", /* 152 */ 200 "spell_finger_of_death", /* 152 */
201"spell_insect_plague", /* 153 */ 201 "spell_insect_plague", /* 153 */
202"spell_call_holy_servant", /* 154 */ 202 "spell_call_holy_servant", /* 154 */
203"spell_wall_of_thorns", /* 155 */ 203 "spell_wall_of_thorns", /* 155 */
204"spell_staff_to_snake", /* 156 */ 204 "spell_staff_to_snake", /* 156 */
205"spell_light", /* 157 */ 205 "spell_light", /* 157 */
206"spell_darkness", /* 158 */ 206 "spell_darkness", /* 158 */
207"spell_nightfall", /* 159 */ 207 "spell_nightfall", /* 159 */
208"spell_daylight", /* 160 */ 208 "spell_daylight", /* 160 */
209"spell_sunspear", /* 161 */ 209 "spell_sunspear", /* 161 */
210"spell_faery_fire", /* 162 */ 210 "spell_faery_fire", /* 162 */
211"spell_cure_blindness", /* 163 */ 211 "spell_cure_blindness", /* 163 */
212"spell_dark_vision", /* 164 */ 212 "spell_dark_vision", /* 164 */
213"spell_bullet_swarm", /* 165 */ 213 "spell_bullet_swarm", /* 165 */
214"spell_bullet_storm", /* 166 */ 214 "spell_bullet_storm", /* 166 */
215"spell_cause_many_wounds", /* 167 */ 215 "spell_cause_many_wounds", /* 167 */
216"spell_small_snowstorm", /* 168 */ 216 "spell_small_snowstorm", /* 168 */
217"spell_medium_snowstorm", /* 169 */ 217 "spell_medium_snowstorm", /* 169 */
218"spell_large_snowstorm", /* 170 */ 218 "spell_large_snowstorm", /* 170 */
219"spell_cure_disease", /* 171 */ 219 "spell_cure_disease", /* 171 */
220"spell_cause_red_death", /* 172 */ 220 "spell_cause_red_death", /* 172 */
221"spell_cause_flu", /* 173 */ 221 "spell_cause_flu", /* 173 */
222"spell_cause_black_death", /* 174 */ 222 "spell_cause_black_death", /* 174 */
223"spell_cause_leprosy", /* 175 */ 223 "spell_cause_leprosy", /* 175 */
224"spell_cause_smallpox", /* 176 */ 224 "spell_cause_smallpox", /* 176 */
225"spell_cause_white_death", /* 177 */ 225 "spell_cause_white_death", /* 177 */
226"spell_cause_anthrax", /* 178 */ 226 "spell_cause_anthrax", /* 178 */
227"spell_cause_typhoid", /* 179 */ 227 "spell_cause_typhoid", /* 179 */
228"spell_mana_blast", /* 180 */ 228 "spell_mana_blast", /* 180 */
229"spell_small_manaball", /* 181 */ 229 "spell_small_manaball", /* 181 */
230"spell_medium_manaball", /* 182 */ 230 "spell_medium_manaball", /* 182 */
231"spell_large_manaball", /* 183 */ 231 "spell_large_manaball", /* 183 */
232"spell_manabolt", /* 184 */ 232 "spell_manabolt", /* 184 */
233"spell_dancing_sword", /* 185 */ 233 "spell_dancing_sword", /* 185 */
234"spell_animate_weapon", /* 186 */ 234 "spell_animate_weapon", /* 186 */
235"spell_cause_cold", /* 187 */ 235 "spell_cause_cold", /* 187 */
236"spell_divine_shock", /* 188 */ 236 "spell_divine_shock", /* 188 */
237"spell_windstorm", /* 189 */ 237 "spell_windstorm", /* 189 */
238"spell_sanctuary", /* 190 */ 238 "spell_sanctuary", /* 190 */
239"spell_peace", /* 191 */ 239 "spell_peace", /* 191 */
240"spell_spiderweb", /* 192 */ 240 "spell_spiderweb", /* 192 */
241"spell_conflict", /* 193 */ 241 "spell_conflict", /* 193 */
242"spell_rage", /* 194 */ 242 "spell_rage", /* 194 */
243"spell_forked_lightning", /* 195 */ 243 "spell_forked_lightning", /* 195 */
244"spell_poison_fog", /* 196 */ 244 "spell_poison_fog", /* 196 */
245"spell_flaming_aura", /* 197 */ 245 "spell_flaming_aura", /* 197 */
246"spell_vitriol", /* 198 */ 246 "spell_vitriol", /* 198 */
247"spell_vitriol_splash", /* 199 */ 247 "spell_vitriol_splash", /* 199 */
248"spell_iron_skin", /* 200 */ 248 "spell_iron_skin", /* 200 */
249"spell_wrathful_eye", /* 201 */ 249 "spell_wrathful_eye", /* 201 */
250"spell_town_portal", /* 202 */ 250 "spell_town_portal", /* 202 */
251"spell_missile_swarm", /* 203 */ 251 "spell_missile_swarm", /* 203 */
252"spell_cause_rabies", /* 204 */ 252 "spell_cause_rabies", /* 204 */
253"spell_glyph", /* 205 */ 253 "spell_glyph", /* 205 */
254NULL 254 NULL
255}; 255};
256 256
257extern int arch_init; 257extern int arch_init;
258
259// return a suitable strign describign an objetc in enough detail to find it
260// used only in check_loaded_object: TODO remove static, move it elsewhere and
261// use it in more log messages.
262static char *op_debug_info_ (object *op, char *info)
263{
264 char info2[256 * 3];
265 char *p = info;
266
267 p += snprintf (p, 256, "%d=\"%s%s%s\"",
268 op->count,
269 op->name ? (const char *)op->name : "(anon)",
270 op->title ? " " : "",
271 op->title ? (const char *)op->title : "");
272
273 if (op->env)
274 p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
275
276 if (op->map)
277 p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
278
279 return info;
280}
281
282static char *op_debug_info (object *op)
283{
284 static char info[256 * 3];
285
286 return op_debug_info_ (op, info);
287}
288 258
289/* This function checks the object after it has been loaded (when we 259/* This function checks the object after it has been loaded (when we
290 * get the 'end' in the input stream). This function can be used to 260 * get the 'end' in the input stream). This function can be used to
291 * deal with legacy objects where fields may have changed. It can also be used 261 * deal with legacy objects where fields may have changed. It can also be used
292 * to check for objects to make sure there are no common errors. 262 * to check for objects to make sure there are no common errors.
293 */ 263 */
264static void
294static void check_loaded_object(object *op) { 265check_loaded_object (object *op)
266{
295 int ip; 267 int ip;
296 268
297 /* We do some specialized handling to handle legacy cases of name_pl. 269 /* We do some specialised handling to handle legacy cases of name_pl.
298 * If the object doesn't have a name_pl, we just use the object name - 270 * If the object doesn't have a name_pl, we just use the object name -
299 * this isn't perfect (things won't be properly pluralized), but works to 271 * this isn't perfect (things won't be properly pluralised), but works to
300 * that degree (5 heart is still quite understandable). But the case we 272 * that degree (5 heart is still quite understandable). But the case we
301 * also have to catch is if this object is not using the normal name for 273 * also have to catch is if this object is not using the normal name for
302 * the object. In that case, we also want to use the loaded name. 274 * the object. In that case, we also want to use the loaded name.
303 * Otherwise, what happens is that the the plural name will lose 275 * Otherwise, what happens is that the the plural name will lose
304 * information (appear as just 'hearts' and not 'goblins heart') 276 * information (appear as just 'hearts' and not 'goblins heart')
305 */ 277 */
306 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 278 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
307 op->name_pl = NULL; 279 op->name_pl = NULL;
308 280
281 if (!op->name_pl)
309 if (!op->name_pl) op->name_pl = op->name; 282 op->name_pl = op->name;
310 283
311 /* objects now have a materialname. try to patch it in */ 284 /* objects now have a materialname. try to patch it in */
312 if (!(IS_WEAPON(op) && op->level > 0)) { 285 if (!(op->is_weapon () && op->level > 0))
286 {
313 if (op->map != NULL) 287 if (op->map != NULL)
314 set_materialname(op, op->map->difficulty, NULL); 288 set_materialname (op, op->map->difficulty, NULL);
315 else 289 else
316 set_materialname(op, 5, NULL); 290 set_materialname (op, 5, NULL);
317 } 291 }
318 /* only do these when program is first run - a bit 292 /* only do these when program is first run - a bit
319 * excessive to do this at every run - most of this is 293 * excessive to do this at every run - most of this is
320 * really just to catch any errors - program will still run, but 294 * really just to catch any errors - program will still run, but
321 * not in the ideal fashion. 295 * not in the ideal fashion.
322 */ 296 */
323 if ((op->type == WEAPON || op->type==BOW) && arch_init) { 297 if ((op->type == WEAPON || op->type == BOW) && arch_init)
298 {
324 if (!op->skill) { 299 if (!op->skill)
300 {
325 LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op)); 301 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
302 }
326 } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) || 303 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
327 (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) { 304 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
328 LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n", 305 {
329 op_debug_info (op), op->body_info[1], &op->skill); 306 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
330 } 307 }
331 } 308 }
332 309
333 /* We changed last_heal to gen_sp_armour, which is what it 310 /* We changed last_heal to gen_sp_armour, which is what it
334 * really does for many objects. Need to catch any in maps 311 * really does for many objects. Need to catch any in maps
335 * that may have an old value. 312 * that may have an old value.
336 */ 313 */
337 if ((op->type == WEAPON) || 314 if ((op->type == WEAPON) ||
338 (op->type == ARMOUR) || (op->type == HELMET) || 315 (op->type == ARMOUR) || (op->type == HELMET) ||
339 (op->type == SHIELD) || (op->type == RING) || 316 (op->type == SHIELD) || (op->type == RING) ||
340 (op->type == BOOTS) || (op->type == GLOVES) || 317 (op->type == BOOTS) || (op->type == GLOVES) ||
341 (op->type == AMULET ) || (op->type == GIRDLE) || 318 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
342 (op->type == BRACERS ) || (op->type == CLOAK)) { 319 {
343 if (op->last_heal) { 320 if (op->last_heal)
321 {
344 LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op)); 322 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
345 op->gen_sp_armour = op->last_heal; 323 op->gen_sp_armour = op->last_heal;
346 op->last_heal = 0; 324 op->last_heal = 0;
347 } 325 }
348 if (editor) ip =0; 326
349 else ip = calc_item_power(op, 0); 327 ip = calc_item_power (op, 0);
350 /* Legacy objects from before item power was in the game */ 328 /* Legacy objects from before item power was in the game */
351 if (!op->item_power && ip) { 329 if (!op->item_power && ip)
330 {
352 if (ip > 3) { 331 if (ip > 3)
332 {
353 LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip); 333 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
354 } 334 }
355 op->item_power = ip; 335 op->item_power = ip;
356 } 336 }
357 /* Check for possibly bogus values. Has to meet both these criteria - 337 /* Check for possibly bogus values. Has to meet both these criteria -
358 * something that has item_power 1 is probably just fine if our calculated 338 * something that has item_power 1 is probably just fine if our calculated
359 * value is 1 or 2 - these values are small enough that hard to be precise. 339 * value is 1 or 2 - these values are small enough that hard to be precise.
360 * similarly, it item_power is 0, the first check will always pass, 340 * similarly, it item_power is 0, the first check will always pass,
361 * but not the second one. 341 * but not the second one.
362 */ 342 */
363 if (ip > 2 *op->item_power && ip > (op->item_power + 3)) { 343 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
344 {
364 LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n", 345 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
365 op_debug_info (op), ip, op->item_power);
366 } 346 }
367 347
368 } 348 }
369 /* Old spellcasting object - need to load in the appropiate object */ 349 /* Old spellcasting object - need to load in the appropiate object */
370 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN 350 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
371 || op->type == FIREWALL ||
372 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 351 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
373 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) { 352 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
353 {
374 object *tmp; 354 object *tmp;
375 355
376 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 356 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
377 * in that spell was stored in sp. 357 * in that spell was stored in sp.
378 */ 358 */
379 tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]); 359 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
380 insert_ob_in_ob(tmp, op); 360 insert_ob_in_ob (tmp, op);
381 op->randomitems = NULL; /* So another spell isn't created for this object */ 361 op->randomitems = NULL; /* So another spell isn't created for this object */
382 } 362 }
383 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 363 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
384 364
385 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) { 365 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
366 {
386 object *tmp; 367 object *tmp;
387 368
388 tmp = get_archetype_by_object_name(op->slaying); 369 tmp = get_archetype_by_object_name (op->slaying);
389 insert_ob_in_ob(tmp, op); 370 insert_ob_in_ob (tmp, op);
390 op->randomitems = NULL; /* So another spell isn't created for this object */ 371 op->randomitems = NULL; /* So another spell isn't created for this object */
391 /* without this, value is all screwed up */ 372 /* without this, value is all screwed up */
392 op->value = op->arch->clone.value * op->inv->value; 373 op->value = op->arch->clone.value * op->inv->value;
393 } 374 }
394 375
395 if (QUERY_FLAG(op, FLAG_MONSTER)) { 376 if (QUERY_FLAG (op, FLAG_MONSTER))
377 {
396 if (op->stats.hp > op->stats.maxhp) 378 if (op->stats.hp > op->stats.maxhp)
397 LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n", 379 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
398 op_debug_info (op),
399 op->stats.hp, op->stats.maxhp);
400 380
401 /* The archs just need to be updated for this */ 381 /* The archs just need to be updated for this */
402 if (op->move_type ==0) op->move_type = MOVE_WALK; 382 if (op->move_type == 0)
383 op->move_type = MOVE_WALK;
403 } 384 }
404 if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN)) 385
405 || op->type == CREATOR 386 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
406 || op->type == CONVERTER) { 387 {
407 /* Object will duplicate it's content as part of the 388 /* Object will duplicate it's content as part of the
408 * generation process. To do this, we must flag inventory 389 * generation process. To do this, we must flag inventory
409 * so it remains unevaluated concerning the randomitems and 390 * so it remains unevaluated concerning the randomitems and
410 * the living (a demonlord shouldn't cast from inside generator!) 391 * the living (a demonlord shouldn't cast from inside generator!)
411 */ 392 */
412 flag_inv(op,FLAG_IS_A_TEMPLATE); 393 flag_inv (op, FLAG_IS_A_TEMPLATE);
413 } 394 }
414 395
415 /* Handle player movers. We use move_type for player movers 396 /* Handle player movers. We use move_type for player movers
416 * because they operate on their own time (move_on 397 * because they operate on their own time (move_on
417 * would potentially cause them to be triggered when someone steps 398 * would potentially cause them to be triggered when someone steps
418 * on them). If move_type is set, presume person knows what they 399 * on them). If move_type is set, presume person knows what they
419 * are doing, otherwise, set move_type based on maxhp value. 400 * are doing, otherwise, set move_type based on maxhp value.
420 */ 401 */
421 if (op->type == PLAYERMOVER) { 402 if (op->type == PLAYERMOVER)
403 {
422 if (!op->move_type) { 404 if (!op->move_type)
405 {
423 if (op->stats.maxhp) { 406 if (op->stats.maxhp)
407 {
424 op->move_type = MOVE_ALL; 408 op->move_type = MOVE_ALL;
425 op->stats.maxhp=0; 409 op->stats.maxhp = 0;
410 }
426 } else { 411 else
412 {
427 op->move_type = MOVE_WALK; 413 op->move_type = MOVE_WALK;
428 } 414 }
429 } 415 }
430 } 416 }
431 417
432} 418}
433 419
434static void 420static void
435set_move (MoveType &mt, const char *str) 421set_move (MoveType & mt, const char *str)
436{ 422{
437 if (!str) 423 if (!str)
438 { 424 {
439 mt = 0; 425 mt = 0;
440 return; 426 return;
446 return; 432 return;
447 } 433 }
448 434
449 mt = 0; 435 mt = 0;
450 436
451 for (str = strtok ((char *)str, " "); str; str = strtok (0, " ")) 437 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
452 { 438 {
453 if (!strcasecmp (str, "all")) 439 if (!strcasecmp (str, "all"))
454 mt |= MOVE_ALL; 440 mt |= MOVE_ALL;
455 else 441 else
456 { 442 {
460 { 446 {
461 negate = 1; 447 negate = 1;
462 str++; 448 str++;
463 } 449 }
464 450
465 for (i = 0; move_name [i]; i++) 451 for (i = 0; move_name[i]; i++)
466 { 452 {
467 if (!strcasecmp (move_name [i], str)) 453 if (!strcasecmp (move_name[i], str))
468 { 454 {
469 if (negate) 455 if (negate)
470 mt &= ~(1 << i); 456 mt &= ~(1 << i);
471 else 457 else
472 mt |= (1 << i); 458 mt |= (1 << i);
473 459
474 break; 460 break;
475 } 461 }
476 } 462 }
477 463
478 if (!move_name [i]) 464 if (!move_name[i])
479 { 465 {
480 /* fly is a special case - covers both fly_low and 466 /* fly is a special case - covers both fly_low and
481 * fly_high - since it doesn't match to a specific 467 * fly_high - since it doesn't match to a specific
482 * single bit, have to special case it. 468 * single bit, have to special case it.
483 */ 469 */
499 if (thawer.get_sint32 ()) \ 485 if (thawer.get_sint32 ()) \
500 SET_FLAG (op, flag); \ 486 SET_FLAG (op, flag); \
501 else \ 487 else \
502 CLEAR_FLAG (op, flag) \ 488 CLEAR_FLAG (op, flag) \
503 489
490int
504int parse_object (object * op, object_thawer & thawer, int map_flags) 491parse_object (object *op, object_thawer &thawer, int map_flags)
505{ 492{
506 bool ismore = 0; 493 bool ismore = 0;
494 object *op_inv = op->inv;
507 495
508 for (;;) 496 for (;;)
509 { 497 {
510 keyword kw = thawer.get_kv (); 498 keyword kw = thawer.get_kv ();
511 499
512 switch (kw) 500 switch (kw)
513 { 501 {
514 case KW_Object: // uppercase alias 502 case KW_Object: // uppercase alias
515 case KW_object: 503 case KW_object:
516 thawer.get (op->name); 504 thawer.get (op->name);
517 505
518 if (op->arch != NULL) 506 if (op->arch)
519 op->arch->name = op->name; 507 op->arch->name = op->name;
520 508
521 break; 509 break;
522 510
511 case KW_uuid:
512 if (const char *s = thawer.get_str ())
513 {
514 unsigned int version;
515 unsigned long long seq;
516
517 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
518 {
519 op->uuid.seq = seq;
520 break;
521 }
522 }
523
524 op->uuid = gen_uuid ();
525 break;
526
527 case KW_oid:
523 case KW_oid: thawer.get (op, thawer.get_sint32 ()); break; 528 thawer.get (op, thawer.get_sint32 ());
529 break;
524 530
525 case KW_name: thawer.get (op->name); break; 531 case KW_name: thawer.get (op->name); break;
526 case KW_name_pl: thawer.get (op->name_pl); break; 532 case KW_name_pl: thawer.get (op->name_pl); break;
527 case KW_title: thawer.get (op->title); break; 533 case KW_title: thawer.get (op->title); break;
528 case KW_custom_name: thawer.get (op->custom_name); break; 534 case KW_custom_name: thawer.get (op->custom_name); break;
535
529 case KW_attach: thawer.get_ornull (op->attach); break; 536 case KW_attach: thawer.get_ornull (op->attach); break;
530 case KW_skill: thawer.get_ornull (op->skill); break; 537 case KW_skill: thawer.get_ornull (op->skill); break;
531 case KW_race: thawer.get_ornull (op->race); break; 538 case KW_race: thawer.get_ornull (op->race); break;
532 case KW_slaying: thawer.get_ornull (op->slaying); break; 539 case KW_slaying: thawer.get_ornull (op->slaying); break;
533 540
534 case KW_arch: 541 case KW_arch:
535 { 542 {
536 const char *str = thawer.get_str (); 543 const char *str = thawer.get_str ();
537 544
539 { 546 {
540 /* If op->arch has been set, then this new object 547 /* If op->arch has been set, then this new object
541 * must be part of the inventory. So process 548 * must be part of the inventory. So process
542 * appropriately. 549 * appropriately.
543 */ 550 */
544 archetype *arch = find_archetype (str); 551 archetype *arch = archetype::find (str);
545 552
546 object *tmp; 553 object *tmp;
547 554
548 if (arch != NULL) 555 if (arch)
549 tmp = arch_to_object (arch); 556 tmp = arch_to_object (arch);
550 else 557 else
551 { 558 {
552 tmp = get_object (); 559 tmp = object::create ();
553 /* record the name of the broken object */ 560 /* record the name of the broken object */
554 tmp->name = str; 561 tmp->name = str;
555 } 562 }
563
564 // decativate the object we, as we are still going
565 // to read the speed value. Objects should be activated
566 // when the map, object or player is completly loaded.
567 tmp->deactivate ();
556 568
557 parse_object (tmp, thawer, map_flags); 569 parse_object (tmp, thawer, map_flags);
558 570
559 if (tmp->arch) 571 if (tmp->arch)
560 { 572 {
561 // was: insert_ob_in_ob (tmp, op); 573 // was: insert_ob_in_ob (tmp, op);
562 // but manually adding it can improve map loading times a lot 574 // but manually adding it can improve map loading times a lot
575 // also, appending instead of prepending keeps the
576 // save ordering the same between repeated load/saves.
563 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 577 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
564 CLEAR_FLAG (tmp, FLAG_REMOVED); 578 CLEAR_FLAG (tmp, FLAG_REMOVED);
565 tmp->env = op;
566 579
567 if (!op->inv) 580 if (!op_inv)
581 {
568 op->inv = tmp; 582 op->inv = tmp;
583 tmp->above = 0;
584 }
569 else 585 else
570 { 586 {
587 while (op_inv->below)
588 op_inv = op_inv->below;
589
590 op_inv->below = tmp;
571 tmp->below = op->inv; 591 tmp->above = op_inv;
572 tmp->below->above = tmp;
573 op->inv = tmp;
574 } 592 }
593
594 tmp->below = 0;
595 tmp->env = op;
596 op_inv = tmp;
575 } 597 }
576 else 598 else
577 { 599 {
578 LOG (llevDebug, "Discarding object without arch: %s\n", 600 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
579 tmp->name ? (const char *) tmp->name : "(null)"); 601 tmp->destroy ();
580 free_object (tmp);
581 } 602 }
582 } 603 }
583 else 604 else
584 { 605 {
585 /* This is the actual archetype definition then */ 606 /* This is the actual archetype definition then */
586 op->arch = find_archetype (str); 607 op->arch = archetype::find (str);
587 608
588 if (op->arch != NULL) 609 if (op->arch)
589 copy_object (&op->arch->clone, op); 610 {
611 op->arch->clone.copy_to (op);
612 // copy_to activates, this should be fixed properly
613 op->deactivate ();
614 }
590 else if (!arch_init) 615 else if (!arch_init)
591 /* record the name of the broken object */ 616 /* record the name of the broken object */
592 op->name = str; 617 op->name = str;
593 } 618 }
594 } 619 }
595 break; 620 break;
596 621
597 case KW_other_arch: 622 case KW_other_arch:
598 op->other_arch = find_archetype (thawer.get_str ()); 623 op->other_arch = archetype::find (thawer.get_str ());
599 break; 624 break;
600 625
601 case KW_animation: 626 case KW_animation:
602 { 627 {
603 const char *str = thawer.get_str (); 628 const char *str = thawer.get_str ();
604 629
605 if (!str) 630 if (!str)
606 { 631 {
607 op->animation_id = 0; 632 op->animation_id = 0;
608 CLEAR_FLAG (op, FLAG_ANIMATE); 633 CLEAR_FLAG (op, FLAG_ANIMATE);
609 } 634 }
610 else 635 else
611 { 636 {
612 op->animation_id = find_animation (str); 637 op->animation_id = find_animation (str);
613 SET_FLAG (op, FLAG_ANIMATE); 638 SET_FLAG (op, FLAG_ANIMATE);
614 } 639 }
615 } 640 }
616 641
617 break; 642 break;
618 643
619 case KW_last_heal: thawer.get (op->last_heal); break; 644 case KW_last_heal: thawer.get (op->last_heal); break;
620 case KW_last_sp: thawer.get (op->last_sp); break; 645 case KW_last_sp: thawer.get (op->last_sp); break;
621 case KW_last_grace: thawer.get (op->last_grace); break; 646 case KW_last_grace: thawer.get (op->last_grace); break;
622 case KW_last_eat: thawer.get (op->last_eat); break; 647 case KW_last_eat: thawer.get (op->last_eat); break;
623 case KW_speed_left: thawer.get (op->speed_left); break; 648 case KW_speed_left: thawer.get (op->speed_left); break;
624 649
625 case KW_speed: 650 case KW_speed:
626 thawer.get (op->speed); 651 thawer.get (op->speed);
627 652
628 //TODO: maybe do in check_object 653 //TODO: maybe do in check_object
629 if (!(map_flags & MAP_STYLE)) 654 // removed check for style maps
630 {
631 if (op->speed < 0) 655 if (op->speed < 0)
632 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 656 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
633
634 update_ob_speed (op);
635 }
636 657
637 break; 658 break;
638 659
639 case KW_slow_move: 660 case KW_slow_move:
640 op->move_slow |= MOVE_WALK; 661 op->move_slow |= MOVE_WALK;
641 thawer.get (op->move_slow_penalty); 662 thawer.get (op->move_slow_penalty);
642 break; 663 break;
643 664
644 case KW_face: 665 case KW_face:
645 if (const char *str = thawer.get_str ())
646 op->face = &new_faces[FindFace (str, 0)]; 666 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
647 else 667 break;
648 op->face = 0;
649 break;
650 668
651 case KW_x: thawer.get (op->x); break; 669 case KW_x: thawer.get (op->x); break;
652 case KW_y: thawer.get (op->y); break; 670 case KW_y: thawer.get (op->y); break;
671
653 case KW_Str: // uppercase alias 672 case KW_Str: // uppercase alias
654 case KW_str: thawer.get (op->stats.Str); break; 673 case KW_str: thawer.get (op->stats.Str); break;
655 case KW_Dex: // uppercase alias 674 case KW_Dex: // uppercase alias
656 case KW_dex: thawer.get (op->stats.Dex); break; 675 case KW_dex: thawer.get (op->stats.Dex); break;
657 case KW_Con: // uppercase alias 676 case KW_Con: // uppercase alias
658 case KW_con: thawer.get (op->stats.Con); break; 677 case KW_con: thawer.get (op->stats.Con); break;
659 case KW_Wis: // uppercase alias 678 case KW_Wis: // uppercase alias
660 case KW_wis: thawer.get (op->stats.Wis); break; 679 case KW_wis: thawer.get (op->stats.Wis); break;
661 case KW_Cha: // uppercase alias 680 case KW_Cha: // uppercase alias
662 case KW_cha: thawer.get (op->stats.Cha); break; 681 case KW_cha: thawer.get (op->stats.Cha); break;
663 case KW_Int: // uppercase alias 682 case KW_Int: // uppercase alias
664 case KW_int: thawer.get (op->stats.Int); break; 683 case KW_int: thawer.get (op->stats.Int); break;
665 case KW_Pow: // uppercase alias 684 case KW_Pow: // uppercase alias
666 case KW_pow: thawer.get (op->stats.Pow); break; 685 case KW_pow: thawer.get (op->stats.Pow); break;
686
667 case KW_hp: thawer.get (op->stats.hp); break; 687 case KW_hp: thawer.get (op->stats.hp); break;
668 case KW_maxhp: thawer.get (op->stats.maxhp); break; 688 case KW_maxhp: thawer.get (op->stats.maxhp); break;
669 case KW_sp: thawer.get (op->stats.sp); break; 689 case KW_sp: thawer.get (op->stats.sp); break;
670 case KW_maxsp: thawer.get (op->stats.maxsp); break; 690 case KW_maxsp: thawer.get (op->stats.maxsp); break;
671 case KW_grace: thawer.get (op->stats.grace); break; 691 case KW_grace: thawer.get (op->stats.grace); break;
672 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 692 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
673 693
674 case KW_exp: thawer.get (op->stats.exp); break; 694 case KW_exp: thawer.get (op->stats.exp); break;
675 case KW_perm_exp: thawer.get (op->perm_exp); break; 695 case KW_perm_exp: thawer.get (op->perm_exp); break;
676 case KW_food: thawer.get (op->stats.food); break; 696 case KW_food: thawer.get (op->stats.food); break;
677 case KW_dam: thawer.get (op->stats.dam); break; 697 case KW_dam: thawer.get (op->stats.dam); break;
678 case KW_wc: thawer.get (op->stats.wc); break; 698 case KW_wc: thawer.get (op->stats.wc); break;
679 case KW_ac: thawer.get (op->stats.ac); break; 699 case KW_ac: thawer.get (op->stats.ac); break;
680 case KW_nrof: thawer.get (op->nrof); break; 700 case KW_nrof: thawer.get (op->nrof); break;
681 case KW_level: thawer.get (op->level); break; 701 case KW_level: thawer.get (op->level); break;
682 case KW_direction: thawer.get (op->direction); break; 702 case KW_direction: thawer.get (op->direction); break;
683 case KW_type: thawer.get (op->type); break; 703 case KW_type: thawer.get (op->type); break;
684 case KW_subtype: thawer.get (op->subtype); break; 704 case KW_subtype: thawer.get (op->subtype); break;
685 case KW_value: thawer.get (op->value); break; 705 case KW_value: thawer.get (op->value); break;
686 case KW_weight: thawer.get (op->weight); break; 706 case KW_weight: thawer.get (op->weight); break;
687 case KW_carrying: thawer.get (op->carrying); break; 707 case KW_carrying: thawer.get (op->carrying); break;
688 case KW_attacktype: thawer.get (op->attacktype); break; 708 case KW_attacktype: thawer.get (op->attacktype); break;
689 case KW_path_attuned: thawer.get (op->path_attuned); break; 709 case KW_path_attuned: thawer.get (op->path_attuned); break;
690 case KW_path_repelled: thawer.get (op->path_repelled); break; 710 case KW_path_repelled: thawer.get (op->path_repelled); break;
691 case KW_path_denied: thawer.get (op->path_denied); break; 711 case KW_path_denied: thawer.get (op->path_denied); break;
692 case KW_invisible: thawer.get (op->invisible); break; 712 case KW_invisible: thawer.get (op->invisible); break;
693 case KW_magic: thawer.get (op->magic); break; 713 case KW_magic: thawer.get (op->magic); break;
694 case KW_state: thawer.get (op->state); break; 714 case KW_state: thawer.get (op->state); break;
695 case KW_move_slow_penalty:thawer.get (op->move_slow_penalty); break; 715 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
696 case KW_material: thawer.get (op->material); break; 716 case KW_material: thawer.get (op->material); break;
697 case KW_materialname: thawer.get (op->materialname); break; 717 case KW_materialname: thawer.get (op->materialname); break;
698 718
699 /* These are the new values */ 719 /* These are the new values */
700 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 720 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
701 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 721 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
702 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 722 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
703 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 723 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
704 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 724 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
705 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 725 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
706 726
707 /* These are all legacy - any new objects should use the move_ .. values */ 727 /* These are all legacy - any new objects should use the move_ .. values */
708 case KW_no_pass: 728 case KW_no_pass:
709 { 729 {
710 if (thawer.get_sint32 ()) 730 if (thawer.get_sint32 ())
711 op->move_block = MOVE_ALL; 731 op->move_block = MOVE_ALL;
712 else 732 else
713 op->move_block = 0; 733 op->move_block = 0;
714 } 734 }
715 735
716 break; 736 break;
717 737
718 /* These are all legacy - any new objects should use the move_ .. values */ 738 /* These are all legacy - any new objects should use the move_ .. values */
719 case KW_walk_on: 739 case KW_walk_on:
720 { 740 {
721 if (thawer.get_sint32 ()) 741 if (thawer.get_sint32 ())
722 op->move_on |= MOVE_WALK; 742 op->move_on |= MOVE_WALK;
723 else 743 else
724 op->move_on &= ~MOVE_WALK; 744 op->move_on &= ~MOVE_WALK;
725 } 745 }
726 746
727 break; 747 break;
728 748
729 /* These are all legacy - any new objects should use the move_ .. values */ 749 /* These are all legacy - any new objects should use the move_ .. values */
730 case KW_walk_off: 750 case KW_walk_off:
731 { 751 {
732 if (thawer.get_sint32 ()) 752 if (thawer.get_sint32 ())
733 op->move_off |= MOVE_WALK; 753 op->move_off |= MOVE_WALK;
734 else 754 else
735 op->move_off &= ~MOVE_WALK; 755 op->move_off &= ~MOVE_WALK;
736 } 756 }
737 break; 757 break;
738 758
739 /* These are all legacy - any new objects should use the move_ .. values */ 759 /* These are all legacy - any new objects should use the move_ .. values */
740 case KW_fly_on: 760 case KW_fly_on:
741 { 761 {
742 if (thawer.get_sint32 ()) 762 if (thawer.get_sint32 ())
743 op->move_on |= MOVE_FLY_LOW; 763 op->move_on |= MOVE_FLY_LOW;
744 else 764 else
745 op->move_on &= ~MOVE_FLY_LOW; 765 op->move_on &= ~MOVE_FLY_LOW;
746 } 766 }
747 break; 767 break;
748 768
749 /* These are all legacy - any new objects should use the move_ .. values */ 769 /* These are all legacy - any new objects should use the move_ .. values */
750 case KW_fly_off: 770 case KW_fly_off:
751 { 771 {
752 if (thawer.get_sint32 ()) 772 if (thawer.get_sint32 ())
753 op->move_off |= MOVE_FLY_LOW; 773 op->move_off |= MOVE_FLY_LOW;
754 else 774 else
755 op->move_off &= ~MOVE_FLY_LOW; 775 op->move_off &= ~MOVE_FLY_LOW;
756 } 776 }
757 break; 777 break;
758 778
759 //TODO: remove these after convertign archetypes 779 //TODO: remove these after converting archetypes
760 case KW_can_use_wand: GET_FLAG (op, FLAG_USE_RANGE); break; 780 case KW_can_use_wand:
781 GET_FLAG (op, FLAG_USE_RANGE);
782 break;
761 783
762 /* These are all legacy - any new objects should use the move_ .. values */ 784 /* These are all legacy - any new objects should use the move_ .. values */
763 case KW_flying: 785 case KW_flying:
764 { 786 {
765 if (thawer.get_sint32 ()) 787 if (thawer.get_sint32 ())
766 op->move_type |= MOVE_FLY_LOW; 788 op->move_type |= MOVE_FLY_LOW;
767 else 789 else
793 CLEAR_FLAG (op, FLAG_WIZCAST); 815 CLEAR_FLAG (op, FLAG_WIZCAST);
794 } 816 }
795 break; 817 break;
796 818
797 case KW_friendly: 819 case KW_friendly:
798 GET_FLAG (op, FLAG_FRIENDLY); 820 if (thawer.get_sint32 ())
799 //TODO: move to check_object or so 821 if (op->type != PLAYER)
800 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
801 add_friendly_object (op); 822 add_friendly_object (op);
802 break;
803 823
824 break;
825
804 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 826 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
805 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 827 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
806 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 828 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
807 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 829 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
830 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
808 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 831 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
809 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 832 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
810 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 833 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
811 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 834 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
812 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
813 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 835 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
814 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 836 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
815 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 837 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
816 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 838 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
817 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 839 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
818 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break; 840 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
819 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break; 841 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
820 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break; 842 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
821 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break; 843 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
822 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break; 844 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
823 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break; 845 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
824 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break; 846 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
825 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break; 847 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
826 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break; 848 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
827 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break; 849 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
828 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break; 850 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
829 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break; 851 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
830 case KW_scared: GET_FLAG (op, FLAG_SCARED); break; 852 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
831 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break; 853 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
832 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break; 854 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
833 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break; 855 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
834 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break; 856 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
835 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break; 857 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
836 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break; 858 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
837 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break; 859 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
838 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break; 860 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
839 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break; 861 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
840 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break; 862 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
841 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break; 863 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
842 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break; 864 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
843 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break; 865 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
844 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break; 866 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
845 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; 867 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
846 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; 868 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
847 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; 869 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
848 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; 870 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
849 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; 871 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
872 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
850 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; 873 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
851 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; 874 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
852 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; 875 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
853 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; 876 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
854 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; 877 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
855 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break; 878 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
856 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break; 879 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
857 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break; 880 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
858 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break; 881 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
859 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break; 882 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
860 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break; 883 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
861 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break; 884 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
862 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break; 885 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
863 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break; 886 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
864 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break; 887 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
865 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break; 888 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
866 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break; 889 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
867 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break; 890 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
868 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break; 891 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
869 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break; 892 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
870 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break; 893 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
871 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break; 894 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
872 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break; 895 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
873 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break; 896 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
874 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break; 897 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
875 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break; 898 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
876 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break; 899 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
877 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break; 900 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
878 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break; 901 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
879 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break; 902 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
880 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break; 903 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
881 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break; 904 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
882 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break; 905 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
883 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 906 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
884 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 907 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
885 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 908 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
886 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 909 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
887 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 910 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
911 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
888 912
889 case KW_armour: thawer.get (op->resist [ATNR_PHYSICAL]); break; 913 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
890 case KW_resist_physical: thawer.get (op->resist [ATNR_PHYSICAL]); break; 914 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
891 case KW_resist_magic: thawer.get (op->resist [ATNR_MAGIC]); break; 915 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
892 case KW_resist_fire: thawer.get (op->resist [ATNR_FIRE]); break; 916 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
893 case KW_resist_electricity: thawer.get (op->resist [ATNR_ELECTRICITY]); break; 917 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
894 case KW_resist_cold: thawer.get (op->resist [ATNR_COLD]); break; 918 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
895 case KW_resist_confusion: thawer.get (op->resist [ATNR_CONFUSION]); break; 919 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
896 case KW_resist_acid: thawer.get (op->resist [ATNR_ACID]); break; 920 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
897 case KW_resist_drain: thawer.get (op->resist [ATNR_DRAIN]); break; 921 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
898 case KW_resist_weaponmagic: thawer.get (op->resist [ATNR_WEAPONMAGIC]); break; 922 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
899 case KW_resist_ghosthit: thawer.get (op->resist [ATNR_GHOSTHIT]); break; 923 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
900 case KW_resist_poison: thawer.get (op->resist [ATNR_POISON]); break; 924 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
901 case KW_resist_slow: thawer.get (op->resist [ATNR_SLOW]); break; 925 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
902 case KW_resist_paralyze: thawer.get (op->resist [ATNR_PARALYZE]); break; 926 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
903 case KW_resist_turn_undead: thawer.get (op->resist [ATNR_TURN_UNDEAD]); break; 927 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
904 case KW_resist_fear: thawer.get (op->resist [ATNR_FEAR]); break; 928 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
905 case KW_resist_cancellation: thawer.get (op->resist [ATNR_CANCELLATION]); break; 929 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
906 case KW_resist_deplete: thawer.get (op->resist [ATNR_DEPLETE]); break; 930 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
907 case KW_resist_death: thawer.get (op->resist [ATNR_DEATH]); break; 931 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
908 case KW_resist_chaos: thawer.get (op->resist [ATNR_CHAOS]); break; 932 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
909 case KW_resist_counterspell: thawer.get (op->resist [ATNR_COUNTERSPELL]); break; 933 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
910 case KW_resist_godpower: thawer.get (op->resist [ATNR_GODPOWER]); break; 934 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
911 case KW_resist_holyword: thawer.get (op->resist [ATNR_HOLYWORD]); break; 935 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
912 case KW_resist_blind: thawer.get (op->resist [ATNR_BLIND]); break; 936 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
913 case KW_resist_internal: thawer.get (op->resist [ATNR_INTERNAL]); break; 937 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
914 case KW_resist_life_stealing: thawer.get (op->resist [ATNR_LIFE_STEALING]); break; 938 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
915 case KW_resist_disease: thawer.get (op->resist [ATNR_DISEASE]); break; 939 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
916 940
917 case KW_luck: thawer.get (op->stats.luck); break; 941 case KW_luck: thawer.get (op->stats.luck); break;
918 case KW_run_away: thawer.get (op->run_away); break; 942 case KW_run_away: thawer.get (op->run_away); break;
919 case KW_pick_up: thawer.get (op->pick_up); break; 943 case KW_pick_up: thawer.get (op->pick_up); break;
920 case KW_item_power: thawer.get (op->item_power); break; 944 case KW_item_power: thawer.get (op->item_power); break;
921 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break; 945 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
922 case KW_anim_speed: thawer.get (op->anim_speed); break; 946 case KW_anim_speed: thawer.get (op->anim_speed); break;
923 case KW_container: thawer.get (op->weight_limit); break; 947 case KW_container: thawer.get (op->weight_limit); break;
924 case KW_will_apply: thawer.get (op->will_apply); break; 948 case KW_will_apply: thawer.get (op->will_apply); break;
925 case KW_attack_movement: thawer.get (op->attack_movement); break; 949 case KW_attack_movement: thawer.get (op->attack_movement); break;
926 case KW_move_state: thawer.get (op->move_status); break; 950 case KW_move_state: thawer.get (op->move_status); break;
927 case KW_expmul: thawer.get (op->expmul); break; 951 case KW_expmul: thawer.get (op->expmul); break;
928 case KW_glow_radius: thawer.get (op->glow_radius); break; 952 case KW_glow_radius: thawer.get (op->glow_radius); break;
929 case KW_weapontype: thawer.get (op->weapontype); break; 953 case KW_weapontype: thawer.get (op->weapontype); break;
930 case KW_tooltype: thawer.get (op->tooltype); break; 954 case KW_tooltype: thawer.get (op->tooltype); break;
931 case KW_casting_time: thawer.get (op->casting_time); break; 955 case KW_casting_time: thawer.get (op->casting_time); break;
932 case KW_elevation: thawer.get (op->elevation); break; 956 case KW_elevation: thawer.get (op->elevation); break;
933 case KW_smoothlevel: thawer.get (op->smoothlevel); break; 957 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
934 case KW_client_type: thawer.get (op->client_type); break; 958 case KW_client_type: thawer.get (op->client_type); break;
935 case KW_duration: thawer.get (op->duration); break; 959 case KW_duration: thawer.get (op->duration); break;
936 case KW_range: thawer.get (op->range); break; 960 case KW_range: thawer.get (op->range); break;
937 case KW_range_modifier: thawer.get (op->range_modifier); break; 961 case KW_range_modifier: thawer.get (op->range_modifier); break;
938 case KW_dam_modifier: thawer.get (op->dam_modifier); break; 962 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
939 case KW_duration_modifier: thawer.get (op->duration_modifier); break; 963 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
940 964
941 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 965 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
942 //TODO: parse from other include files 966 //TODO: parse from other include files
943 case KW_body_range: thawer.get (op->body_info [ 0]); break; 967 case KW_body_range: thawer.get (op->body_info[0]); break;
944 case KW_body_arm: thawer.get (op->body_info [ 1]); break; 968 case KW_body_arm: thawer.get (op->body_info[1]); break;
945 case KW_body_torso: thawer.get (op->body_info [ 2]); break; 969 case KW_body_torso: thawer.get (op->body_info[2]); break;
946 case KW_body_head: thawer.get (op->body_info [ 3]); break; 970 case KW_body_head: thawer.get (op->body_info[3]); break;
947 case KW_body_neck: thawer.get (op->body_info [ 4]); break; 971 case KW_body_neck: thawer.get (op->body_info[4]); break;
948 case KW_body_skill: thawer.get (op->body_info [ 5]); break; 972 case KW_body_skill: thawer.get (op->body_info[5]); break;
949 case KW_body_finger: thawer.get (op->body_info [ 6]); break; 973 case KW_body_finger: thawer.get (op->body_info[6]); break;
950 case KW_body_shoulder: thawer.get (op->body_info [ 7]); break; 974 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
951 case KW_body_foot: thawer.get (op->body_info [ 8]); break; 975 case KW_body_foot: thawer.get (op->body_info[8]); break;
952 case KW_body_hand: thawer.get (op->body_info [ 9]); break; 976 case KW_body_hand: thawer.get (op->body_info[9]); break;
953 case KW_body_wrist: thawer.get (op->body_info [10]); break; 977 case KW_body_wrist: thawer.get (op->body_info[10]); break;
954 case KW_body_waist: thawer.get (op->body_info [11]); break; 978 case KW_body_waist: thawer.get (op->body_info[11]); break;
955 case KW_can_apply: 979 case KW_can_apply:
956 break; 980 break;
957 981
958 case KW_connected: 982 case KW_connected:
959 add_button_link (op, op->map, thawer.get_sint32 ()); 983 add_button_link (op, op->map, thawer.get_sint32 ());
962 case KW_randomitems: 986 case KW_randomitems:
963 op->randomitems = find_treasurelist (thawer.get_str ()); 987 op->randomitems = find_treasurelist (thawer.get_str ());
964 break; 988 break;
965 989
966 case KW_msg: 990 case KW_msg:
967 {
968 thawer.get_ml (KW_endmsg, op->msg); 991 thawer.get_ml (KW_endmsg, op->msg);
969 //TODO: allow longer messages 992 //TODO: allow longer messages
970 if (strlen (op->msg) >= HUGE_BUF) 993 if (strlen (op->msg) >= HUGE_BUF)
971 { 994 {
972 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 995 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
973 op->msg = "ERROR, please report: string too long, winged.\n"; 996 op->msg = "ERROR, please report: string too long, winged.\n";
974 } 997 }
975 }
976 break; 998 break;
977 999
978 case KW_lore: 1000 case KW_lore:
979 {
980 shstr msgbuf;
981 thawer.get_ml (KW_endlore, op->lore); 1001 thawer.get_ml (KW_endlore, op->lore);
982 //TODO: allow longer messages 1002 //TODO: allow longer messages
983 /* Just print a warning so we can be reasonably safe 1003 /* Just print a warning so we can be reasonably safe
984 * about not overflowing the buffer. 1004 * about not overflowing the buffer.
985 */ 1005 */
986 if (strlen (op->lore) > (HUGE_BUF / 2)) 1006 if (strlen (op->lore) > (HUGE_BUF / 2))
987 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1007 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
988 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1008 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
989 }
990 break; 1009 break;
991 1010
992 case KW_editable: 1011 case KW_editable:
993 case KW_editor_folder: 1012 case KW_editor_folder:
994 break; 1013 break;
995 1014
996 case KW_More: // uppercase alias 1015 case KW_More: // uppercase alias
997 case KW_more: 1016 case KW_more:
998 /* We need to record that this is a multipart object, 1017 /* We need to record that this is a multipart object,
999 * so the calling function can glue things back together 1018 * so the calling function can glue things back together
1000 */ 1019 */
1001 ismore = 1; 1020 ismore = 1;
1011 1030
1012 case KW_EOF: 1031 case KW_EOF:
1013 return LL_EOF; 1032 return LL_EOF;
1014 1033
1015 case KW_ERROR: 1034 case KW_ERROR:
1016 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1035 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1017 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1036 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1018
1019 //TODO: skip line, ugly, factor parsing better
1020 if (thawer.last_value)
1021 thawer.line = thawer.last_value;
1022
1023 thawer.line += strlen (thawer.line) + 1;
1024
1025 break; 1037 break;
1026 1038
1027 default: 1039 default:
1028 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str [kw]); 1040 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1029 break; 1041 break;
1030 } 1042 }
1031 } 1043 }
1032} 1044}
1033 1045
1043 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1055 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1044 * be reset. 1056 * be reset.
1045 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1057 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1046 * 1058 *
1047 */ 1059 */
1048 1060int
1049int load_object(object_thawer &fp, object *op, int map_flags) { 1061load_object (object_thawer &fp, object *op, int map_flags)
1062{
1063 coroapi::cede_every (1000); // cede once in a while
1064
1050 return parse_object(op, fp, map_flags); 1065 return parse_object (op, fp, map_flags);
1051} 1066}
1052
1053 1067
1054/* This takes a buffer, scans it for variables, and sets those variables 1068/* This takes a buffer, scans it for variables, and sets those variables
1055 * as appropriate in op. 1069 * as appropriate in op.
1056 * 1070 *
1057 * This function appears to be used in only 2 places - in crossedit to 1071 * This function appears to be used in only 2 places - in crossedit to
1058 * override values and in c_wiz to mutate values. 1072 * override values and in c_wiz to mutate values.
1059 */ 1073 */
1060int 1074int
1061set_variable(object *op, char *buf) 1075set_variable (object *op, char *buf)
1062{ 1076{
1063 return 0;
1064#if 0
1065 int retval;
1066 object_thawer thawer (0); 1077 object_thawer thawer (buf, (AV *)0);
1067 1078
1068 strcpy(msgbuf, "");
1069 strcpy(lorebuf, "");
1070 retval=parse_object(op,thawer,0); 1079 return parse_object (op, thawer, 0);
1071 yy_switch_to_buffer(yycurbuf);
1072 yy_delete_buffer(yybufstate);
1073 yy_pop_state();
1074 return retval;
1075#endif
1076} 1080}
1077
1078/* This array equates the FLAG_ values with the V_ values. Use -1 to
1079 * put gaps in the array that should not be processed.
1080 * The order matches the order of the define values in 'define.h'.
1081 */
1082/* This is a list of pointers that correspond to the FLAG_.. values.
1083 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1084 * the 15'th element of this array should match that name.
1085 * If an entry is NULL, that is a flag not to loaded/saved.
1086 */
1087static const char *const flag_names[NUM_FLAGS+1] = {
1088"alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1089"can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */
1090"is_animated", NULL /* slow_move */,
1091NULL /* flying */, "monster", "friendly", "generator",
1092"is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1093"see_invisible", "can_roll", "overlay_floor",
1094"is_turnable", NULL /* walk_off */, NULL /* fly_on */,
1095NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */
1096"changing", "splitting", "hitback", "startequip",
1097"blocksview", "undead", "scared", "unaggressive",
1098"reflect_missile", "reflect_spell", /* 40 */
1099"no_magic", "no_fix_player", "is_lightable", "tear_down",
1100"run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/,
1101"pick_up", "unique", "no_drop", /* 50 */
1102NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range",
1103"can_use_bow", "can_use_armour", "can_use_weapon",
1104"can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1105"xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1106"stand_still", "random_move", "only_attack", "confused", /* 70 */
1107 "stealth", NULL, NULL, "cursed", "damned",
1108"see_anywhere", "known_magical", "known_cursed",
1109"can_use_skill", "been_applied", /* 80 */
1110"has_ready_scroll", "can_use_rod", NULL,
1111"can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1112"is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1113"no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1114"is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1115"no_attack", "no_damage", NULL, NULL, "activate_on_push",
1116"activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1117NULL
1118};
1119
1120 1081
1121/* 1082/*
1122 * Initialises the array of variable-names. Needed before any 1083 * Initialises the array of variable-names. Needed before any
1123 * objects can be loaded. Called by init_library(). 1084 * objects can be loaded. Called by init_library().
1124 */ 1085 */
1125 1086
1126void init_vars() { 1087void
1088init_vars ()
1089{
1127} 1090}
1128 1091
1129/* This returns a string of the integer movement type */ 1092/* This returns a string of the integer movement type */
1130#if 0 1093#if 0
1131// unused function 1094// unused function
1095static char *
1132static char* get_string_move_type(MoveType mt) 1096get_string_move_type (MoveType mt)
1133{ 1097{
1134 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; 1098 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1135 int i, all_count=0, count; 1099 int i, all_count = 0, count;
1136 1100
1137 strcpy(retbuf,""); 1101 strcpy (retbuf, "");
1138 strcpy(retbuf_all," all"); 1102 strcpy (retbuf_all, " all");
1139 1103
1140 /* Quick check, and probably fairly common */ 1104 /* Quick check, and probably fairly common */
1141 if (mt == MOVE_ALL) return retbuf_all+1; 1105 if (mt == MOVE_ALL)
1106 return retbuf_all + 1;
1142 if (mt == 0) { 1107 if (mt == 0)
1108 {
1143 strcpy(retbuf,"0"); 1109 strcpy (retbuf, "0");
1144 return retbuf; 1110 return retbuf;
1145 } 1111 }
1146 1112
1147 /* We basically slide the bits down. Why look at MOVE_ALL? 1113 /* We basically slide the bits down. Why look at MOVE_ALL?
1148 * because we may want to return a string like 'all -swim', 1114 * because we may want to return a string like 'all -swim',
1149 * and if we just looked at mt, we couldn't get that. 1115 * and if we just looked at mt, we couldn't get that.
1150 */ 1116 */
1151 for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) { 1117 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1118 {
1152 if (mt & (1<<count)) { 1119 if (mt & (1 << count))
1120 {
1153 strcat(retbuf, " "); 1121 strcat (retbuf, " ");
1154 strcat(retbuf, move_name[count]); 1122 strcat (retbuf, move_name[count]);
1123 }
1155 } else { 1124 else
1125 {
1156 strcat(retbuf_all, " -"); 1126 strcat (retbuf_all, " -");
1157 strcat(retbuf_all, move_name[count]); 1127 strcat (retbuf_all, move_name[count]);
1158 all_count++; 1128 all_count++;
1159 } 1129 }
1160 } 1130 }
1161 /* Basically, if there is a single negation, return it, eg 1131 /* Basically, if there is a single negation, return it, eg
1162 * 'all -swim'. But more than that, just return the 1132 * 'all -swim'. But more than that, just return the
1163 * enumerated values. It doesn't make sense to return 1133 * enumerated values. It doesn't make sense to return
1164 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' 1134 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1165 */ 1135 */
1166 if (all_count <=1) return retbuf_all+1; 1136 if (all_count <= 1)
1137 return retbuf_all + 1;
1138 else
1167 else return retbuf+1; 1139 return retbuf + 1;
1168} 1140}
1169#endif 1141#endif
1170 1142
1171// compare *op against *tmp and output differences 1143// compare *op against *tmp and output differences
1172void 1144void
1173put (object_freezer &f, object *op, object *tmp) 1145put (object_freezer &f, object *op, object *tmp)
1174{ 1146{
1147 static const keyword resist_save[NROFATTACKS] = {
1148# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1149# include "attackinc.h"
1150# undef def
1151 };
1152
1153 /* This is a list of keywords that correspond to the FLAG_.. values.
1154 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1155 * the 15'th element of this array should match that name.
1156 * If an entry is NULL, that is a flag not to loaded/saved.
1157 */
1158 static const keyword flag_names [NUM_FLAGS] = {
1159 KW_alive,
1160 KW_wiz,
1161 KW_NULL,
1162 KW_NULL,
1163 KW_was_wiz,
1164 KW_applied,
1165 KW_unpaid,
1166 KW_can_use_shield,
1167 KW_no_pick,
1168 KW_NULL, // walk_on
1169 KW_NULL, // no_pass
1170 /* 10 */
1171 KW_is_animated,
1172 KW_NULL, // slow_move
1173 KW_NULL, // flying
1174 KW_monster,
1175 KW_friendly,
1176 KW_generator,
1177 KW_is_thrown,
1178 KW_auto_apply,
1179 KW_NULL, // was KW_treasure
1180 KW_player_sold,
1181 /* 20 */
1182 KW_see_invisible,
1183 KW_can_roll,
1184 KW_overlay_floor,
1185 KW_is_turnable,
1186 KW_NULL, // walk_off
1187 KW_NULL, // fly_on
1188 KW_NULL, // fly_off
1189 KW_is_used_up,
1190 KW_identified,
1191 KW_reflecting,
1192 /* 30 */
1193 KW_changing,
1194 KW_splitting,
1195 KW_hitback,
1196 KW_startequip,
1197 KW_blocksview,
1198 KW_undead,
1199 KW_scared,
1200 KW_unaggressive,
1201 KW_reflect_missile,
1202 KW_reflect_spell,
1203 /* 40 */
1204 KW_no_magic,
1205 KW_no_fix_player,
1206 KW_is_lightable,
1207 KW_tear_down,
1208 KW_run_away,
1209 KW_NULL, // pass_thru
1210 KW_NULL, // an_pass_thru
1211 KW_pick_up,
1212 KW_unique,
1213 KW_no_drop,
1214 /* 50 */
1215 KW_NULL, // wizcast
1216 KW_can_cast_spell,
1217 KW_can_use_scroll,
1218 KW_can_use_range,
1219 KW_can_use_bow,
1220 KW_can_use_armour,
1221 KW_can_use_weapon,
1222 KW_can_use_ring,
1223 KW_has_ready_range,
1224 KW_has_ready_bow,
1225 /* 60 */
1226 KW_xrays,
1227 KW_NULL,
1228 KW_is_floor,
1229 KW_lifesave,
1230 KW_no_strength,
1231 KW_sleep,
1232 KW_stand_still,
1233 KW_random_move,
1234 KW_only_attack,
1235 KW_confused,
1236 /* 70 */
1237 KW_stealth,
1238 KW_NULL,
1239 KW_NULL,
1240 KW_cursed,
1241 KW_damned,
1242 KW_see_anywhere,
1243 KW_known_magical,
1244 KW_known_cursed,
1245 KW_can_use_skill,
1246 KW_been_applied,
1247 /* 80 */
1248 KW_has_ready_scroll,
1249 KW_can_use_rod,
1250 KW_NULL,
1251 KW_can_use_horn,
1252 KW_make_invisible,
1253 KW_inv_locked,
1254 KW_is_wooded,
1255 KW_is_hilly,
1256 KW_has_ready_skill,
1257 KW_has_ready_weapon,
1258 /* 90 */
1259 KW_no_skill_ident,
1260 KW_is_blind,
1261 KW_can_see_in_dark,
1262 KW_is_cauldron,
1263 KW_NULL,
1264 KW_no_steal,
1265 KW_one_hit,
1266 KW_NULL,
1267 KW_berserk,
1268 KW_neutral,
1269 /* 100 */
1270 KW_no_attack,
1271 KW_no_damage,
1272 KW_obj_original,
1273 KW_NULL,
1274 KW_activate_on_push,
1275 KW_activate_on_release,
1276 KW_is_water,
1277 KW_use_content_on_gen,
1278 KW_NULL,
1279 KW_is_buildable,
1280 /* 110 */
1281 KW_destroy_on_death,
1282 };
1283
1175 int i; 1284 int i;
1176 1285
1177 /* This saves the key/value lists. We do it first so that any 1286 /* This saves the key/value lists. We do it first so that any
1178 * keys that match field names will be overwritten by the loader. 1287 * keys that match field names will be overwritten by the loader.
1179 */ 1288 */
1181 { 1290 {
1182 /* Find the field in the opposing member. */ 1291 /* Find the field in the opposing member. */
1183 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1292 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1184 1293
1185 /* If there's no partnering field, or it's got a different value, save our field. */ 1294 /* If there's no partnering field, or it's got a different value, save our field. */
1186 if (arch_field == NULL || my_field->value != arch_field->value) 1295 if (!arch_field || my_field->value != arch_field->value)
1187 f.put (my_field->key, my_field->value); 1296 f.put (my_field->key, my_field->value);
1188 } 1297 }
1189 1298
1190 /* We don't need to worry about the arch's extra fields - they 1299 /* We don't need to worry about the arch's extra fields - they
1191 * will get taken care of the copy_object function. 1300 * will get taken care of the copy_to method.
1192 */ 1301 */
1193 1302
1303 {
1304 char uids[64];
1305 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1306 f.put (KW_uuid, (const char *)uids);
1307 }
1308
1194# define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1309#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1195# define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1310#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1196 1311
1197 CMP_OUT (name); 1312 CMP_OUT (name);
1198 CMP_OUT (name_pl); 1313 CMP_OUT (name_pl);
1199 CMP_OUT (custom_name); 1314 CMP_OUT (custom_name);
1200 CMP_OUT (title); 1315 CMP_OUT (title);
1201 CMP_OUT (race); 1316 CMP_OUT (race);
1202 CMP_OUT (slaying); 1317 CMP_OUT (slaying);
1203 1318
1204 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg); 1319 if (op->msg != tmp->msg)
1320 f.put (KW_msg, KW_endmsg, op->msg);
1321 if (op->lore != tmp->lore)
1205 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); 1322 f.put (KW_lore, KW_endlore, op->lore);
1206 1323
1207 CMP_OUT (other_arch); 1324 CMP_OUT (other_arch);
1208 CMP_OUT (face); 1325 CMP_OUT (face);
1209
1210 if (!op->face || !op->face->name)
1211 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>");//D
1212 1326
1213 if (op->animation_id != tmp->animation_id) 1327 if (op->animation_id != tmp->animation_id)
1214 if (op->animation_id) 1328 if (op->animation_id)
1215 { 1329 {
1216 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1330 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1217 1331
1218 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1332 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1219 f.put (KW_is_animated, (sint32)0); 1333 f.put (KW_is_animated, (sint32) 0);
1220 } 1334 }
1221 else 1335 else
1222 f.put (KW_animation, (const char *)0); 1336 f.put (KW_animation, (const char *) 0);
1223 1337
1224 CMP_OUT2 (str , stats.Str); 1338 CMP_OUT2 (str, stats.Str);
1225 CMP_OUT2 (dex , stats.Dex); 1339 CMP_OUT2 (dex, stats.Dex);
1226 CMP_OUT2 (con , stats.Con); 1340 CMP_OUT2 (con, stats.Con);
1227 CMP_OUT2 (wis , stats.Wis); 1341 CMP_OUT2 (wis, stats.Wis);
1228 CMP_OUT2 (pow , stats.Pow); 1342 CMP_OUT2 (pow, stats.Pow);
1229 CMP_OUT2 (cha , stats.Cha); 1343 CMP_OUT2 (cha, stats.Cha);
1230 CMP_OUT2 (int , stats.Int); 1344 CMP_OUT2 (int, stats.Int);
1345
1231 CMP_OUT2 (hp , stats.hp); 1346 CMP_OUT2 (hp, stats.hp);
1232 CMP_OUT2 (maxhp , stats.maxhp); 1347 CMP_OUT2 (maxhp, stats.maxhp);
1233 CMP_OUT2 (sp , stats.sp); 1348 CMP_OUT2 (sp, stats.sp);
1234 CMP_OUT2 (maxsp , stats.maxsp); 1349 CMP_OUT2 (maxsp, stats.maxsp);
1235 CMP_OUT2 (grace , stats.grace); 1350 CMP_OUT2 (grace, stats.grace);
1236 CMP_OUT2 (maxgrace, stats.maxgrace); 1351 CMP_OUT2 (maxgrace, stats.maxgrace);
1237 CMP_OUT2 (exp , stats.exp); 1352 CMP_OUT2 (exp, stats.exp);
1238 1353
1239 CMP_OUT (perm_exp); 1354 CMP_OUT (perm_exp);
1240 CMP_OUT (expmul); 1355 CMP_OUT (expmul);
1241 1356
1242 CMP_OUT2 (food , stats.food); 1357 CMP_OUT2 (food, stats.food);
1243 CMP_OUT2 (dam , stats.dam); 1358 CMP_OUT2 (dam, stats.dam);
1244 CMP_OUT2 (luck , stats.luck); 1359 CMP_OUT2 (luck, stats.luck);
1245 CMP_OUT2 (wc , stats.wc); 1360 CMP_OUT2 (wc, stats.wc);
1246 CMP_OUT2 (ac , stats.ac); 1361 CMP_OUT2 (ac, stats.ac);
1247 1362
1248 CMP_OUT (x); 1363 CMP_OUT (x);
1249 CMP_OUT (y); 1364 CMP_OUT (y);
1250 CMP_OUT (speed); 1365 CMP_OUT (speed);
1251 CMP_OUT (speed_left); 1366 CMP_OUT (speed_left);
1257 CMP_OUT (type); 1372 CMP_OUT (type);
1258 CMP_OUT (subtype); 1373 CMP_OUT (subtype);
1259 CMP_OUT (attacktype); 1374 CMP_OUT (attacktype);
1260 1375
1261 for (i = 0; i < NROFATTACKS; i++) 1376 for (i = 0; i < NROFATTACKS; i++)
1262 if (op->resist [i] != tmp->resist [i]) 1377 if (op->resist[i] != tmp->resist[i])
1263 f.put (resist_save [i], op->resist [i]); 1378 f.put (resist_save[i], op->resist[i]);
1264 1379
1265 CMP_OUT (path_attuned); 1380 CMP_OUT (path_attuned);
1266 CMP_OUT (path_repelled); 1381 CMP_OUT (path_repelled);
1267 CMP_OUT (path_denied); 1382 CMP_OUT (path_denied);
1268 CMP_OUT (material); 1383 CMP_OUT (material);
1307 CMP_OUT (move_on); 1422 CMP_OUT (move_on);
1308 CMP_OUT (move_off); 1423 CMP_OUT (move_off);
1309 CMP_OUT (move_slow); 1424 CMP_OUT (move_slow);
1310 CMP_OUT (move_slow_penalty); 1425 CMP_OUT (move_slow_penalty);
1311 1426
1312 if (!COMPARE_FLAGS (op, tmp)) 1427 if (op->flag != tmp->flag)
1313 for (i = 0; i <= NUM_FLAGS; i++) 1428 for (i = 0; i <= NUM_FLAGS; i++)
1314 if (flag_names [i] 1429 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1315 && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1316 f.put (flag_names [i], QUERY_FLAG (op, i) ? "1" : "0"); 1430 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1317 1431
1318 /* Save body locations */ 1432 /* Save body locations */
1319 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1433 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1320 if (op->body_info[i] != tmp->body_info[i]) 1434 if (op->body_info[i] != tmp->body_info[i])
1321 f.put (body_locations[i].save_name, op->body_info[i]); 1435 f.put (body_locations[i].save_name, op->body_info[i]);
1323 1437
1324/* 1438/*
1325 * Dumps all variables in an object to a file. 1439 * Dumps all variables in an object to a file.
1326 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1440 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1327 * the only place this is not set is when saving the player. 1441 * the only place this is not set is when saving the player.
1328 * If bit 1 of flag is set, don't remove the object after save. As of now,
1329 * all of the callers are setting this.
1330 */ 1442 */
1331
1332void 1443void
1333save_object (object_freezer &fp, object *op, int flag) 1444save_object (object_freezer &fp, object *op, int flag)
1334{ 1445{
1335 archetype *at;
1336 object *tmp, *old;
1337
1338 /* Even if the object does have an owner, it would seem that we should 1446 /* Even if the object does have an owner, it would seem that we should
1339 * still save it. 1447 * still save it.
1340 */ 1448 */
1341 if (op->owner != NULL) 1449 if (op->owner)
1342 return; 1450 return;
1343 1451
1344 /* If it is unpaid and we don't want to save those, just return. */ 1452 /* If it is unpaid and we don't want to save those, just return. */
1345 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1453 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1346 return; 1454 return;
1347 1455
1348 if ((at = op->arch) == NULL) 1456 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1349 at = empty_archetype;
1350 1457
1351 fp.put (KW_arch, at->name); 1458 fp.put (KW_arch, at->name);
1352
1353 put (fp, op, &at->clone); 1459 put (fp, op, &at->clone);
1354 1460
1355 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1461 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1356 1462
1357 old = NULL;
1358
1359 if (flag & 2)
1360 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1463 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1361 save_object (fp, tmp, flag); 1464 save_object (fp, tmp, flag);
1362 else
1363 /* Slightly different logic because tmp/op will be removed by
1364 * the save_object we call. So we just keep looking at op->inv
1365 * until there is nothing left. In theory, the variable old
1366 * should not be needed, as recursive loops shouldn't happen.
1367 */
1368 while ((tmp = op->inv) != NULL)
1369 {
1370 if (old == tmp)
1371 {
1372 LOG (llevError, " Recursive loop in inventory\n");
1373 break;
1374 }
1375
1376 save_object (fp, tmp, flag);
1377 old = tmp;
1378 }
1379
1380 if (!(flag & 2))
1381 {
1382 remove_ob (op);
1383 free_object (op);
1384 }
1385 1465
1386 fp.put (op); 1466 fp.put (op);
1387 fprintf (fp, "end\n"); 1467 fp.put (KW_end);
1388} 1468}
1389 1469

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