ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/loader.C
(Generate patch)

Comparing deliantra/server/common/loader.C (file contents):
Revision 1.54 by root, Wed Feb 7 02:04:46 2007 UTC vs.
Revision 1.109 by root, Sun Apr 20 00:44:12 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
30#include <loader.h> 29#include <loader.h>
31#include <sproto.h> 30#include <sproto.h>
32 31
33///////////////////////////////////////////////////////////////////////////// 32/////////////////////////////////////////////////////////////////////////////
34 33
35loader_base::~loader_base () 34extern archetype *loading_arch;
36{
37}
38
39// the base class warns about and skips everything
40archetype *
41loader_base::get_arch (const char *name)
42{
43 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of this type.\n",
44 filename, name);
45
46 return new archetype;
47}
48
49object *
50loader_base::get_object (const char *name)
51{
52 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of this type.\n",
53 filename, name);
54
55 return object::create ();
56}
57
58player *
59loader_base::get_player ()
60{
61 LOG (llevError, "%s: found player definition, which is not allowed in files of this type.\n",
62 filename);
63
64 return player::create ();
65}
66
67region *
68loader_base::get_region (const char *name)
69{
70 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of this type.\n",
71 filename, name);
72
73 return new region;
74}
75
76facetile *
77loader_base::get_face (const char *name)
78{
79 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of this type.\n",
80 filename, name);
81
82 return new facetile;
83}
84
85treasurelist *
86loader_base::get_treasure (const char *name, bool one)
87{
88 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of this type.\n",
89 filename, name);
90
91 return new treasurelist;//D
92}
93
94animation *
95loader_base::get_animation (const char *name)
96{
97 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of this type.\n",
98 filename, name);
99
100 return new animation;
101}
102
103void
104loader_base::put_arch (archetype *arch)
105{
106 delete arch;
107}
108
109void
110loader_base::put_object (object *op)
111{
112 op->destroy ();
113}
114
115void
116loader_base::put_player (player *pl)
117{
118 delete pl;
119}
120
121void
122loader_base::put_region (region *region)
123{
124 delete region;
125}
126
127void
128loader_base::put_face (facetile *face)
129{
130 delete face;
131}
132
133void
134loader_base::put_treasure (treasurelist *treasure)
135{
136 delete treasure;
137}
138
139void
140loader_base::put_animation (animation *anim)
141{
142 delete anim;
143}
144
145/////////////////////////////////////////////////////////////////////////////
146
147bool loader_base::parse (object_thawer &thawer)
148{
149 for (;;)
150 {
151 keyword kw = thawer.get_kv ();
152
153 switch (kw)
154 {
155 case KW_region:
156 {
157 region *rgn = get_region (thawer.get_str ());
158
159 if (!parse_region (thawer, rgn))
160 {
161 delete rgn;
162 return false;
163 }
164
165 put_region (rgn);
166 }
167 break;
168
169 case KW_EOF:
170 return true;
171
172 default:
173 if (!thawer.parse_error (kw, "resource file"))
174 return false;
175 }
176 }
177}
178
179bool loader_base::load (const char *filename)
180{
181 this->filename = filename;
182
183 object_thawer fp (filename);
184
185 if (!fp)
186 return false;
187
188 return parse (fp);
189}
190
191/////////////////////////////////////////////////////////////////////////////
192
193/* Maps the MOVE_* values to names */
194static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
195 35
196/* This table is only necessary to convert objects that existed before the 36/* This table is only necessary to convert objects that existed before the
197 * spell object conversion to the new object. It was not practical 37 * spell object conversion to the new object. It was not practical
198 * to go through every mapping looking for every potion, rod, wand, etc 38 * to go through every mapping looking for every potion, rod, wand, etc
199 * that had a sp set and update to the new value. So this maps the 39 * that had a sp set and update to the new value. So this maps the
329 "spell_magic_drain", /* 122 */ 169 "spell_magic_drain", /* 122 */
330 "spell_counterspell", /* 123 */ 170 "spell_counterspell", /* 123 */
331 "spell_disarm", /* 124 */ 171 "spell_disarm", /* 124 */
332 "spell_cure_confusion", /* 125 */ 172 "spell_cure_confusion", /* 125 */
333 "spell_restoration", /* 126 */ 173 "spell_restoration", /* 126 */
334 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 174 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
335 "spell_counterwall", /* 128 */ 175 "spell_counterwall", /* 128 */
336 "spell_cause_light_wounds", /* 129 */ 176 "spell_cause_light_wounds", /* 129 */
337 "spell_cause_medium_wounds", /* 130 */ 177 "spell_cause_medium_wounds", /* 130 */
338 "spell_cause_heavy_wounds", /* 131 */ 178 "spell_cause_heavy_wounds", /* 131 */
339 "spell_charm_monsters", /* 132 */ 179 "spell_charm_monsters", /* 132 */
411 "spell_cause_rabies", /* 204 */ 251 "spell_cause_rabies", /* 204 */
412 "spell_glyph", /* 205 */ 252 "spell_glyph", /* 205 */
413 NULL 253 NULL
414}; 254};
415 255
416extern int arch_init;
417
418/* This function checks the object after it has been loaded (when we 256/* This function checks the object after it has been loaded (when we
419 * get the 'end' in the input stream). This function can be used to 257 * get the 'end' in the input stream). This function can be used to
420 * deal with legacy objects where fields may have changed. It can also be used 258 * deal with legacy objects where fields may have changed. It can also be used
421 * to check for objects to make sure there are no common errors. 259 * to check for objects to make sure there are no common errors.
422 */ 260 */
423static void 261void
424check_loaded_object (object *op) 262object::post_load_check ()
425{ 263{
426 int ip; 264 if (type >= NUM_TYPES)
265 {
266 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
267 type = 0;
268 }
269
270 switch (type)
271 {
272 case BOW:
273 case WAND:
274 case ROD:
275 case HORN:
276 if (slot [body_range].info != -1)
277 {
278 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
279 slot [body_range].info = -1;
280 }
281 break;
282
283 case WEAPON:
284 if (slot [body_combat].info != -1)
285 {
286 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
287 slot [body_combat].info = -1;
288 }
289 break;
290
291 case SHIELD:
292 if (slot [body_shield].info != -1)
293 {
294 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
295 slot [body_shield].info = -1;
296 }
297 break;
298
299 case PLAYER:
300 if (slot [body_shield].info != 1)
301 {
302 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
303 slot [body_shield].info = 1;
304 }
305
306 if (slot [body_combat].info != 1)
307 {
308 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
309 slot [body_combat].info = 1;
310 }
311
312 if (slot [body_range].info != 1)
313 {
314 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
315 slot [body_range].info = 1;
316 }
317 break;
318 }
427 319
428 /* We do some specialised handling to handle legacy cases of name_pl. 320 /* We do some specialised handling to handle legacy cases of name_pl.
429 * If the object doesn't have a name_pl, we just use the object name - 321 * If the object doesn't have a name_pl, we just use the object name -
430 * this isn't perfect (things won't be properly pluralised), but works to 322 * this isn't perfect (things won't be properly pluralised), but works to
431 * that degree (5 heart is still quite understandable). But the case we 323 * that degree (5 heart is still quite understandable). But the case we
432 * also have to catch is if this object is not using the normal name for 324 * also have to catch is if this object is not using the normal name for
433 * the object. In that case, we also want to use the loaded name. 325 * the object. In that case, we also want to use the loaded name.
434 * Otherwise, what happens is that the the plural name will lose 326 * Otherwise, what happens is that the the plural name will lose
435 * information (appear as just 'hearts' and not 'goblins heart') 327 * information (appear as just 'hearts' and not 'goblins heart')
436 */ 328 */
437 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 329 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
438 op->name_pl = NULL; 330 name_pl = 0;
439 331
440 if (!op->name_pl) 332 if (!name_pl)
441 op->name_pl = op->name; 333 name_pl = name;
442 334
443 /* objects now have a materialname. try to patch it in */ 335 /* objects now have a materialname. try to patch it in */
444 if (!(op->is_weapon () && op->level > 0)) 336 if (!(is_weapon () && level > 0))
445 { 337 set_materialname (this, map ? map->difficulty : 5, 0);
446 if (op->map != NULL) 338
447 set_materialname (op, op->map->difficulty, NULL);
448 else
449 set_materialname (op, 5, NULL);
450 }
451 /* only do these when program is first run - a bit 339 /* only do these when program is first run - a bit
452 * excessive to do this at every run - most of this is 340 * excessive to do this at every run - most of this is
453 * really just to catch any errors - program will still run, but 341 * really just to catch any errors - program will still run, but
454 * not in the ideal fashion. 342 * not in the ideal fashion.
455 */ 343 */
456 if ((op->type == WEAPON || op->type == BOW) && arch_init) 344 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
457 { 345 {
458 if (!op->skill) 346 if (!skill)
459 {
460 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 347 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ());
461 }
462 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 348 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
463 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 349 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
464 {
465 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 350 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
466 }
467 } 351 }
468 352
469 /* We changed last_heal to gen_sp_armour, which is what it 353 /* We changed last_heal to gen_sp_armour, which is what it
470 * really does for many objects. Need to catch any in maps 354 * really does for many objects. Need to catch any in maps
471 * that may have an old value. 355 * that may have an old value.
472 */ 356 */
473 if ((op->type == WEAPON) || 357 if (type == WEAPON
474 (op->type == ARMOUR) || (op->type == HELMET) || 358 || type == ARMOUR || type == HELMET
475 (op->type == SHIELD) || (op->type == RING) || 359 || type == SHIELD || type == RING
476 (op->type == BOOTS) || (op->type == GLOVES) || 360 || type == BOOTS || type == GLOVES
477 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 361 || type == AMULET || type == GIRDLE
362 || type == BRACERS || type == CLOAK)
478 { 363 {
479 if (op->last_heal) 364 if (last_heal)
480 { 365 {
481 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 366 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
482 op->gen_sp_armour = op->last_heal; 367 gen_sp_armour = last_heal;
483 op->last_heal = 0; 368 last_heal = 0;
484 } 369 }
485 370
486 ip = calc_item_power (op, 0); 371 int ip = calc_item_power (this, 0);
372
487 /* Legacy objects from before item power was in the game */ 373 /* Legacy objects from before item power was in the game */
488 if (!op->item_power && ip) 374 if (!item_power && ip)
489 { 375 {
490 if (ip > 3) 376 if (ip > 3)
491 {
492 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 377 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip);
493 } 378
494 op->item_power = ip; 379 item_power = ip;
495 } 380 }
381
496 /* Check for possibly bogus values. Has to meet both these criteria - 382 /* Check for possibly bogus values. Has to meet both these criteria -
497 * something that has item_power 1 is probably just fine if our calculated 383 * something that has item_power 1 is probably just fine if our calculated
498 * value is 1 or 2 - these values are small enough that hard to be precise. 384 * value is 1 or 2 - these values are small enough that hard to be precise.
499 * similarly, it item_power is 0, the first check will always pass, 385 * similarly, it item_power is 0, the first check will always pass,
500 * but not the second one. 386 * but not the second one.
501 */ 387 */
388#if 0 //TODO
502 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 389 if (ip > 2 * item_power && ip > (item_power + 3))
503 {
504 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 390 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
505 } 391#endif
506
507 } 392 }
393
508 /* Old spellcasting object - need to load in the appropiate object */ 394 /* Old spellcasting object - need to load in the appropiate object */
509 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
510 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
511 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
512 { 398 {
513 object *tmp;
514
515 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 399 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
516 * in that spell was stored in sp. 400 * in that spell was stored in sp.
517 */ 401 */
402 LOG (llevError, "old spellcasting object found: %s", debug_desc ());
518 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 403 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
519 insert_ob_in_ob (tmp, op); 404 insert_ob_in_ob (tmp, this);
520 op->randomitems = NULL; /* So another spell isn't created for this object */ 405 randomitems = NULL; /* So another spell isn't created for this object */
521 } 406 }
407
522 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 408 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
523
524 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 409 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
525 { 410 {
526 object *tmp; 411 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ());
527
528 tmp = get_archetype_by_object_name (op->slaying); 412 object *tmp = get_archetype_by_object_name (slaying);
529 insert_ob_in_ob (tmp, op); 413 insert_ob_in_ob (tmp, this);
530 op->randomitems = NULL; /* So another spell isn't created for this object */ 414 randomitems = NULL; /* So another spell isn't created for this object */
531 /* without this, value is all screwed up */ 415 /* without this, value is all screwed up */
532 op->value = op->arch->clone.value * op->inv->value; 416 value = arch->value * inv->value;
533 } 417 }
534 418
535 if (QUERY_FLAG (op, FLAG_MONSTER)) 419 if (QUERY_FLAG (this, FLAG_MONSTER))
536 { 420 {
537 if (op->stats.hp > op->stats.maxhp) 421 if (stats.hp > stats.maxhp)
538 { 422 {
539 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 423 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
540 op->stats.maxhp = op->stats.hp; 424 stats.maxhp = stats.hp;
541 } 425 }
542 426
543 /* The archs just need to be updated for this */ 427 /* The archs just need to be updated for this */
544 if (op->move_type == 0) 428 if (move_type == 0)
545 op->move_type = MOVE_WALK; 429 move_type = MOVE_WALK;
546 } 430 }
547 431
548 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 432 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
549 {
550 /* Object will duplicate it's content as part of the 433 /* Object will duplicate it's content as part of the
551 * generation process. To do this, we must flag inventory 434 * generation process. To do this, we must flag inventory
552 * so it remains unevaluated concerning the randomitems and 435 * so it remains unevaluated concerning the randomitems and
553 * the living (a demonlord shouldn't cast from inside generator!) 436 * the living (a demonlord shouldn't cast from inside generator!)
554 */ 437 */
438 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
555 flag_inv (op, FLAG_IS_A_TEMPLATE); 439 flag_inv (this, FLAG_IS_A_TEMPLATE);
556 }
557 440
558 /* Handle player movers. We use move_type for player movers 441 /* Handle player movers. We use move_type for player movers
559 * because they operate on their own time (move_on 442 * because they operate on their own time (move_on
560 * would potentially cause them to be triggered when someone steps 443 * would potentially cause them to be triggered when someone steps
561 * on them). If move_type is set, presume person knows what they 444 * on them). If move_type is set, presume person knows what they
562 * are doing, otherwise, set move_type based on maxhp value. 445 * are doing, otherwise, set move_type based on maxhp value.
563 */ 446 */
564 if (op->type == PLAYERMOVER) 447 if (type == PLAYERMOVER)
565 { 448 {
566 if (!op->move_type) 449 if (!move_type)
567 { 450 {
568 if (op->stats.maxhp) 451 if (stats.maxhp)
569 { 452 {
570 op->move_type = MOVE_ALL; 453 move_type = MOVE_ALL;
571 op->stats.maxhp = 0; 454 stats.maxhp = 0;
572 } 455 }
573 else 456 else
457 move_type = MOVE_WALK;
458 }
459 }
460}
461
462static void
463set_move (MoveType &mt, const char *str)
464{
465 static const struct flagstr {
466 const char *name;
467 MoveType flags;
468 } move_flags[] = {
469 { "walk" , MOVE_WALK },
470 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
471 { "fly_low" , MOVE_FLY_LOW },
472 { "fly_high", MOVE_FLY_HIGH },
473 { "swim" , MOVE_SWIM },
474 { "boat" , MOVE_BOAT },
475 { "ship" , MOVE_SHIP },
476 { "all" , MOVE_ALL },
477 };
478
479 if (!str)
480 {
481 mt = 0;
482 return;
483 }
484
485 if (isdigit (*str))
486 {
487 mt = atoi (str);
488 return;
489 }
490
491 mt = 0;
492
493 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
494 {
495 bool negate = 0;
496
497 if (*str == '-')
498 {
499 negate = 1;
500 str++;
501 }
502
503 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
504 {
505 if (!strcmp (f->name, str))
574 { 506 {
575 op->move_type = MOVE_WALK; 507 if (negate)
508 mt &= ~f->flags;
509 else
510 mt |= f->flags;
511
512 goto next;
576 } 513 }
577 } 514 }
578 }
579 515
516 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
517
518next: ;
519 }
580} 520}
581 521
582static void 522#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
583set_move (MoveType & mt, const char *str) 523
524bool
525object::parse_kv (object_thawer &f)
584{ 526{
585 if (!str) 527 object *op_inv = inv;
586 { 528
587 mt = 0; 529 for (;;)
588 return;
589 } 530 {
590 531 switch (f.kw)
591 if (isdigit (*str))
592 {
593 mt = atoi (str);
594 return;
595 }
596
597 mt = 0;
598
599 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
600 {
601 if (!strcasecmp (str, "all"))
602 mt |= MOVE_ALL;
603 else
604 { 532 {
605 int i, negate = 0; 533 case KW_uuid:
606 534 if (const char *s = f.get_str ())
607 if (*str == '-') 535 if (!uuid.parse (s))
608 {
609 negate = 1;
610 str++;
611 }
612
613 for (i = 0; move_name[i]; i++)
614 {
615 if (!strcasecmp (move_name[i], str))
616 { 536 {
617 if (negate) 537 f.parse_warn ("unparseable uuid");
618 mt &= ~(1 << i); 538 uuid = UUID::gen ();
619 else
620 mt |= (1 << i);
621
622 break;
623 } 539 }
624 }
625
626 if (!move_name[i])
627 {
628 /* fly is a special case - covers both fly_low and
629 * fly_high - since it doesn't match to a specific
630 * single bit, have to special case it.
631 */
632 if (!strcasecmp (str, "flying"))
633 {
634 if (negate)
635 mt &= ~MOVE_FLYING;
636 else
637 mt |= MOVE_FLYING;
638 }
639 else
640 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
641 }
642 }
643 }
644}
645
646#define GET_FLAG(op,flag) \
647 if (thawer.get_sint32 ()) \
648 SET_FLAG (op, flag); \
649 else \
650 CLEAR_FLAG (op, flag) \
651
652int
653parse_object (object *op, object_thawer &thawer, int map_flags)
654{
655 bool ismore = 0;
656 object *op_inv = op->inv;
657
658 for (;;)
659 {
660 keyword kw = thawer.get_kv ();
661
662 switch (kw)
663 {
664 case KW_Object: // uppercase alias
665 case KW_object:
666 thawer.get (op->name);
667
668 if (op->arch)
669 op->arch->name = op->name;
670
671 break;
672
673 case KW_uuid:
674 if (const char *s = thawer.get_str ())
675 {
676 unsigned int version;
677 unsigned long long seq;
678
679 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
680 {
681 op->uuid.seq = seq;
682 break;
683 }
684 }
685
686 op->uuid = gen_uuid ();
687 break; 540 break;
688 541
689 case KW_oid: 542 case KW_oid:
690 thawer.get (op, thawer.get_sint32 ()); 543 f.get (this, f.get_sint32 ());
691 break; 544 break;
692 545
693 case KW_name: thawer.get (op->name); break; 546 case KW_name: f.get (name); break;
694 case KW_name_pl: thawer.get (op->name_pl); break; 547 case KW_name_pl: f.get (name_pl); break;
695 case KW_title: thawer.get (op->title); break; 548 case KW_title: f.get (title); break;
696 case KW_custom_name: thawer.get (op->custom_name); break; 549 case KW_custom_name: f.get (custom_name); break;
697 550
698 case KW_attach: thawer.get_ornull (op->attach); break; 551 case KW_attach: f.get_ornull (attach); break;
699 case KW_skill: thawer.get_ornull (op->skill); break; 552 case KW_skill: f.get_ornull (skill); break;
700 case KW_race: thawer.get_ornull (op->race); break; 553 case KW_race: f.get_ornull (race); break;
701 case KW_slaying: thawer.get_ornull (op->slaying); break; 554 case KW_slaying: f.get_ornull (slaying); break;
555 case KW_tag: f.get_ornull (tag); break;
702 556
703 case KW_arch: 557 case KW_arch:
704 { 558 {
705 const char *str = thawer.get_str ();
706
707 if (op->arch)
708 {
709 /* If op->arch has been set, then this new object
710 * must be part of the inventory. So process
711 * appropriately.
712 */
713 archetype *arch = archetype::find (str);
714
715 object *tmp;
716
717 if (arch)
718 tmp = arch_to_object (arch);
719 else
720 {
721 tmp = object::create (); 559 object *tmp = object::read (f);
722 /* record the name of the broken object */
723 tmp->name = str;
724 }
725
726 // decativate the object we, as we are still going
727 // to read the speed value. Objects should be activated
728 // when the map, object or player is completly loaded.
729 tmp->deactivate (); 560 tmp->deactivate ();
730 561
731 parse_object (tmp, thawer, map_flags);
732
733 if (tmp->arch)
734 { 562 {
735 // was: insert_ob_in_ob (tmp, op); 563 // was: insert_ob_in_ob (tmp, op);
736 // but manually adding it can improve map loading times a lot 564 // but manually adding it can improve map loading times a lot
737 // also, appending instead of prepending keeps the 565 // also, appending instead of prepending keeps the
738 // save ordering the same between repeated load/saves. 566 // save ordering the same between repeated load/saves.
567 // and finally we do not want any funny effects
739 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 568 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
740 CLEAR_FLAG (tmp, FLAG_REMOVED); 569 CLEAR_FLAG (tmp, FLAG_REMOVED);
741 570
742 if (!op_inv) 571 if (!op_inv)
743 { 572 {
744 op->inv = tmp;
745 tmp->above = 0;
746 }
747 else
748 {
749 while (op_inv->below)
750 op_inv = op_inv->below;
751
752 op_inv->below = tmp;
753 tmp->above = op_inv;
754 }
755
756 tmp->below = 0;
757 tmp->env = op;
758 op_inv = tmp; 573 inv = tmp;
574 tmp->above = 0;
759 } 575 }
760 else 576 else
761 { 577 {
762 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 578 while (op_inv->below)
763 tmp->destroy (); 579 op_inv = op_inv->below;
580
581 op_inv->below = tmp;
582 tmp->above = op_inv;
764 } 583 }
584
585 tmp->below = 0;
586 tmp->env = this;
587 op_inv = tmp;
765 } 588 }
766 else
767 {
768 /* This is the actual archetype definition then */
769 op->arch = archetype::find (str);
770
771 if (op->arch)
772 {
773 op->arch->clone.copy_to (op);
774 // copy_to activates, this should be fixed properly
775 op->deactivate ();
776 }
777 else if (!arch_init)
778 /* record the name of the broken object */
779 op->name = str;
780 }
781 } 589 }
782 break; 590 continue;
783 591
784 case KW_other_arch: 592 case KW_other_arch:
593 if (loading_arch == this)
594 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
595 else
596 {
785 op->other_arch = archetype::find (thawer.get_str ()); 597 other_arch = archetype::find (f.get_str ());
598
599 if (!other_arch)
600 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
601 }
602 break;
603
604 case KW_owner:
605 f.delayed_deref (this, owner, f.get_str ());
786 break; 606 break;
787 607
788 case KW_animation: 608 case KW_animation:
789 { 609 {
610 CLEAR_FLAG (this, FLAG_ANIMATE);
611 animation_id = 0;
612
790 const char *str = thawer.get_str (); 613 const char *str = f.get_str ();
791
792 if (!str)
793 {
794 op->animation_id = 0;
795 CLEAR_FLAG (op, FLAG_ANIMATE);
796 }
797 else if ((op->animation_id = find_animation (str))) 614 if (str && (animation_id = find_animation (str)))
798 SET_FLAG (op, FLAG_ANIMATE); 615 SET_FLAG (this, FLAG_ANIMATE);
799 } 616 }
800
801 break; 617 break;
802 618
803 case KW_last_heal: thawer.get (op->last_heal); break; 619 case KW_last_heal: f.get (last_heal); break;
804 case KW_last_sp: thawer.get (op->last_sp); break; 620 case KW_last_sp: f.get (last_sp); break;
805 case KW_last_grace: thawer.get (op->last_grace); break; 621 case KW_last_grace: f.get (last_grace); break;
806 case KW_last_eat: thawer.get (op->last_eat); break; 622 case KW_last_eat: f.get (last_eat); break;
807 case KW_speed_left: thawer.get (op->speed_left); break; 623 case KW_speed_left: f.get (speed_left); break;
808 624
809 case KW_speed: 625 case KW_speed:
810 thawer.get (op->speed); 626 f.get (speed);
811 627
812 //TODO: maybe do in check_object 628 //TODO: maybe do in check_object
813 // removed check for style maps 629 // removed check for style maps
814 if (op->speed < 0) 630 if (speed < 0)
815 op->speed_left = op->speed_left - rndm (); 631 speed_left = speed_left - rndm ();
816 632
817 break; 633 break;
818 634
819 case KW_slow_move: 635 case KW_slow_move:
820 op->move_slow |= MOVE_WALK; 636 move_slow |= MOVE_WALK;
821 thawer.get (op->move_slow_penalty); 637 f.get (move_slow_penalty);
822 break; 638 break;
823 639
824 case KW_face: 640 case KW_face:
825 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 641 face = face_find (f.get_str ());
826 break; 642 break;
827 643
644 case KW_sound:
645 sound = sound_find (f.get_str ());
646 if (!sound)
647 f.parse_warn ("sound not found");
648 break;
649
650 case KW_sound_destroy:
651 sound_destroy = sound_find (f.get_str ());
652 if (!sound_destroy)
653 f.parse_warn ("sound not found");
654 break;
655
828 case KW_x: thawer.get (op->x); break; 656 case KW_x: f.get (x); break;
829 case KW_y: thawer.get (op->y); break; 657 case KW_y: f.get (y); break;
830 658
831 case KW_Str: // uppercase alias 659 case KW_Str: // uppercase alias
832 case KW_str: thawer.get (op->stats.Str); break; 660 case KW_str: f.get (stats.Str); break;
833 case KW_Dex: // uppercase alias 661 case KW_Dex: // uppercase alias
834 case KW_dex: thawer.get (op->stats.Dex); break; 662 case KW_dex: f.get (stats.Dex); break;
835 case KW_Con: // uppercase alias 663 case KW_Con: // uppercase alias
836 case KW_con: thawer.get (op->stats.Con); break; 664 case KW_con: f.get (stats.Con); break;
837 case KW_Wis: // uppercase alias 665 case KW_Wis: // uppercase alias
838 case KW_wis: thawer.get (op->stats.Wis); break; 666 case KW_wis: f.get (stats.Wis); break;
839 case KW_Cha: // uppercase alias 667 case KW_Cha: // uppercase alias
840 case KW_cha: thawer.get (op->stats.Cha); break; 668 case KW_cha: f.get (stats.Cha); break;
841 case KW_Int: // uppercase alias 669 case KW_Int: // uppercase alias
842 case KW_int: thawer.get (op->stats.Int); break; 670 case KW_int: f.get (stats.Int); break;
843 case KW_Pow: // uppercase alias 671 case KW_Pow: // uppercase alias
844 case KW_pow: thawer.get (op->stats.Pow); break; 672 case KW_pow: f.get (stats.Pow); break;
845 673
846 case KW_hp: thawer.get (op->stats.hp); break; 674 case KW_hp: f.get (stats.hp); break;
847 case KW_maxhp: thawer.get (op->stats.maxhp); break; 675 case KW_maxhp: f.get (stats.maxhp); break;
848 case KW_sp: thawer.get (op->stats.sp); break; 676 case KW_sp: f.get (stats.sp); break;
849 case KW_maxsp: thawer.get (op->stats.maxsp); break; 677 case KW_maxsp: f.get (stats.maxsp); break;
850 case KW_grace: thawer.get (op->stats.grace); break; 678 case KW_grace: f.get (stats.grace); break;
851 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 679 case KW_maxgrace: f.get (stats.maxgrace); break;
852 680
853 case KW_exp: thawer.get (op->stats.exp); break; 681 case KW_exp: f.get (stats.exp); break;
854 case KW_perm_exp: thawer.get (op->perm_exp); break; 682 case KW_perm_exp: f.get (perm_exp); break;
855 case KW_food: thawer.get (op->stats.food); break; 683 case KW_food: f.get (stats.food); break;
856 case KW_dam: thawer.get (op->stats.dam); break; 684 case KW_dam: f.get (stats.dam); break;
857 case KW_wc: thawer.get (op->stats.wc); break; 685 case KW_wc: f.get (stats.wc); break;
858 case KW_ac: thawer.get (op->stats.ac); break; 686 case KW_ac: f.get (stats.ac); break;
859 case KW_nrof: thawer.get (op->nrof); break; 687 case KW_nrof: f.get (nrof); break;
860 case KW_level: thawer.get (op->level); break; 688 case KW_level: f.get (level); break;
861 case KW_direction: thawer.get (op->direction); break; 689 case KW_direction: f.get (direction); break;
862 case KW_type: thawer.get (op->type); break; 690 case KW_type: f.get (type); break;
863 case KW_subtype: thawer.get (op->subtype); break; 691 case KW_subtype: f.get (subtype); break;
864 case KW_value: thawer.get (op->value); break; 692 case KW_value: f.get (value); break;
865 case KW_weight: thawer.get (op->weight); break; 693 case KW_weight: f.get (weight); break;
866 case KW_carrying: thawer.get (op->carrying); break; 694 case KW_carrying: f.get (carrying); break;
867 case KW_attacktype: thawer.get (op->attacktype); break; 695 case KW_attacktype: f.get (attacktype); break;
868 case KW_path_attuned: thawer.get (op->path_attuned); break; 696 case KW_path_attuned: f.get (path_attuned); break;
869 case KW_path_repelled: thawer.get (op->path_repelled); break; 697 case KW_path_repelled: f.get (path_repelled); break;
870 case KW_path_denied: thawer.get (op->path_denied); break; 698 case KW_path_denied: f.get (path_denied); break;
871 case KW_invisible: thawer.get (op->invisible); break; 699 case KW_invisible: f.get (invisible); break;
872 case KW_magic: thawer.get (op->magic); break; 700 case KW_magic: f.get (magic); break;
873 case KW_state: thawer.get (op->state); break; 701 case KW_state: f.get (state); break;
874 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; 702 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
875 case KW_material: thawer.get (op->materials); break; //TODO: nuke 703 case KW_material: f.get (materials); break; //TODO: nuke
876 case KW_materialname: thawer.get (op->materialname); break; 704 case KW_materialname: f.get (materialname); break;
877 705
878 /* These are the new values */ 706 /* These are the new values */
879 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 707 case KW_move_block: set_move (move_block, f.get_str ()); break;
880 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 708 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
881 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 709 case KW_move_type: set_move (move_type, f.get_str ()); break;
882 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 710 case KW_move_on: set_move (move_on, f.get_str ()); break;
883 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 711 case KW_move_off: set_move (move_off, f.get_str ()); break;
884 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 712 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
885 713
886 /* These are all legacy - any new objects should use the move_ .. values */ 714 /* These are all legacy - any new objects should use the move_ .. values */
887 case KW_no_pass: 715 case KW_no_pass:
888 { 716 {
889 if (thawer.get_sint32 ()) 717 if (f.get_sint32 ())
890 op->move_block = MOVE_ALL; 718 move_block = MOVE_ALL;
891 else 719 else
892 op->move_block = 0; 720 move_block = 0;
893 } 721 }
894 722
895 break; 723 break;
896 724
897 /* These are all legacy - any new objects should use the move_ .. values */ 725 /* These are all legacy - any new objects should use the move_ .. values */
898 case KW_walk_on: 726 case KW_walk_on:
899 { 727 {
900 if (thawer.get_sint32 ()) 728 if (f.get_sint32 ())
901 op->move_on |= MOVE_WALK; 729 move_on |= MOVE_WALK;
902 else 730 else
903 op->move_on &= ~MOVE_WALK; 731 move_on &= ~MOVE_WALK;
904 } 732 }
905 733
906 break; 734 break;
907 735
908 /* These are all legacy - any new objects should use the move_ .. values */ 736 /* These are all legacy - any new objects should use the move_ .. values */
909 case KW_walk_off: 737 case KW_walk_off:
910 { 738 {
911 if (thawer.get_sint32 ()) 739 if (f.get_sint32 ())
912 op->move_off |= MOVE_WALK; 740 move_off |= MOVE_WALK;
913 else 741 else
914 op->move_off &= ~MOVE_WALK; 742 move_off &= ~MOVE_WALK;
915 } 743 }
916 break; 744 break;
917 745
918 /* These are all legacy - any new objects should use the move_ .. values */ 746 /* These are all legacy - any new objects should use the move_ .. values */
919 case KW_fly_on: 747 case KW_fly_on:
920 { 748 {
921 if (thawer.get_sint32 ()) 749 if (f.get_sint32 ())
922 op->move_on |= MOVE_FLY_LOW; 750 move_on |= MOVE_FLY_LOW;
923 else 751 else
924 op->move_on &= ~MOVE_FLY_LOW; 752 move_on &= ~MOVE_FLY_LOW;
925 } 753 }
926 break; 754 break;
927 755
928 /* These are all legacy - any new objects should use the move_ .. values */ 756 /* These are all legacy - any new objects should use the move_ .. values */
929 case KW_fly_off: 757 case KW_fly_off:
930 { 758 {
931 if (thawer.get_sint32 ()) 759 if (f.get_sint32 ())
932 op->move_off |= MOVE_FLY_LOW; 760 move_off |= MOVE_FLY_LOW;
933 else 761 else
934 op->move_off &= ~MOVE_FLY_LOW; 762 move_off &= ~MOVE_FLY_LOW;
935 } 763 }
936 break; 764 break;
937 765
938 //TODO: remove these after converting archetypes 766 //TODO: remove these after converting archetypes
939 case KW_can_use_wand: 767 case KW_can_use_wand:
940 GET_FLAG (op, FLAG_USE_RANGE); 768 GET_FLAG (this, FLAG_USE_RANGE);
941 break; 769 break;
942 770
943 /* These are all legacy - any new objects should use the move_ .. values */ 771 /* These are all legacy - any new objects should use the move_ .. values */
944 case KW_flying: 772 case KW_flying:
945 { 773 {
946 if (thawer.get_sint32 ()) 774 if (f.get_sint32 ())
947 op->move_type |= MOVE_FLY_LOW; 775 move_type |= MOVE_FLY_LOW;
948 else 776 else
949 op->move_type &= ~MOVE_FLY_LOW; 777 move_type &= ~MOVE_FLY_LOW;
950 } 778 }
951 break; 779 break;
952 780
953 781
954 case KW_identified: 782 case KW_identified:
955 GET_FLAG (op, FLAG_IDENTIFIED); 783 GET_FLAG (this, FLAG_IDENTIFIED);
956 //TODO: move to check_object or so 784 //TODO: move to check_object or so
957 if (QUERY_FLAG (op, FLAG_IDENTIFIED)) 785 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
958 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 786 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
959 787
960 break; 788 break;
961 789
962 case KW_wiz: 790 case KW_friendly:
963 GET_FLAG (op, FLAG_WIZ); 791 if (f.get_bool ())
964 //TODO: move to check_object 792 if (type != PLAYER)
965 if (QUERY_FLAG (op, FLAG_WIZ)) 793 add_friendly_object (this);
794
795 break;
796
797 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
798 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
799 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
800 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
801 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
802 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
803 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
804 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
805 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
806 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
807 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
808 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
809 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
810 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
811 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
812 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
813 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
814 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
815 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
816 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
817 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
818 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
819 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
820 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
821 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
822 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
823 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
824 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
825 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
826 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
827 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
828 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
829 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
830 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
831 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
832 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
833 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
834 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
835 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
836 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
837 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
838 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
839 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
840 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
841 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
842 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
843 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
844 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
845 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
846 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
847 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
848 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
849 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
850 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
851 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
852 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
853 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
854 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
855 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
856 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
857 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
858 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
859 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
860 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
861 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
862 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
863 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
864 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
865 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
866 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
867 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
868 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
869 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
870 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
871 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
872 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
873 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
874 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
875 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
876 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
877 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
878 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
879 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
880 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
881 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
882 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
883 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
884 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
885
886 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
887 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
888 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
889 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
890 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
891 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
892 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
893 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
894 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
895 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
896 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
897 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
898 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
899 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
900 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
901 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
902 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
903 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
904 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
905 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
906 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
907 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
908 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
909 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
910 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
911 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
912 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
913
914 case KW_luck: f.get (stats.luck); break;
915 case KW_run_away: f.get (run_away); break;
916 case KW_pick_up: f.get (pick_up); break;
917 case KW_item_power: f.get (item_power); break;
918 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
919 case KW_anim_speed: f.get (anim_speed); break;
920 case KW_container: f.get (weight_limit); break;
921 case KW_will_apply: f.get (will_apply); break;
922 case KW_attack_movement: f.get (attack_movement); break;
923 case KW_move_state: f.get (move_status); break;
924 case KW_expmul: f.get (expmul); break;
925 case KW_glow_radius: f.get (glow_radius); break;
926 case KW_weapontype: f.get (weapontype); break;
927 case KW_tooltype: f.get (tooltype); break;
928 case KW_casting_time: f.get (casting_time); break;
929 case KW_elevation: f.get (elevation); break;
930 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
931 case KW_client_type: f.get (client_type); break;
932 case KW_duration: f.get (duration); break;
933 case KW_range: f.get (range); break;
934 case KW_range_modifier: f.get (range_modifier); break;
935 case KW_dam_modifier: f.get (dam_modifier); break;
936 case KW_duration_modifier: f.get (duration_modifier); break;
937
938 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
939 //TODO: parse from other include files
940 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
941 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
942 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
943 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
944 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
945 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
946 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
947 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
948 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
949 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
950 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
951 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
952 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
953 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
954 case KW_can_apply:
955 break;
956
957 case KW_connected:
958 add_button_link (this, map, f.get_sint32 ());
959 break;
960
961 case KW_randomitems:
962 if (f.get_str ())
966 { 963 {
967 SET_FLAG (op, FLAG_WAS_WIZ); 964 randomitems =
968 SET_FLAG (op, FLAG_WIZPASS); 965 loading_arch
969 SET_FLAG (op, FLAG_WIZCAST); 966 ? treasurelist::get (f.get_str ())
967 : treasurelist::find (f.get_str ());
968
969 if (!randomitems)
970 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
970 } 971 }
971 else 972 else
972 { 973 randomitems = 0;
973 CLEAR_FLAG (op, FLAG_WIZPASS);
974 CLEAR_FLAG (op, FLAG_WIZCAST);
975 }
976 break;
977
978 case KW_friendly:
979 if (thawer.get_sint32 ())
980 if (op->type != PLAYER)
981 add_friendly_object (op);
982
983 break;
984
985 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
986 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
987 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
988 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
989 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
990 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
991 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
992 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
993 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
994 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
995 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
996 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
997 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
998 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
999 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
1000 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
1001 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
1002 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
1003 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
1004 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
1005 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
1006 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
1007 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
1008 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
1009 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
1010 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
1011 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
1012 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
1013 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
1014 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
1015 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
1016 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
1017 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1018 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
1019 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
1020 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
1021 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
1022 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
1023 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
1024 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
1025 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
1026 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
1027 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
1028 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
1029 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
1030 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
1031 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
1032 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
1033 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
1034 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
1035 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
1036 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
1037 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
1038 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1039 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
1040 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
1041 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
1042 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
1043 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
1044 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
1045 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
1046 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
1047 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
1048 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
1049 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
1050 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
1051 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
1052 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
1053 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
1054 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
1055 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
1056 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
1057 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
1058 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
1059 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
1060 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
1061 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
1062 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
1063 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
1064 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
1065 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
1066 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
1067 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
1068 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
1069 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1070 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
1071
1072 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1073 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1074 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
1075 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
1076 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
1077 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
1078 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
1079 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
1080 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
1081 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
1082 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
1083 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
1084 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
1085 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
1086 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
1087 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
1088 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
1089 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
1090 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
1091 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
1092 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
1093 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
1094 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
1095 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
1096 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
1097 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
1098 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
1099
1100 case KW_luck: thawer.get (op->stats.luck); break;
1101 case KW_run_away: thawer.get (op->run_away); break;
1102 case KW_pick_up: thawer.get (op->pick_up); break;
1103 case KW_item_power: thawer.get (op->item_power); break;
1104 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
1105 case KW_anim_speed: thawer.get (op->anim_speed); break;
1106 case KW_container: thawer.get (op->weight_limit); break;
1107 case KW_will_apply: thawer.get (op->will_apply); break;
1108 case KW_attack_movement: thawer.get (op->attack_movement); break;
1109 case KW_move_state: thawer.get (op->move_status); break;
1110 case KW_expmul: thawer.get (op->expmul); break;
1111 case KW_glow_radius: thawer.get (op->glow_radius); break;
1112 case KW_weapontype: thawer.get (op->weapontype); break;
1113 case KW_tooltype: thawer.get (op->tooltype); break;
1114 case KW_casting_time: thawer.get (op->casting_time); break;
1115 case KW_elevation: thawer.get (op->elevation); break;
1116 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
1117 case KW_client_type: thawer.get (op->client_type); break;
1118 case KW_duration: thawer.get (op->duration); break;
1119 case KW_range: thawer.get (op->range); break;
1120 case KW_range_modifier: thawer.get (op->range_modifier); break;
1121 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1122 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1123
1124 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1125 //TODO: parse from other include files
1126 case KW_body_range: thawer.get (op->body_info[0]); break;
1127 case KW_body_arm: thawer.get (op->body_info[1]); break;
1128 case KW_body_torso: thawer.get (op->body_info[2]); break;
1129 case KW_body_head: thawer.get (op->body_info[3]); break;
1130 case KW_body_neck: thawer.get (op->body_info[4]); break;
1131 case KW_body_skill: thawer.get (op->body_info[5]); break;
1132 case KW_body_finger: thawer.get (op->body_info[6]); break;
1133 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1134 case KW_body_foot: thawer.get (op->body_info[8]); break;
1135 case KW_body_hand: thawer.get (op->body_info[9]); break;
1136 case KW_body_wrist: thawer.get (op->body_info[10]); break;
1137 case KW_body_waist: thawer.get (op->body_info[11]); break;
1138 case KW_can_apply:
1139 break;
1140
1141 case KW_connected:
1142 add_button_link (op, op->map, thawer.get_sint32 ());
1143 break;
1144
1145 case KW_randomitems:
1146 op->randomitems = find_treasurelist (thawer.get_str ());
1147 break; 974 break;
1148 975
1149 case KW_msg: 976 case KW_msg:
1150 thawer.get_ml (KW_endmsg, op->msg); 977 f.get_ml (KW_endmsg, msg);
1151 //TODO: allow longer messages
1152 if (strlen (op->msg) >= HUGE_BUF)
1153 {
1154 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1155 op->msg = "ERROR, please report: string too long, winged.\n";
1156 }
1157 break; 978 break;
1158 979
1159 case KW_lore: 980 case KW_lore:
1160 thawer.get_ml (KW_endlore, op->lore); 981 f.get_ml (KW_endlore, lore);
1161 //TODO: allow longer messages
1162 /* Just print a warning so we can be reasonably safe
1163 * about not overflowing the buffer.
1164 */
1165 if (strlen (op->lore) > (HUGE_BUF / 2))
1166 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1167 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1168 break; 982 break;
1169 983
1170 case KW_editable: 984 case KW_editable:
1171 case KW_editor_folder: 985 case KW_editor_folder:
1172 break; 986 break;
1173 987
1174 case KW_More: // uppercase alias
1175 case KW_more:
1176 /* We need to record that this is a multipart object,
1177 * so the calling function can glue things back together
1178 */
1179 ismore = 1;
1180 break;
1181
1182 case KW_end: 988 case KW_end:
1183 check_loaded_object (op);
1184
1185 if (!arch_init) 989 if (!loading_arch)
1186 op->instantiate (); 990 instantiate ();
1187 991
1188 return ismore ? LL_MORE : LL_NORMAL; 992 f.next ();
1189
1190 case KW_EOF:
1191 return LL_EOF; 993 return true;
1192 994
1193 case KW_ERROR: 995 case KW_ERROR:
1194 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); 996 set_ob_key_value (this, f.kw_str, f.value, true);
1195 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D 997 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1196 break; 998 break;
1197 999
1198 default: 1000 default:
1199 if (!thawer.parse_error (kw, "object", op->name)) 1001 if (!f.parse_error ("object", name))
1200 return false; 1002 return false;
1201 break; 1003 break;
1202 } 1004 }
1005
1006 f.next ();
1203 } 1007 }
1204} 1008}
1205 1009
1206/* 1010object *
1207 * Loads an object from the given file-pointer. 1011object::read (object_thawer &f, maptile *map)
1208 * Variables will be read and parsed and patched into the object
1209 * until the string "end" is reached, or the end of the file.
1210 *
1211 * bufstat is used to determine various file attributes:
1212 * LO_REPATE (0): We are reading from the same buffer as the last call.
1213 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1214 * will also be reading from this (treasure file, artifacts.)
1215 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1216 * be reset.
1217 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1218 *
1219 */
1220int
1221load_object (object_thawer &fp, object *op, int map_flags)
1222{ 1012{
1223 coroapi::cede_every (1000); // cede once in a while 1013 assert (f.kw == KW_arch);
1224 1014
1225 return parse_object (op, fp, map_flags); 1015 archetype *arch = archetype::find (f.get_str ());
1016
1017 if (!arch)
1018 {
1019 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1020 arch = archetype::find ("earthwall");
1021 }
1022
1023 assert (arch); //D maybe use exception handling of sorts?
1024
1025 f.next ();
1026
1027 object *op = object::create ();
1028
1029 op->map = map;
1030 arch->copy_to (op);
1031 // copy_to activates, this should be fixed properly
1032 op->deactivate ();
1033
1034 if (!op->parse_kv (f))
1035 {
1036 op->destroy (true);
1037 return 0;
1038 }
1039
1040 op->post_load_check ();
1041 return op;
1226} 1042}
1227 1043
1228/* This takes a buffer, scans it for variables, and sets those variables 1044/* This takes a buffer, scans it for variables, and sets those variables
1229 * as appropriate in op. 1045 * as appropriate in op.
1230 * 1046 *
1232 * override values and in c_wiz to mutate values. 1048 * override values and in c_wiz to mutate values.
1233 */ 1049 */
1234int 1050int
1235set_variable (object *op, char *buf) 1051set_variable (object *op, char *buf)
1236{ 1052{
1237 object_thawer thawer (buf, (AV *)0); 1053 object_thawer f (buf, (AV *)0);
1238 1054
1239 return parse_object (op, thawer, 0); 1055 return op->parse_kv (f);
1240}
1241
1242/*
1243 * Initialises the array of variable-names. Needed before any
1244 * objects can be loaded. Called by init_library().
1245 */
1246
1247void
1248init_vars ()
1249{
1250} 1056}
1251 1057
1252/* This returns a string of the integer movement type */ 1058/* This returns a string of the integer movement type */
1253#if 0 1059#if 0
1254// unused function 1060// unused function
1299 return retbuf + 1; 1105 return retbuf + 1;
1300} 1106}
1301#endif 1107#endif
1302 1108
1303// compare *op against *tmp and output differences 1109// compare *op against *tmp and output differences
1304void 1110static void
1305put (object_freezer &f, object *op, object *tmp) 1111write_diff (object_freezer &f, object *op, object *tmp)
1306{ 1112{
1307 static const keyword resist_save[NROFATTACKS] = { 1113 static const keyword resist_save[NROFATTACKS] = {
1308# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1114# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1309# include "attackinc.h" 1115# include "attackinc.h"
1310# undef def 1116# undef def
1315 * the 15'th element of this array should match that name. 1121 * the 15'th element of this array should match that name.
1316 * If an entry is NULL, that is a flag not to loaded/saved. 1122 * If an entry is NULL, that is a flag not to loaded/saved.
1317 */ 1123 */
1318 static const keyword flag_names [NUM_FLAGS] = { 1124 static const keyword flag_names [NUM_FLAGS] = {
1319 KW_alive, 1125 KW_alive,
1320 KW_wiz,
1321 KW_NULL, 1126 KW_NULL,
1322 KW_NULL, 1127 KW_NULL,
1323 KW_was_wiz, 1128 KW_NULL,
1129 KW_NULL,
1324 KW_applied, 1130 KW_applied,
1325 KW_unpaid, 1131 KW_unpaid,
1326 KW_can_use_shield, 1132 KW_can_use_shield,
1327 KW_no_pick, 1133 KW_no_pick,
1328 KW_NULL, // walk_on 1134 KW_NULL, // walk_on
1334 KW_monster, 1140 KW_monster,
1335 KW_friendly, 1141 KW_friendly,
1336 KW_generator, 1142 KW_generator,
1337 KW_is_thrown, 1143 KW_is_thrown,
1338 KW_auto_apply, 1144 KW_auto_apply,
1339 KW_NULL, // was KW_treasure 1145 KW_treasure_env,
1340 KW_player_sold, 1146 KW_player_sold,
1341 /* 20 */ 1147 /* 20 */
1342 KW_see_invisible, 1148 KW_see_invisible,
1343 KW_can_roll, 1149 KW_can_roll,
1344 KW_overlay_floor, 1150 KW_overlay_floor,
1405 KW_can_use_skill, 1211 KW_can_use_skill,
1406 KW_been_applied, 1212 KW_been_applied,
1407 /* 80 */ 1213 /* 80 */
1408 KW_has_ready_scroll, 1214 KW_has_ready_scroll,
1409 KW_can_use_rod, 1215 KW_can_use_rod,
1410 KW_NULL, 1216 KW_precious,
1411 KW_can_use_horn, 1217 KW_can_use_horn,
1412 KW_make_invisible, 1218 KW_make_invisible,
1413 KW_inv_locked, 1219 KW_inv_locked,
1414 KW_is_wooded, 1220 KW_is_wooded,
1415 KW_is_hilly, 1221 KW_is_hilly,
1459 1265
1460 /* We don't need to worry about the arch's extra fields - they 1266 /* We don't need to worry about the arch's extra fields - they
1461 * will get taken care of the copy_to method. 1267 * will get taken care of the copy_to method.
1462 */ 1268 */
1463 1269
1464 { 1270 f.put (KW_uuid, op->uuid.c_str ());
1465 char uids[64];
1466 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1467 f.put (KW_uuid, (const char *)uids);
1468 }
1469 1271
1470#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1272#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1471#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1273#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1274
1275 if (object *owner = op->owner)
1276 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1472 1277
1473 CMP_OUT (name); 1278 CMP_OUT (name);
1474 CMP_OUT (name_pl); 1279 CMP_OUT (name_pl);
1475 CMP_OUT (custom_name); 1280 CMP_OUT (custom_name);
1476 CMP_OUT (title); 1281 CMP_OUT (title);
1477 CMP_OUT (race); 1282 CMP_OUT (race);
1478 CMP_OUT (slaying); 1283 CMP_OUT (slaying);
1479 1284 CMP_OUT (tag);
1480 if (op->msg != tmp->msg)
1481 f.put (KW_msg, KW_endmsg, op->msg);
1482 if (op->lore != tmp->lore)
1483 f.put (KW_lore, KW_endlore, op->lore);
1484
1485 CMP_OUT (other_arch); 1285 CMP_OUT (other_arch);
1486 CMP_OUT (face); 1286
1287 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1288 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1289
1290 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1291 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1292 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1487 1293
1488 if (op->animation_id != tmp->animation_id) 1294 if (op->animation_id != tmp->animation_id)
1489 if (op->animation_id) 1295 if (op->animation_id)
1490 { 1296 {
1491 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1297 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1492 1298
1493 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1299 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1494 f.put (KW_is_animated, (sint32) 0); 1300 f.put (KW_is_animated, (sint32)0);
1495 } 1301 }
1496 else 1302 else
1497 f.put (KW_animation, (const char *) 0); 1303 f.put (KW_animation, (const char *)0);
1498 1304
1499 CMP_OUT2 (str, stats.Str); 1305 CMP_OUT2 (str, stats.Str);
1500 CMP_OUT2 (dex, stats.Dex); 1306 CMP_OUT2 (dex, stats.Dex);
1501 CMP_OUT2 (con, stats.Con); 1307 CMP_OUT2 (con, stats.Con);
1502 CMP_OUT2 (wis, stats.Wis); 1308 CMP_OUT2 (wis, stats.Wis);
1533 CMP_OUT (type); 1339 CMP_OUT (type);
1534 CMP_OUT (subtype); 1340 CMP_OUT (subtype);
1535 CMP_OUT (attacktype); 1341 CMP_OUT (attacktype);
1536 1342
1537 for (i = 0; i < NROFATTACKS; i++) 1343 for (i = 0; i < NROFATTACKS; i++)
1538 if (op->resist[i] != tmp->resist[i]) 1344 if (expect_false (op->resist[i] != tmp->resist[i]))
1539 f.put (resist_save[i], op->resist[i]); 1345 f.put (resist_save[i], op->resist[i]);
1540 1346
1541 CMP_OUT (path_attuned); 1347 CMP_OUT (path_attuned);
1542 CMP_OUT (path_repelled); 1348 CMP_OUT (path_repelled);
1543 CMP_OUT (path_denied); 1349 CMP_OUT (path_denied);
1585 CMP_OUT (move_slow); 1391 CMP_OUT (move_slow);
1586 CMP_OUT (move_slow_penalty); 1392 CMP_OUT (move_slow_penalty);
1587 1393
1588 if (op->flag != tmp->flag) 1394 if (op->flag != tmp->flag)
1589 for (i = 0; i <= NUM_FLAGS; i++) 1395 for (i = 0; i <= NUM_FLAGS; i++)
1590 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1396 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1591 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1397 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1592 1398
1593 /* Save body locations */ 1399 // save body locations
1594 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1400 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1595 if (op->body_info[i] != tmp->body_info[i]) 1401 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1596 f.put (body_locations[i].save_name, op->body_info[i]); 1402 f.put (body_locations[i].save_name, op->slot[i].info);
1597} 1403}
1598 1404
1599/* 1405/*
1600 * Dumps all variables in an object to a file. 1406 * Dumps all variables in an object to a file.
1601 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1407 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1602 * the only place this is not set is when saving the player. 1408 * the only place this is not set is when saving the player.
1603 */ 1409 */
1604void 1410bool
1605save_object (object_freezer &fp, object *op, int flag) 1411object::write (object_freezer &f)
1606{ 1412{
1607 /* Even if the object does have an owner, it would seem that we should
1608 * still save it.
1609 */
1610 if (op->owner)
1611 return;
1612
1613 /* If it is unpaid and we don't want to save those, just return. */
1614 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1615 return;
1616
1617 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; 1413 archetype *at = arch ? (archetype *)arch : archetype::empty;
1618 1414
1619 fp.put (KW_arch, at->name); 1415 f.put (KW_arch, at->archname);
1620 put (fp, op, &at->clone); 1416 write_diff (f, this, at);
1621 1417
1622 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1623
1624 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1418 for (object *tmp = inv; tmp; tmp = tmp->below)
1625 save_object (fp, tmp, flag); 1419 tmp->write (f);
1626 1420
1627 fp.put (op); 1421 f.put (this);
1628 fp.put (KW_end); 1422 f.put (KW_end);
1423
1424 return true;
1629} 1425}
1630 1426
1427/////////////////////////////////////////////////////////////////////////////
1428
1429// generic resource file load,
1430// currently supports: region, treasures, archetypes
1431bool
1432load_resource_file_ (const char *filename)
1433{
1434 object_thawer f (filename);
1435
1436 for (;;)
1437 {
1438 switch (f.kw)
1439 {
1440 case KW_region:
1441 if (!region::read (f))
1442 return false;
1443 break;
1444
1445 case KW_treasure:
1446 case KW_treasureone:
1447 if (!treasurelist::read (f))
1448 return false;
1449 break;
1450
1451 case KW_object:
1452 if (!archetype::read (f))
1453 return false;
1454 break;
1455
1456 case KW_EOF:
1457 return true;
1458
1459 default:
1460 if (!f.parse_error ("resource file"))
1461 return false;
1462
1463 f.next ();
1464 break;
1465 }
1466 }
1467}
1468

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines