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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.29 by root, Mon Dec 25 17:11:16 2006 UTC vs.
Revision 1.56 by root, Fri Feb 9 01:52:10 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27 28
28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <sproto.h> 31#include <sproto.h>
32
33/////////////////////////////////////////////////////////////////////////////
34
35loader_base::~loader_base ()
36{
37}
38
39// the base class warns about and skips everything
40archetype *
41loader_base::get_arch (const char *name)
42{
43 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of this type.\n",
44 filename, name);
45
46 return new archetype;
47}
48
49object *
50loader_base::get_object (const char *name)
51{
52 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of this type.\n",
53 filename, name);
54
55 return object::create ();
56}
57
58player *
59loader_base::get_player ()
60{
61 LOG (llevError, "%s: found player definition, which is not allowed in files of this type.\n",
62 filename);
63
64 return player::create ();
65}
66
67region *
68loader_base::get_region (const char *name)
69{
70 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of this type.\n",
71 filename, name);
72
73 return new region;
74}
75
76facetile *
77loader_base::get_face (const char *name)
78{
79 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of this type.\n",
80 filename, name);
81
82 return new facetile;
83}
84
85treasurelist *
86loader_base::get_treasure (const char *name, bool one)
87{
88 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of this type.\n",
89 filename, name);
90
91 return new treasurelist;//D
92}
93
94animation *
95loader_base::get_animation (const char *name)
96{
97 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of this type.\n",
98 filename, name);
99
100 return new animation;
101}
102
103void
104loader_base::put_arch (archetype *arch)
105{
106 delete arch;
107}
108
109void
110loader_base::put_object (object *op)
111{
112 op->destroy ();
113}
114
115void
116loader_base::put_player (player *pl)
117{
118 delete pl;
119}
120
121void
122loader_base::put_region (region *region)
123{
124 delete region;
125}
126
127void
128loader_base::put_face (facetile *face)
129{
130 delete face;
131}
132
133void
134loader_base::put_treasure (treasurelist *treasure)
135{
136 delete treasure;
137}
138
139void
140loader_base::put_animation (animation *anim)
141{
142 delete anim;
143}
144
145/////////////////////////////////////////////////////////////////////////////
146
147bool loader_base::parse (object_thawer &thawer)
148{
149 for (;;)
150 {
151 keyword kw = thawer.get_kv ();
152
153 switch (kw)
154 {
155 case KW_region:
156 {
157 region *rgn = get_region (thawer.get_str ());
158
159 if (!parse_region (thawer, rgn))
160 {
161 delete rgn;
162 return false;
163 }
164
165 put_region (rgn);
166 }
167 break;
168
169 case KW_EOF:
170 return true;
171
172 default:
173 if (!thawer.parse_error (kw, "resource file"))
174 return false;
175 }
176 }
177}
178
179bool loader_base::load (const char *filename)
180{
181 this->filename = filename;
182
183 object_thawer fp (filename);
184
185 if (!fp)
186 return false;
187
188 return parse (fp);
189}
190
191/////////////////////////////////////////////////////////////////////////////
32 192
33/* Maps the MOVE_* values to names */ 193/* Maps the MOVE_* values to names */
34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 194static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
35 195
36/* This table is only necessary to convert objects that existed before the 196/* This table is only necessary to convert objects that existed before the
263static void 423static void
264check_loaded_object (object *op) 424check_loaded_object (object *op)
265{ 425{
266 int ip; 426 int ip;
267 427
268 /* We do some specialized handling to handle legacy cases of name_pl. 428 /* We do some specialised handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name - 429 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralized), but works to 430 * this isn't perfect (things won't be properly pluralised), but works to
271 * that degree (5 heart is still quite understandable). But the case we 431 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for 432 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name. 433 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose 434 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart') 435 * information (appear as just 'hearts' and not 'goblins heart')
320 { 480 {
321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 481 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
322 op->gen_sp_armour = op->last_heal; 482 op->gen_sp_armour = op->last_heal;
323 op->last_heal = 0; 483 op->last_heal = 0;
324 } 484 }
325 if (editor) 485
326 ip = 0;
327 else
328 ip = calc_item_power (op, 0); 486 ip = calc_item_power (op, 0);
329 /* Legacy objects from before item power was in the game */ 487 /* Legacy objects from before item power was in the game */
330 if (!op->item_power && ip) 488 if (!op->item_power && ip)
331 { 489 {
332 if (ip > 3) 490 if (ip > 3)
333 { 491 {
375 } 533 }
376 534
377 if (QUERY_FLAG (op, FLAG_MONSTER)) 535 if (QUERY_FLAG (op, FLAG_MONSTER))
378 { 536 {
379 if (op->stats.hp > op->stats.maxhp) 537 if (op->stats.hp > op->stats.maxhp)
538 {
380 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 539 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
540 op->stats.maxhp = op->stats.hp;
541 }
381 542
382 /* The archs just need to be updated for this */ 543 /* The archs just need to be updated for this */
383 if (op->move_type == 0) 544 if (op->move_type == 0)
384 op->move_type = MOVE_WALK; 545 op->move_type = MOVE_WALK;
385 } 546 }
551 */ 712 */
552 archetype *arch = archetype::find (str); 713 archetype *arch = archetype::find (str);
553 714
554 object *tmp; 715 object *tmp;
555 716
556 if (arch != NULL) 717 if (arch)
557 tmp = arch_to_object (arch); 718 tmp = arch_to_object (arch);
558 else 719 else
559 { 720 {
560 tmp = object::create (); 721 tmp = object::create ();
561 /* record the name of the broken object */ 722 /* record the name of the broken object */
723 //TODO: but do not log???
562 tmp->name = str; 724 tmp->name = str;
563 } 725 }
726
727 // decativate the object we, as we are still going
728 // to read the speed value. Objects should be activated
729 // when the map, object or player is completly loaded.
730 tmp->deactivate ();
564 731
565 parse_object (tmp, thawer, map_flags); 732 parse_object (tmp, thawer, map_flags);
566 733
567 if (tmp->arch) 734 if (tmp->arch)
568 { 735 {
601 { 768 {
602 /* This is the actual archetype definition then */ 769 /* This is the actual archetype definition then */
603 op->arch = archetype::find (str); 770 op->arch = archetype::find (str);
604 771
605 if (op->arch) 772 if (op->arch)
773 {
606 op->arch->clone.copy_to (op); 774 op->arch->clone.copy_to (op);
775 // copy_to activates, this should be fixed properly
776 op->deactivate ();
777 }
607 else if (!arch_init) 778 else if (!arch_init)
608 /* record the name of the broken object */ 779 /* record the name of the broken object */
609 op->name = str; 780 op->name = str;
610 } 781 }
611 } 782 }
615 op->other_arch = archetype::find (thawer.get_str ()); 786 op->other_arch = archetype::find (thawer.get_str ());
616 break; 787 break;
617 788
618 case KW_animation: 789 case KW_animation:
619 { 790 {
791 CLEAR_FLAG (op, FLAG_ANIMATE);
792 op->animation_id = 0;
793
620 const char *str = thawer.get_str (); 794 const char *str = thawer.get_str ();
621
622 if (!str)
623 {
624 op->animation_id = 0;
625 CLEAR_FLAG (op, FLAG_ANIMATE);
626 }
627 else
628 {
629 op->animation_id = find_animation (str); 795 if (str && (op->animation_id = find_animation (str)))
630 SET_FLAG (op, FLAG_ANIMATE); 796 SET_FLAG (op, FLAG_ANIMATE);
631 }
632 } 797 }
633
634 break; 798 break;
635 799
636 case KW_last_heal: thawer.get (op->last_heal); break; 800 case KW_last_heal: thawer.get (op->last_heal); break;
637 case KW_last_sp: thawer.get (op->last_sp); break; 801 case KW_last_sp: thawer.get (op->last_sp); break;
638 case KW_last_grace: thawer.get (op->last_grace); break; 802 case KW_last_grace: thawer.get (op->last_grace); break;
641 805
642 case KW_speed: 806 case KW_speed:
643 thawer.get (op->speed); 807 thawer.get (op->speed);
644 808
645 //TODO: maybe do in check_object 809 //TODO: maybe do in check_object
646 if (!(map_flags & MAP_STYLE)) 810 // removed check for style maps
647 {
648 if (op->speed < 0) 811 if (op->speed < 0)
649 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 812 op->speed_left = op->speed_left - rndm ();
650
651 update_ob_speed (op);
652 }
653 813
654 break; 814 break;
655 815
656 case KW_slow_move: 816 case KW_slow_move:
657 op->move_slow |= MOVE_WALK; 817 op->move_slow |= MOVE_WALK;
707 case KW_path_denied: thawer.get (op->path_denied); break; 867 case KW_path_denied: thawer.get (op->path_denied); break;
708 case KW_invisible: thawer.get (op->invisible); break; 868 case KW_invisible: thawer.get (op->invisible); break;
709 case KW_magic: thawer.get (op->magic); break; 869 case KW_magic: thawer.get (op->magic); break;
710 case KW_state: thawer.get (op->state); break; 870 case KW_state: thawer.get (op->state); break;
711 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; 871 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
712 case KW_material: thawer.get (op->material); break; 872 case KW_material: thawer.get (op->materials); break; //TODO: nuke
713 case KW_materialname: thawer.get (op->materialname); break; 873 case KW_materialname: thawer.get (op->materialname); break;
714 874
715 /* These are the new values */ 875 /* These are the new values */
716 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 876 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
717 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 877 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
811 CLEAR_FLAG (op, FLAG_WIZCAST); 971 CLEAR_FLAG (op, FLAG_WIZCAST);
812 } 972 }
813 break; 973 break;
814 974
815 case KW_friendly: 975 case KW_friendly:
816 GET_FLAG (op, FLAG_FRIENDLY); 976 if (thawer.get_sint32 ())
817 //TODO: move to check_object or so 977 if (op->type != PLAYER)
818 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
819 add_friendly_object (op); 978 add_friendly_object (op);
979
820 break; 980 break;
821 981
822 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 982 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
823 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 983 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
824 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 984 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
825 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 985 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
986 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
826 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 987 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
827 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 988 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
828 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 989 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
829 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 990 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
830 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 991 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
901 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 1062 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
902 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 1063 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
903 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 1064 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
904 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 1065 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
905 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 1066 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1067 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
906 1068
907 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; 1069 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
908 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; 1070 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
909 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; 1071 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
910 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; 1072 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
977 add_button_link (op, op->map, thawer.get_sint32 ()); 1139 add_button_link (op, op->map, thawer.get_sint32 ());
978 break; 1140 break;
979 1141
980 case KW_randomitems: 1142 case KW_randomitems:
981 op->randomitems = find_treasurelist (thawer.get_str ()); 1143 op->randomitems = find_treasurelist (thawer.get_str ());
1144 //if (!op->randomitems)
1145 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", op->debug_desc (), thawer.get_str ());
982 break; 1146 break;
983 1147
984 case KW_msg: 1148 case KW_msg:
985 {
986 thawer.get_ml (KW_endmsg, op->msg); 1149 thawer.get_ml (KW_endmsg, op->msg);
987 //TODO: allow longer messages 1150 //TODO: allow longer messages
988 if (strlen (op->msg) >= HUGE_BUF) 1151 if (strlen (op->msg) >= HUGE_BUF)
989 { 1152 {
990 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 1153 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
991 op->msg = "ERROR, please report: string too long, winged.\n"; 1154 op->msg = "ERROR, please report: string too long, winged.\n";
992 } 1155 }
993 }
994 break; 1156 break;
995 1157
996 case KW_lore: 1158 case KW_lore:
997 {
998 shstr msgbuf;
999
1000 thawer.get_ml (KW_endlore, op->lore); 1159 thawer.get_ml (KW_endlore, op->lore);
1001 //TODO: allow longer messages 1160 //TODO: allow longer messages
1002 /* Just print a warning so we can be reasonably safe 1161 /* Just print a warning so we can be reasonably safe
1003 * about not overflowing the buffer. 1162 * about not overflowing the buffer.
1004 */ 1163 */
1005 if (strlen (op->lore) > (HUGE_BUF / 2)) 1164 if (strlen (op->lore) > (HUGE_BUF / 2))
1006 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1165 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1007 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1166 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1008 }
1009 break; 1167 break;
1010 1168
1011 case KW_editable: 1169 case KW_editable:
1012 case KW_editor_folder: 1170 case KW_editor_folder:
1013 break; 1171 break;
1030 1188
1031 case KW_EOF: 1189 case KW_EOF:
1032 return LL_EOF; 1190 return LL_EOF;
1033 1191
1034 case KW_ERROR: 1192 case KW_ERROR:
1035 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1193 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1036 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1194 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1037
1038 //TODO: skip line, ugly, factor parsing better
1039 if (thawer.last_value)
1040 thawer.line = thawer.last_value;
1041
1042 thawer.line += strlen (thawer.line) + 1;
1043
1044 break; 1195 break;
1045 1196
1046 default: 1197 default:
1047 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1198 if (!thawer.parse_error (kw, "object", op->name))
1199 return false;
1048 break; 1200 break;
1049 } 1201 }
1050 } 1202 }
1051} 1203}
1052 1204
1065 * 1217 *
1066 */ 1218 */
1067int 1219int
1068load_object (object_thawer &fp, object *op, int map_flags) 1220load_object (object_thawer &fp, object *op, int map_flags)
1069{ 1221{
1222 coroapi::cede_every (1000); // cede once in a while
1223
1070 return parse_object (op, fp, map_flags); 1224 return parse_object (op, fp, map_flags);
1071} 1225}
1072 1226
1073/* This takes a buffer, scans it for variables, and sets those variables 1227/* This takes a buffer, scans it for variables, and sets those variables
1074 * as appropriate in op. 1228 * as appropriate in op.
1272 KW_berserk, 1426 KW_berserk,
1273 KW_neutral, 1427 KW_neutral,
1274 /* 100 */ 1428 /* 100 */
1275 KW_no_attack, 1429 KW_no_attack,
1276 KW_no_damage, 1430 KW_no_damage,
1277 KW_NULL, 1431 KW_obj_original,
1278 KW_NULL, 1432 KW_NULL,
1279 KW_activate_on_push, 1433 KW_activate_on_push,
1280 KW_activate_on_release, 1434 KW_activate_on_release,
1281 KW_is_water, 1435 KW_is_water,
1282 KW_use_content_on_gen, 1436 KW_use_content_on_gen,
1283 KW_NULL, 1437 KW_NULL,
1284 KW_is_buildable, 1438 KW_is_buildable,
1285 /* 110 */ 1439 /* 110 */
1440 KW_destroy_on_death,
1441 KW_NULL,
1286 }; 1442 };
1287 1443
1288 int i; 1444 int i;
1289 1445
1290 /* This saves the key/value lists. We do it first so that any 1446 /* This saves the key/value lists. We do it first so that any
1291 * keys that match field names will be overwritten by the loader. 1447 * keys that match field names will be overwritten by the loader.
1292 */ 1448 */
1293 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1449 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1294 { 1450 {
1295 /* Find the field in the opposing member. */ 1451 /* Find the field in the opposing member. */
1296 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1452 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1297 1453
1298 /* If there's no partnering field, or it's got a different value, save our field. */ 1454 /* If there's no partnering field, or it's got a different value, save our field. */
1382 f.put (resist_save[i], op->resist[i]); 1538 f.put (resist_save[i], op->resist[i]);
1383 1539
1384 CMP_OUT (path_attuned); 1540 CMP_OUT (path_attuned);
1385 CMP_OUT (path_repelled); 1541 CMP_OUT (path_repelled);
1386 CMP_OUT (path_denied); 1542 CMP_OUT (path_denied);
1387 CMP_OUT (material); 1543 CMP_OUT2 (material, materials);//TODO: nuke
1388 CMP_OUT (materialname); 1544 CMP_OUT (materialname);
1389 CMP_OUT (value); 1545 CMP_OUT (value);
1390 CMP_OUT (carrying); 1546 CMP_OUT (carrying);
1391 CMP_OUT (weight); 1547 CMP_OUT (weight);
1392 CMP_OUT (invisible); 1548 CMP_OUT (invisible);
1466 1622
1467 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1623 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1468 save_object (fp, tmp, flag); 1624 save_object (fp, tmp, flag);
1469 1625
1470 fp.put (op); 1626 fp.put (op);
1471 fprintf (fp, "end\n"); 1627 fp.put (KW_end);
1472} 1628}
1473 1629

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