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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.21 by root, Tue Dec 12 20:53:02 2006 UTC vs.
Revision 1.49 by root, Fri Jan 19 17:54:15 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27 28
28 29
29#include <global.h> 30#include <global.h>
30#include <loader.h> 31#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 32#include <sproto.h>
33
34// future resource loader base class
35struct loader_base
36{
37 virtual archetype *get_arch (const char *name);
38 virtual void put_arch (archetype *arch);
39
40 virtual object *get_object (const char *name);
41 virtual void put_object (object *op);
42
43 virtual player *get_player ();
44 virtual void put_player (player *pl);
45
46 virtual region *get_region ();
47 virtual void put_region (region *region);
48
49 virtual facetile *get_face (const char *name);
50 virtual void put_face (facetile *face);
51
52 virtual treasurelist *get_treasure (const char *name, bool one = false);
53 virtual void put_treasure (treasurelist *treasure);
54
55 virtual animation *get_animation (const char *name);
56 virtual void put_animation (animation *anim);
57};
58
59// future generic resource loader
60// handles generic stuff valid in most files, such as
61// animations, treasures, faces and so on
62struct loader_generic : loader_base
63{
64 virtual region *get_region ();
65 virtual void put_region (region *region);
66
67 virtual facetile *get_face (const char *name);
68 virtual void put_face (facetile *face);
69
70 virtual treasurelist *get_treasure (const char *name, bool one = false);
71 virtual void put_treasure (treasurelist *treasure);
72
73 virtual animation *get_animation (const char *name);
74 virtual void put_animation (animation *anim);
75};
33 76
34/* Maps the MOVE_* values to names */ 77/* Maps the MOVE_* values to names */
35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 78static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 79
37/* This table is only necessary to convert objects that existed before the 80/* This table is only necessary to convert objects that existed before the
264static void 307static void
265check_loaded_object (object *op) 308check_loaded_object (object *op)
266{ 309{
267 int ip; 310 int ip;
268 311
269 /* We do some specialized handling to handle legacy cases of name_pl. 312 /* We do some specialised handling to handle legacy cases of name_pl.
270 * If the object doesn't have a name_pl, we just use the object name - 313 * If the object doesn't have a name_pl, we just use the object name -
271 * this isn't perfect (things won't be properly pluralized), but works to 314 * this isn't perfect (things won't be properly pluralised), but works to
272 * that degree (5 heart is still quite understandable). But the case we 315 * that degree (5 heart is still quite understandable). But the case we
273 * also have to catch is if this object is not using the normal name for 316 * also have to catch is if this object is not using the normal name for
274 * the object. In that case, we also want to use the loaded name. 317 * the object. In that case, we also want to use the loaded name.
275 * Otherwise, what happens is that the the plural name will lose 318 * Otherwise, what happens is that the the plural name will lose
276 * information (appear as just 'hearts' and not 'goblins heart') 319 * information (appear as just 'hearts' and not 'goblins heart')
280 323
281 if (!op->name_pl) 324 if (!op->name_pl)
282 op->name_pl = op->name; 325 op->name_pl = op->name;
283 326
284 /* objects now have a materialname. try to patch it in */ 327 /* objects now have a materialname. try to patch it in */
285 if (!(IS_WEAPON (op) && op->level > 0)) 328 if (!(op->is_weapon () && op->level > 0))
286 { 329 {
287 if (op->map != NULL) 330 if (op->map != NULL)
288 set_materialname (op, op->map->difficulty, NULL); 331 set_materialname (op, op->map->difficulty, NULL);
289 else 332 else
290 set_materialname (op, 5, NULL); 333 set_materialname (op, 5, NULL);
321 { 364 {
322 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 365 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
323 op->gen_sp_armour = op->last_heal; 366 op->gen_sp_armour = op->last_heal;
324 op->last_heal = 0; 367 op->last_heal = 0;
325 } 368 }
326 if (editor) 369
327 ip = 0;
328 else
329 ip = calc_item_power (op, 0); 370 ip = calc_item_power (op, 0);
330 /* Legacy objects from before item power was in the game */ 371 /* Legacy objects from before item power was in the game */
331 if (!op->item_power && ip) 372 if (!op->item_power && ip)
332 { 373 {
333 if (ip > 3) 374 if (ip > 3)
334 { 375 {
376 } 417 }
377 418
378 if (QUERY_FLAG (op, FLAG_MONSTER)) 419 if (QUERY_FLAG (op, FLAG_MONSTER))
379 { 420 {
380 if (op->stats.hp > op->stats.maxhp) 421 if (op->stats.hp > op->stats.maxhp)
422 {
381 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 423 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
424 op->stats.maxhp = op->stats.hp;
425 }
382 426
383 /* The archs just need to be updated for this */ 427 /* The archs just need to be updated for this */
384 if (op->move_type == 0) 428 if (op->move_type == 0)
385 op->move_type = MOVE_WALK; 429 op->move_type = MOVE_WALK;
386 } 430 }
488 SET_FLAG (op, flag); \ 532 SET_FLAG (op, flag); \
489 else \ 533 else \
490 CLEAR_FLAG (op, flag) \ 534 CLEAR_FLAG (op, flag) \
491 535
492int 536int
493parse_object (object *op, object_thawer & thawer, int map_flags) 537parse_object (object *op, object_thawer &thawer, int map_flags)
494{ 538{
495 bool ismore = 0; 539 bool ismore = 0;
496 object *op_inv = op->inv; 540 object *op_inv = op->inv;
497 541
498 for (;;) 542 for (;;)
503 { 547 {
504 case KW_Object: // uppercase alias 548 case KW_Object: // uppercase alias
505 case KW_object: 549 case KW_object:
506 thawer.get (op->name); 550 thawer.get (op->name);
507 551
508 if (op->arch != NULL) 552 if (op->arch)
509 op->arch->name = op->name; 553 op->arch->name = op->name;
510 554
511 break; 555 break;
512 556
513 case KW_uuid: 557 case KW_uuid:
552 */ 596 */
553 archetype *arch = archetype::find (str); 597 archetype *arch = archetype::find (str);
554 598
555 object *tmp; 599 object *tmp;
556 600
557 if (arch != NULL) 601 if (arch)
558 tmp = arch_to_object (arch); 602 tmp = arch_to_object (arch);
559 else 603 else
560 { 604 {
561 tmp = get_object (); 605 tmp = object::create ();
562 /* record the name of the broken object */ 606 /* record the name of the broken object */
563 tmp->name = str; 607 tmp->name = str;
564 } 608 }
609
610 // decativate the object we, as we are still going
611 // to read the speed value. Objects should be activated
612 // when the map, object or player is completly loaded.
613 tmp->deactivate ();
565 614
566 parse_object (tmp, thawer, map_flags); 615 parse_object (tmp, thawer, map_flags);
567 616
568 if (tmp->arch) 617 if (tmp->arch)
569 { 618 {
593 op_inv = tmp; 642 op_inv = tmp;
594 } 643 }
595 else 644 else
596 { 645 {
597 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 646 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
598 tmp->destroy (0); 647 tmp->destroy ();
599 } 648 }
600 } 649 }
601 else 650 else
602 { 651 {
603 /* This is the actual archetype definition then */ 652 /* This is the actual archetype definition then */
604 op->arch = archetype::find (str); 653 op->arch = archetype::find (str);
605 654
606 if (op->arch != NULL) 655 if (op->arch)
607 copy_object (&op->arch->clone, op); 656 {
657 op->arch->clone.copy_to (op);
658 // copy_to activates, this should be fixed properly
659 op->deactivate ();
660 }
608 else if (!arch_init) 661 else if (!arch_init)
609 /* record the name of the broken object */ 662 /* record the name of the broken object */
610 op->name = str; 663 op->name = str;
611 } 664 }
612 } 665 }
623 if (!str) 676 if (!str)
624 { 677 {
625 op->animation_id = 0; 678 op->animation_id = 0;
626 CLEAR_FLAG (op, FLAG_ANIMATE); 679 CLEAR_FLAG (op, FLAG_ANIMATE);
627 } 680 }
628 else
629 {
630 op->animation_id = find_animation (str); 681 else if ((op->animation_id = find_animation (str)))
631 SET_FLAG (op, FLAG_ANIMATE); 682 SET_FLAG (op, FLAG_ANIMATE);
632 }
633 } 683 }
634 684
635 break; 685 break;
636 686
637 case KW_last_heal: thawer.get (op->last_heal); break; 687 case KW_last_heal: thawer.get (op->last_heal); break;
642 692
643 case KW_speed: 693 case KW_speed:
644 thawer.get (op->speed); 694 thawer.get (op->speed);
645 695
646 //TODO: maybe do in check_object 696 //TODO: maybe do in check_object
647 if (!(map_flags & MAP_STYLE)) 697 // removed check for style maps
648 {
649 if (op->speed < 0) 698 if (op->speed < 0)
650 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 699 op->speed_left = op->speed_left - rndm ();
651
652 update_ob_speed (op);
653 }
654 700
655 break; 701 break;
656 702
657 case KW_slow_move: 703 case KW_slow_move:
658 op->move_slow |= MOVE_WALK; 704 op->move_slow |= MOVE_WALK;
812 CLEAR_FLAG (op, FLAG_WIZCAST); 858 CLEAR_FLAG (op, FLAG_WIZCAST);
813 } 859 }
814 break; 860 break;
815 861
816 case KW_friendly: 862 case KW_friendly:
817 GET_FLAG (op, FLAG_FRIENDLY); 863 if (thawer.get_sint32 ())
818 //TODO: move to check_object or so 864 if (op->type != PLAYER)
819 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
820 add_friendly_object (op); 865 add_friendly_object (op);
866
821 break; 867 break;
822 868
823 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 869 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
824 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 870 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
825 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 871 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
826 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 872 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
873 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
827 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 874 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
828 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 875 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
829 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 876 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
830 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 877 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
831 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
832 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 878 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
833 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 879 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
834 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 880 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
835 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 881 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
836 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 882 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
903 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 949 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
904 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 950 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
905 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 951 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
906 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 952 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
907 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 953 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
954 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
908 955
909 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; 956 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
910 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; 957 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
911 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; 958 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
912 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; 959 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
982 case KW_randomitems: 1029 case KW_randomitems:
983 op->randomitems = find_treasurelist (thawer.get_str ()); 1030 op->randomitems = find_treasurelist (thawer.get_str ());
984 break; 1031 break;
985 1032
986 case KW_msg: 1033 case KW_msg:
987 {
988 thawer.get_ml (KW_endmsg, op->msg); 1034 thawer.get_ml (KW_endmsg, op->msg);
989 //TODO: allow longer messages 1035 //TODO: allow longer messages
990 if (strlen (op->msg) >= HUGE_BUF) 1036 if (strlen (op->msg) >= HUGE_BUF)
991 { 1037 {
992 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 1038 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
993 op->msg = "ERROR, please report: string too long, winged.\n"; 1039 op->msg = "ERROR, please report: string too long, winged.\n";
994 } 1040 }
995 }
996 break; 1041 break;
997 1042
998 case KW_lore: 1043 case KW_lore:
999 {
1000 shstr msgbuf;
1001
1002 thawer.get_ml (KW_endlore, op->lore); 1044 thawer.get_ml (KW_endlore, op->lore);
1003 //TODO: allow longer messages 1045 //TODO: allow longer messages
1004 /* Just print a warning so we can be reasonably safe 1046 /* Just print a warning so we can be reasonably safe
1005 * about not overflowing the buffer. 1047 * about not overflowing the buffer.
1006 */ 1048 */
1007 if (strlen (op->lore) > (HUGE_BUF / 2)) 1049 if (strlen (op->lore) > (HUGE_BUF / 2))
1008 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1050 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1009 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1051 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1010 }
1011 break; 1052 break;
1012 1053
1013 case KW_editable: 1054 case KW_editable:
1014 case KW_editor_folder: 1055 case KW_editor_folder:
1015 break; 1056 break;
1032 1073
1033 case KW_EOF: 1074 case KW_EOF:
1034 return LL_EOF; 1075 return LL_EOF;
1035 1076
1036 case KW_ERROR: 1077 case KW_ERROR:
1037 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1078 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1038 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1079 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1039
1040 //TODO: skip line, ugly, factor parsing better
1041 if (thawer.last_value)
1042 thawer.line = thawer.last_value;
1043
1044 thawer.line += strlen (thawer.line) + 1;
1045
1046 break; 1080 break;
1047 1081
1048 default: 1082 default:
1049 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1083 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1050 break; 1084 break;
1064 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1098 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1065 * be reset. 1099 * be reset.
1066 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1100 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1067 * 1101 *
1068 */ 1102 */
1069
1070int 1103int
1071load_object (object_thawer & fp, object *op, int map_flags) 1104load_object (object_thawer &fp, object *op, int map_flags)
1072{ 1105{
1106 coroapi::cede_every (1000); // cede once in a while
1107
1073 return parse_object (op, fp, map_flags); 1108 return parse_object (op, fp, map_flags);
1074} 1109}
1075
1076 1110
1077/* This takes a buffer, scans it for variables, and sets those variables 1111/* This takes a buffer, scans it for variables, and sets those variables
1078 * as appropriate in op. 1112 * as appropriate in op.
1079 * 1113 *
1080 * This function appears to be used in only 2 places - in crossedit to 1114 * This function appears to be used in only 2 places - in crossedit to
1183 KW_monster, 1217 KW_monster,
1184 KW_friendly, 1218 KW_friendly,
1185 KW_generator, 1219 KW_generator,
1186 KW_is_thrown, 1220 KW_is_thrown,
1187 KW_auto_apply, 1221 KW_auto_apply,
1188 KW_treasure, 1222 KW_NULL, // was KW_treasure
1189 KW_player_sold, 1223 KW_player_sold,
1190 /* 20 */ 1224 /* 20 */
1191 KW_see_invisible, 1225 KW_see_invisible,
1192 KW_can_roll, 1226 KW_can_roll,
1193 KW_overlay_floor, 1227 KW_overlay_floor,
1276 KW_berserk, 1310 KW_berserk,
1277 KW_neutral, 1311 KW_neutral,
1278 /* 100 */ 1312 /* 100 */
1279 KW_no_attack, 1313 KW_no_attack,
1280 KW_no_damage, 1314 KW_no_damage,
1281 KW_NULL, 1315 KW_obj_original,
1282 KW_NULL, 1316 KW_NULL,
1283 KW_activate_on_push, 1317 KW_activate_on_push,
1284 KW_activate_on_release, 1318 KW_activate_on_release,
1285 KW_is_water, 1319 KW_is_water,
1286 KW_use_content_on_gen, 1320 KW_use_content_on_gen,
1287 KW_NULL, 1321 KW_NULL,
1288 KW_is_buildable, 1322 KW_is_buildable,
1289 /* 110 */ 1323 /* 110 */
1324 KW_destroy_on_death,
1325 KW_NULL,
1290 }; 1326 };
1291 1327
1292 int i; 1328 int i;
1293 1329
1294 /* This saves the key/value lists. We do it first so that any 1330 /* This saves the key/value lists. We do it first so that any
1295 * keys that match field names will be overwritten by the loader. 1331 * keys that match field names will be overwritten by the loader.
1296 */ 1332 */
1297 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1333 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1298 { 1334 {
1299 /* Find the field in the opposing member. */ 1335 /* Find the field in the opposing member. */
1300 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1336 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1301 1337
1302 /* If there's no partnering field, or it's got a different value, save our field. */ 1338 /* If there's no partnering field, or it's got a different value, save our field. */
1303 if (!arch_field || my_field->value != arch_field->value) 1339 if (!arch_field || my_field->value != arch_field->value)
1304 f.put (my_field->key, my_field->value); 1340 f.put (my_field->key, my_field->value);
1305 } 1341 }
1306 1342
1307 /* We don't need to worry about the arch's extra fields - they 1343 /* We don't need to worry about the arch's extra fields - they
1308 * will get taken care of the copy_object function. 1344 * will get taken care of the copy_to method.
1309 */ 1345 */
1310 1346
1311 { 1347 {
1312 char uids[64]; 1348 char uids[64];
1313 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); 1349 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1430 CMP_OUT (move_on); 1466 CMP_OUT (move_on);
1431 CMP_OUT (move_off); 1467 CMP_OUT (move_off);
1432 CMP_OUT (move_slow); 1468 CMP_OUT (move_slow);
1433 CMP_OUT (move_slow_penalty); 1469 CMP_OUT (move_slow_penalty);
1434 1470
1435 if (!COMPARE_FLAGS (op, tmp)) 1471 if (op->flag != tmp->flag)
1436 for (i = 0; i <= NUM_FLAGS; i++) 1472 for (i = 0; i <= NUM_FLAGS; i++)
1437 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1473 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1438 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1474 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1439 1475
1440 /* Save body locations */ 1476 /* Save body locations */
1441 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1477 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1442 if (op->body_info[i] != tmp->body_info[i]) 1478 if (op->body_info[i] != tmp->body_info[i])
1443 f.put (body_locations[i].save_name, op->body_info[i]); 1479 f.put (body_locations[i].save_name, op->body_info[i]);
1445 1481
1446/* 1482/*
1447 * Dumps all variables in an object to a file. 1483 * Dumps all variables in an object to a file.
1448 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1484 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1449 * the only place this is not set is when saving the player. 1485 * the only place this is not set is when saving the player.
1450 * If bit 1 of flag is set, don't remove the object after save. As of now,
1451 * all of the callers are setting this.
1452 */ 1486 */
1453
1454void 1487void
1455save_object (object_freezer & fp, object *op, int flag) 1488save_object (object_freezer &fp, object *op, int flag)
1456{ 1489{
1457 archetype *at;
1458 object *tmp, *old;
1459
1460 /* Even if the object does have an owner, it would seem that we should 1490 /* Even if the object does have an owner, it would seem that we should
1461 * still save it. 1491 * still save it.
1462 */ 1492 */
1463 if (op->owner) 1493 if (op->owner)
1464 return; 1494 return;
1465 1495
1466 /* If it is unpaid and we don't want to save those, just return. */ 1496 /* If it is unpaid and we don't want to save those, just return. */
1467 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1497 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1468 return; 1498 return;
1469 1499
1470 if ((at = op->arch) == NULL) 1500 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1471 at = empty_archetype;
1472 1501
1473 fp.put (KW_arch, at->name); 1502 fp.put (KW_arch, at->name);
1474
1475 put (fp, op, &at->clone); 1503 put (fp, op, &at->clone);
1476 1504
1477 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1505 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1478 1506
1479 old = NULL;
1480
1481 if (flag & 2)
1482 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1507 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1483 save_object (fp, tmp, flag); 1508 save_object (fp, tmp, flag);
1484 else
1485 /* Slightly different logic because tmp/op will be removed by
1486 * the save_object we call. So we just keep looking at op->inv
1487 * until there is nothing left. In theory, the variable old
1488 * should not be needed, as recursive loops shouldn't happen.
1489 */
1490 while ((tmp = op->inv) != NULL)
1491 {
1492 if (old == tmp)
1493 {
1494 LOG (llevError, " Recursive loop in inventory\n");
1495 break;
1496 }
1497
1498 save_object (fp, tmp, flag);
1499 old = tmp;
1500 }
1501
1502 if (!(flag & 2))
1503 {
1504 op->remove ();
1505 op->destroy (0);
1506 }
1507 1509
1508 fp.put (op); 1510 fp.put (op);
1509 fprintf (fp, "end\n"); 1511 fp.put (KW_end);
1510} 1512}
1511 1513

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