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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.54 by root, Wed Feb 7 02:04:46 2007 UTC vs.
Revision 1.135 by root, Fri Oct 23 03:08:34 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28 24
29#include <global.h> 25#include <global.h>
30#include <loader.h> 26#include <loader.h>
31#include <sproto.h> 27#include <sproto.h>
32 28
33///////////////////////////////////////////////////////////////////////////// 29/////////////////////////////////////////////////////////////////////////////
34 30
35loader_base::~loader_base () 31extern archetype *loading_arch;
36{
37}
38
39// the base class warns about and skips everything
40archetype *
41loader_base::get_arch (const char *name)
42{
43 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of this type.\n",
44 filename, name);
45
46 return new archetype;
47}
48
49object *
50loader_base::get_object (const char *name)
51{
52 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of this type.\n",
53 filename, name);
54
55 return object::create ();
56}
57
58player *
59loader_base::get_player ()
60{
61 LOG (llevError, "%s: found player definition, which is not allowed in files of this type.\n",
62 filename);
63
64 return player::create ();
65}
66
67region *
68loader_base::get_region (const char *name)
69{
70 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of this type.\n",
71 filename, name);
72
73 return new region;
74}
75
76facetile *
77loader_base::get_face (const char *name)
78{
79 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of this type.\n",
80 filename, name);
81
82 return new facetile;
83}
84
85treasurelist *
86loader_base::get_treasure (const char *name, bool one)
87{
88 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of this type.\n",
89 filename, name);
90
91 return new treasurelist;//D
92}
93
94animation *
95loader_base::get_animation (const char *name)
96{
97 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of this type.\n",
98 filename, name);
99
100 return new animation;
101}
102
103void
104loader_base::put_arch (archetype *arch)
105{
106 delete arch;
107}
108
109void
110loader_base::put_object (object *op)
111{
112 op->destroy ();
113}
114
115void
116loader_base::put_player (player *pl)
117{
118 delete pl;
119}
120
121void
122loader_base::put_region (region *region)
123{
124 delete region;
125}
126
127void
128loader_base::put_face (facetile *face)
129{
130 delete face;
131}
132
133void
134loader_base::put_treasure (treasurelist *treasure)
135{
136 delete treasure;
137}
138
139void
140loader_base::put_animation (animation *anim)
141{
142 delete anim;
143}
144
145/////////////////////////////////////////////////////////////////////////////
146
147bool loader_base::parse (object_thawer &thawer)
148{
149 for (;;)
150 {
151 keyword kw = thawer.get_kv ();
152
153 switch (kw)
154 {
155 case KW_region:
156 {
157 region *rgn = get_region (thawer.get_str ());
158
159 if (!parse_region (thawer, rgn))
160 {
161 delete rgn;
162 return false;
163 }
164
165 put_region (rgn);
166 }
167 break;
168
169 case KW_EOF:
170 return true;
171
172 default:
173 if (!thawer.parse_error (kw, "resource file"))
174 return false;
175 }
176 }
177}
178
179bool loader_base::load (const char *filename)
180{
181 this->filename = filename;
182
183 object_thawer fp (filename);
184
185 if (!fp)
186 return false;
187
188 return parse (fp);
189}
190
191/////////////////////////////////////////////////////////////////////////////
192
193/* Maps the MOVE_* values to names */
194static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
195 32
196/* This table is only necessary to convert objects that existed before the 33/* This table is only necessary to convert objects that existed before the
197 * spell object conversion to the new object. It was not practical 34 * spell object conversion to the new object. It was not practical
198 * to go through every mapping looking for every potion, rod, wand, etc 35 * to go through every mapping looking for every potion, rod, wand, etc
199 * that had a sp set and update to the new value. So this maps the 36 * that had a sp set and update to the new value. So this maps the
329 "spell_magic_drain", /* 122 */ 166 "spell_magic_drain", /* 122 */
330 "spell_counterspell", /* 123 */ 167 "spell_counterspell", /* 123 */
331 "spell_disarm", /* 124 */ 168 "spell_disarm", /* 124 */
332 "spell_cure_confusion", /* 125 */ 169 "spell_cure_confusion", /* 125 */
333 "spell_restoration", /* 126 */ 170 "spell_restoration", /* 126 */
334 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 171 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
335 "spell_counterwall", /* 128 */ 172 "spell_counterwall", /* 128 */
336 "spell_cause_light_wounds", /* 129 */ 173 "spell_cause_light_wounds", /* 129 */
337 "spell_cause_medium_wounds", /* 130 */ 174 "spell_cause_medium_wounds", /* 130 */
338 "spell_cause_heavy_wounds", /* 131 */ 175 "spell_cause_heavy_wounds", /* 131 */
339 "spell_charm_monsters", /* 132 */ 176 "spell_charm_monsters", /* 132 */
411 "spell_cause_rabies", /* 204 */ 248 "spell_cause_rabies", /* 204 */
412 "spell_glyph", /* 205 */ 249 "spell_glyph", /* 205 */
413 NULL 250 NULL
414}; 251};
415 252
416extern int arch_init;
417
418/* This function checks the object after it has been loaded (when we 253/* This function checks the object after it has been loaded (when we
419 * get the 'end' in the input stream). This function can be used to 254 * get the 'end' in the input stream). This function can be used to
420 * deal with legacy objects where fields may have changed. It can also be used 255 * deal with legacy objects where fields may have changed. It can also be used
421 * to check for objects to make sure there are no common errors. 256 * to check for objects to make sure there are no common errors.
422 */ 257 */
423static void 258void
424check_loaded_object (object *op) 259object::post_load_check ()
425{ 260{
426 int ip; 261 if (type >= NUM_TYPES)
262 {
263 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
264 type = 0;
265 }
266
267 switch (type)
268 {
269 case BOW:
270 case WAND:
271 case ROD:
272 case HORN:
273 if (slot [body_range].info != -1)
274 {
275 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
276 slot [body_range].info = -1;
277 }
278 break;
279
280 case WEAPON:
281 if (slot [body_combat].info != -1)
282 {
283 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
284 slot [body_combat].info = -1;
285 }
286 break;
287
288 case SHIELD:
289 if (slot [body_shield].info != -1)
290 {
291 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
292 slot [body_shield].info = -1;
293 }
294 break;
295
296 case PLAYER:
297 if (slot [body_shield].info != 1)
298 {
299 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
300 slot [body_shield].info = 1;
301 }
302
303 if (slot [body_combat].info != 1)
304 {
305 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
306 slot [body_combat].info = 1;
307 }
308
309 if (slot [body_range].info != 1)
310 {
311 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
312 slot [body_range].info = 1;
313 }
314 break;
315 }
427 316
428 /* We do some specialised handling to handle legacy cases of name_pl. 317 /* We do some specialised handling to handle legacy cases of name_pl.
429 * If the object doesn't have a name_pl, we just use the object name - 318 * If the object doesn't have a name_pl, we just use the object name -
430 * this isn't perfect (things won't be properly pluralised), but works to 319 * this isn't perfect (things won't be properly pluralised), but works to
431 * that degree (5 heart is still quite understandable). But the case we 320 * that degree (5 heart is still quite understandable). But the case we
432 * also have to catch is if this object is not using the normal name for 321 * also have to catch is if this object is not using the normal name for
433 * the object. In that case, we also want to use the loaded name. 322 * the object. In that case, we also want to use the loaded name.
434 * Otherwise, what happens is that the the plural name will lose 323 * Otherwise, what happens is that the the plural name will lose
435 * information (appear as just 'hearts' and not 'goblins heart') 324 * information (appear as just 'hearts' and not 'goblins heart')
436 */ 325 */
437 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 326 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
438 op->name_pl = NULL; 327 name_pl = 0;
439 328
440 if (!op->name_pl) 329 if (!name_pl)
441 op->name_pl = op->name; 330 name_pl = name;
442 331
443 /* objects now have a materialname. try to patch it in */ 332 /* objects now have a materialname. try to patch it in */
444 if (!(op->is_weapon () && op->level > 0)) 333 if (!(is_weapon () && level > 0))
445 { 334 set_materialname (this, map ? map->difficulty : 5, 0);
446 if (op->map != NULL) 335
447 set_materialname (op, op->map->difficulty, NULL);
448 else
449 set_materialname (op, 5, NULL);
450 }
451 /* only do these when program is first run - a bit 336 /* only do these when program is first run - a bit
452 * excessive to do this at every run - most of this is 337 * excessive to do this at every run - most of this is
453 * really just to catch any errors - program will still run, but 338 * really just to catch any errors - program will still run, but
454 * not in the ideal fashion. 339 * not in the ideal fashion.
455 */ 340 */
456 if ((op->type == WEAPON || op->type == BOW) && arch_init) 341 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
457 { 342 {
458 if (!op->skill) 343 if (!skill)
459 {
460 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 344 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
461 } 345 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
462 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 346 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
463 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
464 {
465 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 347 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
466 }
467 } 348 }
468 349
469 /* We changed last_heal to gen_sp_armour, which is what it 350 /* We changed last_heal to gen_sp_armour, which is what it
470 * really does for many objects. Need to catch any in maps 351 * really does for many objects. Need to catch any in maps
471 * that may have an old value. 352 * that may have an old value.
472 */ 353 */
473 if ((op->type == WEAPON) || 354 if (type == WEAPON
474 (op->type == ARMOUR) || (op->type == HELMET) || 355 || type == ARMOUR || type == HELMET
475 (op->type == SHIELD) || (op->type == RING) || 356 || type == SHIELD || type == RING
476 (op->type == BOOTS) || (op->type == GLOVES) || 357 || type == BOOTS || type == GLOVES
477 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 358 || type == AMULET || type == GIRDLE
359 || type == BRACERS || type == CLOAK)
478 { 360 {
479 if (op->last_heal) 361 if (last_heal)
480 { 362 {
481 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 363 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
482 op->gen_sp_armour = op->last_heal; 364 gen_sp_armour = last_heal;
483 op->last_heal = 0; 365 last_heal = 0;
484 } 366 }
485 367
486 ip = calc_item_power (op, 0); 368 int ip = calc_item_power (this, 0);
369
487 /* Legacy objects from before item power was in the game */ 370 /* Legacy objects from before item power was in the game */
488 if (!op->item_power && ip) 371 if (!item_power && ip)
489 { 372 {
490 if (ip > 3) 373 if (ip > 3)
491 {
492 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 374 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
493 } 375
494 op->item_power = ip; 376 item_power = ip;
495 } 377 }
378
496 /* Check for possibly bogus values. Has to meet both these criteria - 379 /* Check for possibly bogus values. Has to meet both these criteria -
497 * something that has item_power 1 is probably just fine if our calculated 380 * something that has item_power 1 is probably just fine if our calculated
498 * value is 1 or 2 - these values are small enough that hard to be precise. 381 * value is 1 or 2 - these values are small enough that hard to be precise.
499 * similarly, it item_power is 0, the first check will always pass, 382 * similarly, it item_power is 0, the first check will always pass,
500 * but not the second one. 383 * but not the second one.
501 */ 384 */
385#if 0 //TODO
502 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 386 if (ip > 2 * item_power && ip > (item_power + 3))
503 {
504 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 387 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
505 } 388#endif
506
507 } 389 }
390
508 /* Old spellcasting object - need to load in the appropiate object */ 391 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
509 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 392 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
393 if ((type == ROD
394 || type == WAND
395 || type == SCROLL
396 || type == HORN
397 || type == FIREWALL
510 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 398 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
511 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 399 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
400 && !inv
401 && !loading_arch
402 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
403 // TODO: at least one watchout-comments is redundant - investigate/remove
512 { 404 {
513 object *tmp; 405 // TODO: fix firewall object on map
514
515 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 406 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
516 * in that spell was stored in sp. 407 * in that spell was stored in sp.
517 */ 408 */
409 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
518 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 410 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
519 insert_ob_in_ob (tmp, op); 411 insert_ob_in_ob (tmp, this);
520 op->randomitems = NULL; /* So another spell isn't created for this object */ 412 randomitems = 0;
521 } 413 }
414
522 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 415 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
523
524 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 416 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
525 { 417 {
526 object *tmp; 418 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
527
528 tmp = get_archetype_by_object_name (op->slaying); 419 object *tmp = get_archetype_by_object_name (slaying);
529 insert_ob_in_ob (tmp, op); 420 insert_ob_in_ob (tmp, this);
530 op->randomitems = NULL; /* So another spell isn't created for this object */ 421 randomitems = 0; /* So another spell isn't created for this object */
531 /* without this, value is all screwed up */ 422 /* without this, value is all screwed up */
532 op->value = op->arch->clone.value * op->inv->value; 423 value = arch->value * inv->value;
533 } 424 }
534 425
535 if (QUERY_FLAG (op, FLAG_MONSTER)) 426 if (QUERY_FLAG (this, FLAG_MONSTER))
536 { 427 {
537 if (op->stats.hp > op->stats.maxhp) 428 if (stats.hp > stats.maxhp)
538 { 429 {
539 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 430 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
540 op->stats.maxhp = op->stats.hp; 431 stats.maxhp = stats.hp;
541 } 432 }
542 433
543 /* The archs just need to be updated for this */ 434 /* The archs just need to be updated for this */
544 if (op->move_type == 0) 435 if (move_type == 0)
545 op->move_type = MOVE_WALK; 436 move_type = MOVE_WALK;
546 } 437 }
547 438
548 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 439 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
549 {
550 /* Object will duplicate it's content as part of the 440 /* Object will duplicate it's content as part of the
551 * generation process. To do this, we must flag inventory 441 * generation process. To do this, we must flag inventory
552 * so it remains unevaluated concerning the randomitems and 442 * so it remains unevaluated concerning the randomitems and
553 * the living (a demonlord shouldn't cast from inside generator!) 443 * the living (a demonlord shouldn't cast from inside generator!)
554 */ 444 */
445 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
555 flag_inv (op, FLAG_IS_A_TEMPLATE); 446 flag_inv (this, FLAG_IS_A_TEMPLATE);
556 }
557 447
558 /* Handle player movers. We use move_type for player movers 448 /* Handle player movers. We use move_type for player movers
559 * because they operate on their own time (move_on 449 * because they operate on their own time (move_on
560 * would potentially cause them to be triggered when someone steps 450 * would potentially cause them to be triggered when someone steps
561 * on them). If move_type is set, presume person knows what they 451 * on them). If move_type is set, presume person knows what they
562 * are doing, otherwise, set move_type based on maxhp value. 452 * are doing, otherwise, set move_type based on maxhp value.
563 */ 453 */
564 if (op->type == PLAYERMOVER) 454 if (type == PLAYERMOVER)
565 { 455 {
566 if (!op->move_type) 456 if (!move_type)
567 { 457 {
568 if (op->stats.maxhp) 458 if (stats.maxhp)
569 { 459 {
570 op->move_type = MOVE_ALL; 460 move_type = MOVE_ALL;
571 op->stats.maxhp = 0; 461 stats.maxhp = 0;
572 } 462 }
573 else 463 else
464 move_type = MOVE_WALK;
465 }
466 }
467
468 // if the object has an animation, try to provide a default face
469 if (has_anim ())
470 {
471 const animation &anim_ob = anim ();
472
473 if (anim_speed)
474 // if this item is time-animated, force the last frame
475 animate_object (this, 0);
476 else if (flag [FLAG_MONSTER])
477 // if it is a monster, set appropriate facing
478 animate_object (this, direction);
479 }
480}
481
482static void
483set_move (MoveType &mt, const char *str)
484{
485 static const struct flagstr {
486 const char *name;
487 MoveType flags;
488 } move_flags[] = {
489 { "walk" , MOVE_WALK },
490 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
491 { "fly_low" , MOVE_FLY_LOW },
492 { "fly_high", MOVE_FLY_HIGH },
493 { "swim" , MOVE_SWIM },
494 { "boat" , MOVE_BOAT },
495 { "ship" , MOVE_SHIP },
496 { "all" , MOVE_ALL },
497 };
498
499 if (!str)
500 {
501 mt = 0;
502 return;
503 }
504
505 if (isdigit (*str))
506 {
507 mt = atoi (str);
508 return;
509 }
510
511 mt = 0;
512
513 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
514 {
515 bool negate = 0;
516
517 if (*str == '-')
518 {
519 negate = 1;
520 str++;
521 }
522
523 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
524 {
525 if (!strcmp (f->name, str))
574 { 526 {
575 op->move_type = MOVE_WALK; 527 if (negate)
528 mt &= ~f->flags;
529 else
530 mt |= f->flags;
531
532 goto next;
576 } 533 }
577 } 534 }
578 }
579 535
536 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
537
538next: ;
539 }
580} 540}
581 541
582static void 542#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
583set_move (MoveType & mt, const char *str) 543
544bool
545object::parse_kv (object_thawer &f)
584{ 546{
585 if (!str) 547 object *op_inv = inv;
586 { 548 key_value *last_kv = key_values;
587 mt = 0; 549
588 return; 550 for (;;)
589 } 551 {
590 552 switch (f.kw)
591 if (isdigit (*str))
592 {
593 mt = atoi (str);
594 return;
595 }
596
597 mt = 0;
598
599 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
600 {
601 if (!strcasecmp (str, "all"))
602 mt |= MOVE_ALL;
603 else
604 { 553 {
605 int i, negate = 0; 554 case KW_uuid:
606 555 if (const char *s = f.get_str ())
607 if (*str == '-') 556 if (!uuid.parse (s))
608 {
609 negate = 1;
610 str++;
611 }
612
613 for (i = 0; move_name[i]; i++)
614 {
615 if (!strcasecmp (move_name[i], str))
616 { 557 {
617 if (negate) 558 f.parse_warn ("unparseable uuid");
618 mt &= ~(1 << i); 559 uuid = UUID::gen ();
619 else
620 mt |= (1 << i);
621
622 break;
623 } 560 }
624 } 561 break;
625 562
626 if (!move_name[i])
627 {
628 /* fly is a special case - covers both fly_low and
629 * fly_high - since it doesn't match to a specific
630 * single bit, have to special case it.
631 */
632 if (!strcasecmp (str, "flying"))
633 {
634 if (negate)
635 mt &= ~MOVE_FLYING;
636 else
637 mt |= MOVE_FLYING;
638 }
639 else
640 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
641 }
642 }
643 }
644}
645
646#define GET_FLAG(op,flag) \
647 if (thawer.get_sint32 ()) \
648 SET_FLAG (op, flag); \
649 else \
650 CLEAR_FLAG (op, flag) \
651
652int
653parse_object (object *op, object_thawer &thawer, int map_flags)
654{
655 bool ismore = 0;
656 object *op_inv = op->inv;
657
658 for (;;)
659 {
660 keyword kw = thawer.get_kv ();
661
662 switch (kw)
663 {
664 case KW_Object: // uppercase alias
665 case KW_object:
666 thawer.get (op->name);
667
668 if (op->arch)
669 op->arch->name = op->name;
670
671 break;
672
673 case KW_uuid: 563 case KW_oid:
674 if (const char *s = thawer.get_str ()) 564 f.get (this, f.get_sint32 ());
565 break;
566
567 case KW_name: f.get (name); break;
568 case KW_name_pl: f.get (name_pl); break;
569 case KW_title: f.get (title); break;
570 case KW_custom_name: f.get (custom_name); break;
571
572 case KW_attach: f.get_ornull (attach); break;
573 case KW_skill: f.get_ornull (skill); break;
574 case KW_race: f.get_ornull (race); break;
575 case KW_slaying: f.get_ornull (slaying); break;
576 case KW_tag: f.get_ornull (tag); break;
577
578 case KW_arch:
579 if (object *tmp = object::read (f))
675 { 580 {
676 unsigned int version; 581 tmp->deactivate ();
677 unsigned long long seq;
678 582
679 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) 583 // was: insert_ob_in_ob (tmp, op);
584 // but manually adding it can improve map loading times a lot
585 // also, appending instead of prepending keeps the
586 // save ordering the same between repeated load/saves.
587 // and finally we do not want any funny effects
588 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
589 CLEAR_FLAG (tmp, FLAG_REMOVED);
590
591 if (!op_inv)
680 { 592 {
593 inv = tmp;
681 op->uuid.seq = seq; 594 tmp->above = 0;
682 break;
683 } 595 }
596 else
597 {
598 while (op_inv->below)
599 op_inv = op_inv->below;
600
601 op_inv->below = tmp;
602 tmp->above = op_inv;
603 }
604
605 tmp->below = 0;
606 tmp->env = this;
607 op_inv = tmp;
684 } 608 }
685
686 op->uuid = gen_uuid ();
687 break;
688
689 case KW_oid:
690 thawer.get (op, thawer.get_sint32 ());
691 break;
692
693 case KW_name: thawer.get (op->name); break;
694 case KW_name_pl: thawer.get (op->name_pl); break;
695 case KW_title: thawer.get (op->title); break;
696 case KW_custom_name: thawer.get (op->custom_name); break;
697
698 case KW_attach: thawer.get_ornull (op->attach); break;
699 case KW_skill: thawer.get_ornull (op->skill); break;
700 case KW_race: thawer.get_ornull (op->race); break;
701 case KW_slaying: thawer.get_ornull (op->slaying); break;
702
703 case KW_arch:
704 {
705 const char *str = thawer.get_str ();
706
707 if (op->arch)
708 {
709 /* If op->arch has been set, then this new object
710 * must be part of the inventory. So process
711 * appropriately.
712 */
713 archetype *arch = archetype::find (str);
714
715 object *tmp;
716
717 if (arch)
718 tmp = arch_to_object (arch);
719 else
720 {
721 tmp = object::create ();
722 /* record the name of the broken object */
723 tmp->name = str;
724 }
725
726 // decativate the object we, as we are still going
727 // to read the speed value. Objects should be activated
728 // when the map, object or player is completly loaded.
729 tmp->deactivate ();
730
731 parse_object (tmp, thawer, map_flags);
732
733 if (tmp->arch)
734 {
735 // was: insert_ob_in_ob (tmp, op);
736 // but manually adding it can improve map loading times a lot
737 // also, appending instead of prepending keeps the
738 // save ordering the same between repeated load/saves.
739 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
740 CLEAR_FLAG (tmp, FLAG_REMOVED);
741
742 if (!op_inv)
743 {
744 op->inv = tmp;
745 tmp->above = 0;
746 }
747 else
748 {
749 while (op_inv->below)
750 op_inv = op_inv->below;
751
752 op_inv->below = tmp;
753 tmp->above = op_inv;
754 }
755
756 tmp->below = 0;
757 tmp->env = op;
758 op_inv = tmp;
759 }
760 else
761 {
762 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
763 tmp->destroy ();
764 }
765 }
766 else 609 else
767 { 610 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
768 /* This is the actual archetype definition then */
769 op->arch = archetype::find (str);
770 611
771 if (op->arch) 612 continue;
772 {
773 op->arch->clone.copy_to (op);
774 // copy_to activates, this should be fixed properly
775 op->deactivate ();
776 }
777 else if (!arch_init)
778 /* record the name of the broken object */
779 op->name = str;
780 }
781 }
782 break;
783 613
784 case KW_other_arch: 614 case KW_other_arch:
615 if (loading_arch == this)
616 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
617 else
618 {
785 op->other_arch = archetype::find (thawer.get_str ()); 619 other_arch = archetype::find (f.get_str ());
620
621 if (!other_arch)
622 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
623 }
624 break;
625
626 case KW_owner:
627 f.delayed_deref (this, owner, f.get_str ());
786 break; 628 break;
787 629
788 case KW_animation: 630 case KW_animation:
789 { 631 {
632 CLEAR_FLAG (this, FLAG_ANIMATE);
633 animation_id = 0;
634
790 const char *str = thawer.get_str (); 635 const char *str = f.get_str ();
791
792 if (!str)
793 {
794 op->animation_id = 0;
795 CLEAR_FLAG (op, FLAG_ANIMATE);
796 }
797 else if ((op->animation_id = find_animation (str))) 636 if (str && (animation_id = find_animation (str)))
798 SET_FLAG (op, FLAG_ANIMATE); 637 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
799 } 638 }
800
801 break; 639 break;
802 640
803 case KW_last_heal: thawer.get (op->last_heal); break; 641 case KW_last_heal: f.get (last_heal); break;
804 case KW_last_sp: thawer.get (op->last_sp); break; 642 case KW_last_sp: f.get (last_sp); break;
805 case KW_last_grace: thawer.get (op->last_grace); break; 643 case KW_last_grace: f.get (last_grace); break;
806 case KW_last_eat: thawer.get (op->last_eat); break; 644 case KW_last_eat: f.get (last_eat); break;
807 case KW_speed_left: thawer.get (op->speed_left); break; 645 case KW_speed_left: f.get (speed_left); break;
808 646
809 case KW_speed: 647 case KW_speed:
810 thawer.get (op->speed); 648 f.get (speed);
811 649
812 //TODO: maybe do in check_object 650 //TODO: maybe do in check_object
813 // removed check for style maps 651 // removed check for style maps
814 if (op->speed < 0) 652 if (speed < 0)
815 op->speed_left = op->speed_left - rndm (); 653 speed_left = speed_left - rndm ();
816 654
817 break; 655 break;
818 656
819 case KW_slow_move: 657 case KW_slow_move:
820 op->move_slow |= MOVE_WALK; 658 move_slow |= MOVE_WALK;
821 thawer.get (op->move_slow_penalty); 659 f.get (move_slow_penalty);
822 break; 660 break;
823 661
824 case KW_face: 662 case KW_face:
825 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 663 face = face_find (f.get_str ());
826 break; 664 break;
827 665
666 case KW_sound:
667 sound = sound_find (f.get_str ());
668 if (!sound)
669 f.parse_warn ("sound not found");
670 break;
671
672 case KW_sound_destroy:
673 sound_destroy = sound_find (f.get_str ());
674 if (!sound_destroy)
675 f.parse_warn ("sound not found");
676 break;
677
828 case KW_x: thawer.get (op->x); break; 678 case KW_x: f.get (x); break;
829 case KW_y: thawer.get (op->y); break; 679 case KW_y: f.get (y); break;
830 680
831 case KW_Str: // uppercase alias 681 case KW_Str: // uppercase alias
832 case KW_str: thawer.get (op->stats.Str); break; 682 case KW_str: f.get (stats.Str); break;
833 case KW_Dex: // uppercase alias 683 case KW_Dex: // uppercase alias
834 case KW_dex: thawer.get (op->stats.Dex); break; 684 case KW_dex: f.get (stats.Dex); break;
835 case KW_Con: // uppercase alias 685 case KW_Con: // uppercase alias
836 case KW_con: thawer.get (op->stats.Con); break; 686 case KW_con: f.get (stats.Con); break;
837 case KW_Wis: // uppercase alias 687 case KW_Wis: // uppercase alias
838 case KW_wis: thawer.get (op->stats.Wis); break; 688 case KW_wis: f.get (stats.Wis); break;
839 case KW_Cha: // uppercase alias 689 case KW_Cha: // uppercase alias
840 case KW_cha: thawer.get (op->stats.Cha); break; 690 case KW_cha: f.get (stats.Cha); break;
841 case KW_Int: // uppercase alias 691 case KW_Int: // uppercase alias
842 case KW_int: thawer.get (op->stats.Int); break; 692 case KW_int: f.get (stats.Int); break;
843 case KW_Pow: // uppercase alias 693 case KW_Pow: // uppercase alias
844 case KW_pow: thawer.get (op->stats.Pow); break; 694 case KW_pow: f.get (stats.Pow); break;
845 695
846 case KW_hp: thawer.get (op->stats.hp); break; 696 case KW_hp: f.get (stats.hp); break;
847 case KW_maxhp: thawer.get (op->stats.maxhp); break; 697 case KW_maxhp: f.get (stats.maxhp); break;
848 case KW_sp: thawer.get (op->stats.sp); break; 698 case KW_sp: f.get (stats.sp); break;
849 case KW_maxsp: thawer.get (op->stats.maxsp); break; 699 case KW_maxsp: f.get (stats.maxsp); break;
850 case KW_grace: thawer.get (op->stats.grace); break; 700 case KW_grace: f.get (stats.grace); break;
851 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 701 case KW_maxgrace: f.get (stats.maxgrace); break;
852 702
853 case KW_exp: thawer.get (op->stats.exp); break; 703 case KW_exp: f.get (stats.exp); break;
854 case KW_perm_exp: thawer.get (op->perm_exp); break; 704 case KW_perm_exp: f.get (perm_exp); break;
855 case KW_food: thawer.get (op->stats.food); break; 705 case KW_food: f.get (stats.food); break;
856 case KW_dam: thawer.get (op->stats.dam); break; 706 case KW_dam: f.get (stats.dam); break;
857 case KW_wc: thawer.get (op->stats.wc); break; 707 case KW_wc: f.get (stats.wc); break;
858 case KW_ac: thawer.get (op->stats.ac); break; 708 case KW_ac: f.get (stats.ac); break;
859 case KW_nrof: thawer.get (op->nrof); break; 709 case KW_nrof: f.get (nrof); break;
860 case KW_level: thawer.get (op->level); break; 710 case KW_level: f.get (level); break;
861 case KW_direction: thawer.get (op->direction); break; 711 case KW_direction: f.get (direction); break;
862 case KW_type: thawer.get (op->type); break; 712 case KW_type: f.get (type); break;
863 case KW_subtype: thawer.get (op->subtype); break; 713 case KW_subtype: f.get (subtype); break;
864 case KW_value: thawer.get (op->value); break; 714 case KW_value: f.get (value); break;
865 case KW_weight: thawer.get (op->weight); break; 715 case KW_weight: f.get (weight); break;
866 case KW_carrying: thawer.get (op->carrying); break; 716 case KW_carrying: f.get (carrying); break;
867 case KW_attacktype: thawer.get (op->attacktype); break; 717 case KW_attacktype: f.get (attacktype); break;
868 case KW_path_attuned: thawer.get (op->path_attuned); break; 718 case KW_path_attuned: f.get (path_attuned); break;
869 case KW_path_repelled: thawer.get (op->path_repelled); break; 719 case KW_path_repelled: f.get (path_repelled); break;
870 case KW_path_denied: thawer.get (op->path_denied); break; 720 case KW_path_denied: f.get (path_denied); break;
871 case KW_invisible: thawer.get (op->invisible); break; 721 case KW_invisible: f.get (invisible); break;
872 case KW_magic: thawer.get (op->magic); break; 722 case KW_magic: f.get (magic); break;
873 case KW_state: thawer.get (op->state); break; 723 case KW_state: f.get (state); break;
874 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; 724 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
875 case KW_material: thawer.get (op->materials); break; //TODO: nuke 725 case KW_material: f.get (materials); break; //TODO: nuke
876 case KW_materialname: thawer.get (op->materialname); break; 726 case KW_materialname: f.get (materialname); break;
877 727
878 /* These are the new values */ 728 /* These are the new values */
879 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 729 case KW_move_block: set_move (move_block, f.get_str ()); break;
880 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 730 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
881 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 731 case KW_move_type: set_move (move_type, f.get_str ()); break;
882 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 732 case KW_move_on: set_move (move_on, f.get_str ()); break;
883 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 733 case KW_move_off: set_move (move_off, f.get_str ()); break;
884 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 734 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
885 735
886 /* These are all legacy - any new objects should use the move_ .. values */ 736 /* These are all legacy - any new objects should use the move_ .. values */
887 case KW_no_pass: 737 case KW_no_pass:
888 { 738 {
889 if (thawer.get_sint32 ()) 739 if (f.get_sint32 ())
890 op->move_block = MOVE_ALL; 740 move_block = MOVE_ALL;
891 else 741 else
892 op->move_block = 0; 742 move_block = 0;
893 } 743 }
894 744
895 break; 745 break;
896 746
897 /* These are all legacy - any new objects should use the move_ .. values */ 747 /* These are all legacy - any new objects should use the move_ .. values */
898 case KW_walk_on: 748 case KW_walk_on:
899 { 749 {
900 if (thawer.get_sint32 ()) 750 if (f.get_sint32 ())
901 op->move_on |= MOVE_WALK; 751 move_on |= MOVE_WALK;
902 else 752 else
903 op->move_on &= ~MOVE_WALK; 753 move_on &= ~MOVE_WALK;
904 } 754 }
905 755
906 break; 756 break;
907 757
908 /* These are all legacy - any new objects should use the move_ .. values */ 758 /* These are all legacy - any new objects should use the move_ .. values */
909 case KW_walk_off: 759 case KW_walk_off:
910 { 760 {
911 if (thawer.get_sint32 ()) 761 if (f.get_sint32 ())
912 op->move_off |= MOVE_WALK; 762 move_off |= MOVE_WALK;
913 else 763 else
914 op->move_off &= ~MOVE_WALK; 764 move_off &= ~MOVE_WALK;
915 } 765 }
916 break; 766 break;
917 767
918 /* These are all legacy - any new objects should use the move_ .. values */ 768 /* These are all legacy - any new objects should use the move_ .. values */
919 case KW_fly_on: 769 case KW_fly_on:
920 { 770 {
921 if (thawer.get_sint32 ()) 771 if (f.get_sint32 ())
922 op->move_on |= MOVE_FLY_LOW; 772 move_on |= MOVE_FLY_LOW;
923 else 773 else
924 op->move_on &= ~MOVE_FLY_LOW; 774 move_on &= ~MOVE_FLY_LOW;
925 } 775 }
926 break; 776 break;
927 777
928 /* These are all legacy - any new objects should use the move_ .. values */ 778 /* These are all legacy - any new objects should use the move_ .. values */
929 case KW_fly_off: 779 case KW_fly_off:
930 { 780 {
931 if (thawer.get_sint32 ()) 781 if (f.get_sint32 ())
932 op->move_off |= MOVE_FLY_LOW; 782 move_off |= MOVE_FLY_LOW;
933 else 783 else
934 op->move_off &= ~MOVE_FLY_LOW; 784 move_off &= ~MOVE_FLY_LOW;
935 } 785 }
936 break; 786 break;
937 787
938 //TODO: remove these after converting archetypes 788 //TODO: remove these after converting archetypes
939 case KW_can_use_wand: 789 case KW_can_use_wand:
940 GET_FLAG (op, FLAG_USE_RANGE); 790 GET_FLAG (this, FLAG_USE_RANGE);
941 break; 791 break;
942 792
943 /* These are all legacy - any new objects should use the move_ .. values */ 793 /* These are all legacy - any new objects should use the move_ .. values */
944 case KW_flying: 794 case KW_flying:
945 { 795 {
946 if (thawer.get_sint32 ()) 796 if (f.get_sint32 ())
947 op->move_type |= MOVE_FLY_LOW; 797 move_type |= MOVE_FLY_LOW;
948 else 798 else
949 op->move_type &= ~MOVE_FLY_LOW; 799 move_type &= ~MOVE_FLY_LOW;
950 } 800 }
951 break; 801 break;
952 802
953 803
954 case KW_identified: 804 case KW_identified:
955 GET_FLAG (op, FLAG_IDENTIFIED); 805 GET_FLAG (this, FLAG_IDENTIFIED);
956 //TODO: move to check_object or so 806 //TODO: move to check_object or so
957 if (QUERY_FLAG (op, FLAG_IDENTIFIED)) 807 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
958 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 808 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
959 809
960 break; 810 break;
961 811
962 case KW_wiz: 812 case KW_friendly:
963 GET_FLAG (op, FLAG_WIZ); 813 if (f.get_bool ())
964 //TODO: move to check_object 814 if (type != PLAYER)
965 if (QUERY_FLAG (op, FLAG_WIZ)) 815 add_friendly_object (this);
816
817 break;
818
819 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
820 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
821 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
822 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
823 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
824 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
825 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
826 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
827 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
828 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
829 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
830 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
831 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
832 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
833 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
834 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
835 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
836 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
837 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
838 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
839 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
840 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
841 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
842 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
843 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
844 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
845 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
846 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
847 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
848 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
849 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
850 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
851 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
852 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
853 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
854 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
855 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
856 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
857 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
858 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
859 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
860 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
861 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
862 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
863 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
864 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
865 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
866 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
867 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
868 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
869 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
870 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
871 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
872 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
873 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
874 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
875 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
876 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
877 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
878 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
879 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
880 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
881 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
882 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
883 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
884 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
885 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
886 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
887 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
888 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
889 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
890 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
891 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
892 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
893 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
894 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
895 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
896 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
897 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
898 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
899 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
900 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
901 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
902 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
903 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
904 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
905 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
906 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
907
908 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
909 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
910 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
911 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
912 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
913 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
914 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
915 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
916 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
917 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
918 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
919 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
920 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
921 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
922 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
923 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
924 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
925 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
926 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
927 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
928 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
929 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
930 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
931 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
932 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
933 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
934 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
935
936 case KW_luck: f.get (stats.luck); break;
937 case KW_run_away: f.get (run_away); break;
938 case KW_pick_up: f.get (pick_up); break;
939 case KW_item_power: f.get (item_power); break;
940 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
941 case KW_anim_speed: f.get (anim_speed); break;
942 case KW_container: f.get (weight_limit); break;
943 case KW_will_apply: f.get (will_apply); break;
944 case KW_attack_movement: f.get (attack_movement); break;
945 case KW_move_state: f.get (move_status); break;
946 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
947 case KW_glow_radius: f.get (glow_radius); break;
948 case KW_weapontype: f.get (weapontype); break;
949 case KW_casting_time: f.get (casting_time); break;
950
951 // elevation is deprecated
952 case KW_elevation: break;
953
954 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
955 case KW_client_type: f.get (client_type); break;
956 case KW_duration: f.get (duration); break;
957 case KW_range: f.get (range); break;
958 case KW_range_modifier: f.get (range_modifier); break;
959 case KW_dam_modifier: f.get (dam_modifier); break;
960 case KW_duration_modifier: f.get (duration_modifier); break;
961
962 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
963 //TODO: parse from other include files
964 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
965 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
966 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
967 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
968 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
969 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
970 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
971 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
972 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
973 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
974 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
975 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
976 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
977 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
978 case KW_can_apply:
979 break;
980
981 case KW_connected:
982 {
983 shstr connected;
984
985 f.get (connected);
986 add_link (map, connected);
987 }
988 break;
989
990 case KW_randomitems:
991 if (f.get_str ())
966 { 992 {
967 SET_FLAG (op, FLAG_WAS_WIZ); 993 randomitems =
968 SET_FLAG (op, FLAG_WIZPASS); 994 loading_arch
969 SET_FLAG (op, FLAG_WIZCAST); 995 ? treasurelist::get (f.get_str ())
996 : treasurelist::find (f.get_str ());
997
998 if (!randomitems)
999 {
1000 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
1001 randomitems = treasurelist::get (shstr_none); // avoid crashes
1002 }
970 } 1003 }
971 else 1004 else
972 { 1005 randomitems = 0;
973 CLEAR_FLAG (op, FLAG_WIZPASS);
974 CLEAR_FLAG (op, FLAG_WIZCAST);
975 }
976 break;
977
978 case KW_friendly:
979 if (thawer.get_sint32 ())
980 if (op->type != PLAYER)
981 add_friendly_object (op);
982
983 break;
984
985 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
986 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
987 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
988 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
989 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
990 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
991 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
992 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
993 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
994 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
995 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
996 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
997 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
998 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
999 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
1000 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
1001 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
1002 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
1003 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
1004 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
1005 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
1006 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
1007 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
1008 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
1009 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
1010 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
1011 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
1012 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
1013 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
1014 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
1015 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
1016 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
1017 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1018 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
1019 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
1020 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
1021 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
1022 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
1023 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
1024 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
1025 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
1026 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
1027 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
1028 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
1029 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
1030 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
1031 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
1032 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
1033 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
1034 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
1035 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
1036 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
1037 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
1038 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1039 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
1040 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
1041 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
1042 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
1043 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
1044 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
1045 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
1046 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
1047 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
1048 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
1049 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
1050 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
1051 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
1052 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
1053 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
1054 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
1055 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
1056 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
1057 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
1058 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
1059 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
1060 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
1061 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
1062 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
1063 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
1064 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
1065 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
1066 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
1067 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
1068 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
1069 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1070 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
1071
1072 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1073 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1074 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
1075 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
1076 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
1077 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
1078 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
1079 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
1080 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
1081 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
1082 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
1083 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
1084 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
1085 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
1086 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
1087 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
1088 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
1089 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
1090 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
1091 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
1092 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
1093 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
1094 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
1095 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
1096 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
1097 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
1098 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
1099
1100 case KW_luck: thawer.get (op->stats.luck); break;
1101 case KW_run_away: thawer.get (op->run_away); break;
1102 case KW_pick_up: thawer.get (op->pick_up); break;
1103 case KW_item_power: thawer.get (op->item_power); break;
1104 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
1105 case KW_anim_speed: thawer.get (op->anim_speed); break;
1106 case KW_container: thawer.get (op->weight_limit); break;
1107 case KW_will_apply: thawer.get (op->will_apply); break;
1108 case KW_attack_movement: thawer.get (op->attack_movement); break;
1109 case KW_move_state: thawer.get (op->move_status); break;
1110 case KW_expmul: thawer.get (op->expmul); break;
1111 case KW_glow_radius: thawer.get (op->glow_radius); break;
1112 case KW_weapontype: thawer.get (op->weapontype); break;
1113 case KW_tooltype: thawer.get (op->tooltype); break;
1114 case KW_casting_time: thawer.get (op->casting_time); break;
1115 case KW_elevation: thawer.get (op->elevation); break;
1116 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
1117 case KW_client_type: thawer.get (op->client_type); break;
1118 case KW_duration: thawer.get (op->duration); break;
1119 case KW_range: thawer.get (op->range); break;
1120 case KW_range_modifier: thawer.get (op->range_modifier); break;
1121 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1122 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1123
1124 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1125 //TODO: parse from other include files
1126 case KW_body_range: thawer.get (op->body_info[0]); break;
1127 case KW_body_arm: thawer.get (op->body_info[1]); break;
1128 case KW_body_torso: thawer.get (op->body_info[2]); break;
1129 case KW_body_head: thawer.get (op->body_info[3]); break;
1130 case KW_body_neck: thawer.get (op->body_info[4]); break;
1131 case KW_body_skill: thawer.get (op->body_info[5]); break;
1132 case KW_body_finger: thawer.get (op->body_info[6]); break;
1133 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1134 case KW_body_foot: thawer.get (op->body_info[8]); break;
1135 case KW_body_hand: thawer.get (op->body_info[9]); break;
1136 case KW_body_wrist: thawer.get (op->body_info[10]); break;
1137 case KW_body_waist: thawer.get (op->body_info[11]); break;
1138 case KW_can_apply:
1139 break;
1140
1141 case KW_connected:
1142 add_button_link (op, op->map, thawer.get_sint32 ());
1143 break;
1144
1145 case KW_randomitems:
1146 op->randomitems = find_treasurelist (thawer.get_str ());
1147 break; 1006 break;
1148 1007
1149 case KW_msg: 1008 case KW_msg:
1150 thawer.get_ml (KW_endmsg, op->msg); 1009 f.get_ml (KW_endmsg, msg);
1151 //TODO: allow longer messages
1152 if (strlen (op->msg) >= HUGE_BUF)
1153 {
1154 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1155 op->msg = "ERROR, please report: string too long, winged.\n";
1156 }
1157 break; 1010 break;
1158 1011
1159 case KW_lore: 1012 case KW_lore:
1160 thawer.get_ml (KW_endlore, op->lore); 1013 f.get_ml (KW_endlore, lore);
1161 //TODO: allow longer messages
1162 /* Just print a warning so we can be reasonably safe
1163 * about not overflowing the buffer.
1164 */
1165 if (strlen (op->lore) > (HUGE_BUF / 2))
1166 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1167 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1168 break; 1014 break;
1169 1015
1170 case KW_editable: 1016 case KW_editable:
1171 case KW_editor_folder: 1017 case KW_editor_folder:
1172 break; 1018 break;
1173 1019
1174 case KW_More: // uppercase alias
1175 case KW_more:
1176 /* We need to record that this is a multipart object,
1177 * so the calling function can glue things back together
1178 */
1179 ismore = 1;
1180 break;
1181
1182 case KW_end: 1020 case KW_end:
1183 check_loaded_object (op);
1184
1185 if (!arch_init) 1021 if (!loading_arch)
1186 op->instantiate (); 1022 instantiate ();
1187 1023
1188 return ismore ? LL_MORE : LL_NORMAL; 1024 f.next ();
1189
1190 case KW_EOF:
1191 return LL_EOF; 1025 return true;
1192 1026
1193 case KW_ERROR: 1027 case KW_ERROR:
1194 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); 1028 // append as key value pair (do not use kv_set as it prepends)
1029 // we also do not even try to find old values, duplicate keys stay duplicate
1030 {
1031 key_value *kv = new key_value;
1032
1033 kv->next = 0;
1034 kv->key = shstr (f.kw_str);
1035 kv->value = shstr (f.value);
1036
1037 if (!last_kv)
1038 key_values = last_kv = kv;
1039 else
1040 {
1041 while (last_kv->next)
1042 last_kv = last_kv->next;
1043
1044 last_kv->next = kv;
1045 last_kv = kv;
1046 }
1047 }
1195 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D 1048 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1196 break; 1049 break;
1197 1050
1198 default: 1051 default:
1199 if (!thawer.parse_error (kw, "object", op->name)) 1052 if (!f.parse_error ("object", name))
1200 return false; 1053 return false;
1201 break; 1054 break;
1202 } 1055 }
1056
1057 f.next ();
1203 } 1058 }
1204} 1059}
1205 1060
1206/* 1061object *
1207 * Loads an object from the given file-pointer. 1062object::read (object_thawer &f, maptile *map)
1208 * Variables will be read and parsed and patched into the object
1209 * until the string "end" is reached, or the end of the file.
1210 *
1211 * bufstat is used to determine various file attributes:
1212 * LO_REPATE (0): We are reading from the same buffer as the last call.
1213 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1214 * will also be reading from this (treasure file, artifacts.)
1215 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1216 * be reset.
1217 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1218 *
1219 */
1220int
1221load_object (object_thawer &fp, object *op, int map_flags)
1222{ 1063{
1223 coroapi::cede_every (1000); // cede once in a while 1064 assert (f.kw == KW_arch);
1224 1065
1225 return parse_object (op, fp, map_flags); 1066 archetype *arch = archetype::find (f.get_str ());
1067
1068 if (!arch)
1069 {
1070 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1071 arch = archetype::find ("earthwall");
1072 }
1073
1074 assert (arch); //D maybe use exception handling of sorts?
1075
1076 f.next ();
1077
1078 object *op = arch->instance ();
1079 op->map = map;
1080 // instance() activates, this should be fixed properly
1081 op->deactivate ();
1082
1083 if (!op->parse_kv (f))
1084 {
1085 op->destroy ();
1086 return 0;
1087 }
1088
1089 op->post_load_check ();
1090 return op;
1226} 1091}
1227 1092
1228/* This takes a buffer, scans it for variables, and sets those variables 1093/* This takes a buffer, scans it for variables, and sets those variables
1229 * as appropriate in op. 1094 * as appropriate in op.
1230 * 1095 *
1232 * override values and in c_wiz to mutate values. 1097 * override values and in c_wiz to mutate values.
1233 */ 1098 */
1234int 1099int
1235set_variable (object *op, char *buf) 1100set_variable (object *op, char *buf)
1236{ 1101{
1237 object_thawer thawer (buf, (AV *)0); 1102 object_thawer f (buf, (AV *)0);
1238 1103
1239 return parse_object (op, thawer, 0); 1104 return op->parse_kv (f);
1240}
1241
1242/*
1243 * Initialises the array of variable-names. Needed before any
1244 * objects can be loaded. Called by init_library().
1245 */
1246
1247void
1248init_vars ()
1249{
1250} 1105}
1251 1106
1252/* This returns a string of the integer movement type */ 1107/* This returns a string of the integer movement type */
1253#if 0 1108#if 0
1254// unused function 1109// unused function
1299 return retbuf + 1; 1154 return retbuf + 1;
1300} 1155}
1301#endif 1156#endif
1302 1157
1303// compare *op against *tmp and output differences 1158// compare *op against *tmp and output differences
1304void 1159static void
1305put (object_freezer &f, object *op, object *tmp) 1160write_diff (object_freezer &f, object *op, object *tmp)
1306{ 1161{
1307 static const keyword resist_save[NROFATTACKS] = { 1162 static const keyword resist_save[NROFATTACKS] = {
1308# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1163# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1309# include "attackinc.h" 1164# include "attackinc.h"
1310# undef def 1165# undef def
1315 * the 15'th element of this array should match that name. 1170 * the 15'th element of this array should match that name.
1316 * If an entry is NULL, that is a flag not to loaded/saved. 1171 * If an entry is NULL, that is a flag not to loaded/saved.
1317 */ 1172 */
1318 static const keyword flag_names [NUM_FLAGS] = { 1173 static const keyword flag_names [NUM_FLAGS] = {
1319 KW_alive, 1174 KW_alive,
1320 KW_wiz,
1321 KW_NULL, 1175 KW_NULL,
1322 KW_NULL, 1176 KW_NULL,
1323 KW_was_wiz, 1177 KW_NULL,
1178 KW_NULL,
1324 KW_applied, 1179 KW_applied,
1325 KW_unpaid, 1180 KW_unpaid,
1326 KW_can_use_shield, 1181 KW_can_use_shield,
1327 KW_no_pick, 1182 KW_no_pick,
1328 KW_NULL, // walk_on 1183 KW_NULL, // walk_on
1334 KW_monster, 1189 KW_monster,
1335 KW_friendly, 1190 KW_friendly,
1336 KW_generator, 1191 KW_generator,
1337 KW_is_thrown, 1192 KW_is_thrown,
1338 KW_auto_apply, 1193 KW_auto_apply,
1339 KW_NULL, // was KW_treasure 1194 KW_treasure_env,
1340 KW_player_sold, 1195 KW_player_sold,
1341 /* 20 */ 1196 /* 20 */
1342 KW_see_invisible, 1197 KW_see_invisible,
1343 KW_can_roll, 1198 KW_can_roll,
1344 KW_overlay_floor, 1199 KW_overlay_floor,
1405 KW_can_use_skill, 1260 KW_can_use_skill,
1406 KW_been_applied, 1261 KW_been_applied,
1407 /* 80 */ 1262 /* 80 */
1408 KW_has_ready_scroll, 1263 KW_has_ready_scroll,
1409 KW_can_use_rod, 1264 KW_can_use_rod,
1410 KW_NULL, 1265 KW_precious,
1411 KW_can_use_horn, 1266 KW_can_use_horn,
1412 KW_make_invisible, 1267 KW_make_invisible,
1413 KW_inv_locked, 1268 KW_inv_locked,
1414 KW_is_wooded, 1269 KW_is_wooded,
1415 KW_is_hilly, 1270 KW_is_hilly,
1440 /* 110 */ 1295 /* 110 */
1441 KW_destroy_on_death, 1296 KW_destroy_on_death,
1442 KW_NULL, 1297 KW_NULL,
1443 }; 1298 };
1444 1299
1445 int i;
1446
1447 /* This saves the key/value lists. We do it first so that any 1300 /* This saves the key/value lists. We do it first so that any
1448 * keys that match field names will be overwritten by the loader. 1301 * keys that match field names will be overwritten by the loader.
1449 */ 1302 */
1450 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1303 for (key_value *kv = op->key_values; kv; kv = kv->next)
1451 { 1304 if (!tmp->key_values || tmp->kv (kv->key) != kv->value)
1452 /* Find the field in the opposing member. */ 1305 f.put (kv->key, kv->value);
1453 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1454
1455 /* If there's no partnering field, or it's got a different value, save our field. */
1456 if (!arch_field || my_field->value != arch_field->value)
1457 f.put (my_field->key, my_field->value);
1458 }
1459 1306
1460 /* We don't need to worry about the arch's extra fields - they 1307 /* We don't need to worry about the arch's extra fields - they
1461 * will get taken care of the copy_to method. 1308 * will get taken care of the copy_to method.
1462 */ 1309 */
1463 1310
1464 { 1311 if (op->uuid)
1465 char uids[64]; 1312 f.put (KW_uuid, op->uuid.c_str ());
1466 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1467 f.put (KW_uuid, (const char *)uids);
1468 }
1469 1313
1470#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1314#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1471#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1315#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1316
1317 if (object *owner = op->owner)
1318 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1472 1319
1473 CMP_OUT (name); 1320 CMP_OUT (name);
1474 CMP_OUT (name_pl); 1321 CMP_OUT (name_pl);
1475 CMP_OUT (custom_name); 1322 CMP_OUT (custom_name);
1476 CMP_OUT (title); 1323 CMP_OUT (title);
1477 CMP_OUT (race); 1324 CMP_OUT (race);
1325 CMP_OUT (skill);
1478 CMP_OUT (slaying); 1326 CMP_OUT (slaying);
1479 1327 CMP_OUT (tag);
1480 if (op->msg != tmp->msg)
1481 f.put (KW_msg, KW_endmsg, op->msg);
1482 if (op->lore != tmp->lore)
1483 f.put (KW_lore, KW_endlore, op->lore);
1484
1485 CMP_OUT (other_arch); 1328 CMP_OUT (other_arch);
1486 CMP_OUT (face); 1329
1330 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1331 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1332
1333 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1334 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1335 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1487 1336
1488 if (op->animation_id != tmp->animation_id) 1337 if (op->animation_id != tmp->animation_id)
1489 if (op->animation_id) 1338 if (op->has_anim ())
1339 f.put (KW_animation, op->anim ().name);
1340 else
1490 { 1341 {
1491 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1342 f.put (KW_animation, (const char *)0);
1492 1343 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1493 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1494 f.put (KW_is_animated, (sint32) 0);
1495 } 1344 }
1496 else
1497 f.put (KW_animation, (const char *) 0);
1498 1345
1499 CMP_OUT2 (str, stats.Str); 1346 CMP_OUT2 (str, stats.Str);
1500 CMP_OUT2 (dex, stats.Dex); 1347 CMP_OUT2 (dex, stats.Dex);
1501 CMP_OUT2 (con, stats.Con); 1348 CMP_OUT2 (con, stats.Con);
1502 CMP_OUT2 (wis, stats.Wis); 1349 CMP_OUT2 (wis, stats.Wis);
1532 CMP_OUT (direction); 1379 CMP_OUT (direction);
1533 CMP_OUT (type); 1380 CMP_OUT (type);
1534 CMP_OUT (subtype); 1381 CMP_OUT (subtype);
1535 CMP_OUT (attacktype); 1382 CMP_OUT (attacktype);
1536 1383
1537 for (i = 0; i < NROFATTACKS; i++) 1384 for (int i = 0; i < NROFATTACKS; i++)
1538 if (op->resist[i] != tmp->resist[i]) 1385 if (expect_false (op->resist[i] != tmp->resist[i]))
1539 f.put (resist_save[i], op->resist[i]); 1386 f.put (resist_save[i], op->resist[i]);
1540 1387
1541 CMP_OUT (path_attuned); 1388 CMP_OUT (path_attuned);
1542 CMP_OUT (path_repelled); 1389 CMP_OUT (path_repelled);
1543 CMP_OUT (path_denied); 1390 CMP_OUT (path_denied);
1553 CMP_OUT (last_sp); 1400 CMP_OUT (last_sp);
1554 CMP_OUT (last_grace); 1401 CMP_OUT (last_grace);
1555 CMP_OUT (last_eat); 1402 CMP_OUT (last_eat);
1556 CMP_OUT (glow_radius); 1403 CMP_OUT (glow_radius);
1557 1404
1558 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1405 if (op->flag [FLAG_IS_LINKED])
1406 if (auto (ol, op->find_link ()))
1559 f.put (KW_connected, i); 1407 f.put (KW_connected, ol->id);
1560 1408
1561 CMP_OUT (randomitems); 1409 CMP_OUT (randomitems);
1562 CMP_OUT2 (container, weight_limit); 1410 CMP_OUT2 (container, weight_limit);
1563 1411
1564 CMP_OUT (run_away); 1412 CMP_OUT (run_away);
1565 CMP_OUT (pick_up); 1413 CMP_OUT (pick_up);
1566 CMP_OUT (will_apply); 1414 CMP_OUT (will_apply);
1567 CMP_OUT (smoothlevel); 1415 CMP_OUT (smoothlevel);
1568 CMP_OUT (weapontype); 1416 CMP_OUT (weapontype);
1569 CMP_OUT (tooltype);
1570 CMP_OUT (elevation);
1571 CMP_OUT (client_type); 1417 CMP_OUT (client_type);
1572 CMP_OUT (item_power); 1418 CMP_OUT (item_power);
1573 CMP_OUT (duration); 1419 CMP_OUT (duration);
1574 CMP_OUT (range); 1420 CMP_OUT (range);
1575 CMP_OUT (range_modifier); 1421 CMP_OUT (range_modifier);
1584 CMP_OUT (move_off); 1430 CMP_OUT (move_off);
1585 CMP_OUT (move_slow); 1431 CMP_OUT (move_slow);
1586 CMP_OUT (move_slow_penalty); 1432 CMP_OUT (move_slow_penalty);
1587 1433
1588 if (op->flag != tmp->flag) 1434 if (op->flag != tmp->flag)
1589 for (i = 0; i <= NUM_FLAGS; i++) 1435 for (int i = 0; i <= NUM_FLAGS; i++)
1590 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1436 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1591 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1437 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1592 1438
1593 /* Save body locations */ 1439 // save body locations
1594 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1440 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1595 if (op->body_info[i] != tmp->body_info[i]) 1441 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1596 f.put (body_locations[i].save_name, op->body_info[i]); 1442 f.put (body_locations[i].save_name, op->slot[i].info);
1597} 1443}
1598 1444
1599/* 1445/*
1600 * Dumps all variables in an object to a file. 1446 * Dumps all variables in an object to a file.
1601 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1447 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1602 * the only place this is not set is when saving the player. 1448 * the only place this is not set is when saving the player.
1603 */ 1449 */
1604void 1450bool
1605save_object (object_freezer &fp, object *op, int flag) 1451object::write (object_freezer &f)
1606{ 1452{
1607 /* Even if the object does have an owner, it would seem that we should 1453 if (is_arch ())
1608 * still save it. 1454 {
1609 */ 1455 f.put (KW_object, arch->archname);
1610 if (op->owner) 1456 write_diff (f, this, archetype::empty);
1611 return; 1457 }
1612 1458 else
1613 /* If it is unpaid and we don't want to save those, just return. */ 1459 {
1614 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1615 return;
1616
1617 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1618
1619 fp.put (KW_arch, at->name); 1460 f.put (KW_arch, arch->archname);
1620 put (fp, op, &at->clone); 1461 write_diff (f, this, arch);
1462 }
1621 1463
1622 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1623
1624 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1464 for (object *tmp = inv; tmp; tmp = tmp->below)
1625 save_object (fp, tmp, flag); 1465 tmp->write (f);
1626 1466
1627 fp.put (op); 1467 f.put (this);
1628 fp.put (KW_end); 1468 f.put (KW_end);
1469
1470 return true;
1629} 1471}
1630 1472
1473/////////////////////////////////////////////////////////////////////////////
1474
1475// generic resource file load,
1476// currently supports: region, treasures, archetypes
1477bool
1478load_resource_file_ (const char *filename)
1479{
1480 object_thawer f (filename);
1481
1482 for (;;)
1483 {
1484 switch (f.kw)
1485 {
1486 case KW_region:
1487 if (!region::read (f))
1488 return false;
1489 break;
1490
1491 case KW_treasure:
1492 case KW_treasureone:
1493 if (!treasurelist::read (f))
1494 return false;
1495 break;
1496
1497 case KW_object:
1498 if (!archetype::read (f))
1499 return false;
1500 break;
1501
1502 case KW_EOF:
1503 return true;
1504
1505 default:
1506 if (!f.parse_error ("resource file"))
1507 return false;
1508
1509 f.next ();
1510 break;
1511 }
1512 }
1513}
1514

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