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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.51 by root, Thu Feb 1 17:29:16 2007 UTC vs.
Revision 1.57 by root, Sat Feb 10 01:52:25 2007 UTC

28 28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <sproto.h> 31#include <sproto.h>
32 32
33// resource loader pure base class 33/////////////////////////////////////////////////////////////////////////////
34struct loader_base
35{
36 const char *filename;
37 virtual const char *type () const = 0;
38 34
39 virtual archetype *get_arch (const char *name); 35loader_base::~loader_base ()
40 virtual void put_arch (archetype *arch);
41
42 virtual object *get_object (const char *name);
43 virtual void put_object (object *op);
44
45 virtual player *get_player ();
46 virtual void put_player (player *pl);
47
48 virtual region *get_region (const char *name);
49 virtual void put_region (region *region);
50
51 virtual facetile *get_face (const char *name);
52 virtual void put_face (facetile *face);
53
54 virtual treasurelist *get_treasure (const char *name, bool one = false);
55 virtual void put_treasure (treasurelist *treasure);
56
57 virtual animation *get_animation (const char *name);
58 virtual void put_animation (animation *anim);
59};
60
61// pure base class for default archetype loader
62struct loader_arch : virtual loader_base {
63 archetype *get_arch (const char *name);
64 void put_arch (archetype *arch);
65};
66
67// pure base class for default object loader
68struct loader_object : virtual loader_base {
69 object *get_object (const char *name);
70 void put_object (object *op);
71};
72
73// pure base class for default player loader
74struct loader_player : virtual loader_base {
75 virtual player *get_player ();
76 virtual void put_player (player *pl);
77};
78
79// pure base class for default region loader
80struct loader_region : virtual loader_base {
81 region *get_region ();
82 void put_region (region *region);
83};
84
85// pure base class for default face loader
86struct loader_face : virtual loader_base {
87 facetile *get_face (const char *name);
88 void put_face (facetile *face);
89};
90
91// pure base class for default treasure loader
92struct loader_treasure : virtual loader_base {
93 treasurelist *get_treasure (const char *name, bool one = false);
94 void put_treasure (treasurelist *treasure);
95};
96
97// pure base class for default animation loader
98struct loader_animation : virtual loader_base {
99 animation *get_animation (const char *name);
100 void put_animation (animation *anim);
101};
102
103// future generic resource loader
104// handles generic stuff valid in most files, such as
105// animations, treasures, faces and so on
106struct loader_generic
107: virtual loader_base,
108 loader_object, loader_player,
109 loader_region, loader_face,
110 loader_treasure, loader_animation
111{ 36{
112 const char *type () const = 0; 37}
113};
114 38
115// the base class warns about and skips everything 39// the base class warns about and skips everything
116archetype * 40archetype *
117loader_base::get_arch (const char *name) 41loader_base::get_arch (const char *name)
118{ 42{
119 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of type %s.\n", 43 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of this type.\n",
120 filename, name, type ()); 44 filename, name);
121 45
122 return new archetype; 46 return new archetype;
123} 47}
124 48
125object * 49object *
126loader_base::get_object (const char *name) 50loader_base::get_object (const char *name)
127{ 51{
128 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of type %s.\n", 52 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of this type.\n",
129 filename, name, type ()); 53 filename, name);
130 54
131 return object::create (); 55 return object::create ();
132} 56}
133 57
134player * 58player *
135loader_base::get_player () 59loader_base::get_player ()
136{ 60{
137 LOG (llevError, "%s: found player definition, which is not allowed in files of type %s.\n", 61 LOG (llevError, "%s: found player definition, which is not allowed in files of this type.\n",
138 filename, type ()); 62 filename);
139 63
140 return player::create (); 64 return player::create ();
141} 65}
142 66
143region * 67region *
144loader_base::get_region (const char *name) 68loader_base::get_region (const char *name)
145{ 69{
146 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of type %s.\n", 70 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of this type.\n",
147 filename, name, type ()); 71 filename, name);
148 72
149 return new region; 73 return new region;
150} 74}
151 75
152facetile * 76facetile *
153loader_base::get_face (const char *name) 77loader_base::get_face (const char *name)
154{ 78{
155 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of type %s.\n", 79 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of this type.\n",
156 filename, name, type ()); 80 filename, name);
157 81
158 return new facetile; 82 return new facetile;
159} 83}
160 84
161treasurelist * 85treasurelist *
162loader_base::get_treasure (const char *name, bool one) 86loader_base::get_treasure (const char *name, bool one)
163{ 87{
164 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of type %s.\n", 88 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of this type.\n",
165 filename, name, type ()); 89 filename, name);
166 90
167 return new treasurelist;//D 91 return new treasurelist;//D
168} 92}
169 93
170animation * 94animation *
171loader_base::get_animation (const char *name) 95loader_base::get_animation (const char *name)
172{ 96{
173 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of type %s.\n", 97 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of this type.\n",
174 filename, name, type ()); 98 filename, name);
175 99
176 return new animation; 100 return new animation;
177} 101}
178 102
179void 103void
215void 139void
216loader_base::put_animation (animation *anim) 140loader_base::put_animation (animation *anim)
217{ 141{
218 delete anim; 142 delete anim;
219} 143}
144
145/////////////////////////////////////////////////////////////////////////////
146
147bool loader_base::parse (object_thawer &thawer)
148{
149 for (;;)
150 {
151 keyword kw = thawer.get_kv ();
152
153 switch (kw)
154 {
155 case KW_region:
156 {
157 region *rgn = get_region (thawer.get_str ());
158
159 if (!parse_region (thawer, rgn))
160 {
161 delete rgn;
162 return false;
163 }
164
165 put_region (rgn);
166 }
167 break;
168
169 case KW_EOF:
170 return true;
171
172 default:
173 if (!thawer.parse_error (kw, "resource file"))
174 return false;
175 }
176 }
177}
178
179bool loader_base::load (const char *filename)
180{
181 this->filename = filename;
182
183 object_thawer fp (filename);
184
185 if (!fp)
186 return false;
187
188 return parse (fp);
189}
190
191/////////////////////////////////////////////////////////////////////////////
220 192
221/* Maps the MOVE_* values to names */ 193/* Maps the MOVE_* values to names */
222static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 194static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
223 195
224/* This table is only necessary to convert objects that existed before the 196/* This table is only necessary to convert objects that existed before the
449 * to check for objects to make sure there are no common errors. 421 * to check for objects to make sure there are no common errors.
450 */ 422 */
451static void 423static void
452check_loaded_object (object *op) 424check_loaded_object (object *op)
453{ 425{
454 int ip;
455
456 /* We do some specialised handling to handle legacy cases of name_pl. 426 /* We do some specialised handling to handle legacy cases of name_pl.
457 * If the object doesn't have a name_pl, we just use the object name - 427 * If the object doesn't have a name_pl, we just use the object name -
458 * this isn't perfect (things won't be properly pluralised), but works to 428 * this isn't perfect (things won't be properly pluralised), but works to
459 * that degree (5 heart is still quite understandable). But the case we 429 * that degree (5 heart is still quite understandable). But the case we
460 * also have to catch is if this object is not using the normal name for 430 * also have to catch is if this object is not using the normal name for
461 * the object. In that case, we also want to use the loaded name. 431 * the object. In that case, we also want to use the loaded name.
462 * Otherwise, what happens is that the the plural name will lose 432 * Otherwise, what happens is that the the plural name will lose
463 * information (appear as just 'hearts' and not 'goblins heart') 433 * information (appear as just 'hearts' and not 'goblins heart')
464 */ 434 */
465 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 435 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
466 op->name_pl = NULL; 436 op->name_pl = 0;
467 437
468 if (!op->name_pl) 438 if (!op->name_pl)
469 op->name_pl = op->name; 439 op->name_pl = op->name;
470 440
471 /* objects now have a materialname. try to patch it in */ 441 /* objects now have a materialname. try to patch it in */
474 if (op->map != NULL) 444 if (op->map != NULL)
475 set_materialname (op, op->map->difficulty, NULL); 445 set_materialname (op, op->map->difficulty, NULL);
476 else 446 else
477 set_materialname (op, 5, NULL); 447 set_materialname (op, 5, NULL);
478 } 448 }
449
479 /* only do these when program is first run - a bit 450 /* only do these when program is first run - a bit
480 * excessive to do this at every run - most of this is 451 * excessive to do this at every run - most of this is
481 * really just to catch any errors - program will still run, but 452 * really just to catch any errors - program will still run, but
482 * not in the ideal fashion. 453 * not in the ideal fashion.
483 */ 454 */
484 if ((op->type == WEAPON || op->type == BOW) && arch_init) 455 if ((op->type == WEAPON || op->type == BOW) && arch_init)
485 { 456 {
486 if (!op->skill) 457 if (!op->skill)
487 {
488 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 458 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
489 }
490 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 459 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
491 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 460 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
492 {
493 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 461 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
494 }
495 } 462 }
496 463
497 /* We changed last_heal to gen_sp_armour, which is what it 464 /* We changed last_heal to gen_sp_armour, which is what it
498 * really does for many objects. Need to catch any in maps 465 * really does for many objects. Need to catch any in maps
499 * that may have an old value. 466 * that may have an old value.
500 */ 467 */
501 if ((op->type == WEAPON) || 468 if (op->type == WEAPON
502 (op->type == ARMOUR) || (op->type == HELMET) || 469 || op->type == ARMOUR || op->type == HELMET
503 (op->type == SHIELD) || (op->type == RING) || 470 || op->type == SHIELD || op->type == RING
504 (op->type == BOOTS) || (op->type == GLOVES) || 471 || op->type == BOOTS || op->type == GLOVES
505 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 472 || op->type == AMULET || op->type == GIRDLE
473 || op->type == BRACERS || op->type == CLOAK)
506 { 474 {
507 if (op->last_heal) 475 if (op->last_heal)
508 { 476 {
509 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 477 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
510 op->gen_sp_armour = op->last_heal; 478 op->gen_sp_armour = op->last_heal;
511 op->last_heal = 0; 479 op->last_heal = 0;
512 } 480 }
513 481
514 ip = calc_item_power (op, 0); 482 int ip = calc_item_power (op, 0);
483
515 /* Legacy objects from before item power was in the game */ 484 /* Legacy objects from before item power was in the game */
516 if (!op->item_power && ip) 485 if (!op->item_power && ip)
517 { 486 {
518 if (ip > 3) 487 if (ip > 3)
519 {
520 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 488 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
521 } 489
522 op->item_power = ip; 490 op->item_power = ip;
523 } 491 }
492
524 /* Check for possibly bogus values. Has to meet both these criteria - 493 /* Check for possibly bogus values. Has to meet both these criteria -
525 * something that has item_power 1 is probably just fine if our calculated 494 * something that has item_power 1 is probably just fine if our calculated
526 * value is 1 or 2 - these values are small enough that hard to be precise. 495 * value is 1 or 2 - these values are small enough that hard to be precise.
527 * similarly, it item_power is 0, the first check will always pass, 496 * similarly, it item_power is 0, the first check will always pass,
528 * but not the second one. 497 * but not the second one.
529 */ 498 */
530 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 499 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
531 {
532 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 500 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
533 }
534
535 } 501 }
502
536 /* Old spellcasting object - need to load in the appropiate object */ 503 /* Old spellcasting object - need to load in the appropiate object */
537 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 504 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
538 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 505 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
539 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 506 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
540 { 507 {
541 object *tmp;
542
543 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 508 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
544 * in that spell was stored in sp. 509 * in that spell was stored in sp.
545 */ 510 */
546 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 511 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
547 insert_ob_in_ob (tmp, op); 512 insert_ob_in_ob (tmp, op);
548 op->randomitems = NULL; /* So another spell isn't created for this object */ 513 op->randomitems = NULL; /* So another spell isn't created for this object */
549 } 514 }
515
550 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 516 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
551
552 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 517 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
553 { 518 {
554 object *tmp;
555
556 tmp = get_archetype_by_object_name (op->slaying); 519 object *tmp = get_archetype_by_object_name (op->slaying);
557 insert_ob_in_ob (tmp, op); 520 insert_ob_in_ob (tmp, op);
558 op->randomitems = NULL; /* So another spell isn't created for this object */ 521 op->randomitems = NULL; /* So another spell isn't created for this object */
559 /* without this, value is all screwed up */ 522 /* without this, value is all screwed up */
560 op->value = op->arch->clone.value * op->inv->value; 523 op->value = op->arch->clone.value * op->inv->value;
561 } 524 }
597 { 560 {
598 op->move_type = MOVE_ALL; 561 op->move_type = MOVE_ALL;
599 op->stats.maxhp = 0; 562 op->stats.maxhp = 0;
600 } 563 }
601 else 564 else
602 {
603 op->move_type = MOVE_WALK; 565 op->move_type = MOVE_WALK;
604 }
605 } 566 }
606 } 567 }
607 568
608} 569}
609 570
746 tmp = arch_to_object (arch); 707 tmp = arch_to_object (arch);
747 else 708 else
748 { 709 {
749 tmp = object::create (); 710 tmp = object::create ();
750 /* record the name of the broken object */ 711 /* record the name of the broken object */
712 //TODO: but do not log???
751 tmp->name = str; 713 tmp->name = str;
752 } 714 }
753 715
754 // decativate the object we, as we are still going 716 // decativate the object we, as we are still going
755 // to read the speed value. Objects should be activated 717 // to read the speed value. Objects should be activated
813 op->other_arch = archetype::find (thawer.get_str ()); 775 op->other_arch = archetype::find (thawer.get_str ());
814 break; 776 break;
815 777
816 case KW_animation: 778 case KW_animation:
817 { 779 {
780 CLEAR_FLAG (op, FLAG_ANIMATE);
781 op->animation_id = 0;
782
818 const char *str = thawer.get_str (); 783 const char *str = thawer.get_str ();
819
820 if (!str)
821 {
822 op->animation_id = 0;
823 CLEAR_FLAG (op, FLAG_ANIMATE);
824 }
825 else if ((op->animation_id = find_animation (str))) 784 if (str && (op->animation_id = find_animation (str)))
826 SET_FLAG (op, FLAG_ANIMATE); 785 SET_FLAG (op, FLAG_ANIMATE);
827 } 786 }
828
829 break; 787 break;
830 788
831 case KW_last_heal: thawer.get (op->last_heal); break; 789 case KW_last_heal: thawer.get (op->last_heal); break;
832 case KW_last_sp: thawer.get (op->last_sp); break; 790 case KW_last_sp: thawer.get (op->last_sp); break;
833 case KW_last_grace: thawer.get (op->last_grace); break; 791 case KW_last_grace: thawer.get (op->last_grace); break;
898 case KW_path_denied: thawer.get (op->path_denied); break; 856 case KW_path_denied: thawer.get (op->path_denied); break;
899 case KW_invisible: thawer.get (op->invisible); break; 857 case KW_invisible: thawer.get (op->invisible); break;
900 case KW_magic: thawer.get (op->magic); break; 858 case KW_magic: thawer.get (op->magic); break;
901 case KW_state: thawer.get (op->state); break; 859 case KW_state: thawer.get (op->state); break;
902 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; 860 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
903 case KW_material: thawer.get (op->material); break; 861 case KW_material: thawer.get (op->materials); break; //TODO: nuke
904 case KW_materialname: thawer.get (op->materialname); break; 862 case KW_materialname: thawer.get (op->materialname); break;
905 863
906 /* These are the new values */ 864 /* These are the new values */
907 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 865 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
908 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 866 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
1170 add_button_link (op, op->map, thawer.get_sint32 ()); 1128 add_button_link (op, op->map, thawer.get_sint32 ());
1171 break; 1129 break;
1172 1130
1173 case KW_randomitems: 1131 case KW_randomitems:
1174 op->randomitems = find_treasurelist (thawer.get_str ()); 1132 op->randomitems = find_treasurelist (thawer.get_str ());
1133 //if (!op->randomitems)
1134 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", op->debug_desc (), thawer.get_str ());
1175 break; 1135 break;
1176 1136
1177 case KW_msg: 1137 case KW_msg:
1178 thawer.get_ml (KW_endmsg, op->msg); 1138 thawer.get_ml (KW_endmsg, op->msg);
1179 //TODO: allow longer messages 1139 //TODO: allow longer messages
1222 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); 1182 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1223 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D 1183 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1224 break; 1184 break;
1225 1185
1226 default: 1186 default:
1227 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1187 if (!thawer.parse_error (kw, "object", op->name))
1188 return false;
1228 break; 1189 break;
1229 } 1190 }
1230 } 1191 }
1231} 1192}
1232 1193
1566 f.put (resist_save[i], op->resist[i]); 1527 f.put (resist_save[i], op->resist[i]);
1567 1528
1568 CMP_OUT (path_attuned); 1529 CMP_OUT (path_attuned);
1569 CMP_OUT (path_repelled); 1530 CMP_OUT (path_repelled);
1570 CMP_OUT (path_denied); 1531 CMP_OUT (path_denied);
1571 CMP_OUT (material); 1532 CMP_OUT2 (material, materials);//TODO: nuke
1572 CMP_OUT (materialname); 1533 CMP_OUT (materialname);
1573 CMP_OUT (value); 1534 CMP_OUT (value);
1574 CMP_OUT (carrying); 1535 CMP_OUT (carrying);
1575 CMP_OUT (weight); 1536 CMP_OUT (weight);
1576 CMP_OUT (invisible); 1537 CMP_OUT (invisible);

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