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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.5 by root, Mon Sep 4 16:46:32 2006 UTC vs.
Revision 1.25 by root, Mon Dec 18 03:00:02 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
27 27
28 28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 31#include <sproto.h>
33 32
34/* Maps the MOVE_* values to names */ 33/* Maps the MOVE_* values to names */
35static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", NULL}; 34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 35
37/* This table is only necessary to convert objects that existed before the 36/* This table is only necessary to convert objects that existed before the
38 * spell object conversion to the new object. It was not practical 37 * spell object conversion to the new object. It was not practical
39 * to go through every mapping looking for every potion, rod, wand, etc 38 * to go through every mapping looking for every potion, rod, wand, etc
40 * that had a sp set and update to the new value. So this maps the 39 * that had a sp set and update to the new value. So this maps the
43 * new spell won't have been used, and thus won't have any legacy object. 42 * new spell won't have been used, and thus won't have any legacy object.
44 * NULL entries in this table are valid - to denote objects that should 43 * NULL entries in this table are valid - to denote objects that should
45 * not be updated for whatever reason. 44 * not be updated for whatever reason.
46 */ 45 */
47const char *spell_mapping[] = { 46const char *spell_mapping[] = {
48"spell_magic_bullet", /* 0 */ 47 "spell_magic_bullet", /* 0 */
49"spell_small_fireball", /* 1 */ 48 "spell_small_fireball", /* 1 */
50"spell_medium_fireball", /* 2 */ 49 "spell_medium_fireball", /* 2 */
51"spell_large_fireball", /* 3 */ 50 "spell_large_fireball", /* 3 */
52"spell_burning_hands", /* 4 */ 51 "spell_burning_hands", /* 4 */
53"spell_sm_lightning", /* 5 */ 52 "spell_sm_lightning", /* 5 */
54"spell_large_lightning", /* 6 */ 53 "spell_large_lightning", /* 6 */
55"spell_magic_missile", /* 7 */ 54 "spell_magic_missile", /* 7 */
56"spell_create_bomb", /* 8 */ 55 "spell_create_bomb", /* 8 */
57"spell_summon_golem", /* 9 */ 56 "spell_summon_golem", /* 9 */
58"spell_summon_fire_elemental", /* 10 */ 57 "spell_summon_fire_elemental", /* 10 */
59"spell_summon_earth_elemental", /* 11 */ 58 "spell_summon_earth_elemental", /* 11 */
60"spell_summon_water_elemental", /* 12 */ 59 "spell_summon_water_elemental", /* 12 */
61"spell_summon_air_elemental", /* 13 */ 60 "spell_summon_air_elemental", /* 13 */
62"spell_dimension_door", /* 14 */ 61 "spell_dimension_door", /* 14 */
63"spell_create_earth_wall", /* 15 */ 62 "spell_create_earth_wall", /* 15 */
64"spell_paralyze", /* 16 */ 63 "spell_paralyze", /* 16 */
65"spell_icestorm", /* 17 */ 64 "spell_icestorm", /* 17 */
66"spell_magic_mapping", /* 18 */ 65 "spell_magic_mapping", /* 18 */
67"spell_turn_undead", /* 19 */ 66 "spell_turn_undead", /* 19 */
68"spell_fear", /* 20 */ 67 "spell_fear", /* 20 */
69"spell_poison_cloud", /* 21 */ 68 "spell_poison_cloud", /* 21 */
70"spell_wonder", /* 22 */ 69 "spell_wonder", /* 22 */
71"spell_destruction", /* 23 */ 70 "spell_destruction", /* 23 */
72"spell_perceive_self", /* 24 */ 71 "spell_perceive_self", /* 24 */
73"spell_word_of_recall", /* 25 */ 72 "spell_word_of_recall", /* 25 */
74"spell_invisible", /* 26 */ 73 "spell_invisible", /* 26 */
75"spell_invisible_to_undead", /* 27 */ 74 "spell_invisible_to_undead", /* 27 */
76"spell_probe", /* 28 */ 75 "spell_probe", /* 28 */
77"spell_lg_magic_bullet", /* 29 */ 76 "spell_lg_magic_bullet", /* 29 */
78"spell_improved_invisibility", /* 30 */ 77 "spell_improved_invisibility", /* 30 */
79"spell_holy_word", /* 31 */ 78 "spell_holy_word", /* 31 */
80"spell_minor_healing", /* 32 */ 79 "spell_minor_healing", /* 32 */
81"spell_medium_healing", /* 33 */ 80 "spell_medium_healing", /* 33 */
82"spell_major_healing", /* 34 */ 81 "spell_major_healing", /* 34 */
83"spell_heal", /* 35 */ 82 "spell_heal", /* 35 */
84"spell_create_food", /* 36 */ 83 "spell_create_food", /* 36 */
85"spell_earth_to_dust", /* 37 */ 84 "spell_earth_to_dust", /* 37 */
86"spell_armour", /* 38 */ 85 "spell_armour", /* 38 */
87"spell_strength", /* 39 */ 86 "spell_strength", /* 39 */
88"spell_dexterity", /* 40 */ 87 "spell_dexterity", /* 40 */
89"spell_constitution", /* 41 */ 88 "spell_constitution", /* 41 */
90"spell_charisma", /* 42 */ 89 "spell_charisma", /* 42 */
91"spell_create_fire_wall", /* 43 */ 90 "spell_create_fire_wall", /* 43 */
92"spell_create_frost_wall", /* 44 */ 91 "spell_create_frost_wall", /* 44 */
93"spell_protection_from_cold", /* 45 */ 92 "spell_protection_from_cold", /* 45 */
94"spell_protection_from_electricity", /* 46 */ 93 "spell_protection_from_electricity", /* 46 */
95"spell_protection_from_fire", /* 47 */ 94 "spell_protection_from_fire", /* 47 */
96"spell_protection_from_poison", /* 48 */ 95 "spell_protection_from_poison", /* 48 */
97"spell_protection_from_slow", /* 49 */ 96 "spell_protection_from_slow", /* 49 */
98"spell_protection_from_paralysis", /* 50 */ 97 "spell_protection_from_paralysis", /* 50 */
99"spell_protection_from_draining", /* 51 */ 98 "spell_protection_from_draining", /* 51 */
100"spell_protection_from_magic", /* 52 */ 99 "spell_protection_from_magic", /* 52 */
101"spell_protection_from_attack", /* 53 */ 100 "spell_protection_from_attack", /* 53 */
102"spell_levitate", /* 54 */ 101 "spell_levitate", /* 54 */
103"spell_small_speedball", /* 55 */ 102 "spell_small_speedball", /* 55 */
104"spell_large_speedball", /* 56 */ 103 "spell_large_speedball", /* 56 */
105"spell_hellfire", /* 57 */ 104 "spell_hellfire", /* 57 */
106"spell_dragonbreath", /* 58 */ 105 "spell_dragonbreath", /* 58 */
107"spell_large_icestorm", /* 59 */ 106 "spell_large_icestorm", /* 59 */
108"spell_charging", /* 60 */ 107 "spell_charging", /* 60 */
109"spell_polymorph", /* 61 */ 108 "spell_polymorph", /* 61 */
110"spell_cancellation", /* 62 */ 109 "spell_cancellation", /* 62 */
111"spell_confusion", /* 63 */ 110 "spell_confusion", /* 63 */
112"spell_mass_confusion", /* 64 */ 111 "spell_mass_confusion", /* 64 */
113"spell_summon_pet_monster", /* 65 */ 112 "spell_summon_pet_monster", /* 65 */
114"spell_slow", /* 66 */ 113 "spell_slow", /* 66 */
115"spell_regenerate_spellpoints", /* 67 */ 114 "spell_regenerate_spellpoints", /* 67 */
116"spell_cure_poison", /* 68 */ 115 "spell_cure_poison", /* 68 */
117"spell_protection_from_confusion", /* 69 */ 116 "spell_protection_from_confusion", /* 69 */
118"spell_protection_from_cancellation", /* 70 */ 117 "spell_protection_from_cancellation", /* 70 */
119"spell_protection_from_depletion", /* 71 */ 118 "spell_protection_from_depletion", /* 71 */
120"spell_alchemy", /* 72 */ 119 "spell_alchemy", /* 72 */
121"spell_remove_curse", /* 73 */ 120 "spell_remove_curse", /* 73 */
122"spell_remove_damnation", /* 74 */ 121 "spell_remove_damnation", /* 74 */
123"spell_identify", /* 75*/ 122 "spell_identify", /* 75 */
124"spell_detect_magic", /* 76 */ 123 "spell_detect_magic", /* 76 */
125"spell_detect_monster", /* 77 */ 124 "spell_detect_monster", /* 77 */
126"spell_detect_evil", /* 78 */ 125 "spell_detect_evil", /* 78 */
127"spell_detect_curse", /* 79 */ 126 "spell_detect_curse", /* 79 */
128"spell_heroism", /* 80 */ 127 "spell_heroism", /* 80 */
129"spell_aggravation", /* 81 */ 128 "spell_aggravation", /* 81 */
130"spell_firebolt", /* 82 */ 129 "spell_firebolt", /* 82 */
131"spell_frostbolt", /* 83 */ 130 "spell_frostbolt", /* 83 */
132"spell_shockwave", /* 84 */ 131 "spell_shockwave", /* 84 */
133"spell_color_spray", /* 85 */ 132 "spell_color_spray", /* 85 */
134"spell_haste", /* 86 */ 133 "spell_haste", /* 86 */
135"spell_face_of_death", /* 87 */ 134 "spell_face_of_death", /* 87 */
136"spell_ball_lightning", /* 88 */ 135 "spell_ball_lightning", /* 88 */
137"spell_meteor_swarm", /* 89 */ 136 "spell_meteor_swarm", /* 89 */
138"spell_comet", /* 90 */ 137 "spell_comet", /* 90 */
139"spell_mystic_fist", /* 91 */ 138 "spell_mystic_fist", /* 91 */
140"spell_raise_dead", /* 92 */ 139 "spell_raise_dead", /* 92 */
141"spell_resurrection", /* 93 */ 140 "spell_resurrection", /* 93 */
142"spell_reincarnation", /* 94 */ 141 "spell_reincarnation", /* 94 */
143"spell_immunity_to_cold", /* 95 */ 142 "spell_immunity_to_cold", /* 95 */
144"spell_immunity_to_electricity",/* 96 */ 143 "spell_immunity_to_electricity", /* 96 */
145"spell_immunity_to_fire", /* 97 */ 144 "spell_immunity_to_fire", /* 97 */
146"spell_immunity_to_poison", /* 98 */ 145 "spell_immunity_to_poison", /* 98 */
147"spell_immunity_to_slow", /* 99 */ 146 "spell_immunity_to_slow", /* 99 */
148"spell_immunity_to_paralysis", /* 100 */ 147 "spell_immunity_to_paralysis", /* 100 */
149"spell_immunity_to_draining", /* 101 */ 148 "spell_immunity_to_draining", /* 101 */
150"spell_immunity_to_magic", /* 102 */ 149 "spell_immunity_to_magic", /* 102 */
151"spell_immunity_to_attack", /* 103 */ 150 "spell_immunity_to_attack", /* 103 */
152"spell_invulnerability", /* 104 */ 151 "spell_invulnerability", /* 104 */
153"spell_defense", /* 105 */ 152 "spell_defense", /* 105 */
154"spell_rune_of_fire", /* 106 */ 153 "spell_rune_of_fire", /* 106 */
155"spell_rune_of_frost", /* 107 */ 154 "spell_rune_of_frost", /* 107 */
156"spell_rune_of_shocking", /* 108 */ 155 "spell_rune_of_shocking", /* 108 */
157"spell_rune_of_blasting", /* 109 */ 156 "spell_rune_of_blasting", /* 109 */
158"spell_rune_of_death", /* 110 */ 157 "spell_rune_of_death", /* 110 */
159"spell_marking_rune", /* 111 */ 158 "spell_marking_rune", /* 111 */
160"spell_build_director", /* 112 */ 159 "spell_build_director", /* 112 */
161"spell_create_pool_of_chaos", /* 113 */ 160 "spell_create_pool_of_chaos", /* 113 */
162"spell_build_bullet_wall", /* 114 */ 161 "spell_build_bullet_wall", /* 114 */
163"spell_build_lightning_wall", /* 115 */ 162 "spell_build_lightning_wall", /* 115 */
164"spell_build_fireball_wall", /* 116 */ 163 "spell_build_fireball_wall", /* 116 */
165"spell_magic_rune", /* 117 */ 164 "spell_magic_rune", /* 117 */
166"spell_rune_of_magic_drain", /* 118 */ 165 "spell_rune_of_magic_drain", /* 118 */
167"spell_antimagic_rune", /* 119 */ 166 "spell_antimagic_rune", /* 119 */
168"spell_rune_of_transference", /* 120 */ 167 "spell_rune_of_transference", /* 120 */
169"spell_transference", /* 121 */ 168 "spell_transference", /* 121 */
170"spell_magic_drain", /* 122 */ 169 "spell_magic_drain", /* 122 */
171"spell_counterspell", /* 123 */ 170 "spell_counterspell", /* 123 */
172"spell_disarm", /* 124 */ 171 "spell_disarm", /* 124 */
173"spell_cure_confusion", /* 125 */ 172 "spell_cure_confusion", /* 125 */
174"spell_restoration", /* 126 */ 173 "spell_restoration", /* 126 */
175"was summon evil monster", /* 127 */ /* Not implenented as nothing used it */ 174 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
176"spell_counterwall", /* 128 */ 175 "spell_counterwall", /* 128 */
177"spell_cause_light_wounds", /* 129 */ 176 "spell_cause_light_wounds", /* 129 */
178"spell_cause_medium_wounds", /* 130 */ 177 "spell_cause_medium_wounds", /* 130 */
179"spell_cause_heavy_wounds", /* 131 */ 178 "spell_cause_heavy_wounds", /* 131 */
180"spell_charm_monsters", /* 132 */ 179 "spell_charm_monsters", /* 132 */
181"spell_banishment", /* 133 */ 180 "spell_banishment", /* 133 */
182"spell_create_missile", /* 134 */ 181 "spell_create_missile", /* 134 */
183"spell_show_invisible", /* 135 */ 182 "spell_show_invisible", /* 135 */
184"spell_xray", /* 136 */ 183 "spell_xray", /* 136 */
185"spell_pacify", /* 137 */ 184 "spell_pacify", /* 137 */
186"spell_summon_fog", /* 138 */ 185 "spell_summon_fog", /* 138 */
187"spell_steambolt", /* 139 */ 186 "spell_steambolt", /* 139 */
188"spell_command_undead", /* 140 */ 187 "spell_command_undead", /* 140 */
189"spell_holy_orb", /* 141 */ 188 "spell_holy_orb", /* 141 */
190"spell_summon_avatar", /* 142 */ 189 "spell_summon_avatar", /* 142 */
191"spell_holy_possession", /* 143 */ 190 "spell_holy_possession", /* 143 */
192"spell_bless", /* 144 */ 191 "spell_bless", /* 144 */
193"spell_curse", /* 145 */ 192 "spell_curse", /* 145 */
194"spell_regeneration", /* 146 */ 193 "spell_regeneration", /* 146 */
195"spell_consecrate", /* 147 */ 194 "spell_consecrate", /* 147 */
196"spell_summon_cult_monsters", /* 148 */ 195 "spell_summon_cult_monsters", /* 148 */
197"spell_cause_critical_wounds", /* 149 */ 196 "spell_cause_critical_wounds", /* 149 */
198"spell_holy_wrath", /* 150 */ 197 "spell_holy_wrath", /* 150 */
199"spell_retributive_strike", /* 151 */ 198 "spell_retributive_strike", /* 151 */
200"spell_finger_of_death", /* 152 */ 199 "spell_finger_of_death", /* 152 */
201"spell_insect_plague", /* 153 */ 200 "spell_insect_plague", /* 153 */
202"spell_call_holy_servant", /* 154 */ 201 "spell_call_holy_servant", /* 154 */
203"spell_wall_of_thorns", /* 155 */ 202 "spell_wall_of_thorns", /* 155 */
204"spell_staff_to_snake", /* 156 */ 203 "spell_staff_to_snake", /* 156 */
205"spell_light", /* 157 */ 204 "spell_light", /* 157 */
206"spell_darkness", /* 158 */ 205 "spell_darkness", /* 158 */
207"spell_nightfall", /* 159 */ 206 "spell_nightfall", /* 159 */
208"spell_daylight", /* 160 */ 207 "spell_daylight", /* 160 */
209"spell_sunspear", /* 161 */ 208 "spell_sunspear", /* 161 */
210"spell_faery_fire", /* 162 */ 209 "spell_faery_fire", /* 162 */
211"spell_cure_blindness", /* 163 */ 210 "spell_cure_blindness", /* 163 */
212"spell_dark_vision", /* 164 */ 211 "spell_dark_vision", /* 164 */
213"spell_bullet_swarm", /* 165 */ 212 "spell_bullet_swarm", /* 165 */
214"spell_bullet_storm", /* 166 */ 213 "spell_bullet_storm", /* 166 */
215"spell_cause_many_wounds", /* 167 */ 214 "spell_cause_many_wounds", /* 167 */
216"spell_small_snowstorm", /* 168 */ 215 "spell_small_snowstorm", /* 168 */
217"spell_medium_snowstorm", /* 169 */ 216 "spell_medium_snowstorm", /* 169 */
218"spell_large_snowstorm", /* 170 */ 217 "spell_large_snowstorm", /* 170 */
219"spell_cure_disease", /* 171 */ 218 "spell_cure_disease", /* 171 */
220"spell_cause_red_death", /* 172 */ 219 "spell_cause_red_death", /* 172 */
221"spell_cause_flu", /* 173 */ 220 "spell_cause_flu", /* 173 */
222"spell_cause_black_death", /* 174 */ 221 "spell_cause_black_death", /* 174 */
223"spell_cause_leprosy", /* 175 */ 222 "spell_cause_leprosy", /* 175 */
224"spell_cause_smallpox", /* 176 */ 223 "spell_cause_smallpox", /* 176 */
225"spell_cause_white_death", /* 177 */ 224 "spell_cause_white_death", /* 177 */
226"spell_cause_anthrax", /* 178 */ 225 "spell_cause_anthrax", /* 178 */
227"spell_cause_typhoid", /* 179 */ 226 "spell_cause_typhoid", /* 179 */
228"spell_mana_blast", /* 180 */ 227 "spell_mana_blast", /* 180 */
229"spell_small_manaball", /* 181 */ 228 "spell_small_manaball", /* 181 */
230"spell_medium_manaball", /* 182 */ 229 "spell_medium_manaball", /* 182 */
231"spell_large_manaball", /* 183 */ 230 "spell_large_manaball", /* 183 */
232"spell_manabolt", /* 184 */ 231 "spell_manabolt", /* 184 */
233"spell_dancing_sword", /* 185 */ 232 "spell_dancing_sword", /* 185 */
234"spell_animate_weapon", /* 186 */ 233 "spell_animate_weapon", /* 186 */
235"spell_cause_cold", /* 187 */ 234 "spell_cause_cold", /* 187 */
236"spell_divine_shock", /* 188 */ 235 "spell_divine_shock", /* 188 */
237"spell_windstorm", /* 189 */ 236 "spell_windstorm", /* 189 */
238"spell_sanctuary", /* 190 */ 237 "spell_sanctuary", /* 190 */
239"spell_peace", /* 191 */ 238 "spell_peace", /* 191 */
240"spell_spiderweb", /* 192 */ 239 "spell_spiderweb", /* 192 */
241"spell_conflict", /* 193 */ 240 "spell_conflict", /* 193 */
242"spell_rage", /* 194 */ 241 "spell_rage", /* 194 */
243"spell_forked_lightning", /* 195 */ 242 "spell_forked_lightning", /* 195 */
244"spell_poison_fog", /* 196 */ 243 "spell_poison_fog", /* 196 */
245"spell_flaming_aura", /* 197 */ 244 "spell_flaming_aura", /* 197 */
246"spell_vitriol", /* 198 */ 245 "spell_vitriol", /* 198 */
247"spell_vitriol_splash", /* 199 */ 246 "spell_vitriol_splash", /* 199 */
248"spell_iron_skin", /* 200 */ 247 "spell_iron_skin", /* 200 */
249"spell_wrathful_eye", /* 201 */ 248 "spell_wrathful_eye", /* 201 */
250"spell_town_portal", /* 202 */ 249 "spell_town_portal", /* 202 */
251"spell_missile_swarm", /* 203 */ 250 "spell_missile_swarm", /* 203 */
252"spell_cause_rabies", /* 204 */ 251 "spell_cause_rabies", /* 204 */
253"spell_glyph", /* 205 */ 252 "spell_glyph", /* 205 */
254NULL 253 NULL
255}; 254};
256 255
257extern int arch_init; 256extern int arch_init;
258
259// return a suitable strign describign an objetc in enough detail to find it
260// used only in check_loaded_object: TODO remove static, move it elsewhere and
261// use it in more log messages.
262static char *op_debug_info_ (object *op, char *info)
263{
264 char info2[256 * 3];
265 char *p = info;
266
267 p += snprintf (p, 256, "%d=\"%s%s%s\"",
268 op->count,
269 op->name ? (const char *)op->name : "(anon)",
270 op->title ? " " : "",
271 op->title ? (const char *)op->title : "");
272
273 if (op->env)
274 p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
275
276 if (op->map)
277 p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
278
279 return info;
280}
281
282static char *op_debug_info (object *op)
283{
284 static char info[256 * 3];
285
286 return op_debug_info_ (op, info);
287}
288 257
289/* This function checks the object after it has been loaded (when we 258/* This function checks the object after it has been loaded (when we
290 * get the 'end' in the input stream). This function can be used to 259 * get the 'end' in the input stream). This function can be used to
291 * deal with legacy objects where fields may have changed. It can also be used 260 * deal with legacy objects where fields may have changed. It can also be used
292 * to check for objects to make sure there are no common errors. 261 * to check for objects to make sure there are no common errors.
293 */ 262 */
263static void
294static void check_loaded_object(object *op) { 264check_loaded_object (object *op)
265{
295 int ip; 266 int ip;
296 267
297 /* We do some specialized handling to handle legacy cases of name_pl. 268 /* We do some specialized handling to handle legacy cases of name_pl.
298 * If the object doesn't have a name_pl, we just use the object name - 269 * If the object doesn't have a name_pl, we just use the object name -
299 * this isn't perfect (things won't be properly pluralized), but works to 270 * this isn't perfect (things won't be properly pluralized), but works to
300 * that degree (5 heart is still quite understandable). But the case we 271 * that degree (5 heart is still quite understandable). But the case we
301 * also have to catch is if this object is not using the normal name for 272 * also have to catch is if this object is not using the normal name for
302 * the object. In that case, we also want to use the loaded name. 273 * the object. In that case, we also want to use the loaded name.
303 * Otherwise, what happens is that the the plural name will lose 274 * Otherwise, what happens is that the the plural name will lose
304 * information (appear as just 'hearts' and not 'goblins heart') 275 * information (appear as just 'hearts' and not 'goblins heart')
305 */ 276 */
306 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
307 op->name_pl = NULL; 278 op->name_pl = NULL;
308 279
280 if (!op->name_pl)
309 if (!op->name_pl) op->name_pl = op->name; 281 op->name_pl = op->name;
310 282
311 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
312 if (!(IS_WEAPON(op) && op->level > 0)) { 284 if (!(op->is_weapon () && op->level > 0))
285 {
313 if (op->map != NULL) 286 if (op->map != NULL)
314 set_materialname(op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
315 else 288 else
316 set_materialname(op, 5, NULL); 289 set_materialname (op, 5, NULL);
317 } 290 }
318 /* only do these when program is first run - a bit 291 /* only do these when program is first run - a bit
319 * excessive to do this at every run - most of this is 292 * excessive to do this at every run - most of this is
320 * really just to catch any errors - program will still run, but 293 * really just to catch any errors - program will still run, but
321 * not in the ideal fashion. 294 * not in the ideal fashion.
322 */ 295 */
323 if ((op->type == WEAPON || op->type==BOW) && arch_init) { 296 if ((op->type == WEAPON || op->type == BOW) && arch_init)
297 {
324 if (!op->skill) { 298 if (!op->skill)
299 {
325 LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op)); 300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
301 }
326 } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) || 302 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
327 (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) { 303 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
328 LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n", 304 {
329 op_debug_info (op), op->body_info[1], &op->skill); 305 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
330 } 306 }
331 } 307 }
332 308
333 /* We changed last_heal to gen_sp_armour, which is what it 309 /* We changed last_heal to gen_sp_armour, which is what it
334 * really does for many objects. Need to catch any in maps 310 * really does for many objects. Need to catch any in maps
335 * that may have an old value. 311 * that may have an old value.
336 */ 312 */
337 if ((op->type == WEAPON) || 313 if ((op->type == WEAPON) ||
338 (op->type == ARMOUR) || (op->type == HELMET) || 314 (op->type == ARMOUR) || (op->type == HELMET) ||
339 (op->type == SHIELD) || (op->type == RING) || 315 (op->type == SHIELD) || (op->type == RING) ||
340 (op->type == BOOTS) || (op->type == GLOVES) || 316 (op->type == BOOTS) || (op->type == GLOVES) ||
341 (op->type == AMULET ) || (op->type == GIRDLE) || 317 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
342 (op->type == BRACERS ) || (op->type == CLOAK)) { 318 {
343 if (op->last_heal) { 319 if (op->last_heal)
320 {
344 LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op)); 321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
345 op->gen_sp_armour = op->last_heal; 322 op->gen_sp_armour = op->last_heal;
346 op->last_heal = 0; 323 op->last_heal = 0;
347 } 324 }
348 if (editor) ip =0; 325 if (editor)
326 ip = 0;
327 else
349 else ip = calc_item_power(op, 0); 328 ip = calc_item_power (op, 0);
350 /* Legacy objects from before item power was in the game */ 329 /* Legacy objects from before item power was in the game */
351 if (!op->item_power && ip) { 330 if (!op->item_power && ip)
331 {
352 if (ip > 3) { 332 if (ip > 3)
333 {
353 LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip); 334 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
354 } 335 }
355 op->item_power = ip; 336 op->item_power = ip;
356 } 337 }
357 /* Check for possibly bogus values. Has to meet both these criteria - 338 /* Check for possibly bogus values. Has to meet both these criteria -
358 * something that has item_power 1 is probably just fine if our calculated 339 * something that has item_power 1 is probably just fine if our calculated
359 * value is 1 or 2 - these values are small enough that hard to be precise. 340 * value is 1 or 2 - these values are small enough that hard to be precise.
360 * similarly, it item_power is 0, the first check will always pass, 341 * similarly, it item_power is 0, the first check will always pass,
361 * but not the second one. 342 * but not the second one.
362 */ 343 */
363 if (ip > 2 *op->item_power && ip > (op->item_power + 3)) { 344 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
345 {
364 LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n", 346 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
365 op_debug_info (op), ip, op->item_power);
366 } 347 }
367 348
368 } 349 }
369 /* Old spellcasting object - need to load in the appropiate object */ 350 /* Old spellcasting object - need to load in the appropiate object */
370 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN 351 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
371 || op->type == FIREWALL ||
372 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 352 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
373 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) { 353 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
354 {
374 object *tmp; 355 object *tmp;
375 356
376 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 357 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
377 * in that spell was stored in sp. 358 * in that spell was stored in sp.
378 */ 359 */
379 tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]); 360 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
380 insert_ob_in_ob(tmp, op); 361 insert_ob_in_ob (tmp, op);
381 op->randomitems = NULL; /* So another spell isn't created for this object */ 362 op->randomitems = NULL; /* So another spell isn't created for this object */
382 } 363 }
383 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 364 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
384 365
385 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) { 366 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
367 {
386 object *tmp; 368 object *tmp;
387 369
388 tmp = get_archetype_by_object_name(op->slaying); 370 tmp = get_archetype_by_object_name (op->slaying);
389 insert_ob_in_ob(tmp, op); 371 insert_ob_in_ob (tmp, op);
390 op->randomitems = NULL; /* So another spell isn't created for this object */ 372 op->randomitems = NULL; /* So another spell isn't created for this object */
391 /* without this, value is all screwed up */ 373 /* without this, value is all screwed up */
392 op->value = op->arch->clone.value * op->inv->value; 374 op->value = op->arch->clone.value * op->inv->value;
393 } 375 }
394 376
395 if (QUERY_FLAG(op, FLAG_MONSTER)) { 377 if (QUERY_FLAG (op, FLAG_MONSTER))
378 {
396 if (op->stats.hp > op->stats.maxhp) 379 if (op->stats.hp > op->stats.maxhp)
397 LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n", 380 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
398 op_debug_info (op),
399 op->stats.hp, op->stats.maxhp);
400 381
401 /* The archs just need to be updated for this */ 382 /* The archs just need to be updated for this */
402 if (op->move_type ==0) op->move_type = MOVE_WALK; 383 if (op->move_type == 0)
384 op->move_type = MOVE_WALK;
403 } 385 }
404 if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN)) 386
405 || op->type == CREATOR 387 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
406 || op->type == CONVERTER) { 388 {
407 /* Object will duplicate it's content as part of the 389 /* Object will duplicate it's content as part of the
408 * generation process. To do this, we must flag inventory 390 * generation process. To do this, we must flag inventory
409 * so it remains unevaluated concerning the randomitems and 391 * so it remains unevaluated concerning the randomitems and
410 * the living (a demonlord shouldn't cast from inside generator!) 392 * the living (a demonlord shouldn't cast from inside generator!)
411 */ 393 */
412 flag_inv(op,FLAG_IS_A_TEMPLATE); 394 flag_inv (op, FLAG_IS_A_TEMPLATE);
413 } 395 }
414 396
415 /* Handle player movers. We use move_type for player movers 397 /* Handle player movers. We use move_type for player movers
416 * because they operate on their own time (move_on 398 * because they operate on their own time (move_on
417 * would potentially cause them to be triggered when someone steps 399 * would potentially cause them to be triggered when someone steps
418 * on them). If move_type is set, presume person knows what they 400 * on them). If move_type is set, presume person knows what they
419 * are doing, otherwise, set move_type based on maxhp value. 401 * are doing, otherwise, set move_type based on maxhp value.
420 */ 402 */
421 if (op->type == PLAYERMOVER) { 403 if (op->type == PLAYERMOVER)
404 {
422 if (!op->move_type) { 405 if (!op->move_type)
406 {
423 if (op->stats.maxhp) { 407 if (op->stats.maxhp)
408 {
424 op->move_type = MOVE_ALL; 409 op->move_type = MOVE_ALL;
425 op->stats.maxhp=0; 410 op->stats.maxhp = 0;
411 }
426 } else { 412 else
413 {
427 op->move_type = MOVE_WALK; 414 op->move_type = MOVE_WALK;
428 } 415 }
429 } 416 }
430 } 417 }
431 418
432} 419}
433 420
434static void 421static void
435set_move (MoveType &mt, const char *str) 422set_move (MoveType & mt, const char *str)
436{ 423{
437 if (!str) 424 if (!str)
438 { 425 {
439 mt = 0; 426 mt = 0;
440 return; 427 return;
446 return; 433 return;
447 } 434 }
448 435
449 mt = 0; 436 mt = 0;
450 437
451 for (str = strtok ((char *)str, " "); str; str = strtok (0, " ")) 438 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
452 { 439 {
453 if (!strcasecmp (str, "all")) 440 if (!strcasecmp (str, "all"))
454 mt |= MOVE_ALL; 441 mt |= MOVE_ALL;
455 else 442 else
456 { 443 {
460 { 447 {
461 negate = 1; 448 negate = 1;
462 str++; 449 str++;
463 } 450 }
464 451
465 for (i = 0; move_name [i]; i++) 452 for (i = 0; move_name[i]; i++)
466 { 453 {
467 if (!strcasecmp (move_name [i], str)) 454 if (!strcasecmp (move_name[i], str))
468 { 455 {
469 if (negate) 456 if (negate)
470 mt &= ~(1 << i); 457 mt &= ~(1 << i);
471 else 458 else
472 mt |= (1 << i); 459 mt |= (1 << i);
473 460
474 break; 461 break;
475 } 462 }
476 } 463 }
477 464
478 if (!move_name [i]) 465 if (!move_name[i])
479 { 466 {
480 /* fly is a special case - covers both fly_low and 467 /* fly is a special case - covers both fly_low and
481 * fly_high - since it doesn't match to a specific 468 * fly_high - since it doesn't match to a specific
482 * single bit, have to special case it. 469 * single bit, have to special case it.
483 */ 470 */
499 if (thawer.get_sint32 ()) \ 486 if (thawer.get_sint32 ()) \
500 SET_FLAG (op, flag); \ 487 SET_FLAG (op, flag); \
501 else \ 488 else \
502 CLEAR_FLAG (op, flag) \ 489 CLEAR_FLAG (op, flag) \
503 490
491int
504int parse_object (object * op, object_thawer & thawer, int map_flags) 492parse_object (object *op, object_thawer & thawer, int map_flags)
505{ 493{
506 bool ismore = 0; 494 bool ismore = 0;
495 object *op_inv = op->inv;
507 496
508 for (;;) 497 for (;;)
509 { 498 {
510 keyword kw = thawer.get_kv (); 499 keyword kw = thawer.get_kv ();
511 500
512 switch (kw) 501 switch (kw)
513 { 502 {
514 case KW_Object: // uppercase alias 503 case KW_Object: // uppercase alias
515 case KW_object: 504 case KW_object:
516 thawer.get (op->name); 505 thawer.get (op->name);
517 506
518 if (op->arch != NULL) 507 if (op->arch != NULL)
519 op->arch->name = op->name; 508 op->arch->name = op->name;
520 509
521 break; 510 break;
522 511
512 case KW_uuid:
513 if (const char *s = thawer.get_str ())
514 {
515 unsigned int version;
516 unsigned long long seq;
517
518 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
519 {
520 op->uuid.seq = seq;
521 break;
522 }
523 }
524
525 op->uuid = gen_uuid ();
526 break;
527
528 case KW_oid:
523 case KW_oid: thawer.get (op, thawer.get_sint32 ()); break; 529 thawer.get (op, thawer.get_sint32 ());
530 break;
524 531
525 case KW_name: thawer.get (op->name); break; 532 case KW_name: thawer.get (op->name); break;
526 case KW_name_pl: thawer.get (op->name_pl); break; 533 case KW_name_pl: thawer.get (op->name_pl); break;
527 case KW_title: thawer.get (op->title); break; 534 case KW_title: thawer.get (op->title); break;
528 case KW_custom_name: thawer.get (op->custom_name); break; 535 case KW_custom_name: thawer.get (op->custom_name); break;
536
529 case KW_attach: thawer.get_ornull (op->attach); break; 537 case KW_attach: thawer.get_ornull (op->attach); break;
530 case KW_skill: thawer.get_ornull (op->skill); break; 538 case KW_skill: thawer.get_ornull (op->skill); break;
531 case KW_race: thawer.get_ornull (op->race); break; 539 case KW_race: thawer.get_ornull (op->race); break;
532 case KW_slaying: thawer.get_ornull (op->slaying); break; 540 case KW_slaying: thawer.get_ornull (op->slaying); break;
533 541
534 case KW_arch: 542 case KW_arch:
535 { 543 {
536 const char *str = thawer.get_str (); 544 const char *str = thawer.get_str ();
537 545
539 { 547 {
540 /* If op->arch has been set, then this new object 548 /* If op->arch has been set, then this new object
541 * must be part of the inventory. So process 549 * must be part of the inventory. So process
542 * appropriately. 550 * appropriately.
543 */ 551 */
544 archetype *arch = find_archetype (str); 552 archetype *arch = archetype::find (str);
545 553
546 object *tmp; 554 object *tmp;
547 555
548 if (arch != NULL) 556 if (arch != NULL)
549 tmp = arch_to_object (arch); 557 tmp = arch_to_object (arch);
550 else 558 else
551 { 559 {
552 tmp = get_object (); 560 tmp = object::create ();
553 /* record the name of the broken object */ 561 /* record the name of the broken object */
554 tmp->name = str; 562 tmp->name = str;
555 } 563 }
556 564
557 parse_object (tmp, thawer, map_flags); 565 parse_object (tmp, thawer, map_flags);
558 566
559 if (tmp->arch) 567 if (tmp->arch)
560 { 568 {
561 // was: insert_ob_in_ob (tmp, op); 569 // was: insert_ob_in_ob (tmp, op);
562 // but manually addint it can improve map loading times a lot 570 // but manually adding it can improve map loading times a lot
563 tmp->env = op; 571 // also, appending instead of prepending keeps the
572 // save ordering the same between repeated load/saves.
573 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
574 CLEAR_FLAG (tmp, FLAG_REMOVED);
564 575
565 if (!op->inv) 576 if (!op_inv)
577 {
566 op->inv = tmp; 578 op->inv = tmp;
579 tmp->above = 0;
580 }
567 else 581 else
568 { 582 {
583 while (op_inv->below)
584 op_inv = op_inv->below;
585
586 op_inv->below = tmp;
569 tmp->below = op->inv; 587 tmp->above = op_inv;
570 tmp->below->above = tmp;
571 op->inv = tmp;
572 } 588 }
589
590 tmp->below = 0;
591 tmp->env = op;
592 op_inv = tmp;
573 } 593 }
574 else 594 else
575 { 595 {
576 LOG (llevDebug, "Discarding object without arch: %s\n", 596 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
577 tmp->name ? (const char *) tmp->name : "(null)"); 597 tmp->destroy ();
578 free_object (tmp);
579 } 598 }
580 } 599 }
581 else 600 else
582 { 601 {
583 /* This is the actual archetype definition then */ 602 /* This is the actual archetype definition then */
584 op->arch = find_archetype (str); 603 op->arch = archetype::find (str);
585 604
586 if (op->arch != NULL) 605 if (op->arch)
587 copy_object (&op->arch->clone, op); 606 op->arch->clone.copy_to (op);
588 else if (!arch_init) 607 else if (!arch_init)
589 /* record the name of the broken object */ 608 /* record the name of the broken object */
590 op->name = str; 609 op->name = str;
591 } 610 }
592 } 611 }
593 break; 612 break;
594 613
595 case KW_other_arch: 614 case KW_other_arch:
596 op->other_arch = find_archetype (thawer.get_str ()); 615 op->other_arch = archetype::find (thawer.get_str ());
597 break; 616 break;
598 617
599 case KW_animation: 618 case KW_animation:
600 { 619 {
601 const char *str = thawer.get_str (); 620 const char *str = thawer.get_str ();
602 621
603 if (!str) 622 if (!str)
604 { 623 {
605 op->animation_id = 0; 624 op->animation_id = 0;
606 CLEAR_FLAG (op, FLAG_ANIMATE); 625 CLEAR_FLAG (op, FLAG_ANIMATE);
607 } 626 }
608 else 627 else
609 { 628 {
610 op->animation_id = find_animation (str); 629 op->animation_id = find_animation (str);
611 SET_FLAG (op, FLAG_ANIMATE); 630 SET_FLAG (op, FLAG_ANIMATE);
612 } 631 }
613 } 632 }
614 633
615 break; 634 break;
616 635
617 case KW_last_heal: thawer.get (op->last_heal); break; 636 case KW_last_heal: thawer.get (op->last_heal); break;
618 case KW_last_sp: thawer.get (op->last_sp); break; 637 case KW_last_sp: thawer.get (op->last_sp); break;
619 case KW_last_grace: thawer.get (op->last_grace); break; 638 case KW_last_grace: thawer.get (op->last_grace); break;
620 case KW_last_eat: thawer.get (op->last_eat); break; 639 case KW_last_eat: thawer.get (op->last_eat); break;
621 case KW_speed_left: thawer.get (op->speed_left); break; 640 case KW_speed_left: thawer.get (op->speed_left); break;
622 641
623 case KW_speed: 642 case KW_speed:
624 thawer.get (op->speed); 643 thawer.get (op->speed);
625 644
638 op->move_slow |= MOVE_WALK; 657 op->move_slow |= MOVE_WALK;
639 thawer.get (op->move_slow_penalty); 658 thawer.get (op->move_slow_penalty);
640 break; 659 break;
641 660
642 case KW_face: 661 case KW_face:
643 if (const char *str = thawer.get_str ())
644 op->face = &new_faces[FindFace (str, 0)]; 662 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
645 else 663 break;
646 op->face = 0;
647 break;
648 664
649 case KW_x: thawer.get (op->x); break; 665 case KW_x: thawer.get (op->x); break;
650 case KW_y: thawer.get (op->y); break; 666 case KW_y: thawer.get (op->y); break;
667
651 case KW_Str: // uppercase alias 668 case KW_Str: // uppercase alias
652 case KW_str: thawer.get (op->stats.Str); break; 669 case KW_str: thawer.get (op->stats.Str); break;
653 case KW_Dex: // uppercase alias 670 case KW_Dex: // uppercase alias
654 case KW_dex: thawer.get (op->stats.Dex); break; 671 case KW_dex: thawer.get (op->stats.Dex); break;
655 case KW_Con: // uppercase alias 672 case KW_Con: // uppercase alias
656 case KW_con: thawer.get (op->stats.Con); break; 673 case KW_con: thawer.get (op->stats.Con); break;
657 case KW_Wis: // uppercase alias 674 case KW_Wis: // uppercase alias
658 case KW_wis: thawer.get (op->stats.Wis); break; 675 case KW_wis: thawer.get (op->stats.Wis); break;
659 case KW_Cha: // uppercase alias 676 case KW_Cha: // uppercase alias
660 case KW_cha: thawer.get (op->stats.Cha); break; 677 case KW_cha: thawer.get (op->stats.Cha); break;
661 case KW_Int: // uppercase alias 678 case KW_Int: // uppercase alias
662 case KW_int: thawer.get (op->stats.Int); break; 679 case KW_int: thawer.get (op->stats.Int); break;
663 case KW_Pow: // uppercase alias 680 case KW_Pow: // uppercase alias
664 case KW_pow: thawer.get (op->stats.Pow); break; 681 case KW_pow: thawer.get (op->stats.Pow); break;
682
665 case KW_hp: thawer.get (op->stats.hp); break; 683 case KW_hp: thawer.get (op->stats.hp); break;
666 case KW_maxhp: thawer.get (op->stats.maxhp); break; 684 case KW_maxhp: thawer.get (op->stats.maxhp); break;
667 case KW_sp: thawer.get (op->stats.sp); break; 685 case KW_sp: thawer.get (op->stats.sp); break;
668 case KW_maxsp: thawer.get (op->stats.maxsp); break; 686 case KW_maxsp: thawer.get (op->stats.maxsp); break;
669 case KW_grace: thawer.get (op->stats.grace); break; 687 case KW_grace: thawer.get (op->stats.grace); break;
670 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 688 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
671 689
672 case KW_exp: thawer.get (op->stats.exp); break; 690 case KW_exp: thawer.get (op->stats.exp); break;
673 case KW_perm_exp: thawer.get (op->perm_exp); break; 691 case KW_perm_exp: thawer.get (op->perm_exp); break;
674 case KW_food: thawer.get (op->stats.food); break; 692 case KW_food: thawer.get (op->stats.food); break;
675 case KW_dam: thawer.get (op->stats.dam); break; 693 case KW_dam: thawer.get (op->stats.dam); break;
676 case KW_wc: thawer.get (op->stats.wc); break; 694 case KW_wc: thawer.get (op->stats.wc); break;
677 case KW_ac: thawer.get (op->stats.ac); break; 695 case KW_ac: thawer.get (op->stats.ac); break;
678 case KW_nrof: thawer.get (op->nrof); break; 696 case KW_nrof: thawer.get (op->nrof); break;
679 case KW_level: thawer.get (op->level); break; 697 case KW_level: thawer.get (op->level); break;
680 case KW_direction: thawer.get (op->direction); break; 698 case KW_direction: thawer.get (op->direction); break;
681 case KW_type: thawer.get (op->type); break; 699 case KW_type: thawer.get (op->type); break;
682 case KW_subtype: thawer.get (op->subtype); break; 700 case KW_subtype: thawer.get (op->subtype); break;
683 case KW_value: thawer.get (op->value); break; 701 case KW_value: thawer.get (op->value); break;
684 case KW_weight: thawer.get (op->weight); break; 702 case KW_weight: thawer.get (op->weight); break;
685 case KW_carrying: thawer.get (op->carrying); break; 703 case KW_carrying: thawer.get (op->carrying); break;
686 case KW_attacktype: thawer.get (op->attacktype); break; 704 case KW_attacktype: thawer.get (op->attacktype); break;
687 case KW_path_attuned: thawer.get (op->path_attuned); break; 705 case KW_path_attuned: thawer.get (op->path_attuned); break;
688 case KW_path_repelled: thawer.get (op->path_repelled); break; 706 case KW_path_repelled: thawer.get (op->path_repelled); break;
689 case KW_path_denied: thawer.get (op->path_denied); break; 707 case KW_path_denied: thawer.get (op->path_denied); break;
690 case KW_invisible: thawer.get (op->invisible); break; 708 case KW_invisible: thawer.get (op->invisible); break;
691 case KW_magic: thawer.get (op->magic); break; 709 case KW_magic: thawer.get (op->magic); break;
692 case KW_state: thawer.get (op->state); break; 710 case KW_state: thawer.get (op->state); break;
693 case KW_move_slow_penalty:thawer.get (op->move_slow_penalty); break; 711 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
694 case KW_material: thawer.get (op->material); break; 712 case KW_material: thawer.get (op->material); break;
695 case KW_materialname: thawer.get (op->materialname); break; 713 case KW_materialname: thawer.get (op->materialname); break;
696 714
697 /* These are the new values */ 715 /* These are the new values */
698 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 716 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
699 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 717 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
700 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 718 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
701 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 719 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
702 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 720 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
703 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 721 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
704 722
705 /* These are all legacy - any new objects should use the move_ .. values */ 723 /* These are all legacy - any new objects should use the move_ .. values */
706 case KW_no_pass: 724 case KW_no_pass:
707 { 725 {
708 if (thawer.get_sint32 ()) 726 if (thawer.get_sint32 ())
709 op->move_block = MOVE_ALL; 727 op->move_block = MOVE_ALL;
710 else 728 else
711 op->move_block = 0; 729 op->move_block = 0;
712 } 730 }
713 731
714 break; 732 break;
715 733
716 /* These are all legacy - any new objects should use the move_ .. values */ 734 /* These are all legacy - any new objects should use the move_ .. values */
717 case KW_walk_on: 735 case KW_walk_on:
718 { 736 {
719 if (thawer.get_sint32 ()) 737 if (thawer.get_sint32 ())
720 op->move_on |= MOVE_WALK; 738 op->move_on |= MOVE_WALK;
721 else 739 else
722 op->move_on &= ~MOVE_WALK; 740 op->move_on &= ~MOVE_WALK;
723 } 741 }
724 742
725 break; 743 break;
726 744
727 /* These are all legacy - any new objects should use the move_ .. values */ 745 /* These are all legacy - any new objects should use the move_ .. values */
728 case KW_walk_off: 746 case KW_walk_off:
729 { 747 {
730 if (thawer.get_sint32 ()) 748 if (thawer.get_sint32 ())
731 op->move_off |= MOVE_WALK; 749 op->move_off |= MOVE_WALK;
732 else 750 else
733 op->move_off &= ~MOVE_WALK; 751 op->move_off &= ~MOVE_WALK;
734 } 752 }
735 break; 753 break;
736 754
737 /* These are all legacy - any new objects should use the move_ .. values */ 755 /* These are all legacy - any new objects should use the move_ .. values */
738 case KW_fly_on: 756 case KW_fly_on:
739 { 757 {
740 if (thawer.get_sint32 ()) 758 if (thawer.get_sint32 ())
741 op->move_on |= MOVE_FLY_LOW; 759 op->move_on |= MOVE_FLY_LOW;
742 else 760 else
743 op->move_on &= ~MOVE_FLY_LOW; 761 op->move_on &= ~MOVE_FLY_LOW;
744 } 762 }
745 break; 763 break;
746 764
747 /* These are all legacy - any new objects should use the move_ .. values */ 765 /* These are all legacy - any new objects should use the move_ .. values */
748 case KW_fly_off: 766 case KW_fly_off:
749 { 767 {
750 if (thawer.get_sint32 ()) 768 if (thawer.get_sint32 ())
751 op->move_off |= MOVE_FLY_LOW; 769 op->move_off |= MOVE_FLY_LOW;
752 else 770 else
753 op->move_off &= ~MOVE_FLY_LOW; 771 op->move_off &= ~MOVE_FLY_LOW;
754 } 772 }
755 break; 773 break;
756 774
757 //TODO: remove these after convertign archetypes 775 //TODO: remove these after converting archetypes
758 case KW_can_use_wand: GET_FLAG (op, FLAG_USE_RANGE); break; 776 case KW_can_use_wand:
777 GET_FLAG (op, FLAG_USE_RANGE);
778 break;
759 779
760 /* These are all legacy - any new objects should use the move_ .. values */ 780 /* These are all legacy - any new objects should use the move_ .. values */
761 case KW_flying: 781 case KW_flying:
762 { 782 {
763 if (thawer.get_sint32 ()) 783 if (thawer.get_sint32 ())
764 op->move_type |= MOVE_FLY_LOW; 784 op->move_type |= MOVE_FLY_LOW;
765 else 785 else
797 //TODO: move to check_object or so 817 //TODO: move to check_object or so
798 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) 818 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
799 add_friendly_object (op); 819 add_friendly_object (op);
800 break; 820 break;
801 821
802 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 822 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
803 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 823 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
804 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 824 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
805 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 825 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
806 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 826 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
807 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 827 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
808 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 828 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
809 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 829 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
810 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break; 830 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
811 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 831 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
812 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 832 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
813 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 833 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
814 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 834 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
815 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 835 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
816 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break; 836 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
817 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break; 837 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
818 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break; 838 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
819 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break; 839 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
820 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break; 840 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
821 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break; 841 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
822 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break; 842 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
823 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break; 843 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
824 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break; 844 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
825 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break; 845 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
826 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break; 846 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
827 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break; 847 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
828 case KW_scared: GET_FLAG (op, FLAG_SCARED); break; 848 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
829 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break; 849 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
830 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break; 850 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
831 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break; 851 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
832 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break; 852 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
833 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break; 853 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
834 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break; 854 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
835 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break; 855 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
836 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break; 856 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
837 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break; 857 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
838 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break; 858 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
839 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break; 859 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
840 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break; 860 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
841 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break; 861 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
842 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break; 862 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
843 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; 863 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
844 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; 864 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
845 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; 865 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
846 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; 866 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
847 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; 867 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
868 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
848 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; 869 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
849 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; 870 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
850 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; 871 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
851 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; 872 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
852 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; 873 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
853 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break; 874 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
854 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break; 875 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
855 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break; 876 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
856 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break; 877 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
857 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break; 878 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
858 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break; 879 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
859 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break; 880 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
860 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break; 881 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
861 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break; 882 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
862 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break; 883 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
863 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break; 884 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
864 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break; 885 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
865 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break; 886 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
866 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break; 887 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
867 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break; 888 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
868 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break; 889 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
869 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break; 890 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
870 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break; 891 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
871 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break; 892 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
872 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break; 893 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
873 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break; 894 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
874 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break; 895 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
875 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break; 896 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
876 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break; 897 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
877 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break; 898 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
878 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break; 899 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
879 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break; 900 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
880 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break; 901 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
881 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 902 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
882 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 903 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
883 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 904 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
884 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 905 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
885 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 906 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
886 907
887 case KW_armour: thawer.get (op->resist [ATNR_PHYSICAL]); break; 908 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
888 case KW_resist_physical: thawer.get (op->resist [ATNR_PHYSICAL]); break; 909 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
889 case KW_resist_magic: thawer.get (op->resist [ATNR_MAGIC]); break; 910 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
890 case KW_resist_fire: thawer.get (op->resist [ATNR_FIRE]); break; 911 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
891 case KW_resist_electricity: thawer.get (op->resist [ATNR_ELECTRICITY]); break; 912 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
892 case KW_resist_cold: thawer.get (op->resist [ATNR_COLD]); break; 913 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
893 case KW_resist_confusion: thawer.get (op->resist [ATNR_CONFUSION]); break; 914 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
894 case KW_resist_acid: thawer.get (op->resist [ATNR_ACID]); break; 915 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
895 case KW_resist_drain: thawer.get (op->resist [ATNR_DRAIN]); break; 916 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
896 case KW_resist_weaponmagic: thawer.get (op->resist [ATNR_WEAPONMAGIC]); break; 917 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
897 case KW_resist_ghosthit: thawer.get (op->resist [ATNR_GHOSTHIT]); break; 918 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
898 case KW_resist_poison: thawer.get (op->resist [ATNR_POISON]); break; 919 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
899 case KW_resist_slow: thawer.get (op->resist [ATNR_SLOW]); break; 920 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
900 case KW_resist_paralyze: thawer.get (op->resist [ATNR_PARALYZE]); break; 921 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
901 case KW_resist_turn_undead: thawer.get (op->resist [ATNR_TURN_UNDEAD]); break; 922 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
902 case KW_resist_fear: thawer.get (op->resist [ATNR_FEAR]); break; 923 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
903 case KW_resist_cancellation: thawer.get (op->resist [ATNR_CANCELLATION]); break; 924 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
904 case KW_resist_deplete: thawer.get (op->resist [ATNR_DEPLETE]); break; 925 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
905 case KW_resist_death: thawer.get (op->resist [ATNR_DEATH]); break; 926 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
906 case KW_resist_chaos: thawer.get (op->resist [ATNR_CHAOS]); break; 927 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
907 case KW_resist_counterspell: thawer.get (op->resist [ATNR_COUNTERSPELL]); break; 928 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
908 case KW_resist_godpower: thawer.get (op->resist [ATNR_GODPOWER]); break; 929 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
909 case KW_resist_holyword: thawer.get (op->resist [ATNR_HOLYWORD]); break; 930 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
910 case KW_resist_blind: thawer.get (op->resist [ATNR_BLIND]); break; 931 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
911 case KW_resist_internal: thawer.get (op->resist [ATNR_INTERNAL]); break; 932 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
912 case KW_resist_life_stealing: thawer.get (op->resist [ATNR_LIFE_STEALING]); break; 933 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
913 case KW_resist_disease: thawer.get (op->resist [ATNR_DISEASE]); break; 934 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
914 935
915 case KW_luck: thawer.get (op->stats.luck); break; 936 case KW_luck: thawer.get (op->stats.luck); break;
916 case KW_run_away: thawer.get (op->run_away); break; 937 case KW_run_away: thawer.get (op->run_away); break;
917 case KW_pick_up: thawer.get (op->pick_up); break; 938 case KW_pick_up: thawer.get (op->pick_up); break;
918 case KW_item_power: thawer.get (op->item_power); break; 939 case KW_item_power: thawer.get (op->item_power); break;
919 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break; 940 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
920 case KW_anim_speed: thawer.get (op->anim_speed); break; 941 case KW_anim_speed: thawer.get (op->anim_speed); break;
921 case KW_container: thawer.get (op->weight_limit); break; 942 case KW_container: thawer.get (op->weight_limit); break;
922 case KW_will_apply: thawer.get (op->will_apply); break; 943 case KW_will_apply: thawer.get (op->will_apply); break;
923 case KW_attack_movement: thawer.get (op->attack_movement); break; 944 case KW_attack_movement: thawer.get (op->attack_movement); break;
924 case KW_move_state: thawer.get (op->move_status); break; 945 case KW_move_state: thawer.get (op->move_status); break;
925 case KW_expmul: thawer.get (op->expmul); break; 946 case KW_expmul: thawer.get (op->expmul); break;
926 case KW_glow_radius: thawer.get (op->glow_radius); break; 947 case KW_glow_radius: thawer.get (op->glow_radius); break;
927 case KW_weapontype: thawer.get (op->weapontype); break; 948 case KW_weapontype: thawer.get (op->weapontype); break;
928 case KW_tooltype: thawer.get (op->tooltype); break; 949 case KW_tooltype: thawer.get (op->tooltype); break;
929 case KW_casting_time: thawer.get (op->casting_time); break; 950 case KW_casting_time: thawer.get (op->casting_time); break;
930 case KW_elevation: thawer.get (op->elevation); break; 951 case KW_elevation: thawer.get (op->elevation); break;
931 case KW_smoothlevel: thawer.get (op->smoothlevel); break; 952 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
932 case KW_client_type: thawer.get (op->client_type); break; 953 case KW_client_type: thawer.get (op->client_type); break;
933 case KW_duration: thawer.get (op->duration); break; 954 case KW_duration: thawer.get (op->duration); break;
934 case KW_range: thawer.get (op->range); break; 955 case KW_range: thawer.get (op->range); break;
935 case KW_range_modifier: thawer.get (op->range_modifier); break; 956 case KW_range_modifier: thawer.get (op->range_modifier); break;
936 case KW_dam_modifier: thawer.get (op->dam_modifier); break; 957 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
937 case KW_duration_modifier: thawer.get (op->duration_modifier); break; 958 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
938 959
939 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 960 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
940 //TODO: parse from other include files 961 //TODO: parse from other include files
941 case KW_body_range: thawer.get (op->body_info [ 0]); break; 962 case KW_body_range: thawer.get (op->body_info[0]); break;
942 case KW_body_arm: thawer.get (op->body_info [ 1]); break; 963 case KW_body_arm: thawer.get (op->body_info[1]); break;
943 case KW_body_torso: thawer.get (op->body_info [ 2]); break; 964 case KW_body_torso: thawer.get (op->body_info[2]); break;
944 case KW_body_head: thawer.get (op->body_info [ 3]); break; 965 case KW_body_head: thawer.get (op->body_info[3]); break;
945 case KW_body_neck: thawer.get (op->body_info [ 4]); break; 966 case KW_body_neck: thawer.get (op->body_info[4]); break;
946 case KW_body_skill: thawer.get (op->body_info [ 5]); break; 967 case KW_body_skill: thawer.get (op->body_info[5]); break;
947 case KW_body_finger: thawer.get (op->body_info [ 6]); break; 968 case KW_body_finger: thawer.get (op->body_info[6]); break;
948 case KW_body_shoulder: thawer.get (op->body_info [ 7]); break; 969 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
949 case KW_body_foot: thawer.get (op->body_info [ 8]); break; 970 case KW_body_foot: thawer.get (op->body_info[8]); break;
950 case KW_body_hand: thawer.get (op->body_info [ 9]); break; 971 case KW_body_hand: thawer.get (op->body_info[9]); break;
951 case KW_body_wrist: thawer.get (op->body_info [10]); break; 972 case KW_body_wrist: thawer.get (op->body_info[10]); break;
952 case KW_body_waist: thawer.get (op->body_info [11]); break; 973 case KW_body_waist: thawer.get (op->body_info[11]); break;
953 case KW_can_apply: 974 case KW_can_apply:
954 break; 975 break;
955 976
956 case KW_connected: 977 case KW_connected:
957 add_button_link (op, op->map, thawer.get_sint32 ()); 978 add_button_link (op, op->map, thawer.get_sint32 ());
974 break; 995 break;
975 996
976 case KW_lore: 997 case KW_lore:
977 { 998 {
978 shstr msgbuf; 999 shstr msgbuf;
1000
979 thawer.get_ml (KW_endlore, op->lore); 1001 thawer.get_ml (KW_endlore, op->lore);
980 //TODO: allow longer messages 1002 //TODO: allow longer messages
981 /* Just print a warning so we can be reasonably safe 1003 /* Just print a warning so we can be reasonably safe
982 * about not overflowing the buffer. 1004 * about not overflowing the buffer.
983 */ 1005 */
989 1011
990 case KW_editable: 1012 case KW_editable:
991 case KW_editor_folder: 1013 case KW_editor_folder:
992 break; 1014 break;
993 1015
994 case KW_More: // uppercase alias 1016 case KW_More: // uppercase alias
995 case KW_more: 1017 case KW_more:
996 /* We need to record that this is a multipart object, 1018 /* We need to record that this is a multipart object,
997 * so the calling function can glue things back together 1019 * so the calling function can glue things back together
998 */ 1020 */
999 ismore = 1; 1021 ismore = 1;
1021 thawer.line += strlen (thawer.line) + 1; 1043 thawer.line += strlen (thawer.line) + 1;
1022 1044
1023 break; 1045 break;
1024 1046
1025 default: 1047 default:
1026 printf ("kw abort %s\n", keyword_str [kw]);//D 1048 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1027 abort (); 1049 break;
1028 } 1050 }
1029 } 1051 }
1030} 1052}
1031 1053
1032/* 1054/*
1042 * be reset. 1064 * be reset.
1043 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1065 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1044 * 1066 *
1045 */ 1067 */
1046 1068
1069int
1047int load_object(object_thawer &fp, object *op, int map_flags) { 1070load_object (object_thawer & fp, object *op, int map_flags)
1071{
1048 return parse_object(op, fp, map_flags); 1072 return parse_object (op, fp, map_flags);
1049} 1073}
1050 1074
1051 1075
1052/* This takes a buffer, scans it for variables, and sets those variables 1076/* This takes a buffer, scans it for variables, and sets those variables
1053 * as appropriate in op. 1077 * as appropriate in op.
1054 * 1078 *
1055 * This function appears to be used in only 2 places - in crossedit to 1079 * This function appears to be used in only 2 places - in crossedit to
1056 * override values and in c_wiz to mutate values. 1080 * override values and in c_wiz to mutate values.
1057 */ 1081 */
1082int
1058int set_variable(object *op,char *buf) { 1083set_variable (object *op, char *buf)
1059#if 0 1084{
1060 int retval;
1061 object_thawer thawer (0); 1085 object_thawer thawer (buf, (AV *)0);
1062 1086
1063 strcpy(msgbuf, "");
1064 strcpy(lorebuf, "");
1065 retval=parse_object(op,thawer,0); 1087 return parse_object (op, thawer, 0);
1066 yy_switch_to_buffer(yycurbuf);
1067 yy_delete_buffer(yybufstate);
1068 yy_pop_state();
1069 return retval;
1070#endif
1071} 1088}
1072
1073/* This array equates the FLAG_ values with the V_ values. Use -1 to
1074 * put gaps in the array that should not be processed.
1075 * The order matches the order of the define values in 'define.h'.
1076 */
1077/* This is a list of pointers that correspond to the FLAG_.. values.
1078 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1079 * the 15'th element of this array should match that name.
1080 * If an entry is NULL, that is a flag not to loaded/saved.
1081 */
1082static const char *const flag_names[NUM_FLAGS+1] = {
1083"alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1084"can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */
1085"is_animated", NULL /* slow_move */,
1086NULL /* flying */, "monster", "friendly", "generator",
1087"is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1088"see_invisible", "can_roll", "overlay_floor",
1089"is_turnable", NULL /* walk_off */, NULL /* fly_on */,
1090NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */
1091"changing", "splitting", "hitback", "startequip",
1092"blocksview", "undead", "scared", "unaggressive",
1093"reflect_missile", "reflect_spell", /* 40 */
1094"no_magic", "no_fix_player", "is_lightable", "tear_down",
1095"run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/,
1096"pick_up", "unique", "no_drop", /* 50 */
1097NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range",
1098"can_use_bow", "can_use_armour", "can_use_weapon",
1099"can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1100"xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1101"stand_still", "random_move", "only_attack", "confused", /* 70 */
1102 "stealth", NULL, NULL, "cursed", "damned",
1103"see_anywhere", "known_magical", "known_cursed",
1104"can_use_skill", "been_applied", /* 80 */
1105"has_ready_scroll", "can_use_rod", NULL,
1106"can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1107"is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1108"no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1109"is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1110"no_attack", "no_damage", NULL, NULL, "activate_on_push",
1111"activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1112NULL
1113};
1114
1115 1089
1116/* 1090/*
1117 * Initialises the array of variable-names. Needed before any 1091 * Initialises the array of variable-names. Needed before any
1118 * objects can be loaded. Called by init_library(). 1092 * objects can be loaded. Called by init_library().
1119 */ 1093 */
1120 1094
1121void init_vars() { 1095void
1096init_vars ()
1097{
1122} 1098}
1123 1099
1124/* This returns a string of the integer movement type */ 1100/* This returns a string of the integer movement type */
1101#if 0
1102// unused function
1103static char *
1125static char* get_string_move_type(MoveType mt) 1104get_string_move_type (MoveType mt)
1126{ 1105{
1127 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; 1106 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1128 int i, all_count=0, count; 1107 int i, all_count = 0, count;
1129 1108
1130 strcpy(retbuf,""); 1109 strcpy (retbuf, "");
1131 strcpy(retbuf_all," all"); 1110 strcpy (retbuf_all, " all");
1132 1111
1133 /* Quick check, and probably fairly common */ 1112 /* Quick check, and probably fairly common */
1134 if (mt == MOVE_ALL) return retbuf_all+1; 1113 if (mt == MOVE_ALL)
1114 return retbuf_all + 1;
1135 if (mt == 0) { 1115 if (mt == 0)
1116 {
1136 strcpy(retbuf,"0"); 1117 strcpy (retbuf, "0");
1137 return retbuf; 1118 return retbuf;
1138 } 1119 }
1139 1120
1140 /* We basically slide the bits down. Why look at MOVE_ALL? 1121 /* We basically slide the bits down. Why look at MOVE_ALL?
1141 * because we may want to return a string like 'all -swim', 1122 * because we may want to return a string like 'all -swim',
1142 * and if we just looked at mt, we couldn't get that. 1123 * and if we just looked at mt, we couldn't get that.
1143 */ 1124 */
1144 for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) { 1125 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1126 {
1145 if (mt & (1<<count)) { 1127 if (mt & (1 << count))
1128 {
1146 strcat(retbuf, " "); 1129 strcat (retbuf, " ");
1147 strcat(retbuf, move_name[count]); 1130 strcat (retbuf, move_name[count]);
1131 }
1148 } else { 1132 else
1133 {
1149 strcat(retbuf_all, " -"); 1134 strcat (retbuf_all, " -");
1150 strcat(retbuf_all, move_name[count]); 1135 strcat (retbuf_all, move_name[count]);
1151 all_count++; 1136 all_count++;
1152 } 1137 }
1153 } 1138 }
1154 /* Basically, if there is a single negation, return it, eg 1139 /* Basically, if there is a single negation, return it, eg
1155 * 'all -swim'. But more than that, just return the 1140 * 'all -swim'. But more than that, just return the
1156 * enumerated values. It doesn't make sense to return 1141 * enumerated values. It doesn't make sense to return
1157 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' 1142 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1158 */ 1143 */
1159 if (all_count <=1) return retbuf_all+1; 1144 if (all_count <= 1)
1145 return retbuf_all + 1;
1146 else
1160 else return retbuf+1; 1147 return retbuf + 1;
1161} 1148}
1162 1149#endif
1150
1163// compare *op against *tmp and output differences 1151// compare *op against *tmp and output differences
1164void 1152void
1165put (object_freezer &f, object *op, object *tmp) 1153put (object_freezer &f, object *op, object *tmp)
1166{ 1154{
1155 static const keyword resist_save[NROFATTACKS] = {
1156# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1157# include "attackinc.h"
1158# undef def
1159 };
1160
1161 /* This is a list of keywords that correspond to the FLAG_.. values.
1162 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1163 * the 15'th element of this array should match that name.
1164 * If an entry is NULL, that is a flag not to loaded/saved.
1165 */
1166 static const keyword flag_names [NUM_FLAGS] = {
1167 KW_alive,
1168 KW_wiz,
1169 KW_NULL,
1170 KW_NULL,
1171 KW_was_wiz,
1172 KW_applied,
1173 KW_unpaid,
1174 KW_can_use_shield,
1175 KW_no_pick,
1176 KW_NULL, // walk_on
1177 KW_NULL, // no_pass
1178 /* 10 */
1179 KW_is_animated,
1180 KW_NULL, // slow_move
1181 KW_NULL, // flying
1182 KW_monster,
1183 KW_friendly,
1184 KW_generator,
1185 KW_is_thrown,
1186 KW_auto_apply,
1187 KW_treasure,
1188 KW_player_sold,
1189 /* 20 */
1190 KW_see_invisible,
1191 KW_can_roll,
1192 KW_overlay_floor,
1193 KW_is_turnable,
1194 KW_NULL, // walk_off
1195 KW_NULL, // fly_on
1196 KW_NULL, // fly_off
1197 KW_is_used_up,
1198 KW_identified,
1199 KW_reflecting,
1200 /* 30 */
1201 KW_changing,
1202 KW_splitting,
1203 KW_hitback,
1204 KW_startequip,
1205 KW_blocksview,
1206 KW_undead,
1207 KW_scared,
1208 KW_unaggressive,
1209 KW_reflect_missile,
1210 KW_reflect_spell,
1211 /* 40 */
1212 KW_no_magic,
1213 KW_no_fix_player,
1214 KW_is_lightable,
1215 KW_tear_down,
1216 KW_run_away,
1217 KW_NULL, // pass_thru
1218 KW_NULL, // an_pass_thru
1219 KW_pick_up,
1220 KW_unique,
1221 KW_no_drop,
1222 /* 50 */
1223 KW_NULL, // wizcast
1224 KW_can_cast_spell,
1225 KW_can_use_scroll,
1226 KW_can_use_range,
1227 KW_can_use_bow,
1228 KW_can_use_armour,
1229 KW_can_use_weapon,
1230 KW_can_use_ring,
1231 KW_has_ready_range,
1232 KW_has_ready_bow,
1233 /* 60 */
1234 KW_xrays,
1235 KW_NULL,
1236 KW_is_floor,
1237 KW_lifesave,
1238 KW_no_strength,
1239 KW_sleep,
1240 KW_stand_still,
1241 KW_random_move,
1242 KW_only_attack,
1243 KW_confused,
1244 /* 70 */
1245 KW_stealth,
1246 KW_NULL,
1247 KW_NULL,
1248 KW_cursed,
1249 KW_damned,
1250 KW_see_anywhere,
1251 KW_known_magical,
1252 KW_known_cursed,
1253 KW_can_use_skill,
1254 KW_been_applied,
1255 /* 80 */
1256 KW_has_ready_scroll,
1257 KW_can_use_rod,
1258 KW_NULL,
1259 KW_can_use_horn,
1260 KW_make_invisible,
1261 KW_inv_locked,
1262 KW_is_wooded,
1263 KW_is_hilly,
1264 KW_has_ready_skill,
1265 KW_has_ready_weapon,
1266 /* 90 */
1267 KW_no_skill_ident,
1268 KW_is_blind,
1269 KW_can_see_in_dark,
1270 KW_is_cauldron,
1271 KW_NULL,
1272 KW_no_steal,
1273 KW_one_hit,
1274 KW_NULL,
1275 KW_berserk,
1276 KW_neutral,
1277 /* 100 */
1278 KW_no_attack,
1279 KW_no_damage,
1280 KW_NULL,
1281 KW_NULL,
1282 KW_activate_on_push,
1283 KW_activate_on_release,
1284 KW_is_water,
1285 KW_use_content_on_gen,
1286 KW_NULL,
1287 KW_is_buildable,
1288 /* 110 */
1289 };
1290
1167 int i; 1291 int i;
1168 1292
1169 /* This saves the key/value lists. We do it first so that any 1293 /* This saves the key/value lists. We do it first so that any
1170 * keys that match field names will be overwritten by the loader. 1294 * keys that match field names will be overwritten by the loader.
1171 */ 1295 */
1173 { 1297 {
1174 /* Find the field in the opposing member. */ 1298 /* Find the field in the opposing member. */
1175 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1299 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1176 1300
1177 /* If there's no partnering field, or it's got a different value, save our field. */ 1301 /* If there's no partnering field, or it's got a different value, save our field. */
1178 if (arch_field == NULL || my_field->value != arch_field->value) 1302 if (!arch_field || my_field->value != arch_field->value)
1179 f.put (my_field->key, my_field->value); 1303 f.put (my_field->key, my_field->value);
1180 } 1304 }
1181 1305
1182 /* We don't need to worry about the arch's extra fields - they 1306 /* We don't need to worry about the arch's extra fields - they
1183 * will get taken care of the copy_object function. 1307 * will get taken care of the copy_to method.
1184 */ 1308 */
1185 1309
1310 {
1311 char uids[64];
1312 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1313 f.put (KW_uuid, (const char *)uids);
1314 }
1315
1186# define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1316#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1187# define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1317#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1188 1318
1189 CMP_OUT (name); 1319 CMP_OUT (name);
1190 CMP_OUT (name_pl); 1320 CMP_OUT (name_pl);
1191 CMP_OUT (custom_name); 1321 CMP_OUT (custom_name);
1192 CMP_OUT (title); 1322 CMP_OUT (title);
1193 CMP_OUT (race); 1323 CMP_OUT (race);
1194 CMP_OUT (slaying); 1324 CMP_OUT (slaying);
1195 1325
1196 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg); 1326 if (op->msg != tmp->msg)
1327 f.put (KW_msg, KW_endmsg, op->msg);
1328 if (op->lore != tmp->lore)
1197 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); 1329 f.put (KW_lore, KW_endlore, op->lore);
1198 1330
1199 CMP_OUT (other_arch); 1331 CMP_OUT (other_arch);
1200 CMP_OUT (face); 1332 CMP_OUT (face);
1201
1202 if (!op->face || !op->face->name)
1203 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>");//D
1204 1333
1205 if (op->animation_id != tmp->animation_id) 1334 if (op->animation_id != tmp->animation_id)
1206 if (op->animation_id) 1335 if (op->animation_id)
1207 { 1336 {
1208 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1337 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1209 1338
1210 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1339 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1211 f.put (KW_is_animated, (sint32)0); 1340 f.put (KW_is_animated, (sint32) 0);
1212 } 1341 }
1213 else 1342 else
1214 f.put (KW_animation, (const char *)0); 1343 f.put (KW_animation, (const char *) 0);
1215 1344
1216 CMP_OUT2 (str , stats.Str); 1345 CMP_OUT2 (str, stats.Str);
1217 CMP_OUT2 (dex , stats.Dex); 1346 CMP_OUT2 (dex, stats.Dex);
1218 CMP_OUT2 (con , stats.Con); 1347 CMP_OUT2 (con, stats.Con);
1219 CMP_OUT2 (wis , stats.Wis); 1348 CMP_OUT2 (wis, stats.Wis);
1220 CMP_OUT2 (pow , stats.Pow); 1349 CMP_OUT2 (pow, stats.Pow);
1221 CMP_OUT2 (cha , stats.Cha); 1350 CMP_OUT2 (cha, stats.Cha);
1222 CMP_OUT2 (int , stats.Int); 1351 CMP_OUT2 (int, stats.Int);
1352
1223 CMP_OUT2 (hp , stats.hp); 1353 CMP_OUT2 (hp, stats.hp);
1224 CMP_OUT2 (maxhp , stats.maxhp); 1354 CMP_OUT2 (maxhp, stats.maxhp);
1225 CMP_OUT2 (sp , stats.sp); 1355 CMP_OUT2 (sp, stats.sp);
1226 CMP_OUT2 (maxsp , stats.maxsp); 1356 CMP_OUT2 (maxsp, stats.maxsp);
1227 CMP_OUT2 (grace , stats.grace); 1357 CMP_OUT2 (grace, stats.grace);
1228 CMP_OUT2 (maxgrace, stats.maxgrace); 1358 CMP_OUT2 (maxgrace, stats.maxgrace);
1229 CMP_OUT2 (exp , stats.exp); 1359 CMP_OUT2 (exp, stats.exp);
1230 1360
1231 CMP_OUT (perm_exp); 1361 CMP_OUT (perm_exp);
1232 CMP_OUT (expmul); 1362 CMP_OUT (expmul);
1233 1363
1234 CMP_OUT2 (food , stats.food); 1364 CMP_OUT2 (food, stats.food);
1235 CMP_OUT2 (dam , stats.dam); 1365 CMP_OUT2 (dam, stats.dam);
1236 CMP_OUT2 (luck , stats.luck); 1366 CMP_OUT2 (luck, stats.luck);
1237 CMP_OUT2 (wc , stats.wc); 1367 CMP_OUT2 (wc, stats.wc);
1238 CMP_OUT2 (ac , stats.ac); 1368 CMP_OUT2 (ac, stats.ac);
1239 1369
1240 CMP_OUT (x); 1370 CMP_OUT (x);
1241 CMP_OUT (y); 1371 CMP_OUT (y);
1242 CMP_OUT (speed); 1372 CMP_OUT (speed);
1243 CMP_OUT (speed_left); 1373 CMP_OUT (speed_left);
1249 CMP_OUT (type); 1379 CMP_OUT (type);
1250 CMP_OUT (subtype); 1380 CMP_OUT (subtype);
1251 CMP_OUT (attacktype); 1381 CMP_OUT (attacktype);
1252 1382
1253 for (i = 0; i < NROFATTACKS; i++) 1383 for (i = 0; i < NROFATTACKS; i++)
1254 if (op->resist [i] != tmp->resist [i]) 1384 if (op->resist[i] != tmp->resist[i])
1255 f.put (resist_save [i], op->resist [i]); 1385 f.put (resist_save[i], op->resist[i]);
1256 1386
1257 CMP_OUT (path_attuned); 1387 CMP_OUT (path_attuned);
1258 CMP_OUT (path_repelled); 1388 CMP_OUT (path_repelled);
1259 CMP_OUT (path_denied); 1389 CMP_OUT (path_denied);
1260 CMP_OUT (material); 1390 CMP_OUT (material);
1299 CMP_OUT (move_on); 1429 CMP_OUT (move_on);
1300 CMP_OUT (move_off); 1430 CMP_OUT (move_off);
1301 CMP_OUT (move_slow); 1431 CMP_OUT (move_slow);
1302 CMP_OUT (move_slow_penalty); 1432 CMP_OUT (move_slow_penalty);
1303 1433
1304 if (!COMPARE_FLAGS (op, tmp)) 1434 if (op->flags != tmp->flags)
1305 for (i = 0; i <= NUM_FLAGS; i++) 1435 for (i = 0; i <= NUM_FLAGS; i++)
1306 if (flag_names [i]
1307 && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1436 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1308 f.put (flag_names [i], QUERY_FLAG (op, i) ? "1" : "0"); 1437 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0");
1309 1438
1310 /* Save body locations */ 1439 /* Save body locations */
1311 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1440 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1312 if (op->body_info[i] != tmp->body_info[i]) 1441 if (op->body_info[i] != tmp->body_info[i])
1313 f.put (body_locations[i].save_name, op->body_info[i]); 1442 f.put (body_locations[i].save_name, op->body_info[i]);
1320 * If bit 1 of flag is set, don't remove the object after save. As of now, 1449 * If bit 1 of flag is set, don't remove the object after save. As of now,
1321 * all of the callers are setting this. 1450 * all of the callers are setting this.
1322 */ 1451 */
1323 1452
1324void 1453void
1325save_object (object_freezer &fp, object *op, int flag) 1454save_object (object_freezer & fp, object *op, int flag)
1326{ 1455{
1327 archetype *at; 1456 archetype *at;
1328 object *tmp, *old; 1457 object *tmp, *old;
1329 1458
1330 /* Even if the object does have an owner, it would seem that we should 1459 /* Even if the object does have an owner, it would seem that we should
1331 * still save it. 1460 * still save it.
1332 */ 1461 */
1333 if (op->owner != NULL) 1462 if (op->owner)
1334 return; 1463 return;
1335 1464
1336 /* If it is unpaid and we don't want to save those, just return. */ 1465 /* If it is unpaid and we don't want to save those, just return. */
1337 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1466 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1338 return; 1467 return;
1368 save_object (fp, tmp, flag); 1497 save_object (fp, tmp, flag);
1369 old = tmp; 1498 old = tmp;
1370 } 1499 }
1371 1500
1372 if (!(flag & 2)) 1501 if (!(flag & 2))
1373 { 1502 op->destroy ();
1374 remove_ob (op);
1375 free_object (op);
1376 }
1377 1503
1378 fp.put (op); 1504 fp.put (op);
1379 fprintf (fp, "end\n"); 1505 fprintf (fp, "end\n");
1380} 1506}
1381 1507

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