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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.19 by root, Thu Sep 21 00:05:24 2006 UTC vs.
Revision 1.52 by root, Thu Feb 1 19:15:38 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27 28
28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 31#include <sproto.h>
32
33/////////////////////////////////////////////////////////////////////////////
34
35// the base class warns about and skips everything
36archetype *
37loader_base::get_arch (const char *name)
38{
39 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of this type.\n",
40 filename, name);
41
42 return new archetype;
43}
44
45object *
46loader_base::get_object (const char *name)
47{
48 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of this type.\n",
49 filename, name);
50
51 return object::create ();
52}
53
54player *
55loader_base::get_player ()
56{
57 LOG (llevError, "%s: found player definition, which is not allowed in files of this type.\n",
58 filename);
59
60 return player::create ();
61}
62
63region *
64loader_base::get_region (const char *name)
65{
66 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of this type.\n",
67 filename, name);
68
69 return new region;
70}
71
72facetile *
73loader_base::get_face (const char *name)
74{
75 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of this type.\n",
76 filename, name);
77
78 return new facetile;
79}
80
81treasurelist *
82loader_base::get_treasure (const char *name, bool one)
83{
84 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of this type.\n",
85 filename, name);
86
87 return new treasurelist;//D
88}
89
90animation *
91loader_base::get_animation (const char *name)
92{
93 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of this type.\n",
94 filename, name);
95
96 return new animation;
97}
98
99void
100loader_base::put_arch (archetype *arch)
101{
102 delete arch;
103}
104
105void
106loader_base::put_object (object *op)
107{
108 op->destroy ();
109}
110
111void
112loader_base::put_player (player *pl)
113{
114 delete pl;
115}
116
117void
118loader_base::put_region (region *region)
119{
120 delete region;
121}
122
123void
124loader_base::put_face (facetile *face)
125{
126 delete face;
127}
128
129void
130loader_base::put_treasure (treasurelist *treasure)
131{
132 delete treasure;
133}
134
135void
136loader_base::put_animation (animation *anim)
137{
138 delete anim;
139}
140
141/////////////////////////////////////////////////////////////////////////////
142
143bool loader_base::parse (object_thawer &thawer)
144{
145 for (;;)
146 {
147 keyword kw = thawer.get_kv ();
148
149 switch (kw)
150 {
151 case KW_region:
152 {
153 region *rgn = get_region (thawer.get_str ());
154
155 if (!parse_region (thawer, rgn))
156 {
157 delete rgn;
158 return false;
159 }
160
161 put_region (rgn);
162 }
163 break;
164
165 case KW_EOF:
166 return true;
167
168 default:
169 if (!thawer.parse_error (kw, "resource file"))
170 return false;
171 }
172 }
173}
174
175bool loader_base::load (const char *filename)
176{
177 this->filename = filename;
178
179 object_thawer fp (filename);
180
181 if (!fp)
182 return false;
183
184 return parse (fp);
185}
186
187/////////////////////////////////////////////////////////////////////////////
33 188
34/* Maps the MOVE_* values to names */ 189/* Maps the MOVE_* values to names */
35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 190static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 191
37/* This table is only necessary to convert objects that existed before the 192/* This table is only necessary to convert objects that existed before the
264static void 419static void
265check_loaded_object (object *op) 420check_loaded_object (object *op)
266{ 421{
267 int ip; 422 int ip;
268 423
269 /* We do some specialized handling to handle legacy cases of name_pl. 424 /* We do some specialised handling to handle legacy cases of name_pl.
270 * If the object doesn't have a name_pl, we just use the object name - 425 * If the object doesn't have a name_pl, we just use the object name -
271 * this isn't perfect (things won't be properly pluralized), but works to 426 * this isn't perfect (things won't be properly pluralised), but works to
272 * that degree (5 heart is still quite understandable). But the case we 427 * that degree (5 heart is still quite understandable). But the case we
273 * also have to catch is if this object is not using the normal name for 428 * also have to catch is if this object is not using the normal name for
274 * the object. In that case, we also want to use the loaded name. 429 * the object. In that case, we also want to use the loaded name.
275 * Otherwise, what happens is that the the plural name will lose 430 * Otherwise, what happens is that the the plural name will lose
276 * information (appear as just 'hearts' and not 'goblins heart') 431 * information (appear as just 'hearts' and not 'goblins heart')
280 435
281 if (!op->name_pl) 436 if (!op->name_pl)
282 op->name_pl = op->name; 437 op->name_pl = op->name;
283 438
284 /* objects now have a materialname. try to patch it in */ 439 /* objects now have a materialname. try to patch it in */
285 if (!(IS_WEAPON (op) && op->level > 0)) 440 if (!(op->is_weapon () && op->level > 0))
286 { 441 {
287 if (op->map != NULL) 442 if (op->map != NULL)
288 set_materialname (op, op->map->difficulty, NULL); 443 set_materialname (op, op->map->difficulty, NULL);
289 else 444 else
290 set_materialname (op, 5, NULL); 445 set_materialname (op, 5, NULL);
321 { 476 {
322 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 477 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
323 op->gen_sp_armour = op->last_heal; 478 op->gen_sp_armour = op->last_heal;
324 op->last_heal = 0; 479 op->last_heal = 0;
325 } 480 }
326 if (editor) 481
327 ip = 0;
328 else
329 ip = calc_item_power (op, 0); 482 ip = calc_item_power (op, 0);
330 /* Legacy objects from before item power was in the game */ 483 /* Legacy objects from before item power was in the game */
331 if (!op->item_power && ip) 484 if (!op->item_power && ip)
332 { 485 {
333 if (ip > 3) 486 if (ip > 3)
334 { 487 {
376 } 529 }
377 530
378 if (QUERY_FLAG (op, FLAG_MONSTER)) 531 if (QUERY_FLAG (op, FLAG_MONSTER))
379 { 532 {
380 if (op->stats.hp > op->stats.maxhp) 533 if (op->stats.hp > op->stats.maxhp)
534 {
381 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 535 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
536 op->stats.maxhp = op->stats.hp;
537 }
382 538
383 /* The archs just need to be updated for this */ 539 /* The archs just need to be updated for this */
384 if (op->move_type == 0) 540 if (op->move_type == 0)
385 op->move_type = MOVE_WALK; 541 op->move_type = MOVE_WALK;
386 } 542 }
488 SET_FLAG (op, flag); \ 644 SET_FLAG (op, flag); \
489 else \ 645 else \
490 CLEAR_FLAG (op, flag) \ 646 CLEAR_FLAG (op, flag) \
491 647
492int 648int
493parse_object (object *op, object_thawer & thawer, int map_flags) 649parse_object (object *op, object_thawer &thawer, int map_flags)
494{ 650{
495 bool ismore = 0; 651 bool ismore = 0;
496 object *op_inv = op->inv; 652 object *op_inv = op->inv;
497 653
498 for (;;) 654 for (;;)
503 { 659 {
504 case KW_Object: // uppercase alias 660 case KW_Object: // uppercase alias
505 case KW_object: 661 case KW_object:
506 thawer.get (op->name); 662 thawer.get (op->name);
507 663
508 if (op->arch != NULL) 664 if (op->arch)
509 op->arch->name = op->name; 665 op->arch->name = op->name;
510 666
511 break; 667 break;
512 668
513 case KW_uuid: 669 case KW_uuid:
552 */ 708 */
553 archetype *arch = archetype::find (str); 709 archetype *arch = archetype::find (str);
554 710
555 object *tmp; 711 object *tmp;
556 712
557 if (arch != NULL) 713 if (arch)
558 tmp = arch_to_object (arch); 714 tmp = arch_to_object (arch);
559 else 715 else
560 { 716 {
561 tmp = get_object (); 717 tmp = object::create ();
562 /* record the name of the broken object */ 718 /* record the name of the broken object */
563 tmp->name = str; 719 tmp->name = str;
564 } 720 }
721
722 // decativate the object we, as we are still going
723 // to read the speed value. Objects should be activated
724 // when the map, object or player is completly loaded.
725 tmp->deactivate ();
565 726
566 parse_object (tmp, thawer, map_flags); 727 parse_object (tmp, thawer, map_flags);
567 728
568 if (tmp->arch) 729 if (tmp->arch)
569 { 730 {
593 op_inv = tmp; 754 op_inv = tmp;
594 } 755 }
595 else 756 else
596 { 757 {
597 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 758 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
598 free_object (tmp); 759 tmp->destroy ();
599 } 760 }
600 } 761 }
601 else 762 else
602 { 763 {
603 /* This is the actual archetype definition then */ 764 /* This is the actual archetype definition then */
604 op->arch = archetype::find (str); 765 op->arch = archetype::find (str);
605 766
606 if (op->arch != NULL) 767 if (op->arch)
607 copy_object (&op->arch->clone, op); 768 {
769 op->arch->clone.copy_to (op);
770 // copy_to activates, this should be fixed properly
771 op->deactivate ();
772 }
608 else if (!arch_init) 773 else if (!arch_init)
609 /* record the name of the broken object */ 774 /* record the name of the broken object */
610 op->name = str; 775 op->name = str;
611 } 776 }
612 } 777 }
623 if (!str) 788 if (!str)
624 { 789 {
625 op->animation_id = 0; 790 op->animation_id = 0;
626 CLEAR_FLAG (op, FLAG_ANIMATE); 791 CLEAR_FLAG (op, FLAG_ANIMATE);
627 } 792 }
628 else
629 {
630 op->animation_id = find_animation (str); 793 else if ((op->animation_id = find_animation (str)))
631 SET_FLAG (op, FLAG_ANIMATE); 794 SET_FLAG (op, FLAG_ANIMATE);
632 }
633 } 795 }
634 796
635 break; 797 break;
636 798
637 case KW_last_heal: thawer.get (op->last_heal); break; 799 case KW_last_heal: thawer.get (op->last_heal); break;
642 804
643 case KW_speed: 805 case KW_speed:
644 thawer.get (op->speed); 806 thawer.get (op->speed);
645 807
646 //TODO: maybe do in check_object 808 //TODO: maybe do in check_object
647 if (!(map_flags & MAP_STYLE)) 809 // removed check for style maps
648 {
649 if (op->speed < 0) 810 if (op->speed < 0)
650 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 811 op->speed_left = op->speed_left - rndm ();
651
652 update_ob_speed (op);
653 }
654 812
655 break; 813 break;
656 814
657 case KW_slow_move: 815 case KW_slow_move:
658 op->move_slow |= MOVE_WALK; 816 op->move_slow |= MOVE_WALK;
812 CLEAR_FLAG (op, FLAG_WIZCAST); 970 CLEAR_FLAG (op, FLAG_WIZCAST);
813 } 971 }
814 break; 972 break;
815 973
816 case KW_friendly: 974 case KW_friendly:
817 GET_FLAG (op, FLAG_FRIENDLY); 975 if (thawer.get_sint32 ())
818 //TODO: move to check_object or so 976 if (op->type != PLAYER)
819 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
820 add_friendly_object (op); 977 add_friendly_object (op);
978
821 break; 979 break;
822 980
823 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 981 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
824 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 982 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
825 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 983 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
826 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 984 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
985 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
827 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 986 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
828 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 987 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
829 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 988 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
830 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 989 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
831 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
832 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 990 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
833 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 991 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
834 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 992 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
835 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 993 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
836 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 994 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
903 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 1061 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
904 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 1062 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
905 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 1063 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
906 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 1064 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
907 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 1065 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1066 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
908 1067
909 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; 1068 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
910 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; 1069 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
911 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; 1070 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
912 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; 1071 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
982 case KW_randomitems: 1141 case KW_randomitems:
983 op->randomitems = find_treasurelist (thawer.get_str ()); 1142 op->randomitems = find_treasurelist (thawer.get_str ());
984 break; 1143 break;
985 1144
986 case KW_msg: 1145 case KW_msg:
987 {
988 thawer.get_ml (KW_endmsg, op->msg); 1146 thawer.get_ml (KW_endmsg, op->msg);
989 //TODO: allow longer messages 1147 //TODO: allow longer messages
990 if (strlen (op->msg) >= HUGE_BUF) 1148 if (strlen (op->msg) >= HUGE_BUF)
991 { 1149 {
992 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 1150 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
993 op->msg = "ERROR, please report: string too long, winged.\n"; 1151 op->msg = "ERROR, please report: string too long, winged.\n";
994 } 1152 }
995 }
996 break; 1153 break;
997 1154
998 case KW_lore: 1155 case KW_lore:
999 {
1000 shstr msgbuf;
1001
1002 thawer.get_ml (KW_endlore, op->lore); 1156 thawer.get_ml (KW_endlore, op->lore);
1003 //TODO: allow longer messages 1157 //TODO: allow longer messages
1004 /* Just print a warning so we can be reasonably safe 1158 /* Just print a warning so we can be reasonably safe
1005 * about not overflowing the buffer. 1159 * about not overflowing the buffer.
1006 */ 1160 */
1007 if (strlen (op->lore) > (HUGE_BUF / 2)) 1161 if (strlen (op->lore) > (HUGE_BUF / 2))
1008 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1162 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1009 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1163 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1010 }
1011 break; 1164 break;
1012 1165
1013 case KW_editable: 1166 case KW_editable:
1014 case KW_editor_folder: 1167 case KW_editor_folder:
1015 break; 1168 break;
1032 1185
1033 case KW_EOF: 1186 case KW_EOF:
1034 return LL_EOF; 1187 return LL_EOF;
1035 1188
1036 case KW_ERROR: 1189 case KW_ERROR:
1037 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1190 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1038 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1191 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1039
1040 //TODO: skip line, ugly, factor parsing better
1041 if (thawer.last_value)
1042 thawer.line = thawer.last_value;
1043
1044 thawer.line += strlen (thawer.line) + 1;
1045
1046 break; 1192 break;
1047 1193
1048 default: 1194 default:
1049 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1195 if (!thawer.parse_error (kw, "object", op->name))
1196 return false;
1050 break; 1197 break;
1051 } 1198 }
1052 } 1199 }
1053} 1200}
1054 1201
1064 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1211 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1065 * be reset. 1212 * be reset.
1066 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1213 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1067 * 1214 *
1068 */ 1215 */
1069
1070int 1216int
1071load_object (object_thawer & fp, object *op, int map_flags) 1217load_object (object_thawer &fp, object *op, int map_flags)
1072{ 1218{
1219 coroapi::cede_every (1000); // cede once in a while
1220
1073 return parse_object (op, fp, map_flags); 1221 return parse_object (op, fp, map_flags);
1074} 1222}
1075
1076 1223
1077/* This takes a buffer, scans it for variables, and sets those variables 1224/* This takes a buffer, scans it for variables, and sets those variables
1078 * as appropriate in op. 1225 * as appropriate in op.
1079 * 1226 *
1080 * This function appears to be used in only 2 places - in crossedit to 1227 * This function appears to be used in only 2 places - in crossedit to
1081 * override values and in c_wiz to mutate values. 1228 * override values and in c_wiz to mutate values.
1082 */ 1229 */
1083int 1230int
1084set_variable (object *op, char *buf) 1231set_variable (object *op, char *buf)
1085{ 1232{
1086 return 0;
1087#if 0
1088 int retval;
1089 object_thawer thawer (0); 1233 object_thawer thawer (buf, (AV *)0);
1090 1234
1091 strcpy (msgbuf, "");
1092 strcpy (lorebuf, "");
1093 retval = parse_object (op, thawer, 0); 1235 return parse_object (op, thawer, 0);
1094 yy_switch_to_buffer (yycurbuf);
1095 yy_delete_buffer (yybufstate);
1096 yy_pop_state ();
1097 return retval;
1098#endif
1099} 1236}
1100 1237
1101/* 1238/*
1102 * Initialises the array of variable-names. Needed before any 1239 * Initialises the array of variable-names. Needed before any
1103 * objects can be loaded. Called by init_library(). 1240 * objects can be loaded. Called by init_library().
1193 KW_monster, 1330 KW_monster,
1194 KW_friendly, 1331 KW_friendly,
1195 KW_generator, 1332 KW_generator,
1196 KW_is_thrown, 1333 KW_is_thrown,
1197 KW_auto_apply, 1334 KW_auto_apply,
1198 KW_treasure, 1335 KW_NULL, // was KW_treasure
1199 KW_player_sold, 1336 KW_player_sold,
1200 /* 20 */ 1337 /* 20 */
1201 KW_see_invisible, 1338 KW_see_invisible,
1202 KW_can_roll, 1339 KW_can_roll,
1203 KW_overlay_floor, 1340 KW_overlay_floor,
1286 KW_berserk, 1423 KW_berserk,
1287 KW_neutral, 1424 KW_neutral,
1288 /* 100 */ 1425 /* 100 */
1289 KW_no_attack, 1426 KW_no_attack,
1290 KW_no_damage, 1427 KW_no_damage,
1291 KW_NULL, 1428 KW_obj_original,
1292 KW_NULL, 1429 KW_NULL,
1293 KW_activate_on_push, 1430 KW_activate_on_push,
1294 KW_activate_on_release, 1431 KW_activate_on_release,
1295 KW_is_water, 1432 KW_is_water,
1296 KW_use_content_on_gen, 1433 KW_use_content_on_gen,
1297 KW_NULL, 1434 KW_NULL,
1298 KW_is_buildable, 1435 KW_is_buildable,
1299 /* 110 */ 1436 /* 110 */
1437 KW_destroy_on_death,
1438 KW_NULL,
1300 }; 1439 };
1301 1440
1302 int i; 1441 int i;
1303 1442
1304 /* This saves the key/value lists. We do it first so that any 1443 /* This saves the key/value lists. We do it first so that any
1305 * keys that match field names will be overwritten by the loader. 1444 * keys that match field names will be overwritten by the loader.
1306 */ 1445 */
1307 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1446 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1308 { 1447 {
1309 /* Find the field in the opposing member. */ 1448 /* Find the field in the opposing member. */
1310 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1449 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1311 1450
1312 /* If there's no partnering field, or it's got a different value, save our field. */ 1451 /* If there's no partnering field, or it's got a different value, save our field. */
1313 if (!arch_field || my_field->value != arch_field->value) 1452 if (!arch_field || my_field->value != arch_field->value)
1314 f.put (my_field->key, my_field->value); 1453 f.put (my_field->key, my_field->value);
1315 } 1454 }
1316 1455
1317 /* We don't need to worry about the arch's extra fields - they 1456 /* We don't need to worry about the arch's extra fields - they
1318 * will get taken care of the copy_object function. 1457 * will get taken care of the copy_to method.
1319 */ 1458 */
1320 1459
1321 { 1460 {
1322 char uids[64]; 1461 char uids[64];
1323 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); 1462 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1440 CMP_OUT (move_on); 1579 CMP_OUT (move_on);
1441 CMP_OUT (move_off); 1580 CMP_OUT (move_off);
1442 CMP_OUT (move_slow); 1581 CMP_OUT (move_slow);
1443 CMP_OUT (move_slow_penalty); 1582 CMP_OUT (move_slow_penalty);
1444 1583
1445 if (!COMPARE_FLAGS (op, tmp)) 1584 if (op->flag != tmp->flag)
1446 for (i = 0; i <= NUM_FLAGS; i++) 1585 for (i = 0; i <= NUM_FLAGS; i++)
1447 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1586 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1448 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1587 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1449 1588
1450 /* Save body locations */ 1589 /* Save body locations */
1451 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1590 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1452 if (op->body_info[i] != tmp->body_info[i]) 1591 if (op->body_info[i] != tmp->body_info[i])
1453 f.put (body_locations[i].save_name, op->body_info[i]); 1592 f.put (body_locations[i].save_name, op->body_info[i]);
1455 1594
1456/* 1595/*
1457 * Dumps all variables in an object to a file. 1596 * Dumps all variables in an object to a file.
1458 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1597 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1459 * the only place this is not set is when saving the player. 1598 * the only place this is not set is when saving the player.
1460 * If bit 1 of flag is set, don't remove the object after save. As of now,
1461 * all of the callers are setting this.
1462 */ 1599 */
1463
1464void 1600void
1465save_object (object_freezer & fp, object *op, int flag) 1601save_object (object_freezer &fp, object *op, int flag)
1466{ 1602{
1467 archetype *at;
1468 object *tmp, *old;
1469
1470 /* Even if the object does have an owner, it would seem that we should 1603 /* Even if the object does have an owner, it would seem that we should
1471 * still save it. 1604 * still save it.
1472 */ 1605 */
1473 if (op->owner) 1606 if (op->owner)
1474 return; 1607 return;
1475 1608
1476 /* If it is unpaid and we don't want to save those, just return. */ 1609 /* If it is unpaid and we don't want to save those, just return. */
1477 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1610 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1478 return; 1611 return;
1479 1612
1480 if ((at = op->arch) == NULL) 1613 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1481 at = empty_archetype;
1482 1614
1483 fp.put (KW_arch, at->name); 1615 fp.put (KW_arch, at->name);
1484
1485 put (fp, op, &at->clone); 1616 put (fp, op, &at->clone);
1486 1617
1487 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1618 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1488 1619
1489 old = NULL;
1490
1491 if (flag & 2)
1492 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1620 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1493 save_object (fp, tmp, flag); 1621 save_object (fp, tmp, flag);
1494 else
1495 /* Slightly different logic because tmp/op will be removed by
1496 * the save_object we call. So we just keep looking at op->inv
1497 * until there is nothing left. In theory, the variable old
1498 * should not be needed, as recursive loops shouldn't happen.
1499 */
1500 while ((tmp = op->inv) != NULL)
1501 {
1502 if (old == tmp)
1503 {
1504 LOG (llevError, " Recursive loop in inventory\n");
1505 break;
1506 }
1507
1508 save_object (fp, tmp, flag);
1509 old = tmp;
1510 }
1511
1512 if (!(flag & 2))
1513 {
1514 remove_ob (op);
1515 free_object (op);
1516 }
1517 1622
1518 fp.put (op); 1623 fp.put (op);
1519 fprintf (fp, "end\n"); 1624 fp.put (KW_end);
1520} 1625}
1521 1626

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