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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.10 by root, Fri Sep 8 16:51:42 2006 UTC vs.
Revision 1.46 by pippijn, Mon Jan 15 21:06:18 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27 28
28 29
29#include <global.h> 30#include <global.h>
30#include <loader.h> 31#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 32#include <sproto.h>
33 33
34/* Maps the MOVE_* values to names */ 34/* Maps the MOVE_* values to names */
35static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", NULL}; 35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 36
37/* This table is only necessary to convert objects that existed before the 37/* This table is only necessary to convert objects that existed before the
38 * spell object conversion to the new object. It was not practical 38 * spell object conversion to the new object. It was not practical
39 * to go through every mapping looking for every potion, rod, wand, etc 39 * to go through every mapping looking for every potion, rod, wand, etc
40 * that had a sp set and update to the new value. So this maps the 40 * that had a sp set and update to the new value. So this maps the
43 * new spell won't have been used, and thus won't have any legacy object. 43 * new spell won't have been used, and thus won't have any legacy object.
44 * NULL entries in this table are valid - to denote objects that should 44 * NULL entries in this table are valid - to denote objects that should
45 * not be updated for whatever reason. 45 * not be updated for whatever reason.
46 */ 46 */
47const char *spell_mapping[] = { 47const char *spell_mapping[] = {
48"spell_magic_bullet", /* 0 */ 48 "spell_magic_bullet", /* 0 */
49"spell_small_fireball", /* 1 */ 49 "spell_small_fireball", /* 1 */
50"spell_medium_fireball", /* 2 */ 50 "spell_medium_fireball", /* 2 */
51"spell_large_fireball", /* 3 */ 51 "spell_large_fireball", /* 3 */
52"spell_burning_hands", /* 4 */ 52 "spell_burning_hands", /* 4 */
53"spell_sm_lightning", /* 5 */ 53 "spell_sm_lightning", /* 5 */
54"spell_large_lightning", /* 6 */ 54 "spell_large_lightning", /* 6 */
55"spell_magic_missile", /* 7 */ 55 "spell_magic_missile", /* 7 */
56"spell_create_bomb", /* 8 */ 56 "spell_create_bomb", /* 8 */
57"spell_summon_golem", /* 9 */ 57 "spell_summon_golem", /* 9 */
58"spell_summon_fire_elemental", /* 10 */ 58 "spell_summon_fire_elemental", /* 10 */
59"spell_summon_earth_elemental", /* 11 */ 59 "spell_summon_earth_elemental", /* 11 */
60"spell_summon_water_elemental", /* 12 */ 60 "spell_summon_water_elemental", /* 12 */
61"spell_summon_air_elemental", /* 13 */ 61 "spell_summon_air_elemental", /* 13 */
62"spell_dimension_door", /* 14 */ 62 "spell_dimension_door", /* 14 */
63"spell_create_earth_wall", /* 15 */ 63 "spell_create_earth_wall", /* 15 */
64"spell_paralyze", /* 16 */ 64 "spell_paralyze", /* 16 */
65"spell_icestorm", /* 17 */ 65 "spell_icestorm", /* 17 */
66"spell_magic_mapping", /* 18 */ 66 "spell_magic_mapping", /* 18 */
67"spell_turn_undead", /* 19 */ 67 "spell_turn_undead", /* 19 */
68"spell_fear", /* 20 */ 68 "spell_fear", /* 20 */
69"spell_poison_cloud", /* 21 */ 69 "spell_poison_cloud", /* 21 */
70"spell_wonder", /* 22 */ 70 "spell_wonder", /* 22 */
71"spell_destruction", /* 23 */ 71 "spell_destruction", /* 23 */
72"spell_perceive_self", /* 24 */ 72 "spell_perceive_self", /* 24 */
73"spell_word_of_recall", /* 25 */ 73 "spell_word_of_recall", /* 25 */
74"spell_invisible", /* 26 */ 74 "spell_invisible", /* 26 */
75"spell_invisible_to_undead", /* 27 */ 75 "spell_invisible_to_undead", /* 27 */
76"spell_probe", /* 28 */ 76 "spell_probe", /* 28 */
77"spell_lg_magic_bullet", /* 29 */ 77 "spell_lg_magic_bullet", /* 29 */
78"spell_improved_invisibility", /* 30 */ 78 "spell_improved_invisibility", /* 30 */
79"spell_holy_word", /* 31 */ 79 "spell_holy_word", /* 31 */
80"spell_minor_healing", /* 32 */ 80 "spell_minor_healing", /* 32 */
81"spell_medium_healing", /* 33 */ 81 "spell_medium_healing", /* 33 */
82"spell_major_healing", /* 34 */ 82 "spell_major_healing", /* 34 */
83"spell_heal", /* 35 */ 83 "spell_heal", /* 35 */
84"spell_create_food", /* 36 */ 84 "spell_create_food", /* 36 */
85"spell_earth_to_dust", /* 37 */ 85 "spell_earth_to_dust", /* 37 */
86"spell_armour", /* 38 */ 86 "spell_armour", /* 38 */
87"spell_strength", /* 39 */ 87 "spell_strength", /* 39 */
88"spell_dexterity", /* 40 */ 88 "spell_dexterity", /* 40 */
89"spell_constitution", /* 41 */ 89 "spell_constitution", /* 41 */
90"spell_charisma", /* 42 */ 90 "spell_charisma", /* 42 */
91"spell_create_fire_wall", /* 43 */ 91 "spell_create_fire_wall", /* 43 */
92"spell_create_frost_wall", /* 44 */ 92 "spell_create_frost_wall", /* 44 */
93"spell_protection_from_cold", /* 45 */ 93 "spell_protection_from_cold", /* 45 */
94"spell_protection_from_electricity", /* 46 */ 94 "spell_protection_from_electricity", /* 46 */
95"spell_protection_from_fire", /* 47 */ 95 "spell_protection_from_fire", /* 47 */
96"spell_protection_from_poison", /* 48 */ 96 "spell_protection_from_poison", /* 48 */
97"spell_protection_from_slow", /* 49 */ 97 "spell_protection_from_slow", /* 49 */
98"spell_protection_from_paralysis", /* 50 */ 98 "spell_protection_from_paralysis", /* 50 */
99"spell_protection_from_draining", /* 51 */ 99 "spell_protection_from_draining", /* 51 */
100"spell_protection_from_magic", /* 52 */ 100 "spell_protection_from_magic", /* 52 */
101"spell_protection_from_attack", /* 53 */ 101 "spell_protection_from_attack", /* 53 */
102"spell_levitate", /* 54 */ 102 "spell_levitate", /* 54 */
103"spell_small_speedball", /* 55 */ 103 "spell_small_speedball", /* 55 */
104"spell_large_speedball", /* 56 */ 104 "spell_large_speedball", /* 56 */
105"spell_hellfire", /* 57 */ 105 "spell_hellfire", /* 57 */
106"spell_dragonbreath", /* 58 */ 106 "spell_dragonbreath", /* 58 */
107"spell_large_icestorm", /* 59 */ 107 "spell_large_icestorm", /* 59 */
108"spell_charging", /* 60 */ 108 "spell_charging", /* 60 */
109"spell_polymorph", /* 61 */ 109 "spell_polymorph", /* 61 */
110"spell_cancellation", /* 62 */ 110 "spell_cancellation", /* 62 */
111"spell_confusion", /* 63 */ 111 "spell_confusion", /* 63 */
112"spell_mass_confusion", /* 64 */ 112 "spell_mass_confusion", /* 64 */
113"spell_summon_pet_monster", /* 65 */ 113 "spell_summon_pet_monster", /* 65 */
114"spell_slow", /* 66 */ 114 "spell_slow", /* 66 */
115"spell_regenerate_spellpoints", /* 67 */ 115 "spell_regenerate_spellpoints", /* 67 */
116"spell_cure_poison", /* 68 */ 116 "spell_cure_poison", /* 68 */
117"spell_protection_from_confusion", /* 69 */ 117 "spell_protection_from_confusion", /* 69 */
118"spell_protection_from_cancellation", /* 70 */ 118 "spell_protection_from_cancellation", /* 70 */
119"spell_protection_from_depletion", /* 71 */ 119 "spell_protection_from_depletion", /* 71 */
120"spell_alchemy", /* 72 */ 120 "spell_alchemy", /* 72 */
121"spell_remove_curse", /* 73 */ 121 "spell_remove_curse", /* 73 */
122"spell_remove_damnation", /* 74 */ 122 "spell_remove_damnation", /* 74 */
123"spell_identify", /* 75*/ 123 "spell_identify", /* 75 */
124"spell_detect_magic", /* 76 */ 124 "spell_detect_magic", /* 76 */
125"spell_detect_monster", /* 77 */ 125 "spell_detect_monster", /* 77 */
126"spell_detect_evil", /* 78 */ 126 "spell_detect_evil", /* 78 */
127"spell_detect_curse", /* 79 */ 127 "spell_detect_curse", /* 79 */
128"spell_heroism", /* 80 */ 128 "spell_heroism", /* 80 */
129"spell_aggravation", /* 81 */ 129 "spell_aggravation", /* 81 */
130"spell_firebolt", /* 82 */ 130 "spell_firebolt", /* 82 */
131"spell_frostbolt", /* 83 */ 131 "spell_frostbolt", /* 83 */
132"spell_shockwave", /* 84 */ 132 "spell_shockwave", /* 84 */
133"spell_color_spray", /* 85 */ 133 "spell_color_spray", /* 85 */
134"spell_haste", /* 86 */ 134 "spell_haste", /* 86 */
135"spell_face_of_death", /* 87 */ 135 "spell_face_of_death", /* 87 */
136"spell_ball_lightning", /* 88 */ 136 "spell_ball_lightning", /* 88 */
137"spell_meteor_swarm", /* 89 */ 137 "spell_meteor_swarm", /* 89 */
138"spell_comet", /* 90 */ 138 "spell_comet", /* 90 */
139"spell_mystic_fist", /* 91 */ 139 "spell_mystic_fist", /* 91 */
140"spell_raise_dead", /* 92 */ 140 "spell_raise_dead", /* 92 */
141"spell_resurrection", /* 93 */ 141 "spell_resurrection", /* 93 */
142"spell_reincarnation", /* 94 */ 142 "spell_reincarnation", /* 94 */
143"spell_immunity_to_cold", /* 95 */ 143 "spell_immunity_to_cold", /* 95 */
144"spell_immunity_to_electricity",/* 96 */ 144 "spell_immunity_to_electricity", /* 96 */
145"spell_immunity_to_fire", /* 97 */ 145 "spell_immunity_to_fire", /* 97 */
146"spell_immunity_to_poison", /* 98 */ 146 "spell_immunity_to_poison", /* 98 */
147"spell_immunity_to_slow", /* 99 */ 147 "spell_immunity_to_slow", /* 99 */
148"spell_immunity_to_paralysis", /* 100 */ 148 "spell_immunity_to_paralysis", /* 100 */
149"spell_immunity_to_draining", /* 101 */ 149 "spell_immunity_to_draining", /* 101 */
150"spell_immunity_to_magic", /* 102 */ 150 "spell_immunity_to_magic", /* 102 */
151"spell_immunity_to_attack", /* 103 */ 151 "spell_immunity_to_attack", /* 103 */
152"spell_invulnerability", /* 104 */ 152 "spell_invulnerability", /* 104 */
153"spell_defense", /* 105 */ 153 "spell_defense", /* 105 */
154"spell_rune_of_fire", /* 106 */ 154 "spell_rune_of_fire", /* 106 */
155"spell_rune_of_frost", /* 107 */ 155 "spell_rune_of_frost", /* 107 */
156"spell_rune_of_shocking", /* 108 */ 156 "spell_rune_of_shocking", /* 108 */
157"spell_rune_of_blasting", /* 109 */ 157 "spell_rune_of_blasting", /* 109 */
158"spell_rune_of_death", /* 110 */ 158 "spell_rune_of_death", /* 110 */
159"spell_marking_rune", /* 111 */ 159 "spell_marking_rune", /* 111 */
160"spell_build_director", /* 112 */ 160 "spell_build_director", /* 112 */
161"spell_create_pool_of_chaos", /* 113 */ 161 "spell_create_pool_of_chaos", /* 113 */
162"spell_build_bullet_wall", /* 114 */ 162 "spell_build_bullet_wall", /* 114 */
163"spell_build_lightning_wall", /* 115 */ 163 "spell_build_lightning_wall", /* 115 */
164"spell_build_fireball_wall", /* 116 */ 164 "spell_build_fireball_wall", /* 116 */
165"spell_magic_rune", /* 117 */ 165 "spell_magic_rune", /* 117 */
166"spell_rune_of_magic_drain", /* 118 */ 166 "spell_rune_of_magic_drain", /* 118 */
167"spell_antimagic_rune", /* 119 */ 167 "spell_antimagic_rune", /* 119 */
168"spell_rune_of_transference", /* 120 */ 168 "spell_rune_of_transference", /* 120 */
169"spell_transference", /* 121 */ 169 "spell_transference", /* 121 */
170"spell_magic_drain", /* 122 */ 170 "spell_magic_drain", /* 122 */
171"spell_counterspell", /* 123 */ 171 "spell_counterspell", /* 123 */
172"spell_disarm", /* 124 */ 172 "spell_disarm", /* 124 */
173"spell_cure_confusion", /* 125 */ 173 "spell_cure_confusion", /* 125 */
174"spell_restoration", /* 126 */ 174 "spell_restoration", /* 126 */
175"was summon evil monster", /* 127 */ /* Not implenented as nothing used it */ 175 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
176"spell_counterwall", /* 128 */ 176 "spell_counterwall", /* 128 */
177"spell_cause_light_wounds", /* 129 */ 177 "spell_cause_light_wounds", /* 129 */
178"spell_cause_medium_wounds", /* 130 */ 178 "spell_cause_medium_wounds", /* 130 */
179"spell_cause_heavy_wounds", /* 131 */ 179 "spell_cause_heavy_wounds", /* 131 */
180"spell_charm_monsters", /* 132 */ 180 "spell_charm_monsters", /* 132 */
181"spell_banishment", /* 133 */ 181 "spell_banishment", /* 133 */
182"spell_create_missile", /* 134 */ 182 "spell_create_missile", /* 134 */
183"spell_show_invisible", /* 135 */ 183 "spell_show_invisible", /* 135 */
184"spell_xray", /* 136 */ 184 "spell_xray", /* 136 */
185"spell_pacify", /* 137 */ 185 "spell_pacify", /* 137 */
186"spell_summon_fog", /* 138 */ 186 "spell_summon_fog", /* 138 */
187"spell_steambolt", /* 139 */ 187 "spell_steambolt", /* 139 */
188"spell_command_undead", /* 140 */ 188 "spell_command_undead", /* 140 */
189"spell_holy_orb", /* 141 */ 189 "spell_holy_orb", /* 141 */
190"spell_summon_avatar", /* 142 */ 190 "spell_summon_avatar", /* 142 */
191"spell_holy_possession", /* 143 */ 191 "spell_holy_possession", /* 143 */
192"spell_bless", /* 144 */ 192 "spell_bless", /* 144 */
193"spell_curse", /* 145 */ 193 "spell_curse", /* 145 */
194"spell_regeneration", /* 146 */ 194 "spell_regeneration", /* 146 */
195"spell_consecrate", /* 147 */ 195 "spell_consecrate", /* 147 */
196"spell_summon_cult_monsters", /* 148 */ 196 "spell_summon_cult_monsters", /* 148 */
197"spell_cause_critical_wounds", /* 149 */ 197 "spell_cause_critical_wounds", /* 149 */
198"spell_holy_wrath", /* 150 */ 198 "spell_holy_wrath", /* 150 */
199"spell_retributive_strike", /* 151 */ 199 "spell_retributive_strike", /* 151 */
200"spell_finger_of_death", /* 152 */ 200 "spell_finger_of_death", /* 152 */
201"spell_insect_plague", /* 153 */ 201 "spell_insect_plague", /* 153 */
202"spell_call_holy_servant", /* 154 */ 202 "spell_call_holy_servant", /* 154 */
203"spell_wall_of_thorns", /* 155 */ 203 "spell_wall_of_thorns", /* 155 */
204"spell_staff_to_snake", /* 156 */ 204 "spell_staff_to_snake", /* 156 */
205"spell_light", /* 157 */ 205 "spell_light", /* 157 */
206"spell_darkness", /* 158 */ 206 "spell_darkness", /* 158 */
207"spell_nightfall", /* 159 */ 207 "spell_nightfall", /* 159 */
208"spell_daylight", /* 160 */ 208 "spell_daylight", /* 160 */
209"spell_sunspear", /* 161 */ 209 "spell_sunspear", /* 161 */
210"spell_faery_fire", /* 162 */ 210 "spell_faery_fire", /* 162 */
211"spell_cure_blindness", /* 163 */ 211 "spell_cure_blindness", /* 163 */
212"spell_dark_vision", /* 164 */ 212 "spell_dark_vision", /* 164 */
213"spell_bullet_swarm", /* 165 */ 213 "spell_bullet_swarm", /* 165 */
214"spell_bullet_storm", /* 166 */ 214 "spell_bullet_storm", /* 166 */
215"spell_cause_many_wounds", /* 167 */ 215 "spell_cause_many_wounds", /* 167 */
216"spell_small_snowstorm", /* 168 */ 216 "spell_small_snowstorm", /* 168 */
217"spell_medium_snowstorm", /* 169 */ 217 "spell_medium_snowstorm", /* 169 */
218"spell_large_snowstorm", /* 170 */ 218 "spell_large_snowstorm", /* 170 */
219"spell_cure_disease", /* 171 */ 219 "spell_cure_disease", /* 171 */
220"spell_cause_red_death", /* 172 */ 220 "spell_cause_red_death", /* 172 */
221"spell_cause_flu", /* 173 */ 221 "spell_cause_flu", /* 173 */
222"spell_cause_black_death", /* 174 */ 222 "spell_cause_black_death", /* 174 */
223"spell_cause_leprosy", /* 175 */ 223 "spell_cause_leprosy", /* 175 */
224"spell_cause_smallpox", /* 176 */ 224 "spell_cause_smallpox", /* 176 */
225"spell_cause_white_death", /* 177 */ 225 "spell_cause_white_death", /* 177 */
226"spell_cause_anthrax", /* 178 */ 226 "spell_cause_anthrax", /* 178 */
227"spell_cause_typhoid", /* 179 */ 227 "spell_cause_typhoid", /* 179 */
228"spell_mana_blast", /* 180 */ 228 "spell_mana_blast", /* 180 */
229"spell_small_manaball", /* 181 */ 229 "spell_small_manaball", /* 181 */
230"spell_medium_manaball", /* 182 */ 230 "spell_medium_manaball", /* 182 */
231"spell_large_manaball", /* 183 */ 231 "spell_large_manaball", /* 183 */
232"spell_manabolt", /* 184 */ 232 "spell_manabolt", /* 184 */
233"spell_dancing_sword", /* 185 */ 233 "spell_dancing_sword", /* 185 */
234"spell_animate_weapon", /* 186 */ 234 "spell_animate_weapon", /* 186 */
235"spell_cause_cold", /* 187 */ 235 "spell_cause_cold", /* 187 */
236"spell_divine_shock", /* 188 */ 236 "spell_divine_shock", /* 188 */
237"spell_windstorm", /* 189 */ 237 "spell_windstorm", /* 189 */
238"spell_sanctuary", /* 190 */ 238 "spell_sanctuary", /* 190 */
239"spell_peace", /* 191 */ 239 "spell_peace", /* 191 */
240"spell_spiderweb", /* 192 */ 240 "spell_spiderweb", /* 192 */
241"spell_conflict", /* 193 */ 241 "spell_conflict", /* 193 */
242"spell_rage", /* 194 */ 242 "spell_rage", /* 194 */
243"spell_forked_lightning", /* 195 */ 243 "spell_forked_lightning", /* 195 */
244"spell_poison_fog", /* 196 */ 244 "spell_poison_fog", /* 196 */
245"spell_flaming_aura", /* 197 */ 245 "spell_flaming_aura", /* 197 */
246"spell_vitriol", /* 198 */ 246 "spell_vitriol", /* 198 */
247"spell_vitriol_splash", /* 199 */ 247 "spell_vitriol_splash", /* 199 */
248"spell_iron_skin", /* 200 */ 248 "spell_iron_skin", /* 200 */
249"spell_wrathful_eye", /* 201 */ 249 "spell_wrathful_eye", /* 201 */
250"spell_town_portal", /* 202 */ 250 "spell_town_portal", /* 202 */
251"spell_missile_swarm", /* 203 */ 251 "spell_missile_swarm", /* 203 */
252"spell_cause_rabies", /* 204 */ 252 "spell_cause_rabies", /* 204 */
253"spell_glyph", /* 205 */ 253 "spell_glyph", /* 205 */
254NULL 254 NULL
255}; 255};
256 256
257extern int arch_init; 257extern int arch_init;
258
259// return a suitable strign describign an objetc in enough detail to find it
260// used only in check_loaded_object: TODO remove static, move it elsewhere and
261// use it in more log messages.
262static char *op_debug_info_ (object *op, char *info)
263{
264 char info2[256 * 3];
265 char *p = info;
266
267 p += snprintf (p, 256, "%d=\"%s%s%s\"",
268 op->count,
269 op->name ? (const char *)op->name : "(anon)",
270 op->title ? " " : "",
271 op->title ? (const char *)op->title : "");
272
273 if (op->env)
274 p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
275
276 if (op->map)
277 p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
278
279 return info;
280}
281
282static char *op_debug_info (object *op)
283{
284 static char info[256 * 3];
285
286 return op_debug_info_ (op, info);
287}
288 258
289/* This function checks the object after it has been loaded (when we 259/* This function checks the object after it has been loaded (when we
290 * get the 'end' in the input stream). This function can be used to 260 * get the 'end' in the input stream). This function can be used to
291 * deal with legacy objects where fields may have changed. It can also be used 261 * deal with legacy objects where fields may have changed. It can also be used
292 * to check for objects to make sure there are no common errors. 262 * to check for objects to make sure there are no common errors.
293 */ 263 */
264static void
294static void check_loaded_object(object *op) { 265check_loaded_object (object *op)
266{
295 int ip; 267 int ip;
296 268
297 /* We do some specialized handling to handle legacy cases of name_pl. 269 /* We do some specialised handling to handle legacy cases of name_pl.
298 * If the object doesn't have a name_pl, we just use the object name - 270 * If the object doesn't have a name_pl, we just use the object name -
299 * this isn't perfect (things won't be properly pluralized), but works to 271 * this isn't perfect (things won't be properly pluralised), but works to
300 * that degree (5 heart is still quite understandable). But the case we 272 * that degree (5 heart is still quite understandable). But the case we
301 * also have to catch is if this object is not using the normal name for 273 * also have to catch is if this object is not using the normal name for
302 * the object. In that case, we also want to use the loaded name. 274 * the object. In that case, we also want to use the loaded name.
303 * Otherwise, what happens is that the the plural name will lose 275 * Otherwise, what happens is that the the plural name will lose
304 * information (appear as just 'hearts' and not 'goblins heart') 276 * information (appear as just 'hearts' and not 'goblins heart')
305 */ 277 */
306 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 278 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
307 op->name_pl = NULL; 279 op->name_pl = NULL;
308 280
281 if (!op->name_pl)
309 if (!op->name_pl) op->name_pl = op->name; 282 op->name_pl = op->name;
310 283
311 /* objects now have a materialname. try to patch it in */ 284 /* objects now have a materialname. try to patch it in */
312 if (!(IS_WEAPON(op) && op->level > 0)) { 285 if (!(op->is_weapon () && op->level > 0))
286 {
313 if (op->map != NULL) 287 if (op->map != NULL)
314 set_materialname(op, op->map->difficulty, NULL); 288 set_materialname (op, op->map->difficulty, NULL);
315 else 289 else
316 set_materialname(op, 5, NULL); 290 set_materialname (op, 5, NULL);
317 } 291 }
318 /* only do these when program is first run - a bit 292 /* only do these when program is first run - a bit
319 * excessive to do this at every run - most of this is 293 * excessive to do this at every run - most of this is
320 * really just to catch any errors - program will still run, but 294 * really just to catch any errors - program will still run, but
321 * not in the ideal fashion. 295 * not in the ideal fashion.
322 */ 296 */
323 if ((op->type == WEAPON || op->type==BOW) && arch_init) { 297 if ((op->type == WEAPON || op->type == BOW) && arch_init)
298 {
324 if (!op->skill) { 299 if (!op->skill)
300 {
325 LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op)); 301 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
302 }
326 } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) || 303 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
327 (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) { 304 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
328 LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n", 305 {
329 op_debug_info (op), op->body_info[1], &op->skill); 306 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
330 } 307 }
331 } 308 }
332 309
333 /* We changed last_heal to gen_sp_armour, which is what it 310 /* We changed last_heal to gen_sp_armour, which is what it
334 * really does for many objects. Need to catch any in maps 311 * really does for many objects. Need to catch any in maps
335 * that may have an old value. 312 * that may have an old value.
336 */ 313 */
337 if ((op->type == WEAPON) || 314 if ((op->type == WEAPON) ||
338 (op->type == ARMOUR) || (op->type == HELMET) || 315 (op->type == ARMOUR) || (op->type == HELMET) ||
339 (op->type == SHIELD) || (op->type == RING) || 316 (op->type == SHIELD) || (op->type == RING) ||
340 (op->type == BOOTS) || (op->type == GLOVES) || 317 (op->type == BOOTS) || (op->type == GLOVES) ||
341 (op->type == AMULET ) || (op->type == GIRDLE) || 318 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
342 (op->type == BRACERS ) || (op->type == CLOAK)) { 319 {
343 if (op->last_heal) { 320 if (op->last_heal)
321 {
344 LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op)); 322 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
345 op->gen_sp_armour = op->last_heal; 323 op->gen_sp_armour = op->last_heal;
346 op->last_heal = 0; 324 op->last_heal = 0;
347 } 325 }
348 if (editor) ip =0; 326
349 else ip = calc_item_power(op, 0); 327 ip = calc_item_power (op, 0);
350 /* Legacy objects from before item power was in the game */ 328 /* Legacy objects from before item power was in the game */
351 if (!op->item_power && ip) { 329 if (!op->item_power && ip)
330 {
352 if (ip > 3) { 331 if (ip > 3)
332 {
353 LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip); 333 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
354 } 334 }
355 op->item_power = ip; 335 op->item_power = ip;
356 } 336 }
357 /* Check for possibly bogus values. Has to meet both these criteria - 337 /* Check for possibly bogus values. Has to meet both these criteria -
358 * something that has item_power 1 is probably just fine if our calculated 338 * something that has item_power 1 is probably just fine if our calculated
359 * value is 1 or 2 - these values are small enough that hard to be precise. 339 * value is 1 or 2 - these values are small enough that hard to be precise.
360 * similarly, it item_power is 0, the first check will always pass, 340 * similarly, it item_power is 0, the first check will always pass,
361 * but not the second one. 341 * but not the second one.
362 */ 342 */
363 if (ip > 2 *op->item_power && ip > (op->item_power + 3)) { 343 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
344 {
364 LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n", 345 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
365 op_debug_info (op), ip, op->item_power);
366 } 346 }
367 347
368 } 348 }
369 /* Old spellcasting object - need to load in the appropiate object */ 349 /* Old spellcasting object - need to load in the appropiate object */
370 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN 350 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
371 || op->type == FIREWALL ||
372 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 351 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
373 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) { 352 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
353 {
374 object *tmp; 354 object *tmp;
375 355
376 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 356 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
377 * in that spell was stored in sp. 357 * in that spell was stored in sp.
378 */ 358 */
379 tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]); 359 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
380 insert_ob_in_ob(tmp, op); 360 insert_ob_in_ob (tmp, op);
381 op->randomitems = NULL; /* So another spell isn't created for this object */ 361 op->randomitems = NULL; /* So another spell isn't created for this object */
382 } 362 }
383 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 363 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
384 364
385 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) { 365 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
366 {
386 object *tmp; 367 object *tmp;
387 368
388 tmp = get_archetype_by_object_name(op->slaying); 369 tmp = get_archetype_by_object_name (op->slaying);
389 insert_ob_in_ob(tmp, op); 370 insert_ob_in_ob (tmp, op);
390 op->randomitems = NULL; /* So another spell isn't created for this object */ 371 op->randomitems = NULL; /* So another spell isn't created for this object */
391 /* without this, value is all screwed up */ 372 /* without this, value is all screwed up */
392 op->value = op->arch->clone.value * op->inv->value; 373 op->value = op->arch->clone.value * op->inv->value;
393 } 374 }
394 375
395 if (QUERY_FLAG(op, FLAG_MONSTER)) { 376 if (QUERY_FLAG (op, FLAG_MONSTER))
377 {
396 if (op->stats.hp > op->stats.maxhp) 378 if (op->stats.hp > op->stats.maxhp)
397 LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n", 379 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
398 op_debug_info (op),
399 op->stats.hp, op->stats.maxhp);
400 380
401 /* The archs just need to be updated for this */ 381 /* The archs just need to be updated for this */
402 if (op->move_type ==0) op->move_type = MOVE_WALK; 382 if (op->move_type == 0)
383 op->move_type = MOVE_WALK;
403 } 384 }
404 if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN)) 385
405 || op->type == CREATOR 386 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
406 || op->type == CONVERTER) { 387 {
407 /* Object will duplicate it's content as part of the 388 /* Object will duplicate it's content as part of the
408 * generation process. To do this, we must flag inventory 389 * generation process. To do this, we must flag inventory
409 * so it remains unevaluated concerning the randomitems and 390 * so it remains unevaluated concerning the randomitems and
410 * the living (a demonlord shouldn't cast from inside generator!) 391 * the living (a demonlord shouldn't cast from inside generator!)
411 */ 392 */
412 flag_inv(op,FLAG_IS_A_TEMPLATE); 393 flag_inv (op, FLAG_IS_A_TEMPLATE);
413 } 394 }
414 395
415 /* Handle player movers. We use move_type for player movers 396 /* Handle player movers. We use move_type for player movers
416 * because they operate on their own time (move_on 397 * because they operate on their own time (move_on
417 * would potentially cause them to be triggered when someone steps 398 * would potentially cause them to be triggered when someone steps
418 * on them). If move_type is set, presume person knows what they 399 * on them). If move_type is set, presume person knows what they
419 * are doing, otherwise, set move_type based on maxhp value. 400 * are doing, otherwise, set move_type based on maxhp value.
420 */ 401 */
421 if (op->type == PLAYERMOVER) { 402 if (op->type == PLAYERMOVER)
403 {
422 if (!op->move_type) { 404 if (!op->move_type)
405 {
423 if (op->stats.maxhp) { 406 if (op->stats.maxhp)
407 {
424 op->move_type = MOVE_ALL; 408 op->move_type = MOVE_ALL;
425 op->stats.maxhp=0; 409 op->stats.maxhp = 0;
410 }
426 } else { 411 else
412 {
427 op->move_type = MOVE_WALK; 413 op->move_type = MOVE_WALK;
428 } 414 }
429 } 415 }
430 } 416 }
431 417
432} 418}
433 419
434static void 420static void
435set_move (MoveType &mt, const char *str) 421set_move (MoveType & mt, const char *str)
436{ 422{
437 if (!str) 423 if (!str)
438 { 424 {
439 mt = 0; 425 mt = 0;
440 return; 426 return;
446 return; 432 return;
447 } 433 }
448 434
449 mt = 0; 435 mt = 0;
450 436
451 for (str = strtok ((char *)str, " "); str; str = strtok (0, " ")) 437 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
452 { 438 {
453 if (!strcasecmp (str, "all")) 439 if (!strcasecmp (str, "all"))
454 mt |= MOVE_ALL; 440 mt |= MOVE_ALL;
455 else 441 else
456 { 442 {
460 { 446 {
461 negate = 1; 447 negate = 1;
462 str++; 448 str++;
463 } 449 }
464 450
465 for (i = 0; move_name [i]; i++) 451 for (i = 0; move_name[i]; i++)
466 { 452 {
467 if (!strcasecmp (move_name [i], str)) 453 if (!strcasecmp (move_name[i], str))
468 { 454 {
469 if (negate) 455 if (negate)
470 mt &= ~(1 << i); 456 mt &= ~(1 << i);
471 else 457 else
472 mt |= (1 << i); 458 mt |= (1 << i);
473 459
474 break; 460 break;
475 } 461 }
476 } 462 }
477 463
478 if (!move_name [i]) 464 if (!move_name[i])
479 { 465 {
480 /* fly is a special case - covers both fly_low and 466 /* fly is a special case - covers both fly_low and
481 * fly_high - since it doesn't match to a specific 467 * fly_high - since it doesn't match to a specific
482 * single bit, have to special case it. 468 * single bit, have to special case it.
483 */ 469 */
499 if (thawer.get_sint32 ()) \ 485 if (thawer.get_sint32 ()) \
500 SET_FLAG (op, flag); \ 486 SET_FLAG (op, flag); \
501 else \ 487 else \
502 CLEAR_FLAG (op, flag) \ 488 CLEAR_FLAG (op, flag) \
503 489
490int
504int parse_object (object *op, object_thawer &thawer, int map_flags) 491parse_object (object *op, object_thawer &thawer, int map_flags)
505{ 492{
506 bool ismore = 0; 493 bool ismore = 0;
507 object *op_inv = op->inv; 494 object *op_inv = op->inv;
508 495
509 for (;;) 496 for (;;)
510 { 497 {
511 keyword kw = thawer.get_kv (); 498 keyword kw = thawer.get_kv ();
512 499
513 switch (kw) 500 switch (kw)
514 { 501 {
515 case KW_Object: // uppercase alias 502 case KW_Object: // uppercase alias
516 case KW_object: 503 case KW_object:
517 thawer.get (op->name); 504 thawer.get (op->name);
518 505
519 if (op->arch != NULL) 506 if (op->arch)
520 op->arch->name = op->name; 507 op->arch->name = op->name;
521 508
522 break; 509 break;
523 510
511 case KW_uuid:
512 if (const char *s = thawer.get_str ())
513 {
514 unsigned int version;
515 unsigned long long seq;
516
517 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
518 {
519 op->uuid.seq = seq;
520 break;
521 }
522 }
523
524 op->uuid = gen_uuid ();
525 break;
526
527 case KW_oid:
524 case KW_oid: thawer.get (op, thawer.get_sint32 ()); break; 528 thawer.get (op, thawer.get_sint32 ());
529 break;
525 530
526 case KW_name: thawer.get (op->name); break; 531 case KW_name: thawer.get (op->name); break;
527 case KW_name_pl: thawer.get (op->name_pl); break; 532 case KW_name_pl: thawer.get (op->name_pl); break;
528 case KW_title: thawer.get (op->title); break; 533 case KW_title: thawer.get (op->title); break;
529 case KW_custom_name: thawer.get (op->custom_name); break; 534 case KW_custom_name: thawer.get (op->custom_name); break;
535
530 case KW_attach: thawer.get_ornull (op->attach); break; 536 case KW_attach: thawer.get_ornull (op->attach); break;
531 case KW_skill: thawer.get_ornull (op->skill); break; 537 case KW_skill: thawer.get_ornull (op->skill); break;
532 case KW_race: thawer.get_ornull (op->race); break; 538 case KW_race: thawer.get_ornull (op->race); break;
533 case KW_slaying: thawer.get_ornull (op->slaying); break; 539 case KW_slaying: thawer.get_ornull (op->slaying); break;
534 540
535 case KW_arch: 541 case KW_arch:
536 { 542 {
537 const char *str = thawer.get_str (); 543 const char *str = thawer.get_str ();
538 544
540 { 546 {
541 /* If op->arch has been set, then this new object 547 /* If op->arch has been set, then this new object
542 * must be part of the inventory. So process 548 * must be part of the inventory. So process
543 * appropriately. 549 * appropriately.
544 */ 550 */
545 archetype *arch = find_archetype (str); 551 archetype *arch = archetype::find (str);
546 552
547 object *tmp; 553 object *tmp;
548 554
549 if (arch != NULL) 555 if (arch)
550 tmp = arch_to_object (arch); 556 tmp = arch_to_object (arch);
551 else 557 else
552 { 558 {
553 tmp = get_object (); 559 tmp = object::create ();
554 /* record the name of the broken object */ 560 /* record the name of the broken object */
555 tmp->name = str; 561 tmp->name = str;
556 } 562 }
563
564 // decativate the object we, as we are still going
565 // to read the speed value. Objects should be activated
566 // when the map, object or player is completly loaded.
567 tmp->deactivate ();
557 568
558 parse_object (tmp, thawer, map_flags); 569 parse_object (tmp, thawer, map_flags);
559 570
560 if (tmp->arch) 571 if (tmp->arch)
561 { 572 {
568 579
569 if (!op_inv) 580 if (!op_inv)
570 { 581 {
571 op->inv = tmp; 582 op->inv = tmp;
572 tmp->above = 0; 583 tmp->above = 0;
573 } 584 }
574 else 585 else
575 { 586 {
576 while (op_inv->below) 587 while (op_inv->below)
577 op_inv = op_inv->below; 588 op_inv = op_inv->below;
578 589
584 tmp->env = op; 595 tmp->env = op;
585 op_inv = tmp; 596 op_inv = tmp;
586 } 597 }
587 else 598 else
588 { 599 {
589 LOG (llevDebug, "Discarding object without arch: %s\n", 600 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
590 tmp->name ? (const char *) tmp->name : "(null)"); 601 tmp->destroy ();
591 free_object (tmp);
592 } 602 }
593 } 603 }
594 else 604 else
595 { 605 {
596 /* This is the actual archetype definition then */ 606 /* This is the actual archetype definition then */
597 op->arch = find_archetype (str); 607 op->arch = archetype::find (str);
598 608
599 if (op->arch != NULL) 609 if (op->arch)
600 copy_object (&op->arch->clone, op); 610 {
611 op->arch->clone.copy_to (op);
612 // copy_to activates, this should be fixed properly
613 op->deactivate ();
614 }
601 else if (!arch_init) 615 else if (!arch_init)
602 /* record the name of the broken object */ 616 /* record the name of the broken object */
603 op->name = str; 617 op->name = str;
604 } 618 }
605 } 619 }
606 break; 620 break;
607 621
608 case KW_other_arch: 622 case KW_other_arch:
609 op->other_arch = find_archetype (thawer.get_str ()); 623 op->other_arch = archetype::find (thawer.get_str ());
610 break; 624 break;
611 625
612 case KW_animation: 626 case KW_animation:
613 { 627 {
614 const char *str = thawer.get_str (); 628 const char *str = thawer.get_str ();
615 629
616 if (!str) 630 if (!str)
617 { 631 {
618 op->animation_id = 0; 632 op->animation_id = 0;
619 CLEAR_FLAG (op, FLAG_ANIMATE); 633 CLEAR_FLAG (op, FLAG_ANIMATE);
620 } 634 }
621 else
622 {
623 op->animation_id = find_animation (str); 635 else if ((op->animation_id = find_animation (str)))
624 SET_FLAG (op, FLAG_ANIMATE); 636 SET_FLAG (op, FLAG_ANIMATE);
625 }
626 } 637 }
627 638
628 break; 639 break;
629 640
630 case KW_last_heal: thawer.get (op->last_heal); break; 641 case KW_last_heal: thawer.get (op->last_heal); break;
631 case KW_last_sp: thawer.get (op->last_sp); break; 642 case KW_last_sp: thawer.get (op->last_sp); break;
632 case KW_last_grace: thawer.get (op->last_grace); break; 643 case KW_last_grace: thawer.get (op->last_grace); break;
633 case KW_last_eat: thawer.get (op->last_eat); break; 644 case KW_last_eat: thawer.get (op->last_eat); break;
634 case KW_speed_left: thawer.get (op->speed_left); break; 645 case KW_speed_left: thawer.get (op->speed_left); break;
635 646
636 case KW_speed: 647 case KW_speed:
637 thawer.get (op->speed); 648 thawer.get (op->speed);
638 649
639 //TODO: maybe do in check_object 650 //TODO: maybe do in check_object
640 if (!(map_flags & MAP_STYLE)) 651 // removed check for style maps
641 {
642 if (op->speed < 0) 652 if (op->speed < 0)
643 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 653 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
644
645 update_ob_speed (op);
646 }
647 654
648 break; 655 break;
649 656
650 case KW_slow_move: 657 case KW_slow_move:
651 op->move_slow |= MOVE_WALK; 658 op->move_slow |= MOVE_WALK;
652 thawer.get (op->move_slow_penalty); 659 thawer.get (op->move_slow_penalty);
653 break; 660 break;
654 661
655 case KW_face: 662 case KW_face:
656 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 663 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
664 break;
657 665
658 case KW_x: thawer.get (op->x); break; 666 case KW_x: thawer.get (op->x); break;
659 case KW_y: thawer.get (op->y); break; 667 case KW_y: thawer.get (op->y); break;
668
660 case KW_Str: // uppercase alias 669 case KW_Str: // uppercase alias
661 case KW_str: thawer.get (op->stats.Str); break; 670 case KW_str: thawer.get (op->stats.Str); break;
662 case KW_Dex: // uppercase alias 671 case KW_Dex: // uppercase alias
663 case KW_dex: thawer.get (op->stats.Dex); break; 672 case KW_dex: thawer.get (op->stats.Dex); break;
664 case KW_Con: // uppercase alias 673 case KW_Con: // uppercase alias
665 case KW_con: thawer.get (op->stats.Con); break; 674 case KW_con: thawer.get (op->stats.Con); break;
666 case KW_Wis: // uppercase alias 675 case KW_Wis: // uppercase alias
667 case KW_wis: thawer.get (op->stats.Wis); break; 676 case KW_wis: thawer.get (op->stats.Wis); break;
668 case KW_Cha: // uppercase alias 677 case KW_Cha: // uppercase alias
669 case KW_cha: thawer.get (op->stats.Cha); break; 678 case KW_cha: thawer.get (op->stats.Cha); break;
670 case KW_Int: // uppercase alias 679 case KW_Int: // uppercase alias
671 case KW_int: thawer.get (op->stats.Int); break; 680 case KW_int: thawer.get (op->stats.Int); break;
672 case KW_Pow: // uppercase alias 681 case KW_Pow: // uppercase alias
673 case KW_pow: thawer.get (op->stats.Pow); break; 682 case KW_pow: thawer.get (op->stats.Pow); break;
683
674 case KW_hp: thawer.get (op->stats.hp); break; 684 case KW_hp: thawer.get (op->stats.hp); break;
675 case KW_maxhp: thawer.get (op->stats.maxhp); break; 685 case KW_maxhp: thawer.get (op->stats.maxhp); break;
676 case KW_sp: thawer.get (op->stats.sp); break; 686 case KW_sp: thawer.get (op->stats.sp); break;
677 case KW_maxsp: thawer.get (op->stats.maxsp); break; 687 case KW_maxsp: thawer.get (op->stats.maxsp); break;
678 case KW_grace: thawer.get (op->stats.grace); break; 688 case KW_grace: thawer.get (op->stats.grace); break;
679 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 689 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
680 690
681 case KW_exp: thawer.get (op->stats.exp); break; 691 case KW_exp: thawer.get (op->stats.exp); break;
682 case KW_perm_exp: thawer.get (op->perm_exp); break; 692 case KW_perm_exp: thawer.get (op->perm_exp); break;
683 case KW_food: thawer.get (op->stats.food); break; 693 case KW_food: thawer.get (op->stats.food); break;
684 case KW_dam: thawer.get (op->stats.dam); break; 694 case KW_dam: thawer.get (op->stats.dam); break;
685 case KW_wc: thawer.get (op->stats.wc); break; 695 case KW_wc: thawer.get (op->stats.wc); break;
686 case KW_ac: thawer.get (op->stats.ac); break; 696 case KW_ac: thawer.get (op->stats.ac); break;
687 case KW_nrof: thawer.get (op->nrof); break; 697 case KW_nrof: thawer.get (op->nrof); break;
688 case KW_level: thawer.get (op->level); break; 698 case KW_level: thawer.get (op->level); break;
689 case KW_direction: thawer.get (op->direction); break; 699 case KW_direction: thawer.get (op->direction); break;
690 case KW_type: thawer.get (op->type); break; 700 case KW_type: thawer.get (op->type); break;
691 case KW_subtype: thawer.get (op->subtype); break; 701 case KW_subtype: thawer.get (op->subtype); break;
692 case KW_value: thawer.get (op->value); break; 702 case KW_value: thawer.get (op->value); break;
693 case KW_weight: thawer.get (op->weight); break; 703 case KW_weight: thawer.get (op->weight); break;
694 case KW_carrying: thawer.get (op->carrying); break; 704 case KW_carrying: thawer.get (op->carrying); break;
695 case KW_attacktype: thawer.get (op->attacktype); break; 705 case KW_attacktype: thawer.get (op->attacktype); break;
696 case KW_path_attuned: thawer.get (op->path_attuned); break; 706 case KW_path_attuned: thawer.get (op->path_attuned); break;
697 case KW_path_repelled: thawer.get (op->path_repelled); break; 707 case KW_path_repelled: thawer.get (op->path_repelled); break;
698 case KW_path_denied: thawer.get (op->path_denied); break; 708 case KW_path_denied: thawer.get (op->path_denied); break;
699 case KW_invisible: thawer.get (op->invisible); break; 709 case KW_invisible: thawer.get (op->invisible); break;
700 case KW_magic: thawer.get (op->magic); break; 710 case KW_magic: thawer.get (op->magic); break;
701 case KW_state: thawer.get (op->state); break; 711 case KW_state: thawer.get (op->state); break;
702 case KW_move_slow_penalty:thawer.get (op->move_slow_penalty); break; 712 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
703 case KW_material: thawer.get (op->material); break; 713 case KW_material: thawer.get (op->material); break;
704 case KW_materialname: thawer.get (op->materialname); break; 714 case KW_materialname: thawer.get (op->materialname); break;
705 715
706 /* These are the new values */ 716 /* These are the new values */
707 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 717 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
708 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 718 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
709 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 719 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
710 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 720 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
711 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 721 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
712 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 722 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
713 723
714 /* These are all legacy - any new objects should use the move_ .. values */ 724 /* These are all legacy - any new objects should use the move_ .. values */
715 case KW_no_pass: 725 case KW_no_pass:
716 { 726 {
717 if (thawer.get_sint32 ()) 727 if (thawer.get_sint32 ())
718 op->move_block = MOVE_ALL; 728 op->move_block = MOVE_ALL;
719 else 729 else
720 op->move_block = 0; 730 op->move_block = 0;
721 } 731 }
722 732
723 break; 733 break;
724 734
725 /* These are all legacy - any new objects should use the move_ .. values */ 735 /* These are all legacy - any new objects should use the move_ .. values */
726 case KW_walk_on: 736 case KW_walk_on:
727 { 737 {
728 if (thawer.get_sint32 ()) 738 if (thawer.get_sint32 ())
729 op->move_on |= MOVE_WALK; 739 op->move_on |= MOVE_WALK;
730 else 740 else
731 op->move_on &= ~MOVE_WALK; 741 op->move_on &= ~MOVE_WALK;
732 } 742 }
733 743
734 break; 744 break;
735 745
736 /* These are all legacy - any new objects should use the move_ .. values */ 746 /* These are all legacy - any new objects should use the move_ .. values */
737 case KW_walk_off: 747 case KW_walk_off:
738 { 748 {
739 if (thawer.get_sint32 ()) 749 if (thawer.get_sint32 ())
740 op->move_off |= MOVE_WALK; 750 op->move_off |= MOVE_WALK;
741 else 751 else
742 op->move_off &= ~MOVE_WALK; 752 op->move_off &= ~MOVE_WALK;
743 } 753 }
744 break; 754 break;
745 755
746 /* These are all legacy - any new objects should use the move_ .. values */ 756 /* These are all legacy - any new objects should use the move_ .. values */
747 case KW_fly_on: 757 case KW_fly_on:
748 { 758 {
749 if (thawer.get_sint32 ()) 759 if (thawer.get_sint32 ())
750 op->move_on |= MOVE_FLY_LOW; 760 op->move_on |= MOVE_FLY_LOW;
751 else 761 else
752 op->move_on &= ~MOVE_FLY_LOW; 762 op->move_on &= ~MOVE_FLY_LOW;
753 } 763 }
754 break; 764 break;
755 765
756 /* These are all legacy - any new objects should use the move_ .. values */ 766 /* These are all legacy - any new objects should use the move_ .. values */
757 case KW_fly_off: 767 case KW_fly_off:
758 { 768 {
759 if (thawer.get_sint32 ()) 769 if (thawer.get_sint32 ())
760 op->move_off |= MOVE_FLY_LOW; 770 op->move_off |= MOVE_FLY_LOW;
761 else 771 else
762 op->move_off &= ~MOVE_FLY_LOW; 772 op->move_off &= ~MOVE_FLY_LOW;
763 } 773 }
764 break; 774 break;
765 775
766 //TODO: remove these after convertign archetypes 776 //TODO: remove these after converting archetypes
767 case KW_can_use_wand: GET_FLAG (op, FLAG_USE_RANGE); break; 777 case KW_can_use_wand:
778 GET_FLAG (op, FLAG_USE_RANGE);
779 break;
768 780
769 /* These are all legacy - any new objects should use the move_ .. values */ 781 /* These are all legacy - any new objects should use the move_ .. values */
770 case KW_flying: 782 case KW_flying:
771 { 783 {
772 if (thawer.get_sint32 ()) 784 if (thawer.get_sint32 ())
773 op->move_type |= MOVE_FLY_LOW; 785 op->move_type |= MOVE_FLY_LOW;
774 else 786 else
800 CLEAR_FLAG (op, FLAG_WIZCAST); 812 CLEAR_FLAG (op, FLAG_WIZCAST);
801 } 813 }
802 break; 814 break;
803 815
804 case KW_friendly: 816 case KW_friendly:
805 GET_FLAG (op, FLAG_FRIENDLY); 817 if (thawer.get_sint32 ())
806 //TODO: move to check_object or so 818 if (op->type != PLAYER)
807 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
808 add_friendly_object (op); 819 add_friendly_object (op);
809 break;
810 820
821 break;
822
811 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 823 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
812 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 824 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
813 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 825 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
814 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 826 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
827 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
815 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 828 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
816 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 829 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
817 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 830 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
818 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 831 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
819 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
820 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 832 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
821 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 833 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
822 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 834 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
823 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 835 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
824 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 836 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
825 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break; 837 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
826 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break; 838 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
827 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break; 839 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
828 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break; 840 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
829 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break; 841 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
830 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break; 842 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
831 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break; 843 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
832 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break; 844 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
833 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break; 845 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
834 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break; 846 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
835 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break; 847 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
836 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break; 848 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
837 case KW_scared: GET_FLAG (op, FLAG_SCARED); break; 849 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
838 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break; 850 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
839 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break; 851 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
840 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break; 852 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
841 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break; 853 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
842 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break; 854 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
843 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break; 855 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
844 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break; 856 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
845 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break; 857 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
846 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break; 858 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
847 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break; 859 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
848 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break; 860 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
849 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break; 861 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
850 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break; 862 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
851 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break; 863 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
852 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; 864 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
853 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; 865 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
854 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; 866 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
855 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; 867 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
856 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; 868 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
869 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
857 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; 870 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
858 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; 871 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
859 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; 872 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
860 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; 873 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
861 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; 874 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
862 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break; 875 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
863 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break; 876 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
864 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break; 877 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
865 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break; 878 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
866 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break; 879 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
867 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break; 880 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
868 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break; 881 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
869 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break; 882 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
870 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break; 883 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
871 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break; 884 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
872 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break; 885 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
873 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break; 886 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
874 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break; 887 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
875 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break; 888 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
876 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break; 889 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
877 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break; 890 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
878 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break; 891 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
879 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break; 892 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
880 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break; 893 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
881 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break; 894 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
882 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break; 895 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
883 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break; 896 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
884 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break; 897 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
885 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break; 898 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
886 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break; 899 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
887 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break; 900 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
888 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break; 901 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
889 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break; 902 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
890 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 903 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
891 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 904 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
892 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 905 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
893 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 906 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
894 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 907 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
908 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
895 909
896 case KW_armour: thawer.get (op->resist [ATNR_PHYSICAL]); break; 910 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
897 case KW_resist_physical: thawer.get (op->resist [ATNR_PHYSICAL]); break; 911 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
898 case KW_resist_magic: thawer.get (op->resist [ATNR_MAGIC]); break; 912 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
899 case KW_resist_fire: thawer.get (op->resist [ATNR_FIRE]); break; 913 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
900 case KW_resist_electricity: thawer.get (op->resist [ATNR_ELECTRICITY]); break; 914 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
901 case KW_resist_cold: thawer.get (op->resist [ATNR_COLD]); break; 915 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
902 case KW_resist_confusion: thawer.get (op->resist [ATNR_CONFUSION]); break; 916 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
903 case KW_resist_acid: thawer.get (op->resist [ATNR_ACID]); break; 917 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
904 case KW_resist_drain: thawer.get (op->resist [ATNR_DRAIN]); break; 918 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
905 case KW_resist_weaponmagic: thawer.get (op->resist [ATNR_WEAPONMAGIC]); break; 919 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
906 case KW_resist_ghosthit: thawer.get (op->resist [ATNR_GHOSTHIT]); break; 920 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
907 case KW_resist_poison: thawer.get (op->resist [ATNR_POISON]); break; 921 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
908 case KW_resist_slow: thawer.get (op->resist [ATNR_SLOW]); break; 922 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
909 case KW_resist_paralyze: thawer.get (op->resist [ATNR_PARALYZE]); break; 923 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
910 case KW_resist_turn_undead: thawer.get (op->resist [ATNR_TURN_UNDEAD]); break; 924 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
911 case KW_resist_fear: thawer.get (op->resist [ATNR_FEAR]); break; 925 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
912 case KW_resist_cancellation: thawer.get (op->resist [ATNR_CANCELLATION]); break; 926 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
913 case KW_resist_deplete: thawer.get (op->resist [ATNR_DEPLETE]); break; 927 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
914 case KW_resist_death: thawer.get (op->resist [ATNR_DEATH]); break; 928 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
915 case KW_resist_chaos: thawer.get (op->resist [ATNR_CHAOS]); break; 929 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
916 case KW_resist_counterspell: thawer.get (op->resist [ATNR_COUNTERSPELL]); break; 930 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
917 case KW_resist_godpower: thawer.get (op->resist [ATNR_GODPOWER]); break; 931 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
918 case KW_resist_holyword: thawer.get (op->resist [ATNR_HOLYWORD]); break; 932 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
919 case KW_resist_blind: thawer.get (op->resist [ATNR_BLIND]); break; 933 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
920 case KW_resist_internal: thawer.get (op->resist [ATNR_INTERNAL]); break; 934 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
921 case KW_resist_life_stealing: thawer.get (op->resist [ATNR_LIFE_STEALING]); break; 935 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
922 case KW_resist_disease: thawer.get (op->resist [ATNR_DISEASE]); break; 936 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
923 937
924 case KW_luck: thawer.get (op->stats.luck); break; 938 case KW_luck: thawer.get (op->stats.luck); break;
925 case KW_run_away: thawer.get (op->run_away); break; 939 case KW_run_away: thawer.get (op->run_away); break;
926 case KW_pick_up: thawer.get (op->pick_up); break; 940 case KW_pick_up: thawer.get (op->pick_up); break;
927 case KW_item_power: thawer.get (op->item_power); break; 941 case KW_item_power: thawer.get (op->item_power); break;
928 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break; 942 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
929 case KW_anim_speed: thawer.get (op->anim_speed); break; 943 case KW_anim_speed: thawer.get (op->anim_speed); break;
930 case KW_container: thawer.get (op->weight_limit); break; 944 case KW_container: thawer.get (op->weight_limit); break;
931 case KW_will_apply: thawer.get (op->will_apply); break; 945 case KW_will_apply: thawer.get (op->will_apply); break;
932 case KW_attack_movement: thawer.get (op->attack_movement); break; 946 case KW_attack_movement: thawer.get (op->attack_movement); break;
933 case KW_move_state: thawer.get (op->move_status); break; 947 case KW_move_state: thawer.get (op->move_status); break;
934 case KW_expmul: thawer.get (op->expmul); break; 948 case KW_expmul: thawer.get (op->expmul); break;
935 case KW_glow_radius: thawer.get (op->glow_radius); break; 949 case KW_glow_radius: thawer.get (op->glow_radius); break;
936 case KW_weapontype: thawer.get (op->weapontype); break; 950 case KW_weapontype: thawer.get (op->weapontype); break;
937 case KW_tooltype: thawer.get (op->tooltype); break; 951 case KW_tooltype: thawer.get (op->tooltype); break;
938 case KW_casting_time: thawer.get (op->casting_time); break; 952 case KW_casting_time: thawer.get (op->casting_time); break;
939 case KW_elevation: thawer.get (op->elevation); break; 953 case KW_elevation: thawer.get (op->elevation); break;
940 case KW_smoothlevel: thawer.get (op->smoothlevel); break; 954 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
941 case KW_client_type: thawer.get (op->client_type); break; 955 case KW_client_type: thawer.get (op->client_type); break;
942 case KW_duration: thawer.get (op->duration); break; 956 case KW_duration: thawer.get (op->duration); break;
943 case KW_range: thawer.get (op->range); break; 957 case KW_range: thawer.get (op->range); break;
944 case KW_range_modifier: thawer.get (op->range_modifier); break; 958 case KW_range_modifier: thawer.get (op->range_modifier); break;
945 case KW_dam_modifier: thawer.get (op->dam_modifier); break; 959 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
946 case KW_duration_modifier: thawer.get (op->duration_modifier); break; 960 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
947 961
948 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 962 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
949 //TODO: parse from other include files 963 //TODO: parse from other include files
950 case KW_body_range: thawer.get (op->body_info [ 0]); break; 964 case KW_body_range: thawer.get (op->body_info[0]); break;
951 case KW_body_arm: thawer.get (op->body_info [ 1]); break; 965 case KW_body_arm: thawer.get (op->body_info[1]); break;
952 case KW_body_torso: thawer.get (op->body_info [ 2]); break; 966 case KW_body_torso: thawer.get (op->body_info[2]); break;
953 case KW_body_head: thawer.get (op->body_info [ 3]); break; 967 case KW_body_head: thawer.get (op->body_info[3]); break;
954 case KW_body_neck: thawer.get (op->body_info [ 4]); break; 968 case KW_body_neck: thawer.get (op->body_info[4]); break;
955 case KW_body_skill: thawer.get (op->body_info [ 5]); break; 969 case KW_body_skill: thawer.get (op->body_info[5]); break;
956 case KW_body_finger: thawer.get (op->body_info [ 6]); break; 970 case KW_body_finger: thawer.get (op->body_info[6]); break;
957 case KW_body_shoulder: thawer.get (op->body_info [ 7]); break; 971 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
958 case KW_body_foot: thawer.get (op->body_info [ 8]); break; 972 case KW_body_foot: thawer.get (op->body_info[8]); break;
959 case KW_body_hand: thawer.get (op->body_info [ 9]); break; 973 case KW_body_hand: thawer.get (op->body_info[9]); break;
960 case KW_body_wrist: thawer.get (op->body_info [10]); break; 974 case KW_body_wrist: thawer.get (op->body_info[10]); break;
961 case KW_body_waist: thawer.get (op->body_info [11]); break; 975 case KW_body_waist: thawer.get (op->body_info[11]); break;
962 case KW_can_apply: 976 case KW_can_apply:
963 break; 977 break;
964 978
965 case KW_connected: 979 case KW_connected:
966 add_button_link (op, op->map, thawer.get_sint32 ()); 980 add_button_link (op, op->map, thawer.get_sint32 ());
969 case KW_randomitems: 983 case KW_randomitems:
970 op->randomitems = find_treasurelist (thawer.get_str ()); 984 op->randomitems = find_treasurelist (thawer.get_str ());
971 break; 985 break;
972 986
973 case KW_msg: 987 case KW_msg:
974 {
975 thawer.get_ml (KW_endmsg, op->msg); 988 thawer.get_ml (KW_endmsg, op->msg);
976 //TODO: allow longer messages 989 //TODO: allow longer messages
977 if (strlen (op->msg) >= HUGE_BUF) 990 if (strlen (op->msg) >= HUGE_BUF)
978 { 991 {
979 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 992 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
980 op->msg = "ERROR, please report: string too long, winged.\n"; 993 op->msg = "ERROR, please report: string too long, winged.\n";
981 } 994 }
982 }
983 break; 995 break;
984 996
985 case KW_lore: 997 case KW_lore:
986 {
987 shstr msgbuf;
988 thawer.get_ml (KW_endlore, op->lore); 998 thawer.get_ml (KW_endlore, op->lore);
989 //TODO: allow longer messages 999 //TODO: allow longer messages
990 /* Just print a warning so we can be reasonably safe 1000 /* Just print a warning so we can be reasonably safe
991 * about not overflowing the buffer. 1001 * about not overflowing the buffer.
992 */ 1002 */
993 if (strlen (op->lore) > (HUGE_BUF / 2)) 1003 if (strlen (op->lore) > (HUGE_BUF / 2))
994 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1004 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
995 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1005 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
996 }
997 break; 1006 break;
998 1007
999 case KW_editable: 1008 case KW_editable:
1000 case KW_editor_folder: 1009 case KW_editor_folder:
1001 break; 1010 break;
1002 1011
1003 case KW_More: // uppercase alias 1012 case KW_More: // uppercase alias
1004 case KW_more: 1013 case KW_more:
1005 /* We need to record that this is a multipart object, 1014 /* We need to record that this is a multipart object,
1006 * so the calling function can glue things back together 1015 * so the calling function can glue things back together
1007 */ 1016 */
1008 ismore = 1; 1017 ismore = 1;
1018 1027
1019 case KW_EOF: 1028 case KW_EOF:
1020 return LL_EOF; 1029 return LL_EOF;
1021 1030
1022 case KW_ERROR: 1031 case KW_ERROR:
1023 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1032 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1024 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1033 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1025
1026 //TODO: skip line, ugly, factor parsing better
1027 if (thawer.last_value)
1028 thawer.line = thawer.last_value;
1029
1030 thawer.line += strlen (thawer.line) + 1;
1031
1032 break; 1034 break;
1033 1035
1034 default: 1036 default:
1035 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str [kw]); 1037 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1036 break; 1038 break;
1037 } 1039 }
1038 } 1040 }
1039} 1041}
1040 1042
1050 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1052 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1051 * be reset. 1053 * be reset.
1052 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1054 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1053 * 1055 *
1054 */ 1056 */
1055 1057int
1056int load_object(object_thawer &fp, object *op, int map_flags) { 1058load_object (object_thawer &fp, object *op, int map_flags)
1059{
1060 coroapi::cede_every (1000); // cede once in a while
1061
1057 return parse_object(op, fp, map_flags); 1062 return parse_object (op, fp, map_flags);
1058} 1063}
1059
1060 1064
1061/* This takes a buffer, scans it for variables, and sets those variables 1065/* This takes a buffer, scans it for variables, and sets those variables
1062 * as appropriate in op. 1066 * as appropriate in op.
1063 * 1067 *
1064 * This function appears to be used in only 2 places - in crossedit to 1068 * This function appears to be used in only 2 places - in crossedit to
1065 * override values and in c_wiz to mutate values. 1069 * override values and in c_wiz to mutate values.
1066 */ 1070 */
1067int 1071int
1068set_variable(object *op, char *buf) 1072set_variable (object *op, char *buf)
1069{ 1073{
1070 return 0;
1071#if 0
1072 int retval;
1073 object_thawer thawer (0); 1074 object_thawer thawer (buf, (AV *)0);
1074 1075
1075 strcpy(msgbuf, "");
1076 strcpy(lorebuf, "");
1077 retval=parse_object(op,thawer,0); 1076 return parse_object (op, thawer, 0);
1078 yy_switch_to_buffer(yycurbuf);
1079 yy_delete_buffer(yybufstate);
1080 yy_pop_state();
1081 return retval;
1082#endif
1083} 1077}
1084
1085/* This array equates the FLAG_ values with the V_ values. Use -1 to
1086 * put gaps in the array that should not be processed.
1087 * The order matches the order of the define values in 'define.h'.
1088 */
1089/* This is a list of pointers that correspond to the FLAG_.. values.
1090 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1091 * the 15'th element of this array should match that name.
1092 * If an entry is NULL, that is a flag not to loaded/saved.
1093 */
1094static const char *const flag_names[NUM_FLAGS+1] = {
1095"alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1096"can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */
1097"is_animated", NULL /* slow_move */,
1098NULL /* flying */, "monster", "friendly", "generator",
1099"is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1100"see_invisible", "can_roll", "overlay_floor",
1101"is_turnable", NULL /* walk_off */, NULL /* fly_on */,
1102NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */
1103"changing", "splitting", "hitback", "startequip",
1104"blocksview", "undead", "scared", "unaggressive",
1105"reflect_missile", "reflect_spell", /* 40 */
1106"no_magic", "no_fix_player", "is_lightable", "tear_down",
1107"run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/,
1108"pick_up", "unique", "no_drop", /* 50 */
1109NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range",
1110"can_use_bow", "can_use_armour", "can_use_weapon",
1111"can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1112"xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1113"stand_still", "random_move", "only_attack", "confused", /* 70 */
1114 "stealth", NULL, NULL, "cursed", "damned",
1115"see_anywhere", "known_magical", "known_cursed",
1116"can_use_skill", "been_applied", /* 80 */
1117"has_ready_scroll", "can_use_rod", NULL,
1118"can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1119"is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1120"no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1121"is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1122"no_attack", "no_damage", NULL, NULL, "activate_on_push",
1123"activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1124NULL
1125};
1126
1127 1078
1128/* 1079/*
1129 * Initialises the array of variable-names. Needed before any 1080 * Initialises the array of variable-names. Needed before any
1130 * objects can be loaded. Called by init_library(). 1081 * objects can be loaded. Called by init_library().
1131 */ 1082 */
1132 1083
1133void init_vars() { 1084void
1085init_vars ()
1086{
1134} 1087}
1135 1088
1136/* This returns a string of the integer movement type */ 1089/* This returns a string of the integer movement type */
1137#if 0 1090#if 0
1138// unused function 1091// unused function
1092static char *
1139static char* get_string_move_type(MoveType mt) 1093get_string_move_type (MoveType mt)
1140{ 1094{
1141 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; 1095 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1142 int i, all_count=0, count; 1096 int i, all_count = 0, count;
1143 1097
1144 strcpy(retbuf,""); 1098 strcpy (retbuf, "");
1145 strcpy(retbuf_all," all"); 1099 strcpy (retbuf_all, " all");
1146 1100
1147 /* Quick check, and probably fairly common */ 1101 /* Quick check, and probably fairly common */
1148 if (mt == MOVE_ALL) return retbuf_all+1; 1102 if (mt == MOVE_ALL)
1103 return retbuf_all + 1;
1149 if (mt == 0) { 1104 if (mt == 0)
1105 {
1150 strcpy(retbuf,"0"); 1106 strcpy (retbuf, "0");
1151 return retbuf; 1107 return retbuf;
1152 } 1108 }
1153 1109
1154 /* We basically slide the bits down. Why look at MOVE_ALL? 1110 /* We basically slide the bits down. Why look at MOVE_ALL?
1155 * because we may want to return a string like 'all -swim', 1111 * because we may want to return a string like 'all -swim',
1156 * and if we just looked at mt, we couldn't get that. 1112 * and if we just looked at mt, we couldn't get that.
1157 */ 1113 */
1158 for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) { 1114 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1115 {
1159 if (mt & (1<<count)) { 1116 if (mt & (1 << count))
1117 {
1160 strcat(retbuf, " "); 1118 strcat (retbuf, " ");
1161 strcat(retbuf, move_name[count]); 1119 strcat (retbuf, move_name[count]);
1120 }
1162 } else { 1121 else
1122 {
1163 strcat(retbuf_all, " -"); 1123 strcat (retbuf_all, " -");
1164 strcat(retbuf_all, move_name[count]); 1124 strcat (retbuf_all, move_name[count]);
1165 all_count++; 1125 all_count++;
1166 } 1126 }
1167 } 1127 }
1168 /* Basically, if there is a single negation, return it, eg 1128 /* Basically, if there is a single negation, return it, eg
1169 * 'all -swim'. But more than that, just return the 1129 * 'all -swim'. But more than that, just return the
1170 * enumerated values. It doesn't make sense to return 1130 * enumerated values. It doesn't make sense to return
1171 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' 1131 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1172 */ 1132 */
1173 if (all_count <=1) return retbuf_all+1; 1133 if (all_count <= 1)
1134 return retbuf_all + 1;
1135 else
1174 else return retbuf+1; 1136 return retbuf + 1;
1175} 1137}
1176#endif 1138#endif
1177 1139
1178// compare *op against *tmp and output differences 1140// compare *op against *tmp and output differences
1179void 1141void
1180put (object_freezer &f, object *op, object *tmp) 1142put (object_freezer &f, object *op, object *tmp)
1181{ 1143{
1144 static const keyword resist_save[NROFATTACKS] = {
1145# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1146# include "attackinc.h"
1147# undef def
1148 };
1149
1150 /* This is a list of keywords that correspond to the FLAG_.. values.
1151 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1152 * the 15'th element of this array should match that name.
1153 * If an entry is NULL, that is a flag not to loaded/saved.
1154 */
1155 static const keyword flag_names [NUM_FLAGS] = {
1156 KW_alive,
1157 KW_wiz,
1158 KW_NULL,
1159 KW_NULL,
1160 KW_was_wiz,
1161 KW_applied,
1162 KW_unpaid,
1163 KW_can_use_shield,
1164 KW_no_pick,
1165 KW_NULL, // walk_on
1166 KW_NULL, // no_pass
1167 /* 10 */
1168 KW_is_animated,
1169 KW_NULL, // slow_move
1170 KW_NULL, // flying
1171 KW_monster,
1172 KW_friendly,
1173 KW_generator,
1174 KW_is_thrown,
1175 KW_auto_apply,
1176 KW_NULL, // was KW_treasure
1177 KW_player_sold,
1178 /* 20 */
1179 KW_see_invisible,
1180 KW_can_roll,
1181 KW_overlay_floor,
1182 KW_is_turnable,
1183 KW_NULL, // walk_off
1184 KW_NULL, // fly_on
1185 KW_NULL, // fly_off
1186 KW_is_used_up,
1187 KW_identified,
1188 KW_reflecting,
1189 /* 30 */
1190 KW_changing,
1191 KW_splitting,
1192 KW_hitback,
1193 KW_startequip,
1194 KW_blocksview,
1195 KW_undead,
1196 KW_scared,
1197 KW_unaggressive,
1198 KW_reflect_missile,
1199 KW_reflect_spell,
1200 /* 40 */
1201 KW_no_magic,
1202 KW_no_fix_player,
1203 KW_is_lightable,
1204 KW_tear_down,
1205 KW_run_away,
1206 KW_NULL, // pass_thru
1207 KW_NULL, // an_pass_thru
1208 KW_pick_up,
1209 KW_unique,
1210 KW_no_drop,
1211 /* 50 */
1212 KW_NULL, // wizcast
1213 KW_can_cast_spell,
1214 KW_can_use_scroll,
1215 KW_can_use_range,
1216 KW_can_use_bow,
1217 KW_can_use_armour,
1218 KW_can_use_weapon,
1219 KW_can_use_ring,
1220 KW_has_ready_range,
1221 KW_has_ready_bow,
1222 /* 60 */
1223 KW_xrays,
1224 KW_NULL,
1225 KW_is_floor,
1226 KW_lifesave,
1227 KW_no_strength,
1228 KW_sleep,
1229 KW_stand_still,
1230 KW_random_move,
1231 KW_only_attack,
1232 KW_confused,
1233 /* 70 */
1234 KW_stealth,
1235 KW_NULL,
1236 KW_NULL,
1237 KW_cursed,
1238 KW_damned,
1239 KW_see_anywhere,
1240 KW_known_magical,
1241 KW_known_cursed,
1242 KW_can_use_skill,
1243 KW_been_applied,
1244 /* 80 */
1245 KW_has_ready_scroll,
1246 KW_can_use_rod,
1247 KW_NULL,
1248 KW_can_use_horn,
1249 KW_make_invisible,
1250 KW_inv_locked,
1251 KW_is_wooded,
1252 KW_is_hilly,
1253 KW_has_ready_skill,
1254 KW_has_ready_weapon,
1255 /* 90 */
1256 KW_no_skill_ident,
1257 KW_is_blind,
1258 KW_can_see_in_dark,
1259 KW_is_cauldron,
1260 KW_NULL,
1261 KW_no_steal,
1262 KW_one_hit,
1263 KW_NULL,
1264 KW_berserk,
1265 KW_neutral,
1266 /* 100 */
1267 KW_no_attack,
1268 KW_no_damage,
1269 KW_obj_original,
1270 KW_NULL,
1271 KW_activate_on_push,
1272 KW_activate_on_release,
1273 KW_is_water,
1274 KW_use_content_on_gen,
1275 KW_NULL,
1276 KW_is_buildable,
1277 /* 110 */
1278 KW_destroy_on_death,
1279 KW_NULL,
1280 };
1281
1182 int i; 1282 int i;
1183 1283
1184 /* This saves the key/value lists. We do it first so that any 1284 /* This saves the key/value lists. We do it first so that any
1185 * keys that match field names will be overwritten by the loader. 1285 * keys that match field names will be overwritten by the loader.
1186 */ 1286 */
1187 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1287 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1188 { 1288 {
1189 /* Find the field in the opposing member. */ 1289 /* Find the field in the opposing member. */
1190 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1290 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1191 1291
1192 /* If there's no partnering field, or it's got a different value, save our field. */ 1292 /* If there's no partnering field, or it's got a different value, save our field. */
1193 if (arch_field == NULL || my_field->value != arch_field->value) 1293 if (!arch_field || my_field->value != arch_field->value)
1194 f.put (my_field->key, my_field->value); 1294 f.put (my_field->key, my_field->value);
1195 } 1295 }
1196 1296
1197 /* We don't need to worry about the arch's extra fields - they 1297 /* We don't need to worry about the arch's extra fields - they
1198 * will get taken care of the copy_object function. 1298 * will get taken care of the copy_to method.
1199 */ 1299 */
1200 1300
1301 {
1302 char uids[64];
1303 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1304 f.put (KW_uuid, (const char *)uids);
1305 }
1306
1201# define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1307#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1202# define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1308#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1203 1309
1204 CMP_OUT (name); 1310 CMP_OUT (name);
1205 CMP_OUT (name_pl); 1311 CMP_OUT (name_pl);
1206 CMP_OUT (custom_name); 1312 CMP_OUT (custom_name);
1207 CMP_OUT (title); 1313 CMP_OUT (title);
1208 CMP_OUT (race); 1314 CMP_OUT (race);
1209 CMP_OUT (slaying); 1315 CMP_OUT (slaying);
1210 1316
1211 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg); 1317 if (op->msg != tmp->msg)
1318 f.put (KW_msg, KW_endmsg, op->msg);
1319 if (op->lore != tmp->lore)
1212 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); 1320 f.put (KW_lore, KW_endlore, op->lore);
1213 1321
1214 CMP_OUT (other_arch); 1322 CMP_OUT (other_arch);
1215 CMP_OUT (face); 1323 CMP_OUT (face);
1216
1217 if (!op->face || !op->face->name)
1218 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>");//D
1219 1324
1220 if (op->animation_id != tmp->animation_id) 1325 if (op->animation_id != tmp->animation_id)
1221 if (op->animation_id) 1326 if (op->animation_id)
1222 { 1327 {
1223 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1328 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1224 1329
1225 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1330 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1226 f.put (KW_is_animated, (sint32)0); 1331 f.put (KW_is_animated, (sint32) 0);
1227 } 1332 }
1228 else 1333 else
1229 f.put (KW_animation, (const char *)0); 1334 f.put (KW_animation, (const char *) 0);
1230 1335
1231 CMP_OUT2 (str , stats.Str); 1336 CMP_OUT2 (str, stats.Str);
1232 CMP_OUT2 (dex , stats.Dex); 1337 CMP_OUT2 (dex, stats.Dex);
1233 CMP_OUT2 (con , stats.Con); 1338 CMP_OUT2 (con, stats.Con);
1234 CMP_OUT2 (wis , stats.Wis); 1339 CMP_OUT2 (wis, stats.Wis);
1235 CMP_OUT2 (pow , stats.Pow); 1340 CMP_OUT2 (pow, stats.Pow);
1236 CMP_OUT2 (cha , stats.Cha); 1341 CMP_OUT2 (cha, stats.Cha);
1237 CMP_OUT2 (int , stats.Int); 1342 CMP_OUT2 (int, stats.Int);
1343
1238 CMP_OUT2 (hp , stats.hp); 1344 CMP_OUT2 (hp, stats.hp);
1239 CMP_OUT2 (maxhp , stats.maxhp); 1345 CMP_OUT2 (maxhp, stats.maxhp);
1240 CMP_OUT2 (sp , stats.sp); 1346 CMP_OUT2 (sp, stats.sp);
1241 CMP_OUT2 (maxsp , stats.maxsp); 1347 CMP_OUT2 (maxsp, stats.maxsp);
1242 CMP_OUT2 (grace , stats.grace); 1348 CMP_OUT2 (grace, stats.grace);
1243 CMP_OUT2 (maxgrace, stats.maxgrace); 1349 CMP_OUT2 (maxgrace, stats.maxgrace);
1244 CMP_OUT2 (exp , stats.exp); 1350 CMP_OUT2 (exp, stats.exp);
1245 1351
1246 CMP_OUT (perm_exp); 1352 CMP_OUT (perm_exp);
1247 CMP_OUT (expmul); 1353 CMP_OUT (expmul);
1248 1354
1249 CMP_OUT2 (food , stats.food); 1355 CMP_OUT2 (food, stats.food);
1250 CMP_OUT2 (dam , stats.dam); 1356 CMP_OUT2 (dam, stats.dam);
1251 CMP_OUT2 (luck , stats.luck); 1357 CMP_OUT2 (luck, stats.luck);
1252 CMP_OUT2 (wc , stats.wc); 1358 CMP_OUT2 (wc, stats.wc);
1253 CMP_OUT2 (ac , stats.ac); 1359 CMP_OUT2 (ac, stats.ac);
1254 1360
1255 CMP_OUT (x); 1361 CMP_OUT (x);
1256 CMP_OUT (y); 1362 CMP_OUT (y);
1257 CMP_OUT (speed); 1363 CMP_OUT (speed);
1258 CMP_OUT (speed_left); 1364 CMP_OUT (speed_left);
1264 CMP_OUT (type); 1370 CMP_OUT (type);
1265 CMP_OUT (subtype); 1371 CMP_OUT (subtype);
1266 CMP_OUT (attacktype); 1372 CMP_OUT (attacktype);
1267 1373
1268 for (i = 0; i < NROFATTACKS; i++) 1374 for (i = 0; i < NROFATTACKS; i++)
1269 if (op->resist [i] != tmp->resist [i]) 1375 if (op->resist[i] != tmp->resist[i])
1270 f.put (resist_save [i], op->resist [i]); 1376 f.put (resist_save[i], op->resist[i]);
1271 1377
1272 CMP_OUT (path_attuned); 1378 CMP_OUT (path_attuned);
1273 CMP_OUT (path_repelled); 1379 CMP_OUT (path_repelled);
1274 CMP_OUT (path_denied); 1380 CMP_OUT (path_denied);
1275 CMP_OUT (material); 1381 CMP_OUT (material);
1314 CMP_OUT (move_on); 1420 CMP_OUT (move_on);
1315 CMP_OUT (move_off); 1421 CMP_OUT (move_off);
1316 CMP_OUT (move_slow); 1422 CMP_OUT (move_slow);
1317 CMP_OUT (move_slow_penalty); 1423 CMP_OUT (move_slow_penalty);
1318 1424
1319 if (!COMPARE_FLAGS (op, tmp)) 1425 if (op->flag != tmp->flag)
1320 for (i = 0; i <= NUM_FLAGS; i++) 1426 for (i = 0; i <= NUM_FLAGS; i++)
1321 if (flag_names [i] 1427 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1322 && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1323 f.put (flag_names [i], QUERY_FLAG (op, i) ? "1" : "0"); 1428 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1324 1429
1325 /* Save body locations */ 1430 /* Save body locations */
1326 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1431 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1327 if (op->body_info[i] != tmp->body_info[i]) 1432 if (op->body_info[i] != tmp->body_info[i])
1328 f.put (body_locations[i].save_name, op->body_info[i]); 1433 f.put (body_locations[i].save_name, op->body_info[i]);
1330 1435
1331/* 1436/*
1332 * Dumps all variables in an object to a file. 1437 * Dumps all variables in an object to a file.
1333 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1438 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1334 * the only place this is not set is when saving the player. 1439 * the only place this is not set is when saving the player.
1335 * If bit 1 of flag is set, don't remove the object after save. As of now,
1336 * all of the callers are setting this.
1337 */ 1440 */
1338
1339void 1441void
1340save_object (object_freezer &fp, object *op, int flag) 1442save_object (object_freezer &fp, object *op, int flag)
1341{ 1443{
1342 archetype *at;
1343 object *tmp, *old;
1344
1345 /* Even if the object does have an owner, it would seem that we should 1444 /* Even if the object does have an owner, it would seem that we should
1346 * still save it. 1445 * still save it.
1347 */ 1446 */
1348 if (op->owner != NULL) 1447 if (op->owner)
1349 return; 1448 return;
1350 1449
1351 /* If it is unpaid and we don't want to save those, just return. */ 1450 /* If it is unpaid and we don't want to save those, just return. */
1352 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1451 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1353 return; 1452 return;
1354 1453
1355 if ((at = op->arch) == NULL) 1454 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1356 at = empty_archetype;
1357 1455
1358 fp.put (KW_arch, at->name); 1456 fp.put (KW_arch, at->name);
1359
1360 put (fp, op, &at->clone); 1457 put (fp, op, &at->clone);
1361 1458
1362 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1459 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1363 1460
1364 old = NULL;
1365
1366 if (flag & 2)
1367 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1461 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1368 save_object (fp, tmp, flag); 1462 save_object (fp, tmp, flag);
1369 else
1370 /* Slightly different logic because tmp/op will be removed by
1371 * the save_object we call. So we just keep looking at op->inv
1372 * until there is nothing left. In theory, the variable old
1373 * should not be needed, as recursive loops shouldn't happen.
1374 */
1375 while ((tmp = op->inv) != NULL)
1376 {
1377 if (old == tmp)
1378 {
1379 LOG (llevError, " Recursive loop in inventory\n");
1380 break;
1381 }
1382
1383 save_object (fp, tmp, flag);
1384 old = tmp;
1385 }
1386
1387 if (!(flag & 2))
1388 {
1389 remove_ob (op);
1390 free_object (op);
1391 }
1392 1463
1393 fp.put (op); 1464 fp.put (op);
1394 fprintf (fp, "end\n"); 1465 fp.put (KW_end);
1395} 1466}
1396 1467

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