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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.15 by root, Wed Sep 13 02:05:19 2006 UTC vs.
Revision 1.58 by root, Thu Feb 15 21:07:48 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
4 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 27 variable. */
28 28
29
30#include <global.h> 29#include <global.h>
31#include <loader.h> 30#include <loader.h>
32#include <newserver.h>
33#include <sproto.h> 31#include <sproto.h>
32
33/////////////////////////////////////////////////////////////////////////////
34 34
35/* Maps the MOVE_* values to names */ 35/* Maps the MOVE_* values to names */
36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37 37
38/* This table is only necessary to convert objects that existed before the 38/* This table is only necessary to convert objects that existed before the
263 * to check for objects to make sure there are no common errors. 263 * to check for objects to make sure there are no common errors.
264 */ 264 */
265static void 265static void
266check_loaded_object (object *op) 266check_loaded_object (object *op)
267{ 267{
268 int ip;
269
270 /* We do some specialized handling to handle legacy cases of name_pl. 268 /* We do some specialised handling to handle legacy cases of name_pl.
271 * If the object doesn't have a name_pl, we just use the object name - 269 * If the object doesn't have a name_pl, we just use the object name -
272 * this isn't perfect (things won't be properly pluralized), but works to 270 * this isn't perfect (things won't be properly pluralised), but works to
273 * that degree (5 heart is still quite understandable). But the case we 271 * that degree (5 heart is still quite understandable). But the case we
274 * also have to catch is if this object is not using the normal name for 272 * also have to catch is if this object is not using the normal name for
275 * the object. In that case, we also want to use the loaded name. 273 * the object. In that case, we also want to use the loaded name.
276 * Otherwise, what happens is that the the plural name will lose 274 * Otherwise, what happens is that the the plural name will lose
277 * information (appear as just 'hearts' and not 'goblins heart') 275 * information (appear as just 'hearts' and not 'goblins heart')
278 */ 276 */
279 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
280 op->name_pl = NULL; 278 op->name_pl = 0;
281 279
282 if (!op->name_pl) 280 if (!op->name_pl)
283 op->name_pl = op->name; 281 op->name_pl = op->name;
284 282
285 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
286 if (!(IS_WEAPON (op) && op->level > 0)) 284 if (!(op->is_weapon () && op->level > 0))
287 { 285 {
288 if (op->map != NULL) 286 if (op->map != NULL)
289 set_materialname (op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
290 else 288 else
291 set_materialname (op, 5, NULL); 289 set_materialname (op, 5, NULL);
292 } 290 }
291
293 /* only do these when program is first run - a bit 292 /* only do these when program is first run - a bit
294 * excessive to do this at every run - most of this is 293 * excessive to do this at every run - most of this is
295 * really just to catch any errors - program will still run, but 294 * really just to catch any errors - program will still run, but
296 * not in the ideal fashion. 295 * not in the ideal fashion.
297 */ 296 */
298 if ((op->type == WEAPON || op->type == BOW) && arch_init) 297 if ((op->type == WEAPON || op->type == BOW) && arch_init)
299 { 298 {
300 if (!op->skill) 299 if (!op->skill)
301 {
302 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
303 }
304 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 301 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
305 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 302 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
306 {
307 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 303 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
308 }
309 } 304 }
310 305
311 /* We changed last_heal to gen_sp_armour, which is what it 306 /* We changed last_heal to gen_sp_armour, which is what it
312 * really does for many objects. Need to catch any in maps 307 * really does for many objects. Need to catch any in maps
313 * that may have an old value. 308 * that may have an old value.
314 */ 309 */
315 if ((op->type == WEAPON) || 310 if (op->type == WEAPON
316 (op->type == ARMOUR) || (op->type == HELMET) || 311 || op->type == ARMOUR || op->type == HELMET
317 (op->type == SHIELD) || (op->type == RING) || 312 || op->type == SHIELD || op->type == RING
318 (op->type == BOOTS) || (op->type == GLOVES) || 313 || op->type == BOOTS || op->type == GLOVES
319 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 314 || op->type == AMULET || op->type == GIRDLE
315 || op->type == BRACERS || op->type == CLOAK)
320 { 316 {
321 if (op->last_heal) 317 if (op->last_heal)
322 { 318 {
323 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 319 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
324 op->gen_sp_armour = op->last_heal; 320 op->gen_sp_armour = op->last_heal;
325 op->last_heal = 0; 321 op->last_heal = 0;
326 } 322 }
327 if (editor) 323
328 ip = 0;
329 else
330 ip = calc_item_power (op, 0); 324 int ip = calc_item_power (op, 0);
325
331 /* Legacy objects from before item power was in the game */ 326 /* Legacy objects from before item power was in the game */
332 if (!op->item_power && ip) 327 if (!op->item_power && ip)
333 { 328 {
334 if (ip > 3) 329 if (ip > 3)
335 {
336 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 330 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
337 } 331
338 op->item_power = ip; 332 op->item_power = ip;
339 } 333 }
334
340 /* Check for possibly bogus values. Has to meet both these criteria - 335 /* Check for possibly bogus values. Has to meet both these criteria -
341 * something that has item_power 1 is probably just fine if our calculated 336 * something that has item_power 1 is probably just fine if our calculated
342 * value is 1 or 2 - these values are small enough that hard to be precise. 337 * value is 1 or 2 - these values are small enough that hard to be precise.
343 * similarly, it item_power is 0, the first check will always pass, 338 * similarly, it item_power is 0, the first check will always pass,
344 * but not the second one. 339 * but not the second one.
345 */ 340 */
346 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 341 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
347 {
348 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 342 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
349 }
350
351 } 343 }
344
352 /* Old spellcasting object - need to load in the appropiate object */ 345 /* Old spellcasting object - need to load in the appropiate object */
353 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 346 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
354 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 347 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
355 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 348 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
356 { 349 {
357 object *tmp;
358
359 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 350 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
360 * in that spell was stored in sp. 351 * in that spell was stored in sp.
361 */ 352 */
362 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 353 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
363 insert_ob_in_ob (tmp, op); 354 insert_ob_in_ob (tmp, op);
364 op->randomitems = NULL; /* So another spell isn't created for this object */ 355 op->randomitems = NULL; /* So another spell isn't created for this object */
365 } 356 }
357
366 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 358 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
367
368 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 359 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
369 { 360 {
370 object *tmp;
371
372 tmp = get_archetype_by_object_name (op->slaying); 361 object *tmp = get_archetype_by_object_name (op->slaying);
373 insert_ob_in_ob (tmp, op); 362 insert_ob_in_ob (tmp, op);
374 op->randomitems = NULL; /* So another spell isn't created for this object */ 363 op->randomitems = NULL; /* So another spell isn't created for this object */
375 /* without this, value is all screwed up */ 364 /* without this, value is all screwed up */
376 op->value = op->arch->clone.value * op->inv->value; 365 op->value = op->arch->clone.value * op->inv->value;
377 } 366 }
378 367
379 if (QUERY_FLAG (op, FLAG_MONSTER)) 368 if (QUERY_FLAG (op, FLAG_MONSTER))
380 { 369 {
381 if (op->stats.hp > op->stats.maxhp) 370 if (op->stats.hp > op->stats.maxhp)
371 {
382 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 372 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
373 op->stats.maxhp = op->stats.hp;
374 }
383 375
384 /* The archs just need to be updated for this */ 376 /* The archs just need to be updated for this */
385 if (op->move_type == 0) 377 if (op->move_type == 0)
386 op->move_type = MOVE_WALK; 378 op->move_type = MOVE_WALK;
387 } 379 }
410 { 402 {
411 op->move_type = MOVE_ALL; 403 op->move_type = MOVE_ALL;
412 op->stats.maxhp = 0; 404 op->stats.maxhp = 0;
413 } 405 }
414 else 406 else
415 {
416 op->move_type = MOVE_WALK; 407 op->move_type = MOVE_WALK;
417 }
418 } 408 }
419 } 409 }
420 410
421} 411}
422 412
489 SET_FLAG (op, flag); \ 479 SET_FLAG (op, flag); \
490 else \ 480 else \
491 CLEAR_FLAG (op, flag) \ 481 CLEAR_FLAG (op, flag) \
492 482
493int 483int
494parse_object (object *op, object_thawer & thawer, int map_flags) 484parse_object (object *op, object_thawer &thawer, int map_flags)
495{ 485{
496 bool ismore = 0; 486 bool ismore = 0;
497 object *op_inv = op->inv; 487 object *op_inv = op->inv;
498 488
499 for (;;) 489 for (;;)
500 { 490 {
501 keyword kw = thawer.get_kv (); 491 switch (thawer.get_kv ())
502
503 switch (kw)
504 { 492 {
505 case KW_Object: // uppercase alias 493 case KW_Object: // uppercase alias
506 case KW_object: 494 case KW_object:
507 thawer.get (op->name); 495 thawer.get (op->name);
508 496
509 if (op->arch != NULL) 497 if (op->arch)
510 op->arch->name = op->name; 498 op->arch->name = op->name;
511 499
512 break; 500 break;
513 501
514 case KW_uuid: 502 case KW_uuid:
529 517
530 case KW_oid: 518 case KW_oid:
531 thawer.get (op, thawer.get_sint32 ()); 519 thawer.get (op, thawer.get_sint32 ());
532 break; 520 break;
533 521
534 case KW_name: 522 case KW_name: thawer.get (op->name); break;
535 thawer.get (op->name); 523 case KW_name_pl: thawer.get (op->name_pl); break;
536 break; 524 case KW_title: thawer.get (op->title); break;
537 case KW_name_pl:
538 thawer.get (op->name_pl);
539 break;
540 case KW_title:
541 thawer.get (op->title);
542 break;
543 case KW_custom_name:
544 thawer.get (op->custom_name); 525 case KW_custom_name: thawer.get (op->custom_name); break;
545 break; 526
546 case KW_attach:
547 thawer.get_ornull (op->attach); 527 case KW_attach: thawer.get_ornull (op->attach); break;
548 break;
549 case KW_skill:
550 thawer.get_ornull (op->skill); 528 case KW_skill: thawer.get_ornull (op->skill); break;
551 break;
552 case KW_race:
553 thawer.get_ornull (op->race); 529 case KW_race: thawer.get_ornull (op->race); break;
554 break;
555 case KW_slaying:
556 thawer.get_ornull (op->slaying); 530 case KW_slaying: thawer.get_ornull (op->slaying); break;
557 break;
558 531
559 case KW_arch: 532 case KW_arch:
560 { 533 {
561 const char *str = thawer.get_str (); 534 const char *str = thawer.get_str ();
562 535
564 { 537 {
565 /* If op->arch has been set, then this new object 538 /* If op->arch has been set, then this new object
566 * must be part of the inventory. So process 539 * must be part of the inventory. So process
567 * appropriately. 540 * appropriately.
568 */ 541 */
569 archetype *arch = find_archetype (str); 542 archetype *arch = archetype::find (str);
570 543
571 object *tmp; 544 object *tmp;
572 545
573 if (arch != NULL) 546 if (arch)
574 tmp = arch_to_object (arch); 547 tmp = arch_to_object (arch);
575 else 548 else
576 { 549 {
577 tmp = get_object (); 550 tmp = object::create ();
578 /* record the name of the broken object */ 551 /* record the name of the broken object */
552 //TODO: but do not log???
579 tmp->name = str; 553 tmp->name = str;
580 } 554 }
555
556 // decativate the object we, as we are still going
557 // to read the speed value. Objects should be activated
558 // when the map, object or player is completly loaded.
559 tmp->deactivate ();
581 560
582 parse_object (tmp, thawer, map_flags); 561 parse_object (tmp, thawer, map_flags);
583 562
584 if (tmp->arch) 563 if (tmp->arch)
585 { 564 {
609 op_inv = tmp; 588 op_inv = tmp;
610 } 589 }
611 else 590 else
612 { 591 {
613 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 592 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
614 free_object (tmp); 593 tmp->destroy ();
615 } 594 }
616 } 595 }
617 else 596 else
618 { 597 {
619 /* This is the actual archetype definition then */ 598 /* This is the actual archetype definition then */
620 op->arch = find_archetype (str); 599 op->arch = archetype::find (str);
621 600
622 if (op->arch != NULL) 601 if (op->arch)
623 copy_object (&op->arch->clone, op); 602 {
603 op->arch->clone.copy_to (op);
604 // copy_to activates, this should be fixed properly
605 op->deactivate ();
606 }
624 else if (!arch_init) 607 else if (!arch_init)
625 /* record the name of the broken object */ 608 /* record the name of the broken object */
626 op->name = str; 609 op->name = str;
627 } 610 }
628 } 611 }
629 break; 612 break;
630 613
631 case KW_other_arch: 614 case KW_other_arch:
632 op->other_arch = find_archetype (thawer.get_str ()); 615 op->other_arch = archetype::find (thawer.get_str ());
633 break; 616 break;
634 617
635 case KW_animation: 618 case KW_animation:
636 { 619 {
620 CLEAR_FLAG (op, FLAG_ANIMATE);
621 op->animation_id = 0;
622
637 const char *str = thawer.get_str (); 623 const char *str = thawer.get_str ();
638
639 if (!str)
640 {
641 op->animation_id = 0;
642 CLEAR_FLAG (op, FLAG_ANIMATE);
643 }
644 else
645 {
646 op->animation_id = find_animation (str); 624 if (str && (op->animation_id = find_animation (str)))
647 SET_FLAG (op, FLAG_ANIMATE); 625 SET_FLAG (op, FLAG_ANIMATE);
648 }
649 } 626 }
650
651 break; 627 break;
652 628
653 case KW_last_heal:
654 thawer.get (op->last_heal); 629 case KW_last_heal: thawer.get (op->last_heal); break;
655 break; 630 case KW_last_sp: thawer.get (op->last_sp); break;
656 case KW_last_sp: 631 case KW_last_grace: thawer.get (op->last_grace); break;
657 thawer.get (op->last_sp); 632 case KW_last_eat: thawer.get (op->last_eat); break;
658 break; 633 case KW_speed_left: thawer.get (op->speed_left); break;
659 case KW_last_grace:
660 thawer.get (op->last_grace);
661 break;
662 case KW_last_eat:
663 thawer.get (op->last_eat);
664 break;
665 case KW_speed_left:
666 thawer.get (op->speed_left);
667 break;
668 634
669 case KW_speed: 635 case KW_speed:
670 thawer.get (op->speed); 636 thawer.get (op->speed);
671 637
672 //TODO: maybe do in check_object 638 //TODO: maybe do in check_object
673 if (!(map_flags & MAP_STYLE)) 639 // removed check for style maps
674 {
675 if (op->speed < 0) 640 if (op->speed < 0)
676 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 641 op->speed_left = op->speed_left - rndm ();
677
678 update_ob_speed (op);
679 }
680 642
681 break; 643 break;
682 644
683 case KW_slow_move: 645 case KW_slow_move:
684 op->move_slow |= MOVE_WALK; 646 op->move_slow |= MOVE_WALK;
687 649
688 case KW_face: 650 case KW_face:
689 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 651 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
690 break; 652 break;
691 653
692 case KW_x:
693 thawer.get (op->x); 654 case KW_x: thawer.get (op->x); break;
694 break;
695 case KW_y:
696 thawer.get (op->y); 655 case KW_y: thawer.get (op->y); break;
697 break; 656
698 case KW_Str: // uppercase alias 657 case KW_Str: // uppercase alias
699 case KW_str:
700 thawer.get (op->stats.Str); 658 case KW_str: thawer.get (op->stats.Str); break;
701 break;
702 case KW_Dex: // uppercase alias 659 case KW_Dex: // uppercase alias
703 case KW_dex:
704 thawer.get (op->stats.Dex); 660 case KW_dex: thawer.get (op->stats.Dex); break;
705 break;
706 case KW_Con: // uppercase alias 661 case KW_Con: // uppercase alias
707 case KW_con:
708 thawer.get (op->stats.Con); 662 case KW_con: thawer.get (op->stats.Con); break;
709 break;
710 case KW_Wis: // uppercase alias 663 case KW_Wis: // uppercase alias
711 case KW_wis:
712 thawer.get (op->stats.Wis); 664 case KW_wis: thawer.get (op->stats.Wis); break;
713 break;
714 case KW_Cha: // uppercase alias 665 case KW_Cha: // uppercase alias
715 case KW_cha:
716 thawer.get (op->stats.Cha); 666 case KW_cha: thawer.get (op->stats.Cha); break;
717 break;
718 case KW_Int: // uppercase alias 667 case KW_Int: // uppercase alias
719 case KW_int:
720 thawer.get (op->stats.Int); 668 case KW_int: thawer.get (op->stats.Int); break;
721 break;
722 case KW_Pow: // uppercase alias 669 case KW_Pow: // uppercase alias
723 case KW_pow:
724 thawer.get (op->stats.Pow); 670 case KW_pow: thawer.get (op->stats.Pow); break;
725 break;
726 case KW_hp:
727 thawer.get (op->stats.hp);
728 break;
729 case KW_maxhp:
730 thawer.get (op->stats.maxhp);
731 break;
732 case KW_sp:
733 thawer.get (op->stats.sp);
734 break;
735 case KW_maxsp:
736 thawer.get (op->stats.maxsp);
737 break;
738 case KW_grace:
739 thawer.get (op->stats.grace);
740 break;
741 case KW_maxgrace:
742 thawer.get (op->stats.maxgrace);
743 break;
744 671
745 case KW_exp: 672 case KW_hp: thawer.get (op->stats.hp); break;
746 thawer.get (op->stats.exp); 673 case KW_maxhp: thawer.get (op->stats.maxhp); break;
747 break; 674 case KW_sp: thawer.get (op->stats.sp); break;
748 case KW_perm_exp: 675 case KW_maxsp: thawer.get (op->stats.maxsp); break;
749 thawer.get (op->perm_exp); 676 case KW_grace: thawer.get (op->stats.grace); break;
750 break; 677 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
751 case KW_food: 678
752 thawer.get (op->stats.food); 679 case KW_exp: thawer.get (op->stats.exp); break;
753 break; 680 case KW_perm_exp: thawer.get (op->perm_exp); break;
754 case KW_dam: 681 case KW_food: thawer.get (op->stats.food); break;
755 thawer.get (op->stats.dam); 682 case KW_dam: thawer.get (op->stats.dam); break;
756 break; 683 case KW_wc: thawer.get (op->stats.wc); break;
757 case KW_wc: 684 case KW_ac: thawer.get (op->stats.ac); break;
758 thawer.get (op->stats.wc); 685 case KW_nrof: thawer.get (op->nrof); break;
759 break; 686 case KW_level: thawer.get (op->level); break;
760 case KW_ac: 687 case KW_direction: thawer.get (op->direction); break;
761 thawer.get (op->stats.ac); 688 case KW_type: thawer.get (op->type); break;
762 break; 689 case KW_subtype: thawer.get (op->subtype); break;
763 case KW_nrof: 690 case KW_value: thawer.get (op->value); break;
764 thawer.get (op->nrof); 691 case KW_weight: thawer.get (op->weight); break;
765 break; 692 case KW_carrying: thawer.get (op->carrying); break;
766 case KW_level: 693 case KW_attacktype: thawer.get (op->attacktype); break;
767 thawer.get (op->level); 694 case KW_path_attuned: thawer.get (op->path_attuned); break;
768 break; 695 case KW_path_repelled: thawer.get (op->path_repelled); break;
769 case KW_direction: 696 case KW_path_denied: thawer.get (op->path_denied); break;
770 thawer.get (op->direction); 697 case KW_invisible: thawer.get (op->invisible); break;
771 break; 698 case KW_magic: thawer.get (op->magic); break;
772 case KW_type: 699 case KW_state: thawer.get (op->state); break;
773 thawer.get (op->type); 700 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
774 break; 701 case KW_material: thawer.get (op->materials); break; //TODO: nuke
775 case KW_subtype: 702 case KW_materialname: thawer.get (op->materialname); break;
776 thawer.get (op->subtype);
777 break;
778 case KW_value:
779 thawer.get (op->value);
780 break;
781 case KW_weight:
782 thawer.get (op->weight);
783 break;
784 case KW_carrying:
785 thawer.get (op->carrying);
786 break;
787 case KW_attacktype:
788 thawer.get (op->attacktype);
789 break;
790 case KW_path_attuned:
791 thawer.get (op->path_attuned);
792 break;
793 case KW_path_repelled:
794 thawer.get (op->path_repelled);
795 break;
796 case KW_path_denied:
797 thawer.get (op->path_denied);
798 break;
799 case KW_invisible:
800 thawer.get (op->invisible);
801 break;
802 case KW_magic:
803 thawer.get (op->magic);
804 break;
805 case KW_state:
806 thawer.get (op->state);
807 break;
808 case KW_move_slow_penalty:
809 thawer.get (op->move_slow_penalty);
810 break;
811 case KW_material:
812 thawer.get (op->material);
813 break;
814 case KW_materialname:
815 thawer.get (op->materialname);
816 break;
817 703
818 /* These are the new values */ 704 /* These are the new values */
819 case KW_move_block:
820 set_move (op->move_block, thawer.get_str ()); 705 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
821 break;
822 case KW_move_allow:
823 set_move (op->move_allow, thawer.get_str ()); 706 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
824 break;
825 case KW_move_type:
826 set_move (op->move_type, thawer.get_str ()); 707 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
827 break;
828 case KW_move_on:
829 set_move (op->move_on, thawer.get_str ()); 708 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
830 break;
831 case KW_move_off:
832 set_move (op->move_off, thawer.get_str ()); 709 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
833 break;
834 case KW_move_slow:
835 set_move (op->move_slow, thawer.get_str ()); 710 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
836 break;
837 711
838 /* These are all legacy - any new objects should use the move_ .. values */ 712 /* These are all legacy - any new objects should use the move_ .. values */
839 case KW_no_pass: 713 case KW_no_pass:
840 { 714 {
841 if (thawer.get_sint32 ()) 715 if (thawer.get_sint32 ())
885 else 759 else
886 op->move_off &= ~MOVE_FLY_LOW; 760 op->move_off &= ~MOVE_FLY_LOW;
887 } 761 }
888 break; 762 break;
889 763
890 //TODO: remove these after convertign archetypes 764 //TODO: remove these after converting archetypes
891 case KW_can_use_wand: 765 case KW_can_use_wand:
892 GET_FLAG (op, FLAG_USE_RANGE); 766 GET_FLAG (op, FLAG_USE_RANGE);
893 break; 767 break;
894 768
895 /* These are all legacy - any new objects should use the move_ .. values */ 769 /* These are all legacy - any new objects should use the move_ .. values */
926 CLEAR_FLAG (op, FLAG_WIZCAST); 800 CLEAR_FLAG (op, FLAG_WIZCAST);
927 } 801 }
928 break; 802 break;
929 803
930 case KW_friendly: 804 case KW_friendly:
931 GET_FLAG (op, FLAG_FRIENDLY); 805 if (thawer.get_sint32 ())
932 //TODO: move to check_object or so 806 if (op->type != PLAYER)
933 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
934 add_friendly_object (op); 807 add_friendly_object (op);
935 break;
936 808
937 case KW_monster:
938 GET_FLAG (op, FLAG_MONSTER);
939 break; 809 break;
940 case KW_neutral:
941 GET_FLAG (op, FLAG_NEUTRAL);
942 break;
943 case KW_no_attack:
944 GET_FLAG (op, FLAG_NO_ATTACK);
945 break;
946 case KW_no_damage:
947 GET_FLAG (op, FLAG_NO_DAMAGE);
948 break;
949 case KW_generator:
950 GET_FLAG (op, FLAG_GENERATOR);
951 break;
952 case KW_use_content_on_gen:
953 GET_FLAG (op, FLAG_CONTENT_ON_GEN);
954 break;
955 case KW_is_thrown:
956 GET_FLAG (op, FLAG_IS_THROWN);
957 break;
958 case KW_auto_apply:
959 GET_FLAG (op, FLAG_AUTO_APPLY);
960 break;
961 case KW_treasure:
962 GET_FLAG (op, FLAG_TREASURE);
963 break;
964 case KW_see_invisible:
965 GET_FLAG (op, FLAG_SEE_INVISIBLE);
966 break;
967 case KW_can_roll:
968 GET_FLAG (op, FLAG_CAN_ROLL);
969 break;
970 case KW_overlay_floor:
971 GET_FLAG (op, FLAG_OVERLAY_FLOOR);
972 break;
973 case KW_is_turnable:
974 GET_FLAG (op, FLAG_IS_TURNABLE);
975 break;
976 case KW_is_used_up:
977 GET_FLAG (op, FLAG_IS_USED_UP);
978 break;
979 case KW_alive:
980 GET_FLAG (op, FLAG_ALIVE);
981 break;
982 case KW_applied:
983 GET_FLAG (op, FLAG_APPLIED);
984 break;
985 case KW_unpaid:
986 GET_FLAG (op, FLAG_UNPAID);
987 break;
988 case KW_is_animated:
989 GET_FLAG (op, FLAG_ANIMATE);
990 break;
991 case KW_no_pick:
992 GET_FLAG (op, FLAG_NO_PICK);
993 break;
994 case KW_reflecting:
995 GET_FLAG (op, FLAG_REFLECTING);
996 break;
997 case KW_changing:
998 GET_FLAG (op, FLAG_CHANGING);
999 break;
1000 case KW_splitting:
1001 GET_FLAG (op, FLAG_SPLITTING);
1002 break;
1003 case KW_hitback:
1004 GET_FLAG (op, FLAG_HITBACK);
1005 break;
1006 case KW_startequip:
1007 GET_FLAG (op, FLAG_STARTEQUIP);
1008 break;
1009 case KW_blocksview:
1010 GET_FLAG (op, FLAG_BLOCKSVIEW);
1011 break;
1012 case KW_undead:
1013 GET_FLAG (op, FLAG_UNDEAD);
1014 break;
1015 case KW_scared:
1016 GET_FLAG (op, FLAG_SCARED);
1017 break;
1018 case KW_unaggressive:
1019 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1020 break;
1021 case KW_reflect_missile:
1022 GET_FLAG (op, FLAG_REFL_MISSILE);
1023 break;
1024 case KW_reflect_spell:
1025 GET_FLAG (op, FLAG_REFL_SPELL);
1026 break;
1027 case KW_no_magic:
1028 GET_FLAG (op, FLAG_NO_MAGIC);
1029 break;
1030 case KW_no_drop:
1031 GET_FLAG (op, FLAG_NO_DROP);
1032 break;
1033 case KW_random_movement:
1034 GET_FLAG (op, FLAG_RANDOM_MOVE);
1035 break;
1036 case KW_was_wiz:
1037 GET_FLAG (op, FLAG_WAS_WIZ);
1038 break;
1039 case KW_no_fix_player:
1040 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1041 break;
1042 case KW_is_lightable:
1043 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1044 break;
1045 case KW_tear_down:
1046 GET_FLAG (op, FLAG_TEAR_DOWN);
1047 break;
1048 case KW_can_use_shield:
1049 GET_FLAG (op, FLAG_USE_SHIELD);
1050 break;
1051 case KW_can_cast_spell:
1052 GET_FLAG (op, FLAG_CAST_SPELL);
1053 break;
1054 case KW_can_use_scroll:
1055 GET_FLAG (op, FLAG_USE_SCROLL);
1056 break;
1057 case KW_can_use_range:
1058 GET_FLAG (op, FLAG_USE_RANGE);
1059 break;
1060 case KW_can_use_bow:
1061 GET_FLAG (op, FLAG_USE_BOW);
1062 break;
1063 case KW_can_use_armour:
1064 GET_FLAG (op, FLAG_USE_ARMOUR);
1065 break;
1066 case KW_can_use_weapon:
1067 GET_FLAG (op, FLAG_USE_WEAPON);
1068 break;
1069 case KW_can_use_ring:
1070 GET_FLAG (op, FLAG_USE_RING);
1071 break;
1072 case KW_has_ready_bow:
1073 GET_FLAG (op, FLAG_READY_BOW);
1074 break;
1075 case KW_xrays:
1076 GET_FLAG (op, FLAG_XRAYS);
1077 break;
1078 case KW_is_floor:
1079 GET_FLAG (op, FLAG_IS_FLOOR);
1080 break;
1081 case KW_lifesave:
1082 GET_FLAG (op, FLAG_LIFESAVE);
1083 break;
1084 case KW_no_strength:
1085 GET_FLAG (op, FLAG_NO_STRENGTH);
1086 break;
1087 case KW_sleep:
1088 GET_FLAG (op, FLAG_SLEEP);
1089 break;
1090 case KW_stand_still:
1091 GET_FLAG (op, FLAG_STAND_STILL);
1092 break;
1093 case KW_random_move:
1094 GET_FLAG (op, FLAG_RANDOM_MOVE);
1095 break;
1096 case KW_only_attack:
1097 GET_FLAG (op, FLAG_ONLY_ATTACK);
1098 break;
1099 case KW_activate_on_push:
1100 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1101 break;
1102 case KW_activate_on_release:
1103 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1104 break;
1105 case KW_confused:
1106 GET_FLAG (op, FLAG_CONFUSED);
1107 break;
1108 case KW_stealth:
1109 GET_FLAG (op, FLAG_STEALTH);
1110 break;
1111 case KW_cursed:
1112 GET_FLAG (op, FLAG_CURSED);
1113 break;
1114 case KW_damned:
1115 GET_FLAG (op, FLAG_DAMNED);
1116 break;
1117 case KW_see_anywhere:
1118 GET_FLAG (op, FLAG_SEE_ANYWHERE);
1119 break;
1120 case KW_known_magical:
1121 GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1122 break;
1123 case KW_known_cursed:
1124 GET_FLAG (op, FLAG_KNOWN_CURSED);
1125 break;
1126 case KW_can_use_skill:
1127 GET_FLAG (op, FLAG_CAN_USE_SKILL);
1128 break;
1129 case KW_been_applied:
1130 GET_FLAG (op, FLAG_BEEN_APPLIED);
1131 break;
1132 case KW_has_ready_scroll:
1133 GET_FLAG (op, FLAG_READY_SCROLL);
1134 break;
1135 case KW_can_use_rod:
1136 GET_FLAG (op, FLAG_USE_ROD);
1137 break;
1138 case KW_can_use_horn:
1139 GET_FLAG (op, FLAG_USE_HORN);
1140 break;
1141 case KW_unique:
1142 GET_FLAG (op, FLAG_UNIQUE);
1143 break;
1144 case KW_make_invisible:
1145 GET_FLAG (op, FLAG_MAKE_INVIS);
1146 break;
1147 case KW_inv_locked:
1148 GET_FLAG (op, FLAG_INV_LOCKED);
1149 break;
1150 case KW_is_wooded:
1151 GET_FLAG (op, FLAG_IS_WOODED);
1152 break;
1153 case KW_is_hilly:
1154 GET_FLAG (op, FLAG_IS_HILLY);
1155 break;
1156 case KW_is_water:
1157 GET_FLAG (op, FLAG_IS_WATER);
1158 break;
1159 case KW_has_ready_skill:
1160 GET_FLAG (op, FLAG_READY_SKILL);
1161 break;
1162 case KW_has_ready_weapon:
1163 GET_FLAG (op, FLAG_READY_WEAPON);
1164 break;
1165 case KW_no_skill_ident:
1166 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1167 break;
1168 case KW_is_blind:
1169 GET_FLAG (op, FLAG_BLIND);
1170 break;
1171 case KW_can_see_in_dark:
1172 GET_FLAG (op, FLAG_SEE_IN_DARK);
1173 break;
1174 case KW_is_cauldron:
1175 GET_FLAG (op, FLAG_IS_CAULDRON);
1176 break;
1177 case KW_no_steal:
1178 GET_FLAG (op, FLAG_NO_STEAL);
1179 break;
1180 case KW_one_hit:
1181 GET_FLAG (op, FLAG_ONE_HIT);
1182 break;
1183 case KW_berserk:
1184 GET_FLAG (op, FLAG_BERSERK);
1185 break;
1186 case KW_is_buildable:
1187 GET_FLAG (op, FLAG_IS_BUILDABLE);
1188 break;
1189 810
1190 case KW_armour: 811 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
1191 thawer.get (op->resist[ATNR_PHYSICAL]); 812 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
1192 break; 813 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
1193 case KW_resist_physical: 814 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
1194 thawer.get (op->resist[ATNR_PHYSICAL]); 815 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
1195 break; 816 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
1196 case KW_resist_magic: 817 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
1197 thawer.get (op->resist[ATNR_MAGIC]); 818 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
1198 break; 819 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
1199 case KW_resist_fire: 820 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
1200 thawer.get (op->resist[ATNR_FIRE]); 821 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
1201 break; 822 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
1202 case KW_resist_electricity: 823 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
824 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
825 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
826 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
827 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
828 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
829 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
830 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
831 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
832 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
833 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
834 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
835 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
836 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
837 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
838 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
839 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
840 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
841 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
842 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
843 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
844 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
845 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
846 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
847 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
848 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
849 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
850 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
851 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
852 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
853 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
854 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
855 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
856 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
857 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
858 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
859 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
860 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
861 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
862 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
863 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
864 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
865 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
866 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
867 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
868 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
869 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
870 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
871 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
872 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
873 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
874 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
875 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
876 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
877 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
878 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
879 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
880 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
881 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
882 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
883 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
884 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
885 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
886 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
887 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
888 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
889 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
890 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
891 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
892 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
893 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
894 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
895 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
896 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
897
898 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
899 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
900 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
901 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
1203 thawer.get (op->resist[ATNR_ELECTRICITY]); 902 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
1204 break; 903 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
1205 case KW_resist_cold: 904 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
1206 thawer.get (op->resist[ATNR_COLD]); 905 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
1207 break; 906 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
1208 case KW_resist_confusion:
1209 thawer.get (op->resist[ATNR_CONFUSION]);
1210 break;
1211 case KW_resist_acid:
1212 thawer.get (op->resist[ATNR_ACID]);
1213 break;
1214 case KW_resist_drain:
1215 thawer.get (op->resist[ATNR_DRAIN]);
1216 break;
1217 case KW_resist_weaponmagic:
1218 thawer.get (op->resist[ATNR_WEAPONMAGIC]); 907 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
1219 break; 908 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
1220 case KW_resist_ghosthit: 909 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
1221 thawer.get (op->resist[ATNR_GHOSTHIT]); 910 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
1222 break; 911 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
1223 case KW_resist_poison:
1224 thawer.get (op->resist[ATNR_POISON]);
1225 break;
1226 case KW_resist_slow:
1227 thawer.get (op->resist[ATNR_SLOW]);
1228 break;
1229 case KW_resist_paralyze:
1230 thawer.get (op->resist[ATNR_PARALYZE]);
1231 break;
1232 case KW_resist_turn_undead:
1233 thawer.get (op->resist[ATNR_TURN_UNDEAD]); 912 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
1234 break; 913 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
1235 case KW_resist_fear:
1236 thawer.get (op->resist[ATNR_FEAR]);
1237 break;
1238 case KW_resist_cancellation:
1239 thawer.get (op->resist[ATNR_CANCELLATION]); 914 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
1240 break; 915 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
1241 case KW_resist_deplete: 916 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
1242 thawer.get (op->resist[ATNR_DEPLETE]); 917 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
1243 break;
1244 case KW_resist_death:
1245 thawer.get (op->resist[ATNR_DEATH]);
1246 break;
1247 case KW_resist_chaos:
1248 thawer.get (op->resist[ATNR_CHAOS]);
1249 break;
1250 case KW_resist_counterspell:
1251 thawer.get (op->resist[ATNR_COUNTERSPELL]); 918 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
1252 break; 919 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
1253 case KW_resist_godpower: 920 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
1254 thawer.get (op->resist[ATNR_GODPOWER]); 921 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
1255 break; 922 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
1256 case KW_resist_holyword: 923 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
1257 thawer.get (op->resist[ATNR_HOLYWORD]); 924 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
1258 break;
1259 case KW_resist_blind:
1260 thawer.get (op->resist[ATNR_BLIND]);
1261 break;
1262 case KW_resist_internal:
1263 thawer.get (op->resist[ATNR_INTERNAL]);
1264 break;
1265 case KW_resist_life_stealing:
1266 thawer.get (op->resist[ATNR_LIFE_STEALING]);
1267 break;
1268 case KW_resist_disease:
1269 thawer.get (op->resist[ATNR_DISEASE]);
1270 break;
1271 925
1272 case KW_luck: 926 case KW_luck: thawer.get (op->stats.luck); break;
1273 thawer.get (op->stats.luck); 927 case KW_run_away: thawer.get (op->run_away); break;
1274 break; 928 case KW_pick_up: thawer.get (op->pick_up); break;
1275 case KW_run_away: 929 case KW_item_power: thawer.get (op->item_power); break;
1276 thawer.get (op->run_away); 930 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
1277 break; 931 case KW_anim_speed: thawer.get (op->anim_speed); break;
1278 case KW_pick_up: 932 case KW_container: thawer.get (op->weight_limit); break;
1279 thawer.get (op->pick_up); 933 case KW_will_apply: thawer.get (op->will_apply); break;
1280 break; 934 case KW_attack_movement: thawer.get (op->attack_movement); break;
1281 case KW_item_power: 935 case KW_move_state: thawer.get (op->move_status); break;
1282 thawer.get (op->item_power); 936 case KW_expmul: thawer.get (op->expmul); break;
1283 break; 937 case KW_glow_radius: thawer.get (op->glow_radius); break;
1284 case KW_gen_sp_armour: 938 case KW_weapontype: thawer.get (op->weapontype); break;
1285 thawer.get (op->gen_sp_armour); 939 case KW_tooltype: thawer.get (op->tooltype); break;
1286 break; 940 case KW_casting_time: thawer.get (op->casting_time); break;
1287 case KW_anim_speed: 941 case KW_elevation: thawer.get (op->elevation); break;
1288 thawer.get (op->anim_speed); 942 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
1289 break; 943 case KW_client_type: thawer.get (op->client_type); break;
1290 case KW_container: 944 case KW_duration: thawer.get (op->duration); break;
1291 thawer.get (op->weight_limit); 945 case KW_range: thawer.get (op->range); break;
1292 break; 946 case KW_range_modifier: thawer.get (op->range_modifier); break;
1293 case KW_will_apply: 947 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1294 thawer.get (op->will_apply); 948 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1295 break;
1296 case KW_attack_movement:
1297 thawer.get (op->attack_movement);
1298 break;
1299 case KW_move_state:
1300 thawer.get (op->move_status);
1301 break;
1302 case KW_expmul:
1303 thawer.get (op->expmul);
1304 break;
1305 case KW_glow_radius:
1306 thawer.get (op->glow_radius);
1307 break;
1308 case KW_weapontype:
1309 thawer.get (op->weapontype);
1310 break;
1311 case KW_tooltype:
1312 thawer.get (op->tooltype);
1313 break;
1314 case KW_casting_time:
1315 thawer.get (op->casting_time);
1316 break;
1317 case KW_elevation:
1318 thawer.get (op->elevation);
1319 break;
1320 case KW_smoothlevel:
1321 thawer.get (op->smoothlevel);
1322 break;
1323 case KW_client_type:
1324 thawer.get (op->client_type);
1325 break;
1326 case KW_duration:
1327 thawer.get (op->duration);
1328 break;
1329 case KW_range:
1330 thawer.get (op->range);
1331 break;
1332 case KW_range_modifier:
1333 thawer.get (op->range_modifier);
1334 break;
1335 case KW_dam_modifier:
1336 thawer.get (op->dam_modifier);
1337 break;
1338 case KW_duration_modifier:
1339 thawer.get (op->duration_modifier);
1340 break;
1341 949
1342 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 950 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1343 //TODO: parse from other include files 951 //TODO: parse from other include files
1344 case KW_body_range: 952 case KW_body_range: thawer.get (op->body_info[0]); break;
1345 thawer.get (op->body_info[0]); 953 case KW_body_arm: thawer.get (op->body_info[1]); break;
1346 break; 954 case KW_body_torso: thawer.get (op->body_info[2]); break;
1347 case KW_body_arm: 955 case KW_body_head: thawer.get (op->body_info[3]); break;
1348 thawer.get (op->body_info[1]); 956 case KW_body_neck: thawer.get (op->body_info[4]); break;
1349 break; 957 case KW_body_skill: thawer.get (op->body_info[5]); break;
1350 case KW_body_torso: 958 case KW_body_finger: thawer.get (op->body_info[6]); break;
1351 thawer.get (op->body_info[2]); 959 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1352 break; 960 case KW_body_foot: thawer.get (op->body_info[8]); break;
1353 case KW_body_head: 961 case KW_body_hand: thawer.get (op->body_info[9]); break;
1354 thawer.get (op->body_info[3]); 962 case KW_body_wrist: thawer.get (op->body_info[10]); break;
1355 break; 963 case KW_body_waist: thawer.get (op->body_info[11]); break;
1356 case KW_body_neck:
1357 thawer.get (op->body_info[4]);
1358 break;
1359 case KW_body_skill:
1360 thawer.get (op->body_info[5]);
1361 break;
1362 case KW_body_finger:
1363 thawer.get (op->body_info[6]);
1364 break;
1365 case KW_body_shoulder:
1366 thawer.get (op->body_info[7]);
1367 break;
1368 case KW_body_foot:
1369 thawer.get (op->body_info[8]);
1370 break;
1371 case KW_body_hand:
1372 thawer.get (op->body_info[9]);
1373 break;
1374 case KW_body_wrist:
1375 thawer.get (op->body_info[10]);
1376 break;
1377 case KW_body_waist:
1378 thawer.get (op->body_info[11]);
1379 break;
1380 case KW_can_apply: 964 case KW_can_apply:
1381 break; 965 break;
1382 966
1383 case KW_connected: 967 case KW_connected:
1384 add_button_link (op, op->map, thawer.get_sint32 ()); 968 add_button_link (op, op->map, thawer.get_sint32 ());
1385 break; 969 break;
1386 970
1387 case KW_randomitems: 971 case KW_randomitems:
1388 op->randomitems = find_treasurelist (thawer.get_str ()); 972 op->randomitems = find_treasurelist (thawer.get_str ());
973 //if (!op->randomitems)
974 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", op->debug_desc (), thawer.get_str ());
1389 break; 975 break;
1390 976
1391 case KW_msg: 977 case KW_msg:
1392 {
1393 thawer.get_ml (KW_endmsg, op->msg); 978 thawer.get_ml (KW_endmsg, op->msg);
1394 //TODO: allow longer messages 979 //TODO: allow longer messages
1395 if (strlen (op->msg) >= HUGE_BUF) 980 if (strlen (op->msg) >= HUGE_BUF)
1396 { 981 {
1397 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 982 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1398 op->msg = "ERROR, please report: string too long, winged.\n"; 983 op->msg = "ERROR, please report: string too long, winged.\n";
1399 } 984 }
1400 }
1401 break; 985 break;
1402 986
1403 case KW_lore: 987 case KW_lore:
1404 {
1405 shstr msgbuf;
1406
1407 thawer.get_ml (KW_endlore, op->lore); 988 thawer.get_ml (KW_endlore, op->lore);
1408 //TODO: allow longer messages 989 //TODO: allow longer messages
1409 /* Just print a warning so we can be reasonably safe 990 /* Just print a warning so we can be reasonably safe
1410 * about not overflowing the buffer. 991 * about not overflowing the buffer.
1411 */ 992 */
1412 if (strlen (op->lore) > (HUGE_BUF / 2)) 993 if (strlen (op->lore) > (HUGE_BUF / 2))
1413 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 994 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1414 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 995 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1415 }
1416 break; 996 break;
1417 997
1418 case KW_editable: 998 case KW_editable:
1419 case KW_editor_folder: 999 case KW_editor_folder:
1420 break; 1000 break;
1437 1017
1438 case KW_EOF: 1018 case KW_EOF:
1439 return LL_EOF; 1019 return LL_EOF;
1440 1020
1441 case KW_ERROR: 1021 case KW_ERROR:
1442 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1022 set_ob_key_value (op, thawer.kw_str, thawer.value, true);
1443 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1023 //fprintf (stderr, "addkv(%s,%s)\n", thawer.kw_str, thawer.value);//D
1444
1445 //TODO: skip line, ugly, factor parsing better
1446 if (thawer.last_value)
1447 thawer.line = thawer.last_value;
1448
1449 thawer.line += strlen (thawer.line) + 1;
1450
1451 break; 1024 break;
1452 1025
1453 default: 1026 default:
1454 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1027 if (!thawer.parse_error ("object", op->name))
1028 return false;
1455 break; 1029 break;
1456 } 1030 }
1457 } 1031 }
1458} 1032}
1459 1033
1469 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1043 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1470 * be reset. 1044 * be reset.
1471 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1045 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1472 * 1046 *
1473 */ 1047 */
1474
1475int 1048int
1476load_object (object_thawer & fp, object *op, int map_flags) 1049load_object (object_thawer &fp, object *op, int map_flags)
1477{ 1050{
1051 coroapi::cede_every (1000); // cede once in a while
1052
1478 return parse_object (op, fp, map_flags); 1053 return parse_object (op, fp, map_flags);
1479} 1054}
1480
1481 1055
1482/* This takes a buffer, scans it for variables, and sets those variables 1056/* This takes a buffer, scans it for variables, and sets those variables
1483 * as appropriate in op. 1057 * as appropriate in op.
1484 * 1058 *
1485 * This function appears to be used in only 2 places - in crossedit to 1059 * This function appears to be used in only 2 places - in crossedit to
1486 * override values and in c_wiz to mutate values. 1060 * override values and in c_wiz to mutate values.
1487 */ 1061 */
1488int 1062int
1489set_variable (object *op, char *buf) 1063set_variable (object *op, char *buf)
1490{ 1064{
1491 return 0;
1492#if 0
1493 int retval;
1494 object_thawer thawer (0); 1065 object_thawer thawer (buf, (AV *)0);
1495 1066
1496 strcpy (msgbuf, "");
1497 strcpy (lorebuf, "");
1498 retval = parse_object (op, thawer, 0); 1067 return parse_object (op, thawer, 0);
1499 yy_switch_to_buffer (yycurbuf);
1500 yy_delete_buffer (yybufstate);
1501 yy_pop_state ();
1502 return retval;
1503#endif
1504} 1068}
1505
1506/* This array equates the FLAG_ values with the V_ values. Use -1 to
1507 * put gaps in the array that should not be processed.
1508 * The order matches the order of the define values in 'define.h'.
1509 */
1510
1511/* This is a list of pointers that correspond to the FLAG_.. values.
1512 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1513 * the 15'th element of this array should match that name.
1514 * If an entry is NULL, that is a flag not to loaded/saved.
1515 */
1516static const char *const flag_names[NUM_FLAGS + 1] = {
1517 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1518 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1519 "is_animated", NULL /* slow_move */ ,
1520 NULL /* flying */ , "monster", "friendly", "generator",
1521 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1522 "see_invisible", "can_roll", "overlay_floor",
1523 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1524 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1525 "changing", "splitting", "hitback", "startequip",
1526 "blocksview", "undead", "scared", "unaggressive",
1527 "reflect_missile", "reflect_spell", /* 40 */
1528 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1529 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1530 "pick_up", "unique", "no_drop", /* 50 */
1531 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1532 "can_use_bow", "can_use_armour", "can_use_weapon",
1533 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1534 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1535 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1536 "stealth", NULL, NULL, "cursed", "damned",
1537 "see_anywhere", "known_magical", "known_cursed",
1538 "can_use_skill", "been_applied", /* 80 */
1539 "has_ready_scroll", "can_use_rod", NULL,
1540 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1541 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1542 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1543 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1544 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1545 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1546 NULL
1547};
1548
1549 1069
1550/* 1070/*
1551 * Initialises the array of variable-names. Needed before any 1071 * Initialises the array of variable-names. Needed before any
1552 * objects can be loaded. Called by init_library(). 1072 * objects can be loaded. Called by init_library().
1553 */ 1073 */
1610 1130
1611// compare *op against *tmp and output differences 1131// compare *op against *tmp and output differences
1612void 1132void
1613put (object_freezer &f, object *op, object *tmp) 1133put (object_freezer &f, object *op, object *tmp)
1614{ 1134{
1135 static const keyword resist_save[NROFATTACKS] = {
1136# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1137# include "attackinc.h"
1138# undef def
1139 };
1140
1141 /* This is a list of keywords that correspond to the FLAG_.. values.
1142 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1143 * the 15'th element of this array should match that name.
1144 * If an entry is NULL, that is a flag not to loaded/saved.
1145 */
1146 static const keyword flag_names [NUM_FLAGS] = {
1147 KW_alive,
1148 KW_wiz,
1149 KW_NULL,
1150 KW_NULL,
1151 KW_was_wiz,
1152 KW_applied,
1153 KW_unpaid,
1154 KW_can_use_shield,
1155 KW_no_pick,
1156 KW_NULL, // walk_on
1157 KW_NULL, // no_pass
1158 /* 10 */
1159 KW_is_animated,
1160 KW_NULL, // slow_move
1161 KW_NULL, // flying
1162 KW_monster,
1163 KW_friendly,
1164 KW_generator,
1165 KW_is_thrown,
1166 KW_auto_apply,
1167 KW_NULL, // was KW_treasure
1168 KW_player_sold,
1169 /* 20 */
1170 KW_see_invisible,
1171 KW_can_roll,
1172 KW_overlay_floor,
1173 KW_is_turnable,
1174 KW_NULL, // walk_off
1175 KW_NULL, // fly_on
1176 KW_NULL, // fly_off
1177 KW_is_used_up,
1178 KW_identified,
1179 KW_reflecting,
1180 /* 30 */
1181 KW_changing,
1182 KW_splitting,
1183 KW_hitback,
1184 KW_startequip,
1185 KW_blocksview,
1186 KW_undead,
1187 KW_scared,
1188 KW_unaggressive,
1189 KW_reflect_missile,
1190 KW_reflect_spell,
1191 /* 40 */
1192 KW_no_magic,
1193 KW_no_fix_player,
1194 KW_is_lightable,
1195 KW_tear_down,
1196 KW_run_away,
1197 KW_NULL, // pass_thru
1198 KW_NULL, // an_pass_thru
1199 KW_pick_up,
1200 KW_unique,
1201 KW_no_drop,
1202 /* 50 */
1203 KW_NULL, // wizcast
1204 KW_can_cast_spell,
1205 KW_can_use_scroll,
1206 KW_can_use_range,
1207 KW_can_use_bow,
1208 KW_can_use_armour,
1209 KW_can_use_weapon,
1210 KW_can_use_ring,
1211 KW_has_ready_range,
1212 KW_has_ready_bow,
1213 /* 60 */
1214 KW_xrays,
1215 KW_NULL,
1216 KW_is_floor,
1217 KW_lifesave,
1218 KW_no_strength,
1219 KW_sleep,
1220 KW_stand_still,
1221 KW_random_move,
1222 KW_only_attack,
1223 KW_confused,
1224 /* 70 */
1225 KW_stealth,
1226 KW_NULL,
1227 KW_NULL,
1228 KW_cursed,
1229 KW_damned,
1230 KW_see_anywhere,
1231 KW_known_magical,
1232 KW_known_cursed,
1233 KW_can_use_skill,
1234 KW_been_applied,
1235 /* 80 */
1236 KW_has_ready_scroll,
1237 KW_can_use_rod,
1238 KW_NULL,
1239 KW_can_use_horn,
1240 KW_make_invisible,
1241 KW_inv_locked,
1242 KW_is_wooded,
1243 KW_is_hilly,
1244 KW_has_ready_skill,
1245 KW_has_ready_weapon,
1246 /* 90 */
1247 KW_no_skill_ident,
1248 KW_is_blind,
1249 KW_can_see_in_dark,
1250 KW_is_cauldron,
1251 KW_NULL,
1252 KW_no_steal,
1253 KW_one_hit,
1254 KW_NULL,
1255 KW_berserk,
1256 KW_neutral,
1257 /* 100 */
1258 KW_no_attack,
1259 KW_no_damage,
1260 KW_obj_original,
1261 KW_NULL,
1262 KW_activate_on_push,
1263 KW_activate_on_release,
1264 KW_is_water,
1265 KW_use_content_on_gen,
1266 KW_NULL,
1267 KW_is_buildable,
1268 /* 110 */
1269 KW_destroy_on_death,
1270 KW_NULL,
1271 };
1272
1615 int i; 1273 int i;
1616 1274
1617 /* This saves the key/value lists. We do it first so that any 1275 /* This saves the key/value lists. We do it first so that any
1618 * keys that match field names will be overwritten by the loader. 1276 * keys that match field names will be overwritten by the loader.
1619 */ 1277 */
1620 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1278 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1621 { 1279 {
1622 /* Find the field in the opposing member. */ 1280 /* Find the field in the opposing member. */
1623 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1281 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1624 1282
1625 /* If there's no partnering field, or it's got a different value, save our field. */ 1283 /* If there's no partnering field, or it's got a different value, save our field. */
1626 if (arch_field == NULL || my_field->value != arch_field->value) 1284 if (!arch_field || my_field->value != arch_field->value)
1627 f.put (my_field->key, my_field->value); 1285 f.put (my_field->key, my_field->value);
1628 } 1286 }
1629 1287
1630 /* We don't need to worry about the arch's extra fields - they 1288 /* We don't need to worry about the arch's extra fields - they
1631 * will get taken care of the copy_object function. 1289 * will get taken care of the copy_to method.
1632 */ 1290 */
1633 1291
1634 { 1292 {
1635 char uids[64]; 1293 char uids[64];
1636 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); 1294 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1652 if (op->lore != tmp->lore) 1310 if (op->lore != tmp->lore)
1653 f.put (KW_lore, KW_endlore, op->lore); 1311 f.put (KW_lore, KW_endlore, op->lore);
1654 1312
1655 CMP_OUT (other_arch); 1313 CMP_OUT (other_arch);
1656 CMP_OUT (face); 1314 CMP_OUT (face);
1657
1658 if (!op->face || !op->face->name)
1659 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1660 1315
1661 if (op->animation_id != tmp->animation_id) 1316 if (op->animation_id != tmp->animation_id)
1662 if (op->animation_id) 1317 if (op->animation_id)
1663 { 1318 {
1664 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1319 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1712 f.put (resist_save[i], op->resist[i]); 1367 f.put (resist_save[i], op->resist[i]);
1713 1368
1714 CMP_OUT (path_attuned); 1369 CMP_OUT (path_attuned);
1715 CMP_OUT (path_repelled); 1370 CMP_OUT (path_repelled);
1716 CMP_OUT (path_denied); 1371 CMP_OUT (path_denied);
1717 CMP_OUT (material); 1372 CMP_OUT2 (material, materials);//TODO: nuke
1718 CMP_OUT (materialname); 1373 CMP_OUT (materialname);
1719 CMP_OUT (value); 1374 CMP_OUT (value);
1720 CMP_OUT (carrying); 1375 CMP_OUT (carrying);
1721 CMP_OUT (weight); 1376 CMP_OUT (weight);
1722 CMP_OUT (invisible); 1377 CMP_OUT (invisible);
1756 CMP_OUT (move_on); 1411 CMP_OUT (move_on);
1757 CMP_OUT (move_off); 1412 CMP_OUT (move_off);
1758 CMP_OUT (move_slow); 1413 CMP_OUT (move_slow);
1759 CMP_OUT (move_slow_penalty); 1414 CMP_OUT (move_slow_penalty);
1760 1415
1761 if (!COMPARE_FLAGS (op, tmp)) 1416 if (op->flag != tmp->flag)
1762 for (i = 0; i <= NUM_FLAGS; i++) 1417 for (i = 0; i <= NUM_FLAGS; i++)
1763 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1418 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1764 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1419 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1765 1420
1766 /* Save body locations */ 1421 /* Save body locations */
1767 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1422 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1768 if (op->body_info[i] != tmp->body_info[i]) 1423 if (op->body_info[i] != tmp->body_info[i])
1769 f.put (body_locations[i].save_name, op->body_info[i]); 1424 f.put (body_locations[i].save_name, op->body_info[i]);
1771 1426
1772/* 1427/*
1773 * Dumps all variables in an object to a file. 1428 * Dumps all variables in an object to a file.
1774 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1429 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1775 * the only place this is not set is when saving the player. 1430 * the only place this is not set is when saving the player.
1776 * If bit 1 of flag is set, don't remove the object after save. As of now,
1777 * all of the callers are setting this.
1778 */ 1431 */
1779
1780void 1432void
1781save_object (object_freezer & fp, object *op, int flag) 1433save_object (object_freezer &fp, object *op, int flag)
1782{ 1434{
1783 archetype *at;
1784 object *tmp, *old;
1785
1786 /* Even if the object does have an owner, it would seem that we should 1435 /* Even if the object does have an owner, it would seem that we should
1787 * still save it. 1436 * still save it.
1788 */ 1437 */
1789 if (op->owner) 1438 if (op->owner)
1790 return; 1439 return;
1791 1440
1792 /* If it is unpaid and we don't want to save those, just return. */ 1441 /* If it is unpaid and we don't want to save those, just return. */
1793 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1442 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1794 return; 1443 return;
1795 1444
1796 if ((at = op->arch) == NULL) 1445 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1797 at = empty_archetype;
1798 1446
1799 fp.put (KW_arch, at->name); 1447 fp.put (KW_arch, at->name);
1800
1801 put (fp, op, &at->clone); 1448 put (fp, op, &at->clone);
1802 1449
1803 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1450 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1804 1451
1805 old = NULL;
1806
1807 if (flag & 2)
1808 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1452 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1809 save_object (fp, tmp, flag); 1453 save_object (fp, tmp, flag);
1810 else
1811 /* Slightly different logic because tmp/op will be removed by
1812 * the save_object we call. So we just keep looking at op->inv
1813 * until there is nothing left. In theory, the variable old
1814 * should not be needed, as recursive loops shouldn't happen.
1815 */
1816 while ((tmp = op->inv) != NULL)
1817 {
1818 if (old == tmp)
1819 {
1820 LOG (llevError, " Recursive loop in inventory\n");
1821 break;
1822 }
1823
1824 save_object (fp, tmp, flag);
1825 old = tmp;
1826 }
1827
1828 if (!(flag & 2))
1829 {
1830 remove_ob (op);
1831 free_object (op);
1832 }
1833 1454
1834 fp.put (op); 1455 fp.put (op);
1835 fprintf (fp, "end\n"); 1456 fp.put (KW_end);
1836} 1457}
1837 1458
1459/////////////////////////////////////////////////////////////////////////////
1460
1461bool load_resource_file (const char *filename)
1462{
1463 object_thawer f (filename);
1464
1465 f.next_kv ();
1466
1467 for (;;)
1468 {
1469 switch (f.kw)
1470 {
1471 case KW_region:
1472 if (!region::load (f))
1473 return false;
1474 break;
1475
1476 case KW_EOF:
1477 return true;
1478
1479 default:
1480 if (!f.parse_error ("resource file"))
1481 return false;
1482 }
1483
1484 f.next_kv ();
1485 }
1486}
1487

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