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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.13 by root, Mon Sep 11 20:28:37 2006 UTC vs.
Revision 1.57 by root, Sat Feb 10 01:52:25 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
4 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 27 variable. */
28 28
29
30#include <global.h> 29#include <global.h>
31#include <loader.h> 30#include <loader.h>
32#include <newserver.h>
33#include <sproto.h> 31#include <sproto.h>
32
33/////////////////////////////////////////////////////////////////////////////
34
35loader_base::~loader_base ()
36{
37}
38
39// the base class warns about and skips everything
40archetype *
41loader_base::get_arch (const char *name)
42{
43 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of this type.\n",
44 filename, name);
45
46 return new archetype;
47}
48
49object *
50loader_base::get_object (const char *name)
51{
52 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of this type.\n",
53 filename, name);
54
55 return object::create ();
56}
57
58player *
59loader_base::get_player ()
60{
61 LOG (llevError, "%s: found player definition, which is not allowed in files of this type.\n",
62 filename);
63
64 return player::create ();
65}
66
67region *
68loader_base::get_region (const char *name)
69{
70 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of this type.\n",
71 filename, name);
72
73 return new region;
74}
75
76facetile *
77loader_base::get_face (const char *name)
78{
79 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of this type.\n",
80 filename, name);
81
82 return new facetile;
83}
84
85treasurelist *
86loader_base::get_treasure (const char *name, bool one)
87{
88 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of this type.\n",
89 filename, name);
90
91 return new treasurelist;//D
92}
93
94animation *
95loader_base::get_animation (const char *name)
96{
97 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of this type.\n",
98 filename, name);
99
100 return new animation;
101}
102
103void
104loader_base::put_arch (archetype *arch)
105{
106 delete arch;
107}
108
109void
110loader_base::put_object (object *op)
111{
112 op->destroy ();
113}
114
115void
116loader_base::put_player (player *pl)
117{
118 delete pl;
119}
120
121void
122loader_base::put_region (region *region)
123{
124 delete region;
125}
126
127void
128loader_base::put_face (facetile *face)
129{
130 delete face;
131}
132
133void
134loader_base::put_treasure (treasurelist *treasure)
135{
136 delete treasure;
137}
138
139void
140loader_base::put_animation (animation *anim)
141{
142 delete anim;
143}
144
145/////////////////////////////////////////////////////////////////////////////
146
147bool loader_base::parse (object_thawer &thawer)
148{
149 for (;;)
150 {
151 keyword kw = thawer.get_kv ();
152
153 switch (kw)
154 {
155 case KW_region:
156 {
157 region *rgn = get_region (thawer.get_str ());
158
159 if (!parse_region (thawer, rgn))
160 {
161 delete rgn;
162 return false;
163 }
164
165 put_region (rgn);
166 }
167 break;
168
169 case KW_EOF:
170 return true;
171
172 default:
173 if (!thawer.parse_error (kw, "resource file"))
174 return false;
175 }
176 }
177}
178
179bool loader_base::load (const char *filename)
180{
181 this->filename = filename;
182
183 object_thawer fp (filename);
184
185 if (!fp)
186 return false;
187
188 return parse (fp);
189}
190
191/////////////////////////////////////////////////////////////////////////////
34 192
35/* Maps the MOVE_* values to names */ 193/* Maps the MOVE_* values to names */
36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 194static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37 195
38/* This table is only necessary to convert objects that existed before the 196/* This table is only necessary to convert objects that existed before the
255 NULL 413 NULL
256}; 414};
257 415
258extern int arch_init; 416extern int arch_init;
259 417
260// return a suitable strign describign an objetc in enough detail to find it
261// used only in check_loaded_object: TODO remove static, move it elsewhere and
262// use it in more log messages.
263static char *
264op_debug_info_ (object *op, char *info)
265{
266 char info2[256 * 3];
267 char *p = info;
268
269 p += snprintf (p, 256, "%d=\"%s%s%s\"",
270 op->count, op->name ? (const char *) op->name : "(anon)", op->title ? " " : "", op->title ? (const char *) op->title : "");
271
272 if (op->env)
273 p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
274
275 if (op->map)
276 p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
277
278 return info;
279}
280
281static char *
282op_debug_info (object *op)
283{
284 static char info[256 * 3];
285
286 return op_debug_info_ (op, info);
287}
288
289/* This function checks the object after it has been loaded (when we 418/* This function checks the object after it has been loaded (when we
290 * get the 'end' in the input stream). This function can be used to 419 * get the 'end' in the input stream). This function can be used to
291 * deal with legacy objects where fields may have changed. It can also be used 420 * deal with legacy objects where fields may have changed. It can also be used
292 * to check for objects to make sure there are no common errors. 421 * to check for objects to make sure there are no common errors.
293 */ 422 */
294static void 423static void
295check_loaded_object (object *op) 424check_loaded_object (object *op)
296{ 425{
297 int ip;
298
299 /* We do some specialized handling to handle legacy cases of name_pl. 426 /* We do some specialised handling to handle legacy cases of name_pl.
300 * If the object doesn't have a name_pl, we just use the object name - 427 * If the object doesn't have a name_pl, we just use the object name -
301 * this isn't perfect (things won't be properly pluralized), but works to 428 * this isn't perfect (things won't be properly pluralised), but works to
302 * that degree (5 heart is still quite understandable). But the case we 429 * that degree (5 heart is still quite understandable). But the case we
303 * also have to catch is if this object is not using the normal name for 430 * also have to catch is if this object is not using the normal name for
304 * the object. In that case, we also want to use the loaded name. 431 * the object. In that case, we also want to use the loaded name.
305 * Otherwise, what happens is that the the plural name will lose 432 * Otherwise, what happens is that the the plural name will lose
306 * information (appear as just 'hearts' and not 'goblins heart') 433 * information (appear as just 'hearts' and not 'goblins heart')
307 */ 434 */
308 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 435 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
309 op->name_pl = NULL; 436 op->name_pl = 0;
310 437
311 if (!op->name_pl) 438 if (!op->name_pl)
312 op->name_pl = op->name; 439 op->name_pl = op->name;
313 440
314 /* objects now have a materialname. try to patch it in */ 441 /* objects now have a materialname. try to patch it in */
315 if (!(IS_WEAPON (op) && op->level > 0)) 442 if (!(op->is_weapon () && op->level > 0))
316 { 443 {
317 if (op->map != NULL) 444 if (op->map != NULL)
318 set_materialname (op, op->map->difficulty, NULL); 445 set_materialname (op, op->map->difficulty, NULL);
319 else 446 else
320 set_materialname (op, 5, NULL); 447 set_materialname (op, 5, NULL);
321 } 448 }
449
322 /* only do these when program is first run - a bit 450 /* only do these when program is first run - a bit
323 * excessive to do this at every run - most of this is 451 * excessive to do this at every run - most of this is
324 * really just to catch any errors - program will still run, but 452 * really just to catch any errors - program will still run, but
325 * not in the ideal fashion. 453 * not in the ideal fashion.
326 */ 454 */
327 if ((op->type == WEAPON || op->type == BOW) && arch_init) 455 if ((op->type == WEAPON || op->type == BOW) && arch_init)
328 { 456 {
329 if (!op->skill) 457 if (!op->skill)
330 {
331 LOG (llevError, "Weapon %s lacks a skill.\n", op_debug_info (op)); 458 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
332 }
333 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 459 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
334 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 460 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
335 {
336 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op_debug_info (op), op->body_info[1], &op->skill); 461 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
337 }
338 } 462 }
339 463
340 /* We changed last_heal to gen_sp_armour, which is what it 464 /* We changed last_heal to gen_sp_armour, which is what it
341 * really does for many objects. Need to catch any in maps 465 * really does for many objects. Need to catch any in maps
342 * that may have an old value. 466 * that may have an old value.
343 */ 467 */
344 if ((op->type == WEAPON) || 468 if (op->type == WEAPON
345 (op->type == ARMOUR) || (op->type == HELMET) || 469 || op->type == ARMOUR || op->type == HELMET
346 (op->type == SHIELD) || (op->type == RING) || 470 || op->type == SHIELD || op->type == RING
347 (op->type == BOOTS) || (op->type == GLOVES) || 471 || op->type == BOOTS || op->type == GLOVES
348 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 472 || op->type == AMULET || op->type == GIRDLE
473 || op->type == BRACERS || op->type == CLOAK)
349 { 474 {
350 if (op->last_heal) 475 if (op->last_heal)
351 { 476 {
352 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op)); 477 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
353 op->gen_sp_armour = op->last_heal; 478 op->gen_sp_armour = op->last_heal;
354 op->last_heal = 0; 479 op->last_heal = 0;
355 } 480 }
356 if (editor) 481
357 ip = 0;
358 else
359 ip = calc_item_power (op, 0); 482 int ip = calc_item_power (op, 0);
483
360 /* Legacy objects from before item power was in the game */ 484 /* Legacy objects from before item power was in the game */
361 if (!op->item_power && ip) 485 if (!op->item_power && ip)
362 { 486 {
363 if (ip > 3) 487 if (ip > 3)
364 {
365 LOG (llevDebug, "Object %s had no item power, using %d\n", op_debug_info (op), ip); 488 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
366 } 489
367 op->item_power = ip; 490 op->item_power = ip;
368 } 491 }
492
369 /* Check for possibly bogus values. Has to meet both these criteria - 493 /* Check for possibly bogus values. Has to meet both these criteria -
370 * something that has item_power 1 is probably just fine if our calculated 494 * something that has item_power 1 is probably just fine if our calculated
371 * value is 1 or 2 - these values are small enough that hard to be precise. 495 * value is 1 or 2 - these values are small enough that hard to be precise.
372 * similarly, it item_power is 0, the first check will always pass, 496 * similarly, it item_power is 0, the first check will always pass,
373 * but not the second one. 497 * but not the second one.
374 */ 498 */
375 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 499 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
376 {
377 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op_debug_info (op), ip, op->item_power); 500 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
378 }
379
380 } 501 }
502
381 /* Old spellcasting object - need to load in the appropiate object */ 503 /* Old spellcasting object - need to load in the appropiate object */
382 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 504 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
383 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 505 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
384 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 506 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
385 { 507 {
386 object *tmp;
387
388 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 508 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
389 * in that spell was stored in sp. 509 * in that spell was stored in sp.
390 */ 510 */
391 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 511 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
392 insert_ob_in_ob (tmp, op); 512 insert_ob_in_ob (tmp, op);
393 op->randomitems = NULL; /* So another spell isn't created for this object */ 513 op->randomitems = NULL; /* So another spell isn't created for this object */
394 } 514 }
515
395 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 516 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
396
397 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 517 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
398 { 518 {
399 object *tmp;
400
401 tmp = get_archetype_by_object_name (op->slaying); 519 object *tmp = get_archetype_by_object_name (op->slaying);
402 insert_ob_in_ob (tmp, op); 520 insert_ob_in_ob (tmp, op);
403 op->randomitems = NULL; /* So another spell isn't created for this object */ 521 op->randomitems = NULL; /* So another spell isn't created for this object */
404 /* without this, value is all screwed up */ 522 /* without this, value is all screwed up */
405 op->value = op->arch->clone.value * op->inv->value; 523 op->value = op->arch->clone.value * op->inv->value;
406 } 524 }
407 525
408 if (QUERY_FLAG (op, FLAG_MONSTER)) 526 if (QUERY_FLAG (op, FLAG_MONSTER))
409 { 527 {
410 if (op->stats.hp > op->stats.maxhp) 528 if (op->stats.hp > op->stats.maxhp)
529 {
411 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op_debug_info (op), op->stats.hp, op->stats.maxhp); 530 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
531 op->stats.maxhp = op->stats.hp;
532 }
412 533
413 /* The archs just need to be updated for this */ 534 /* The archs just need to be updated for this */
414 if (op->move_type == 0) 535 if (op->move_type == 0)
415 op->move_type = MOVE_WALK; 536 op->move_type = MOVE_WALK;
416 } 537 }
538
417 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 539 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
418 { 540 {
419 /* Object will duplicate it's content as part of the 541 /* Object will duplicate it's content as part of the
420 * generation process. To do this, we must flag inventory 542 * generation process. To do this, we must flag inventory
421 * so it remains unevaluated concerning the randomitems and 543 * so it remains unevaluated concerning the randomitems and
438 { 560 {
439 op->move_type = MOVE_ALL; 561 op->move_type = MOVE_ALL;
440 op->stats.maxhp = 0; 562 op->stats.maxhp = 0;
441 } 563 }
442 else 564 else
443 {
444 op->move_type = MOVE_WALK; 565 op->move_type = MOVE_WALK;
445 }
446 } 566 }
447 } 567 }
448 568
449} 569}
450 570
517 SET_FLAG (op, flag); \ 637 SET_FLAG (op, flag); \
518 else \ 638 else \
519 CLEAR_FLAG (op, flag) \ 639 CLEAR_FLAG (op, flag) \
520 640
521int 641int
522parse_object (object *op, object_thawer & thawer, int map_flags) 642parse_object (object *op, object_thawer &thawer, int map_flags)
523{ 643{
524 bool ismore = 0; 644 bool ismore = 0;
525 object *op_inv = op->inv; 645 object *op_inv = op->inv;
526 646
527 for (;;) 647 for (;;)
528 { 648 {
529 keyword kw = thawer.get_kv (); 649 keyword kw = thawer.get_kv ();
530 650
531 switch (kw) 651 switch (kw)
532 { 652 {
533 case KW_Object: // uppercase alias 653 case KW_Object: // uppercase alias
534 case KW_object: 654 case KW_object:
535 thawer.get (op->name); 655 thawer.get (op->name);
536 656
537 if (op->arch != NULL) 657 if (op->arch)
538 op->arch->name = op->name; 658 op->arch->name = op->name;
539 659
540 break; 660 break;
541 661
542 case KW_oid: 662 case KW_uuid:
543 thawer.get (op, thawer.get_sint32 ()); 663 if (const char *s = thawer.get_str ())
544 break;
545
546 case KW_name:
547 thawer.get (op->name);
548 break;
549 case KW_name_pl:
550 thawer.get (op->name_pl);
551 break;
552 case KW_title:
553 thawer.get (op->title);
554 break;
555 case KW_custom_name:
556 thawer.get (op->custom_name);
557 break;
558 case KW_attach:
559 thawer.get_ornull (op->attach);
560 break;
561 case KW_skill:
562 thawer.get_ornull (op->skill);
563 break;
564 case KW_race:
565 thawer.get_ornull (op->race);
566 break;
567 case KW_slaying:
568 thawer.get_ornull (op->slaying);
569 break;
570
571 case KW_arch:
572 { 664 {
573 const char *str = thawer.get_str (); 665 unsigned int version;
666 unsigned long long seq;
574 667
575 if (op->arch) 668 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
576 { 669 {
577 /* If op->arch has been set, then this new object 670 op->uuid.seq = seq;
578 * must be part of the inventory. So process
579 * appropriately.
580 */
581 archetype *arch = find_archetype (str);
582
583 object *tmp;
584
585 if (arch != NULL)
586 tmp = arch_to_object (arch);
587 else 671 break;
588 {
589 tmp = get_object ();
590 /* record the name of the broken object */
591 tmp->name = str;
592 }
593
594 parse_object (tmp, thawer, map_flags);
595
596 if (tmp->arch)
597 {
598 // was: insert_ob_in_ob (tmp, op);
599 // but manually adding it can improve map loading times a lot
600 // also, appending instead of prepending keeps the
601 // save ordering the same between repeated load/saves.
602 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
603 CLEAR_FLAG (tmp, FLAG_REMOVED);
604
605 if (!op_inv)
606 {
607 op->inv = tmp;
608 tmp->above = 0;
609 }
610 else
611 {
612 while (op_inv->below)
613 op_inv = op_inv->below;
614
615 op_inv->below = tmp;
616 tmp->above = op_inv;
617 }
618
619 tmp->below = 0;
620 tmp->env = op;
621 op_inv = tmp;
622 }
623 else
624 {
625 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
626 free_object (tmp);
627 }
628 }
629 else
630 {
631 /* This is the actual archetype definition then */
632 op->arch = find_archetype (str);
633
634 if (op->arch != NULL)
635 copy_object (&op->arch->clone, op);
636 else if (!arch_init)
637 /* record the name of the broken object */
638 op->name = str;
639 } 672 }
640 } 673 }
674
675 op->uuid = gen_uuid ();
641 break; 676 break;
642 677
643 case KW_other_arch: 678 case KW_oid:
644 op->other_arch = find_archetype (thawer.get_str ()); 679 thawer.get (op, thawer.get_sint32 ());
645 break; 680 break;
646 681
682 case KW_name: thawer.get (op->name); break;
683 case KW_name_pl: thawer.get (op->name_pl); break;
684 case KW_title: thawer.get (op->title); break;
685 case KW_custom_name: thawer.get (op->custom_name); break;
686
687 case KW_attach: thawer.get_ornull (op->attach); break;
688 case KW_skill: thawer.get_ornull (op->skill); break;
689 case KW_race: thawer.get_ornull (op->race); break;
690 case KW_slaying: thawer.get_ornull (op->slaying); break;
691
647 case KW_animation: 692 case KW_arch:
648 { 693 {
649 const char *str = thawer.get_str (); 694 const char *str = thawer.get_str ();
650 695
651 if (!str) 696 if (op->arch)
652 {
653 op->animation_id = 0;
654 CLEAR_FLAG (op, FLAG_ANIMATE);
655 }
656 else
657 {
658 op->animation_id = find_animation (str);
659 SET_FLAG (op, FLAG_ANIMATE);
660 }
661 }
662
663 break;
664
665 case KW_last_heal:
666 thawer.get (op->last_heal);
667 break;
668 case KW_last_sp:
669 thawer.get (op->last_sp);
670 break;
671 case KW_last_grace:
672 thawer.get (op->last_grace);
673 break;
674 case KW_last_eat:
675 thawer.get (op->last_eat);
676 break;
677 case KW_speed_left:
678 thawer.get (op->speed_left);
679 break;
680
681 case KW_speed:
682 thawer.get (op->speed);
683
684 //TODO: maybe do in check_object
685 if (!(map_flags & MAP_STYLE))
686 { 697 {
687 if (op->speed < 0) 698 /* If op->arch has been set, then this new object
688 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 699 * must be part of the inventory. So process
689 700 * appropriately.
690 update_ob_speed (op);
691 } 701 */
702 archetype *arch = archetype::find (str);
692 703
693 break; 704 object *tmp;
694 705
695 case KW_slow_move: 706 if (arch)
696 op->move_slow |= MOVE_WALK; 707 tmp = arch_to_object (arch);
697 thawer.get (op->move_slow_penalty);
698 break;
699
700 case KW_face:
701 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
702 break;
703
704 case KW_x:
705 thawer.get (op->x);
706 break;
707 case KW_y:
708 thawer.get (op->y);
709 break;
710 case KW_Str: // uppercase alias
711 case KW_str:
712 thawer.get (op->stats.Str);
713 break;
714 case KW_Dex: // uppercase alias
715 case KW_dex:
716 thawer.get (op->stats.Dex);
717 break;
718 case KW_Con: // uppercase alias
719 case KW_con:
720 thawer.get (op->stats.Con);
721 break;
722 case KW_Wis: // uppercase alias
723 case KW_wis:
724 thawer.get (op->stats.Wis);
725 break;
726 case KW_Cha: // uppercase alias
727 case KW_cha:
728 thawer.get (op->stats.Cha);
729 break;
730 case KW_Int: // uppercase alias
731 case KW_int:
732 thawer.get (op->stats.Int);
733 break;
734 case KW_Pow: // uppercase alias
735 case KW_pow:
736 thawer.get (op->stats.Pow);
737 break;
738 case KW_hp:
739 thawer.get (op->stats.hp);
740 break;
741 case KW_maxhp:
742 thawer.get (op->stats.maxhp);
743 break;
744 case KW_sp:
745 thawer.get (op->stats.sp);
746 break;
747 case KW_maxsp:
748 thawer.get (op->stats.maxsp);
749 break;
750 case KW_grace:
751 thawer.get (op->stats.grace);
752 break;
753 case KW_maxgrace:
754 thawer.get (op->stats.maxgrace);
755 break;
756
757 case KW_exp:
758 thawer.get (op->stats.exp);
759 break;
760 case KW_perm_exp:
761 thawer.get (op->perm_exp);
762 break;
763 case KW_food:
764 thawer.get (op->stats.food);
765 break;
766 case KW_dam:
767 thawer.get (op->stats.dam);
768 break;
769 case KW_wc:
770 thawer.get (op->stats.wc);
771 break;
772 case KW_ac:
773 thawer.get (op->stats.ac);
774 break;
775 case KW_nrof:
776 thawer.get (op->nrof);
777 break;
778 case KW_level:
779 thawer.get (op->level);
780 break;
781 case KW_direction:
782 thawer.get (op->direction);
783 break;
784 case KW_type:
785 thawer.get (op->type);
786 break;
787 case KW_subtype:
788 thawer.get (op->subtype);
789 break;
790 case KW_value:
791 thawer.get (op->value);
792 break;
793 case KW_weight:
794 thawer.get (op->weight);
795 break;
796 case KW_carrying:
797 thawer.get (op->carrying);
798 break;
799 case KW_attacktype:
800 thawer.get (op->attacktype);
801 break;
802 case KW_path_attuned:
803 thawer.get (op->path_attuned);
804 break;
805 case KW_path_repelled:
806 thawer.get (op->path_repelled);
807 break;
808 case KW_path_denied:
809 thawer.get (op->path_denied);
810 break;
811 case KW_invisible:
812 thawer.get (op->invisible);
813 break;
814 case KW_magic:
815 thawer.get (op->magic);
816 break;
817 case KW_state:
818 thawer.get (op->state);
819 break;
820 case KW_move_slow_penalty:
821 thawer.get (op->move_slow_penalty);
822 break;
823 case KW_material:
824 thawer.get (op->material);
825 break;
826 case KW_materialname:
827 thawer.get (op->materialname);
828 break;
829
830 /* These are the new values */
831 case KW_move_block:
832 set_move (op->move_block, thawer.get_str ());
833 break;
834 case KW_move_allow:
835 set_move (op->move_allow, thawer.get_str ());
836 break;
837 case KW_move_type:
838 set_move (op->move_type, thawer.get_str ());
839 break;
840 case KW_move_on:
841 set_move (op->move_on, thawer.get_str ());
842 break;
843 case KW_move_off:
844 set_move (op->move_off, thawer.get_str ());
845 break;
846 case KW_move_slow:
847 set_move (op->move_slow, thawer.get_str ());
848 break;
849
850 /* These are all legacy - any new objects should use the move_ .. values */
851 case KW_no_pass:
852 {
853 if (thawer.get_sint32 ())
854 op->move_block = MOVE_ALL;
855 else 708 else
856 op->move_block = 0;
857 }
858
859 break;
860
861 /* These are all legacy - any new objects should use the move_ .. values */
862 case KW_walk_on:
863 { 709 {
864 if (thawer.get_sint32 ()) 710 tmp = object::create ();
865 op->move_on |= MOVE_WALK; 711 /* record the name of the broken object */
712 //TODO: but do not log???
713 tmp->name = str;
714 }
715
716 // decativate the object we, as we are still going
717 // to read the speed value. Objects should be activated
718 // when the map, object or player is completly loaded.
719 tmp->deactivate ();
720
721 parse_object (tmp, thawer, map_flags);
722
723 if (tmp->arch)
724 {
725 // was: insert_ob_in_ob (tmp, op);
726 // but manually adding it can improve map loading times a lot
727 // also, appending instead of prepending keeps the
728 // save ordering the same between repeated load/saves.
729 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
730 CLEAR_FLAG (tmp, FLAG_REMOVED);
731
732 if (!op_inv)
733 {
734 op->inv = tmp;
735 tmp->above = 0;
736 }
737 else
738 {
739 while (op_inv->below)
740 op_inv = op_inv->below;
741
742 op_inv->below = tmp;
743 tmp->above = op_inv;
744 }
745
746 tmp->below = 0;
747 tmp->env = op;
748 op_inv = tmp;
749 }
866 else 750 else
867 op->move_on &= ~MOVE_WALK;
868 }
869
870 break;
871
872 /* These are all legacy - any new objects should use the move_ .. values */
873 case KW_walk_off:
874 {
875 if (thawer.get_sint32 ())
876 op->move_off |= MOVE_WALK;
877 else
878 op->move_off &= ~MOVE_WALK;
879 }
880 break;
881
882 /* These are all legacy - any new objects should use the move_ .. values */
883 case KW_fly_on:
884 {
885 if (thawer.get_sint32 ())
886 op->move_on |= MOVE_FLY_LOW;
887 else
888 op->move_on &= ~MOVE_FLY_LOW;
889 }
890 break;
891
892 /* These are all legacy - any new objects should use the move_ .. values */
893 case KW_fly_off:
894 {
895 if (thawer.get_sint32 ())
896 op->move_off |= MOVE_FLY_LOW;
897 else
898 op->move_off &= ~MOVE_FLY_LOW;
899 }
900 break;
901
902 //TODO: remove these after convertign archetypes
903 case KW_can_use_wand:
904 GET_FLAG (op, FLAG_USE_RANGE);
905 break;
906
907 /* These are all legacy - any new objects should use the move_ .. values */
908 case KW_flying:
909 {
910 if (thawer.get_sint32 ())
911 op->move_type |= MOVE_FLY_LOW;
912 else
913 op->move_type &= ~MOVE_FLY_LOW;
914 }
915 break;
916
917
918 case KW_identified:
919 GET_FLAG (op, FLAG_IDENTIFIED);
920 //TODO: move to check_object or so
921 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
922 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
923
924 break;
925
926 case KW_wiz:
927 GET_FLAG (op, FLAG_WIZ);
928 //TODO: move to check_object
929 if (QUERY_FLAG (op, FLAG_WIZ))
930 { 751 {
931 SET_FLAG (op, FLAG_WAS_WIZ); 752 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
932 SET_FLAG (op, FLAG_WIZPASS); 753 tmp->destroy ();
933 SET_FLAG (op, FLAG_WIZCAST); 754 }
934 } 755 }
935 else 756 else
936 { 757 {
937 CLEAR_FLAG (op, FLAG_WIZPASS); 758 /* This is the actual archetype definition then */
938 CLEAR_FLAG (op, FLAG_WIZCAST); 759 op->arch = archetype::find (str);
760
761 if (op->arch)
762 {
763 op->arch->clone.copy_to (op);
764 // copy_to activates, this should be fixed properly
765 op->deactivate ();
766 }
767 else if (!arch_init)
768 /* record the name of the broken object */
769 op->name = str;
939 } 770 }
771 }
940 break; 772 break;
941 773
774 case KW_other_arch:
775 op->other_arch = archetype::find (thawer.get_str ());
776 break;
777
778 case KW_animation:
779 {
780 CLEAR_FLAG (op, FLAG_ANIMATE);
781 op->animation_id = 0;
782
783 const char *str = thawer.get_str ();
784 if (str && (op->animation_id = find_animation (str)))
785 SET_FLAG (op, FLAG_ANIMATE);
786 }
787 break;
788
789 case KW_last_heal: thawer.get (op->last_heal); break;
790 case KW_last_sp: thawer.get (op->last_sp); break;
791 case KW_last_grace: thawer.get (op->last_grace); break;
792 case KW_last_eat: thawer.get (op->last_eat); break;
793 case KW_speed_left: thawer.get (op->speed_left); break;
794
795 case KW_speed:
796 thawer.get (op->speed);
797
798 //TODO: maybe do in check_object
799 // removed check for style maps
800 if (op->speed < 0)
801 op->speed_left = op->speed_left - rndm ();
802
803 break;
804
805 case KW_slow_move:
806 op->move_slow |= MOVE_WALK;
807 thawer.get (op->move_slow_penalty);
808 break;
809
810 case KW_face:
811 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
812 break;
813
814 case KW_x: thawer.get (op->x); break;
815 case KW_y: thawer.get (op->y); break;
816
817 case KW_Str: // uppercase alias
818 case KW_str: thawer.get (op->stats.Str); break;
819 case KW_Dex: // uppercase alias
820 case KW_dex: thawer.get (op->stats.Dex); break;
821 case KW_Con: // uppercase alias
822 case KW_con: thawer.get (op->stats.Con); break;
823 case KW_Wis: // uppercase alias
824 case KW_wis: thawer.get (op->stats.Wis); break;
825 case KW_Cha: // uppercase alias
826 case KW_cha: thawer.get (op->stats.Cha); break;
827 case KW_Int: // uppercase alias
828 case KW_int: thawer.get (op->stats.Int); break;
829 case KW_Pow: // uppercase alias
830 case KW_pow: thawer.get (op->stats.Pow); break;
831
832 case KW_hp: thawer.get (op->stats.hp); break;
833 case KW_maxhp: thawer.get (op->stats.maxhp); break;
834 case KW_sp: thawer.get (op->stats.sp); break;
835 case KW_maxsp: thawer.get (op->stats.maxsp); break;
836 case KW_grace: thawer.get (op->stats.grace); break;
837 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
838
839 case KW_exp: thawer.get (op->stats.exp); break;
840 case KW_perm_exp: thawer.get (op->perm_exp); break;
841 case KW_food: thawer.get (op->stats.food); break;
842 case KW_dam: thawer.get (op->stats.dam); break;
843 case KW_wc: thawer.get (op->stats.wc); break;
844 case KW_ac: thawer.get (op->stats.ac); break;
845 case KW_nrof: thawer.get (op->nrof); break;
846 case KW_level: thawer.get (op->level); break;
847 case KW_direction: thawer.get (op->direction); break;
848 case KW_type: thawer.get (op->type); break;
849 case KW_subtype: thawer.get (op->subtype); break;
850 case KW_value: thawer.get (op->value); break;
851 case KW_weight: thawer.get (op->weight); break;
852 case KW_carrying: thawer.get (op->carrying); break;
853 case KW_attacktype: thawer.get (op->attacktype); break;
854 case KW_path_attuned: thawer.get (op->path_attuned); break;
855 case KW_path_repelled: thawer.get (op->path_repelled); break;
856 case KW_path_denied: thawer.get (op->path_denied); break;
857 case KW_invisible: thawer.get (op->invisible); break;
858 case KW_magic: thawer.get (op->magic); break;
859 case KW_state: thawer.get (op->state); break;
860 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
861 case KW_material: thawer.get (op->materials); break; //TODO: nuke
862 case KW_materialname: thawer.get (op->materialname); break;
863
864 /* These are the new values */
865 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
866 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
867 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
868 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
869 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
870 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
871
872 /* These are all legacy - any new objects should use the move_ .. values */
873 case KW_no_pass:
874 {
875 if (thawer.get_sint32 ())
876 op->move_block = MOVE_ALL;
877 else
878 op->move_block = 0;
879 }
880
881 break;
882
883 /* These are all legacy - any new objects should use the move_ .. values */
884 case KW_walk_on:
885 {
886 if (thawer.get_sint32 ())
887 op->move_on |= MOVE_WALK;
888 else
889 op->move_on &= ~MOVE_WALK;
890 }
891
892 break;
893
894 /* These are all legacy - any new objects should use the move_ .. values */
895 case KW_walk_off:
896 {
897 if (thawer.get_sint32 ())
898 op->move_off |= MOVE_WALK;
899 else
900 op->move_off &= ~MOVE_WALK;
901 }
902 break;
903
904 /* These are all legacy - any new objects should use the move_ .. values */
942 case KW_friendly: 905 case KW_fly_on:
906 {
907 if (thawer.get_sint32 ())
908 op->move_on |= MOVE_FLY_LOW;
909 else
910 op->move_on &= ~MOVE_FLY_LOW;
911 }
912 break;
913
914 /* These are all legacy - any new objects should use the move_ .. values */
915 case KW_fly_off:
916 {
917 if (thawer.get_sint32 ())
918 op->move_off |= MOVE_FLY_LOW;
919 else
920 op->move_off &= ~MOVE_FLY_LOW;
921 }
922 break;
923
924 //TODO: remove these after converting archetypes
925 case KW_can_use_wand:
926 GET_FLAG (op, FLAG_USE_RANGE);
927 break;
928
929 /* These are all legacy - any new objects should use the move_ .. values */
930 case KW_flying:
931 {
932 if (thawer.get_sint32 ())
933 op->move_type |= MOVE_FLY_LOW;
934 else
935 op->move_type &= ~MOVE_FLY_LOW;
936 }
937 break;
938
939
940 case KW_identified:
943 GET_FLAG (op, FLAG_FRIENDLY); 941 GET_FLAG (op, FLAG_IDENTIFIED);
944 //TODO: move to check_object or so 942 //TODO: move to check_object or so
945 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) 943 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
944 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
945
946 break;
947
948 case KW_wiz:
949 GET_FLAG (op, FLAG_WIZ);
950 //TODO: move to check_object
951 if (QUERY_FLAG (op, FLAG_WIZ))
952 {
953 SET_FLAG (op, FLAG_WAS_WIZ);
954 SET_FLAG (op, FLAG_WIZPASS);
955 SET_FLAG (op, FLAG_WIZCAST);
956 }
957 else
958 {
959 CLEAR_FLAG (op, FLAG_WIZPASS);
960 CLEAR_FLAG (op, FLAG_WIZCAST);
961 }
962 break;
963
964 case KW_friendly:
965 if (thawer.get_sint32 ())
966 if (op->type != PLAYER)
946 add_friendly_object (op); 967 add_friendly_object (op);
968
947 break; 969 break;
948 970
949 case KW_monster: 971 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
950 GET_FLAG (op, FLAG_MONSTER); 972 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
951 break; 973 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
952 case KW_neutral: 974 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
953 GET_FLAG (op, FLAG_NEUTRAL); 975 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
954 break; 976 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
955 case KW_no_attack: 977 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
956 GET_FLAG (op, FLAG_NO_ATTACK); 978 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
957 break; 979 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
958 case KW_no_damage: 980 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
959 GET_FLAG (op, FLAG_NO_DAMAGE); 981 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
960 break; 982 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
961 case KW_generator: 983 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
962 GET_FLAG (op, FLAG_GENERATOR); 984 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
963 break; 985 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
964 case KW_use_content_on_gen: 986 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
965 GET_FLAG (op, FLAG_CONTENT_ON_GEN); 987 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
966 break; 988 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
967 case KW_is_thrown: 989 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
968 GET_FLAG (op, FLAG_IS_THROWN); 990 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
969 break; 991 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
970 case KW_auto_apply: 992 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
971 GET_FLAG (op, FLAG_AUTO_APPLY); 993 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
972 break; 994 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
973 case KW_treasure: 995 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
974 GET_FLAG (op, FLAG_TREASURE); 996 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
975 break; 997 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
976 case KW_see_invisible: 998 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
977 GET_FLAG (op, FLAG_SEE_INVISIBLE); 999 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
978 break; 1000 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
979 case KW_can_roll: 1001 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
980 GET_FLAG (op, FLAG_CAN_ROLL); 1002 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
981 break; 1003 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
982 case KW_overlay_floor: 1004 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
983 GET_FLAG (op, FLAG_OVERLAY_FLOOR); 1005 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
984 break; 1006 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
985 case KW_is_turnable: 1007 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
986 GET_FLAG (op, FLAG_IS_TURNABLE); 1008 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
987 break; 1009 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
988 case KW_is_used_up: 1010 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
989 GET_FLAG (op, FLAG_IS_USED_UP); 1011 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
990 break; 1012 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
991 case KW_alive: 1013 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
992 GET_FLAG (op, FLAG_ALIVE); 1014 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
993 break; 1015 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
994 case KW_applied: 1016 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
995 GET_FLAG (op, FLAG_APPLIED); 1017 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
996 break; 1018 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
997 case KW_unpaid: 1019 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
998 GET_FLAG (op, FLAG_UNPAID); 1020 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
999 break; 1021 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
1000 case KW_is_animated: 1022 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
1001 GET_FLAG (op, FLAG_ANIMATE); 1023 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
1002 break; 1024 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1003 case KW_no_pick: 1025 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
1004 GET_FLAG (op, FLAG_NO_PICK);
1005 break;
1006 case KW_reflecting:
1007 GET_FLAG (op, FLAG_REFLECTING);
1008 break;
1009 case KW_changing:
1010 GET_FLAG (op, FLAG_CHANGING);
1011 break;
1012 case KW_splitting:
1013 GET_FLAG (op, FLAG_SPLITTING);
1014 break;
1015 case KW_hitback:
1016 GET_FLAG (op, FLAG_HITBACK);
1017 break;
1018 case KW_startequip:
1019 GET_FLAG (op, FLAG_STARTEQUIP);
1020 break;
1021 case KW_blocksview:
1022 GET_FLAG (op, FLAG_BLOCKSVIEW);
1023 break;
1024 case KW_undead:
1025 GET_FLAG (op, FLAG_UNDEAD);
1026 break;
1027 case KW_scared:
1028 GET_FLAG (op, FLAG_SCARED);
1029 break;
1030 case KW_unaggressive:
1031 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1032 break;
1033 case KW_reflect_missile:
1034 GET_FLAG (op, FLAG_REFL_MISSILE);
1035 break;
1036 case KW_reflect_spell:
1037 GET_FLAG (op, FLAG_REFL_SPELL);
1038 break;
1039 case KW_no_magic:
1040 GET_FLAG (op, FLAG_NO_MAGIC);
1041 break;
1042 case KW_no_drop:
1043 GET_FLAG (op, FLAG_NO_DROP);
1044 break;
1045 case KW_random_movement:
1046 GET_FLAG (op, FLAG_RANDOM_MOVE);
1047 break;
1048 case KW_was_wiz:
1049 GET_FLAG (op, FLAG_WAS_WIZ);
1050 break;
1051 case KW_no_fix_player:
1052 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1053 break;
1054 case KW_is_lightable:
1055 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1056 break;
1057 case KW_tear_down:
1058 GET_FLAG (op, FLAG_TEAR_DOWN);
1059 break;
1060 case KW_can_use_shield:
1061 GET_FLAG (op, FLAG_USE_SHIELD);
1062 break;
1063 case KW_can_cast_spell:
1064 GET_FLAG (op, FLAG_CAST_SPELL);
1065 break;
1066 case KW_can_use_scroll:
1067 GET_FLAG (op, FLAG_USE_SCROLL);
1068 break;
1069 case KW_can_use_range:
1070 GET_FLAG (op, FLAG_USE_RANGE);
1071 break;
1072 case KW_can_use_bow:
1073 GET_FLAG (op, FLAG_USE_BOW);
1074 break;
1075 case KW_can_use_armour:
1076 GET_FLAG (op, FLAG_USE_ARMOUR);
1077 break;
1078 case KW_can_use_weapon:
1079 GET_FLAG (op, FLAG_USE_WEAPON);
1080 break;
1081 case KW_can_use_ring:
1082 GET_FLAG (op, FLAG_USE_RING);
1083 break;
1084 case KW_has_ready_bow:
1085 GET_FLAG (op, FLAG_READY_BOW);
1086 break;
1087 case KW_xrays:
1088 GET_FLAG (op, FLAG_XRAYS);
1089 break;
1090 case KW_is_floor:
1091 GET_FLAG (op, FLAG_IS_FLOOR);
1092 break;
1093 case KW_lifesave:
1094 GET_FLAG (op, FLAG_LIFESAVE);
1095 break;
1096 case KW_no_strength:
1097 GET_FLAG (op, FLAG_NO_STRENGTH);
1098 break;
1099 case KW_sleep:
1100 GET_FLAG (op, FLAG_SLEEP);
1101 break;
1102 case KW_stand_still:
1103 GET_FLAG (op, FLAG_STAND_STILL);
1104 break;
1105 case KW_random_move:
1106 GET_FLAG (op, FLAG_RANDOM_MOVE);
1107 break;
1108 case KW_only_attack:
1109 GET_FLAG (op, FLAG_ONLY_ATTACK);
1110 break;
1111 case KW_activate_on_push:
1112 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); 1026 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
1113 break; 1027 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
1114 case KW_activate_on_release: 1028 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
1115 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); 1029 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
1116 break; 1030 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
1117 case KW_confused: 1031 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
1118 GET_FLAG (op, FLAG_CONFUSED); 1032 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
1119 break; 1033 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
1120 case KW_stealth: 1034 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
1121 GET_FLAG (op, FLAG_STEALTH); 1035 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
1122 break; 1036 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
1123 case KW_cursed: 1037 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
1124 GET_FLAG (op, FLAG_CURSED); 1038 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
1125 break; 1039 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
1126 case KW_damned: 1040 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
1127 GET_FLAG (op, FLAG_DAMNED); 1041 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
1128 break; 1042 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
1129 case KW_see_anywhere: 1043 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
1130 GET_FLAG (op, FLAG_SEE_ANYWHERE); 1044 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
1131 break; 1045 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
1132 case KW_known_magical: 1046 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
1133 GET_FLAG (op, FLAG_KNOWN_MAGICAL); 1047 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
1134 break; 1048 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
1135 case KW_known_cursed: 1049 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
1136 GET_FLAG (op, FLAG_KNOWN_CURSED); 1050 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
1137 break; 1051 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
1138 case KW_can_use_skill: 1052 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
1139 GET_FLAG (op, FLAG_CAN_USE_SKILL); 1053 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
1140 break; 1054 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
1141 case KW_been_applied: 1055 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1142 GET_FLAG (op, FLAG_BEEN_APPLIED); 1056 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
1143 break;
1144 case KW_has_ready_scroll:
1145 GET_FLAG (op, FLAG_READY_SCROLL);
1146 break;
1147 case KW_can_use_rod:
1148 GET_FLAG (op, FLAG_USE_ROD);
1149 break;
1150 case KW_can_use_horn:
1151 GET_FLAG (op, FLAG_USE_HORN);
1152 break;
1153 case KW_unique:
1154 GET_FLAG (op, FLAG_UNIQUE);
1155 break;
1156 case KW_make_invisible:
1157 GET_FLAG (op, FLAG_MAKE_INVIS);
1158 break;
1159 case KW_inv_locked:
1160 GET_FLAG (op, FLAG_INV_LOCKED);
1161 break;
1162 case KW_is_wooded:
1163 GET_FLAG (op, FLAG_IS_WOODED);
1164 break;
1165 case KW_is_hilly:
1166 GET_FLAG (op, FLAG_IS_HILLY);
1167 break;
1168 case KW_is_water:
1169 GET_FLAG (op, FLAG_IS_WATER);
1170 break;
1171 case KW_has_ready_skill:
1172 GET_FLAG (op, FLAG_READY_SKILL);
1173 break;
1174 case KW_has_ready_weapon:
1175 GET_FLAG (op, FLAG_READY_WEAPON);
1176 break;
1177 case KW_no_skill_ident:
1178 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1179 break;
1180 case KW_is_blind:
1181 GET_FLAG (op, FLAG_BLIND);
1182 break;
1183 case KW_can_see_in_dark:
1184 GET_FLAG (op, FLAG_SEE_IN_DARK);
1185 break;
1186 case KW_is_cauldron:
1187 GET_FLAG (op, FLAG_IS_CAULDRON);
1188 break;
1189 case KW_no_steal:
1190 GET_FLAG (op, FLAG_NO_STEAL);
1191 break;
1192 case KW_one_hit:
1193 GET_FLAG (op, FLAG_ONE_HIT);
1194 break;
1195 case KW_berserk:
1196 GET_FLAG (op, FLAG_BERSERK);
1197 break;
1198 case KW_is_buildable:
1199 GET_FLAG (op, FLAG_IS_BUILDABLE);
1200 break;
1201 1057
1202 case KW_armour:
1203 thawer.get (op->resist[ATNR_PHYSICAL]); 1058 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1204 break;
1205 case KW_resist_physical:
1206 thawer.get (op->resist[ATNR_PHYSICAL]); 1059 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1207 break;
1208 case KW_resist_magic:
1209 thawer.get (op->resist[ATNR_MAGIC]); 1060 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
1210 break; 1061 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
1211 case KW_resist_fire:
1212 thawer.get (op->resist[ATNR_FIRE]);
1213 break;
1214 case KW_resist_electricity:
1215 thawer.get (op->resist[ATNR_ELECTRICITY]); 1062 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
1216 break; 1063 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
1217 case KW_resist_cold:
1218 thawer.get (op->resist[ATNR_COLD]);
1219 break;
1220 case KW_resist_confusion:
1221 thawer.get (op->resist[ATNR_CONFUSION]); 1064 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
1222 break; 1065 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
1223 case KW_resist_acid:
1224 thawer.get (op->resist[ATNR_ACID]);
1225 break;
1226 case KW_resist_drain:
1227 thawer.get (op->resist[ATNR_DRAIN]); 1066 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
1228 break;
1229 case KW_resist_weaponmagic:
1230 thawer.get (op->resist[ATNR_WEAPONMAGIC]); 1067 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
1231 break;
1232 case KW_resist_ghosthit:
1233 thawer.get (op->resist[ATNR_GHOSTHIT]); 1068 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
1234 break;
1235 case KW_resist_poison:
1236 thawer.get (op->resist[ATNR_POISON]); 1069 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
1237 break; 1070 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
1238 case KW_resist_slow:
1239 thawer.get (op->resist[ATNR_SLOW]);
1240 break;
1241 case KW_resist_paralyze:
1242 thawer.get (op->resist[ATNR_PARALYZE]); 1071 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
1243 break;
1244 case KW_resist_turn_undead:
1245 thawer.get (op->resist[ATNR_TURN_UNDEAD]); 1072 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
1246 break; 1073 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
1247 case KW_resist_fear: 1074 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
1248 thawer.get (op->resist[ATNR_FEAR]);
1249 break;
1250 case KW_resist_cancellation:
1251 thawer.get (op->resist[ATNR_CANCELLATION]);
1252 break;
1253 case KW_resist_deplete:
1254 thawer.get (op->resist[ATNR_DEPLETE]); 1075 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
1255 break;
1256 case KW_resist_death:
1257 thawer.get (op->resist[ATNR_DEATH]); 1076 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
1258 break;
1259 case KW_resist_chaos:
1260 thawer.get (op->resist[ATNR_CHAOS]); 1077 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
1261 break; 1078 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
1262 case KW_resist_counterspell:
1263 thawer.get (op->resist[ATNR_COUNTERSPELL]);
1264 break;
1265 case KW_resist_godpower:
1266 thawer.get (op->resist[ATNR_GODPOWER]); 1079 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
1267 break;
1268 case KW_resist_holyword:
1269 thawer.get (op->resist[ATNR_HOLYWORD]); 1080 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
1270 break;
1271 case KW_resist_blind:
1272 thawer.get (op->resist[ATNR_BLIND]); 1081 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
1273 break;
1274 case KW_resist_internal:
1275 thawer.get (op->resist[ATNR_INTERNAL]); 1082 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
1276 break; 1083 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
1277 case KW_resist_life_stealing:
1278 thawer.get (op->resist[ATNR_LIFE_STEALING]);
1279 break;
1280 case KW_resist_disease:
1281 thawer.get (op->resist[ATNR_DISEASE]); 1084 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
1282 break;
1283 1085
1284 case KW_luck: 1086 case KW_luck: thawer.get (op->stats.luck); break;
1285 thawer.get (op->stats.luck); 1087 case KW_run_away: thawer.get (op->run_away); break;
1286 break; 1088 case KW_pick_up: thawer.get (op->pick_up); break;
1287 case KW_run_away: 1089 case KW_item_power: thawer.get (op->item_power); break;
1288 thawer.get (op->run_away); 1090 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
1289 break; 1091 case KW_anim_speed: thawer.get (op->anim_speed); break;
1290 case KW_pick_up: 1092 case KW_container: thawer.get (op->weight_limit); break;
1291 thawer.get (op->pick_up); 1093 case KW_will_apply: thawer.get (op->will_apply); break;
1292 break; 1094 case KW_attack_movement: thawer.get (op->attack_movement); break;
1293 case KW_item_power: 1095 case KW_move_state: thawer.get (op->move_status); break;
1294 thawer.get (op->item_power); 1096 case KW_expmul: thawer.get (op->expmul); break;
1295 break; 1097 case KW_glow_radius: thawer.get (op->glow_radius); break;
1296 case KW_gen_sp_armour: 1098 case KW_weapontype: thawer.get (op->weapontype); break;
1297 thawer.get (op->gen_sp_armour); 1099 case KW_tooltype: thawer.get (op->tooltype); break;
1298 break; 1100 case KW_casting_time: thawer.get (op->casting_time); break;
1299 case KW_anim_speed: 1101 case KW_elevation: thawer.get (op->elevation); break;
1300 thawer.get (op->anim_speed); 1102 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
1301 break; 1103 case KW_client_type: thawer.get (op->client_type); break;
1302 case KW_container: 1104 case KW_duration: thawer.get (op->duration); break;
1303 thawer.get (op->weight_limit); 1105 case KW_range: thawer.get (op->range); break;
1304 break; 1106 case KW_range_modifier: thawer.get (op->range_modifier); break;
1305 case KW_will_apply: 1107 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1306 thawer.get (op->will_apply); 1108 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1307 break;
1308 case KW_attack_movement:
1309 thawer.get (op->attack_movement);
1310 break;
1311 case KW_move_state:
1312 thawer.get (op->move_status);
1313 break;
1314 case KW_expmul:
1315 thawer.get (op->expmul);
1316 break;
1317 case KW_glow_radius:
1318 thawer.get (op->glow_radius);
1319 break;
1320 case KW_weapontype:
1321 thawer.get (op->weapontype);
1322 break;
1323 case KW_tooltype:
1324 thawer.get (op->tooltype);
1325 break;
1326 case KW_casting_time:
1327 thawer.get (op->casting_time);
1328 break;
1329 case KW_elevation:
1330 thawer.get (op->elevation);
1331 break;
1332 case KW_smoothlevel:
1333 thawer.get (op->smoothlevel);
1334 break;
1335 case KW_client_type:
1336 thawer.get (op->client_type);
1337 break;
1338 case KW_duration:
1339 thawer.get (op->duration);
1340 break;
1341 case KW_range:
1342 thawer.get (op->range);
1343 break;
1344 case KW_range_modifier:
1345 thawer.get (op->range_modifier);
1346 break;
1347 case KW_dam_modifier:
1348 thawer.get (op->dam_modifier);
1349 break;
1350 case KW_duration_modifier:
1351 thawer.get (op->duration_modifier);
1352 break;
1353 1109
1354 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 1110 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1355 //TODO: parse from other include files 1111 //TODO: parse from other include files
1356 case KW_body_range: 1112 case KW_body_range: thawer.get (op->body_info[0]); break;
1357 thawer.get (op->body_info[0]); 1113 case KW_body_arm: thawer.get (op->body_info[1]); break;
1358 break; 1114 case KW_body_torso: thawer.get (op->body_info[2]); break;
1359 case KW_body_arm: 1115 case KW_body_head: thawer.get (op->body_info[3]); break;
1360 thawer.get (op->body_info[1]); 1116 case KW_body_neck: thawer.get (op->body_info[4]); break;
1361 break; 1117 case KW_body_skill: thawer.get (op->body_info[5]); break;
1362 case KW_body_torso: 1118 case KW_body_finger: thawer.get (op->body_info[6]); break;
1363 thawer.get (op->body_info[2]); 1119 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1364 break; 1120 case KW_body_foot: thawer.get (op->body_info[8]); break;
1365 case KW_body_head: 1121 case KW_body_hand: thawer.get (op->body_info[9]); break;
1366 thawer.get (op->body_info[3]); 1122 case KW_body_wrist: thawer.get (op->body_info[10]); break;
1367 break; 1123 case KW_body_waist: thawer.get (op->body_info[11]); break;
1368 case KW_body_neck:
1369 thawer.get (op->body_info[4]);
1370 break;
1371 case KW_body_skill:
1372 thawer.get (op->body_info[5]);
1373 break;
1374 case KW_body_finger:
1375 thawer.get (op->body_info[6]);
1376 break;
1377 case KW_body_shoulder:
1378 thawer.get (op->body_info[7]);
1379 break;
1380 case KW_body_foot:
1381 thawer.get (op->body_info[8]);
1382 break;
1383 case KW_body_hand:
1384 thawer.get (op->body_info[9]);
1385 break;
1386 case KW_body_wrist:
1387 thawer.get (op->body_info[10]);
1388 break;
1389 case KW_body_waist:
1390 thawer.get (op->body_info[11]);
1391 break;
1392 case KW_can_apply: 1124 case KW_can_apply:
1393 break; 1125 break;
1394 1126
1395 case KW_connected: 1127 case KW_connected:
1396 add_button_link (op, op->map, thawer.get_sint32 ()); 1128 add_button_link (op, op->map, thawer.get_sint32 ());
1397 break; 1129 break;
1398 1130
1399 case KW_randomitems: 1131 case KW_randomitems:
1400 op->randomitems = find_treasurelist (thawer.get_str ()); 1132 op->randomitems = find_treasurelist (thawer.get_str ());
1133 //if (!op->randomitems)
1134 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", op->debug_desc (), thawer.get_str ());
1401 break; 1135 break;
1402 1136
1403 case KW_msg: 1137 case KW_msg:
1138 thawer.get_ml (KW_endmsg, op->msg);
1139 //TODO: allow longer messages
1140 if (strlen (op->msg) >= HUGE_BUF)
1404 { 1141 {
1405 thawer.get_ml (KW_endmsg, op->msg);
1406 //TODO: allow longer messages
1407 if (strlen (op->msg) >= HUGE_BUF)
1408 {
1409 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 1142 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1410 op->msg = "ERROR, please report: string too long, winged.\n"; 1143 op->msg = "ERROR, please report: string too long, winged.\n";
1411 }
1412 } 1144 }
1413 break; 1145 break;
1414 1146
1415 case KW_lore: 1147 case KW_lore:
1416 {
1417 shstr msgbuf;
1418
1419 thawer.get_ml (KW_endlore, op->lore); 1148 thawer.get_ml (KW_endlore, op->lore);
1420 //TODO: allow longer messages 1149 //TODO: allow longer messages
1421 /* Just print a warning so we can be reasonably safe 1150 /* Just print a warning so we can be reasonably safe
1422 * about not overflowing the buffer. 1151 * about not overflowing the buffer.
1423 */ 1152 */
1424 if (strlen (op->lore) > (HUGE_BUF / 2)) 1153 if (strlen (op->lore) > (HUGE_BUF / 2))
1425 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1154 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1426 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1155 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1427 }
1428 break; 1156 break;
1429 1157
1430 case KW_editable: 1158 case KW_editable:
1431 case KW_editor_folder: 1159 case KW_editor_folder:
1432 break; 1160 break;
1433 1161
1434 case KW_More: // uppercase alias 1162 case KW_More: // uppercase alias
1435 case KW_more: 1163 case KW_more:
1436 /* We need to record that this is a multipart object, 1164 /* We need to record that this is a multipart object,
1437 * so the calling function can glue things back together 1165 * so the calling function can glue things back together
1438 */ 1166 */
1439 ismore = 1; 1167 ismore = 1;
1440 break; 1168 break;
1441 1169
1442 case KW_end: 1170 case KW_end:
1443 check_loaded_object (op); 1171 check_loaded_object (op);
1444 1172
1445 if (!arch_init) 1173 if (!arch_init)
1446 op->instantiate (); 1174 op->instantiate ();
1447 1175
1448 return ismore ? LL_MORE : LL_NORMAL; 1176 return ismore ? LL_MORE : LL_NORMAL;
1449 1177
1450 case KW_EOF: 1178 case KW_EOF:
1451 return LL_EOF; 1179 return LL_EOF;
1452 1180
1453 case KW_ERROR: 1181 case KW_ERROR:
1454 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1182 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1455 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1183 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1456
1457 //TODO: skip line, ugly, factor parsing better
1458 if (thawer.last_value)
1459 thawer.line = thawer.last_value;
1460
1461 thawer.line += strlen (thawer.line) + 1;
1462
1463 break; 1184 break;
1464 1185
1465 default: 1186 default:
1466 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1187 if (!thawer.parse_error (kw, "object", op->name))
1188 return false;
1467 break; 1189 break;
1468 } 1190 }
1469 } 1191 }
1470} 1192}
1471 1193
1472/* 1194/*
1481 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1203 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1482 * be reset. 1204 * be reset.
1483 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1205 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1484 * 1206 *
1485 */ 1207 */
1486
1487int 1208int
1488load_object (object_thawer & fp, object *op, int map_flags) 1209load_object (object_thawer &fp, object *op, int map_flags)
1489{ 1210{
1211 coroapi::cede_every (1000); // cede once in a while
1212
1490 return parse_object (op, fp, map_flags); 1213 return parse_object (op, fp, map_flags);
1491} 1214}
1492
1493 1215
1494/* This takes a buffer, scans it for variables, and sets those variables 1216/* This takes a buffer, scans it for variables, and sets those variables
1495 * as appropriate in op. 1217 * as appropriate in op.
1496 * 1218 *
1497 * This function appears to be used in only 2 places - in crossedit to 1219 * This function appears to be used in only 2 places - in crossedit to
1498 * override values and in c_wiz to mutate values. 1220 * override values and in c_wiz to mutate values.
1499 */ 1221 */
1500int 1222int
1501set_variable (object *op, char *buf) 1223set_variable (object *op, char *buf)
1502{ 1224{
1503 return 0;
1504#if 0
1505 int retval;
1506 object_thawer thawer (0); 1225 object_thawer thawer (buf, (AV *)0);
1507 1226
1508 strcpy (msgbuf, "");
1509 strcpy (lorebuf, "");
1510 retval = parse_object (op, thawer, 0); 1227 return parse_object (op, thawer, 0);
1511 yy_switch_to_buffer (yycurbuf);
1512 yy_delete_buffer (yybufstate);
1513 yy_pop_state ();
1514 return retval;
1515#endif
1516} 1228}
1517
1518/* This array equates the FLAG_ values with the V_ values. Use -1 to
1519 * put gaps in the array that should not be processed.
1520 * The order matches the order of the define values in 'define.h'.
1521 */
1522
1523/* This is a list of pointers that correspond to the FLAG_.. values.
1524 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1525 * the 15'th element of this array should match that name.
1526 * If an entry is NULL, that is a flag not to loaded/saved.
1527 */
1528static const char *const flag_names[NUM_FLAGS + 1] = {
1529 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1530 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1531 "is_animated", NULL /* slow_move */ ,
1532 NULL /* flying */ , "monster", "friendly", "generator",
1533 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1534 "see_invisible", "can_roll", "overlay_floor",
1535 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1536 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1537 "changing", "splitting", "hitback", "startequip",
1538 "blocksview", "undead", "scared", "unaggressive",
1539 "reflect_missile", "reflect_spell", /* 40 */
1540 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1541 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1542 "pick_up", "unique", "no_drop", /* 50 */
1543 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1544 "can_use_bow", "can_use_armour", "can_use_weapon",
1545 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1546 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1547 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1548 "stealth", NULL, NULL, "cursed", "damned",
1549 "see_anywhere", "known_magical", "known_cursed",
1550 "can_use_skill", "been_applied", /* 80 */
1551 "has_ready_scroll", "can_use_rod", NULL,
1552 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1553 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1554 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1555 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1556 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1557 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1558 NULL
1559};
1560
1561 1229
1562/* 1230/*
1563 * Initialises the array of variable-names. Needed before any 1231 * Initialises the array of variable-names. Needed before any
1564 * objects can be loaded. Called by init_library(). 1232 * objects can be loaded. Called by init_library().
1565 */ 1233 */
1620} 1288}
1621#endif 1289#endif
1622 1290
1623// compare *op against *tmp and output differences 1291// compare *op against *tmp and output differences
1624void 1292void
1625put (object_freezer & f, object *op, object *tmp) 1293put (object_freezer &f, object *op, object *tmp)
1626{ 1294{
1295 static const keyword resist_save[NROFATTACKS] = {
1296# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1297# include "attackinc.h"
1298# undef def
1299 };
1300
1301 /* This is a list of keywords that correspond to the FLAG_.. values.
1302 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1303 * the 15'th element of this array should match that name.
1304 * If an entry is NULL, that is a flag not to loaded/saved.
1305 */
1306 static const keyword flag_names [NUM_FLAGS] = {
1307 KW_alive,
1308 KW_wiz,
1309 KW_NULL,
1310 KW_NULL,
1311 KW_was_wiz,
1312 KW_applied,
1313 KW_unpaid,
1314 KW_can_use_shield,
1315 KW_no_pick,
1316 KW_NULL, // walk_on
1317 KW_NULL, // no_pass
1318 /* 10 */
1319 KW_is_animated,
1320 KW_NULL, // slow_move
1321 KW_NULL, // flying
1322 KW_monster,
1323 KW_friendly,
1324 KW_generator,
1325 KW_is_thrown,
1326 KW_auto_apply,
1327 KW_NULL, // was KW_treasure
1328 KW_player_sold,
1329 /* 20 */
1330 KW_see_invisible,
1331 KW_can_roll,
1332 KW_overlay_floor,
1333 KW_is_turnable,
1334 KW_NULL, // walk_off
1335 KW_NULL, // fly_on
1336 KW_NULL, // fly_off
1337 KW_is_used_up,
1338 KW_identified,
1339 KW_reflecting,
1340 /* 30 */
1341 KW_changing,
1342 KW_splitting,
1343 KW_hitback,
1344 KW_startequip,
1345 KW_blocksview,
1346 KW_undead,
1347 KW_scared,
1348 KW_unaggressive,
1349 KW_reflect_missile,
1350 KW_reflect_spell,
1351 /* 40 */
1352 KW_no_magic,
1353 KW_no_fix_player,
1354 KW_is_lightable,
1355 KW_tear_down,
1356 KW_run_away,
1357 KW_NULL, // pass_thru
1358 KW_NULL, // an_pass_thru
1359 KW_pick_up,
1360 KW_unique,
1361 KW_no_drop,
1362 /* 50 */
1363 KW_NULL, // wizcast
1364 KW_can_cast_spell,
1365 KW_can_use_scroll,
1366 KW_can_use_range,
1367 KW_can_use_bow,
1368 KW_can_use_armour,
1369 KW_can_use_weapon,
1370 KW_can_use_ring,
1371 KW_has_ready_range,
1372 KW_has_ready_bow,
1373 /* 60 */
1374 KW_xrays,
1375 KW_NULL,
1376 KW_is_floor,
1377 KW_lifesave,
1378 KW_no_strength,
1379 KW_sleep,
1380 KW_stand_still,
1381 KW_random_move,
1382 KW_only_attack,
1383 KW_confused,
1384 /* 70 */
1385 KW_stealth,
1386 KW_NULL,
1387 KW_NULL,
1388 KW_cursed,
1389 KW_damned,
1390 KW_see_anywhere,
1391 KW_known_magical,
1392 KW_known_cursed,
1393 KW_can_use_skill,
1394 KW_been_applied,
1395 /* 80 */
1396 KW_has_ready_scroll,
1397 KW_can_use_rod,
1398 KW_NULL,
1399 KW_can_use_horn,
1400 KW_make_invisible,
1401 KW_inv_locked,
1402 KW_is_wooded,
1403 KW_is_hilly,
1404 KW_has_ready_skill,
1405 KW_has_ready_weapon,
1406 /* 90 */
1407 KW_no_skill_ident,
1408 KW_is_blind,
1409 KW_can_see_in_dark,
1410 KW_is_cauldron,
1411 KW_NULL,
1412 KW_no_steal,
1413 KW_one_hit,
1414 KW_NULL,
1415 KW_berserk,
1416 KW_neutral,
1417 /* 100 */
1418 KW_no_attack,
1419 KW_no_damage,
1420 KW_obj_original,
1421 KW_NULL,
1422 KW_activate_on_push,
1423 KW_activate_on_release,
1424 KW_is_water,
1425 KW_use_content_on_gen,
1426 KW_NULL,
1427 KW_is_buildable,
1428 /* 110 */
1429 KW_destroy_on_death,
1430 KW_NULL,
1431 };
1432
1627 int i; 1433 int i;
1628 1434
1629 /* This saves the key/value lists. We do it first so that any 1435 /* This saves the key/value lists. We do it first so that any
1630 * keys that match field names will be overwritten by the loader. 1436 * keys that match field names will be overwritten by the loader.
1631 */ 1437 */
1632 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1438 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1633 { 1439 {
1634 /* Find the field in the opposing member. */ 1440 /* Find the field in the opposing member. */
1635 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1441 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1636 1442
1637 /* If there's no partnering field, or it's got a different value, save our field. */ 1443 /* If there's no partnering field, or it's got a different value, save our field. */
1638 if (arch_field == NULL || my_field->value != arch_field->value) 1444 if (!arch_field || my_field->value != arch_field->value)
1639 f.put (my_field->key, my_field->value); 1445 f.put (my_field->key, my_field->value);
1640 } 1446 }
1641 1447
1642 /* We don't need to worry about the arch's extra fields - they 1448 /* We don't need to worry about the arch's extra fields - they
1643 * will get taken care of the copy_object function. 1449 * will get taken care of the copy_to method.
1644 */ 1450 */
1451
1452 {
1453 char uids[64];
1454 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1455 f.put (KW_uuid, (const char *)uids);
1456 }
1645 1457
1646#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1458#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1647#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1459#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1648 1460
1649 CMP_OUT (name); 1461 CMP_OUT (name);
1658 if (op->lore != tmp->lore) 1470 if (op->lore != tmp->lore)
1659 f.put (KW_lore, KW_endlore, op->lore); 1471 f.put (KW_lore, KW_endlore, op->lore);
1660 1472
1661 CMP_OUT (other_arch); 1473 CMP_OUT (other_arch);
1662 CMP_OUT (face); 1474 CMP_OUT (face);
1663
1664 if (!op->face || !op->face->name)
1665 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1666 1475
1667 if (op->animation_id != tmp->animation_id) 1476 if (op->animation_id != tmp->animation_id)
1668 if (op->animation_id) 1477 if (op->animation_id)
1669 { 1478 {
1670 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1479 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1718 f.put (resist_save[i], op->resist[i]); 1527 f.put (resist_save[i], op->resist[i]);
1719 1528
1720 CMP_OUT (path_attuned); 1529 CMP_OUT (path_attuned);
1721 CMP_OUT (path_repelled); 1530 CMP_OUT (path_repelled);
1722 CMP_OUT (path_denied); 1531 CMP_OUT (path_denied);
1723 CMP_OUT (material); 1532 CMP_OUT2 (material, materials);//TODO: nuke
1724 CMP_OUT (materialname); 1533 CMP_OUT (materialname);
1725 CMP_OUT (value); 1534 CMP_OUT (value);
1726 CMP_OUT (carrying); 1535 CMP_OUT (carrying);
1727 CMP_OUT (weight); 1536 CMP_OUT (weight);
1728 CMP_OUT (invisible); 1537 CMP_OUT (invisible);
1762 CMP_OUT (move_on); 1571 CMP_OUT (move_on);
1763 CMP_OUT (move_off); 1572 CMP_OUT (move_off);
1764 CMP_OUT (move_slow); 1573 CMP_OUT (move_slow);
1765 CMP_OUT (move_slow_penalty); 1574 CMP_OUT (move_slow_penalty);
1766 1575
1767 if (!COMPARE_FLAGS (op, tmp)) 1576 if (op->flag != tmp->flag)
1768 for (i = 0; i <= NUM_FLAGS; i++) 1577 for (i = 0; i <= NUM_FLAGS; i++)
1769 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1578 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1770 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1579 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1771 1580
1772 /* Save body locations */ 1581 /* Save body locations */
1773 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1582 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1774 if (op->body_info[i] != tmp->body_info[i]) 1583 if (op->body_info[i] != tmp->body_info[i])
1775 f.put (body_locations[i].save_name, op->body_info[i]); 1584 f.put (body_locations[i].save_name, op->body_info[i]);
1777 1586
1778/* 1587/*
1779 * Dumps all variables in an object to a file. 1588 * Dumps all variables in an object to a file.
1780 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1589 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1781 * the only place this is not set is when saving the player. 1590 * the only place this is not set is when saving the player.
1782 * If bit 1 of flag is set, don't remove the object after save. As of now,
1783 * all of the callers are setting this.
1784 */ 1591 */
1785
1786void 1592void
1787save_object (object_freezer & fp, object *op, int flag) 1593save_object (object_freezer &fp, object *op, int flag)
1788{ 1594{
1789 archetype *at;
1790 object *tmp, *old;
1791
1792 /* Even if the object does have an owner, it would seem that we should 1595 /* Even if the object does have an owner, it would seem that we should
1793 * still save it. 1596 * still save it.
1794 */ 1597 */
1795 if (op->owner) 1598 if (op->owner)
1796 return; 1599 return;
1797 1600
1798 /* If it is unpaid and we don't want to save those, just return. */ 1601 /* If it is unpaid and we don't want to save those, just return. */
1799 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1602 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1800 return; 1603 return;
1801 1604
1802 if ((at = op->arch) == NULL) 1605 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1803 at = empty_archetype;
1804 1606
1805 fp.put (KW_arch, at->name); 1607 fp.put (KW_arch, at->name);
1806
1807 put (fp, op, &at->clone); 1608 put (fp, op, &at->clone);
1808 1609
1809 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1610 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1810 1611
1811 old = NULL;
1812
1813 if (flag & 2)
1814 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1612 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1815 save_object (fp, tmp, flag); 1613 save_object (fp, tmp, flag);
1816 else
1817 /* Slightly different logic because tmp/op will be removed by
1818 * the save_object we call. So we just keep looking at op->inv
1819 * until there is nothing left. In theory, the variable old
1820 * should not be needed, as recursive loops shouldn't happen.
1821 */
1822 while ((tmp = op->inv) != NULL)
1823 {
1824 if (old == tmp)
1825 {
1826 LOG (llevError, " Recursive loop in inventory\n");
1827 break;
1828 }
1829
1830 save_object (fp, tmp, flag);
1831 old = tmp;
1832 }
1833
1834 if (!(flag & 2))
1835 {
1836 remove_ob (op);
1837 free_object (op);
1838 }
1839 1614
1840 fp.put (op); 1615 fp.put (op);
1841 fprintf (fp, "end\n"); 1616 fp.put (KW_end);
1842} 1617}
1618

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