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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.40 by pippijn, Sat Jan 6 14:42:29 2007 UTC vs.
Revision 1.57 by root, Sat Feb 10 01:52:25 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 27 variable. */
28 28
29
30#include <global.h> 29#include <global.h>
31#include <loader.h> 30#include <loader.h>
32#include <sproto.h> 31#include <sproto.h>
32
33/////////////////////////////////////////////////////////////////////////////
34
35loader_base::~loader_base ()
36{
37}
38
39// the base class warns about and skips everything
40archetype *
41loader_base::get_arch (const char *name)
42{
43 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of this type.\n",
44 filename, name);
45
46 return new archetype;
47}
48
49object *
50loader_base::get_object (const char *name)
51{
52 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of this type.\n",
53 filename, name);
54
55 return object::create ();
56}
57
58player *
59loader_base::get_player ()
60{
61 LOG (llevError, "%s: found player definition, which is not allowed in files of this type.\n",
62 filename);
63
64 return player::create ();
65}
66
67region *
68loader_base::get_region (const char *name)
69{
70 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of this type.\n",
71 filename, name);
72
73 return new region;
74}
75
76facetile *
77loader_base::get_face (const char *name)
78{
79 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of this type.\n",
80 filename, name);
81
82 return new facetile;
83}
84
85treasurelist *
86loader_base::get_treasure (const char *name, bool one)
87{
88 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of this type.\n",
89 filename, name);
90
91 return new treasurelist;//D
92}
93
94animation *
95loader_base::get_animation (const char *name)
96{
97 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of this type.\n",
98 filename, name);
99
100 return new animation;
101}
102
103void
104loader_base::put_arch (archetype *arch)
105{
106 delete arch;
107}
108
109void
110loader_base::put_object (object *op)
111{
112 op->destroy ();
113}
114
115void
116loader_base::put_player (player *pl)
117{
118 delete pl;
119}
120
121void
122loader_base::put_region (region *region)
123{
124 delete region;
125}
126
127void
128loader_base::put_face (facetile *face)
129{
130 delete face;
131}
132
133void
134loader_base::put_treasure (treasurelist *treasure)
135{
136 delete treasure;
137}
138
139void
140loader_base::put_animation (animation *anim)
141{
142 delete anim;
143}
144
145/////////////////////////////////////////////////////////////////////////////
146
147bool loader_base::parse (object_thawer &thawer)
148{
149 for (;;)
150 {
151 keyword kw = thawer.get_kv ();
152
153 switch (kw)
154 {
155 case KW_region:
156 {
157 region *rgn = get_region (thawer.get_str ());
158
159 if (!parse_region (thawer, rgn))
160 {
161 delete rgn;
162 return false;
163 }
164
165 put_region (rgn);
166 }
167 break;
168
169 case KW_EOF:
170 return true;
171
172 default:
173 if (!thawer.parse_error (kw, "resource file"))
174 return false;
175 }
176 }
177}
178
179bool loader_base::load (const char *filename)
180{
181 this->filename = filename;
182
183 object_thawer fp (filename);
184
185 if (!fp)
186 return false;
187
188 return parse (fp);
189}
190
191/////////////////////////////////////////////////////////////////////////////
33 192
34/* Maps the MOVE_* values to names */ 193/* Maps the MOVE_* values to names */
35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 194static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 195
37/* This table is only necessary to convert objects that existed before the 196/* This table is only necessary to convert objects that existed before the
262 * to check for objects to make sure there are no common errors. 421 * to check for objects to make sure there are no common errors.
263 */ 422 */
264static void 423static void
265check_loaded_object (object *op) 424check_loaded_object (object *op)
266{ 425{
267 int ip;
268
269 /* We do some specialised handling to handle legacy cases of name_pl. 426 /* We do some specialised handling to handle legacy cases of name_pl.
270 * If the object doesn't have a name_pl, we just use the object name - 427 * If the object doesn't have a name_pl, we just use the object name -
271 * this isn't perfect (things won't be properly pluralised), but works to 428 * this isn't perfect (things won't be properly pluralised), but works to
272 * that degree (5 heart is still quite understandable). But the case we 429 * that degree (5 heart is still quite understandable). But the case we
273 * also have to catch is if this object is not using the normal name for 430 * also have to catch is if this object is not using the normal name for
274 * the object. In that case, we also want to use the loaded name. 431 * the object. In that case, we also want to use the loaded name.
275 * Otherwise, what happens is that the the plural name will lose 432 * Otherwise, what happens is that the the plural name will lose
276 * information (appear as just 'hearts' and not 'goblins heart') 433 * information (appear as just 'hearts' and not 'goblins heart')
277 */ 434 */
278 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 435 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
279 op->name_pl = NULL; 436 op->name_pl = 0;
280 437
281 if (!op->name_pl) 438 if (!op->name_pl)
282 op->name_pl = op->name; 439 op->name_pl = op->name;
283 440
284 /* objects now have a materialname. try to patch it in */ 441 /* objects now have a materialname. try to patch it in */
287 if (op->map != NULL) 444 if (op->map != NULL)
288 set_materialname (op, op->map->difficulty, NULL); 445 set_materialname (op, op->map->difficulty, NULL);
289 else 446 else
290 set_materialname (op, 5, NULL); 447 set_materialname (op, 5, NULL);
291 } 448 }
449
292 /* only do these when program is first run - a bit 450 /* only do these when program is first run - a bit
293 * excessive to do this at every run - most of this is 451 * excessive to do this at every run - most of this is
294 * really just to catch any errors - program will still run, but 452 * really just to catch any errors - program will still run, but
295 * not in the ideal fashion. 453 * not in the ideal fashion.
296 */ 454 */
297 if ((op->type == WEAPON || op->type == BOW) && arch_init) 455 if ((op->type == WEAPON || op->type == BOW) && arch_init)
298 { 456 {
299 if (!op->skill) 457 if (!op->skill)
300 {
301 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 458 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
302 }
303 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 459 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
304 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 460 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
305 {
306 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 461 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
307 }
308 } 462 }
309 463
310 /* We changed last_heal to gen_sp_armour, which is what it 464 /* We changed last_heal to gen_sp_armour, which is what it
311 * really does for many objects. Need to catch any in maps 465 * really does for many objects. Need to catch any in maps
312 * that may have an old value. 466 * that may have an old value.
313 */ 467 */
314 if ((op->type == WEAPON) || 468 if (op->type == WEAPON
315 (op->type == ARMOUR) || (op->type == HELMET) || 469 || op->type == ARMOUR || op->type == HELMET
316 (op->type == SHIELD) || (op->type == RING) || 470 || op->type == SHIELD || op->type == RING
317 (op->type == BOOTS) || (op->type == GLOVES) || 471 || op->type == BOOTS || op->type == GLOVES
318 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 472 || op->type == AMULET || op->type == GIRDLE
473 || op->type == BRACERS || op->type == CLOAK)
319 { 474 {
320 if (op->last_heal) 475 if (op->last_heal)
321 { 476 {
322 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 477 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
323 op->gen_sp_armour = op->last_heal; 478 op->gen_sp_armour = op->last_heal;
324 op->last_heal = 0; 479 op->last_heal = 0;
325 } 480 }
326 481
327 ip = calc_item_power (op, 0); 482 int ip = calc_item_power (op, 0);
483
328 /* Legacy objects from before item power was in the game */ 484 /* Legacy objects from before item power was in the game */
329 if (!op->item_power && ip) 485 if (!op->item_power && ip)
330 { 486 {
331 if (ip > 3) 487 if (ip > 3)
332 {
333 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 488 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
334 } 489
335 op->item_power = ip; 490 op->item_power = ip;
336 } 491 }
492
337 /* Check for possibly bogus values. Has to meet both these criteria - 493 /* Check for possibly bogus values. Has to meet both these criteria -
338 * something that has item_power 1 is probably just fine if our calculated 494 * something that has item_power 1 is probably just fine if our calculated
339 * value is 1 or 2 - these values are small enough that hard to be precise. 495 * value is 1 or 2 - these values are small enough that hard to be precise.
340 * similarly, it item_power is 0, the first check will always pass, 496 * similarly, it item_power is 0, the first check will always pass,
341 * but not the second one. 497 * but not the second one.
342 */ 498 */
343 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 499 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
344 {
345 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 500 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
346 }
347
348 } 501 }
502
349 /* Old spellcasting object - need to load in the appropiate object */ 503 /* Old spellcasting object - need to load in the appropiate object */
350 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 504 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
351 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 505 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
352 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 506 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
353 { 507 {
354 object *tmp;
355
356 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 508 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
357 * in that spell was stored in sp. 509 * in that spell was stored in sp.
358 */ 510 */
359 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 511 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
360 insert_ob_in_ob (tmp, op); 512 insert_ob_in_ob (tmp, op);
361 op->randomitems = NULL; /* So another spell isn't created for this object */ 513 op->randomitems = NULL; /* So another spell isn't created for this object */
362 } 514 }
515
363 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 516 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
364
365 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 517 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
366 { 518 {
367 object *tmp;
368
369 tmp = get_archetype_by_object_name (op->slaying); 519 object *tmp = get_archetype_by_object_name (op->slaying);
370 insert_ob_in_ob (tmp, op); 520 insert_ob_in_ob (tmp, op);
371 op->randomitems = NULL; /* So another spell isn't created for this object */ 521 op->randomitems = NULL; /* So another spell isn't created for this object */
372 /* without this, value is all screwed up */ 522 /* without this, value is all screwed up */
373 op->value = op->arch->clone.value * op->inv->value; 523 op->value = op->arch->clone.value * op->inv->value;
374 } 524 }
375 525
376 if (QUERY_FLAG (op, FLAG_MONSTER)) 526 if (QUERY_FLAG (op, FLAG_MONSTER))
377 { 527 {
378 if (op->stats.hp > op->stats.maxhp) 528 if (op->stats.hp > op->stats.maxhp)
529 {
379 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 530 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
531 op->stats.maxhp = op->stats.hp;
532 }
380 533
381 /* The archs just need to be updated for this */ 534 /* The archs just need to be updated for this */
382 if (op->move_type == 0) 535 if (op->move_type == 0)
383 op->move_type = MOVE_WALK; 536 op->move_type = MOVE_WALK;
384 } 537 }
407 { 560 {
408 op->move_type = MOVE_ALL; 561 op->move_type = MOVE_ALL;
409 op->stats.maxhp = 0; 562 op->stats.maxhp = 0;
410 } 563 }
411 else 564 else
412 {
413 op->move_type = MOVE_WALK; 565 op->move_type = MOVE_WALK;
414 }
415 } 566 }
416 } 567 }
417 568
418} 569}
419 570
556 tmp = arch_to_object (arch); 707 tmp = arch_to_object (arch);
557 else 708 else
558 { 709 {
559 tmp = object::create (); 710 tmp = object::create ();
560 /* record the name of the broken object */ 711 /* record the name of the broken object */
712 //TODO: but do not log???
561 tmp->name = str; 713 tmp->name = str;
562 } 714 }
563 715
564 // decativate the object we, as we are still going 716 // decativate the object we, as we are still going
565 // to read the speed value. Objects should be activated 717 // to read the speed value. Objects should be activated
623 op->other_arch = archetype::find (thawer.get_str ()); 775 op->other_arch = archetype::find (thawer.get_str ());
624 break; 776 break;
625 777
626 case KW_animation: 778 case KW_animation:
627 { 779 {
780 CLEAR_FLAG (op, FLAG_ANIMATE);
781 op->animation_id = 0;
782
628 const char *str = thawer.get_str (); 783 const char *str = thawer.get_str ();
629
630 if (!str)
631 {
632 op->animation_id = 0;
633 CLEAR_FLAG (op, FLAG_ANIMATE);
634 }
635 else
636 {
637 op->animation_id = find_animation (str); 784 if (str && (op->animation_id = find_animation (str)))
638 SET_FLAG (op, FLAG_ANIMATE); 785 SET_FLAG (op, FLAG_ANIMATE);
639 }
640 } 786 }
641
642 break; 787 break;
643 788
644 case KW_last_heal: thawer.get (op->last_heal); break; 789 case KW_last_heal: thawer.get (op->last_heal); break;
645 case KW_last_sp: thawer.get (op->last_sp); break; 790 case KW_last_sp: thawer.get (op->last_sp); break;
646 case KW_last_grace: thawer.get (op->last_grace); break; 791 case KW_last_grace: thawer.get (op->last_grace); break;
651 thawer.get (op->speed); 796 thawer.get (op->speed);
652 797
653 //TODO: maybe do in check_object 798 //TODO: maybe do in check_object
654 // removed check for style maps 799 // removed check for style maps
655 if (op->speed < 0) 800 if (op->speed < 0)
656 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 801 op->speed_left = op->speed_left - rndm ();
657 802
658 break; 803 break;
659 804
660 case KW_slow_move: 805 case KW_slow_move:
661 op->move_slow |= MOVE_WALK; 806 op->move_slow |= MOVE_WALK;
711 case KW_path_denied: thawer.get (op->path_denied); break; 856 case KW_path_denied: thawer.get (op->path_denied); break;
712 case KW_invisible: thawer.get (op->invisible); break; 857 case KW_invisible: thawer.get (op->invisible); break;
713 case KW_magic: thawer.get (op->magic); break; 858 case KW_magic: thawer.get (op->magic); break;
714 case KW_state: thawer.get (op->state); break; 859 case KW_state: thawer.get (op->state); break;
715 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; 860 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
716 case KW_material: thawer.get (op->material); break; 861 case KW_material: thawer.get (op->materials); break; //TODO: nuke
717 case KW_materialname: thawer.get (op->materialname); break; 862 case KW_materialname: thawer.get (op->materialname); break;
718 863
719 /* These are the new values */ 864 /* These are the new values */
720 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 865 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
721 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 866 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
815 CLEAR_FLAG (op, FLAG_WIZCAST); 960 CLEAR_FLAG (op, FLAG_WIZCAST);
816 } 961 }
817 break; 962 break;
818 963
819 case KW_friendly: 964 case KW_friendly:
820 GET_FLAG (op, FLAG_FRIENDLY); 965 if (thawer.get_sint32 ())
821 //TODO: move to check_object or so 966 if (op->type != PLAYER)
822 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
823 add_friendly_object (op); 967 add_friendly_object (op);
968
824 break; 969 break;
825 970
826 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 971 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
827 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 972 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
828 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 973 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
829 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 974 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
975 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
830 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 976 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
831 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 977 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
832 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 978 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
833 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 979 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
834 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 980 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
905 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 1051 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
906 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 1052 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
907 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 1053 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
908 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 1054 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
909 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 1055 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1056 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
910 1057
911 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; 1058 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
912 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; 1059 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
913 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; 1060 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
914 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; 1061 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
981 add_button_link (op, op->map, thawer.get_sint32 ()); 1128 add_button_link (op, op->map, thawer.get_sint32 ());
982 break; 1129 break;
983 1130
984 case KW_randomitems: 1131 case KW_randomitems:
985 op->randomitems = find_treasurelist (thawer.get_str ()); 1132 op->randomitems = find_treasurelist (thawer.get_str ());
1133 //if (!op->randomitems)
1134 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", op->debug_desc (), thawer.get_str ());
986 break; 1135 break;
987 1136
988 case KW_msg: 1137 case KW_msg:
989 thawer.get_ml (KW_endmsg, op->msg); 1138 thawer.get_ml (KW_endmsg, op->msg);
990 //TODO: allow longer messages 1139 //TODO: allow longer messages
1033 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); 1182 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1034 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D 1183 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1035 break; 1184 break;
1036 1185
1037 default: 1186 default:
1038 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1187 if (!thawer.parse_error (kw, "object", op->name))
1188 return false;
1039 break; 1189 break;
1040 } 1190 }
1041 } 1191 }
1042} 1192}
1043 1193
1265 KW_berserk, 1415 KW_berserk,
1266 KW_neutral, 1416 KW_neutral,
1267 /* 100 */ 1417 /* 100 */
1268 KW_no_attack, 1418 KW_no_attack,
1269 KW_no_damage, 1419 KW_no_damage,
1270 KW_NULL, 1420 KW_obj_original,
1271 KW_NULL, 1421 KW_NULL,
1272 KW_activate_on_push, 1422 KW_activate_on_push,
1273 KW_activate_on_release, 1423 KW_activate_on_release,
1274 KW_is_water, 1424 KW_is_water,
1275 KW_use_content_on_gen, 1425 KW_use_content_on_gen,
1276 KW_NULL, 1426 KW_NULL,
1277 KW_is_buildable, 1427 KW_is_buildable,
1278 /* 110 */ 1428 /* 110 */
1429 KW_destroy_on_death,
1430 KW_NULL,
1279 }; 1431 };
1280 1432
1281 int i; 1433 int i;
1282 1434
1283 /* This saves the key/value lists. We do it first so that any 1435 /* This saves the key/value lists. We do it first so that any
1284 * keys that match field names will be overwritten by the loader. 1436 * keys that match field names will be overwritten by the loader.
1285 */ 1437 */
1286 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1438 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1287 { 1439 {
1288 /* Find the field in the opposing member. */ 1440 /* Find the field in the opposing member. */
1289 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1441 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1290 1442
1291 /* If there's no partnering field, or it's got a different value, save our field. */ 1443 /* If there's no partnering field, or it's got a different value, save our field. */
1375 f.put (resist_save[i], op->resist[i]); 1527 f.put (resist_save[i], op->resist[i]);
1376 1528
1377 CMP_OUT (path_attuned); 1529 CMP_OUT (path_attuned);
1378 CMP_OUT (path_repelled); 1530 CMP_OUT (path_repelled);
1379 CMP_OUT (path_denied); 1531 CMP_OUT (path_denied);
1380 CMP_OUT (material); 1532 CMP_OUT2 (material, materials);//TODO: nuke
1381 CMP_OUT (materialname); 1533 CMP_OUT (materialname);
1382 CMP_OUT (value); 1534 CMP_OUT (value);
1383 CMP_OUT (carrying); 1535 CMP_OUT (carrying);
1384 CMP_OUT (weight); 1536 CMP_OUT (weight);
1385 CMP_OUT (invisible); 1537 CMP_OUT (invisible);

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