1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
27 | variable. */ |
28 | |
28 | |
29 | |
|
|
30 | #include <global.h> |
29 | #include <global.h> |
31 | #include <loader.h> |
30 | #include <loader.h> |
32 | #include <sproto.h> |
31 | #include <sproto.h> |
|
|
32 | |
|
|
33 | // resource loader pure base class |
|
|
34 | struct loader_base |
|
|
35 | { |
|
|
36 | const char *filename; |
|
|
37 | virtual const char *type () const = 0; |
|
|
38 | |
|
|
39 | virtual archetype *get_arch (const char *name); |
|
|
40 | virtual void put_arch (archetype *arch); |
|
|
41 | |
|
|
42 | virtual object *get_object (const char *name); |
|
|
43 | virtual void put_object (object *op); |
|
|
44 | |
|
|
45 | virtual player *get_player (); |
|
|
46 | virtual void put_player (player *pl); |
|
|
47 | |
|
|
48 | virtual region *get_region (const char *name); |
|
|
49 | virtual void put_region (region *region); |
|
|
50 | |
|
|
51 | virtual facetile *get_face (const char *name); |
|
|
52 | virtual void put_face (facetile *face); |
|
|
53 | |
|
|
54 | virtual treasurelist *get_treasure (const char *name, bool one = false); |
|
|
55 | virtual void put_treasure (treasurelist *treasure); |
|
|
56 | |
|
|
57 | virtual animation *get_animation (const char *name); |
|
|
58 | virtual void put_animation (animation *anim); |
|
|
59 | }; |
|
|
60 | |
|
|
61 | // pure base class for default archetype loader |
|
|
62 | struct loader_arch : virtual loader_base { |
|
|
63 | archetype *get_arch (const char *name); |
|
|
64 | void put_arch (archetype *arch); |
|
|
65 | }; |
|
|
66 | |
|
|
67 | // pure base class for default object loader |
|
|
68 | struct loader_object : virtual loader_base { |
|
|
69 | object *get_object (const char *name); |
|
|
70 | void put_object (object *op); |
|
|
71 | }; |
|
|
72 | |
|
|
73 | // pure base class for default player loader |
|
|
74 | struct loader_player : virtual loader_base { |
|
|
75 | virtual player *get_player (); |
|
|
76 | virtual void put_player (player *pl); |
|
|
77 | }; |
|
|
78 | |
|
|
79 | // pure base class for default region loader |
|
|
80 | struct loader_region : virtual loader_base { |
|
|
81 | region *get_region (); |
|
|
82 | void put_region (region *region); |
|
|
83 | }; |
|
|
84 | |
|
|
85 | // pure base class for default face loader |
|
|
86 | struct loader_face : virtual loader_base { |
|
|
87 | facetile *get_face (const char *name); |
|
|
88 | void put_face (facetile *face); |
|
|
89 | }; |
|
|
90 | |
|
|
91 | // pure base class for default treasure loader |
|
|
92 | struct loader_treasure : virtual loader_base { |
|
|
93 | treasurelist *get_treasure (const char *name, bool one = false); |
|
|
94 | void put_treasure (treasurelist *treasure); |
|
|
95 | }; |
|
|
96 | |
|
|
97 | // pure base class for default animation loader |
|
|
98 | struct loader_animation : virtual loader_base { |
|
|
99 | animation *get_animation (const char *name); |
|
|
100 | void put_animation (animation *anim); |
|
|
101 | }; |
|
|
102 | |
|
|
103 | // future generic resource loader |
|
|
104 | // handles generic stuff valid in most files, such as |
|
|
105 | // animations, treasures, faces and so on |
|
|
106 | struct loader_generic |
|
|
107 | : virtual loader_base, |
|
|
108 | loader_object, loader_player, |
|
|
109 | loader_region, loader_face, |
|
|
110 | loader_treasure, loader_animation |
|
|
111 | { |
|
|
112 | const char *type () const = 0; |
|
|
113 | }; |
|
|
114 | |
|
|
115 | // the base class warns about and skips everything |
|
|
116 | archetype * |
|
|
117 | loader_base::get_arch (const char *name) |
|
|
118 | { |
|
|
119 | LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of type %s.\n", |
|
|
120 | filename, name, type ()); |
|
|
121 | |
|
|
122 | return new archetype; |
|
|
123 | } |
|
|
124 | |
|
|
125 | object * |
|
|
126 | loader_base::get_object (const char *name) |
|
|
127 | { |
|
|
128 | LOG (llevError, "%s: found object definition '%s', which is not allowed in files of type %s.\n", |
|
|
129 | filename, name, type ()); |
|
|
130 | |
|
|
131 | return object::create (); |
|
|
132 | } |
|
|
133 | |
|
|
134 | player * |
|
|
135 | loader_base::get_player () |
|
|
136 | { |
|
|
137 | LOG (llevError, "%s: found player definition, which is not allowed in files of type %s.\n", |
|
|
138 | filename, type ()); |
|
|
139 | |
|
|
140 | return player::create (); |
|
|
141 | } |
|
|
142 | |
|
|
143 | region * |
|
|
144 | loader_base::get_region (const char *name) |
|
|
145 | { |
|
|
146 | LOG (llevError, "%s: found region definition '%s', which is not allowed in files of type %s.\n", |
|
|
147 | filename, name, type ()); |
|
|
148 | |
|
|
149 | return new region; |
|
|
150 | } |
|
|
151 | |
|
|
152 | facetile * |
|
|
153 | loader_base::get_face (const char *name) |
|
|
154 | { |
|
|
155 | LOG (llevError, "%s: found face definition '%s', which is not allowed in files of type %s.\n", |
|
|
156 | filename, name, type ()); |
|
|
157 | |
|
|
158 | return new facetile; |
|
|
159 | } |
|
|
160 | |
|
|
161 | treasurelist * |
|
|
162 | loader_base::get_treasure (const char *name, bool one) |
|
|
163 | { |
|
|
164 | LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of type %s.\n", |
|
|
165 | filename, name, type ()); |
|
|
166 | |
|
|
167 | return new treasurelist;//D |
|
|
168 | } |
|
|
169 | |
|
|
170 | animation * |
|
|
171 | loader_base::get_animation (const char *name) |
|
|
172 | { |
|
|
173 | LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of type %s.\n", |
|
|
174 | filename, name, type ()); |
|
|
175 | |
|
|
176 | return new animation; |
|
|
177 | } |
|
|
178 | |
|
|
179 | void |
|
|
180 | loader_base::put_arch (archetype *arch) |
|
|
181 | { |
|
|
182 | delete arch; |
|
|
183 | } |
|
|
184 | |
|
|
185 | void |
|
|
186 | loader_base::put_object (object *op) |
|
|
187 | { |
|
|
188 | op->destroy (); |
|
|
189 | } |
|
|
190 | |
|
|
191 | void |
|
|
192 | loader_base::put_player (player *pl) |
|
|
193 | { |
|
|
194 | delete pl; |
|
|
195 | } |
|
|
196 | |
|
|
197 | void |
|
|
198 | loader_base::put_region (region *region) |
|
|
199 | { |
|
|
200 | delete region; |
|
|
201 | } |
|
|
202 | |
|
|
203 | void |
|
|
204 | loader_base::put_face (facetile *face) |
|
|
205 | { |
|
|
206 | delete face; |
|
|
207 | } |
|
|
208 | |
|
|
209 | void |
|
|
210 | loader_base::put_treasure (treasurelist *treasure) |
|
|
211 | { |
|
|
212 | delete treasure; |
|
|
213 | } |
|
|
214 | |
|
|
215 | void |
|
|
216 | loader_base::put_animation (animation *anim) |
|
|
217 | { |
|
|
218 | delete anim; |
|
|
219 | } |
33 | |
220 | |
34 | /* Maps the MOVE_* values to names */ |
221 | /* Maps the MOVE_* values to names */ |
35 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
222 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
36 | |
223 | |
37 | /* This table is only necessary to convert objects that existed before the |
224 | /* This table is only necessary to convert objects that existed before the |
… | |
… | |
374 | } |
561 | } |
375 | |
562 | |
376 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
563 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
377 | { |
564 | { |
378 | if (op->stats.hp > op->stats.maxhp) |
565 | if (op->stats.hp > op->stats.maxhp) |
|
|
566 | { |
379 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
567 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
|
|
568 | op->stats.maxhp = op->stats.hp; |
|
|
569 | } |
380 | |
570 | |
381 | /* The archs just need to be updated for this */ |
571 | /* The archs just need to be updated for this */ |
382 | if (op->move_type == 0) |
572 | if (op->move_type == 0) |
383 | op->move_type = MOVE_WALK; |
573 | op->move_type = MOVE_WALK; |
384 | } |
574 | } |
… | |
… | |
648 | thawer.get (op->speed); |
838 | thawer.get (op->speed); |
649 | |
839 | |
650 | //TODO: maybe do in check_object |
840 | //TODO: maybe do in check_object |
651 | // removed check for style maps |
841 | // removed check for style maps |
652 | if (op->speed < 0) |
842 | if (op->speed < 0) |
653 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
843 | op->speed_left = op->speed_left - rndm (); |
654 | |
844 | |
655 | break; |
845 | break; |
656 | |
846 | |
657 | case KW_slow_move: |
847 | case KW_slow_move: |
658 | op->move_slow |= MOVE_WALK; |
848 | op->move_slow |= MOVE_WALK; |