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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.47 by root, Thu Jan 18 19:42:09 2007 UTC vs.
Revision 1.82 by root, Thu May 17 14:14:54 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
24 24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 27 variable. */
28 28
29
30#include <global.h> 29#include <global.h>
31#include <loader.h> 30#include <loader.h>
32#include <sproto.h> 31#include <sproto.h>
33 32
34/* Maps the MOVE_* values to names */ 33/////////////////////////////////////////////////////////////////////////////
35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 34
37/* This table is only necessary to convert objects that existed before the 35/* This table is only necessary to convert objects that existed before the
38 * spell object conversion to the new object. It was not practical 36 * spell object conversion to the new object. It was not practical
39 * to go through every mapping looking for every potion, rod, wand, etc 37 * to go through every mapping looking for every potion, rod, wand, etc
40 * that had a sp set and update to the new value. So this maps the 38 * that had a sp set and update to the new value. So this maps the
252 "spell_cause_rabies", /* 204 */ 250 "spell_cause_rabies", /* 204 */
253 "spell_glyph", /* 205 */ 251 "spell_glyph", /* 205 */
254 NULL 252 NULL
255}; 253};
256 254
257extern int arch_init; 255extern bool loading_arch;
258 256
259/* This function checks the object after it has been loaded (when we 257/* This function checks the object after it has been loaded (when we
260 * get the 'end' in the input stream). This function can be used to 258 * get the 'end' in the input stream). This function can be used to
261 * deal with legacy objects where fields may have changed. It can also be used 259 * deal with legacy objects where fields may have changed. It can also be used
262 * to check for objects to make sure there are no common errors. 260 * to check for objects to make sure there are no common errors.
263 */ 261 */
264static void 262void
265check_loaded_object (object *op) 263object::post_load_check ()
266{ 264{
267 int ip; 265 switch (type)
266 {
267 case BOW:
268 case WAND:
269 case ROD:
270 case HORN:
271 if (slot [body_range].info != -1)
272 {
273 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
274 slot [body_range].info = -1;
275 }
276 break;
277
278 case WEAPON:
279 if (slot [body_combat].info != -1)
280 {
281 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
282 slot [body_combat].info = -1;
283 }
284 break;
285
286 case SHIELD:
287 if (slot [body_shield].info != -1)
288 {
289 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
290 slot [body_shield].info = -1;
291 }
292 break;
293
294 case PLAYER:
295 if (slot [body_shield].info != 1)
296 {
297 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
298 slot [body_shield].info = 1;
299 }
300
301 if (slot [body_combat].info != 1)
302 {
303 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
304 slot [body_combat].info = 1;
305 }
306
307 if (slot [body_range].info != 1)
308 {
309 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
310 slot [body_range].info = 1;
311 }
312 break;
313 }
268 314
269 /* We do some specialised handling to handle legacy cases of name_pl. 315 /* We do some specialised handling to handle legacy cases of name_pl.
270 * If the object doesn't have a name_pl, we just use the object name - 316 * If the object doesn't have a name_pl, we just use the object name -
271 * this isn't perfect (things won't be properly pluralised), but works to 317 * this isn't perfect (things won't be properly pluralised), but works to
272 * that degree (5 heart is still quite understandable). But the case we 318 * that degree (5 heart is still quite understandable). But the case we
273 * also have to catch is if this object is not using the normal name for 319 * also have to catch is if this object is not using the normal name for
274 * the object. In that case, we also want to use the loaded name. 320 * the object. In that case, we also want to use the loaded name.
275 * Otherwise, what happens is that the the plural name will lose 321 * Otherwise, what happens is that the the plural name will lose
276 * information (appear as just 'hearts' and not 'goblins heart') 322 * information (appear as just 'hearts' and not 'goblins heart')
277 */ 323 */
278 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 324 if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl)
279 op->name_pl = NULL; 325 name_pl = 0;
280 326
281 if (!op->name_pl) 327 if (!name_pl)
282 op->name_pl = op->name; 328 name_pl = name;
283 329
284 /* objects now have a materialname. try to patch it in */ 330 /* objects now have a materialname. try to patch it in */
285 if (!(op->is_weapon () && op->level > 0)) 331 if (!(is_weapon () && level > 0))
286 { 332 set_materialname (this, map ? map->difficulty : 5, 0);
287 if (op->map != NULL) 333
288 set_materialname (op, op->map->difficulty, NULL);
289 else
290 set_materialname (op, 5, NULL);
291 }
292 /* only do these when program is first run - a bit 334 /* only do these when program is first run - a bit
293 * excessive to do this at every run - most of this is 335 * excessive to do this at every run - most of this is
294 * really just to catch any errors - program will still run, but 336 * really just to catch any errors - program will still run, but
295 * not in the ideal fashion. 337 * not in the ideal fashion.
296 */ 338 */
297 if ((op->type == WEAPON || op->type == BOW) && arch_init) 339 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
298 { 340 {
299 if (!op->skill) 341 if (!skill)
300 {
301 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 342 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ());
302 }
303 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 343 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
304 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 344 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
305 {
306 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 345 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
307 }
308 } 346 }
309 347
310 /* We changed last_heal to gen_sp_armour, which is what it 348 /* We changed last_heal to gen_sp_armour, which is what it
311 * really does for many objects. Need to catch any in maps 349 * really does for many objects. Need to catch any in maps
312 * that may have an old value. 350 * that may have an old value.
313 */ 351 */
314 if ((op->type == WEAPON) || 352 if (type == WEAPON
315 (op->type == ARMOUR) || (op->type == HELMET) || 353 || type == ARMOUR || type == HELMET
316 (op->type == SHIELD) || (op->type == RING) || 354 || type == SHIELD || type == RING
317 (op->type == BOOTS) || (op->type == GLOVES) || 355 || type == BOOTS || type == GLOVES
318 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 356 || type == AMULET || type == GIRDLE
357 || type == BRACERS || type == CLOAK)
319 { 358 {
320 if (op->last_heal) 359 if (last_heal)
321 { 360 {
322 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 361 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
323 op->gen_sp_armour = op->last_heal; 362 gen_sp_armour = last_heal;
324 op->last_heal = 0; 363 last_heal = 0;
325 } 364 }
326 365
327 ip = calc_item_power (op, 0); 366 int ip = calc_item_power (this, 0);
367
328 /* Legacy objects from before item power was in the game */ 368 /* Legacy objects from before item power was in the game */
329 if (!op->item_power && ip) 369 if (!item_power && ip)
330 { 370 {
331 if (ip > 3) 371 if (ip > 3)
332 {
333 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 372 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip);
334 } 373
335 op->item_power = ip; 374 item_power = ip;
336 } 375 }
376
337 /* Check for possibly bogus values. Has to meet both these criteria - 377 /* Check for possibly bogus values. Has to meet both these criteria -
338 * something that has item_power 1 is probably just fine if our calculated 378 * something that has item_power 1 is probably just fine if our calculated
339 * value is 1 or 2 - these values are small enough that hard to be precise. 379 * value is 1 or 2 - these values are small enough that hard to be precise.
340 * similarly, it item_power is 0, the first check will always pass, 380 * similarly, it item_power is 0, the first check will always pass,
341 * but not the second one. 381 * but not the second one.
342 */ 382 */
343 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 383 if (ip > 2 * item_power && ip > (item_power + 3))
344 {
345 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 384 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
346 }
347
348 } 385 }
386
349 /* Old spellcasting object - need to load in the appropiate object */ 387 /* Old spellcasting object - need to load in the appropiate object */
350 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 388 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
351 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 389 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
352 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 390 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
353 { 391 {
354 object *tmp;
355
356 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 392 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
357 * in that spell was stored in sp. 393 * in that spell was stored in sp.
358 */ 394 */
359 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 395 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
360 insert_ob_in_ob (tmp, op); 396 insert_ob_in_ob (tmp, this);
361 op->randomitems = NULL; /* So another spell isn't created for this object */ 397 randomitems = NULL; /* So another spell isn't created for this object */
362 } 398 }
399
363 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 400 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
364
365 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 401 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
366 { 402 {
367 object *tmp;
368
369 tmp = get_archetype_by_object_name (op->slaying); 403 object *tmp = get_archetype_by_object_name (slaying);
370 insert_ob_in_ob (tmp, op); 404 insert_ob_in_ob (tmp, this);
371 op->randomitems = NULL; /* So another spell isn't created for this object */ 405 randomitems = NULL; /* So another spell isn't created for this object */
372 /* without this, value is all screwed up */ 406 /* without this, value is all screwed up */
373 op->value = op->arch->clone.value * op->inv->value; 407 value = arch->clone.value * inv->value;
374 } 408 }
375 409
376 if (QUERY_FLAG (op, FLAG_MONSTER)) 410 if (QUERY_FLAG (this, FLAG_MONSTER))
377 { 411 {
378 if (op->stats.hp > op->stats.maxhp) 412 if (stats.hp > stats.maxhp)
413 {
379 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 414 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
415 stats.maxhp = stats.hp;
416 }
380 417
381 /* The archs just need to be updated for this */ 418 /* The archs just need to be updated for this */
382 if (op->move_type == 0) 419 if (move_type == 0)
383 op->move_type = MOVE_WALK; 420 move_type = MOVE_WALK;
384 } 421 }
385 422
386 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 423 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
387 { 424 {
388 /* Object will duplicate it's content as part of the 425 /* Object will duplicate it's content as part of the
389 * generation process. To do this, we must flag inventory 426 * generation process. To do this, we must flag inventory
390 * so it remains unevaluated concerning the randomitems and 427 * so it remains unevaluated concerning the randomitems and
391 * the living (a demonlord shouldn't cast from inside generator!) 428 * the living (a demonlord shouldn't cast from inside generator!)
392 */ 429 */
393 flag_inv (op, FLAG_IS_A_TEMPLATE); 430 flag_inv (this, FLAG_IS_A_TEMPLATE);
394 } 431 }
395 432
396 /* Handle player movers. We use move_type for player movers 433 /* Handle player movers. We use move_type for player movers
397 * because they operate on their own time (move_on 434 * because they operate on their own time (move_on
398 * would potentially cause them to be triggered when someone steps 435 * would potentially cause them to be triggered when someone steps
399 * on them). If move_type is set, presume person knows what they 436 * on them). If move_type is set, presume person knows what they
400 * are doing, otherwise, set move_type based on maxhp value. 437 * are doing, otherwise, set move_type based on maxhp value.
401 */ 438 */
402 if (op->type == PLAYERMOVER) 439 if (type == PLAYERMOVER)
403 { 440 {
404 if (!op->move_type) 441 if (!move_type)
405 { 442 {
406 if (op->stats.maxhp) 443 if (stats.maxhp)
407 { 444 {
408 op->move_type = MOVE_ALL; 445 move_type = MOVE_ALL;
409 op->stats.maxhp = 0; 446 stats.maxhp = 0;
410 } 447 }
411 else 448 else
449 move_type = MOVE_WALK;
450 }
451 }
452}
453
454static void
455set_move (MoveType &mt, const char *str)
456{
457 static const struct flagstr {
458 const char *name;
459 MoveType flags;
460 } move_flags[] = {
461 { "walk" , MOVE_WALK },
462 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
463 { "fly_low" , MOVE_FLY_LOW },
464 { "fly_high", MOVE_FLY_HIGH },
465 { "swim" , MOVE_SWIM },
466 { "boat" , MOVE_BOAT },
467 { "ship" , MOVE_SHIP },
468 { "all" , MOVE_ALL },
469 };
470
471 if (!str)
472 {
473 mt = 0;
474 return;
475 }
476
477 if (isdigit (*str))
478 {
479 mt = atoi (str);
480 return;
481 }
482
483 mt = 0;
484
485 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
486 {
487 bool negate = 0;
488
489 if (*str == '-')
490 {
491 negate = 1;
492 str++;
493 }
494
495 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
496 {
497 if (!strcmp (f->name, str))
412 { 498 {
413 op->move_type = MOVE_WALK; 499 if (negate)
500 mt &= ~f->flags;
501 else
502 mt |= f->flags;
503
504 goto next;
414 } 505 }
415 } 506 }
416 }
417 507
508 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str);
509
510next: ;
511 }
418} 512}
419 513
420static void
421set_move (MoveType & mt, const char *str)
422{
423 if (!str)
424 {
425 mt = 0;
426 return;
427 }
428
429 if (isdigit (*str))
430 {
431 mt = atoi (str);
432 return;
433 }
434
435 mt = 0;
436
437 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
438 {
439 if (!strcasecmp (str, "all"))
440 mt |= MOVE_ALL;
441 else
442 {
443 int i, negate = 0;
444
445 if (*str == '-')
446 {
447 negate = 1;
448 str++;
449 }
450
451 for (i = 0; move_name[i]; i++)
452 {
453 if (!strcasecmp (move_name[i], str))
454 {
455 if (negate)
456 mt &= ~(1 << i);
457 else
458 mt |= (1 << i);
459
460 break;
461 }
462 }
463
464 if (!move_name[i])
465 {
466 /* fly is a special case - covers both fly_low and
467 * fly_high - since it doesn't match to a specific
468 * single bit, have to special case it.
469 */
470 if (!strcasecmp (str, "flying"))
471 {
472 if (negate)
473 mt &= ~MOVE_FLYING;
474 else
475 mt |= MOVE_FLYING;
476 }
477 else
478 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
479 }
480 }
481 }
482}
483
484#define GET_FLAG(op,flag) \ 514#define GET_FLAG(op,flag) \
485 if (thawer.get_sint32 ()) \ 515 if (f.get_sint32 ()) \
486 SET_FLAG (op, flag); \ 516 SET_FLAG (op, flag); \
487 else \ 517 else \
488 CLEAR_FLAG (op, flag) \ 518 CLEAR_FLAG (op, flag) \
489 519
490int 520bool
491parse_object (object *op, object_thawer &thawer, int map_flags) 521object::parse_kv (object_thawer &f)
492{ 522{
493 bool ismore = 0;
494 object *op_inv = op->inv; 523 object *op_inv = inv;
495 524
496 for (;;) 525 for (;;)
497 { 526 {
498 keyword kw = thawer.get_kv ();
499
500 switch (kw) 527 switch (f.kw)
501 { 528 {
502 case KW_Object: // uppercase alias
503 case KW_object:
504 thawer.get (op->name);
505
506 if (op->arch)
507 op->arch->name = op->name;
508
509 break;
510
511 case KW_uuid: 529 case KW_uuid:
512 if (const char *s = thawer.get_str ()) 530 if (const char *s = f.get_str ())
513 { 531 {
514 unsigned int version; 532 unsigned int version;
515 unsigned long long seq; 533 unsigned long long seq;
516 534
517 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) 535 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
518 { 536 {
519 op->uuid.seq = seq; 537 uuid.seq = seq;
520 break; 538 break;
521 } 539 }
522 } 540 }
523 541
524 op->uuid = gen_uuid (); 542 uuid = gen_uuid ();
525 break; 543 break;
526 544
527 case KW_oid: 545 case KW_oid:
528 thawer.get (op, thawer.get_sint32 ()); 546 f.get (this, f.get_sint32 ());
529 break; 547 break;
530 548
531 case KW_name: thawer.get (op->name); break; 549 case KW_name: f.get (name); break;
532 case KW_name_pl: thawer.get (op->name_pl); break; 550 case KW_name_pl: f.get (name_pl); break;
533 case KW_title: thawer.get (op->title); break; 551 case KW_title: f.get (title); break;
534 case KW_custom_name: thawer.get (op->custom_name); break; 552 case KW_custom_name: f.get (custom_name); break;
535 553
536 case KW_attach: thawer.get_ornull (op->attach); break; 554 case KW_attach: f.get_ornull (attach); break;
537 case KW_skill: thawer.get_ornull (op->skill); break; 555 case KW_skill: f.get_ornull (skill); break;
538 case KW_race: thawer.get_ornull (op->race); break; 556 case KW_race: f.get_ornull (race); break;
539 case KW_slaying: thawer.get_ornull (op->slaying); break; 557 case KW_slaying: f.get_ornull (slaying); break;
540 558
541 case KW_arch: 559 case KW_arch:
542 { 560 {
543 const char *str = thawer.get_str ();
544
545 if (op->arch)
546 {
547 /* If op->arch has been set, then this new object
548 * must be part of the inventory. So process
549 * appropriately.
550 */
551 archetype *arch = archetype::find (str);
552
553 object *tmp;
554
555 if (arch)
556 tmp = arch_to_object (arch);
557 else
558 {
559 tmp = object::create (); 561 object *tmp = object::read (f);
560 /* record the name of the broken object */
561 tmp->name = str;
562 }
563
564 // decativate the object we, as we are still going
565 // to read the speed value. Objects should be activated
566 // when the map, object or player is completly loaded.
567 tmp->deactivate (); 562 tmp->deactivate ();
568 563
569 parse_object (tmp, thawer, map_flags);
570
571 if (tmp->arch)
572 { 564 {
573 // was: insert_ob_in_ob (tmp, op); 565 // was: insert_ob_in_ob (tmp, op);
574 // but manually adding it can improve map loading times a lot 566 // but manually adding it can improve map loading times a lot
575 // also, appending instead of prepending keeps the 567 // also, appending instead of prepending keeps the
576 // save ordering the same between repeated load/saves. 568 // save ordering the same between repeated load/saves.
577 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 569 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
578 CLEAR_FLAG (tmp, FLAG_REMOVED); 570 CLEAR_FLAG (tmp, FLAG_REMOVED);
579 571
580 if (!op_inv) 572 if (!op_inv)
581 { 573 {
582 op->inv = tmp;
583 tmp->above = 0;
584 }
585 else
586 {
587 while (op_inv->below)
588 op_inv = op_inv->below;
589
590 op_inv->below = tmp;
591 tmp->above = op_inv;
592 }
593
594 tmp->below = 0;
595 tmp->env = op;
596 op_inv = tmp; 574 inv = tmp;
575 tmp->above = 0;
597 } 576 }
598 else 577 else
599 { 578 {
600 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 579 while (op_inv->below)
601 tmp->destroy (); 580 op_inv = op_inv->below;
581
582 op_inv->below = tmp;
583 tmp->above = op_inv;
602 } 584 }
585
586 tmp->below = 0;
587 tmp->env = this;
588 op_inv = tmp;
603 } 589 }
604 else
605 {
606 /* This is the actual archetype definition then */
607 op->arch = archetype::find (str);
608
609 if (op->arch)
610 {
611 op->arch->clone.copy_to (op);
612 // copy_to activates, this should be fixed properly
613 op->deactivate ();
614 }
615 else if (!arch_init)
616 /* record the name of the broken object */
617 op->name = str;
618 }
619 } 590 }
620 break; 591 continue;
621 592
622 case KW_other_arch: 593 case KW_other_arch:
594 other_arch =
595 loading_arch
596 ? archetype::get (f.get_str ())
623 op->other_arch = archetype::find (thawer.get_str ()); 597 : archetype::find (f.get_str ());
598
599 if (!other_arch)
600 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
624 break; 601 break;
625 602
626 case KW_animation: 603 case KW_animation:
627 { 604 {
605 CLEAR_FLAG (this, FLAG_ANIMATE);
606 animation_id = 0;
607
628 const char *str = thawer.get_str (); 608 const char *str = f.get_str ();
629
630 if (!str)
631 {
632 op->animation_id = 0;
633 CLEAR_FLAG (op, FLAG_ANIMATE);
634 }
635 else if ((op->animation_id = find_animation (str))) 609 if (str && (animation_id = find_animation (str)))
636 SET_FLAG (op, FLAG_ANIMATE); 610 SET_FLAG (this, FLAG_ANIMATE);
637 } 611 }
638
639 break; 612 break;
640 613
641 case KW_last_heal: thawer.get (op->last_heal); break; 614 case KW_last_heal: f.get (last_heal); break;
642 case KW_last_sp: thawer.get (op->last_sp); break; 615 case KW_last_sp: f.get (last_sp); break;
643 case KW_last_grace: thawer.get (op->last_grace); break; 616 case KW_last_grace: f.get (last_grace); break;
644 case KW_last_eat: thawer.get (op->last_eat); break; 617 case KW_last_eat: f.get (last_eat); break;
645 case KW_speed_left: thawer.get (op->speed_left); break; 618 case KW_speed_left: f.get (speed_left); break;
646 619
647 case KW_speed: 620 case KW_speed:
648 thawer.get (op->speed); 621 f.get (speed);
649 622
650 //TODO: maybe do in check_object 623 //TODO: maybe do in check_object
651 // removed check for style maps 624 // removed check for style maps
652 if (op->speed < 0) 625 if (speed < 0)
653 op->speed_left = op->speed_left - rndm (); 626 speed_left = speed_left - rndm ();
654 627
655 break; 628 break;
656 629
657 case KW_slow_move: 630 case KW_slow_move:
658 op->move_slow |= MOVE_WALK; 631 move_slow |= MOVE_WALK;
659 thawer.get (op->move_slow_penalty); 632 f.get (move_slow_penalty);
660 break; 633 break;
661 634
662 case KW_face: 635 case KW_face:
663 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 636 face = face_find (f.get_str ());
664 break; 637 break;
665 638
666 case KW_x: thawer.get (op->x); break; 639 case KW_x: f.get (x); break;
667 case KW_y: thawer.get (op->y); break; 640 case KW_y: f.get (y); break;
668 641
669 case KW_Str: // uppercase alias 642 case KW_Str: // uppercase alias
670 case KW_str: thawer.get (op->stats.Str); break; 643 case KW_str: f.get (stats.Str); break;
671 case KW_Dex: // uppercase alias 644 case KW_Dex: // uppercase alias
672 case KW_dex: thawer.get (op->stats.Dex); break; 645 case KW_dex: f.get (stats.Dex); break;
673 case KW_Con: // uppercase alias 646 case KW_Con: // uppercase alias
674 case KW_con: thawer.get (op->stats.Con); break; 647 case KW_con: f.get (stats.Con); break;
675 case KW_Wis: // uppercase alias 648 case KW_Wis: // uppercase alias
676 case KW_wis: thawer.get (op->stats.Wis); break; 649 case KW_wis: f.get (stats.Wis); break;
677 case KW_Cha: // uppercase alias 650 case KW_Cha: // uppercase alias
678 case KW_cha: thawer.get (op->stats.Cha); break; 651 case KW_cha: f.get (stats.Cha); break;
679 case KW_Int: // uppercase alias 652 case KW_Int: // uppercase alias
680 case KW_int: thawer.get (op->stats.Int); break; 653 case KW_int: f.get (stats.Int); break;
681 case KW_Pow: // uppercase alias 654 case KW_Pow: // uppercase alias
682 case KW_pow: thawer.get (op->stats.Pow); break; 655 case KW_pow: f.get (stats.Pow); break;
683 656
684 case KW_hp: thawer.get (op->stats.hp); break; 657 case KW_hp: f.get (stats.hp); break;
685 case KW_maxhp: thawer.get (op->stats.maxhp); break; 658 case KW_maxhp: f.get (stats.maxhp); break;
686 case KW_sp: thawer.get (op->stats.sp); break; 659 case KW_sp: f.get (stats.sp); break;
687 case KW_maxsp: thawer.get (op->stats.maxsp); break; 660 case KW_maxsp: f.get (stats.maxsp); break;
688 case KW_grace: thawer.get (op->stats.grace); break; 661 case KW_grace: f.get (stats.grace); break;
689 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 662 case KW_maxgrace: f.get (stats.maxgrace); break;
690 663
691 case KW_exp: thawer.get (op->stats.exp); break; 664 case KW_exp: f.get (stats.exp); break;
692 case KW_perm_exp: thawer.get (op->perm_exp); break; 665 case KW_perm_exp: f.get (perm_exp); break;
693 case KW_food: thawer.get (op->stats.food); break; 666 case KW_food: f.get (stats.food); break;
694 case KW_dam: thawer.get (op->stats.dam); break; 667 case KW_dam: f.get (stats.dam); break;
695 case KW_wc: thawer.get (op->stats.wc); break; 668 case KW_wc: f.get (stats.wc); break;
696 case KW_ac: thawer.get (op->stats.ac); break; 669 case KW_ac: f.get (stats.ac); break;
697 case KW_nrof: thawer.get (op->nrof); break; 670 case KW_nrof: f.get (nrof); break;
698 case KW_level: thawer.get (op->level); break; 671 case KW_level: f.get (level); break;
699 case KW_direction: thawer.get (op->direction); break; 672 case KW_direction: f.get (direction); break;
700 case KW_type: thawer.get (op->type); break; 673 case KW_type: f.get (type); break;
701 case KW_subtype: thawer.get (op->subtype); break; 674 case KW_subtype: f.get (subtype); break;
702 case KW_value: thawer.get (op->value); break; 675 case KW_value: f.get (value); break;
703 case KW_weight: thawer.get (op->weight); break; 676 case KW_weight: f.get (weight); break;
704 case KW_carrying: thawer.get (op->carrying); break; 677 case KW_carrying: f.get (carrying); break;
705 case KW_attacktype: thawer.get (op->attacktype); break; 678 case KW_attacktype: f.get (attacktype); break;
706 case KW_path_attuned: thawer.get (op->path_attuned); break; 679 case KW_path_attuned: f.get (path_attuned); break;
707 case KW_path_repelled: thawer.get (op->path_repelled); break; 680 case KW_path_repelled: f.get (path_repelled); break;
708 case KW_path_denied: thawer.get (op->path_denied); break; 681 case KW_path_denied: f.get (path_denied); break;
709 case KW_invisible: thawer.get (op->invisible); break; 682 case KW_invisible: f.get (invisible); break;
710 case KW_magic: thawer.get (op->magic); break; 683 case KW_magic: f.get (magic); break;
711 case KW_state: thawer.get (op->state); break; 684 case KW_state: f.get (state); break;
712 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; 685 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
713 case KW_material: thawer.get (op->material); break; 686 case KW_material: f.get (materials); break; //TODO: nuke
714 case KW_materialname: thawer.get (op->materialname); break; 687 case KW_materialname: f.get (materialname); break;
715 688
716 /* These are the new values */ 689 /* These are the new values */
717 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 690 case KW_move_block: set_move (move_block, f.get_str ()); break;
718 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 691 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
719 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 692 case KW_move_type: set_move (move_type, f.get_str ()); break;
720 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 693 case KW_move_on: set_move (move_on, f.get_str ()); break;
721 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 694 case KW_move_off: set_move (move_off, f.get_str ()); break;
722 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 695 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
723 696
724 /* These are all legacy - any new objects should use the move_ .. values */ 697 /* These are all legacy - any new objects should use the move_ .. values */
725 case KW_no_pass: 698 case KW_no_pass:
726 { 699 {
727 if (thawer.get_sint32 ()) 700 if (f.get_sint32 ())
728 op->move_block = MOVE_ALL; 701 move_block = MOVE_ALL;
729 else 702 else
730 op->move_block = 0; 703 move_block = 0;
731 } 704 }
732 705
733 break; 706 break;
734 707
735 /* These are all legacy - any new objects should use the move_ .. values */ 708 /* These are all legacy - any new objects should use the move_ .. values */
736 case KW_walk_on: 709 case KW_walk_on:
737 { 710 {
738 if (thawer.get_sint32 ()) 711 if (f.get_sint32 ())
739 op->move_on |= MOVE_WALK; 712 move_on |= MOVE_WALK;
740 else 713 else
741 op->move_on &= ~MOVE_WALK; 714 move_on &= ~MOVE_WALK;
742 } 715 }
743 716
744 break; 717 break;
745 718
746 /* These are all legacy - any new objects should use the move_ .. values */ 719 /* These are all legacy - any new objects should use the move_ .. values */
747 case KW_walk_off: 720 case KW_walk_off:
748 { 721 {
749 if (thawer.get_sint32 ()) 722 if (f.get_sint32 ())
750 op->move_off |= MOVE_WALK; 723 move_off |= MOVE_WALK;
751 else 724 else
752 op->move_off &= ~MOVE_WALK; 725 move_off &= ~MOVE_WALK;
753 } 726 }
754 break; 727 break;
755 728
756 /* These are all legacy - any new objects should use the move_ .. values */ 729 /* These are all legacy - any new objects should use the move_ .. values */
757 case KW_fly_on: 730 case KW_fly_on:
758 { 731 {
759 if (thawer.get_sint32 ()) 732 if (f.get_sint32 ())
760 op->move_on |= MOVE_FLY_LOW; 733 move_on |= MOVE_FLY_LOW;
761 else 734 else
762 op->move_on &= ~MOVE_FLY_LOW; 735 move_on &= ~MOVE_FLY_LOW;
763 } 736 }
764 break; 737 break;
765 738
766 /* These are all legacy - any new objects should use the move_ .. values */ 739 /* These are all legacy - any new objects should use the move_ .. values */
767 case KW_fly_off: 740 case KW_fly_off:
768 { 741 {
769 if (thawer.get_sint32 ()) 742 if (f.get_sint32 ())
770 op->move_off |= MOVE_FLY_LOW; 743 move_off |= MOVE_FLY_LOW;
771 else 744 else
772 op->move_off &= ~MOVE_FLY_LOW; 745 move_off &= ~MOVE_FLY_LOW;
773 } 746 }
774 break; 747 break;
775 748
776 //TODO: remove these after converting archetypes 749 //TODO: remove these after converting archetypes
777 case KW_can_use_wand: 750 case KW_can_use_wand:
778 GET_FLAG (op, FLAG_USE_RANGE); 751 GET_FLAG (this, FLAG_USE_RANGE);
779 break; 752 break;
780 753
781 /* These are all legacy - any new objects should use the move_ .. values */ 754 /* These are all legacy - any new objects should use the move_ .. values */
782 case KW_flying: 755 case KW_flying:
783 { 756 {
784 if (thawer.get_sint32 ()) 757 if (f.get_sint32 ())
785 op->move_type |= MOVE_FLY_LOW; 758 move_type |= MOVE_FLY_LOW;
786 else 759 else
787 op->move_type &= ~MOVE_FLY_LOW; 760 move_type &= ~MOVE_FLY_LOW;
788 } 761 }
789 break; 762 break;
790 763
791 764
792 case KW_identified: 765 case KW_identified:
793 GET_FLAG (op, FLAG_IDENTIFIED); 766 GET_FLAG (this, FLAG_IDENTIFIED);
794 //TODO: move to check_object or so 767 //TODO: move to check_object or so
795 if (QUERY_FLAG (op, FLAG_IDENTIFIED)) 768 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
796 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 769 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
797 770
798 break; 771 break;
799 772
800 case KW_wiz: 773 case KW_friendly:
801 GET_FLAG (op, FLAG_WIZ); 774 if (f.get_sint32 ())
802 //TODO: move to check_object 775 if (type != PLAYER)
803 if (QUERY_FLAG (op, FLAG_WIZ)) 776 add_friendly_object (this);
777
778 break;
779
780 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
781 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
782 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
783 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
784 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
785 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
786 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
787 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
788 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
789 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
790 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
791 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
792 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
793 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
794 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
795 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
796 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
797 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
798 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
799 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
800 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
801 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
802 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
803 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
804 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
805 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
806 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
807 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
808 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
809 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
810 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
811 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
812 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
813 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
814 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
815 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
816 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
817 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
818 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
819 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
820 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
821 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
822 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
823 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
824 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
825 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
826 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
827 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
828 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
829 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
830 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
831 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
832 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
833 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
834 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
835 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
836 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
837 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
838 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
839 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
840 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
841 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
842 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
843 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
844 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
845 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
846 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
847 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
848 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
849 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
850 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
851 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
852 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
853 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
854 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
855 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
856 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
857 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
858 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
859 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
860 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
861 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
862 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
863 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
864 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
865 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
866 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
867
868 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
869 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
870 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
871 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
872 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
873 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
874 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
875 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
876 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
877 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
878 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
879 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
880 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
881 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
882 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
883 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
884 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
885 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
886 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
887 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
888 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
889 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
890 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
891 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
892 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
893 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
894 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
895
896 case KW_luck: f.get (stats.luck); break;
897 case KW_run_away: f.get (run_away); break;
898 case KW_pick_up: f.get (pick_up); break;
899 case KW_item_power: f.get (item_power); break;
900 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
901 case KW_anim_speed: f.get (anim_speed); break;
902 case KW_container: f.get (weight_limit); break;
903 case KW_will_apply: f.get (will_apply); break;
904 case KW_attack_movement: f.get (attack_movement); break;
905 case KW_move_state: f.get (move_status); break;
906 case KW_expmul: f.get (expmul); break;
907 case KW_glow_radius: f.get (glow_radius); break;
908 case KW_weapontype: f.get (weapontype); break;
909 case KW_tooltype: f.get (tooltype); break;
910 case KW_casting_time: f.get (casting_time); break;
911 case KW_elevation: f.get (elevation); break;
912 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
913 case KW_client_type: f.get (client_type); break;
914 case KW_duration: f.get (duration); break;
915 case KW_range: f.get (range); break;
916 case KW_range_modifier: f.get (range_modifier); break;
917 case KW_dam_modifier: f.get (dam_modifier); break;
918 case KW_duration_modifier: f.get (duration_modifier); break;
919
920 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
921 //TODO: parse from other include files
922 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
923 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
924 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
925 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
926 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
927 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
928 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
929 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
930 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
931 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
932 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
933 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
934 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
935 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
936 case KW_can_apply:
937 break;
938
939 case KW_connected:
940 add_button_link (this, map, f.get_sint32 ());
941 break;
942
943 case KW_randomitems:
944 if (f.get_str ())
804 { 945 {
805 SET_FLAG (op, FLAG_WAS_WIZ); 946 randomitems =
806 SET_FLAG (op, FLAG_WIZPASS); 947 loading_arch
807 SET_FLAG (op, FLAG_WIZCAST); 948 ? treasurelist::get (f.get_str ())
949 : treasurelist::find (f.get_str ());
950
951 if (!randomitems)
952 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
808 } 953 }
809 else 954 else
955 randomitems = 0;
956 break;
957
958 case KW_msg:
959 f.get_ml (KW_endmsg, msg);
960 //TODO: allow longer messages
961 if (strlen (msg) >= HUGE_BUF)
810 { 962 {
811 CLEAR_FLAG (op, FLAG_WIZPASS); 963 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
812 CLEAR_FLAG (op, FLAG_WIZCAST); 964 msg = "ERROR, please report: string too long, winged.\n";
813 } 965 }
814 break; 966 break;
815 967
816 case KW_friendly:
817 if (thawer.get_sint32 ())
818 if (op->type != PLAYER)
819 add_friendly_object (op);
820
821 break;
822
823 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
824 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
825 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
826 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
827 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
828 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
829 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
830 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
831 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
832 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
833 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
834 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
835 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
836 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
837 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
838 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
839 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
840 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
841 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
842 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
843 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
844 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
845 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
846 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
847 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
848 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
849 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
850 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
851 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
852 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
853 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
854 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
855 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
856 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
857 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
858 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
859 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
860 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
861 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
862 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
863 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
864 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
865 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
866 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
867 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
868 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
869 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
870 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
871 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
872 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
873 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
874 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
875 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
876 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
877 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
878 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
879 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
880 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
881 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
882 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
883 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
884 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
885 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
886 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
887 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
888 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
889 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
890 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
891 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
892 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
893 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
894 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
895 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
896 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
897 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
898 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
899 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
900 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
901 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
902 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
903 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
904 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
905 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
906 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
907 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
908 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
909
910 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
911 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
912 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
913 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
914 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
915 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
916 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
917 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
918 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
919 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
920 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
921 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
922 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
923 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
924 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
925 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
926 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
927 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
928 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
929 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
930 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
931 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
932 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
933 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
934 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
935 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
936 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
937
938 case KW_luck: thawer.get (op->stats.luck); break;
939 case KW_run_away: thawer.get (op->run_away); break;
940 case KW_pick_up: thawer.get (op->pick_up); break;
941 case KW_item_power: thawer.get (op->item_power); break;
942 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
943 case KW_anim_speed: thawer.get (op->anim_speed); break;
944 case KW_container: thawer.get (op->weight_limit); break;
945 case KW_will_apply: thawer.get (op->will_apply); break;
946 case KW_attack_movement: thawer.get (op->attack_movement); break;
947 case KW_move_state: thawer.get (op->move_status); break;
948 case KW_expmul: thawer.get (op->expmul); break;
949 case KW_glow_radius: thawer.get (op->glow_radius); break;
950 case KW_weapontype: thawer.get (op->weapontype); break;
951 case KW_tooltype: thawer.get (op->tooltype); break;
952 case KW_casting_time: thawer.get (op->casting_time); break;
953 case KW_elevation: thawer.get (op->elevation); break;
954 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
955 case KW_client_type: thawer.get (op->client_type); break;
956 case KW_duration: thawer.get (op->duration); break;
957 case KW_range: thawer.get (op->range); break;
958 case KW_range_modifier: thawer.get (op->range_modifier); break;
959 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
960 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
961
962 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
963 //TODO: parse from other include files
964 case KW_body_range: thawer.get (op->body_info[0]); break;
965 case KW_body_arm: thawer.get (op->body_info[1]); break;
966 case KW_body_torso: thawer.get (op->body_info[2]); break;
967 case KW_body_head: thawer.get (op->body_info[3]); break;
968 case KW_body_neck: thawer.get (op->body_info[4]); break;
969 case KW_body_skill: thawer.get (op->body_info[5]); break;
970 case KW_body_finger: thawer.get (op->body_info[6]); break;
971 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
972 case KW_body_foot: thawer.get (op->body_info[8]); break;
973 case KW_body_hand: thawer.get (op->body_info[9]); break;
974 case KW_body_wrist: thawer.get (op->body_info[10]); break;
975 case KW_body_waist: thawer.get (op->body_info[11]); break;
976 case KW_can_apply:
977 break;
978
979 case KW_connected:
980 add_button_link (op, op->map, thawer.get_sint32 ());
981 break;
982
983 case KW_randomitems:
984 op->randomitems = find_treasurelist (thawer.get_str ());
985 break;
986
987 case KW_msg:
988 thawer.get_ml (KW_endmsg, op->msg);
989 //TODO: allow longer messages
990 if (strlen (op->msg) >= HUGE_BUF)
991 {
992 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
993 op->msg = "ERROR, please report: string too long, winged.\n";
994 }
995 break;
996
997 case KW_lore: 968 case KW_lore:
998 thawer.get_ml (KW_endlore, op->lore); 969 f.get_ml (KW_endlore, lore);
999 //TODO: allow longer messages 970 //TODO: allow longer messages
1000 /* Just print a warning so we can be reasonably safe 971 /* Just print a warning so we can be reasonably safe
1001 * about not overflowing the buffer. 972 * about not overflowing the buffer.
1002 */ 973 */
1003 if (strlen (op->lore) > (HUGE_BUF / 2)) 974 if (strlen (lore) > (HUGE_BUF / 2))
1004 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 975 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1005 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 976 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
1006 break; 977 break;
1007 978
1008 case KW_editable: 979 case KW_editable:
1009 case KW_editor_folder: 980 case KW_editor_folder:
1010 break; 981 break;
1011 982
1012 case KW_More: // uppercase alias
1013 case KW_more:
1014 /* We need to record that this is a multipart object,
1015 * so the calling function can glue things back together
1016 */
1017 ismore = 1;
1018 break;
1019
1020 case KW_end: 983 case KW_end:
1021 check_loaded_object (op);
1022
1023 if (!arch_init) 984 if (!loading_arch)
1024 op->instantiate (); 985 instantiate ();
1025 986
1026 return ismore ? LL_MORE : LL_NORMAL; 987 f.next ();
1027
1028 case KW_EOF:
1029 return LL_EOF; 988 return true;
1030 989
1031 case KW_ERROR: 990 case KW_ERROR:
1032 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); 991 set_ob_key_value (this, f.kw_str, f.value, true);
1033 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D 992 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1034 break; 993 break;
1035 994
1036 default: 995 default:
1037 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 996 if (!f.parse_error ("object", name))
997 return false;
1038 break; 998 break;
1039 } 999 }
1000
1001 f.next ();
1040 } 1002 }
1041} 1003}
1042 1004
1043/* 1005object *
1044 * Loads an object from the given file-pointer. 1006object::read (object_thawer &f, maptile *map)
1045 * Variables will be read and parsed and patched into the object
1046 * until the string "end" is reached, or the end of the file.
1047 *
1048 * bufstat is used to determine various file attributes:
1049 * LO_REPATE (0): We are reading from the same buffer as the last call.
1050 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1051 * will also be reading from this (treasure file, artifacts.)
1052 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1053 * be reset.
1054 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1055 *
1056 */
1057int
1058load_object (object_thawer &fp, object *op, int map_flags)
1059{ 1007{
1060 coroapi::cede_every (1000); // cede once in a while 1008 assert (f.kw == KW_arch);
1061 1009
1062 return parse_object (op, fp, map_flags); 1010 archetype *arch = archetype::find (f.get_str ());
1011
1012 if (!arch)
1013 {
1014 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1015 arch = archetype::find ("earthwall");
1016 }
1017
1018 assert (arch); //D maybe use exception handling of sorts?
1019
1020 f.next ();
1021
1022 object *op = object::create ();
1023
1024 op->map = map;
1025 arch->clone.copy_to (op);
1026 // copy_to activates, this should be fixed properly
1027 op->deactivate ();
1028
1029 if (!op->parse_kv (f))
1030 {
1031 op->destroy (true);
1032 return 0;
1033 }
1034
1035 op->post_load_check ();
1036 return op;
1063} 1037}
1064 1038
1065/* This takes a buffer, scans it for variables, and sets those variables 1039/* This takes a buffer, scans it for variables, and sets those variables
1066 * as appropriate in op. 1040 * as appropriate in op.
1067 * 1041 *
1069 * override values and in c_wiz to mutate values. 1043 * override values and in c_wiz to mutate values.
1070 */ 1044 */
1071int 1045int
1072set_variable (object *op, char *buf) 1046set_variable (object *op, char *buf)
1073{ 1047{
1074 object_thawer thawer (buf, (AV *)0); 1048 object_thawer f (buf, (AV *)0);
1075 1049
1076 return parse_object (op, thawer, 0); 1050 f.next ();
1077} 1051 return op->parse_kv (f);
1078
1079/*
1080 * Initialises the array of variable-names. Needed before any
1081 * objects can be loaded. Called by init_library().
1082 */
1083
1084void
1085init_vars ()
1086{
1087} 1052}
1088 1053
1089/* This returns a string of the integer movement type */ 1054/* This returns a string of the integer movement type */
1090#if 0 1055#if 0
1091// unused function 1056// unused function
1136 return retbuf + 1; 1101 return retbuf + 1;
1137} 1102}
1138#endif 1103#endif
1139 1104
1140// compare *op against *tmp and output differences 1105// compare *op against *tmp and output differences
1141void 1106static void
1142put (object_freezer &f, object *op, object *tmp) 1107write_diff (object_freezer &f, object *op, object *tmp)
1143{ 1108{
1144 static const keyword resist_save[NROFATTACKS] = { 1109 static const keyword resist_save[NROFATTACKS] = {
1145# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1110# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1146# include "attackinc.h" 1111# include "attackinc.h"
1147# undef def 1112# undef def
1152 * the 15'th element of this array should match that name. 1117 * the 15'th element of this array should match that name.
1153 * If an entry is NULL, that is a flag not to loaded/saved. 1118 * If an entry is NULL, that is a flag not to loaded/saved.
1154 */ 1119 */
1155 static const keyword flag_names [NUM_FLAGS] = { 1120 static const keyword flag_names [NUM_FLAGS] = {
1156 KW_alive, 1121 KW_alive,
1157 KW_wiz,
1158 KW_NULL, 1122 KW_NULL,
1159 KW_NULL, 1123 KW_NULL,
1160 KW_was_wiz, 1124 KW_NULL,
1125 KW_NULL,
1161 KW_applied, 1126 KW_applied,
1162 KW_unpaid, 1127 KW_unpaid,
1163 KW_can_use_shield, 1128 KW_can_use_shield,
1164 KW_no_pick, 1129 KW_no_pick,
1165 KW_NULL, // walk_on 1130 KW_NULL, // walk_on
1171 KW_monster, 1136 KW_monster,
1172 KW_friendly, 1137 KW_friendly,
1173 KW_generator, 1138 KW_generator,
1174 KW_is_thrown, 1139 KW_is_thrown,
1175 KW_auto_apply, 1140 KW_auto_apply,
1176 KW_NULL, // was KW_treasure 1141 KW_treasure_env,
1177 KW_player_sold, 1142 KW_player_sold,
1178 /* 20 */ 1143 /* 20 */
1179 KW_see_invisible, 1144 KW_see_invisible,
1180 KW_can_roll, 1145 KW_can_roll,
1181 KW_overlay_floor, 1146 KW_overlay_floor,
1242 KW_can_use_skill, 1207 KW_can_use_skill,
1243 KW_been_applied, 1208 KW_been_applied,
1244 /* 80 */ 1209 /* 80 */
1245 KW_has_ready_scroll, 1210 KW_has_ready_scroll,
1246 KW_can_use_rod, 1211 KW_can_use_rod,
1247 KW_NULL, 1212 KW_precious,
1248 KW_can_use_horn, 1213 KW_can_use_horn,
1249 KW_make_invisible, 1214 KW_make_invisible,
1250 KW_inv_locked, 1215 KW_inv_locked,
1251 KW_is_wooded, 1216 KW_is_wooded,
1252 KW_is_hilly, 1217 KW_is_hilly,
1318 f.put (KW_msg, KW_endmsg, op->msg); 1283 f.put (KW_msg, KW_endmsg, op->msg);
1319 if (op->lore != tmp->lore) 1284 if (op->lore != tmp->lore)
1320 f.put (KW_lore, KW_endlore, op->lore); 1285 f.put (KW_lore, KW_endlore, op->lore);
1321 1286
1322 CMP_OUT (other_arch); 1287 CMP_OUT (other_arch);
1323 CMP_OUT (face); 1288
1289 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0);
1324 1290
1325 if (op->animation_id != tmp->animation_id) 1291 if (op->animation_id != tmp->animation_id)
1326 if (op->animation_id) 1292 if (op->animation_id)
1327 { 1293 {
1328 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1294 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1376 f.put (resist_save[i], op->resist[i]); 1342 f.put (resist_save[i], op->resist[i]);
1377 1343
1378 CMP_OUT (path_attuned); 1344 CMP_OUT (path_attuned);
1379 CMP_OUT (path_repelled); 1345 CMP_OUT (path_repelled);
1380 CMP_OUT (path_denied); 1346 CMP_OUT (path_denied);
1381 CMP_OUT (material); 1347 CMP_OUT2 (material, materials);//TODO: nuke
1382 CMP_OUT (materialname); 1348 CMP_OUT (materialname);
1383 CMP_OUT (value); 1349 CMP_OUT (value);
1384 CMP_OUT (carrying); 1350 CMP_OUT (carrying);
1385 CMP_OUT (weight); 1351 CMP_OUT (weight);
1386 CMP_OUT (invisible); 1352 CMP_OUT (invisible);
1425 if (op->flag != tmp->flag) 1391 if (op->flag != tmp->flag)
1426 for (i = 0; i <= NUM_FLAGS; i++) 1392 for (i = 0; i <= NUM_FLAGS; i++)
1427 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1393 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1428 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1394 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1429 1395
1430 /* Save body locations */ 1396 // save body locations
1431 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1397 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1432 if (op->body_info[i] != tmp->body_info[i]) 1398 if (op->slot[i].info != tmp->slot[i].info)
1433 f.put (body_locations[i].save_name, op->body_info[i]); 1399 f.put (body_locations[i].save_name, op->slot[i].info);
1434} 1400}
1435 1401
1436/* 1402/*
1437 * Dumps all variables in an object to a file. 1403 * Dumps all variables in an object to a file.
1438 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1404 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1439 * the only place this is not set is when saving the player. 1405 * the only place this is not set is when saving the player.
1440 */ 1406 */
1441void 1407bool
1442save_object (object_freezer &fp, object *op, int flag) 1408object::write (object_freezer &f)
1443{ 1409{
1444 /* Even if the object does have an owner, it would seem that we should 1410 /* Even if the object does have an owner, it would seem that we should
1445 * still save it. 1411 * still save it.
1446 */ 1412 */
1447 if (op->owner) 1413 if (owner)
1448 return; 1414 return true;
1449 1415
1450 /* If it is unpaid and we don't want to save those, just return. */
1451 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1452 return;
1453
1454 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; 1416 archetype *at = arch ? (archetype *)arch : empty_archetype;
1455 1417
1456 fp.put (KW_arch, at->name); 1418 f.put (KW_arch, at->name);
1457 put (fp, op, &at->clone); 1419 write_diff (f, this, &at->clone);
1458 1420
1459 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1460
1461 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1421 for (object *tmp = inv; tmp; tmp = tmp->below)
1462 save_object (fp, tmp, flag); 1422 tmp->write (f);
1463 1423
1464 fp.put (op); 1424 f.put (this);
1465 fp.put (KW_end); 1425 f.put (KW_end);
1426
1427 return true;
1466} 1428}
1467 1429
1430/////////////////////////////////////////////////////////////////////////////
1431
1432// generic resource file load,
1433// currently supports: region, treasures, archetypes
1434bool load_resource_file (const char *filename)
1435{
1436 object_thawer f (filename);
1437
1438 bool success = false;
1439 bool seen_arch = false;
1440
1441 f.next ();
1442
1443 for (;;)
1444 {
1445 switch (f.kw)
1446 {
1447 case KW_region:
1448 if (!region::read (f))
1449 goto finish;
1450 break;
1451
1452 case KW_treasure:
1453 case KW_treasureone:
1454 if (!treasurelist::read (f))
1455 goto finish;
1456 break;
1457
1458 case KW_object:
1459 seen_arch = true;
1460 if (!archetype::read (f))
1461 goto finish;
1462 break;
1463
1464 case KW_EOF:
1465 success = true;
1466 goto finish;
1467
1468 default:
1469 if (!f.parse_error ("resource file"))
1470 goto finish;
1471
1472 f.next ();
1473 break;
1474 }
1475 }
1476
1477finish:
1478 if (seen_arch)
1479 init_archetype_pointers ();
1480
1481 return success;
1482}
1483

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