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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.24 by root, Mon Dec 18 02:35:00 2006 UTC vs.
Revision 1.51 by root, Thu Feb 1 17:29:16 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27 28
28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <sproto.h> 31#include <sproto.h>
32
33// resource loader pure base class
34struct loader_base
35{
36 const char *filename;
37 virtual const char *type () const = 0;
38
39 virtual archetype *get_arch (const char *name);
40 virtual void put_arch (archetype *arch);
41
42 virtual object *get_object (const char *name);
43 virtual void put_object (object *op);
44
45 virtual player *get_player ();
46 virtual void put_player (player *pl);
47
48 virtual region *get_region (const char *name);
49 virtual void put_region (region *region);
50
51 virtual facetile *get_face (const char *name);
52 virtual void put_face (facetile *face);
53
54 virtual treasurelist *get_treasure (const char *name, bool one = false);
55 virtual void put_treasure (treasurelist *treasure);
56
57 virtual animation *get_animation (const char *name);
58 virtual void put_animation (animation *anim);
59};
60
61// pure base class for default archetype loader
62struct loader_arch : virtual loader_base {
63 archetype *get_arch (const char *name);
64 void put_arch (archetype *arch);
65};
66
67// pure base class for default object loader
68struct loader_object : virtual loader_base {
69 object *get_object (const char *name);
70 void put_object (object *op);
71};
72
73// pure base class for default player loader
74struct loader_player : virtual loader_base {
75 virtual player *get_player ();
76 virtual void put_player (player *pl);
77};
78
79// pure base class for default region loader
80struct loader_region : virtual loader_base {
81 region *get_region ();
82 void put_region (region *region);
83};
84
85// pure base class for default face loader
86struct loader_face : virtual loader_base {
87 facetile *get_face (const char *name);
88 void put_face (facetile *face);
89};
90
91// pure base class for default treasure loader
92struct loader_treasure : virtual loader_base {
93 treasurelist *get_treasure (const char *name, bool one = false);
94 void put_treasure (treasurelist *treasure);
95};
96
97// pure base class for default animation loader
98struct loader_animation : virtual loader_base {
99 animation *get_animation (const char *name);
100 void put_animation (animation *anim);
101};
102
103// future generic resource loader
104// handles generic stuff valid in most files, such as
105// animations, treasures, faces and so on
106struct loader_generic
107: virtual loader_base,
108 loader_object, loader_player,
109 loader_region, loader_face,
110 loader_treasure, loader_animation
111{
112 const char *type () const = 0;
113};
114
115// the base class warns about and skips everything
116archetype *
117loader_base::get_arch (const char *name)
118{
119 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of type %s.\n",
120 filename, name, type ());
121
122 return new archetype;
123}
124
125object *
126loader_base::get_object (const char *name)
127{
128 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of type %s.\n",
129 filename, name, type ());
130
131 return object::create ();
132}
133
134player *
135loader_base::get_player ()
136{
137 LOG (llevError, "%s: found player definition, which is not allowed in files of type %s.\n",
138 filename, type ());
139
140 return player::create ();
141}
142
143region *
144loader_base::get_region (const char *name)
145{
146 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of type %s.\n",
147 filename, name, type ());
148
149 return new region;
150}
151
152facetile *
153loader_base::get_face (const char *name)
154{
155 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of type %s.\n",
156 filename, name, type ());
157
158 return new facetile;
159}
160
161treasurelist *
162loader_base::get_treasure (const char *name, bool one)
163{
164 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of type %s.\n",
165 filename, name, type ());
166
167 return new treasurelist;//D
168}
169
170animation *
171loader_base::get_animation (const char *name)
172{
173 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of type %s.\n",
174 filename, name, type ());
175
176 return new animation;
177}
178
179void
180loader_base::put_arch (archetype *arch)
181{
182 delete arch;
183}
184
185void
186loader_base::put_object (object *op)
187{
188 op->destroy ();
189}
190
191void
192loader_base::put_player (player *pl)
193{
194 delete pl;
195}
196
197void
198loader_base::put_region (region *region)
199{
200 delete region;
201}
202
203void
204loader_base::put_face (facetile *face)
205{
206 delete face;
207}
208
209void
210loader_base::put_treasure (treasurelist *treasure)
211{
212 delete treasure;
213}
214
215void
216loader_base::put_animation (animation *anim)
217{
218 delete anim;
219}
32 220
33/* Maps the MOVE_* values to names */ 221/* Maps the MOVE_* values to names */
34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 222static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
35 223
36/* This table is only necessary to convert objects that existed before the 224/* This table is only necessary to convert objects that existed before the
263static void 451static void
264check_loaded_object (object *op) 452check_loaded_object (object *op)
265{ 453{
266 int ip; 454 int ip;
267 455
268 /* We do some specialized handling to handle legacy cases of name_pl. 456 /* We do some specialised handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name - 457 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralized), but works to 458 * this isn't perfect (things won't be properly pluralised), but works to
271 * that degree (5 heart is still quite understandable). But the case we 459 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for 460 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name. 461 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose 462 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart') 463 * information (appear as just 'hearts' and not 'goblins heart')
279 467
280 if (!op->name_pl) 468 if (!op->name_pl)
281 op->name_pl = op->name; 469 op->name_pl = op->name;
282 470
283 /* objects now have a materialname. try to patch it in */ 471 /* objects now have a materialname. try to patch it in */
284 if (!(IS_WEAPON (op) && op->level > 0)) 472 if (!(op->is_weapon () && op->level > 0))
285 { 473 {
286 if (op->map != NULL) 474 if (op->map != NULL)
287 set_materialname (op, op->map->difficulty, NULL); 475 set_materialname (op, op->map->difficulty, NULL);
288 else 476 else
289 set_materialname (op, 5, NULL); 477 set_materialname (op, 5, NULL);
320 { 508 {
321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 509 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
322 op->gen_sp_armour = op->last_heal; 510 op->gen_sp_armour = op->last_heal;
323 op->last_heal = 0; 511 op->last_heal = 0;
324 } 512 }
325 if (editor) 513
326 ip = 0;
327 else
328 ip = calc_item_power (op, 0); 514 ip = calc_item_power (op, 0);
329 /* Legacy objects from before item power was in the game */ 515 /* Legacy objects from before item power was in the game */
330 if (!op->item_power && ip) 516 if (!op->item_power && ip)
331 { 517 {
332 if (ip > 3) 518 if (ip > 3)
333 { 519 {
375 } 561 }
376 562
377 if (QUERY_FLAG (op, FLAG_MONSTER)) 563 if (QUERY_FLAG (op, FLAG_MONSTER))
378 { 564 {
379 if (op->stats.hp > op->stats.maxhp) 565 if (op->stats.hp > op->stats.maxhp)
566 {
380 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 567 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
568 op->stats.maxhp = op->stats.hp;
569 }
381 570
382 /* The archs just need to be updated for this */ 571 /* The archs just need to be updated for this */
383 if (op->move_type == 0) 572 if (op->move_type == 0)
384 op->move_type = MOVE_WALK; 573 op->move_type = MOVE_WALK;
385 } 574 }
487 SET_FLAG (op, flag); \ 676 SET_FLAG (op, flag); \
488 else \ 677 else \
489 CLEAR_FLAG (op, flag) \ 678 CLEAR_FLAG (op, flag) \
490 679
491int 680int
492parse_object (object *op, object_thawer & thawer, int map_flags) 681parse_object (object *op, object_thawer &thawer, int map_flags)
493{ 682{
494 bool ismore = 0; 683 bool ismore = 0;
495 object *op_inv = op->inv; 684 object *op_inv = op->inv;
496 685
497 for (;;) 686 for (;;)
502 { 691 {
503 case KW_Object: // uppercase alias 692 case KW_Object: // uppercase alias
504 case KW_object: 693 case KW_object:
505 thawer.get (op->name); 694 thawer.get (op->name);
506 695
507 if (op->arch != NULL) 696 if (op->arch)
508 op->arch->name = op->name; 697 op->arch->name = op->name;
509 698
510 break; 699 break;
511 700
512 case KW_uuid: 701 case KW_uuid:
551 */ 740 */
552 archetype *arch = archetype::find (str); 741 archetype *arch = archetype::find (str);
553 742
554 object *tmp; 743 object *tmp;
555 744
556 if (arch != NULL) 745 if (arch)
557 tmp = arch_to_object (arch); 746 tmp = arch_to_object (arch);
558 else 747 else
559 { 748 {
560 tmp = object::create (); 749 tmp = object::create ();
561 /* record the name of the broken object */ 750 /* record the name of the broken object */
562 tmp->name = str; 751 tmp->name = str;
563 } 752 }
753
754 // decativate the object we, as we are still going
755 // to read the speed value. Objects should be activated
756 // when the map, object or player is completly loaded.
757 tmp->deactivate ();
564 758
565 parse_object (tmp, thawer, map_flags); 759 parse_object (tmp, thawer, map_flags);
566 760
567 if (tmp->arch) 761 if (tmp->arch)
568 { 762 {
601 { 795 {
602 /* This is the actual archetype definition then */ 796 /* This is the actual archetype definition then */
603 op->arch = archetype::find (str); 797 op->arch = archetype::find (str);
604 798
605 if (op->arch) 799 if (op->arch)
800 {
606 op->arch->clone.copy_to (op); 801 op->arch->clone.copy_to (op);
802 // copy_to activates, this should be fixed properly
803 op->deactivate ();
804 }
607 else if (!arch_init) 805 else if (!arch_init)
608 /* record the name of the broken object */ 806 /* record the name of the broken object */
609 op->name = str; 807 op->name = str;
610 } 808 }
611 } 809 }
622 if (!str) 820 if (!str)
623 { 821 {
624 op->animation_id = 0; 822 op->animation_id = 0;
625 CLEAR_FLAG (op, FLAG_ANIMATE); 823 CLEAR_FLAG (op, FLAG_ANIMATE);
626 } 824 }
627 else
628 {
629 op->animation_id = find_animation (str); 825 else if ((op->animation_id = find_animation (str)))
630 SET_FLAG (op, FLAG_ANIMATE); 826 SET_FLAG (op, FLAG_ANIMATE);
631 }
632 } 827 }
633 828
634 break; 829 break;
635 830
636 case KW_last_heal: thawer.get (op->last_heal); break; 831 case KW_last_heal: thawer.get (op->last_heal); break;
641 836
642 case KW_speed: 837 case KW_speed:
643 thawer.get (op->speed); 838 thawer.get (op->speed);
644 839
645 //TODO: maybe do in check_object 840 //TODO: maybe do in check_object
646 if (!(map_flags & MAP_STYLE)) 841 // removed check for style maps
647 {
648 if (op->speed < 0) 842 if (op->speed < 0)
649 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 843 op->speed_left = op->speed_left - rndm ();
650
651 update_ob_speed (op);
652 }
653 844
654 break; 845 break;
655 846
656 case KW_slow_move: 847 case KW_slow_move:
657 op->move_slow |= MOVE_WALK; 848 op->move_slow |= MOVE_WALK;
811 CLEAR_FLAG (op, FLAG_WIZCAST); 1002 CLEAR_FLAG (op, FLAG_WIZCAST);
812 } 1003 }
813 break; 1004 break;
814 1005
815 case KW_friendly: 1006 case KW_friendly:
816 GET_FLAG (op, FLAG_FRIENDLY); 1007 if (thawer.get_sint32 ())
817 //TODO: move to check_object or so 1008 if (op->type != PLAYER)
818 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
819 add_friendly_object (op); 1009 add_friendly_object (op);
1010
820 break; 1011 break;
821 1012
822 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 1013 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
823 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 1014 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
824 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 1015 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
825 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 1016 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
1017 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
826 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 1018 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
827 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 1019 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
828 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 1020 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
829 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 1021 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
830 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
831 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 1022 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
832 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 1023 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
833 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 1024 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
834 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 1025 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
835 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 1026 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
902 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 1093 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
903 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 1094 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
904 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 1095 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
905 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 1096 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
906 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 1097 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1098 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
907 1099
908 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; 1100 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
909 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; 1101 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
910 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; 1102 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
911 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; 1103 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
981 case KW_randomitems: 1173 case KW_randomitems:
982 op->randomitems = find_treasurelist (thawer.get_str ()); 1174 op->randomitems = find_treasurelist (thawer.get_str ());
983 break; 1175 break;
984 1176
985 case KW_msg: 1177 case KW_msg:
986 {
987 thawer.get_ml (KW_endmsg, op->msg); 1178 thawer.get_ml (KW_endmsg, op->msg);
988 //TODO: allow longer messages 1179 //TODO: allow longer messages
989 if (strlen (op->msg) >= HUGE_BUF) 1180 if (strlen (op->msg) >= HUGE_BUF)
990 { 1181 {
991 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 1182 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
992 op->msg = "ERROR, please report: string too long, winged.\n"; 1183 op->msg = "ERROR, please report: string too long, winged.\n";
993 } 1184 }
994 }
995 break; 1185 break;
996 1186
997 case KW_lore: 1187 case KW_lore:
998 {
999 shstr msgbuf;
1000
1001 thawer.get_ml (KW_endlore, op->lore); 1188 thawer.get_ml (KW_endlore, op->lore);
1002 //TODO: allow longer messages 1189 //TODO: allow longer messages
1003 /* Just print a warning so we can be reasonably safe 1190 /* Just print a warning so we can be reasonably safe
1004 * about not overflowing the buffer. 1191 * about not overflowing the buffer.
1005 */ 1192 */
1006 if (strlen (op->lore) > (HUGE_BUF / 2)) 1193 if (strlen (op->lore) > (HUGE_BUF / 2))
1007 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1194 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1008 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1195 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1009 }
1010 break; 1196 break;
1011 1197
1012 case KW_editable: 1198 case KW_editable:
1013 case KW_editor_folder: 1199 case KW_editor_folder:
1014 break; 1200 break;
1031 1217
1032 case KW_EOF: 1218 case KW_EOF:
1033 return LL_EOF; 1219 return LL_EOF;
1034 1220
1035 case KW_ERROR: 1221 case KW_ERROR:
1036 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1222 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1037 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1223 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1038
1039 //TODO: skip line, ugly, factor parsing better
1040 if (thawer.last_value)
1041 thawer.line = thawer.last_value;
1042
1043 thawer.line += strlen (thawer.line) + 1;
1044
1045 break; 1224 break;
1046 1225
1047 default: 1226 default:
1048 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1227 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1049 break; 1228 break;
1063 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1242 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1064 * be reset. 1243 * be reset.
1065 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1244 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1066 * 1245 *
1067 */ 1246 */
1068
1069int 1247int
1070load_object (object_thawer & fp, object *op, int map_flags) 1248load_object (object_thawer &fp, object *op, int map_flags)
1071{ 1249{
1250 coroapi::cede_every (1000); // cede once in a while
1251
1072 return parse_object (op, fp, map_flags); 1252 return parse_object (op, fp, map_flags);
1073} 1253}
1074
1075 1254
1076/* This takes a buffer, scans it for variables, and sets those variables 1255/* This takes a buffer, scans it for variables, and sets those variables
1077 * as appropriate in op. 1256 * as appropriate in op.
1078 * 1257 *
1079 * This function appears to be used in only 2 places - in crossedit to 1258 * This function appears to be used in only 2 places - in crossedit to
1182 KW_monster, 1361 KW_monster,
1183 KW_friendly, 1362 KW_friendly,
1184 KW_generator, 1363 KW_generator,
1185 KW_is_thrown, 1364 KW_is_thrown,
1186 KW_auto_apply, 1365 KW_auto_apply,
1187 KW_treasure, 1366 KW_NULL, // was KW_treasure
1188 KW_player_sold, 1367 KW_player_sold,
1189 /* 20 */ 1368 /* 20 */
1190 KW_see_invisible, 1369 KW_see_invisible,
1191 KW_can_roll, 1370 KW_can_roll,
1192 KW_overlay_floor, 1371 KW_overlay_floor,
1275 KW_berserk, 1454 KW_berserk,
1276 KW_neutral, 1455 KW_neutral,
1277 /* 100 */ 1456 /* 100 */
1278 KW_no_attack, 1457 KW_no_attack,
1279 KW_no_damage, 1458 KW_no_damage,
1280 KW_NULL, 1459 KW_obj_original,
1281 KW_NULL, 1460 KW_NULL,
1282 KW_activate_on_push, 1461 KW_activate_on_push,
1283 KW_activate_on_release, 1462 KW_activate_on_release,
1284 KW_is_water, 1463 KW_is_water,
1285 KW_use_content_on_gen, 1464 KW_use_content_on_gen,
1286 KW_NULL, 1465 KW_NULL,
1287 KW_is_buildable, 1466 KW_is_buildable,
1288 /* 110 */ 1467 /* 110 */
1468 KW_destroy_on_death,
1469 KW_NULL,
1289 }; 1470 };
1290 1471
1291 int i; 1472 int i;
1292 1473
1293 /* This saves the key/value lists. We do it first so that any 1474 /* This saves the key/value lists. We do it first so that any
1294 * keys that match field names will be overwritten by the loader. 1475 * keys that match field names will be overwritten by the loader.
1295 */ 1476 */
1296 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1477 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1297 { 1478 {
1298 /* Find the field in the opposing member. */ 1479 /* Find the field in the opposing member. */
1299 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1480 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1300 1481
1301 /* If there's no partnering field, or it's got a different value, save our field. */ 1482 /* If there's no partnering field, or it's got a different value, save our field. */
1429 CMP_OUT (move_on); 1610 CMP_OUT (move_on);
1430 CMP_OUT (move_off); 1611 CMP_OUT (move_off);
1431 CMP_OUT (move_slow); 1612 CMP_OUT (move_slow);
1432 CMP_OUT (move_slow_penalty); 1613 CMP_OUT (move_slow_penalty);
1433 1614
1434 if (op->flags != tmp->flags) 1615 if (op->flag != tmp->flag)
1435 for (i = 0; i <= NUM_FLAGS; i++) 1616 for (i = 0; i <= NUM_FLAGS; i++)
1436 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1617 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1437 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1618 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1438 1619
1439 /* Save body locations */ 1620 /* Save body locations */
1440 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1621 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1441 if (op->body_info[i] != tmp->body_info[i]) 1622 if (op->body_info[i] != tmp->body_info[i])
1442 f.put (body_locations[i].save_name, op->body_info[i]); 1623 f.put (body_locations[i].save_name, op->body_info[i]);
1444 1625
1445/* 1626/*
1446 * Dumps all variables in an object to a file. 1627 * Dumps all variables in an object to a file.
1447 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1628 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1448 * the only place this is not set is when saving the player. 1629 * the only place this is not set is when saving the player.
1449 * If bit 1 of flag is set, don't remove the object after save. As of now,
1450 * all of the callers are setting this.
1451 */ 1630 */
1452
1453void 1631void
1454save_object (object_freezer & fp, object *op, int flag) 1632save_object (object_freezer &fp, object *op, int flag)
1455{ 1633{
1456 archetype *at;
1457 object *tmp, *old;
1458
1459 /* Even if the object does have an owner, it would seem that we should 1634 /* Even if the object does have an owner, it would seem that we should
1460 * still save it. 1635 * still save it.
1461 */ 1636 */
1462 if (op->owner) 1637 if (op->owner)
1463 return; 1638 return;
1464 1639
1465 /* If it is unpaid and we don't want to save those, just return. */ 1640 /* If it is unpaid and we don't want to save those, just return. */
1466 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1641 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1467 return; 1642 return;
1468 1643
1469 if ((at = op->arch) == NULL) 1644 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1470 at = empty_archetype;
1471 1645
1472 fp.put (KW_arch, at->name); 1646 fp.put (KW_arch, at->name);
1473
1474 put (fp, op, &at->clone); 1647 put (fp, op, &at->clone);
1475 1648
1476 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1649 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1477 1650
1478 old = NULL;
1479
1480 if (flag & 2)
1481 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1651 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1482 save_object (fp, tmp, flag); 1652 save_object (fp, tmp, flag);
1483 else
1484 /* Slightly different logic because tmp/op will be removed by
1485 * the save_object we call. So we just keep looking at op->inv
1486 * until there is nothing left. In theory, the variable old
1487 * should not be needed, as recursive loops shouldn't happen.
1488 */
1489 while ((tmp = op->inv) != NULL)
1490 {
1491 if (old == tmp)
1492 {
1493 LOG (llevError, " Recursive loop in inventory\n");
1494 break;
1495 }
1496
1497 save_object (fp, tmp, flag);
1498 old = tmp;
1499 }
1500
1501 if (!(flag & 2))
1502 op->destroy ();
1503 1653
1504 fp.put (op); 1654 fp.put (op);
1505 fprintf (fp, "end\n"); 1655 fp.put (KW_end);
1506} 1656}
1507 1657

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