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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.27 by root, Sat Dec 23 06:41:39 2006 UTC vs.
Revision 1.57 by root, Sat Feb 10 01:52:25 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27 28
28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <sproto.h> 31#include <sproto.h>
32
33/////////////////////////////////////////////////////////////////////////////
34
35loader_base::~loader_base ()
36{
37}
38
39// the base class warns about and skips everything
40archetype *
41loader_base::get_arch (const char *name)
42{
43 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of this type.\n",
44 filename, name);
45
46 return new archetype;
47}
48
49object *
50loader_base::get_object (const char *name)
51{
52 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of this type.\n",
53 filename, name);
54
55 return object::create ();
56}
57
58player *
59loader_base::get_player ()
60{
61 LOG (llevError, "%s: found player definition, which is not allowed in files of this type.\n",
62 filename);
63
64 return player::create ();
65}
66
67region *
68loader_base::get_region (const char *name)
69{
70 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of this type.\n",
71 filename, name);
72
73 return new region;
74}
75
76facetile *
77loader_base::get_face (const char *name)
78{
79 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of this type.\n",
80 filename, name);
81
82 return new facetile;
83}
84
85treasurelist *
86loader_base::get_treasure (const char *name, bool one)
87{
88 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of this type.\n",
89 filename, name);
90
91 return new treasurelist;//D
92}
93
94animation *
95loader_base::get_animation (const char *name)
96{
97 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of this type.\n",
98 filename, name);
99
100 return new animation;
101}
102
103void
104loader_base::put_arch (archetype *arch)
105{
106 delete arch;
107}
108
109void
110loader_base::put_object (object *op)
111{
112 op->destroy ();
113}
114
115void
116loader_base::put_player (player *pl)
117{
118 delete pl;
119}
120
121void
122loader_base::put_region (region *region)
123{
124 delete region;
125}
126
127void
128loader_base::put_face (facetile *face)
129{
130 delete face;
131}
132
133void
134loader_base::put_treasure (treasurelist *treasure)
135{
136 delete treasure;
137}
138
139void
140loader_base::put_animation (animation *anim)
141{
142 delete anim;
143}
144
145/////////////////////////////////////////////////////////////////////////////
146
147bool loader_base::parse (object_thawer &thawer)
148{
149 for (;;)
150 {
151 keyword kw = thawer.get_kv ();
152
153 switch (kw)
154 {
155 case KW_region:
156 {
157 region *rgn = get_region (thawer.get_str ());
158
159 if (!parse_region (thawer, rgn))
160 {
161 delete rgn;
162 return false;
163 }
164
165 put_region (rgn);
166 }
167 break;
168
169 case KW_EOF:
170 return true;
171
172 default:
173 if (!thawer.parse_error (kw, "resource file"))
174 return false;
175 }
176 }
177}
178
179bool loader_base::load (const char *filename)
180{
181 this->filename = filename;
182
183 object_thawer fp (filename);
184
185 if (!fp)
186 return false;
187
188 return parse (fp);
189}
190
191/////////////////////////////////////////////////////////////////////////////
32 192
33/* Maps the MOVE_* values to names */ 193/* Maps the MOVE_* values to names */
34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 194static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
35 195
36/* This table is only necessary to convert objects that existed before the 196/* This table is only necessary to convert objects that existed before the
261 * to check for objects to make sure there are no common errors. 421 * to check for objects to make sure there are no common errors.
262 */ 422 */
263static void 423static void
264check_loaded_object (object *op) 424check_loaded_object (object *op)
265{ 425{
266 int ip;
267
268 /* We do some specialized handling to handle legacy cases of name_pl. 426 /* We do some specialised handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name - 427 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralized), but works to 428 * this isn't perfect (things won't be properly pluralised), but works to
271 * that degree (5 heart is still quite understandable). But the case we 429 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for 430 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name. 431 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose 432 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart') 433 * information (appear as just 'hearts' and not 'goblins heart')
276 */ 434 */
277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 435 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
278 op->name_pl = NULL; 436 op->name_pl = 0;
279 437
280 if (!op->name_pl) 438 if (!op->name_pl)
281 op->name_pl = op->name; 439 op->name_pl = op->name;
282 440
283 /* objects now have a materialname. try to patch it in */ 441 /* objects now have a materialname. try to patch it in */
286 if (op->map != NULL) 444 if (op->map != NULL)
287 set_materialname (op, op->map->difficulty, NULL); 445 set_materialname (op, op->map->difficulty, NULL);
288 else 446 else
289 set_materialname (op, 5, NULL); 447 set_materialname (op, 5, NULL);
290 } 448 }
449
291 /* only do these when program is first run - a bit 450 /* only do these when program is first run - a bit
292 * excessive to do this at every run - most of this is 451 * excessive to do this at every run - most of this is
293 * really just to catch any errors - program will still run, but 452 * really just to catch any errors - program will still run, but
294 * not in the ideal fashion. 453 * not in the ideal fashion.
295 */ 454 */
296 if ((op->type == WEAPON || op->type == BOW) && arch_init) 455 if ((op->type == WEAPON || op->type == BOW) && arch_init)
297 { 456 {
298 if (!op->skill) 457 if (!op->skill)
299 {
300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 458 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
301 }
302 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 459 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
303 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 460 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
304 {
305 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 461 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
306 }
307 } 462 }
308 463
309 /* We changed last_heal to gen_sp_armour, which is what it 464 /* We changed last_heal to gen_sp_armour, which is what it
310 * really does for many objects. Need to catch any in maps 465 * really does for many objects. Need to catch any in maps
311 * that may have an old value. 466 * that may have an old value.
312 */ 467 */
313 if ((op->type == WEAPON) || 468 if (op->type == WEAPON
314 (op->type == ARMOUR) || (op->type == HELMET) || 469 || op->type == ARMOUR || op->type == HELMET
315 (op->type == SHIELD) || (op->type == RING) || 470 || op->type == SHIELD || op->type == RING
316 (op->type == BOOTS) || (op->type == GLOVES) || 471 || op->type == BOOTS || op->type == GLOVES
317 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 472 || op->type == AMULET || op->type == GIRDLE
473 || op->type == BRACERS || op->type == CLOAK)
318 { 474 {
319 if (op->last_heal) 475 if (op->last_heal)
320 { 476 {
321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 477 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
322 op->gen_sp_armour = op->last_heal; 478 op->gen_sp_armour = op->last_heal;
323 op->last_heal = 0; 479 op->last_heal = 0;
324 } 480 }
325 if (editor) 481
326 ip = 0;
327 else
328 ip = calc_item_power (op, 0); 482 int ip = calc_item_power (op, 0);
483
329 /* Legacy objects from before item power was in the game */ 484 /* Legacy objects from before item power was in the game */
330 if (!op->item_power && ip) 485 if (!op->item_power && ip)
331 { 486 {
332 if (ip > 3) 487 if (ip > 3)
333 {
334 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 488 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
335 } 489
336 op->item_power = ip; 490 op->item_power = ip;
337 } 491 }
492
338 /* Check for possibly bogus values. Has to meet both these criteria - 493 /* Check for possibly bogus values. Has to meet both these criteria -
339 * something that has item_power 1 is probably just fine if our calculated 494 * something that has item_power 1 is probably just fine if our calculated
340 * value is 1 or 2 - these values are small enough that hard to be precise. 495 * value is 1 or 2 - these values are small enough that hard to be precise.
341 * similarly, it item_power is 0, the first check will always pass, 496 * similarly, it item_power is 0, the first check will always pass,
342 * but not the second one. 497 * but not the second one.
343 */ 498 */
344 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 499 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
345 {
346 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 500 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
347 }
348
349 } 501 }
502
350 /* Old spellcasting object - need to load in the appropiate object */ 503 /* Old spellcasting object - need to load in the appropiate object */
351 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 504 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
352 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 505 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
353 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 506 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
354 { 507 {
355 object *tmp;
356
357 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 508 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
358 * in that spell was stored in sp. 509 * in that spell was stored in sp.
359 */ 510 */
360 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 511 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
361 insert_ob_in_ob (tmp, op); 512 insert_ob_in_ob (tmp, op);
362 op->randomitems = NULL; /* So another spell isn't created for this object */ 513 op->randomitems = NULL; /* So another spell isn't created for this object */
363 } 514 }
515
364 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 516 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
365
366 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 517 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
367 { 518 {
368 object *tmp;
369
370 tmp = get_archetype_by_object_name (op->slaying); 519 object *tmp = get_archetype_by_object_name (op->slaying);
371 insert_ob_in_ob (tmp, op); 520 insert_ob_in_ob (tmp, op);
372 op->randomitems = NULL; /* So another spell isn't created for this object */ 521 op->randomitems = NULL; /* So another spell isn't created for this object */
373 /* without this, value is all screwed up */ 522 /* without this, value is all screwed up */
374 op->value = op->arch->clone.value * op->inv->value; 523 op->value = op->arch->clone.value * op->inv->value;
375 } 524 }
376 525
377 if (QUERY_FLAG (op, FLAG_MONSTER)) 526 if (QUERY_FLAG (op, FLAG_MONSTER))
378 { 527 {
379 if (op->stats.hp > op->stats.maxhp) 528 if (op->stats.hp > op->stats.maxhp)
529 {
380 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 530 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
531 op->stats.maxhp = op->stats.hp;
532 }
381 533
382 /* The archs just need to be updated for this */ 534 /* The archs just need to be updated for this */
383 if (op->move_type == 0) 535 if (op->move_type == 0)
384 op->move_type = MOVE_WALK; 536 op->move_type = MOVE_WALK;
385 } 537 }
408 { 560 {
409 op->move_type = MOVE_ALL; 561 op->move_type = MOVE_ALL;
410 op->stats.maxhp = 0; 562 op->stats.maxhp = 0;
411 } 563 }
412 else 564 else
413 {
414 op->move_type = MOVE_WALK; 565 op->move_type = MOVE_WALK;
415 }
416 } 566 }
417 } 567 }
418 568
419} 569}
420 570
487 SET_FLAG (op, flag); \ 637 SET_FLAG (op, flag); \
488 else \ 638 else \
489 CLEAR_FLAG (op, flag) \ 639 CLEAR_FLAG (op, flag) \
490 640
491int 641int
492parse_object (object *op, object_thawer & thawer, int map_flags) 642parse_object (object *op, object_thawer &thawer, int map_flags)
493{ 643{
494 bool ismore = 0; 644 bool ismore = 0;
495 object *op_inv = op->inv; 645 object *op_inv = op->inv;
496 646
497 for (;;) 647 for (;;)
502 { 652 {
503 case KW_Object: // uppercase alias 653 case KW_Object: // uppercase alias
504 case KW_object: 654 case KW_object:
505 thawer.get (op->name); 655 thawer.get (op->name);
506 656
507 if (op->arch != NULL) 657 if (op->arch)
508 op->arch->name = op->name; 658 op->arch->name = op->name;
509 659
510 break; 660 break;
511 661
512 case KW_uuid: 662 case KW_uuid:
551 */ 701 */
552 archetype *arch = archetype::find (str); 702 archetype *arch = archetype::find (str);
553 703
554 object *tmp; 704 object *tmp;
555 705
556 if (arch != NULL) 706 if (arch)
557 tmp = arch_to_object (arch); 707 tmp = arch_to_object (arch);
558 else 708 else
559 { 709 {
560 tmp = object::create (); 710 tmp = object::create ();
561 /* record the name of the broken object */ 711 /* record the name of the broken object */
712 //TODO: but do not log???
562 tmp->name = str; 713 tmp->name = str;
563 } 714 }
715
716 // decativate the object we, as we are still going
717 // to read the speed value. Objects should be activated
718 // when the map, object or player is completly loaded.
719 tmp->deactivate ();
564 720
565 parse_object (tmp, thawer, map_flags); 721 parse_object (tmp, thawer, map_flags);
566 722
567 if (tmp->arch) 723 if (tmp->arch)
568 { 724 {
601 { 757 {
602 /* This is the actual archetype definition then */ 758 /* This is the actual archetype definition then */
603 op->arch = archetype::find (str); 759 op->arch = archetype::find (str);
604 760
605 if (op->arch) 761 if (op->arch)
762 {
606 op->arch->clone.copy_to (op); 763 op->arch->clone.copy_to (op);
764 // copy_to activates, this should be fixed properly
765 op->deactivate ();
766 }
607 else if (!arch_init) 767 else if (!arch_init)
608 /* record the name of the broken object */ 768 /* record the name of the broken object */
609 op->name = str; 769 op->name = str;
610 } 770 }
611 } 771 }
615 op->other_arch = archetype::find (thawer.get_str ()); 775 op->other_arch = archetype::find (thawer.get_str ());
616 break; 776 break;
617 777
618 case KW_animation: 778 case KW_animation:
619 { 779 {
780 CLEAR_FLAG (op, FLAG_ANIMATE);
781 op->animation_id = 0;
782
620 const char *str = thawer.get_str (); 783 const char *str = thawer.get_str ();
621
622 if (!str)
623 {
624 op->animation_id = 0;
625 CLEAR_FLAG (op, FLAG_ANIMATE);
626 }
627 else
628 {
629 op->animation_id = find_animation (str); 784 if (str && (op->animation_id = find_animation (str)))
630 SET_FLAG (op, FLAG_ANIMATE); 785 SET_FLAG (op, FLAG_ANIMATE);
631 }
632 } 786 }
633
634 break; 787 break;
635 788
636 case KW_last_heal: thawer.get (op->last_heal); break; 789 case KW_last_heal: thawer.get (op->last_heal); break;
637 case KW_last_sp: thawer.get (op->last_sp); break; 790 case KW_last_sp: thawer.get (op->last_sp); break;
638 case KW_last_grace: thawer.get (op->last_grace); break; 791 case KW_last_grace: thawer.get (op->last_grace); break;
641 794
642 case KW_speed: 795 case KW_speed:
643 thawer.get (op->speed); 796 thawer.get (op->speed);
644 797
645 //TODO: maybe do in check_object 798 //TODO: maybe do in check_object
646 if (!(map_flags & MAP_STYLE)) 799 // removed check for style maps
647 {
648 if (op->speed < 0) 800 if (op->speed < 0)
649 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 801 op->speed_left = op->speed_left - rndm ();
650
651 update_ob_speed (op);
652 }
653 802
654 break; 803 break;
655 804
656 case KW_slow_move: 805 case KW_slow_move:
657 op->move_slow |= MOVE_WALK; 806 op->move_slow |= MOVE_WALK;
707 case KW_path_denied: thawer.get (op->path_denied); break; 856 case KW_path_denied: thawer.get (op->path_denied); break;
708 case KW_invisible: thawer.get (op->invisible); break; 857 case KW_invisible: thawer.get (op->invisible); break;
709 case KW_magic: thawer.get (op->magic); break; 858 case KW_magic: thawer.get (op->magic); break;
710 case KW_state: thawer.get (op->state); break; 859 case KW_state: thawer.get (op->state); break;
711 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; 860 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
712 case KW_material: thawer.get (op->material); break; 861 case KW_material: thawer.get (op->materials); break; //TODO: nuke
713 case KW_materialname: thawer.get (op->materialname); break; 862 case KW_materialname: thawer.get (op->materialname); break;
714 863
715 /* These are the new values */ 864 /* These are the new values */
716 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 865 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
717 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 866 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
811 CLEAR_FLAG (op, FLAG_WIZCAST); 960 CLEAR_FLAG (op, FLAG_WIZCAST);
812 } 961 }
813 break; 962 break;
814 963
815 case KW_friendly: 964 case KW_friendly:
816 GET_FLAG (op, FLAG_FRIENDLY); 965 if (thawer.get_sint32 ())
817 //TODO: move to check_object or so 966 if (op->type != PLAYER)
818 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
819 add_friendly_object (op); 967 add_friendly_object (op);
968
820 break; 969 break;
821 970
822 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 971 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
823 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 972 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
824 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 973 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
825 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 974 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
975 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
826 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 976 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
827 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 977 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
828 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 978 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
829 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 979 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
830 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 980 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
901 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 1051 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
902 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 1052 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
903 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 1053 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
904 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 1054 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
905 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 1055 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1056 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
906 1057
907 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; 1058 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
908 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; 1059 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
909 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; 1060 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
910 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; 1061 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
977 add_button_link (op, op->map, thawer.get_sint32 ()); 1128 add_button_link (op, op->map, thawer.get_sint32 ());
978 break; 1129 break;
979 1130
980 case KW_randomitems: 1131 case KW_randomitems:
981 op->randomitems = find_treasurelist (thawer.get_str ()); 1132 op->randomitems = find_treasurelist (thawer.get_str ());
1133 //if (!op->randomitems)
1134 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", op->debug_desc (), thawer.get_str ());
982 break; 1135 break;
983 1136
984 case KW_msg: 1137 case KW_msg:
985 {
986 thawer.get_ml (KW_endmsg, op->msg); 1138 thawer.get_ml (KW_endmsg, op->msg);
987 //TODO: allow longer messages 1139 //TODO: allow longer messages
988 if (strlen (op->msg) >= HUGE_BUF) 1140 if (strlen (op->msg) >= HUGE_BUF)
989 { 1141 {
990 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 1142 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
991 op->msg = "ERROR, please report: string too long, winged.\n"; 1143 op->msg = "ERROR, please report: string too long, winged.\n";
992 } 1144 }
993 }
994 break; 1145 break;
995 1146
996 case KW_lore: 1147 case KW_lore:
997 {
998 shstr msgbuf;
999
1000 thawer.get_ml (KW_endlore, op->lore); 1148 thawer.get_ml (KW_endlore, op->lore);
1001 //TODO: allow longer messages 1149 //TODO: allow longer messages
1002 /* Just print a warning so we can be reasonably safe 1150 /* Just print a warning so we can be reasonably safe
1003 * about not overflowing the buffer. 1151 * about not overflowing the buffer.
1004 */ 1152 */
1005 if (strlen (op->lore) > (HUGE_BUF / 2)) 1153 if (strlen (op->lore) > (HUGE_BUF / 2))
1006 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1154 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1007 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1155 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1008 }
1009 break; 1156 break;
1010 1157
1011 case KW_editable: 1158 case KW_editable:
1012 case KW_editor_folder: 1159 case KW_editor_folder:
1013 break; 1160 break;
1030 1177
1031 case KW_EOF: 1178 case KW_EOF:
1032 return LL_EOF; 1179 return LL_EOF;
1033 1180
1034 case KW_ERROR: 1181 case KW_ERROR:
1035 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1182 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1036 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1183 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1037
1038 //TODO: skip line, ugly, factor parsing better
1039 if (thawer.last_value)
1040 thawer.line = thawer.last_value;
1041
1042 thawer.line += strlen (thawer.line) + 1;
1043
1044 break; 1184 break;
1045 1185
1046 default: 1186 default:
1047 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1187 if (!thawer.parse_error (kw, "object", op->name))
1188 return false;
1048 break; 1189 break;
1049 } 1190 }
1050 } 1191 }
1051} 1192}
1052 1193
1062 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1203 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1063 * be reset. 1204 * be reset.
1064 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1205 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1065 * 1206 *
1066 */ 1207 */
1067
1068int 1208int
1069load_object (object_thawer & fp, object *op, int map_flags) 1209load_object (object_thawer &fp, object *op, int map_flags)
1070{ 1210{
1211 coroapi::cede_every (1000); // cede once in a while
1212
1071 return parse_object (op, fp, map_flags); 1213 return parse_object (op, fp, map_flags);
1072} 1214}
1073
1074 1215
1075/* This takes a buffer, scans it for variables, and sets those variables 1216/* This takes a buffer, scans it for variables, and sets those variables
1076 * as appropriate in op. 1217 * as appropriate in op.
1077 * 1218 *
1078 * This function appears to be used in only 2 places - in crossedit to 1219 * This function appears to be used in only 2 places - in crossedit to
1274 KW_berserk, 1415 KW_berserk,
1275 KW_neutral, 1416 KW_neutral,
1276 /* 100 */ 1417 /* 100 */
1277 KW_no_attack, 1418 KW_no_attack,
1278 KW_no_damage, 1419 KW_no_damage,
1279 KW_NULL, 1420 KW_obj_original,
1280 KW_NULL, 1421 KW_NULL,
1281 KW_activate_on_push, 1422 KW_activate_on_push,
1282 KW_activate_on_release, 1423 KW_activate_on_release,
1283 KW_is_water, 1424 KW_is_water,
1284 KW_use_content_on_gen, 1425 KW_use_content_on_gen,
1285 KW_NULL, 1426 KW_NULL,
1286 KW_is_buildable, 1427 KW_is_buildable,
1287 /* 110 */ 1428 /* 110 */
1429 KW_destroy_on_death,
1430 KW_NULL,
1288 }; 1431 };
1289 1432
1290 int i; 1433 int i;
1291 1434
1292 /* This saves the key/value lists. We do it first so that any 1435 /* This saves the key/value lists. We do it first so that any
1293 * keys that match field names will be overwritten by the loader. 1436 * keys that match field names will be overwritten by the loader.
1294 */ 1437 */
1295 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1438 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1296 { 1439 {
1297 /* Find the field in the opposing member. */ 1440 /* Find the field in the opposing member. */
1298 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1441 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1299 1442
1300 /* If there's no partnering field, or it's got a different value, save our field. */ 1443 /* If there's no partnering field, or it's got a different value, save our field. */
1384 f.put (resist_save[i], op->resist[i]); 1527 f.put (resist_save[i], op->resist[i]);
1385 1528
1386 CMP_OUT (path_attuned); 1529 CMP_OUT (path_attuned);
1387 CMP_OUT (path_repelled); 1530 CMP_OUT (path_repelled);
1388 CMP_OUT (path_denied); 1531 CMP_OUT (path_denied);
1389 CMP_OUT (material); 1532 CMP_OUT2 (material, materials);//TODO: nuke
1390 CMP_OUT (materialname); 1533 CMP_OUT (materialname);
1391 CMP_OUT (value); 1534 CMP_OUT (value);
1392 CMP_OUT (carrying); 1535 CMP_OUT (carrying);
1393 CMP_OUT (weight); 1536 CMP_OUT (weight);
1394 CMP_OUT (invisible); 1537 CMP_OUT (invisible);
1443 1586
1444/* 1587/*
1445 * Dumps all variables in an object to a file. 1588 * Dumps all variables in an object to a file.
1446 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1589 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1447 * the only place this is not set is when saving the player. 1590 * the only place this is not set is when saving the player.
1448 * If bit 1 of flag is set, don't remove the object after save. As of now,
1449 * all of the callers are setting this.
1450 */ 1591 */
1451
1452void 1592void
1453save_object (object_freezer & fp, object *op, int flag) 1593save_object (object_freezer &fp, object *op, int flag)
1454{ 1594{
1455 archetype *at;
1456 object *tmp, *old;
1457
1458 /* Even if the object does have an owner, it would seem that we should 1595 /* Even if the object does have an owner, it would seem that we should
1459 * still save it. 1596 * still save it.
1460 */ 1597 */
1461 if (op->owner) 1598 if (op->owner)
1462 return; 1599 return;
1463 1600
1464 /* If it is unpaid and we don't want to save those, just return. */ 1601 /* If it is unpaid and we don't want to save those, just return. */
1465 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1602 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1466 return; 1603 return;
1467 1604
1468 if ((at = op->arch) == NULL) 1605 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1469 at = empty_archetype;
1470 1606
1471 fp.put (KW_arch, at->name); 1607 fp.put (KW_arch, at->name);
1472
1473 put (fp, op, &at->clone); 1608 put (fp, op, &at->clone);
1474 1609
1475 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1610 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1476 1611
1477 old = NULL;
1478
1479 if (flag & 2)
1480 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1612 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1481 save_object (fp, tmp, flag); 1613 save_object (fp, tmp, flag);
1482 else
1483 /* Slightly different logic because tmp/op will be removed by
1484 * the save_object we call. So we just keep looking at op->inv
1485 * until there is nothing left. In theory, the variable old
1486 * should not be needed, as recursive loops shouldn't happen.
1487 */
1488 while ((tmp = op->inv) != NULL)
1489 {
1490 if (old == tmp)
1491 {
1492 LOG (llevError, " Recursive loop in inventory\n");
1493 break;
1494 }
1495
1496 save_object (fp, tmp, flag);
1497 old = tmp;
1498 }
1499
1500 if (!(flag & 2))
1501 op->destroy ();
1502 1614
1503 fp.put (op); 1615 fp.put (op);
1504 fprintf (fp, "end\n"); 1616 fp.put (KW_end);
1505} 1617}
1506 1618

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