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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.14 by root, Tue Sep 12 19:20:06 2006 UTC vs.
Revision 1.58 by root, Thu Feb 15 21:07:48 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
4 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 27 variable. */
28 28
29
30#include <global.h> 29#include <global.h>
31#include <loader.h> 30#include <loader.h>
32#include <newserver.h>
33#include <sproto.h> 31#include <sproto.h>
32
33/////////////////////////////////////////////////////////////////////////////
34 34
35/* Maps the MOVE_* values to names */ 35/* Maps the MOVE_* values to names */
36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37 37
38/* This table is only necessary to convert objects that existed before the 38/* This table is only necessary to convert objects that existed before the
263 * to check for objects to make sure there are no common errors. 263 * to check for objects to make sure there are no common errors.
264 */ 264 */
265static void 265static void
266check_loaded_object (object *op) 266check_loaded_object (object *op)
267{ 267{
268 int ip;
269
270 /* We do some specialized handling to handle legacy cases of name_pl. 268 /* We do some specialised handling to handle legacy cases of name_pl.
271 * If the object doesn't have a name_pl, we just use the object name - 269 * If the object doesn't have a name_pl, we just use the object name -
272 * this isn't perfect (things won't be properly pluralized), but works to 270 * this isn't perfect (things won't be properly pluralised), but works to
273 * that degree (5 heart is still quite understandable). But the case we 271 * that degree (5 heart is still quite understandable). But the case we
274 * also have to catch is if this object is not using the normal name for 272 * also have to catch is if this object is not using the normal name for
275 * the object. In that case, we also want to use the loaded name. 273 * the object. In that case, we also want to use the loaded name.
276 * Otherwise, what happens is that the the plural name will lose 274 * Otherwise, what happens is that the the plural name will lose
277 * information (appear as just 'hearts' and not 'goblins heart') 275 * information (appear as just 'hearts' and not 'goblins heart')
278 */ 276 */
279 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
280 op->name_pl = NULL; 278 op->name_pl = 0;
281 279
282 if (!op->name_pl) 280 if (!op->name_pl)
283 op->name_pl = op->name; 281 op->name_pl = op->name;
284 282
285 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
286 if (!(IS_WEAPON (op) && op->level > 0)) 284 if (!(op->is_weapon () && op->level > 0))
287 { 285 {
288 if (op->map != NULL) 286 if (op->map != NULL)
289 set_materialname (op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
290 else 288 else
291 set_materialname (op, 5, NULL); 289 set_materialname (op, 5, NULL);
292 } 290 }
291
293 /* only do these when program is first run - a bit 292 /* only do these when program is first run - a bit
294 * excessive to do this at every run - most of this is 293 * excessive to do this at every run - most of this is
295 * really just to catch any errors - program will still run, but 294 * really just to catch any errors - program will still run, but
296 * not in the ideal fashion. 295 * not in the ideal fashion.
297 */ 296 */
298 if ((op->type == WEAPON || op->type == BOW) && arch_init) 297 if ((op->type == WEAPON || op->type == BOW) && arch_init)
299 { 298 {
300 if (!op->skill) 299 if (!op->skill)
301 {
302 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
303 }
304 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 301 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
305 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 302 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
306 {
307 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 303 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
308 }
309 } 304 }
310 305
311 /* We changed last_heal to gen_sp_armour, which is what it 306 /* We changed last_heal to gen_sp_armour, which is what it
312 * really does for many objects. Need to catch any in maps 307 * really does for many objects. Need to catch any in maps
313 * that may have an old value. 308 * that may have an old value.
314 */ 309 */
315 if ((op->type == WEAPON) || 310 if (op->type == WEAPON
316 (op->type == ARMOUR) || (op->type == HELMET) || 311 || op->type == ARMOUR || op->type == HELMET
317 (op->type == SHIELD) || (op->type == RING) || 312 || op->type == SHIELD || op->type == RING
318 (op->type == BOOTS) || (op->type == GLOVES) || 313 || op->type == BOOTS || op->type == GLOVES
319 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 314 || op->type == AMULET || op->type == GIRDLE
315 || op->type == BRACERS || op->type == CLOAK)
320 { 316 {
321 if (op->last_heal) 317 if (op->last_heal)
322 { 318 {
323 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 319 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
324 op->gen_sp_armour = op->last_heal; 320 op->gen_sp_armour = op->last_heal;
325 op->last_heal = 0; 321 op->last_heal = 0;
326 } 322 }
327 if (editor) 323
328 ip = 0;
329 else
330 ip = calc_item_power (op, 0); 324 int ip = calc_item_power (op, 0);
325
331 /* Legacy objects from before item power was in the game */ 326 /* Legacy objects from before item power was in the game */
332 if (!op->item_power && ip) 327 if (!op->item_power && ip)
333 { 328 {
334 if (ip > 3) 329 if (ip > 3)
335 {
336 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 330 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
337 } 331
338 op->item_power = ip; 332 op->item_power = ip;
339 } 333 }
334
340 /* Check for possibly bogus values. Has to meet both these criteria - 335 /* Check for possibly bogus values. Has to meet both these criteria -
341 * something that has item_power 1 is probably just fine if our calculated 336 * something that has item_power 1 is probably just fine if our calculated
342 * value is 1 or 2 - these values are small enough that hard to be precise. 337 * value is 1 or 2 - these values are small enough that hard to be precise.
343 * similarly, it item_power is 0, the first check will always pass, 338 * similarly, it item_power is 0, the first check will always pass,
344 * but not the second one. 339 * but not the second one.
345 */ 340 */
346 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 341 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
347 {
348 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 342 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
349 }
350
351 } 343 }
344
352 /* Old spellcasting object - need to load in the appropiate object */ 345 /* Old spellcasting object - need to load in the appropiate object */
353 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 346 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
354 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 347 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
355 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 348 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
356 { 349 {
357 object *tmp;
358
359 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 350 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
360 * in that spell was stored in sp. 351 * in that spell was stored in sp.
361 */ 352 */
362 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 353 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
363 insert_ob_in_ob (tmp, op); 354 insert_ob_in_ob (tmp, op);
364 op->randomitems = NULL; /* So another spell isn't created for this object */ 355 op->randomitems = NULL; /* So another spell isn't created for this object */
365 } 356 }
357
366 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 358 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
367
368 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 359 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
369 { 360 {
370 object *tmp;
371
372 tmp = get_archetype_by_object_name (op->slaying); 361 object *tmp = get_archetype_by_object_name (op->slaying);
373 insert_ob_in_ob (tmp, op); 362 insert_ob_in_ob (tmp, op);
374 op->randomitems = NULL; /* So another spell isn't created for this object */ 363 op->randomitems = NULL; /* So another spell isn't created for this object */
375 /* without this, value is all screwed up */ 364 /* without this, value is all screwed up */
376 op->value = op->arch->clone.value * op->inv->value; 365 op->value = op->arch->clone.value * op->inv->value;
377 } 366 }
378 367
379 if (QUERY_FLAG (op, FLAG_MONSTER)) 368 if (QUERY_FLAG (op, FLAG_MONSTER))
380 { 369 {
381 if (op->stats.hp > op->stats.maxhp) 370 if (op->stats.hp > op->stats.maxhp)
371 {
382 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 372 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
373 op->stats.maxhp = op->stats.hp;
374 }
383 375
384 /* The archs just need to be updated for this */ 376 /* The archs just need to be updated for this */
385 if (op->move_type == 0) 377 if (op->move_type == 0)
386 op->move_type = MOVE_WALK; 378 op->move_type = MOVE_WALK;
387 } 379 }
410 { 402 {
411 op->move_type = MOVE_ALL; 403 op->move_type = MOVE_ALL;
412 op->stats.maxhp = 0; 404 op->stats.maxhp = 0;
413 } 405 }
414 else 406 else
415 {
416 op->move_type = MOVE_WALK; 407 op->move_type = MOVE_WALK;
417 }
418 } 408 }
419 } 409 }
420 410
421} 411}
422 412
489 SET_FLAG (op, flag); \ 479 SET_FLAG (op, flag); \
490 else \ 480 else \
491 CLEAR_FLAG (op, flag) \ 481 CLEAR_FLAG (op, flag) \
492 482
493int 483int
494parse_object (object *op, object_thawer & thawer, int map_flags) 484parse_object (object *op, object_thawer &thawer, int map_flags)
495{ 485{
496 bool ismore = 0; 486 bool ismore = 0;
497 object *op_inv = op->inv; 487 object *op_inv = op->inv;
498 488
499 for (;;) 489 for (;;)
500 { 490 {
501 keyword kw = thawer.get_kv (); 491 switch (thawer.get_kv ())
502
503 switch (kw)
504 { 492 {
505 case KW_Object: // uppercase alias 493 case KW_Object: // uppercase alias
506 case KW_object: 494 case KW_object:
507 thawer.get (op->name); 495 thawer.get (op->name);
508 496
509 if (op->arch != NULL) 497 if (op->arch)
510 op->arch->name = op->name; 498 op->arch->name = op->name;
511 499
512 break; 500 break;
513 501
514 case KW_oid: 502 case KW_uuid:
515 thawer.get (op, thawer.get_sint32 ()); 503 if (const char *s = thawer.get_str ())
516 break;
517
518 case KW_name:
519 thawer.get (op->name);
520 break;
521 case KW_name_pl:
522 thawer.get (op->name_pl);
523 break;
524 case KW_title:
525 thawer.get (op->title);
526 break;
527 case KW_custom_name:
528 thawer.get (op->custom_name);
529 break;
530 case KW_attach:
531 thawer.get_ornull (op->attach);
532 break;
533 case KW_skill:
534 thawer.get_ornull (op->skill);
535 break;
536 case KW_race:
537 thawer.get_ornull (op->race);
538 break;
539 case KW_slaying:
540 thawer.get_ornull (op->slaying);
541 break;
542
543 case KW_arch:
544 { 504 {
545 const char *str = thawer.get_str (); 505 unsigned int version;
506 unsigned long long seq;
546 507
547 if (op->arch) 508 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
548 { 509 {
549 /* If op->arch has been set, then this new object 510 op->uuid.seq = seq;
550 * must be part of the inventory. So process
551 * appropriately.
552 */
553 archetype *arch = find_archetype (str);
554
555 object *tmp;
556
557 if (arch != NULL)
558 tmp = arch_to_object (arch);
559 else 511 break;
560 {
561 tmp = get_object ();
562 /* record the name of the broken object */
563 tmp->name = str;
564 }
565
566 parse_object (tmp, thawer, map_flags);
567
568 if (tmp->arch)
569 {
570 // was: insert_ob_in_ob (tmp, op);
571 // but manually adding it can improve map loading times a lot
572 // also, appending instead of prepending keeps the
573 // save ordering the same between repeated load/saves.
574 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
575 CLEAR_FLAG (tmp, FLAG_REMOVED);
576
577 if (!op_inv)
578 {
579 op->inv = tmp;
580 tmp->above = 0;
581 }
582 else
583 {
584 while (op_inv->below)
585 op_inv = op_inv->below;
586
587 op_inv->below = tmp;
588 tmp->above = op_inv;
589 }
590
591 tmp->below = 0;
592 tmp->env = op;
593 op_inv = tmp;
594 }
595 else
596 {
597 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
598 free_object (tmp);
599 }
600 }
601 else
602 {
603 /* This is the actual archetype definition then */
604 op->arch = find_archetype (str);
605
606 if (op->arch != NULL)
607 copy_object (&op->arch->clone, op);
608 else if (!arch_init)
609 /* record the name of the broken object */
610 op->name = str;
611 } 512 }
612 } 513 }
514
515 op->uuid = gen_uuid ();
613 break; 516 break;
614 517
615 case KW_other_arch: 518 case KW_oid:
616 op->other_arch = find_archetype (thawer.get_str ()); 519 thawer.get (op, thawer.get_sint32 ());
617 break; 520 break;
618 521
522 case KW_name: thawer.get (op->name); break;
523 case KW_name_pl: thawer.get (op->name_pl); break;
524 case KW_title: thawer.get (op->title); break;
525 case KW_custom_name: thawer.get (op->custom_name); break;
526
527 case KW_attach: thawer.get_ornull (op->attach); break;
528 case KW_skill: thawer.get_ornull (op->skill); break;
529 case KW_race: thawer.get_ornull (op->race); break;
530 case KW_slaying: thawer.get_ornull (op->slaying); break;
531
619 case KW_animation: 532 case KW_arch:
620 { 533 {
621 const char *str = thawer.get_str (); 534 const char *str = thawer.get_str ();
622 535
623 if (!str) 536 if (op->arch)
624 {
625 op->animation_id = 0;
626 CLEAR_FLAG (op, FLAG_ANIMATE);
627 }
628 else
629 {
630 op->animation_id = find_animation (str);
631 SET_FLAG (op, FLAG_ANIMATE);
632 }
633 }
634
635 break;
636
637 case KW_last_heal:
638 thawer.get (op->last_heal);
639 break;
640 case KW_last_sp:
641 thawer.get (op->last_sp);
642 break;
643 case KW_last_grace:
644 thawer.get (op->last_grace);
645 break;
646 case KW_last_eat:
647 thawer.get (op->last_eat);
648 break;
649 case KW_speed_left:
650 thawer.get (op->speed_left);
651 break;
652
653 case KW_speed:
654 thawer.get (op->speed);
655
656 //TODO: maybe do in check_object
657 if (!(map_flags & MAP_STYLE))
658 { 537 {
659 if (op->speed < 0) 538 /* If op->arch has been set, then this new object
660 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 539 * must be part of the inventory. So process
661 540 * appropriately.
662 update_ob_speed (op);
663 } 541 */
542 archetype *arch = archetype::find (str);
664 543
665 break; 544 object *tmp;
666 545
667 case KW_slow_move: 546 if (arch)
668 op->move_slow |= MOVE_WALK; 547 tmp = arch_to_object (arch);
669 thawer.get (op->move_slow_penalty);
670 break;
671
672 case KW_face:
673 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
674 break;
675
676 case KW_x:
677 thawer.get (op->x);
678 break;
679 case KW_y:
680 thawer.get (op->y);
681 break;
682 case KW_Str: // uppercase alias
683 case KW_str:
684 thawer.get (op->stats.Str);
685 break;
686 case KW_Dex: // uppercase alias
687 case KW_dex:
688 thawer.get (op->stats.Dex);
689 break;
690 case KW_Con: // uppercase alias
691 case KW_con:
692 thawer.get (op->stats.Con);
693 break;
694 case KW_Wis: // uppercase alias
695 case KW_wis:
696 thawer.get (op->stats.Wis);
697 break;
698 case KW_Cha: // uppercase alias
699 case KW_cha:
700 thawer.get (op->stats.Cha);
701 break;
702 case KW_Int: // uppercase alias
703 case KW_int:
704 thawer.get (op->stats.Int);
705 break;
706 case KW_Pow: // uppercase alias
707 case KW_pow:
708 thawer.get (op->stats.Pow);
709 break;
710 case KW_hp:
711 thawer.get (op->stats.hp);
712 break;
713 case KW_maxhp:
714 thawer.get (op->stats.maxhp);
715 break;
716 case KW_sp:
717 thawer.get (op->stats.sp);
718 break;
719 case KW_maxsp:
720 thawer.get (op->stats.maxsp);
721 break;
722 case KW_grace:
723 thawer.get (op->stats.grace);
724 break;
725 case KW_maxgrace:
726 thawer.get (op->stats.maxgrace);
727 break;
728
729 case KW_exp:
730 thawer.get (op->stats.exp);
731 break;
732 case KW_perm_exp:
733 thawer.get (op->perm_exp);
734 break;
735 case KW_food:
736 thawer.get (op->stats.food);
737 break;
738 case KW_dam:
739 thawer.get (op->stats.dam);
740 break;
741 case KW_wc:
742 thawer.get (op->stats.wc);
743 break;
744 case KW_ac:
745 thawer.get (op->stats.ac);
746 break;
747 case KW_nrof:
748 thawer.get (op->nrof);
749 break;
750 case KW_level:
751 thawer.get (op->level);
752 break;
753 case KW_direction:
754 thawer.get (op->direction);
755 break;
756 case KW_type:
757 thawer.get (op->type);
758 break;
759 case KW_subtype:
760 thawer.get (op->subtype);
761 break;
762 case KW_value:
763 thawer.get (op->value);
764 break;
765 case KW_weight:
766 thawer.get (op->weight);
767 break;
768 case KW_carrying:
769 thawer.get (op->carrying);
770 break;
771 case KW_attacktype:
772 thawer.get (op->attacktype);
773 break;
774 case KW_path_attuned:
775 thawer.get (op->path_attuned);
776 break;
777 case KW_path_repelled:
778 thawer.get (op->path_repelled);
779 break;
780 case KW_path_denied:
781 thawer.get (op->path_denied);
782 break;
783 case KW_invisible:
784 thawer.get (op->invisible);
785 break;
786 case KW_magic:
787 thawer.get (op->magic);
788 break;
789 case KW_state:
790 thawer.get (op->state);
791 break;
792 case KW_move_slow_penalty:
793 thawer.get (op->move_slow_penalty);
794 break;
795 case KW_material:
796 thawer.get (op->material);
797 break;
798 case KW_materialname:
799 thawer.get (op->materialname);
800 break;
801
802 /* These are the new values */
803 case KW_move_block:
804 set_move (op->move_block, thawer.get_str ());
805 break;
806 case KW_move_allow:
807 set_move (op->move_allow, thawer.get_str ());
808 break;
809 case KW_move_type:
810 set_move (op->move_type, thawer.get_str ());
811 break;
812 case KW_move_on:
813 set_move (op->move_on, thawer.get_str ());
814 break;
815 case KW_move_off:
816 set_move (op->move_off, thawer.get_str ());
817 break;
818 case KW_move_slow:
819 set_move (op->move_slow, thawer.get_str ());
820 break;
821
822 /* These are all legacy - any new objects should use the move_ .. values */
823 case KW_no_pass:
824 {
825 if (thawer.get_sint32 ())
826 op->move_block = MOVE_ALL;
827 else 548 else
828 op->move_block = 0;
829 }
830
831 break;
832
833 /* These are all legacy - any new objects should use the move_ .. values */
834 case KW_walk_on:
835 { 549 {
836 if (thawer.get_sint32 ()) 550 tmp = object::create ();
837 op->move_on |= MOVE_WALK; 551 /* record the name of the broken object */
552 //TODO: but do not log???
553 tmp->name = str;
554 }
555
556 // decativate the object we, as we are still going
557 // to read the speed value. Objects should be activated
558 // when the map, object or player is completly loaded.
559 tmp->deactivate ();
560
561 parse_object (tmp, thawer, map_flags);
562
563 if (tmp->arch)
564 {
565 // was: insert_ob_in_ob (tmp, op);
566 // but manually adding it can improve map loading times a lot
567 // also, appending instead of prepending keeps the
568 // save ordering the same between repeated load/saves.
569 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
570 CLEAR_FLAG (tmp, FLAG_REMOVED);
571
572 if (!op_inv)
573 {
574 op->inv = tmp;
575 tmp->above = 0;
576 }
577 else
578 {
579 while (op_inv->below)
580 op_inv = op_inv->below;
581
582 op_inv->below = tmp;
583 tmp->above = op_inv;
584 }
585
586 tmp->below = 0;
587 tmp->env = op;
588 op_inv = tmp;
589 }
838 else 590 else
839 op->move_on &= ~MOVE_WALK;
840 }
841
842 break;
843
844 /* These are all legacy - any new objects should use the move_ .. values */
845 case KW_walk_off:
846 {
847 if (thawer.get_sint32 ())
848 op->move_off |= MOVE_WALK;
849 else
850 op->move_off &= ~MOVE_WALK;
851 }
852 break;
853
854 /* These are all legacy - any new objects should use the move_ .. values */
855 case KW_fly_on:
856 {
857 if (thawer.get_sint32 ())
858 op->move_on |= MOVE_FLY_LOW;
859 else
860 op->move_on &= ~MOVE_FLY_LOW;
861 }
862 break;
863
864 /* These are all legacy - any new objects should use the move_ .. values */
865 case KW_fly_off:
866 {
867 if (thawer.get_sint32 ())
868 op->move_off |= MOVE_FLY_LOW;
869 else
870 op->move_off &= ~MOVE_FLY_LOW;
871 }
872 break;
873
874 //TODO: remove these after convertign archetypes
875 case KW_can_use_wand:
876 GET_FLAG (op, FLAG_USE_RANGE);
877 break;
878
879 /* These are all legacy - any new objects should use the move_ .. values */
880 case KW_flying:
881 {
882 if (thawer.get_sint32 ())
883 op->move_type |= MOVE_FLY_LOW;
884 else
885 op->move_type &= ~MOVE_FLY_LOW;
886 }
887 break;
888
889
890 case KW_identified:
891 GET_FLAG (op, FLAG_IDENTIFIED);
892 //TODO: move to check_object or so
893 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
894 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
895
896 break;
897
898 case KW_wiz:
899 GET_FLAG (op, FLAG_WIZ);
900 //TODO: move to check_object
901 if (QUERY_FLAG (op, FLAG_WIZ))
902 { 591 {
903 SET_FLAG (op, FLAG_WAS_WIZ); 592 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
904 SET_FLAG (op, FLAG_WIZPASS); 593 tmp->destroy ();
905 SET_FLAG (op, FLAG_WIZCAST); 594 }
906 } 595 }
907 else 596 else
908 { 597 {
909 CLEAR_FLAG (op, FLAG_WIZPASS); 598 /* This is the actual archetype definition then */
910 CLEAR_FLAG (op, FLAG_WIZCAST); 599 op->arch = archetype::find (str);
600
601 if (op->arch)
602 {
603 op->arch->clone.copy_to (op);
604 // copy_to activates, this should be fixed properly
605 op->deactivate ();
606 }
607 else if (!arch_init)
608 /* record the name of the broken object */
609 op->name = str;
911 } 610 }
611 }
912 break; 612 break;
913 613
614 case KW_other_arch:
615 op->other_arch = archetype::find (thawer.get_str ());
616 break;
617
618 case KW_animation:
619 {
620 CLEAR_FLAG (op, FLAG_ANIMATE);
621 op->animation_id = 0;
622
623 const char *str = thawer.get_str ();
624 if (str && (op->animation_id = find_animation (str)))
625 SET_FLAG (op, FLAG_ANIMATE);
626 }
627 break;
628
629 case KW_last_heal: thawer.get (op->last_heal); break;
630 case KW_last_sp: thawer.get (op->last_sp); break;
631 case KW_last_grace: thawer.get (op->last_grace); break;
632 case KW_last_eat: thawer.get (op->last_eat); break;
633 case KW_speed_left: thawer.get (op->speed_left); break;
634
635 case KW_speed:
636 thawer.get (op->speed);
637
638 //TODO: maybe do in check_object
639 // removed check for style maps
640 if (op->speed < 0)
641 op->speed_left = op->speed_left - rndm ();
642
643 break;
644
645 case KW_slow_move:
646 op->move_slow |= MOVE_WALK;
647 thawer.get (op->move_slow_penalty);
648 break;
649
650 case KW_face:
651 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
652 break;
653
654 case KW_x: thawer.get (op->x); break;
655 case KW_y: thawer.get (op->y); break;
656
657 case KW_Str: // uppercase alias
658 case KW_str: thawer.get (op->stats.Str); break;
659 case KW_Dex: // uppercase alias
660 case KW_dex: thawer.get (op->stats.Dex); break;
661 case KW_Con: // uppercase alias
662 case KW_con: thawer.get (op->stats.Con); break;
663 case KW_Wis: // uppercase alias
664 case KW_wis: thawer.get (op->stats.Wis); break;
665 case KW_Cha: // uppercase alias
666 case KW_cha: thawer.get (op->stats.Cha); break;
667 case KW_Int: // uppercase alias
668 case KW_int: thawer.get (op->stats.Int); break;
669 case KW_Pow: // uppercase alias
670 case KW_pow: thawer.get (op->stats.Pow); break;
671
672 case KW_hp: thawer.get (op->stats.hp); break;
673 case KW_maxhp: thawer.get (op->stats.maxhp); break;
674 case KW_sp: thawer.get (op->stats.sp); break;
675 case KW_maxsp: thawer.get (op->stats.maxsp); break;
676 case KW_grace: thawer.get (op->stats.grace); break;
677 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
678
679 case KW_exp: thawer.get (op->stats.exp); break;
680 case KW_perm_exp: thawer.get (op->perm_exp); break;
681 case KW_food: thawer.get (op->stats.food); break;
682 case KW_dam: thawer.get (op->stats.dam); break;
683 case KW_wc: thawer.get (op->stats.wc); break;
684 case KW_ac: thawer.get (op->stats.ac); break;
685 case KW_nrof: thawer.get (op->nrof); break;
686 case KW_level: thawer.get (op->level); break;
687 case KW_direction: thawer.get (op->direction); break;
688 case KW_type: thawer.get (op->type); break;
689 case KW_subtype: thawer.get (op->subtype); break;
690 case KW_value: thawer.get (op->value); break;
691 case KW_weight: thawer.get (op->weight); break;
692 case KW_carrying: thawer.get (op->carrying); break;
693 case KW_attacktype: thawer.get (op->attacktype); break;
694 case KW_path_attuned: thawer.get (op->path_attuned); break;
695 case KW_path_repelled: thawer.get (op->path_repelled); break;
696 case KW_path_denied: thawer.get (op->path_denied); break;
697 case KW_invisible: thawer.get (op->invisible); break;
698 case KW_magic: thawer.get (op->magic); break;
699 case KW_state: thawer.get (op->state); break;
700 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
701 case KW_material: thawer.get (op->materials); break; //TODO: nuke
702 case KW_materialname: thawer.get (op->materialname); break;
703
704 /* These are the new values */
705 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
706 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
707 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
708 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
709 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
710 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
711
712 /* These are all legacy - any new objects should use the move_ .. values */
713 case KW_no_pass:
714 {
715 if (thawer.get_sint32 ())
716 op->move_block = MOVE_ALL;
717 else
718 op->move_block = 0;
719 }
720
721 break;
722
723 /* These are all legacy - any new objects should use the move_ .. values */
724 case KW_walk_on:
725 {
726 if (thawer.get_sint32 ())
727 op->move_on |= MOVE_WALK;
728 else
729 op->move_on &= ~MOVE_WALK;
730 }
731
732 break;
733
734 /* These are all legacy - any new objects should use the move_ .. values */
735 case KW_walk_off:
736 {
737 if (thawer.get_sint32 ())
738 op->move_off |= MOVE_WALK;
739 else
740 op->move_off &= ~MOVE_WALK;
741 }
742 break;
743
744 /* These are all legacy - any new objects should use the move_ .. values */
914 case KW_friendly: 745 case KW_fly_on:
746 {
747 if (thawer.get_sint32 ())
748 op->move_on |= MOVE_FLY_LOW;
749 else
750 op->move_on &= ~MOVE_FLY_LOW;
751 }
752 break;
753
754 /* These are all legacy - any new objects should use the move_ .. values */
755 case KW_fly_off:
756 {
757 if (thawer.get_sint32 ())
758 op->move_off |= MOVE_FLY_LOW;
759 else
760 op->move_off &= ~MOVE_FLY_LOW;
761 }
762 break;
763
764 //TODO: remove these after converting archetypes
765 case KW_can_use_wand:
766 GET_FLAG (op, FLAG_USE_RANGE);
767 break;
768
769 /* These are all legacy - any new objects should use the move_ .. values */
770 case KW_flying:
771 {
772 if (thawer.get_sint32 ())
773 op->move_type |= MOVE_FLY_LOW;
774 else
775 op->move_type &= ~MOVE_FLY_LOW;
776 }
777 break;
778
779
780 case KW_identified:
915 GET_FLAG (op, FLAG_FRIENDLY); 781 GET_FLAG (op, FLAG_IDENTIFIED);
916 //TODO: move to check_object or so 782 //TODO: move to check_object or so
917 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) 783 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
784 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
785
786 break;
787
788 case KW_wiz:
789 GET_FLAG (op, FLAG_WIZ);
790 //TODO: move to check_object
791 if (QUERY_FLAG (op, FLAG_WIZ))
792 {
793 SET_FLAG (op, FLAG_WAS_WIZ);
794 SET_FLAG (op, FLAG_WIZPASS);
795 SET_FLAG (op, FLAG_WIZCAST);
796 }
797 else
798 {
799 CLEAR_FLAG (op, FLAG_WIZPASS);
800 CLEAR_FLAG (op, FLAG_WIZCAST);
801 }
802 break;
803
804 case KW_friendly:
805 if (thawer.get_sint32 ())
806 if (op->type != PLAYER)
918 add_friendly_object (op); 807 add_friendly_object (op);
808
919 break; 809 break;
920 810
921 case KW_monster: 811 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
922 GET_FLAG (op, FLAG_MONSTER); 812 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
923 break; 813 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
924 case KW_neutral: 814 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
925 GET_FLAG (op, FLAG_NEUTRAL); 815 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
926 break; 816 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
927 case KW_no_attack: 817 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
928 GET_FLAG (op, FLAG_NO_ATTACK); 818 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
929 break; 819 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
930 case KW_no_damage: 820 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
931 GET_FLAG (op, FLAG_NO_DAMAGE); 821 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
932 break; 822 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
933 case KW_generator: 823 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
934 GET_FLAG (op, FLAG_GENERATOR); 824 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
935 break; 825 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
936 case KW_use_content_on_gen: 826 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
937 GET_FLAG (op, FLAG_CONTENT_ON_GEN); 827 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
938 break; 828 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
939 case KW_is_thrown: 829 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
940 GET_FLAG (op, FLAG_IS_THROWN); 830 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
941 break; 831 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
942 case KW_auto_apply: 832 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
943 GET_FLAG (op, FLAG_AUTO_APPLY); 833 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
944 break; 834 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
945 case KW_treasure: 835 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
946 GET_FLAG (op, FLAG_TREASURE); 836 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
947 break; 837 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
948 case KW_see_invisible: 838 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
949 GET_FLAG (op, FLAG_SEE_INVISIBLE); 839 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
950 break; 840 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
951 case KW_can_roll: 841 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
952 GET_FLAG (op, FLAG_CAN_ROLL); 842 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
953 break; 843 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
954 case KW_overlay_floor: 844 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
955 GET_FLAG (op, FLAG_OVERLAY_FLOOR); 845 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
956 break; 846 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
957 case KW_is_turnable: 847 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
958 GET_FLAG (op, FLAG_IS_TURNABLE); 848 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
959 break; 849 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
960 case KW_is_used_up: 850 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
961 GET_FLAG (op, FLAG_IS_USED_UP); 851 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
962 break; 852 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
963 case KW_alive: 853 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
964 GET_FLAG (op, FLAG_ALIVE); 854 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
965 break; 855 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
966 case KW_applied: 856 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
967 GET_FLAG (op, FLAG_APPLIED); 857 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
968 break; 858 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
969 case KW_unpaid: 859 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
970 GET_FLAG (op, FLAG_UNPAID); 860 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
971 break; 861 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
972 case KW_is_animated: 862 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
973 GET_FLAG (op, FLAG_ANIMATE); 863 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
974 break; 864 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
975 case KW_no_pick: 865 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
976 GET_FLAG (op, FLAG_NO_PICK);
977 break;
978 case KW_reflecting:
979 GET_FLAG (op, FLAG_REFLECTING);
980 break;
981 case KW_changing:
982 GET_FLAG (op, FLAG_CHANGING);
983 break;
984 case KW_splitting:
985 GET_FLAG (op, FLAG_SPLITTING);
986 break;
987 case KW_hitback:
988 GET_FLAG (op, FLAG_HITBACK);
989 break;
990 case KW_startequip:
991 GET_FLAG (op, FLAG_STARTEQUIP);
992 break;
993 case KW_blocksview:
994 GET_FLAG (op, FLAG_BLOCKSVIEW);
995 break;
996 case KW_undead:
997 GET_FLAG (op, FLAG_UNDEAD);
998 break;
999 case KW_scared:
1000 GET_FLAG (op, FLAG_SCARED);
1001 break;
1002 case KW_unaggressive:
1003 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1004 break;
1005 case KW_reflect_missile:
1006 GET_FLAG (op, FLAG_REFL_MISSILE);
1007 break;
1008 case KW_reflect_spell:
1009 GET_FLAG (op, FLAG_REFL_SPELL);
1010 break;
1011 case KW_no_magic:
1012 GET_FLAG (op, FLAG_NO_MAGIC);
1013 break;
1014 case KW_no_drop:
1015 GET_FLAG (op, FLAG_NO_DROP);
1016 break;
1017 case KW_random_movement:
1018 GET_FLAG (op, FLAG_RANDOM_MOVE);
1019 break;
1020 case KW_was_wiz:
1021 GET_FLAG (op, FLAG_WAS_WIZ);
1022 break;
1023 case KW_no_fix_player:
1024 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1025 break;
1026 case KW_is_lightable:
1027 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1028 break;
1029 case KW_tear_down:
1030 GET_FLAG (op, FLAG_TEAR_DOWN);
1031 break;
1032 case KW_can_use_shield:
1033 GET_FLAG (op, FLAG_USE_SHIELD);
1034 break;
1035 case KW_can_cast_spell:
1036 GET_FLAG (op, FLAG_CAST_SPELL);
1037 break;
1038 case KW_can_use_scroll:
1039 GET_FLAG (op, FLAG_USE_SCROLL);
1040 break;
1041 case KW_can_use_range:
1042 GET_FLAG (op, FLAG_USE_RANGE);
1043 break;
1044 case KW_can_use_bow:
1045 GET_FLAG (op, FLAG_USE_BOW);
1046 break;
1047 case KW_can_use_armour:
1048 GET_FLAG (op, FLAG_USE_ARMOUR);
1049 break;
1050 case KW_can_use_weapon:
1051 GET_FLAG (op, FLAG_USE_WEAPON);
1052 break;
1053 case KW_can_use_ring:
1054 GET_FLAG (op, FLAG_USE_RING);
1055 break;
1056 case KW_has_ready_bow:
1057 GET_FLAG (op, FLAG_READY_BOW);
1058 break;
1059 case KW_xrays:
1060 GET_FLAG (op, FLAG_XRAYS);
1061 break;
1062 case KW_is_floor:
1063 GET_FLAG (op, FLAG_IS_FLOOR);
1064 break;
1065 case KW_lifesave:
1066 GET_FLAG (op, FLAG_LIFESAVE);
1067 break;
1068 case KW_no_strength:
1069 GET_FLAG (op, FLAG_NO_STRENGTH);
1070 break;
1071 case KW_sleep:
1072 GET_FLAG (op, FLAG_SLEEP);
1073 break;
1074 case KW_stand_still:
1075 GET_FLAG (op, FLAG_STAND_STILL);
1076 break;
1077 case KW_random_move:
1078 GET_FLAG (op, FLAG_RANDOM_MOVE);
1079 break;
1080 case KW_only_attack:
1081 GET_FLAG (op, FLAG_ONLY_ATTACK);
1082 break;
1083 case KW_activate_on_push:
1084 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); 866 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
1085 break; 867 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
1086 case KW_activate_on_release: 868 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
1087 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); 869 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
1088 break; 870 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
1089 case KW_confused: 871 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
1090 GET_FLAG (op, FLAG_CONFUSED); 872 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
1091 break; 873 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
1092 case KW_stealth: 874 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
1093 GET_FLAG (op, FLAG_STEALTH); 875 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
1094 break; 876 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
1095 case KW_cursed: 877 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
1096 GET_FLAG (op, FLAG_CURSED); 878 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
1097 break; 879 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
1098 case KW_damned: 880 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
1099 GET_FLAG (op, FLAG_DAMNED); 881 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
1100 break; 882 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
1101 case KW_see_anywhere: 883 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
1102 GET_FLAG (op, FLAG_SEE_ANYWHERE); 884 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
1103 break; 885 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
1104 case KW_known_magical: 886 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
1105 GET_FLAG (op, FLAG_KNOWN_MAGICAL); 887 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
1106 break; 888 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
1107 case KW_known_cursed: 889 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
1108 GET_FLAG (op, FLAG_KNOWN_CURSED); 890 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
1109 break; 891 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
1110 case KW_can_use_skill: 892 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
1111 GET_FLAG (op, FLAG_CAN_USE_SKILL); 893 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
1112 break; 894 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
1113 case KW_been_applied: 895 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1114 GET_FLAG (op, FLAG_BEEN_APPLIED); 896 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
1115 break;
1116 case KW_has_ready_scroll:
1117 GET_FLAG (op, FLAG_READY_SCROLL);
1118 break;
1119 case KW_can_use_rod:
1120 GET_FLAG (op, FLAG_USE_ROD);
1121 break;
1122 case KW_can_use_horn:
1123 GET_FLAG (op, FLAG_USE_HORN);
1124 break;
1125 case KW_unique:
1126 GET_FLAG (op, FLAG_UNIQUE);
1127 break;
1128 case KW_make_invisible:
1129 GET_FLAG (op, FLAG_MAKE_INVIS);
1130 break;
1131 case KW_inv_locked:
1132 GET_FLAG (op, FLAG_INV_LOCKED);
1133 break;
1134 case KW_is_wooded:
1135 GET_FLAG (op, FLAG_IS_WOODED);
1136 break;
1137 case KW_is_hilly:
1138 GET_FLAG (op, FLAG_IS_HILLY);
1139 break;
1140 case KW_is_water:
1141 GET_FLAG (op, FLAG_IS_WATER);
1142 break;
1143 case KW_has_ready_skill:
1144 GET_FLAG (op, FLAG_READY_SKILL);
1145 break;
1146 case KW_has_ready_weapon:
1147 GET_FLAG (op, FLAG_READY_WEAPON);
1148 break;
1149 case KW_no_skill_ident:
1150 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1151 break;
1152 case KW_is_blind:
1153 GET_FLAG (op, FLAG_BLIND);
1154 break;
1155 case KW_can_see_in_dark:
1156 GET_FLAG (op, FLAG_SEE_IN_DARK);
1157 break;
1158 case KW_is_cauldron:
1159 GET_FLAG (op, FLAG_IS_CAULDRON);
1160 break;
1161 case KW_no_steal:
1162 GET_FLAG (op, FLAG_NO_STEAL);
1163 break;
1164 case KW_one_hit:
1165 GET_FLAG (op, FLAG_ONE_HIT);
1166 break;
1167 case KW_berserk:
1168 GET_FLAG (op, FLAG_BERSERK);
1169 break;
1170 case KW_is_buildable:
1171 GET_FLAG (op, FLAG_IS_BUILDABLE);
1172 break;
1173 897
1174 case KW_armour:
1175 thawer.get (op->resist[ATNR_PHYSICAL]); 898 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1176 break;
1177 case KW_resist_physical:
1178 thawer.get (op->resist[ATNR_PHYSICAL]); 899 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1179 break;
1180 case KW_resist_magic:
1181 thawer.get (op->resist[ATNR_MAGIC]); 900 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
1182 break; 901 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
1183 case KW_resist_fire:
1184 thawer.get (op->resist[ATNR_FIRE]);
1185 break;
1186 case KW_resist_electricity:
1187 thawer.get (op->resist[ATNR_ELECTRICITY]); 902 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
1188 break; 903 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
1189 case KW_resist_cold:
1190 thawer.get (op->resist[ATNR_COLD]);
1191 break;
1192 case KW_resist_confusion:
1193 thawer.get (op->resist[ATNR_CONFUSION]); 904 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
1194 break; 905 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
1195 case KW_resist_acid:
1196 thawer.get (op->resist[ATNR_ACID]);
1197 break;
1198 case KW_resist_drain:
1199 thawer.get (op->resist[ATNR_DRAIN]); 906 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
1200 break;
1201 case KW_resist_weaponmagic:
1202 thawer.get (op->resist[ATNR_WEAPONMAGIC]); 907 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
1203 break;
1204 case KW_resist_ghosthit:
1205 thawer.get (op->resist[ATNR_GHOSTHIT]); 908 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
1206 break;
1207 case KW_resist_poison:
1208 thawer.get (op->resist[ATNR_POISON]); 909 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
1209 break; 910 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
1210 case KW_resist_slow:
1211 thawer.get (op->resist[ATNR_SLOW]);
1212 break;
1213 case KW_resist_paralyze:
1214 thawer.get (op->resist[ATNR_PARALYZE]); 911 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
1215 break;
1216 case KW_resist_turn_undead:
1217 thawer.get (op->resist[ATNR_TURN_UNDEAD]); 912 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
1218 break; 913 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
1219 case KW_resist_fear: 914 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
1220 thawer.get (op->resist[ATNR_FEAR]);
1221 break;
1222 case KW_resist_cancellation:
1223 thawer.get (op->resist[ATNR_CANCELLATION]);
1224 break;
1225 case KW_resist_deplete:
1226 thawer.get (op->resist[ATNR_DEPLETE]); 915 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
1227 break;
1228 case KW_resist_death:
1229 thawer.get (op->resist[ATNR_DEATH]); 916 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
1230 break;
1231 case KW_resist_chaos:
1232 thawer.get (op->resist[ATNR_CHAOS]); 917 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
1233 break; 918 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
1234 case KW_resist_counterspell:
1235 thawer.get (op->resist[ATNR_COUNTERSPELL]);
1236 break;
1237 case KW_resist_godpower:
1238 thawer.get (op->resist[ATNR_GODPOWER]); 919 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
1239 break;
1240 case KW_resist_holyword:
1241 thawer.get (op->resist[ATNR_HOLYWORD]); 920 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
1242 break;
1243 case KW_resist_blind:
1244 thawer.get (op->resist[ATNR_BLIND]); 921 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
1245 break;
1246 case KW_resist_internal:
1247 thawer.get (op->resist[ATNR_INTERNAL]); 922 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
1248 break; 923 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
1249 case KW_resist_life_stealing:
1250 thawer.get (op->resist[ATNR_LIFE_STEALING]);
1251 break;
1252 case KW_resist_disease:
1253 thawer.get (op->resist[ATNR_DISEASE]); 924 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
1254 break;
1255 925
1256 case KW_luck: 926 case KW_luck: thawer.get (op->stats.luck); break;
1257 thawer.get (op->stats.luck); 927 case KW_run_away: thawer.get (op->run_away); break;
1258 break; 928 case KW_pick_up: thawer.get (op->pick_up); break;
1259 case KW_run_away: 929 case KW_item_power: thawer.get (op->item_power); break;
1260 thawer.get (op->run_away); 930 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
1261 break; 931 case KW_anim_speed: thawer.get (op->anim_speed); break;
1262 case KW_pick_up: 932 case KW_container: thawer.get (op->weight_limit); break;
1263 thawer.get (op->pick_up); 933 case KW_will_apply: thawer.get (op->will_apply); break;
1264 break; 934 case KW_attack_movement: thawer.get (op->attack_movement); break;
1265 case KW_item_power: 935 case KW_move_state: thawer.get (op->move_status); break;
1266 thawer.get (op->item_power); 936 case KW_expmul: thawer.get (op->expmul); break;
1267 break; 937 case KW_glow_radius: thawer.get (op->glow_radius); break;
1268 case KW_gen_sp_armour: 938 case KW_weapontype: thawer.get (op->weapontype); break;
1269 thawer.get (op->gen_sp_armour); 939 case KW_tooltype: thawer.get (op->tooltype); break;
1270 break; 940 case KW_casting_time: thawer.get (op->casting_time); break;
1271 case KW_anim_speed: 941 case KW_elevation: thawer.get (op->elevation); break;
1272 thawer.get (op->anim_speed); 942 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
1273 break; 943 case KW_client_type: thawer.get (op->client_type); break;
1274 case KW_container: 944 case KW_duration: thawer.get (op->duration); break;
1275 thawer.get (op->weight_limit); 945 case KW_range: thawer.get (op->range); break;
1276 break; 946 case KW_range_modifier: thawer.get (op->range_modifier); break;
1277 case KW_will_apply: 947 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1278 thawer.get (op->will_apply); 948 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1279 break;
1280 case KW_attack_movement:
1281 thawer.get (op->attack_movement);
1282 break;
1283 case KW_move_state:
1284 thawer.get (op->move_status);
1285 break;
1286 case KW_expmul:
1287 thawer.get (op->expmul);
1288 break;
1289 case KW_glow_radius:
1290 thawer.get (op->glow_radius);
1291 break;
1292 case KW_weapontype:
1293 thawer.get (op->weapontype);
1294 break;
1295 case KW_tooltype:
1296 thawer.get (op->tooltype);
1297 break;
1298 case KW_casting_time:
1299 thawer.get (op->casting_time);
1300 break;
1301 case KW_elevation:
1302 thawer.get (op->elevation);
1303 break;
1304 case KW_smoothlevel:
1305 thawer.get (op->smoothlevel);
1306 break;
1307 case KW_client_type:
1308 thawer.get (op->client_type);
1309 break;
1310 case KW_duration:
1311 thawer.get (op->duration);
1312 break;
1313 case KW_range:
1314 thawer.get (op->range);
1315 break;
1316 case KW_range_modifier:
1317 thawer.get (op->range_modifier);
1318 break;
1319 case KW_dam_modifier:
1320 thawer.get (op->dam_modifier);
1321 break;
1322 case KW_duration_modifier:
1323 thawer.get (op->duration_modifier);
1324 break;
1325 949
1326 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 950 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1327 //TODO: parse from other include files 951 //TODO: parse from other include files
1328 case KW_body_range: 952 case KW_body_range: thawer.get (op->body_info[0]); break;
1329 thawer.get (op->body_info[0]); 953 case KW_body_arm: thawer.get (op->body_info[1]); break;
1330 break; 954 case KW_body_torso: thawer.get (op->body_info[2]); break;
1331 case KW_body_arm: 955 case KW_body_head: thawer.get (op->body_info[3]); break;
1332 thawer.get (op->body_info[1]); 956 case KW_body_neck: thawer.get (op->body_info[4]); break;
1333 break; 957 case KW_body_skill: thawer.get (op->body_info[5]); break;
1334 case KW_body_torso: 958 case KW_body_finger: thawer.get (op->body_info[6]); break;
1335 thawer.get (op->body_info[2]); 959 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1336 break; 960 case KW_body_foot: thawer.get (op->body_info[8]); break;
1337 case KW_body_head: 961 case KW_body_hand: thawer.get (op->body_info[9]); break;
1338 thawer.get (op->body_info[3]); 962 case KW_body_wrist: thawer.get (op->body_info[10]); break;
1339 break; 963 case KW_body_waist: thawer.get (op->body_info[11]); break;
1340 case KW_body_neck:
1341 thawer.get (op->body_info[4]);
1342 break;
1343 case KW_body_skill:
1344 thawer.get (op->body_info[5]);
1345 break;
1346 case KW_body_finger:
1347 thawer.get (op->body_info[6]);
1348 break;
1349 case KW_body_shoulder:
1350 thawer.get (op->body_info[7]);
1351 break;
1352 case KW_body_foot:
1353 thawer.get (op->body_info[8]);
1354 break;
1355 case KW_body_hand:
1356 thawer.get (op->body_info[9]);
1357 break;
1358 case KW_body_wrist:
1359 thawer.get (op->body_info[10]);
1360 break;
1361 case KW_body_waist:
1362 thawer.get (op->body_info[11]);
1363 break;
1364 case KW_can_apply: 964 case KW_can_apply:
1365 break; 965 break;
1366 966
1367 case KW_connected: 967 case KW_connected:
1368 add_button_link (op, op->map, thawer.get_sint32 ()); 968 add_button_link (op, op->map, thawer.get_sint32 ());
1369 break; 969 break;
1370 970
1371 case KW_randomitems: 971 case KW_randomitems:
1372 op->randomitems = find_treasurelist (thawer.get_str ()); 972 op->randomitems = find_treasurelist (thawer.get_str ());
973 //if (!op->randomitems)
974 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", op->debug_desc (), thawer.get_str ());
1373 break; 975 break;
1374 976
1375 case KW_msg: 977 case KW_msg:
978 thawer.get_ml (KW_endmsg, op->msg);
979 //TODO: allow longer messages
980 if (strlen (op->msg) >= HUGE_BUF)
1376 { 981 {
1377 thawer.get_ml (KW_endmsg, op->msg);
1378 //TODO: allow longer messages
1379 if (strlen (op->msg) >= HUGE_BUF)
1380 {
1381 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 982 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1382 op->msg = "ERROR, please report: string too long, winged.\n"; 983 op->msg = "ERROR, please report: string too long, winged.\n";
1383 }
1384 } 984 }
1385 break; 985 break;
1386 986
1387 case KW_lore: 987 case KW_lore:
1388 {
1389 shstr msgbuf;
1390
1391 thawer.get_ml (KW_endlore, op->lore); 988 thawer.get_ml (KW_endlore, op->lore);
1392 //TODO: allow longer messages 989 //TODO: allow longer messages
1393 /* Just print a warning so we can be reasonably safe 990 /* Just print a warning so we can be reasonably safe
1394 * about not overflowing the buffer. 991 * about not overflowing the buffer.
1395 */ 992 */
1396 if (strlen (op->lore) > (HUGE_BUF / 2)) 993 if (strlen (op->lore) > (HUGE_BUF / 2))
1397 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 994 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1398 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 995 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1399 }
1400 break; 996 break;
1401 997
1402 case KW_editable: 998 case KW_editable:
1403 case KW_editor_folder: 999 case KW_editor_folder:
1404 break; 1000 break;
1405 1001
1406 case KW_More: // uppercase alias 1002 case KW_More: // uppercase alias
1407 case KW_more: 1003 case KW_more:
1408 /* We need to record that this is a multipart object, 1004 /* We need to record that this is a multipart object,
1409 * so the calling function can glue things back together 1005 * so the calling function can glue things back together
1410 */ 1006 */
1411 ismore = 1; 1007 ismore = 1;
1412 break; 1008 break;
1413 1009
1414 case KW_end: 1010 case KW_end:
1415 check_loaded_object (op); 1011 check_loaded_object (op);
1416 1012
1417 if (!arch_init) 1013 if (!arch_init)
1418 op->instantiate (); 1014 op->instantiate ();
1419 1015
1420 return ismore ? LL_MORE : LL_NORMAL; 1016 return ismore ? LL_MORE : LL_NORMAL;
1421 1017
1422 case KW_EOF: 1018 case KW_EOF:
1423 return LL_EOF; 1019 return LL_EOF;
1424 1020
1425 case KW_ERROR: 1021 case KW_ERROR:
1426 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1022 set_ob_key_value (op, thawer.kw_str, thawer.value, true);
1427 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1023 //fprintf (stderr, "addkv(%s,%s)\n", thawer.kw_str, thawer.value);//D
1428
1429 //TODO: skip line, ugly, factor parsing better
1430 if (thawer.last_value)
1431 thawer.line = thawer.last_value;
1432
1433 thawer.line += strlen (thawer.line) + 1;
1434
1435 break; 1024 break;
1436 1025
1437 default: 1026 default:
1438 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1027 if (!thawer.parse_error ("object", op->name))
1028 return false;
1439 break; 1029 break;
1440 } 1030 }
1441 } 1031 }
1442} 1032}
1443 1033
1444/* 1034/*
1453 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1043 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1454 * be reset. 1044 * be reset.
1455 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1045 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1456 * 1046 *
1457 */ 1047 */
1458
1459int 1048int
1460load_object (object_thawer & fp, object *op, int map_flags) 1049load_object (object_thawer &fp, object *op, int map_flags)
1461{ 1050{
1051 coroapi::cede_every (1000); // cede once in a while
1052
1462 return parse_object (op, fp, map_flags); 1053 return parse_object (op, fp, map_flags);
1463} 1054}
1464
1465 1055
1466/* This takes a buffer, scans it for variables, and sets those variables 1056/* This takes a buffer, scans it for variables, and sets those variables
1467 * as appropriate in op. 1057 * as appropriate in op.
1468 * 1058 *
1469 * This function appears to be used in only 2 places - in crossedit to 1059 * This function appears to be used in only 2 places - in crossedit to
1470 * override values and in c_wiz to mutate values. 1060 * override values and in c_wiz to mutate values.
1471 */ 1061 */
1472int 1062int
1473set_variable (object *op, char *buf) 1063set_variable (object *op, char *buf)
1474{ 1064{
1475 return 0;
1476#if 0
1477 int retval;
1478 object_thawer thawer (0); 1065 object_thawer thawer (buf, (AV *)0);
1479 1066
1480 strcpy (msgbuf, "");
1481 strcpy (lorebuf, "");
1482 retval = parse_object (op, thawer, 0); 1067 return parse_object (op, thawer, 0);
1483 yy_switch_to_buffer (yycurbuf);
1484 yy_delete_buffer (yybufstate);
1485 yy_pop_state ();
1486 return retval;
1487#endif
1488} 1068}
1489
1490/* This array equates the FLAG_ values with the V_ values. Use -1 to
1491 * put gaps in the array that should not be processed.
1492 * The order matches the order of the define values in 'define.h'.
1493 */
1494
1495/* This is a list of pointers that correspond to the FLAG_.. values.
1496 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1497 * the 15'th element of this array should match that name.
1498 * If an entry is NULL, that is a flag not to loaded/saved.
1499 */
1500static const char *const flag_names[NUM_FLAGS + 1] = {
1501 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1502 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1503 "is_animated", NULL /* slow_move */ ,
1504 NULL /* flying */ , "monster", "friendly", "generator",
1505 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1506 "see_invisible", "can_roll", "overlay_floor",
1507 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1508 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1509 "changing", "splitting", "hitback", "startequip",
1510 "blocksview", "undead", "scared", "unaggressive",
1511 "reflect_missile", "reflect_spell", /* 40 */
1512 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1513 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1514 "pick_up", "unique", "no_drop", /* 50 */
1515 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1516 "can_use_bow", "can_use_armour", "can_use_weapon",
1517 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1518 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1519 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1520 "stealth", NULL, NULL, "cursed", "damned",
1521 "see_anywhere", "known_magical", "known_cursed",
1522 "can_use_skill", "been_applied", /* 80 */
1523 "has_ready_scroll", "can_use_rod", NULL,
1524 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1525 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1526 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1527 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1528 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1529 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1530 NULL
1531};
1532
1533 1069
1534/* 1070/*
1535 * Initialises the array of variable-names. Needed before any 1071 * Initialises the array of variable-names. Needed before any
1536 * objects can be loaded. Called by init_library(). 1072 * objects can be loaded. Called by init_library().
1537 */ 1073 */
1592} 1128}
1593#endif 1129#endif
1594 1130
1595// compare *op against *tmp and output differences 1131// compare *op against *tmp and output differences
1596void 1132void
1597put (object_freezer & f, object *op, object *tmp) 1133put (object_freezer &f, object *op, object *tmp)
1598{ 1134{
1135 static const keyword resist_save[NROFATTACKS] = {
1136# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1137# include "attackinc.h"
1138# undef def
1139 };
1140
1141 /* This is a list of keywords that correspond to the FLAG_.. values.
1142 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1143 * the 15'th element of this array should match that name.
1144 * If an entry is NULL, that is a flag not to loaded/saved.
1145 */
1146 static const keyword flag_names [NUM_FLAGS] = {
1147 KW_alive,
1148 KW_wiz,
1149 KW_NULL,
1150 KW_NULL,
1151 KW_was_wiz,
1152 KW_applied,
1153 KW_unpaid,
1154 KW_can_use_shield,
1155 KW_no_pick,
1156 KW_NULL, // walk_on
1157 KW_NULL, // no_pass
1158 /* 10 */
1159 KW_is_animated,
1160 KW_NULL, // slow_move
1161 KW_NULL, // flying
1162 KW_monster,
1163 KW_friendly,
1164 KW_generator,
1165 KW_is_thrown,
1166 KW_auto_apply,
1167 KW_NULL, // was KW_treasure
1168 KW_player_sold,
1169 /* 20 */
1170 KW_see_invisible,
1171 KW_can_roll,
1172 KW_overlay_floor,
1173 KW_is_turnable,
1174 KW_NULL, // walk_off
1175 KW_NULL, // fly_on
1176 KW_NULL, // fly_off
1177 KW_is_used_up,
1178 KW_identified,
1179 KW_reflecting,
1180 /* 30 */
1181 KW_changing,
1182 KW_splitting,
1183 KW_hitback,
1184 KW_startequip,
1185 KW_blocksview,
1186 KW_undead,
1187 KW_scared,
1188 KW_unaggressive,
1189 KW_reflect_missile,
1190 KW_reflect_spell,
1191 /* 40 */
1192 KW_no_magic,
1193 KW_no_fix_player,
1194 KW_is_lightable,
1195 KW_tear_down,
1196 KW_run_away,
1197 KW_NULL, // pass_thru
1198 KW_NULL, // an_pass_thru
1199 KW_pick_up,
1200 KW_unique,
1201 KW_no_drop,
1202 /* 50 */
1203 KW_NULL, // wizcast
1204 KW_can_cast_spell,
1205 KW_can_use_scroll,
1206 KW_can_use_range,
1207 KW_can_use_bow,
1208 KW_can_use_armour,
1209 KW_can_use_weapon,
1210 KW_can_use_ring,
1211 KW_has_ready_range,
1212 KW_has_ready_bow,
1213 /* 60 */
1214 KW_xrays,
1215 KW_NULL,
1216 KW_is_floor,
1217 KW_lifesave,
1218 KW_no_strength,
1219 KW_sleep,
1220 KW_stand_still,
1221 KW_random_move,
1222 KW_only_attack,
1223 KW_confused,
1224 /* 70 */
1225 KW_stealth,
1226 KW_NULL,
1227 KW_NULL,
1228 KW_cursed,
1229 KW_damned,
1230 KW_see_anywhere,
1231 KW_known_magical,
1232 KW_known_cursed,
1233 KW_can_use_skill,
1234 KW_been_applied,
1235 /* 80 */
1236 KW_has_ready_scroll,
1237 KW_can_use_rod,
1238 KW_NULL,
1239 KW_can_use_horn,
1240 KW_make_invisible,
1241 KW_inv_locked,
1242 KW_is_wooded,
1243 KW_is_hilly,
1244 KW_has_ready_skill,
1245 KW_has_ready_weapon,
1246 /* 90 */
1247 KW_no_skill_ident,
1248 KW_is_blind,
1249 KW_can_see_in_dark,
1250 KW_is_cauldron,
1251 KW_NULL,
1252 KW_no_steal,
1253 KW_one_hit,
1254 KW_NULL,
1255 KW_berserk,
1256 KW_neutral,
1257 /* 100 */
1258 KW_no_attack,
1259 KW_no_damage,
1260 KW_obj_original,
1261 KW_NULL,
1262 KW_activate_on_push,
1263 KW_activate_on_release,
1264 KW_is_water,
1265 KW_use_content_on_gen,
1266 KW_NULL,
1267 KW_is_buildable,
1268 /* 110 */
1269 KW_destroy_on_death,
1270 KW_NULL,
1271 };
1272
1599 int i; 1273 int i;
1600 1274
1601 /* This saves the key/value lists. We do it first so that any 1275 /* This saves the key/value lists. We do it first so that any
1602 * keys that match field names will be overwritten by the loader. 1276 * keys that match field names will be overwritten by the loader.
1603 */ 1277 */
1604 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1278 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1605 { 1279 {
1606 /* Find the field in the opposing member. */ 1280 /* Find the field in the opposing member. */
1607 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1281 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1608 1282
1609 /* If there's no partnering field, or it's got a different value, save our field. */ 1283 /* If there's no partnering field, or it's got a different value, save our field. */
1610 if (arch_field == NULL || my_field->value != arch_field->value) 1284 if (!arch_field || my_field->value != arch_field->value)
1611 f.put (my_field->key, my_field->value); 1285 f.put (my_field->key, my_field->value);
1612 } 1286 }
1613 1287
1614 /* We don't need to worry about the arch's extra fields - they 1288 /* We don't need to worry about the arch's extra fields - they
1615 * will get taken care of the copy_object function. 1289 * will get taken care of the copy_to method.
1616 */ 1290 */
1291
1292 {
1293 char uids[64];
1294 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1295 f.put (KW_uuid, (const char *)uids);
1296 }
1617 1297
1618#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1298#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1619#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1299#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1620 1300
1621 CMP_OUT (name); 1301 CMP_OUT (name);
1630 if (op->lore != tmp->lore) 1310 if (op->lore != tmp->lore)
1631 f.put (KW_lore, KW_endlore, op->lore); 1311 f.put (KW_lore, KW_endlore, op->lore);
1632 1312
1633 CMP_OUT (other_arch); 1313 CMP_OUT (other_arch);
1634 CMP_OUT (face); 1314 CMP_OUT (face);
1635
1636 if (!op->face || !op->face->name)
1637 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1638 1315
1639 if (op->animation_id != tmp->animation_id) 1316 if (op->animation_id != tmp->animation_id)
1640 if (op->animation_id) 1317 if (op->animation_id)
1641 { 1318 {
1642 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1319 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1690 f.put (resist_save[i], op->resist[i]); 1367 f.put (resist_save[i], op->resist[i]);
1691 1368
1692 CMP_OUT (path_attuned); 1369 CMP_OUT (path_attuned);
1693 CMP_OUT (path_repelled); 1370 CMP_OUT (path_repelled);
1694 CMP_OUT (path_denied); 1371 CMP_OUT (path_denied);
1695 CMP_OUT (material); 1372 CMP_OUT2 (material, materials);//TODO: nuke
1696 CMP_OUT (materialname); 1373 CMP_OUT (materialname);
1697 CMP_OUT (value); 1374 CMP_OUT (value);
1698 CMP_OUT (carrying); 1375 CMP_OUT (carrying);
1699 CMP_OUT (weight); 1376 CMP_OUT (weight);
1700 CMP_OUT (invisible); 1377 CMP_OUT (invisible);
1734 CMP_OUT (move_on); 1411 CMP_OUT (move_on);
1735 CMP_OUT (move_off); 1412 CMP_OUT (move_off);
1736 CMP_OUT (move_slow); 1413 CMP_OUT (move_slow);
1737 CMP_OUT (move_slow_penalty); 1414 CMP_OUT (move_slow_penalty);
1738 1415
1739 if (!COMPARE_FLAGS (op, tmp)) 1416 if (op->flag != tmp->flag)
1740 for (i = 0; i <= NUM_FLAGS; i++) 1417 for (i = 0; i <= NUM_FLAGS; i++)
1741 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1418 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1742 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1419 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1743 1420
1744 /* Save body locations */ 1421 /* Save body locations */
1745 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1422 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1746 if (op->body_info[i] != tmp->body_info[i]) 1423 if (op->body_info[i] != tmp->body_info[i])
1747 f.put (body_locations[i].save_name, op->body_info[i]); 1424 f.put (body_locations[i].save_name, op->body_info[i]);
1749 1426
1750/* 1427/*
1751 * Dumps all variables in an object to a file. 1428 * Dumps all variables in an object to a file.
1752 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1429 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1753 * the only place this is not set is when saving the player. 1430 * the only place this is not set is when saving the player.
1754 * If bit 1 of flag is set, don't remove the object after save. As of now,
1755 * all of the callers are setting this.
1756 */ 1431 */
1757
1758void 1432void
1759save_object (object_freezer & fp, object *op, int flag) 1433save_object (object_freezer &fp, object *op, int flag)
1760{ 1434{
1761 archetype *at;
1762 object *tmp, *old;
1763
1764 /* Even if the object does have an owner, it would seem that we should 1435 /* Even if the object does have an owner, it would seem that we should
1765 * still save it. 1436 * still save it.
1766 */ 1437 */
1767 if (op->owner) 1438 if (op->owner)
1768 return; 1439 return;
1769 1440
1770 /* If it is unpaid and we don't want to save those, just return. */ 1441 /* If it is unpaid and we don't want to save those, just return. */
1771 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1442 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1772 return; 1443 return;
1773 1444
1774 if ((at = op->arch) == NULL) 1445 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1775 at = empty_archetype;
1776 1446
1777 fp.put (KW_arch, at->name); 1447 fp.put (KW_arch, at->name);
1778
1779 put (fp, op, &at->clone); 1448 put (fp, op, &at->clone);
1780 1449
1781 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1450 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1782 1451
1783 old = NULL;
1784
1785 if (flag & 2)
1786 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1452 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1787 save_object (fp, tmp, flag); 1453 save_object (fp, tmp, flag);
1788 else
1789 /* Slightly different logic because tmp/op will be removed by
1790 * the save_object we call. So we just keep looking at op->inv
1791 * until there is nothing left. In theory, the variable old
1792 * should not be needed, as recursive loops shouldn't happen.
1793 */
1794 while ((tmp = op->inv) != NULL)
1795 {
1796 if (old == tmp)
1797 {
1798 LOG (llevError, " Recursive loop in inventory\n");
1799 break;
1800 }
1801
1802 save_object (fp, tmp, flag);
1803 old = tmp;
1804 }
1805
1806 if (!(flag & 2))
1807 {
1808 remove_ob (op);
1809 free_object (op);
1810 }
1811 1454
1812 fp.put (op); 1455 fp.put (op);
1813 fprintf (fp, "end\n"); 1456 fp.put (KW_end);
1814} 1457}
1458
1459/////////////////////////////////////////////////////////////////////////////
1460
1461bool load_resource_file (const char *filename)
1462{
1463 object_thawer f (filename);
1464
1465 f.next_kv ();
1466
1467 for (;;)
1468 {
1469 switch (f.kw)
1470 {
1471 case KW_region:
1472 if (!region::load (f))
1473 return false;
1474 break;
1475
1476 case KW_EOF:
1477 return true;
1478
1479 default:
1480 if (!f.parse_error ("resource file"))
1481 return false;
1482 }
1483
1484 f.next_kv ();
1485 }
1486}
1487

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