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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.17 by root, Thu Sep 14 22:33:59 2006 UTC vs.
Revision 1.55 by root, Thu Feb 8 03:09:31 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27 28
28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 31#include <sproto.h>
32
33/////////////////////////////////////////////////////////////////////////////
34
35loader_base::~loader_base ()
36{
37}
38
39// the base class warns about and skips everything
40archetype *
41loader_base::get_arch (const char *name)
42{
43 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of this type.\n",
44 filename, name);
45
46 return new archetype;
47}
48
49object *
50loader_base::get_object (const char *name)
51{
52 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of this type.\n",
53 filename, name);
54
55 return object::create ();
56}
57
58player *
59loader_base::get_player ()
60{
61 LOG (llevError, "%s: found player definition, which is not allowed in files of this type.\n",
62 filename);
63
64 return player::create ();
65}
66
67region *
68loader_base::get_region (const char *name)
69{
70 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of this type.\n",
71 filename, name);
72
73 return new region;
74}
75
76facetile *
77loader_base::get_face (const char *name)
78{
79 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of this type.\n",
80 filename, name);
81
82 return new facetile;
83}
84
85treasurelist *
86loader_base::get_treasure (const char *name, bool one)
87{
88 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of this type.\n",
89 filename, name);
90
91 return new treasurelist;//D
92}
93
94animation *
95loader_base::get_animation (const char *name)
96{
97 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of this type.\n",
98 filename, name);
99
100 return new animation;
101}
102
103void
104loader_base::put_arch (archetype *arch)
105{
106 delete arch;
107}
108
109void
110loader_base::put_object (object *op)
111{
112 op->destroy ();
113}
114
115void
116loader_base::put_player (player *pl)
117{
118 delete pl;
119}
120
121void
122loader_base::put_region (region *region)
123{
124 delete region;
125}
126
127void
128loader_base::put_face (facetile *face)
129{
130 delete face;
131}
132
133void
134loader_base::put_treasure (treasurelist *treasure)
135{
136 delete treasure;
137}
138
139void
140loader_base::put_animation (animation *anim)
141{
142 delete anim;
143}
144
145/////////////////////////////////////////////////////////////////////////////
146
147bool loader_base::parse (object_thawer &thawer)
148{
149 for (;;)
150 {
151 keyword kw = thawer.get_kv ();
152
153 switch (kw)
154 {
155 case KW_region:
156 {
157 region *rgn = get_region (thawer.get_str ());
158
159 if (!parse_region (thawer, rgn))
160 {
161 delete rgn;
162 return false;
163 }
164
165 put_region (rgn);
166 }
167 break;
168
169 case KW_EOF:
170 return true;
171
172 default:
173 if (!thawer.parse_error (kw, "resource file"))
174 return false;
175 }
176 }
177}
178
179bool loader_base::load (const char *filename)
180{
181 this->filename = filename;
182
183 object_thawer fp (filename);
184
185 if (!fp)
186 return false;
187
188 return parse (fp);
189}
190
191/////////////////////////////////////////////////////////////////////////////
33 192
34/* Maps the MOVE_* values to names */ 193/* Maps the MOVE_* values to names */
35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 194static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 195
37/* This table is only necessary to convert objects that existed before the 196/* This table is only necessary to convert objects that existed before the
264static void 423static void
265check_loaded_object (object *op) 424check_loaded_object (object *op)
266{ 425{
267 int ip; 426 int ip;
268 427
269 /* We do some specialized handling to handle legacy cases of name_pl. 428 /* We do some specialised handling to handle legacy cases of name_pl.
270 * If the object doesn't have a name_pl, we just use the object name - 429 * If the object doesn't have a name_pl, we just use the object name -
271 * this isn't perfect (things won't be properly pluralized), but works to 430 * this isn't perfect (things won't be properly pluralised), but works to
272 * that degree (5 heart is still quite understandable). But the case we 431 * that degree (5 heart is still quite understandable). But the case we
273 * also have to catch is if this object is not using the normal name for 432 * also have to catch is if this object is not using the normal name for
274 * the object. In that case, we also want to use the loaded name. 433 * the object. In that case, we also want to use the loaded name.
275 * Otherwise, what happens is that the the plural name will lose 434 * Otherwise, what happens is that the the plural name will lose
276 * information (appear as just 'hearts' and not 'goblins heart') 435 * information (appear as just 'hearts' and not 'goblins heart')
280 439
281 if (!op->name_pl) 440 if (!op->name_pl)
282 op->name_pl = op->name; 441 op->name_pl = op->name;
283 442
284 /* objects now have a materialname. try to patch it in */ 443 /* objects now have a materialname. try to patch it in */
285 if (!(IS_WEAPON (op) && op->level > 0)) 444 if (!(op->is_weapon () && op->level > 0))
286 { 445 {
287 if (op->map != NULL) 446 if (op->map != NULL)
288 set_materialname (op, op->map->difficulty, NULL); 447 set_materialname (op, op->map->difficulty, NULL);
289 else 448 else
290 set_materialname (op, 5, NULL); 449 set_materialname (op, 5, NULL);
321 { 480 {
322 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 481 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
323 op->gen_sp_armour = op->last_heal; 482 op->gen_sp_armour = op->last_heal;
324 op->last_heal = 0; 483 op->last_heal = 0;
325 } 484 }
326 if (editor) 485
327 ip = 0;
328 else
329 ip = calc_item_power (op, 0); 486 ip = calc_item_power (op, 0);
330 /* Legacy objects from before item power was in the game */ 487 /* Legacy objects from before item power was in the game */
331 if (!op->item_power && ip) 488 if (!op->item_power && ip)
332 { 489 {
333 if (ip > 3) 490 if (ip > 3)
334 { 491 {
376 } 533 }
377 534
378 if (QUERY_FLAG (op, FLAG_MONSTER)) 535 if (QUERY_FLAG (op, FLAG_MONSTER))
379 { 536 {
380 if (op->stats.hp > op->stats.maxhp) 537 if (op->stats.hp > op->stats.maxhp)
538 {
381 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 539 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
540 op->stats.maxhp = op->stats.hp;
541 }
382 542
383 /* The archs just need to be updated for this */ 543 /* The archs just need to be updated for this */
384 if (op->move_type == 0) 544 if (op->move_type == 0)
385 op->move_type = MOVE_WALK; 545 op->move_type = MOVE_WALK;
386 } 546 }
488 SET_FLAG (op, flag); \ 648 SET_FLAG (op, flag); \
489 else \ 649 else \
490 CLEAR_FLAG (op, flag) \ 650 CLEAR_FLAG (op, flag) \
491 651
492int 652int
493parse_object (object *op, object_thawer & thawer, int map_flags) 653parse_object (object *op, object_thawer &thawer, int map_flags)
494{ 654{
495 bool ismore = 0; 655 bool ismore = 0;
496 object *op_inv = op->inv; 656 object *op_inv = op->inv;
497 657
498 for (;;) 658 for (;;)
503 { 663 {
504 case KW_Object: // uppercase alias 664 case KW_Object: // uppercase alias
505 case KW_object: 665 case KW_object:
506 thawer.get (op->name); 666 thawer.get (op->name);
507 667
508 if (op->arch != NULL) 668 if (op->arch)
509 op->arch->name = op->name; 669 op->arch->name = op->name;
510 670
511 break; 671 break;
512 672
513 case KW_uuid: 673 case KW_uuid:
528 688
529 case KW_oid: 689 case KW_oid:
530 thawer.get (op, thawer.get_sint32 ()); 690 thawer.get (op, thawer.get_sint32 ());
531 break; 691 break;
532 692
533 case KW_name: 693 case KW_name: thawer.get (op->name); break;
534 thawer.get (op->name); 694 case KW_name_pl: thawer.get (op->name_pl); break;
535 break; 695 case KW_title: thawer.get (op->title); break;
536 case KW_name_pl:
537 thawer.get (op->name_pl);
538 break;
539 case KW_title:
540 thawer.get (op->title);
541 break;
542 case KW_custom_name:
543 thawer.get (op->custom_name); 696 case KW_custom_name: thawer.get (op->custom_name); break;
544 break; 697
545 case KW_attach:
546 thawer.get_ornull (op->attach); 698 case KW_attach: thawer.get_ornull (op->attach); break;
547 break;
548 case KW_skill:
549 thawer.get_ornull (op->skill); 699 case KW_skill: thawer.get_ornull (op->skill); break;
550 break;
551 case KW_race:
552 thawer.get_ornull (op->race); 700 case KW_race: thawer.get_ornull (op->race); break;
553 break;
554 case KW_slaying:
555 thawer.get_ornull (op->slaying); 701 case KW_slaying: thawer.get_ornull (op->slaying); break;
556 break;
557 702
558 case KW_arch: 703 case KW_arch:
559 { 704 {
560 const char *str = thawer.get_str (); 705 const char *str = thawer.get_str ();
561 706
567 */ 712 */
568 archetype *arch = archetype::find (str); 713 archetype *arch = archetype::find (str);
569 714
570 object *tmp; 715 object *tmp;
571 716
572 if (arch != NULL) 717 if (arch)
573 tmp = arch_to_object (arch); 718 tmp = arch_to_object (arch);
574 else 719 else
575 { 720 {
576 tmp = get_object (); 721 tmp = object::create ();
577 /* record the name of the broken object */ 722 /* record the name of the broken object */
578 tmp->name = str; 723 tmp->name = str;
579 } 724 }
725
726 // decativate the object we, as we are still going
727 // to read the speed value. Objects should be activated
728 // when the map, object or player is completly loaded.
729 tmp->deactivate ();
580 730
581 parse_object (tmp, thawer, map_flags); 731 parse_object (tmp, thawer, map_flags);
582 732
583 if (tmp->arch) 733 if (tmp->arch)
584 { 734 {
608 op_inv = tmp; 758 op_inv = tmp;
609 } 759 }
610 else 760 else
611 { 761 {
612 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 762 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
613 free_object (tmp); 763 tmp->destroy ();
614 } 764 }
615 } 765 }
616 else 766 else
617 { 767 {
618 /* This is the actual archetype definition then */ 768 /* This is the actual archetype definition then */
619 op->arch = archetype::find (str); 769 op->arch = archetype::find (str);
620 770
621 if (op->arch != NULL) 771 if (op->arch)
622 copy_object (&op->arch->clone, op); 772 {
773 op->arch->clone.copy_to (op);
774 // copy_to activates, this should be fixed properly
775 op->deactivate ();
776 }
623 else if (!arch_init) 777 else if (!arch_init)
624 /* record the name of the broken object */ 778 /* record the name of the broken object */
625 op->name = str; 779 op->name = str;
626 } 780 }
627 } 781 }
638 if (!str) 792 if (!str)
639 { 793 {
640 op->animation_id = 0; 794 op->animation_id = 0;
641 CLEAR_FLAG (op, FLAG_ANIMATE); 795 CLEAR_FLAG (op, FLAG_ANIMATE);
642 } 796 }
643 else
644 {
645 op->animation_id = find_animation (str); 797 else if ((op->animation_id = find_animation (str)))
646 SET_FLAG (op, FLAG_ANIMATE); 798 SET_FLAG (op, FLAG_ANIMATE);
647 }
648 } 799 }
649 800
650 break; 801 break;
651 802
652 case KW_last_heal:
653 thawer.get (op->last_heal); 803 case KW_last_heal: thawer.get (op->last_heal); break;
654 break; 804 case KW_last_sp: thawer.get (op->last_sp); break;
655 case KW_last_sp: 805 case KW_last_grace: thawer.get (op->last_grace); break;
656 thawer.get (op->last_sp); 806 case KW_last_eat: thawer.get (op->last_eat); break;
657 break; 807 case KW_speed_left: thawer.get (op->speed_left); break;
658 case KW_last_grace:
659 thawer.get (op->last_grace);
660 break;
661 case KW_last_eat:
662 thawer.get (op->last_eat);
663 break;
664 case KW_speed_left:
665 thawer.get (op->speed_left);
666 break;
667 808
668 case KW_speed: 809 case KW_speed:
669 thawer.get (op->speed); 810 thawer.get (op->speed);
670 811
671 //TODO: maybe do in check_object 812 //TODO: maybe do in check_object
672 if (!(map_flags & MAP_STYLE)) 813 // removed check for style maps
673 {
674 if (op->speed < 0) 814 if (op->speed < 0)
675 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 815 op->speed_left = op->speed_left - rndm ();
676
677 update_ob_speed (op);
678 }
679 816
680 break; 817 break;
681 818
682 case KW_slow_move: 819 case KW_slow_move:
683 op->move_slow |= MOVE_WALK; 820 op->move_slow |= MOVE_WALK;
686 823
687 case KW_face: 824 case KW_face:
688 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 825 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
689 break; 826 break;
690 827
691 case KW_x:
692 thawer.get (op->x); 828 case KW_x: thawer.get (op->x); break;
693 break;
694 case KW_y:
695 thawer.get (op->y); 829 case KW_y: thawer.get (op->y); break;
696 break; 830
697 case KW_Str: // uppercase alias 831 case KW_Str: // uppercase alias
698 case KW_str:
699 thawer.get (op->stats.Str); 832 case KW_str: thawer.get (op->stats.Str); break;
700 break;
701 case KW_Dex: // uppercase alias 833 case KW_Dex: // uppercase alias
702 case KW_dex:
703 thawer.get (op->stats.Dex); 834 case KW_dex: thawer.get (op->stats.Dex); break;
704 break;
705 case KW_Con: // uppercase alias 835 case KW_Con: // uppercase alias
706 case KW_con:
707 thawer.get (op->stats.Con); 836 case KW_con: thawer.get (op->stats.Con); break;
708 break;
709 case KW_Wis: // uppercase alias 837 case KW_Wis: // uppercase alias
710 case KW_wis:
711 thawer.get (op->stats.Wis); 838 case KW_wis: thawer.get (op->stats.Wis); break;
712 break;
713 case KW_Cha: // uppercase alias 839 case KW_Cha: // uppercase alias
714 case KW_cha:
715 thawer.get (op->stats.Cha); 840 case KW_cha: thawer.get (op->stats.Cha); break;
716 break;
717 case KW_Int: // uppercase alias 841 case KW_Int: // uppercase alias
718 case KW_int:
719 thawer.get (op->stats.Int); 842 case KW_int: thawer.get (op->stats.Int); break;
720 break;
721 case KW_Pow: // uppercase alias 843 case KW_Pow: // uppercase alias
722 case KW_pow:
723 thawer.get (op->stats.Pow); 844 case KW_pow: thawer.get (op->stats.Pow); break;
724 break;
725 case KW_hp:
726 thawer.get (op->stats.hp);
727 break;
728 case KW_maxhp:
729 thawer.get (op->stats.maxhp);
730 break;
731 case KW_sp:
732 thawer.get (op->stats.sp);
733 break;
734 case KW_maxsp:
735 thawer.get (op->stats.maxsp);
736 break;
737 case KW_grace:
738 thawer.get (op->stats.grace);
739 break;
740 case KW_maxgrace:
741 thawer.get (op->stats.maxgrace);
742 break;
743 845
744 case KW_exp: 846 case KW_hp: thawer.get (op->stats.hp); break;
745 thawer.get (op->stats.exp); 847 case KW_maxhp: thawer.get (op->stats.maxhp); break;
746 break; 848 case KW_sp: thawer.get (op->stats.sp); break;
747 case KW_perm_exp: 849 case KW_maxsp: thawer.get (op->stats.maxsp); break;
748 thawer.get (op->perm_exp); 850 case KW_grace: thawer.get (op->stats.grace); break;
749 break; 851 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
750 case KW_food: 852
751 thawer.get (op->stats.food); 853 case KW_exp: thawer.get (op->stats.exp); break;
752 break; 854 case KW_perm_exp: thawer.get (op->perm_exp); break;
753 case KW_dam: 855 case KW_food: thawer.get (op->stats.food); break;
754 thawer.get (op->stats.dam); 856 case KW_dam: thawer.get (op->stats.dam); break;
755 break; 857 case KW_wc: thawer.get (op->stats.wc); break;
756 case KW_wc: 858 case KW_ac: thawer.get (op->stats.ac); break;
757 thawer.get (op->stats.wc); 859 case KW_nrof: thawer.get (op->nrof); break;
758 break; 860 case KW_level: thawer.get (op->level); break;
759 case KW_ac: 861 case KW_direction: thawer.get (op->direction); break;
760 thawer.get (op->stats.ac); 862 case KW_type: thawer.get (op->type); break;
761 break; 863 case KW_subtype: thawer.get (op->subtype); break;
762 case KW_nrof: 864 case KW_value: thawer.get (op->value); break;
763 thawer.get (op->nrof); 865 case KW_weight: thawer.get (op->weight); break;
764 break; 866 case KW_carrying: thawer.get (op->carrying); break;
765 case KW_level: 867 case KW_attacktype: thawer.get (op->attacktype); break;
766 thawer.get (op->level); 868 case KW_path_attuned: thawer.get (op->path_attuned); break;
767 break; 869 case KW_path_repelled: thawer.get (op->path_repelled); break;
768 case KW_direction: 870 case KW_path_denied: thawer.get (op->path_denied); break;
769 thawer.get (op->direction); 871 case KW_invisible: thawer.get (op->invisible); break;
770 break; 872 case KW_magic: thawer.get (op->magic); break;
771 case KW_type: 873 case KW_state: thawer.get (op->state); break;
772 thawer.get (op->type); 874 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
773 break; 875 case KW_material: thawer.get (op->materials); break; //TODO: nuke
774 case KW_subtype: 876 case KW_materialname: thawer.get (op->materialname); break;
775 thawer.get (op->subtype);
776 break;
777 case KW_value:
778 thawer.get (op->value);
779 break;
780 case KW_weight:
781 thawer.get (op->weight);
782 break;
783 case KW_carrying:
784 thawer.get (op->carrying);
785 break;
786 case KW_attacktype:
787 thawer.get (op->attacktype);
788 break;
789 case KW_path_attuned:
790 thawer.get (op->path_attuned);
791 break;
792 case KW_path_repelled:
793 thawer.get (op->path_repelled);
794 break;
795 case KW_path_denied:
796 thawer.get (op->path_denied);
797 break;
798 case KW_invisible:
799 thawer.get (op->invisible);
800 break;
801 case KW_magic:
802 thawer.get (op->magic);
803 break;
804 case KW_state:
805 thawer.get (op->state);
806 break;
807 case KW_move_slow_penalty:
808 thawer.get (op->move_slow_penalty);
809 break;
810 case KW_material:
811 thawer.get (op->material);
812 break;
813 case KW_materialname:
814 thawer.get (op->materialname);
815 break;
816 877
817 /* These are the new values */ 878 /* These are the new values */
818 case KW_move_block:
819 set_move (op->move_block, thawer.get_str ()); 879 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
820 break;
821 case KW_move_allow:
822 set_move (op->move_allow, thawer.get_str ()); 880 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
823 break;
824 case KW_move_type:
825 set_move (op->move_type, thawer.get_str ()); 881 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
826 break;
827 case KW_move_on:
828 set_move (op->move_on, thawer.get_str ()); 882 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
829 break;
830 case KW_move_off:
831 set_move (op->move_off, thawer.get_str ()); 883 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
832 break;
833 case KW_move_slow:
834 set_move (op->move_slow, thawer.get_str ()); 884 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
835 break;
836 885
837 /* These are all legacy - any new objects should use the move_ .. values */ 886 /* These are all legacy - any new objects should use the move_ .. values */
838 case KW_no_pass: 887 case KW_no_pass:
839 { 888 {
840 if (thawer.get_sint32 ()) 889 if (thawer.get_sint32 ())
925 CLEAR_FLAG (op, FLAG_WIZCAST); 974 CLEAR_FLAG (op, FLAG_WIZCAST);
926 } 975 }
927 break; 976 break;
928 977
929 case KW_friendly: 978 case KW_friendly:
930 GET_FLAG (op, FLAG_FRIENDLY); 979 if (thawer.get_sint32 ())
931 //TODO: move to check_object or so 980 if (op->type != PLAYER)
932 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
933 add_friendly_object (op); 981 add_friendly_object (op);
934 break;
935 982
936 case KW_monster:
937 GET_FLAG (op, FLAG_MONSTER);
938 break; 983 break;
939 case KW_neutral:
940 GET_FLAG (op, FLAG_NEUTRAL);
941 break;
942 case KW_no_attack:
943 GET_FLAG (op, FLAG_NO_ATTACK);
944 break;
945 case KW_no_damage:
946 GET_FLAG (op, FLAG_NO_DAMAGE);
947 break;
948 case KW_generator:
949 GET_FLAG (op, FLAG_GENERATOR);
950 break;
951 case KW_use_content_on_gen:
952 GET_FLAG (op, FLAG_CONTENT_ON_GEN);
953 break;
954 case KW_is_thrown:
955 GET_FLAG (op, FLAG_IS_THROWN);
956 break;
957 case KW_auto_apply:
958 GET_FLAG (op, FLAG_AUTO_APPLY);
959 break;
960 case KW_treasure:
961 GET_FLAG (op, FLAG_TREASURE);
962 break;
963 case KW_see_invisible:
964 GET_FLAG (op, FLAG_SEE_INVISIBLE);
965 break;
966 case KW_can_roll:
967 GET_FLAG (op, FLAG_CAN_ROLL);
968 break;
969 case KW_overlay_floor:
970 GET_FLAG (op, FLAG_OVERLAY_FLOOR);
971 break;
972 case KW_is_turnable:
973 GET_FLAG (op, FLAG_IS_TURNABLE);
974 break;
975 case KW_is_used_up:
976 GET_FLAG (op, FLAG_IS_USED_UP);
977 break;
978 case KW_alive:
979 GET_FLAG (op, FLAG_ALIVE);
980 break;
981 case KW_applied:
982 GET_FLAG (op, FLAG_APPLIED);
983 break;
984 case KW_unpaid:
985 GET_FLAG (op, FLAG_UNPAID);
986 break;
987 case KW_is_animated:
988 GET_FLAG (op, FLAG_ANIMATE);
989 break;
990 case KW_no_pick:
991 GET_FLAG (op, FLAG_NO_PICK);
992 break;
993 case KW_reflecting:
994 GET_FLAG (op, FLAG_REFLECTING);
995 break;
996 case KW_changing:
997 GET_FLAG (op, FLAG_CHANGING);
998 break;
999 case KW_splitting:
1000 GET_FLAG (op, FLAG_SPLITTING);
1001 break;
1002 case KW_hitback:
1003 GET_FLAG (op, FLAG_HITBACK);
1004 break;
1005 case KW_startequip:
1006 GET_FLAG (op, FLAG_STARTEQUIP);
1007 break;
1008 case KW_blocksview:
1009 GET_FLAG (op, FLAG_BLOCKSVIEW);
1010 break;
1011 case KW_undead:
1012 GET_FLAG (op, FLAG_UNDEAD);
1013 break;
1014 case KW_scared:
1015 GET_FLAG (op, FLAG_SCARED);
1016 break;
1017 case KW_unaggressive:
1018 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1019 break;
1020 case KW_reflect_missile:
1021 GET_FLAG (op, FLAG_REFL_MISSILE);
1022 break;
1023 case KW_reflect_spell:
1024 GET_FLAG (op, FLAG_REFL_SPELL);
1025 break;
1026 case KW_no_magic:
1027 GET_FLAG (op, FLAG_NO_MAGIC);
1028 break;
1029 case KW_no_drop:
1030 GET_FLAG (op, FLAG_NO_DROP);
1031 break;
1032 case KW_random_movement:
1033 GET_FLAG (op, FLAG_RANDOM_MOVE);
1034 break;
1035 case KW_was_wiz:
1036 GET_FLAG (op, FLAG_WAS_WIZ);
1037 break;
1038 case KW_no_fix_player:
1039 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1040 break;
1041 case KW_is_lightable:
1042 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1043 break;
1044 case KW_tear_down:
1045 GET_FLAG (op, FLAG_TEAR_DOWN);
1046 break;
1047 case KW_can_use_shield:
1048 GET_FLAG (op, FLAG_USE_SHIELD);
1049 break;
1050 case KW_can_cast_spell:
1051 GET_FLAG (op, FLAG_CAST_SPELL);
1052 break;
1053 case KW_can_use_scroll:
1054 GET_FLAG (op, FLAG_USE_SCROLL);
1055 break;
1056 case KW_can_use_range:
1057 GET_FLAG (op, FLAG_USE_RANGE);
1058 break;
1059 case KW_can_use_bow:
1060 GET_FLAG (op, FLAG_USE_BOW);
1061 break;
1062 case KW_can_use_armour:
1063 GET_FLAG (op, FLAG_USE_ARMOUR);
1064 break;
1065 case KW_can_use_weapon:
1066 GET_FLAG (op, FLAG_USE_WEAPON);
1067 break;
1068 case KW_can_use_ring:
1069 GET_FLAG (op, FLAG_USE_RING);
1070 break;
1071 case KW_has_ready_bow:
1072 GET_FLAG (op, FLAG_READY_BOW);
1073 break;
1074 case KW_xrays:
1075 GET_FLAG (op, FLAG_XRAYS);
1076 break;
1077 case KW_is_floor:
1078 GET_FLAG (op, FLAG_IS_FLOOR);
1079 break;
1080 case KW_lifesave:
1081 GET_FLAG (op, FLAG_LIFESAVE);
1082 break;
1083 case KW_no_strength:
1084 GET_FLAG (op, FLAG_NO_STRENGTH);
1085 break;
1086 case KW_sleep:
1087 GET_FLAG (op, FLAG_SLEEP);
1088 break;
1089 case KW_stand_still:
1090 GET_FLAG (op, FLAG_STAND_STILL);
1091 break;
1092 case KW_random_move:
1093 GET_FLAG (op, FLAG_RANDOM_MOVE);
1094 break;
1095 case KW_only_attack:
1096 GET_FLAG (op, FLAG_ONLY_ATTACK);
1097 break;
1098 case KW_activate_on_push:
1099 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1100 break;
1101 case KW_activate_on_release:
1102 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1103 break;
1104 case KW_confused:
1105 GET_FLAG (op, FLAG_CONFUSED);
1106 break;
1107 case KW_stealth:
1108 GET_FLAG (op, FLAG_STEALTH);
1109 break;
1110 case KW_cursed:
1111 GET_FLAG (op, FLAG_CURSED);
1112 break;
1113 case KW_damned:
1114 GET_FLAG (op, FLAG_DAMNED);
1115 break;
1116 case KW_see_anywhere:
1117 GET_FLAG (op, FLAG_SEE_ANYWHERE);
1118 break;
1119 case KW_known_magical:
1120 GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1121 break;
1122 case KW_known_cursed:
1123 GET_FLAG (op, FLAG_KNOWN_CURSED);
1124 break;
1125 case KW_can_use_skill:
1126 GET_FLAG (op, FLAG_CAN_USE_SKILL);
1127 break;
1128 case KW_been_applied:
1129 GET_FLAG (op, FLAG_BEEN_APPLIED);
1130 break;
1131 case KW_has_ready_scroll:
1132 GET_FLAG (op, FLAG_READY_SCROLL);
1133 break;
1134 case KW_can_use_rod:
1135 GET_FLAG (op, FLAG_USE_ROD);
1136 break;
1137 case KW_can_use_horn:
1138 GET_FLAG (op, FLAG_USE_HORN);
1139 break;
1140 case KW_unique:
1141 GET_FLAG (op, FLAG_UNIQUE);
1142 break;
1143 case KW_make_invisible:
1144 GET_FLAG (op, FLAG_MAKE_INVIS);
1145 break;
1146 case KW_inv_locked:
1147 GET_FLAG (op, FLAG_INV_LOCKED);
1148 break;
1149 case KW_is_wooded:
1150 GET_FLAG (op, FLAG_IS_WOODED);
1151 break;
1152 case KW_is_hilly:
1153 GET_FLAG (op, FLAG_IS_HILLY);
1154 break;
1155 case KW_is_water:
1156 GET_FLAG (op, FLAG_IS_WATER);
1157 break;
1158 case KW_has_ready_skill:
1159 GET_FLAG (op, FLAG_READY_SKILL);
1160 break;
1161 case KW_has_ready_weapon:
1162 GET_FLAG (op, FLAG_READY_WEAPON);
1163 break;
1164 case KW_no_skill_ident:
1165 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1166 break;
1167 case KW_is_blind:
1168 GET_FLAG (op, FLAG_BLIND);
1169 break;
1170 case KW_can_see_in_dark:
1171 GET_FLAG (op, FLAG_SEE_IN_DARK);
1172 break;
1173 case KW_is_cauldron:
1174 GET_FLAG (op, FLAG_IS_CAULDRON);
1175 break;
1176 case KW_no_steal:
1177 GET_FLAG (op, FLAG_NO_STEAL);
1178 break;
1179 case KW_one_hit:
1180 GET_FLAG (op, FLAG_ONE_HIT);
1181 break;
1182 case KW_berserk:
1183 GET_FLAG (op, FLAG_BERSERK);
1184 break;
1185 case KW_is_buildable:
1186 GET_FLAG (op, FLAG_IS_BUILDABLE);
1187 break;
1188 984
1189 case KW_armour: 985 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
1190 thawer.get (op->resist[ATNR_PHYSICAL]); 986 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
1191 break; 987 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
1192 case KW_resist_physical: 988 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
1193 thawer.get (op->resist[ATNR_PHYSICAL]); 989 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
1194 break; 990 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
1195 case KW_resist_magic: 991 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
1196 thawer.get (op->resist[ATNR_MAGIC]); 992 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
1197 break; 993 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
1198 case KW_resist_fire: 994 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
1199 thawer.get (op->resist[ATNR_FIRE]); 995 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
1200 break; 996 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
1201 case KW_resist_electricity: 997 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
998 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
999 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
1000 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
1001 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
1002 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
1003 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
1004 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
1005 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
1006 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
1007 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
1008 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
1009 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
1010 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
1011 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
1012 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
1013 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
1014 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
1015 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
1016 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
1017 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1018 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
1019 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
1020 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
1021 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
1022 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
1023 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
1024 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
1025 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
1026 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
1027 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
1028 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
1029 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
1030 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
1031 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
1032 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
1033 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
1034 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
1035 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
1036 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
1037 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
1038 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1039 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
1040 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
1041 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
1042 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
1043 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
1044 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
1045 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
1046 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
1047 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
1048 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
1049 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
1050 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
1051 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
1052 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
1053 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
1054 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
1055 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
1056 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
1057 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
1058 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
1059 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
1060 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
1061 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
1062 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
1063 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
1064 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
1065 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
1066 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
1067 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
1068 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
1069 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1070 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
1071
1072 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1073 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1074 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
1075 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
1202 thawer.get (op->resist[ATNR_ELECTRICITY]); 1076 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
1203 break; 1077 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
1204 case KW_resist_cold: 1078 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
1205 thawer.get (op->resist[ATNR_COLD]); 1079 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
1206 break; 1080 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
1207 case KW_resist_confusion:
1208 thawer.get (op->resist[ATNR_CONFUSION]);
1209 break;
1210 case KW_resist_acid:
1211 thawer.get (op->resist[ATNR_ACID]);
1212 break;
1213 case KW_resist_drain:
1214 thawer.get (op->resist[ATNR_DRAIN]);
1215 break;
1216 case KW_resist_weaponmagic:
1217 thawer.get (op->resist[ATNR_WEAPONMAGIC]); 1081 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
1218 break; 1082 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
1219 case KW_resist_ghosthit: 1083 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
1220 thawer.get (op->resist[ATNR_GHOSTHIT]); 1084 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
1221 break; 1085 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
1222 case KW_resist_poison:
1223 thawer.get (op->resist[ATNR_POISON]);
1224 break;
1225 case KW_resist_slow:
1226 thawer.get (op->resist[ATNR_SLOW]);
1227 break;
1228 case KW_resist_paralyze:
1229 thawer.get (op->resist[ATNR_PARALYZE]);
1230 break;
1231 case KW_resist_turn_undead:
1232 thawer.get (op->resist[ATNR_TURN_UNDEAD]); 1086 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
1233 break; 1087 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
1234 case KW_resist_fear:
1235 thawer.get (op->resist[ATNR_FEAR]);
1236 break;
1237 case KW_resist_cancellation:
1238 thawer.get (op->resist[ATNR_CANCELLATION]); 1088 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
1239 break; 1089 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
1240 case KW_resist_deplete: 1090 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
1241 thawer.get (op->resist[ATNR_DEPLETE]); 1091 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
1242 break;
1243 case KW_resist_death:
1244 thawer.get (op->resist[ATNR_DEATH]);
1245 break;
1246 case KW_resist_chaos:
1247 thawer.get (op->resist[ATNR_CHAOS]);
1248 break;
1249 case KW_resist_counterspell:
1250 thawer.get (op->resist[ATNR_COUNTERSPELL]); 1092 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
1251 break; 1093 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
1252 case KW_resist_godpower: 1094 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
1253 thawer.get (op->resist[ATNR_GODPOWER]); 1095 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
1254 break; 1096 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
1255 case KW_resist_holyword: 1097 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
1256 thawer.get (op->resist[ATNR_HOLYWORD]); 1098 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
1257 break;
1258 case KW_resist_blind:
1259 thawer.get (op->resist[ATNR_BLIND]);
1260 break;
1261 case KW_resist_internal:
1262 thawer.get (op->resist[ATNR_INTERNAL]);
1263 break;
1264 case KW_resist_life_stealing:
1265 thawer.get (op->resist[ATNR_LIFE_STEALING]);
1266 break;
1267 case KW_resist_disease:
1268 thawer.get (op->resist[ATNR_DISEASE]);
1269 break;
1270 1099
1271 case KW_luck: 1100 case KW_luck: thawer.get (op->stats.luck); break;
1272 thawer.get (op->stats.luck); 1101 case KW_run_away: thawer.get (op->run_away); break;
1273 break; 1102 case KW_pick_up: thawer.get (op->pick_up); break;
1274 case KW_run_away: 1103 case KW_item_power: thawer.get (op->item_power); break;
1275 thawer.get (op->run_away); 1104 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
1276 break; 1105 case KW_anim_speed: thawer.get (op->anim_speed); break;
1277 case KW_pick_up: 1106 case KW_container: thawer.get (op->weight_limit); break;
1278 thawer.get (op->pick_up); 1107 case KW_will_apply: thawer.get (op->will_apply); break;
1279 break; 1108 case KW_attack_movement: thawer.get (op->attack_movement); break;
1280 case KW_item_power: 1109 case KW_move_state: thawer.get (op->move_status); break;
1281 thawer.get (op->item_power); 1110 case KW_expmul: thawer.get (op->expmul); break;
1282 break; 1111 case KW_glow_radius: thawer.get (op->glow_radius); break;
1283 case KW_gen_sp_armour: 1112 case KW_weapontype: thawer.get (op->weapontype); break;
1284 thawer.get (op->gen_sp_armour); 1113 case KW_tooltype: thawer.get (op->tooltype); break;
1285 break; 1114 case KW_casting_time: thawer.get (op->casting_time); break;
1286 case KW_anim_speed: 1115 case KW_elevation: thawer.get (op->elevation); break;
1287 thawer.get (op->anim_speed); 1116 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
1288 break; 1117 case KW_client_type: thawer.get (op->client_type); break;
1289 case KW_container: 1118 case KW_duration: thawer.get (op->duration); break;
1290 thawer.get (op->weight_limit); 1119 case KW_range: thawer.get (op->range); break;
1291 break; 1120 case KW_range_modifier: thawer.get (op->range_modifier); break;
1292 case KW_will_apply: 1121 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1293 thawer.get (op->will_apply); 1122 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1294 break;
1295 case KW_attack_movement:
1296 thawer.get (op->attack_movement);
1297 break;
1298 case KW_move_state:
1299 thawer.get (op->move_status);
1300 break;
1301 case KW_expmul:
1302 thawer.get (op->expmul);
1303 break;
1304 case KW_glow_radius:
1305 thawer.get (op->glow_radius);
1306 break;
1307 case KW_weapontype:
1308 thawer.get (op->weapontype);
1309 break;
1310 case KW_tooltype:
1311 thawer.get (op->tooltype);
1312 break;
1313 case KW_casting_time:
1314 thawer.get (op->casting_time);
1315 break;
1316 case KW_elevation:
1317 thawer.get (op->elevation);
1318 break;
1319 case KW_smoothlevel:
1320 thawer.get (op->smoothlevel);
1321 break;
1322 case KW_client_type:
1323 thawer.get (op->client_type);
1324 break;
1325 case KW_duration:
1326 thawer.get (op->duration);
1327 break;
1328 case KW_range:
1329 thawer.get (op->range);
1330 break;
1331 case KW_range_modifier:
1332 thawer.get (op->range_modifier);
1333 break;
1334 case KW_dam_modifier:
1335 thawer.get (op->dam_modifier);
1336 break;
1337 case KW_duration_modifier:
1338 thawer.get (op->duration_modifier);
1339 break;
1340 1123
1341 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 1124 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1342 //TODO: parse from other include files 1125 //TODO: parse from other include files
1343 case KW_body_range: 1126 case KW_body_range: thawer.get (op->body_info[0]); break;
1344 thawer.get (op->body_info[0]); 1127 case KW_body_arm: thawer.get (op->body_info[1]); break;
1345 break; 1128 case KW_body_torso: thawer.get (op->body_info[2]); break;
1346 case KW_body_arm: 1129 case KW_body_head: thawer.get (op->body_info[3]); break;
1347 thawer.get (op->body_info[1]); 1130 case KW_body_neck: thawer.get (op->body_info[4]); break;
1348 break; 1131 case KW_body_skill: thawer.get (op->body_info[5]); break;
1349 case KW_body_torso: 1132 case KW_body_finger: thawer.get (op->body_info[6]); break;
1350 thawer.get (op->body_info[2]); 1133 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1351 break; 1134 case KW_body_foot: thawer.get (op->body_info[8]); break;
1352 case KW_body_head: 1135 case KW_body_hand: thawer.get (op->body_info[9]); break;
1353 thawer.get (op->body_info[3]); 1136 case KW_body_wrist: thawer.get (op->body_info[10]); break;
1354 break; 1137 case KW_body_waist: thawer.get (op->body_info[11]); break;
1355 case KW_body_neck:
1356 thawer.get (op->body_info[4]);
1357 break;
1358 case KW_body_skill:
1359 thawer.get (op->body_info[5]);
1360 break;
1361 case KW_body_finger:
1362 thawer.get (op->body_info[6]);
1363 break;
1364 case KW_body_shoulder:
1365 thawer.get (op->body_info[7]);
1366 break;
1367 case KW_body_foot:
1368 thawer.get (op->body_info[8]);
1369 break;
1370 case KW_body_hand:
1371 thawer.get (op->body_info[9]);
1372 break;
1373 case KW_body_wrist:
1374 thawer.get (op->body_info[10]);
1375 break;
1376 case KW_body_waist:
1377 thawer.get (op->body_info[11]);
1378 break;
1379 case KW_can_apply: 1138 case KW_can_apply:
1380 break; 1139 break;
1381 1140
1382 case KW_connected: 1141 case KW_connected:
1383 add_button_link (op, op->map, thawer.get_sint32 ()); 1142 add_button_link (op, op->map, thawer.get_sint32 ());
1384 break; 1143 break;
1385 1144
1386 case KW_randomitems: 1145 case KW_randomitems:
1387 op->randomitems = find_treasurelist (thawer.get_str ()); 1146 op->randomitems = find_treasurelist (thawer.get_str ());
1147 //if (!op->randomitems)
1148 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", op->debug_desc (), thawer.get_str ());
1388 break; 1149 break;
1389 1150
1390 case KW_msg: 1151 case KW_msg:
1391 {
1392 thawer.get_ml (KW_endmsg, op->msg); 1152 thawer.get_ml (KW_endmsg, op->msg);
1393 //TODO: allow longer messages 1153 //TODO: allow longer messages
1394 if (strlen (op->msg) >= HUGE_BUF) 1154 if (strlen (op->msg) >= HUGE_BUF)
1395 { 1155 {
1396 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 1156 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1397 op->msg = "ERROR, please report: string too long, winged.\n"; 1157 op->msg = "ERROR, please report: string too long, winged.\n";
1398 } 1158 }
1399 }
1400 break; 1159 break;
1401 1160
1402 case KW_lore: 1161 case KW_lore:
1403 {
1404 shstr msgbuf;
1405
1406 thawer.get_ml (KW_endlore, op->lore); 1162 thawer.get_ml (KW_endlore, op->lore);
1407 //TODO: allow longer messages 1163 //TODO: allow longer messages
1408 /* Just print a warning so we can be reasonably safe 1164 /* Just print a warning so we can be reasonably safe
1409 * about not overflowing the buffer. 1165 * about not overflowing the buffer.
1410 */ 1166 */
1411 if (strlen (op->lore) > (HUGE_BUF / 2)) 1167 if (strlen (op->lore) > (HUGE_BUF / 2))
1412 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1168 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1413 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1169 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1414 }
1415 break; 1170 break;
1416 1171
1417 case KW_editable: 1172 case KW_editable:
1418 case KW_editor_folder: 1173 case KW_editor_folder:
1419 break; 1174 break;
1436 1191
1437 case KW_EOF: 1192 case KW_EOF:
1438 return LL_EOF; 1193 return LL_EOF;
1439 1194
1440 case KW_ERROR: 1195 case KW_ERROR:
1441 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1196 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1442 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1197 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1443
1444 //TODO: skip line, ugly, factor parsing better
1445 if (thawer.last_value)
1446 thawer.line = thawer.last_value;
1447
1448 thawer.line += strlen (thawer.line) + 1;
1449
1450 break; 1198 break;
1451 1199
1452 default: 1200 default:
1453 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1201 if (!thawer.parse_error (kw, "object", op->name))
1202 return false;
1454 break; 1203 break;
1455 } 1204 }
1456 } 1205 }
1457} 1206}
1458 1207
1468 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1217 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1469 * be reset. 1218 * be reset.
1470 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1219 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1471 * 1220 *
1472 */ 1221 */
1473
1474int 1222int
1475load_object (object_thawer & fp, object *op, int map_flags) 1223load_object (object_thawer &fp, object *op, int map_flags)
1476{ 1224{
1225 coroapi::cede_every (1000); // cede once in a while
1226
1477 return parse_object (op, fp, map_flags); 1227 return parse_object (op, fp, map_flags);
1478} 1228}
1479
1480 1229
1481/* This takes a buffer, scans it for variables, and sets those variables 1230/* This takes a buffer, scans it for variables, and sets those variables
1482 * as appropriate in op. 1231 * as appropriate in op.
1483 * 1232 *
1484 * This function appears to be used in only 2 places - in crossedit to 1233 * This function appears to be used in only 2 places - in crossedit to
1485 * override values and in c_wiz to mutate values. 1234 * override values and in c_wiz to mutate values.
1486 */ 1235 */
1487int 1236int
1488set_variable (object *op, char *buf) 1237set_variable (object *op, char *buf)
1489{ 1238{
1490 return 0;
1491#if 0
1492 int retval;
1493 object_thawer thawer (0); 1239 object_thawer thawer (buf, (AV *)0);
1494 1240
1495 strcpy (msgbuf, "");
1496 strcpy (lorebuf, "");
1497 retval = parse_object (op, thawer, 0); 1241 return parse_object (op, thawer, 0);
1498 yy_switch_to_buffer (yycurbuf);
1499 yy_delete_buffer (yybufstate);
1500 yy_pop_state ();
1501 return retval;
1502#endif
1503} 1242}
1504
1505/* This array equates the FLAG_ values with the V_ values. Use -1 to
1506 * put gaps in the array that should not be processed.
1507 * The order matches the order of the define values in 'define.h'.
1508 */
1509
1510/* This is a list of pointers that correspond to the FLAG_.. values.
1511 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1512 * the 15'th element of this array should match that name.
1513 * If an entry is NULL, that is a flag not to loaded/saved.
1514 */
1515static const char *const flag_names[NUM_FLAGS + 1] = {
1516 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1517 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1518 "is_animated", NULL /* slow_move */ ,
1519 NULL /* flying */ , "monster", "friendly", "generator",
1520 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1521 "see_invisible", "can_roll", "overlay_floor",
1522 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1523 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1524 "changing", "splitting", "hitback", "startequip",
1525 "blocksview", "undead", "scared", "unaggressive",
1526 "reflect_missile", "reflect_spell", /* 40 */
1527 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1528 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1529 "pick_up", "unique", "no_drop", /* 50 */
1530 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1531 "can_use_bow", "can_use_armour", "can_use_weapon",
1532 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1533 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1534 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1535 "stealth", NULL, NULL, "cursed", "damned",
1536 "see_anywhere", "known_magical", "known_cursed",
1537 "can_use_skill", "been_applied", /* 80 */
1538 "has_ready_scroll", "can_use_rod", NULL,
1539 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1540 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1541 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1542 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1543 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1544 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1545 NULL
1546};
1547
1548 1243
1549/* 1244/*
1550 * Initialises the array of variable-names. Needed before any 1245 * Initialises the array of variable-names. Needed before any
1551 * objects can be loaded. Called by init_library(). 1246 * objects can be loaded. Called by init_library().
1552 */ 1247 */
1609 1304
1610// compare *op against *tmp and output differences 1305// compare *op against *tmp and output differences
1611void 1306void
1612put (object_freezer &f, object *op, object *tmp) 1307put (object_freezer &f, object *op, object *tmp)
1613{ 1308{
1309 static const keyword resist_save[NROFATTACKS] = {
1310# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1311# include "attackinc.h"
1312# undef def
1313 };
1314
1315 /* This is a list of keywords that correspond to the FLAG_.. values.
1316 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1317 * the 15'th element of this array should match that name.
1318 * If an entry is NULL, that is a flag not to loaded/saved.
1319 */
1320 static const keyword flag_names [NUM_FLAGS] = {
1321 KW_alive,
1322 KW_wiz,
1323 KW_NULL,
1324 KW_NULL,
1325 KW_was_wiz,
1326 KW_applied,
1327 KW_unpaid,
1328 KW_can_use_shield,
1329 KW_no_pick,
1330 KW_NULL, // walk_on
1331 KW_NULL, // no_pass
1332 /* 10 */
1333 KW_is_animated,
1334 KW_NULL, // slow_move
1335 KW_NULL, // flying
1336 KW_monster,
1337 KW_friendly,
1338 KW_generator,
1339 KW_is_thrown,
1340 KW_auto_apply,
1341 KW_NULL, // was KW_treasure
1342 KW_player_sold,
1343 /* 20 */
1344 KW_see_invisible,
1345 KW_can_roll,
1346 KW_overlay_floor,
1347 KW_is_turnable,
1348 KW_NULL, // walk_off
1349 KW_NULL, // fly_on
1350 KW_NULL, // fly_off
1351 KW_is_used_up,
1352 KW_identified,
1353 KW_reflecting,
1354 /* 30 */
1355 KW_changing,
1356 KW_splitting,
1357 KW_hitback,
1358 KW_startequip,
1359 KW_blocksview,
1360 KW_undead,
1361 KW_scared,
1362 KW_unaggressive,
1363 KW_reflect_missile,
1364 KW_reflect_spell,
1365 /* 40 */
1366 KW_no_magic,
1367 KW_no_fix_player,
1368 KW_is_lightable,
1369 KW_tear_down,
1370 KW_run_away,
1371 KW_NULL, // pass_thru
1372 KW_NULL, // an_pass_thru
1373 KW_pick_up,
1374 KW_unique,
1375 KW_no_drop,
1376 /* 50 */
1377 KW_NULL, // wizcast
1378 KW_can_cast_spell,
1379 KW_can_use_scroll,
1380 KW_can_use_range,
1381 KW_can_use_bow,
1382 KW_can_use_armour,
1383 KW_can_use_weapon,
1384 KW_can_use_ring,
1385 KW_has_ready_range,
1386 KW_has_ready_bow,
1387 /* 60 */
1388 KW_xrays,
1389 KW_NULL,
1390 KW_is_floor,
1391 KW_lifesave,
1392 KW_no_strength,
1393 KW_sleep,
1394 KW_stand_still,
1395 KW_random_move,
1396 KW_only_attack,
1397 KW_confused,
1398 /* 70 */
1399 KW_stealth,
1400 KW_NULL,
1401 KW_NULL,
1402 KW_cursed,
1403 KW_damned,
1404 KW_see_anywhere,
1405 KW_known_magical,
1406 KW_known_cursed,
1407 KW_can_use_skill,
1408 KW_been_applied,
1409 /* 80 */
1410 KW_has_ready_scroll,
1411 KW_can_use_rod,
1412 KW_NULL,
1413 KW_can_use_horn,
1414 KW_make_invisible,
1415 KW_inv_locked,
1416 KW_is_wooded,
1417 KW_is_hilly,
1418 KW_has_ready_skill,
1419 KW_has_ready_weapon,
1420 /* 90 */
1421 KW_no_skill_ident,
1422 KW_is_blind,
1423 KW_can_see_in_dark,
1424 KW_is_cauldron,
1425 KW_NULL,
1426 KW_no_steal,
1427 KW_one_hit,
1428 KW_NULL,
1429 KW_berserk,
1430 KW_neutral,
1431 /* 100 */
1432 KW_no_attack,
1433 KW_no_damage,
1434 KW_obj_original,
1435 KW_NULL,
1436 KW_activate_on_push,
1437 KW_activate_on_release,
1438 KW_is_water,
1439 KW_use_content_on_gen,
1440 KW_NULL,
1441 KW_is_buildable,
1442 /* 110 */
1443 KW_destroy_on_death,
1444 KW_NULL,
1445 };
1446
1614 int i; 1447 int i;
1615 1448
1616 /* This saves the key/value lists. We do it first so that any 1449 /* This saves the key/value lists. We do it first so that any
1617 * keys that match field names will be overwritten by the loader. 1450 * keys that match field names will be overwritten by the loader.
1618 */ 1451 */
1619 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1452 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1620 { 1453 {
1621 /* Find the field in the opposing member. */ 1454 /* Find the field in the opposing member. */
1622 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1455 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1623 1456
1624 /* If there's no partnering field, or it's got a different value, save our field. */ 1457 /* If there's no partnering field, or it's got a different value, save our field. */
1625 if (arch_field == NULL || my_field->value != arch_field->value) 1458 if (!arch_field || my_field->value != arch_field->value)
1626 f.put (my_field->key, my_field->value); 1459 f.put (my_field->key, my_field->value);
1627 } 1460 }
1628 1461
1629 /* We don't need to worry about the arch's extra fields - they 1462 /* We don't need to worry about the arch's extra fields - they
1630 * will get taken care of the copy_object function. 1463 * will get taken care of the copy_to method.
1631 */ 1464 */
1632 1465
1633 { 1466 {
1634 char uids[64]; 1467 char uids[64];
1635 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); 1468 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1651 if (op->lore != tmp->lore) 1484 if (op->lore != tmp->lore)
1652 f.put (KW_lore, KW_endlore, op->lore); 1485 f.put (KW_lore, KW_endlore, op->lore);
1653 1486
1654 CMP_OUT (other_arch); 1487 CMP_OUT (other_arch);
1655 CMP_OUT (face); 1488 CMP_OUT (face);
1656
1657 if (!op->face || !op->face->name)
1658 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1659 1489
1660 if (op->animation_id != tmp->animation_id) 1490 if (op->animation_id != tmp->animation_id)
1661 if (op->animation_id) 1491 if (op->animation_id)
1662 { 1492 {
1663 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1493 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1711 f.put (resist_save[i], op->resist[i]); 1541 f.put (resist_save[i], op->resist[i]);
1712 1542
1713 CMP_OUT (path_attuned); 1543 CMP_OUT (path_attuned);
1714 CMP_OUT (path_repelled); 1544 CMP_OUT (path_repelled);
1715 CMP_OUT (path_denied); 1545 CMP_OUT (path_denied);
1716 CMP_OUT (material); 1546 CMP_OUT2 (material, materials);//TODO: nuke
1717 CMP_OUT (materialname); 1547 CMP_OUT (materialname);
1718 CMP_OUT (value); 1548 CMP_OUT (value);
1719 CMP_OUT (carrying); 1549 CMP_OUT (carrying);
1720 CMP_OUT (weight); 1550 CMP_OUT (weight);
1721 CMP_OUT (invisible); 1551 CMP_OUT (invisible);
1755 CMP_OUT (move_on); 1585 CMP_OUT (move_on);
1756 CMP_OUT (move_off); 1586 CMP_OUT (move_off);
1757 CMP_OUT (move_slow); 1587 CMP_OUT (move_slow);
1758 CMP_OUT (move_slow_penalty); 1588 CMP_OUT (move_slow_penalty);
1759 1589
1760 if (!COMPARE_FLAGS (op, tmp)) 1590 if (op->flag != tmp->flag)
1761 for (i = 0; i <= NUM_FLAGS; i++) 1591 for (i = 0; i <= NUM_FLAGS; i++)
1762 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1592 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1763 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1593 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1764 1594
1765 /* Save body locations */ 1595 /* Save body locations */
1766 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1596 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1767 if (op->body_info[i] != tmp->body_info[i]) 1597 if (op->body_info[i] != tmp->body_info[i])
1768 f.put (body_locations[i].save_name, op->body_info[i]); 1598 f.put (body_locations[i].save_name, op->body_info[i]);
1770 1600
1771/* 1601/*
1772 * Dumps all variables in an object to a file. 1602 * Dumps all variables in an object to a file.
1773 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1603 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1774 * the only place this is not set is when saving the player. 1604 * the only place this is not set is when saving the player.
1775 * If bit 1 of flag is set, don't remove the object after save. As of now,
1776 * all of the callers are setting this.
1777 */ 1605 */
1778
1779void 1606void
1780save_object (object_freezer & fp, object *op, int flag) 1607save_object (object_freezer &fp, object *op, int flag)
1781{ 1608{
1782 archetype *at;
1783 object *tmp, *old;
1784
1785 /* Even if the object does have an owner, it would seem that we should 1609 /* Even if the object does have an owner, it would seem that we should
1786 * still save it. 1610 * still save it.
1787 */ 1611 */
1788 if (op->owner) 1612 if (op->owner)
1789 return; 1613 return;
1790 1614
1791 /* If it is unpaid and we don't want to save those, just return. */ 1615 /* If it is unpaid and we don't want to save those, just return. */
1792 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1616 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1793 return; 1617 return;
1794 1618
1795 if ((at = op->arch) == NULL) 1619 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1796 at = empty_archetype;
1797 1620
1798 fp.put (KW_arch, at->name); 1621 fp.put (KW_arch, at->name);
1799
1800 put (fp, op, &at->clone); 1622 put (fp, op, &at->clone);
1801 1623
1802 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1624 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1803 1625
1804 old = NULL;
1805
1806 if (flag & 2)
1807 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1626 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1808 save_object (fp, tmp, flag); 1627 save_object (fp, tmp, flag);
1809 else
1810 /* Slightly different logic because tmp/op will be removed by
1811 * the save_object we call. So we just keep looking at op->inv
1812 * until there is nothing left. In theory, the variable old
1813 * should not be needed, as recursive loops shouldn't happen.
1814 */
1815 while ((tmp = op->inv) != NULL)
1816 {
1817 if (old == tmp)
1818 {
1819 LOG (llevError, " Recursive loop in inventory\n");
1820 break;
1821 }
1822
1823 save_object (fp, tmp, flag);
1824 old = tmp;
1825 }
1826
1827 if (!(flag & 2))
1828 {
1829 remove_ob (op);
1830 free_object (op);
1831 }
1832 1628
1833 fp.put (op); 1629 fp.put (op);
1834 fprintf (fp, "end\n"); 1630 fp.put (KW_end);
1835} 1631}
1836 1632

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