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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.16 by root, Thu Sep 14 21:16:11 2006 UTC vs.
Revision 1.51 by root, Thu Feb 1 17:29:16 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
4 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 27 variable. */
28 28
29
30#include <global.h> 29#include <global.h>
31#include <loader.h> 30#include <loader.h>
32#include <newserver.h>
33#include <sproto.h> 31#include <sproto.h>
32
33// resource loader pure base class
34struct loader_base
35{
36 const char *filename;
37 virtual const char *type () const = 0;
38
39 virtual archetype *get_arch (const char *name);
40 virtual void put_arch (archetype *arch);
41
42 virtual object *get_object (const char *name);
43 virtual void put_object (object *op);
44
45 virtual player *get_player ();
46 virtual void put_player (player *pl);
47
48 virtual region *get_region (const char *name);
49 virtual void put_region (region *region);
50
51 virtual facetile *get_face (const char *name);
52 virtual void put_face (facetile *face);
53
54 virtual treasurelist *get_treasure (const char *name, bool one = false);
55 virtual void put_treasure (treasurelist *treasure);
56
57 virtual animation *get_animation (const char *name);
58 virtual void put_animation (animation *anim);
59};
60
61// pure base class for default archetype loader
62struct loader_arch : virtual loader_base {
63 archetype *get_arch (const char *name);
64 void put_arch (archetype *arch);
65};
66
67// pure base class for default object loader
68struct loader_object : virtual loader_base {
69 object *get_object (const char *name);
70 void put_object (object *op);
71};
72
73// pure base class for default player loader
74struct loader_player : virtual loader_base {
75 virtual player *get_player ();
76 virtual void put_player (player *pl);
77};
78
79// pure base class for default region loader
80struct loader_region : virtual loader_base {
81 region *get_region ();
82 void put_region (region *region);
83};
84
85// pure base class for default face loader
86struct loader_face : virtual loader_base {
87 facetile *get_face (const char *name);
88 void put_face (facetile *face);
89};
90
91// pure base class for default treasure loader
92struct loader_treasure : virtual loader_base {
93 treasurelist *get_treasure (const char *name, bool one = false);
94 void put_treasure (treasurelist *treasure);
95};
96
97// pure base class for default animation loader
98struct loader_animation : virtual loader_base {
99 animation *get_animation (const char *name);
100 void put_animation (animation *anim);
101};
102
103// future generic resource loader
104// handles generic stuff valid in most files, such as
105// animations, treasures, faces and so on
106struct loader_generic
107: virtual loader_base,
108 loader_object, loader_player,
109 loader_region, loader_face,
110 loader_treasure, loader_animation
111{
112 const char *type () const = 0;
113};
114
115// the base class warns about and skips everything
116archetype *
117loader_base::get_arch (const char *name)
118{
119 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of type %s.\n",
120 filename, name, type ());
121
122 return new archetype;
123}
124
125object *
126loader_base::get_object (const char *name)
127{
128 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of type %s.\n",
129 filename, name, type ());
130
131 return object::create ();
132}
133
134player *
135loader_base::get_player ()
136{
137 LOG (llevError, "%s: found player definition, which is not allowed in files of type %s.\n",
138 filename, type ());
139
140 return player::create ();
141}
142
143region *
144loader_base::get_region (const char *name)
145{
146 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of type %s.\n",
147 filename, name, type ());
148
149 return new region;
150}
151
152facetile *
153loader_base::get_face (const char *name)
154{
155 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of type %s.\n",
156 filename, name, type ());
157
158 return new facetile;
159}
160
161treasurelist *
162loader_base::get_treasure (const char *name, bool one)
163{
164 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of type %s.\n",
165 filename, name, type ());
166
167 return new treasurelist;//D
168}
169
170animation *
171loader_base::get_animation (const char *name)
172{
173 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of type %s.\n",
174 filename, name, type ());
175
176 return new animation;
177}
178
179void
180loader_base::put_arch (archetype *arch)
181{
182 delete arch;
183}
184
185void
186loader_base::put_object (object *op)
187{
188 op->destroy ();
189}
190
191void
192loader_base::put_player (player *pl)
193{
194 delete pl;
195}
196
197void
198loader_base::put_region (region *region)
199{
200 delete region;
201}
202
203void
204loader_base::put_face (facetile *face)
205{
206 delete face;
207}
208
209void
210loader_base::put_treasure (treasurelist *treasure)
211{
212 delete treasure;
213}
214
215void
216loader_base::put_animation (animation *anim)
217{
218 delete anim;
219}
34 220
35/* Maps the MOVE_* values to names */ 221/* Maps the MOVE_* values to names */
36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 222static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37 223
38/* This table is only necessary to convert objects that existed before the 224/* This table is only necessary to convert objects that existed before the
265static void 451static void
266check_loaded_object (object *op) 452check_loaded_object (object *op)
267{ 453{
268 int ip; 454 int ip;
269 455
270 /* We do some specialized handling to handle legacy cases of name_pl. 456 /* We do some specialised handling to handle legacy cases of name_pl.
271 * If the object doesn't have a name_pl, we just use the object name - 457 * If the object doesn't have a name_pl, we just use the object name -
272 * this isn't perfect (things won't be properly pluralized), but works to 458 * this isn't perfect (things won't be properly pluralised), but works to
273 * that degree (5 heart is still quite understandable). But the case we 459 * that degree (5 heart is still quite understandable). But the case we
274 * also have to catch is if this object is not using the normal name for 460 * also have to catch is if this object is not using the normal name for
275 * the object. In that case, we also want to use the loaded name. 461 * the object. In that case, we also want to use the loaded name.
276 * Otherwise, what happens is that the the plural name will lose 462 * Otherwise, what happens is that the the plural name will lose
277 * information (appear as just 'hearts' and not 'goblins heart') 463 * information (appear as just 'hearts' and not 'goblins heart')
281 467
282 if (!op->name_pl) 468 if (!op->name_pl)
283 op->name_pl = op->name; 469 op->name_pl = op->name;
284 470
285 /* objects now have a materialname. try to patch it in */ 471 /* objects now have a materialname. try to patch it in */
286 if (!(IS_WEAPON (op) && op->level > 0)) 472 if (!(op->is_weapon () && op->level > 0))
287 { 473 {
288 if (op->map != NULL) 474 if (op->map != NULL)
289 set_materialname (op, op->map->difficulty, NULL); 475 set_materialname (op, op->map->difficulty, NULL);
290 else 476 else
291 set_materialname (op, 5, NULL); 477 set_materialname (op, 5, NULL);
322 { 508 {
323 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 509 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
324 op->gen_sp_armour = op->last_heal; 510 op->gen_sp_armour = op->last_heal;
325 op->last_heal = 0; 511 op->last_heal = 0;
326 } 512 }
327 if (editor) 513
328 ip = 0;
329 else
330 ip = calc_item_power (op, 0); 514 ip = calc_item_power (op, 0);
331 /* Legacy objects from before item power was in the game */ 515 /* Legacy objects from before item power was in the game */
332 if (!op->item_power && ip) 516 if (!op->item_power && ip)
333 { 517 {
334 if (ip > 3) 518 if (ip > 3)
335 { 519 {
377 } 561 }
378 562
379 if (QUERY_FLAG (op, FLAG_MONSTER)) 563 if (QUERY_FLAG (op, FLAG_MONSTER))
380 { 564 {
381 if (op->stats.hp > op->stats.maxhp) 565 if (op->stats.hp > op->stats.maxhp)
566 {
382 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 567 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
568 op->stats.maxhp = op->stats.hp;
569 }
383 570
384 /* The archs just need to be updated for this */ 571 /* The archs just need to be updated for this */
385 if (op->move_type == 0) 572 if (op->move_type == 0)
386 op->move_type = MOVE_WALK; 573 op->move_type = MOVE_WALK;
387 } 574 }
489 SET_FLAG (op, flag); \ 676 SET_FLAG (op, flag); \
490 else \ 677 else \
491 CLEAR_FLAG (op, flag) \ 678 CLEAR_FLAG (op, flag) \
492 679
493int 680int
494parse_object (object *op, object_thawer & thawer, int map_flags) 681parse_object (object *op, object_thawer &thawer, int map_flags)
495{ 682{
496 bool ismore = 0; 683 bool ismore = 0;
497 object *op_inv = op->inv; 684 object *op_inv = op->inv;
498 685
499 for (;;) 686 for (;;)
504 { 691 {
505 case KW_Object: // uppercase alias 692 case KW_Object: // uppercase alias
506 case KW_object: 693 case KW_object:
507 thawer.get (op->name); 694 thawer.get (op->name);
508 695
509 if (op->arch != NULL) 696 if (op->arch)
510 op->arch->name = op->name; 697 op->arch->name = op->name;
511 698
512 break; 699 break;
513 700
514 case KW_uuid: 701 case KW_uuid:
529 716
530 case KW_oid: 717 case KW_oid:
531 thawer.get (op, thawer.get_sint32 ()); 718 thawer.get (op, thawer.get_sint32 ());
532 break; 719 break;
533 720
534 case KW_name: 721 case KW_name: thawer.get (op->name); break;
535 thawer.get (op->name); 722 case KW_name_pl: thawer.get (op->name_pl); break;
536 break; 723 case KW_title: thawer.get (op->title); break;
537 case KW_name_pl:
538 thawer.get (op->name_pl);
539 break;
540 case KW_title:
541 thawer.get (op->title);
542 break;
543 case KW_custom_name:
544 thawer.get (op->custom_name); 724 case KW_custom_name: thawer.get (op->custom_name); break;
545 break; 725
546 case KW_attach:
547 thawer.get_ornull (op->attach); 726 case KW_attach: thawer.get_ornull (op->attach); break;
548 break;
549 case KW_skill:
550 thawer.get_ornull (op->skill); 727 case KW_skill: thawer.get_ornull (op->skill); break;
551 break;
552 case KW_race:
553 thawer.get_ornull (op->race); 728 case KW_race: thawer.get_ornull (op->race); break;
554 break;
555 case KW_slaying:
556 thawer.get_ornull (op->slaying); 729 case KW_slaying: thawer.get_ornull (op->slaying); break;
557 break;
558 730
559 case KW_arch: 731 case KW_arch:
560 { 732 {
561 const char *str = thawer.get_str (); 733 const char *str = thawer.get_str ();
562 734
568 */ 740 */
569 archetype *arch = archetype::find (str); 741 archetype *arch = archetype::find (str);
570 742
571 object *tmp; 743 object *tmp;
572 744
573 if (arch != NULL) 745 if (arch)
574 tmp = arch_to_object (arch); 746 tmp = arch_to_object (arch);
575 else 747 else
576 { 748 {
577 tmp = get_object (); 749 tmp = object::create ();
578 /* record the name of the broken object */ 750 /* record the name of the broken object */
579 tmp->name = str; 751 tmp->name = str;
580 } 752 }
753
754 // decativate the object we, as we are still going
755 // to read the speed value. Objects should be activated
756 // when the map, object or player is completly loaded.
757 tmp->deactivate ();
581 758
582 parse_object (tmp, thawer, map_flags); 759 parse_object (tmp, thawer, map_flags);
583 760
584 if (tmp->arch) 761 if (tmp->arch)
585 { 762 {
609 op_inv = tmp; 786 op_inv = tmp;
610 } 787 }
611 else 788 else
612 { 789 {
613 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 790 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
614 free_object (tmp); 791 tmp->destroy ();
615 } 792 }
616 } 793 }
617 else 794 else
618 { 795 {
619 /* This is the actual archetype definition then */ 796 /* This is the actual archetype definition then */
620 op->arch = archetype::find (str); 797 op->arch = archetype::find (str);
621 798
622 if (op->arch != NULL) 799 if (op->arch)
623 copy_object (&op->arch->clone, op); 800 {
801 op->arch->clone.copy_to (op);
802 // copy_to activates, this should be fixed properly
803 op->deactivate ();
804 }
624 else if (!arch_init) 805 else if (!arch_init)
625 /* record the name of the broken object */ 806 /* record the name of the broken object */
626 op->name = str; 807 op->name = str;
627 } 808 }
628 } 809 }
639 if (!str) 820 if (!str)
640 { 821 {
641 op->animation_id = 0; 822 op->animation_id = 0;
642 CLEAR_FLAG (op, FLAG_ANIMATE); 823 CLEAR_FLAG (op, FLAG_ANIMATE);
643 } 824 }
644 else
645 {
646 op->animation_id = find_animation (str); 825 else if ((op->animation_id = find_animation (str)))
647 SET_FLAG (op, FLAG_ANIMATE); 826 SET_FLAG (op, FLAG_ANIMATE);
648 }
649 } 827 }
650 828
651 break; 829 break;
652 830
653 case KW_last_heal:
654 thawer.get (op->last_heal); 831 case KW_last_heal: thawer.get (op->last_heal); break;
655 break; 832 case KW_last_sp: thawer.get (op->last_sp); break;
656 case KW_last_sp: 833 case KW_last_grace: thawer.get (op->last_grace); break;
657 thawer.get (op->last_sp); 834 case KW_last_eat: thawer.get (op->last_eat); break;
658 break; 835 case KW_speed_left: thawer.get (op->speed_left); break;
659 case KW_last_grace:
660 thawer.get (op->last_grace);
661 break;
662 case KW_last_eat:
663 thawer.get (op->last_eat);
664 break;
665 case KW_speed_left:
666 thawer.get (op->speed_left);
667 break;
668 836
669 case KW_speed: 837 case KW_speed:
670 thawer.get (op->speed); 838 thawer.get (op->speed);
671 839
672 //TODO: maybe do in check_object 840 //TODO: maybe do in check_object
673 if (!(map_flags & MAP_STYLE)) 841 // removed check for style maps
674 {
675 if (op->speed < 0) 842 if (op->speed < 0)
676 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 843 op->speed_left = op->speed_left - rndm ();
677
678 update_ob_speed (op);
679 }
680 844
681 break; 845 break;
682 846
683 case KW_slow_move: 847 case KW_slow_move:
684 op->move_slow |= MOVE_WALK; 848 op->move_slow |= MOVE_WALK;
687 851
688 case KW_face: 852 case KW_face:
689 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 853 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
690 break; 854 break;
691 855
692 case KW_x:
693 thawer.get (op->x); 856 case KW_x: thawer.get (op->x); break;
694 break;
695 case KW_y:
696 thawer.get (op->y); 857 case KW_y: thawer.get (op->y); break;
697 break; 858
698 case KW_Str: // uppercase alias 859 case KW_Str: // uppercase alias
699 case KW_str:
700 thawer.get (op->stats.Str); 860 case KW_str: thawer.get (op->stats.Str); break;
701 break;
702 case KW_Dex: // uppercase alias 861 case KW_Dex: // uppercase alias
703 case KW_dex:
704 thawer.get (op->stats.Dex); 862 case KW_dex: thawer.get (op->stats.Dex); break;
705 break;
706 case KW_Con: // uppercase alias 863 case KW_Con: // uppercase alias
707 case KW_con:
708 thawer.get (op->stats.Con); 864 case KW_con: thawer.get (op->stats.Con); break;
709 break;
710 case KW_Wis: // uppercase alias 865 case KW_Wis: // uppercase alias
711 case KW_wis:
712 thawer.get (op->stats.Wis); 866 case KW_wis: thawer.get (op->stats.Wis); break;
713 break;
714 case KW_Cha: // uppercase alias 867 case KW_Cha: // uppercase alias
715 case KW_cha:
716 thawer.get (op->stats.Cha); 868 case KW_cha: thawer.get (op->stats.Cha); break;
717 break;
718 case KW_Int: // uppercase alias 869 case KW_Int: // uppercase alias
719 case KW_int:
720 thawer.get (op->stats.Int); 870 case KW_int: thawer.get (op->stats.Int); break;
721 break;
722 case KW_Pow: // uppercase alias 871 case KW_Pow: // uppercase alias
723 case KW_pow:
724 thawer.get (op->stats.Pow); 872 case KW_pow: thawer.get (op->stats.Pow); break;
725 break;
726 case KW_hp:
727 thawer.get (op->stats.hp);
728 break;
729 case KW_maxhp:
730 thawer.get (op->stats.maxhp);
731 break;
732 case KW_sp:
733 thawer.get (op->stats.sp);
734 break;
735 case KW_maxsp:
736 thawer.get (op->stats.maxsp);
737 break;
738 case KW_grace:
739 thawer.get (op->stats.grace);
740 break;
741 case KW_maxgrace:
742 thawer.get (op->stats.maxgrace);
743 break;
744 873
745 case KW_exp: 874 case KW_hp: thawer.get (op->stats.hp); break;
746 thawer.get (op->stats.exp); 875 case KW_maxhp: thawer.get (op->stats.maxhp); break;
747 break; 876 case KW_sp: thawer.get (op->stats.sp); break;
748 case KW_perm_exp: 877 case KW_maxsp: thawer.get (op->stats.maxsp); break;
749 thawer.get (op->perm_exp); 878 case KW_grace: thawer.get (op->stats.grace); break;
750 break; 879 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
751 case KW_food: 880
752 thawer.get (op->stats.food); 881 case KW_exp: thawer.get (op->stats.exp); break;
753 break; 882 case KW_perm_exp: thawer.get (op->perm_exp); break;
754 case KW_dam: 883 case KW_food: thawer.get (op->stats.food); break;
755 thawer.get (op->stats.dam); 884 case KW_dam: thawer.get (op->stats.dam); break;
756 break; 885 case KW_wc: thawer.get (op->stats.wc); break;
757 case KW_wc: 886 case KW_ac: thawer.get (op->stats.ac); break;
758 thawer.get (op->stats.wc); 887 case KW_nrof: thawer.get (op->nrof); break;
759 break; 888 case KW_level: thawer.get (op->level); break;
760 case KW_ac: 889 case KW_direction: thawer.get (op->direction); break;
761 thawer.get (op->stats.ac); 890 case KW_type: thawer.get (op->type); break;
762 break; 891 case KW_subtype: thawer.get (op->subtype); break;
763 case KW_nrof: 892 case KW_value: thawer.get (op->value); break;
764 thawer.get (op->nrof); 893 case KW_weight: thawer.get (op->weight); break;
765 break; 894 case KW_carrying: thawer.get (op->carrying); break;
766 case KW_level: 895 case KW_attacktype: thawer.get (op->attacktype); break;
767 thawer.get (op->level); 896 case KW_path_attuned: thawer.get (op->path_attuned); break;
768 break; 897 case KW_path_repelled: thawer.get (op->path_repelled); break;
769 case KW_direction: 898 case KW_path_denied: thawer.get (op->path_denied); break;
770 thawer.get (op->direction); 899 case KW_invisible: thawer.get (op->invisible); break;
771 break; 900 case KW_magic: thawer.get (op->magic); break;
772 case KW_type: 901 case KW_state: thawer.get (op->state); break;
773 thawer.get (op->type); 902 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
774 break; 903 case KW_material: thawer.get (op->material); break;
775 case KW_subtype: 904 case KW_materialname: thawer.get (op->materialname); break;
776 thawer.get (op->subtype);
777 break;
778 case KW_value:
779 thawer.get (op->value);
780 break;
781 case KW_weight:
782 thawer.get (op->weight);
783 break;
784 case KW_carrying:
785 thawer.get (op->carrying);
786 break;
787 case KW_attacktype:
788 thawer.get (op->attacktype);
789 break;
790 case KW_path_attuned:
791 thawer.get (op->path_attuned);
792 break;
793 case KW_path_repelled:
794 thawer.get (op->path_repelled);
795 break;
796 case KW_path_denied:
797 thawer.get (op->path_denied);
798 break;
799 case KW_invisible:
800 thawer.get (op->invisible);
801 break;
802 case KW_magic:
803 thawer.get (op->magic);
804 break;
805 case KW_state:
806 thawer.get (op->state);
807 break;
808 case KW_move_slow_penalty:
809 thawer.get (op->move_slow_penalty);
810 break;
811 case KW_material:
812 thawer.get (op->material);
813 break;
814 case KW_materialname:
815 thawer.get (op->materialname);
816 break;
817 905
818 /* These are the new values */ 906 /* These are the new values */
819 case KW_move_block:
820 set_move (op->move_block, thawer.get_str ()); 907 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
821 break;
822 case KW_move_allow:
823 set_move (op->move_allow, thawer.get_str ()); 908 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
824 break;
825 case KW_move_type:
826 set_move (op->move_type, thawer.get_str ()); 909 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
827 break;
828 case KW_move_on:
829 set_move (op->move_on, thawer.get_str ()); 910 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
830 break;
831 case KW_move_off:
832 set_move (op->move_off, thawer.get_str ()); 911 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
833 break;
834 case KW_move_slow:
835 set_move (op->move_slow, thawer.get_str ()); 912 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
836 break;
837 913
838 /* These are all legacy - any new objects should use the move_ .. values */ 914 /* These are all legacy - any new objects should use the move_ .. values */
839 case KW_no_pass: 915 case KW_no_pass:
840 { 916 {
841 if (thawer.get_sint32 ()) 917 if (thawer.get_sint32 ())
885 else 961 else
886 op->move_off &= ~MOVE_FLY_LOW; 962 op->move_off &= ~MOVE_FLY_LOW;
887 } 963 }
888 break; 964 break;
889 965
890 //TODO: remove these after convertign archetypes 966 //TODO: remove these after converting archetypes
891 case KW_can_use_wand: 967 case KW_can_use_wand:
892 GET_FLAG (op, FLAG_USE_RANGE); 968 GET_FLAG (op, FLAG_USE_RANGE);
893 break; 969 break;
894 970
895 /* These are all legacy - any new objects should use the move_ .. values */ 971 /* These are all legacy - any new objects should use the move_ .. values */
926 CLEAR_FLAG (op, FLAG_WIZCAST); 1002 CLEAR_FLAG (op, FLAG_WIZCAST);
927 } 1003 }
928 break; 1004 break;
929 1005
930 case KW_friendly: 1006 case KW_friendly:
931 GET_FLAG (op, FLAG_FRIENDLY); 1007 if (thawer.get_sint32 ())
932 //TODO: move to check_object or so 1008 if (op->type != PLAYER)
933 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
934 add_friendly_object (op); 1009 add_friendly_object (op);
935 break;
936 1010
937 case KW_monster:
938 GET_FLAG (op, FLAG_MONSTER);
939 break; 1011 break;
940 case KW_neutral:
941 GET_FLAG (op, FLAG_NEUTRAL);
942 break;
943 case KW_no_attack:
944 GET_FLAG (op, FLAG_NO_ATTACK);
945 break;
946 case KW_no_damage:
947 GET_FLAG (op, FLAG_NO_DAMAGE);
948 break;
949 case KW_generator:
950 GET_FLAG (op, FLAG_GENERATOR);
951 break;
952 case KW_use_content_on_gen:
953 GET_FLAG (op, FLAG_CONTENT_ON_GEN);
954 break;
955 case KW_is_thrown:
956 GET_FLAG (op, FLAG_IS_THROWN);
957 break;
958 case KW_auto_apply:
959 GET_FLAG (op, FLAG_AUTO_APPLY);
960 break;
961 case KW_treasure:
962 GET_FLAG (op, FLAG_TREASURE);
963 break;
964 case KW_see_invisible:
965 GET_FLAG (op, FLAG_SEE_INVISIBLE);
966 break;
967 case KW_can_roll:
968 GET_FLAG (op, FLAG_CAN_ROLL);
969 break;
970 case KW_overlay_floor:
971 GET_FLAG (op, FLAG_OVERLAY_FLOOR);
972 break;
973 case KW_is_turnable:
974 GET_FLAG (op, FLAG_IS_TURNABLE);
975 break;
976 case KW_is_used_up:
977 GET_FLAG (op, FLAG_IS_USED_UP);
978 break;
979 case KW_alive:
980 GET_FLAG (op, FLAG_ALIVE);
981 break;
982 case KW_applied:
983 GET_FLAG (op, FLAG_APPLIED);
984 break;
985 case KW_unpaid:
986 GET_FLAG (op, FLAG_UNPAID);
987 break;
988 case KW_is_animated:
989 GET_FLAG (op, FLAG_ANIMATE);
990 break;
991 case KW_no_pick:
992 GET_FLAG (op, FLAG_NO_PICK);
993 break;
994 case KW_reflecting:
995 GET_FLAG (op, FLAG_REFLECTING);
996 break;
997 case KW_changing:
998 GET_FLAG (op, FLAG_CHANGING);
999 break;
1000 case KW_splitting:
1001 GET_FLAG (op, FLAG_SPLITTING);
1002 break;
1003 case KW_hitback:
1004 GET_FLAG (op, FLAG_HITBACK);
1005 break;
1006 case KW_startequip:
1007 GET_FLAG (op, FLAG_STARTEQUIP);
1008 break;
1009 case KW_blocksview:
1010 GET_FLAG (op, FLAG_BLOCKSVIEW);
1011 break;
1012 case KW_undead:
1013 GET_FLAG (op, FLAG_UNDEAD);
1014 break;
1015 case KW_scared:
1016 GET_FLAG (op, FLAG_SCARED);
1017 break;
1018 case KW_unaggressive:
1019 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1020 break;
1021 case KW_reflect_missile:
1022 GET_FLAG (op, FLAG_REFL_MISSILE);
1023 break;
1024 case KW_reflect_spell:
1025 GET_FLAG (op, FLAG_REFL_SPELL);
1026 break;
1027 case KW_no_magic:
1028 GET_FLAG (op, FLAG_NO_MAGIC);
1029 break;
1030 case KW_no_drop:
1031 GET_FLAG (op, FLAG_NO_DROP);
1032 break;
1033 case KW_random_movement:
1034 GET_FLAG (op, FLAG_RANDOM_MOVE);
1035 break;
1036 case KW_was_wiz:
1037 GET_FLAG (op, FLAG_WAS_WIZ);
1038 break;
1039 case KW_no_fix_player:
1040 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1041 break;
1042 case KW_is_lightable:
1043 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1044 break;
1045 case KW_tear_down:
1046 GET_FLAG (op, FLAG_TEAR_DOWN);
1047 break;
1048 case KW_can_use_shield:
1049 GET_FLAG (op, FLAG_USE_SHIELD);
1050 break;
1051 case KW_can_cast_spell:
1052 GET_FLAG (op, FLAG_CAST_SPELL);
1053 break;
1054 case KW_can_use_scroll:
1055 GET_FLAG (op, FLAG_USE_SCROLL);
1056 break;
1057 case KW_can_use_range:
1058 GET_FLAG (op, FLAG_USE_RANGE);
1059 break;
1060 case KW_can_use_bow:
1061 GET_FLAG (op, FLAG_USE_BOW);
1062 break;
1063 case KW_can_use_armour:
1064 GET_FLAG (op, FLAG_USE_ARMOUR);
1065 break;
1066 case KW_can_use_weapon:
1067 GET_FLAG (op, FLAG_USE_WEAPON);
1068 break;
1069 case KW_can_use_ring:
1070 GET_FLAG (op, FLAG_USE_RING);
1071 break;
1072 case KW_has_ready_bow:
1073 GET_FLAG (op, FLAG_READY_BOW);
1074 break;
1075 case KW_xrays:
1076 GET_FLAG (op, FLAG_XRAYS);
1077 break;
1078 case KW_is_floor:
1079 GET_FLAG (op, FLAG_IS_FLOOR);
1080 break;
1081 case KW_lifesave:
1082 GET_FLAG (op, FLAG_LIFESAVE);
1083 break;
1084 case KW_no_strength:
1085 GET_FLAG (op, FLAG_NO_STRENGTH);
1086 break;
1087 case KW_sleep:
1088 GET_FLAG (op, FLAG_SLEEP);
1089 break;
1090 case KW_stand_still:
1091 GET_FLAG (op, FLAG_STAND_STILL);
1092 break;
1093 case KW_random_move:
1094 GET_FLAG (op, FLAG_RANDOM_MOVE);
1095 break;
1096 case KW_only_attack:
1097 GET_FLAG (op, FLAG_ONLY_ATTACK);
1098 break;
1099 case KW_activate_on_push:
1100 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1101 break;
1102 case KW_activate_on_release:
1103 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1104 break;
1105 case KW_confused:
1106 GET_FLAG (op, FLAG_CONFUSED);
1107 break;
1108 case KW_stealth:
1109 GET_FLAG (op, FLAG_STEALTH);
1110 break;
1111 case KW_cursed:
1112 GET_FLAG (op, FLAG_CURSED);
1113 break;
1114 case KW_damned:
1115 GET_FLAG (op, FLAG_DAMNED);
1116 break;
1117 case KW_see_anywhere:
1118 GET_FLAG (op, FLAG_SEE_ANYWHERE);
1119 break;
1120 case KW_known_magical:
1121 GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1122 break;
1123 case KW_known_cursed:
1124 GET_FLAG (op, FLAG_KNOWN_CURSED);
1125 break;
1126 case KW_can_use_skill:
1127 GET_FLAG (op, FLAG_CAN_USE_SKILL);
1128 break;
1129 case KW_been_applied:
1130 GET_FLAG (op, FLAG_BEEN_APPLIED);
1131 break;
1132 case KW_has_ready_scroll:
1133 GET_FLAG (op, FLAG_READY_SCROLL);
1134 break;
1135 case KW_can_use_rod:
1136 GET_FLAG (op, FLAG_USE_ROD);
1137 break;
1138 case KW_can_use_horn:
1139 GET_FLAG (op, FLAG_USE_HORN);
1140 break;
1141 case KW_unique:
1142 GET_FLAG (op, FLAG_UNIQUE);
1143 break;
1144 case KW_make_invisible:
1145 GET_FLAG (op, FLAG_MAKE_INVIS);
1146 break;
1147 case KW_inv_locked:
1148 GET_FLAG (op, FLAG_INV_LOCKED);
1149 break;
1150 case KW_is_wooded:
1151 GET_FLAG (op, FLAG_IS_WOODED);
1152 break;
1153 case KW_is_hilly:
1154 GET_FLAG (op, FLAG_IS_HILLY);
1155 break;
1156 case KW_is_water:
1157 GET_FLAG (op, FLAG_IS_WATER);
1158 break;
1159 case KW_has_ready_skill:
1160 GET_FLAG (op, FLAG_READY_SKILL);
1161 break;
1162 case KW_has_ready_weapon:
1163 GET_FLAG (op, FLAG_READY_WEAPON);
1164 break;
1165 case KW_no_skill_ident:
1166 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1167 break;
1168 case KW_is_blind:
1169 GET_FLAG (op, FLAG_BLIND);
1170 break;
1171 case KW_can_see_in_dark:
1172 GET_FLAG (op, FLAG_SEE_IN_DARK);
1173 break;
1174 case KW_is_cauldron:
1175 GET_FLAG (op, FLAG_IS_CAULDRON);
1176 break;
1177 case KW_no_steal:
1178 GET_FLAG (op, FLAG_NO_STEAL);
1179 break;
1180 case KW_one_hit:
1181 GET_FLAG (op, FLAG_ONE_HIT);
1182 break;
1183 case KW_berserk:
1184 GET_FLAG (op, FLAG_BERSERK);
1185 break;
1186 case KW_is_buildable:
1187 GET_FLAG (op, FLAG_IS_BUILDABLE);
1188 break;
1189 1012
1190 case KW_armour: 1013 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
1191 thawer.get (op->resist[ATNR_PHYSICAL]); 1014 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
1192 break; 1015 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
1193 case KW_resist_physical: 1016 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
1194 thawer.get (op->resist[ATNR_PHYSICAL]); 1017 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
1195 break; 1018 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
1196 case KW_resist_magic: 1019 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
1197 thawer.get (op->resist[ATNR_MAGIC]); 1020 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
1198 break; 1021 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
1199 case KW_resist_fire: 1022 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
1200 thawer.get (op->resist[ATNR_FIRE]); 1023 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
1201 break; 1024 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
1202 case KW_resist_electricity: 1025 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
1026 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
1027 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
1028 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
1029 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
1030 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
1031 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
1032 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
1033 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
1034 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
1035 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
1036 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
1037 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
1038 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
1039 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
1040 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
1041 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
1042 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
1043 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
1044 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
1045 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1046 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
1047 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
1048 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
1049 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
1050 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
1051 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
1052 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
1053 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
1054 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
1055 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
1056 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
1057 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
1058 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
1059 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
1060 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
1061 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
1062 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
1063 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
1064 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
1065 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
1066 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1067 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
1068 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
1069 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
1070 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
1071 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
1072 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
1073 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
1074 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
1075 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
1076 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
1077 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
1078 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
1079 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
1080 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
1081 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
1082 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
1083 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
1084 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
1085 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
1086 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
1087 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
1088 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
1089 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
1090 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
1091 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
1092 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
1093 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
1094 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
1095 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
1096 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
1097 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1098 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
1099
1100 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1101 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1102 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
1103 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
1203 thawer.get (op->resist[ATNR_ELECTRICITY]); 1104 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
1204 break; 1105 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
1205 case KW_resist_cold: 1106 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
1206 thawer.get (op->resist[ATNR_COLD]); 1107 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
1207 break; 1108 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
1208 case KW_resist_confusion:
1209 thawer.get (op->resist[ATNR_CONFUSION]);
1210 break;
1211 case KW_resist_acid:
1212 thawer.get (op->resist[ATNR_ACID]);
1213 break;
1214 case KW_resist_drain:
1215 thawer.get (op->resist[ATNR_DRAIN]);
1216 break;
1217 case KW_resist_weaponmagic:
1218 thawer.get (op->resist[ATNR_WEAPONMAGIC]); 1109 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
1219 break; 1110 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
1220 case KW_resist_ghosthit: 1111 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
1221 thawer.get (op->resist[ATNR_GHOSTHIT]); 1112 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
1222 break; 1113 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
1223 case KW_resist_poison:
1224 thawer.get (op->resist[ATNR_POISON]);
1225 break;
1226 case KW_resist_slow:
1227 thawer.get (op->resist[ATNR_SLOW]);
1228 break;
1229 case KW_resist_paralyze:
1230 thawer.get (op->resist[ATNR_PARALYZE]);
1231 break;
1232 case KW_resist_turn_undead:
1233 thawer.get (op->resist[ATNR_TURN_UNDEAD]); 1114 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
1234 break; 1115 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
1235 case KW_resist_fear:
1236 thawer.get (op->resist[ATNR_FEAR]);
1237 break;
1238 case KW_resist_cancellation:
1239 thawer.get (op->resist[ATNR_CANCELLATION]); 1116 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
1240 break; 1117 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
1241 case KW_resist_deplete: 1118 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
1242 thawer.get (op->resist[ATNR_DEPLETE]); 1119 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
1243 break;
1244 case KW_resist_death:
1245 thawer.get (op->resist[ATNR_DEATH]);
1246 break;
1247 case KW_resist_chaos:
1248 thawer.get (op->resist[ATNR_CHAOS]);
1249 break;
1250 case KW_resist_counterspell:
1251 thawer.get (op->resist[ATNR_COUNTERSPELL]); 1120 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
1252 break; 1121 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
1253 case KW_resist_godpower: 1122 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
1254 thawer.get (op->resist[ATNR_GODPOWER]); 1123 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
1255 break; 1124 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
1256 case KW_resist_holyword: 1125 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
1257 thawer.get (op->resist[ATNR_HOLYWORD]); 1126 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
1258 break;
1259 case KW_resist_blind:
1260 thawer.get (op->resist[ATNR_BLIND]);
1261 break;
1262 case KW_resist_internal:
1263 thawer.get (op->resist[ATNR_INTERNAL]);
1264 break;
1265 case KW_resist_life_stealing:
1266 thawer.get (op->resist[ATNR_LIFE_STEALING]);
1267 break;
1268 case KW_resist_disease:
1269 thawer.get (op->resist[ATNR_DISEASE]);
1270 break;
1271 1127
1272 case KW_luck: 1128 case KW_luck: thawer.get (op->stats.luck); break;
1273 thawer.get (op->stats.luck); 1129 case KW_run_away: thawer.get (op->run_away); break;
1274 break; 1130 case KW_pick_up: thawer.get (op->pick_up); break;
1275 case KW_run_away: 1131 case KW_item_power: thawer.get (op->item_power); break;
1276 thawer.get (op->run_away); 1132 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
1277 break; 1133 case KW_anim_speed: thawer.get (op->anim_speed); break;
1278 case KW_pick_up: 1134 case KW_container: thawer.get (op->weight_limit); break;
1279 thawer.get (op->pick_up); 1135 case KW_will_apply: thawer.get (op->will_apply); break;
1280 break; 1136 case KW_attack_movement: thawer.get (op->attack_movement); break;
1281 case KW_item_power: 1137 case KW_move_state: thawer.get (op->move_status); break;
1282 thawer.get (op->item_power); 1138 case KW_expmul: thawer.get (op->expmul); break;
1283 break; 1139 case KW_glow_radius: thawer.get (op->glow_radius); break;
1284 case KW_gen_sp_armour: 1140 case KW_weapontype: thawer.get (op->weapontype); break;
1285 thawer.get (op->gen_sp_armour); 1141 case KW_tooltype: thawer.get (op->tooltype); break;
1286 break; 1142 case KW_casting_time: thawer.get (op->casting_time); break;
1287 case KW_anim_speed: 1143 case KW_elevation: thawer.get (op->elevation); break;
1288 thawer.get (op->anim_speed); 1144 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
1289 break; 1145 case KW_client_type: thawer.get (op->client_type); break;
1290 case KW_container: 1146 case KW_duration: thawer.get (op->duration); break;
1291 thawer.get (op->weight_limit); 1147 case KW_range: thawer.get (op->range); break;
1292 break; 1148 case KW_range_modifier: thawer.get (op->range_modifier); break;
1293 case KW_will_apply: 1149 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1294 thawer.get (op->will_apply); 1150 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1295 break;
1296 case KW_attack_movement:
1297 thawer.get (op->attack_movement);
1298 break;
1299 case KW_move_state:
1300 thawer.get (op->move_status);
1301 break;
1302 case KW_expmul:
1303 thawer.get (op->expmul);
1304 break;
1305 case KW_glow_radius:
1306 thawer.get (op->glow_radius);
1307 break;
1308 case KW_weapontype:
1309 thawer.get (op->weapontype);
1310 break;
1311 case KW_tooltype:
1312 thawer.get (op->tooltype);
1313 break;
1314 case KW_casting_time:
1315 thawer.get (op->casting_time);
1316 break;
1317 case KW_elevation:
1318 thawer.get (op->elevation);
1319 break;
1320 case KW_smoothlevel:
1321 thawer.get (op->smoothlevel);
1322 break;
1323 case KW_client_type:
1324 thawer.get (op->client_type);
1325 break;
1326 case KW_duration:
1327 thawer.get (op->duration);
1328 break;
1329 case KW_range:
1330 thawer.get (op->range);
1331 break;
1332 case KW_range_modifier:
1333 thawer.get (op->range_modifier);
1334 break;
1335 case KW_dam_modifier:
1336 thawer.get (op->dam_modifier);
1337 break;
1338 case KW_duration_modifier:
1339 thawer.get (op->duration_modifier);
1340 break;
1341 1151
1342 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 1152 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1343 //TODO: parse from other include files 1153 //TODO: parse from other include files
1344 case KW_body_range: 1154 case KW_body_range: thawer.get (op->body_info[0]); break;
1345 thawer.get (op->body_info[0]); 1155 case KW_body_arm: thawer.get (op->body_info[1]); break;
1346 break; 1156 case KW_body_torso: thawer.get (op->body_info[2]); break;
1347 case KW_body_arm: 1157 case KW_body_head: thawer.get (op->body_info[3]); break;
1348 thawer.get (op->body_info[1]); 1158 case KW_body_neck: thawer.get (op->body_info[4]); break;
1349 break; 1159 case KW_body_skill: thawer.get (op->body_info[5]); break;
1350 case KW_body_torso: 1160 case KW_body_finger: thawer.get (op->body_info[6]); break;
1351 thawer.get (op->body_info[2]); 1161 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1352 break; 1162 case KW_body_foot: thawer.get (op->body_info[8]); break;
1353 case KW_body_head: 1163 case KW_body_hand: thawer.get (op->body_info[9]); break;
1354 thawer.get (op->body_info[3]); 1164 case KW_body_wrist: thawer.get (op->body_info[10]); break;
1355 break; 1165 case KW_body_waist: thawer.get (op->body_info[11]); break;
1356 case KW_body_neck:
1357 thawer.get (op->body_info[4]);
1358 break;
1359 case KW_body_skill:
1360 thawer.get (op->body_info[5]);
1361 break;
1362 case KW_body_finger:
1363 thawer.get (op->body_info[6]);
1364 break;
1365 case KW_body_shoulder:
1366 thawer.get (op->body_info[7]);
1367 break;
1368 case KW_body_foot:
1369 thawer.get (op->body_info[8]);
1370 break;
1371 case KW_body_hand:
1372 thawer.get (op->body_info[9]);
1373 break;
1374 case KW_body_wrist:
1375 thawer.get (op->body_info[10]);
1376 break;
1377 case KW_body_waist:
1378 thawer.get (op->body_info[11]);
1379 break;
1380 case KW_can_apply: 1166 case KW_can_apply:
1381 break; 1167 break;
1382 1168
1383 case KW_connected: 1169 case KW_connected:
1384 add_button_link (op, op->map, thawer.get_sint32 ()); 1170 add_button_link (op, op->map, thawer.get_sint32 ());
1387 case KW_randomitems: 1173 case KW_randomitems:
1388 op->randomitems = find_treasurelist (thawer.get_str ()); 1174 op->randomitems = find_treasurelist (thawer.get_str ());
1389 break; 1175 break;
1390 1176
1391 case KW_msg: 1177 case KW_msg:
1392 {
1393 thawer.get_ml (KW_endmsg, op->msg); 1178 thawer.get_ml (KW_endmsg, op->msg);
1394 //TODO: allow longer messages 1179 //TODO: allow longer messages
1395 if (strlen (op->msg) >= HUGE_BUF) 1180 if (strlen (op->msg) >= HUGE_BUF)
1396 { 1181 {
1397 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 1182 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1398 op->msg = "ERROR, please report: string too long, winged.\n"; 1183 op->msg = "ERROR, please report: string too long, winged.\n";
1399 } 1184 }
1400 }
1401 break; 1185 break;
1402 1186
1403 case KW_lore: 1187 case KW_lore:
1404 {
1405 shstr msgbuf;
1406
1407 thawer.get_ml (KW_endlore, op->lore); 1188 thawer.get_ml (KW_endlore, op->lore);
1408 //TODO: allow longer messages 1189 //TODO: allow longer messages
1409 /* Just print a warning so we can be reasonably safe 1190 /* Just print a warning so we can be reasonably safe
1410 * about not overflowing the buffer. 1191 * about not overflowing the buffer.
1411 */ 1192 */
1412 if (strlen (op->lore) > (HUGE_BUF / 2)) 1193 if (strlen (op->lore) > (HUGE_BUF / 2))
1413 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1194 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1414 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1195 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1415 }
1416 break; 1196 break;
1417 1197
1418 case KW_editable: 1198 case KW_editable:
1419 case KW_editor_folder: 1199 case KW_editor_folder:
1420 break; 1200 break;
1437 1217
1438 case KW_EOF: 1218 case KW_EOF:
1439 return LL_EOF; 1219 return LL_EOF;
1440 1220
1441 case KW_ERROR: 1221 case KW_ERROR:
1442 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1222 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1443 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1223 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1444
1445 //TODO: skip line, ugly, factor parsing better
1446 if (thawer.last_value)
1447 thawer.line = thawer.last_value;
1448
1449 thawer.line += strlen (thawer.line) + 1;
1450
1451 break; 1224 break;
1452 1225
1453 default: 1226 default:
1454 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1227 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1455 break; 1228 break;
1469 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1242 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1470 * be reset. 1243 * be reset.
1471 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1244 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1472 * 1245 *
1473 */ 1246 */
1474
1475int 1247int
1476load_object (object_thawer & fp, object *op, int map_flags) 1248load_object (object_thawer &fp, object *op, int map_flags)
1477{ 1249{
1250 coroapi::cede_every (1000); // cede once in a while
1251
1478 return parse_object (op, fp, map_flags); 1252 return parse_object (op, fp, map_flags);
1479} 1253}
1480
1481 1254
1482/* This takes a buffer, scans it for variables, and sets those variables 1255/* This takes a buffer, scans it for variables, and sets those variables
1483 * as appropriate in op. 1256 * as appropriate in op.
1484 * 1257 *
1485 * This function appears to be used in only 2 places - in crossedit to 1258 * This function appears to be used in only 2 places - in crossedit to
1486 * override values and in c_wiz to mutate values. 1259 * override values and in c_wiz to mutate values.
1487 */ 1260 */
1488int 1261int
1489set_variable (object *op, char *buf) 1262set_variable (object *op, char *buf)
1490{ 1263{
1491 return 0;
1492#if 0
1493 int retval;
1494 object_thawer thawer (0); 1264 object_thawer thawer (buf, (AV *)0);
1495 1265
1496 strcpy (msgbuf, "");
1497 strcpy (lorebuf, "");
1498 retval = parse_object (op, thawer, 0); 1266 return parse_object (op, thawer, 0);
1499 yy_switch_to_buffer (yycurbuf);
1500 yy_delete_buffer (yybufstate);
1501 yy_pop_state ();
1502 return retval;
1503#endif
1504} 1267}
1505
1506/* This array equates the FLAG_ values with the V_ values. Use -1 to
1507 * put gaps in the array that should not be processed.
1508 * The order matches the order of the define values in 'define.h'.
1509 */
1510
1511/* This is a list of pointers that correspond to the FLAG_.. values.
1512 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1513 * the 15'th element of this array should match that name.
1514 * If an entry is NULL, that is a flag not to loaded/saved.
1515 */
1516static const char *const flag_names[NUM_FLAGS + 1] = {
1517 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1518 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1519 "is_animated", NULL /* slow_move */ ,
1520 NULL /* flying */ , "monster", "friendly", "generator",
1521 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1522 "see_invisible", "can_roll", "overlay_floor",
1523 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1524 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1525 "changing", "splitting", "hitback", "startequip",
1526 "blocksview", "undead", "scared", "unaggressive",
1527 "reflect_missile", "reflect_spell", /* 40 */
1528 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1529 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1530 "pick_up", "unique", "no_drop", /* 50 */
1531 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1532 "can_use_bow", "can_use_armour", "can_use_weapon",
1533 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1534 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1535 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1536 "stealth", NULL, NULL, "cursed", "damned",
1537 "see_anywhere", "known_magical", "known_cursed",
1538 "can_use_skill", "been_applied", /* 80 */
1539 "has_ready_scroll", "can_use_rod", NULL,
1540 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1541 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1542 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1543 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1544 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1545 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1546 NULL
1547};
1548
1549 1268
1550/* 1269/*
1551 * Initialises the array of variable-names. Needed before any 1270 * Initialises the array of variable-names. Needed before any
1552 * objects can be loaded. Called by init_library(). 1271 * objects can be loaded. Called by init_library().
1553 */ 1272 */
1610 1329
1611// compare *op against *tmp and output differences 1330// compare *op against *tmp and output differences
1612void 1331void
1613put (object_freezer &f, object *op, object *tmp) 1332put (object_freezer &f, object *op, object *tmp)
1614{ 1333{
1334 static const keyword resist_save[NROFATTACKS] = {
1335# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1336# include "attackinc.h"
1337# undef def
1338 };
1339
1340 /* This is a list of keywords that correspond to the FLAG_.. values.
1341 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1342 * the 15'th element of this array should match that name.
1343 * If an entry is NULL, that is a flag not to loaded/saved.
1344 */
1345 static const keyword flag_names [NUM_FLAGS] = {
1346 KW_alive,
1347 KW_wiz,
1348 KW_NULL,
1349 KW_NULL,
1350 KW_was_wiz,
1351 KW_applied,
1352 KW_unpaid,
1353 KW_can_use_shield,
1354 KW_no_pick,
1355 KW_NULL, // walk_on
1356 KW_NULL, // no_pass
1357 /* 10 */
1358 KW_is_animated,
1359 KW_NULL, // slow_move
1360 KW_NULL, // flying
1361 KW_monster,
1362 KW_friendly,
1363 KW_generator,
1364 KW_is_thrown,
1365 KW_auto_apply,
1366 KW_NULL, // was KW_treasure
1367 KW_player_sold,
1368 /* 20 */
1369 KW_see_invisible,
1370 KW_can_roll,
1371 KW_overlay_floor,
1372 KW_is_turnable,
1373 KW_NULL, // walk_off
1374 KW_NULL, // fly_on
1375 KW_NULL, // fly_off
1376 KW_is_used_up,
1377 KW_identified,
1378 KW_reflecting,
1379 /* 30 */
1380 KW_changing,
1381 KW_splitting,
1382 KW_hitback,
1383 KW_startequip,
1384 KW_blocksview,
1385 KW_undead,
1386 KW_scared,
1387 KW_unaggressive,
1388 KW_reflect_missile,
1389 KW_reflect_spell,
1390 /* 40 */
1391 KW_no_magic,
1392 KW_no_fix_player,
1393 KW_is_lightable,
1394 KW_tear_down,
1395 KW_run_away,
1396 KW_NULL, // pass_thru
1397 KW_NULL, // an_pass_thru
1398 KW_pick_up,
1399 KW_unique,
1400 KW_no_drop,
1401 /* 50 */
1402 KW_NULL, // wizcast
1403 KW_can_cast_spell,
1404 KW_can_use_scroll,
1405 KW_can_use_range,
1406 KW_can_use_bow,
1407 KW_can_use_armour,
1408 KW_can_use_weapon,
1409 KW_can_use_ring,
1410 KW_has_ready_range,
1411 KW_has_ready_bow,
1412 /* 60 */
1413 KW_xrays,
1414 KW_NULL,
1415 KW_is_floor,
1416 KW_lifesave,
1417 KW_no_strength,
1418 KW_sleep,
1419 KW_stand_still,
1420 KW_random_move,
1421 KW_only_attack,
1422 KW_confused,
1423 /* 70 */
1424 KW_stealth,
1425 KW_NULL,
1426 KW_NULL,
1427 KW_cursed,
1428 KW_damned,
1429 KW_see_anywhere,
1430 KW_known_magical,
1431 KW_known_cursed,
1432 KW_can_use_skill,
1433 KW_been_applied,
1434 /* 80 */
1435 KW_has_ready_scroll,
1436 KW_can_use_rod,
1437 KW_NULL,
1438 KW_can_use_horn,
1439 KW_make_invisible,
1440 KW_inv_locked,
1441 KW_is_wooded,
1442 KW_is_hilly,
1443 KW_has_ready_skill,
1444 KW_has_ready_weapon,
1445 /* 90 */
1446 KW_no_skill_ident,
1447 KW_is_blind,
1448 KW_can_see_in_dark,
1449 KW_is_cauldron,
1450 KW_NULL,
1451 KW_no_steal,
1452 KW_one_hit,
1453 KW_NULL,
1454 KW_berserk,
1455 KW_neutral,
1456 /* 100 */
1457 KW_no_attack,
1458 KW_no_damage,
1459 KW_obj_original,
1460 KW_NULL,
1461 KW_activate_on_push,
1462 KW_activate_on_release,
1463 KW_is_water,
1464 KW_use_content_on_gen,
1465 KW_NULL,
1466 KW_is_buildable,
1467 /* 110 */
1468 KW_destroy_on_death,
1469 KW_NULL,
1470 };
1471
1615 int i; 1472 int i;
1616 1473
1617 /* This saves the key/value lists. We do it first so that any 1474 /* This saves the key/value lists. We do it first so that any
1618 * keys that match field names will be overwritten by the loader. 1475 * keys that match field names will be overwritten by the loader.
1619 */ 1476 */
1620 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1477 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1621 { 1478 {
1622 /* Find the field in the opposing member. */ 1479 /* Find the field in the opposing member. */
1623 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1480 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1624 1481
1625 /* If there's no partnering field, or it's got a different value, save our field. */ 1482 /* If there's no partnering field, or it's got a different value, save our field. */
1626 if (arch_field == NULL || my_field->value != arch_field->value) 1483 if (!arch_field || my_field->value != arch_field->value)
1627 f.put (my_field->key, my_field->value); 1484 f.put (my_field->key, my_field->value);
1628 } 1485 }
1629 1486
1630 /* We don't need to worry about the arch's extra fields - they 1487 /* We don't need to worry about the arch's extra fields - they
1631 * will get taken care of the copy_object function. 1488 * will get taken care of the copy_to method.
1632 */ 1489 */
1633 1490
1634 { 1491 {
1635 char uids[64]; 1492 char uids[64];
1636 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); 1493 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1652 if (op->lore != tmp->lore) 1509 if (op->lore != tmp->lore)
1653 f.put (KW_lore, KW_endlore, op->lore); 1510 f.put (KW_lore, KW_endlore, op->lore);
1654 1511
1655 CMP_OUT (other_arch); 1512 CMP_OUT (other_arch);
1656 CMP_OUT (face); 1513 CMP_OUT (face);
1657
1658 if (!op->face || !op->face->name)
1659 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1660 1514
1661 if (op->animation_id != tmp->animation_id) 1515 if (op->animation_id != tmp->animation_id)
1662 if (op->animation_id) 1516 if (op->animation_id)
1663 { 1517 {
1664 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1518 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1756 CMP_OUT (move_on); 1610 CMP_OUT (move_on);
1757 CMP_OUT (move_off); 1611 CMP_OUT (move_off);
1758 CMP_OUT (move_slow); 1612 CMP_OUT (move_slow);
1759 CMP_OUT (move_slow_penalty); 1613 CMP_OUT (move_slow_penalty);
1760 1614
1761 if (!COMPARE_FLAGS (op, tmp)) 1615 if (op->flag != tmp->flag)
1762 for (i = 0; i <= NUM_FLAGS; i++) 1616 for (i = 0; i <= NUM_FLAGS; i++)
1763 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1617 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1764 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1618 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1765 1619
1766 /* Save body locations */ 1620 /* Save body locations */
1767 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1621 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1768 if (op->body_info[i] != tmp->body_info[i]) 1622 if (op->body_info[i] != tmp->body_info[i])
1769 f.put (body_locations[i].save_name, op->body_info[i]); 1623 f.put (body_locations[i].save_name, op->body_info[i]);
1771 1625
1772/* 1626/*
1773 * Dumps all variables in an object to a file. 1627 * Dumps all variables in an object to a file.
1774 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1628 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1775 * the only place this is not set is when saving the player. 1629 * the only place this is not set is when saving the player.
1776 * If bit 1 of flag is set, don't remove the object after save. As of now,
1777 * all of the callers are setting this.
1778 */ 1630 */
1779
1780void 1631void
1781save_object (object_freezer & fp, object *op, int flag) 1632save_object (object_freezer &fp, object *op, int flag)
1782{ 1633{
1783 archetype *at;
1784 object *tmp, *old;
1785
1786 /* Even if the object does have an owner, it would seem that we should 1634 /* Even if the object does have an owner, it would seem that we should
1787 * still save it. 1635 * still save it.
1788 */ 1636 */
1789 if (op->owner) 1637 if (op->owner)
1790 return; 1638 return;
1791 1639
1792 /* If it is unpaid and we don't want to save those, just return. */ 1640 /* If it is unpaid and we don't want to save those, just return. */
1793 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1641 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1794 return; 1642 return;
1795 1643
1796 if ((at = op->arch) == NULL) 1644 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1797 at = empty_archetype;
1798 1645
1799 fp.put (KW_arch, at->name); 1646 fp.put (KW_arch, at->name);
1800
1801 put (fp, op, &at->clone); 1647 put (fp, op, &at->clone);
1802 1648
1803 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1649 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1804 1650
1805 old = NULL;
1806
1807 if (flag & 2)
1808 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1651 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1809 save_object (fp, tmp, flag); 1652 save_object (fp, tmp, flag);
1810 else
1811 /* Slightly different logic because tmp/op will be removed by
1812 * the save_object we call. So we just keep looking at op->inv
1813 * until there is nothing left. In theory, the variable old
1814 * should not be needed, as recursive loops shouldn't happen.
1815 */
1816 while ((tmp = op->inv) != NULL)
1817 {
1818 if (old == tmp)
1819 {
1820 LOG (llevError, " Recursive loop in inventory\n");
1821 break;
1822 }
1823
1824 save_object (fp, tmp, flag);
1825 old = tmp;
1826 }
1827
1828 if (!(flag & 2))
1829 {
1830 remove_ob (op);
1831 free_object (op);
1832 }
1833 1653
1834 fp.put (op); 1654 fp.put (op);
1835 fprintf (fp, "end\n"); 1655 fp.put (KW_end);
1836} 1656}
1837 1657

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