1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
250 | "spell_cause_rabies", /* 204 */ |
249 | "spell_cause_rabies", /* 204 */ |
251 | "spell_glyph", /* 205 */ |
250 | "spell_glyph", /* 205 */ |
252 | NULL |
251 | NULL |
253 | }; |
252 | }; |
254 | |
253 | |
255 | extern int arch_init; |
254 | extern bool loading_arch; |
256 | |
255 | |
257 | /* This function checks the object after it has been loaded (when we |
256 | /* This function checks the object after it has been loaded (when we |
258 | * get the 'end' in the input stream). This function can be used to |
257 | * get the 'end' in the input stream). This function can be used to |
259 | * deal with legacy objects where fields may have changed. It can also be used |
258 | * deal with legacy objects where fields may have changed. It can also be used |
260 | * to check for objects to make sure there are no common errors. |
259 | * to check for objects to make sure there are no common errors. |
261 | */ |
260 | */ |
262 | static void |
261 | void |
263 | check_loaded_object (object *op) |
262 | object::post_load_check () |
264 | { |
263 | { |
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264 | if (type >= NUM_TYPES) |
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265 | { |
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266 | LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); |
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267 | type = 0; |
|
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268 | } |
|
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269 | |
|
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270 | switch (type) |
|
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271 | { |
|
|
272 | case BOW: |
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|
273 | case WAND: |
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|
274 | case ROD: |
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|
275 | case HORN: |
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276 | if (slot [body_range].info != -1) |
|
|
277 | { |
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278 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
|
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279 | slot [body_range].info = -1; |
|
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280 | } |
|
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281 | break; |
|
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282 | |
|
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283 | case WEAPON: |
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284 | if (slot [body_combat].info != -1) |
|
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285 | { |
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286 | LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
|
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287 | slot [body_combat].info = -1; |
|
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288 | } |
|
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289 | break; |
|
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290 | |
|
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291 | case SHIELD: |
|
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292 | if (slot [body_shield].info != -1) |
|
|
293 | { |
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294 | LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
|
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295 | slot [body_shield].info = -1; |
|
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296 | } |
|
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297 | break; |
|
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298 | |
|
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299 | case PLAYER: |
|
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300 | if (slot [body_shield].info != 1) |
|
|
301 | { |
|
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302 | LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
|
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303 | slot [body_shield].info = 1; |
|
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304 | } |
|
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305 | |
|
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306 | if (slot [body_combat].info != 1) |
|
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307 | { |
|
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308 | LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
|
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309 | slot [body_combat].info = 1; |
|
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310 | } |
|
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311 | |
|
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312 | if (slot [body_range].info != 1) |
|
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313 | { |
|
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314 | LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
|
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315 | slot [body_range].info = 1; |
|
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316 | } |
|
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317 | break; |
|
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318 | } |
|
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319 | |
265 | /* We do some specialised handling to handle legacy cases of name_pl. |
320 | /* We do some specialised handling to handle legacy cases of name_pl. |
266 | * If the object doesn't have a name_pl, we just use the object name - |
321 | * If the object doesn't have a name_pl, we just use the object name - |
267 | * this isn't perfect (things won't be properly pluralised), but works to |
322 | * this isn't perfect (things won't be properly pluralised), but works to |
268 | * that degree (5 heart is still quite understandable). But the case we |
323 | * that degree (5 heart is still quite understandable). But the case we |
269 | * also have to catch is if this object is not using the normal name for |
324 | * also have to catch is if this object is not using the normal name for |
270 | * the object. In that case, we also want to use the loaded name. |
325 | * the object. In that case, we also want to use the loaded name. |
271 | * Otherwise, what happens is that the the plural name will lose |
326 | * Otherwise, what happens is that the the plural name will lose |
272 | * information (appear as just 'hearts' and not 'goblins heart') |
327 | * information (appear as just 'hearts' and not 'goblins heart') |
273 | */ |
328 | */ |
274 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
329 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
275 | op->name_pl = 0; |
330 | name_pl = 0; |
276 | |
331 | |
277 | if (!op->name_pl) |
332 | if (!name_pl) |
278 | op->name_pl = op->name; |
333 | name_pl = name; |
279 | |
334 | |
280 | /* objects now have a materialname. try to patch it in */ |
335 | /* objects now have a materialname. try to patch it in */ |
281 | if (!(op->is_weapon () && op->level > 0)) |
336 | if (!(is_weapon () && level > 0)) |
282 | { |
337 | set_materialname (this, map ? map->difficulty : 5, 0); |
283 | if (op->map != NULL) |
|
|
284 | set_materialname (op, op->map->difficulty, NULL); |
|
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285 | else |
|
|
286 | set_materialname (op, 5, NULL); |
|
|
287 | } |
|
|
288 | |
338 | |
289 | /* only do these when program is first run - a bit |
339 | /* only do these when program is first run - a bit |
290 | * excessive to do this at every run - most of this is |
340 | * excessive to do this at every run - most of this is |
291 | * really just to catch any errors - program will still run, but |
341 | * really just to catch any errors - program will still run, but |
292 | * not in the ideal fashion. |
342 | * not in the ideal fashion. |
293 | */ |
343 | */ |
294 | if ((op->type == WEAPON || op->type == BOW) && arch_init) |
344 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
295 | { |
345 | { |
296 | if (!op->skill) |
346 | if (!skill) |
297 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
347 | LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); |
298 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
348 | else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || |
299 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
349 | (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) |
300 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
350 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
301 | } |
351 | } |
302 | |
352 | |
303 | /* We changed last_heal to gen_sp_armour, which is what it |
353 | /* We changed last_heal to gen_sp_armour, which is what it |
304 | * really does for many objects. Need to catch any in maps |
354 | * really does for many objects. Need to catch any in maps |
305 | * that may have an old value. |
355 | * that may have an old value. |
306 | */ |
356 | */ |
307 | if (op->type == WEAPON |
357 | if (type == WEAPON |
308 | || op->type == ARMOUR || op->type == HELMET |
358 | || type == ARMOUR || type == HELMET |
309 | || op->type == SHIELD || op->type == RING |
359 | || type == SHIELD || type == RING |
310 | || op->type == BOOTS || op->type == GLOVES |
360 | || type == BOOTS || type == GLOVES |
311 | || op->type == AMULET || op->type == GIRDLE |
361 | || type == AMULET || type == GIRDLE |
312 | || op->type == BRACERS || op->type == CLOAK) |
362 | || type == BRACERS || type == CLOAK) |
313 | { |
363 | { |
314 | if (op->last_heal) |
364 | if (last_heal) |
315 | { |
365 | { |
316 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
366 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
317 | op->gen_sp_armour = op->last_heal; |
367 | gen_sp_armour = last_heal; |
318 | op->last_heal = 0; |
368 | last_heal = 0; |
319 | } |
369 | } |
320 | |
370 | |
321 | int ip = calc_item_power (op, 0); |
371 | int ip = calc_item_power (this, 0); |
322 | |
372 | |
323 | /* Legacy objects from before item power was in the game */ |
373 | /* Legacy objects from before item power was in the game */ |
324 | if (!op->item_power && ip) |
374 | if (!item_power && ip) |
325 | { |
375 | { |
326 | if (ip > 3) |
376 | if (ip > 3) |
327 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
377 | LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); |
328 | |
378 | |
329 | op->item_power = ip; |
379 | item_power = ip; |
330 | } |
380 | } |
331 | |
381 | |
332 | /* Check for possibly bogus values. Has to meet both these criteria - |
382 | /* Check for possibly bogus values. Has to meet both these criteria - |
333 | * something that has item_power 1 is probably just fine if our calculated |
383 | * something that has item_power 1 is probably just fine if our calculated |
334 | * value is 1 or 2 - these values are small enough that hard to be precise. |
384 | * value is 1 or 2 - these values are small enough that hard to be precise. |
335 | * similarly, it item_power is 0, the first check will always pass, |
385 | * similarly, it item_power is 0, the first check will always pass, |
336 | * but not the second one. |
386 | * but not the second one. |
337 | */ |
387 | */ |
|
|
388 | #if 0 //TODO |
338 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
389 | if (ip > 2 * item_power && ip > (item_power + 3)) |
339 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
390 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
|
|
391 | #endif |
340 | } |
392 | } |
341 | |
393 | |
342 | /* Old spellcasting object - need to load in the appropiate object */ |
394 | /* Old spellcasting object - need to load in the appropiate object */ |
343 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
395 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
344 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
396 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
345 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) |
397 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
346 | { |
398 | { |
347 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
399 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
348 | * in that spell was stored in sp. |
400 | * in that spell was stored in sp. |
349 | */ |
401 | */ |
350 | object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
402 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
351 | insert_ob_in_ob (tmp, op); |
403 | insert_ob_in_ob (tmp, this); |
352 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
404 | randomitems = NULL; /* So another spell isn't created for this object */ |
353 | } |
405 | } |
354 | |
406 | |
355 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
407 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
356 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) |
408 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
357 | { |
409 | { |
358 | object *tmp = get_archetype_by_object_name (op->slaying); |
410 | object *tmp = get_archetype_by_object_name (slaying); |
359 | insert_ob_in_ob (tmp, op); |
411 | insert_ob_in_ob (tmp, this); |
360 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
412 | randomitems = NULL; /* So another spell isn't created for this object */ |
361 | /* without this, value is all screwed up */ |
413 | /* without this, value is all screwed up */ |
362 | op->value = op->arch->clone.value * op->inv->value; |
414 | value = arch->value * inv->value; |
363 | } |
415 | } |
364 | |
416 | |
365 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
417 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
366 | { |
418 | { |
367 | if (op->stats.hp > op->stats.maxhp) |
419 | if (stats.hp > stats.maxhp) |
368 | { |
420 | { |
369 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
421 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
370 | op->stats.maxhp = op->stats.hp; |
422 | stats.maxhp = stats.hp; |
371 | } |
423 | } |
372 | |
424 | |
373 | /* The archs just need to be updated for this */ |
425 | /* The archs just need to be updated for this */ |
374 | if (op->move_type == 0) |
426 | if (move_type == 0) |
375 | op->move_type = MOVE_WALK; |
427 | move_type = MOVE_WALK; |
376 | } |
428 | } |
377 | |
429 | |
378 | if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) |
430 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
379 | { |
431 | { |
380 | /* Object will duplicate it's content as part of the |
432 | /* Object will duplicate it's content as part of the |
381 | * generation process. To do this, we must flag inventory |
433 | * generation process. To do this, we must flag inventory |
382 | * so it remains unevaluated concerning the randomitems and |
434 | * so it remains unevaluated concerning the randomitems and |
383 | * the living (a demonlord shouldn't cast from inside generator!) |
435 | * the living (a demonlord shouldn't cast from inside generator!) |
384 | */ |
436 | */ |
385 | flag_inv (op, FLAG_IS_A_TEMPLATE); |
437 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
386 | } |
438 | } |
387 | |
439 | |
388 | /* Handle player movers. We use move_type for player movers |
440 | /* Handle player movers. We use move_type for player movers |
389 | * because they operate on their own time (move_on |
441 | * because they operate on their own time (move_on |
390 | * would potentially cause them to be triggered when someone steps |
442 | * would potentially cause them to be triggered when someone steps |
391 | * on them). If move_type is set, presume person knows what they |
443 | * on them). If move_type is set, presume person knows what they |
392 | * are doing, otherwise, set move_type based on maxhp value. |
444 | * are doing, otherwise, set move_type based on maxhp value. |
393 | */ |
445 | */ |
394 | if (op->type == PLAYERMOVER) |
446 | if (type == PLAYERMOVER) |
395 | { |
447 | { |
396 | if (!op->move_type) |
448 | if (!move_type) |
397 | { |
449 | { |
398 | if (op->stats.maxhp) |
450 | if (stats.maxhp) |
399 | { |
451 | { |
400 | op->move_type = MOVE_ALL; |
452 | move_type = MOVE_ALL; |
401 | op->stats.maxhp = 0; |
453 | stats.maxhp = 0; |
402 | } |
454 | } |
403 | else |
455 | else |
404 | op->move_type = MOVE_WALK; |
456 | move_type = MOVE_WALK; |
405 | } |
457 | } |
406 | } |
458 | } |
407 | |
|
|
408 | } |
459 | } |
409 | |
460 | |
410 | static void |
461 | static void |
411 | set_move (MoveType &mt, const char *str) |
462 | set_move (MoveType &mt, const char *str) |
412 | { |
463 | { |
413 | static const struct flagstr { |
464 | static const struct flagstr { |
414 | char *name; |
465 | const char *name; |
415 | MoveType flags; |
466 | MoveType flags; |
416 | } move_flags[] = { |
467 | } move_flags[] = { |
417 | { "walk" , MOVE_WALK }, |
468 | { "walk" , MOVE_WALK }, |
418 | { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, |
469 | { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, |
419 | { "fly_low" , MOVE_FLY_LOW }, |
470 | { "fly_low" , MOVE_FLY_LOW }, |
420 | { "fly_high", MOVE_FLY_HIGH }, |
471 | { "fly_high", MOVE_FLY_HIGH }, |
421 | { "swim" , MOVE_SWIM }, |
472 | { "swim" , MOVE_SWIM }, |
422 | { "boat" , MOVE_BOAT }, |
473 | { "boat" , MOVE_BOAT }, |
|
|
474 | { "ship" , MOVE_SHIP }, |
423 | { "all" , MOVE_ALL }, |
475 | { "all" , MOVE_ALL }, |
424 | }; |
476 | }; |
425 | |
477 | |
426 | if (!str) |
478 | if (!str) |
427 | { |
479 | { |
… | |
… | |
464 | |
516 | |
465 | next: ; |
517 | next: ; |
466 | } |
518 | } |
467 | } |
519 | } |
468 | |
520 | |
469 | #define GET_FLAG(op,flag) \ |
521 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
470 | if (f.get_sint32 ()) \ |
|
|
471 | SET_FLAG (op, flag); \ |
|
|
472 | else \ |
|
|
473 | CLEAR_FLAG (op, flag) \ |
|
|
474 | |
522 | |
475 | bool |
523 | bool |
476 | object::parse_kv (object_thawer &f) |
524 | object::parse_kv (object_thawer &f) |
477 | { |
525 | { |
478 | assert (f.kw == KW_object || f.kw == KW_arch); |
|
|
479 | |
|
|
480 | if (f.kw == KW_object) |
|
|
481 | f.get (name); // preset name from object name |
|
|
482 | |
|
|
483 | f.next (); |
|
|
484 | |
|
|
485 | object *op_inv = inv; |
526 | object *op_inv = inv; |
486 | |
527 | |
487 | for (;;) |
528 | for (;;) |
488 | { |
529 | { |
489 | switch (f.kw) |
530 | switch (f.kw) |
… | |
… | |
551 | } |
592 | } |
552 | } |
593 | } |
553 | continue; |
594 | continue; |
554 | |
595 | |
555 | case KW_other_arch: |
596 | case KW_other_arch: |
|
|
597 | other_arch = |
|
|
598 | loading_arch |
|
|
599 | ? archetype::get (f.get_str ()) |
556 | other_arch = archetype::find (f.get_str ()); |
600 | : archetype::find (f.get_str ()); |
|
|
601 | |
|
|
602 | if (!other_arch) |
|
|
603 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
557 | break; |
604 | break; |
558 | |
605 | |
559 | case KW_animation: |
606 | case KW_animation: |
560 | { |
607 | { |
561 | CLEAR_FLAG (this, FLAG_ANIMATE); |
608 | CLEAR_FLAG (this, FLAG_ANIMATE); |
… | |
… | |
724 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
771 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
725 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
772 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
726 | |
773 | |
727 | break; |
774 | break; |
728 | |
775 | |
729 | case KW_wiz: |
|
|
730 | GET_FLAG (this, FLAG_WIZ); |
|
|
731 | //TODO: move to check_object |
|
|
732 | if (QUERY_FLAG (this, FLAG_WIZ)) |
|
|
733 | { |
|
|
734 | SET_FLAG (this, FLAG_WAS_WIZ); |
|
|
735 | SET_FLAG (this, FLAG_WIZPASS); |
|
|
736 | SET_FLAG (this, FLAG_WIZCAST); |
|
|
737 | } |
|
|
738 | else |
|
|
739 | { |
|
|
740 | CLEAR_FLAG (this, FLAG_WIZPASS); |
|
|
741 | CLEAR_FLAG (this, FLAG_WIZCAST); |
|
|
742 | } |
|
|
743 | break; |
|
|
744 | |
|
|
745 | case KW_friendly: |
776 | case KW_friendly: |
746 | if (f.get_sint32 ()) |
777 | if (f.get_bool ()) |
747 | if (type != PLAYER) |
778 | if (type != PLAYER) |
748 | add_friendly_object (this); |
779 | add_friendly_object (this); |
749 | |
780 | |
750 | break; |
781 | break; |
751 | |
782 | |
… | |
… | |
780 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
811 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
781 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
812 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
782 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
813 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
783 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
814 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
784 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
815 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
785 | case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break; |
|
|
786 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
816 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
787 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
817 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
788 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
818 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
789 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
819 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
790 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
820 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
… | |
… | |
833 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
863 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
834 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
864 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
835 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
865 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
836 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
866 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
837 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
867 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
|
|
868 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
|
|
869 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
838 | |
870 | |
839 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
871 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
840 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
872 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
841 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
873 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
842 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
874 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
… | |
… | |
888 | case KW_dam_modifier: f.get (dam_modifier); break; |
920 | case KW_dam_modifier: f.get (dam_modifier); break; |
889 | case KW_duration_modifier: f.get (duration_modifier); break; |
921 | case KW_duration_modifier: f.get (duration_modifier); break; |
890 | |
922 | |
891 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
923 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
892 | //TODO: parse from other include files |
924 | //TODO: parse from other include files |
893 | case KW_body_range: f.get (body_info[0]); break; |
925 | case KW_body_range: slot[body_range] .info = f.get_sint32 (); break; |
894 | case KW_body_arm: f.get (body_info[1]); break; |
926 | case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break; |
895 | case KW_body_torso: f.get (body_info[2]); break; |
927 | case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break; |
896 | case KW_body_head: f.get (body_info[3]); break; |
928 | case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break; |
897 | case KW_body_neck: f.get (body_info[4]); break; |
929 | case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break; |
898 | case KW_body_skill: f.get (body_info[5]); break; |
930 | case KW_body_head: slot[body_head] .info = f.get_sint32 (); break; |
899 | case KW_body_finger: f.get (body_info[6]); break; |
931 | case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break; |
900 | case KW_body_shoulder: f.get (body_info[7]); break; |
932 | case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break; |
901 | case KW_body_foot: f.get (body_info[8]); break; |
933 | case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break; |
902 | case KW_body_hand: f.get (body_info[9]); break; |
934 | case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break; |
903 | case KW_body_wrist: f.get (body_info[10]); break; |
935 | case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break; |
904 | case KW_body_waist: f.get (body_info[11]); break; |
936 | case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break; |
|
|
937 | case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break; |
|
|
938 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
905 | case KW_can_apply: |
939 | case KW_can_apply: |
906 | break; |
940 | break; |
907 | |
941 | |
908 | case KW_connected: |
942 | case KW_connected: |
909 | add_button_link (this, map, f.get_sint32 ()); |
943 | add_button_link (this, map, f.get_sint32 ()); |
910 | break; |
944 | break; |
911 | |
945 | |
912 | case KW_randomitems: |
946 | case KW_randomitems: |
913 | randomitems = find_treasurelist (f.get_str ()); |
947 | if (f.get_str ()) |
|
|
948 | { |
|
|
949 | randomitems = |
|
|
950 | loading_arch |
|
|
951 | ? treasurelist::get (f.get_str ()) |
|
|
952 | : treasurelist::find (f.get_str ()); |
|
|
953 | |
914 | //if (!randomitems) |
954 | if (!randomitems) |
915 | // LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
955 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
|
|
956 | } |
|
|
957 | else |
|
|
958 | randomitems = 0; |
916 | break; |
959 | break; |
917 | |
960 | |
918 | case KW_msg: |
961 | case KW_msg: |
919 | f.get_ml (KW_endmsg, msg); |
962 | f.get_ml (KW_endmsg, msg); |
920 | //TODO: allow longer messages |
963 | //TODO: allow longer messages |
… | |
… | |
939 | case KW_editable: |
982 | case KW_editable: |
940 | case KW_editor_folder: |
983 | case KW_editor_folder: |
941 | break; |
984 | break; |
942 | |
985 | |
943 | case KW_end: |
986 | case KW_end: |
944 | check_loaded_object (this); |
|
|
945 | |
|
|
946 | if (!arch_init) |
987 | if (!loading_arch) |
947 | instantiate (); |
988 | instantiate (); |
948 | |
989 | |
949 | f.next (); |
990 | f.next (); |
950 | return true; |
991 | return true; |
951 | |
992 | |
… | |
… | |
977 | arch = archetype::find ("earthwall"); |
1018 | arch = archetype::find ("earthwall"); |
978 | } |
1019 | } |
979 | |
1020 | |
980 | assert (arch); //D maybe use exception handling of sorts? |
1021 | assert (arch); //D maybe use exception handling of sorts? |
981 | |
1022 | |
|
|
1023 | f.next (); |
|
|
1024 | |
982 | object *op = object::create (); |
1025 | object *op = object::create (); |
983 | |
1026 | |
984 | op->map = map; |
1027 | op->map = map; |
985 | op->arch = arch; |
|
|
986 | arch->clone.copy_to (op); |
1028 | arch->copy_to (op); |
987 | // copy_to activates, this should be fixed properly |
1029 | // copy_to activates, this should be fixed properly |
988 | op->deactivate (); |
1030 | op->deactivate (); |
989 | |
1031 | |
990 | if (!op->parse_kv (f)) |
1032 | if (!op->parse_kv (f)) |
991 | { |
1033 | { |
992 | delete op; |
1034 | op->destroy (true); |
993 | return 0; |
1035 | return 0; |
994 | } |
1036 | } |
995 | |
1037 | |
|
|
1038 | op->post_load_check (); |
996 | return op; |
1039 | return op; |
997 | } |
1040 | } |
998 | |
1041 | |
999 | /* This takes a buffer, scans it for variables, and sets those variables |
1042 | /* This takes a buffer, scans it for variables, and sets those variables |
1000 | * as appropriate in op. |
1043 | * as appropriate in op. |
… | |
… | |
1005 | int |
1048 | int |
1006 | set_variable (object *op, char *buf) |
1049 | set_variable (object *op, char *buf) |
1007 | { |
1050 | { |
1008 | object_thawer f (buf, (AV *)0); |
1051 | object_thawer f (buf, (AV *)0); |
1009 | |
1052 | |
1010 | f.kw = KW_arch; // special hack so that parse_kv skips |
1053 | f.next (); |
1011 | return op->parse_kv (f); |
1054 | return op->parse_kv (f); |
1012 | } |
1055 | } |
1013 | |
1056 | |
1014 | /* This returns a string of the integer movement type */ |
1057 | /* This returns a string of the integer movement type */ |
1015 | #if 0 |
1058 | #if 0 |
… | |
… | |
1077 | * the 15'th element of this array should match that name. |
1120 | * the 15'th element of this array should match that name. |
1078 | * If an entry is NULL, that is a flag not to loaded/saved. |
1121 | * If an entry is NULL, that is a flag not to loaded/saved. |
1079 | */ |
1122 | */ |
1080 | static const keyword flag_names [NUM_FLAGS] = { |
1123 | static const keyword flag_names [NUM_FLAGS] = { |
1081 | KW_alive, |
1124 | KW_alive, |
1082 | KW_wiz, |
|
|
1083 | KW_NULL, |
1125 | KW_NULL, |
1084 | KW_NULL, |
1126 | KW_NULL, |
1085 | KW_was_wiz, |
1127 | KW_NULL, |
|
|
1128 | KW_NULL, |
1086 | KW_applied, |
1129 | KW_applied, |
1087 | KW_unpaid, |
1130 | KW_unpaid, |
1088 | KW_can_use_shield, |
1131 | KW_can_use_shield, |
1089 | KW_no_pick, |
1132 | KW_no_pick, |
1090 | KW_NULL, // walk_on |
1133 | KW_NULL, // walk_on |
… | |
… | |
1096 | KW_monster, |
1139 | KW_monster, |
1097 | KW_friendly, |
1140 | KW_friendly, |
1098 | KW_generator, |
1141 | KW_generator, |
1099 | KW_is_thrown, |
1142 | KW_is_thrown, |
1100 | KW_auto_apply, |
1143 | KW_auto_apply, |
1101 | KW_NULL, // was KW_treasure |
1144 | KW_treasure_env, |
1102 | KW_player_sold, |
1145 | KW_player_sold, |
1103 | /* 20 */ |
1146 | /* 20 */ |
1104 | KW_see_invisible, |
1147 | KW_see_invisible, |
1105 | KW_can_roll, |
1148 | KW_can_roll, |
1106 | KW_overlay_floor, |
1149 | KW_overlay_floor, |
… | |
… | |
1167 | KW_can_use_skill, |
1210 | KW_can_use_skill, |
1168 | KW_been_applied, |
1211 | KW_been_applied, |
1169 | /* 80 */ |
1212 | /* 80 */ |
1170 | KW_has_ready_scroll, |
1213 | KW_has_ready_scroll, |
1171 | KW_can_use_rod, |
1214 | KW_can_use_rod, |
1172 | KW_NULL, |
1215 | KW_precious, |
1173 | KW_can_use_horn, |
1216 | KW_can_use_horn, |
1174 | KW_make_invisible, |
1217 | KW_make_invisible, |
1175 | KW_inv_locked, |
1218 | KW_inv_locked, |
1176 | KW_is_wooded, |
1219 | KW_is_wooded, |
1177 | KW_is_hilly, |
1220 | KW_is_hilly, |
… | |
… | |
1252 | if (op->animation_id) |
1295 | if (op->animation_id) |
1253 | { |
1296 | { |
1254 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1297 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1255 | |
1298 | |
1256 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1299 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1257 | f.put (KW_is_animated, (sint32) 0); |
1300 | f.put (KW_is_animated, (sint32)0); |
1258 | } |
1301 | } |
1259 | else |
1302 | else |
1260 | f.put (KW_animation, (const char *) 0); |
1303 | f.put (KW_animation, (const char *)0); |
1261 | |
1304 | |
1262 | CMP_OUT2 (str, stats.Str); |
1305 | CMP_OUT2 (str, stats.Str); |
1263 | CMP_OUT2 (dex, stats.Dex); |
1306 | CMP_OUT2 (dex, stats.Dex); |
1264 | CMP_OUT2 (con, stats.Con); |
1307 | CMP_OUT2 (con, stats.Con); |
1265 | CMP_OUT2 (wis, stats.Wis); |
1308 | CMP_OUT2 (wis, stats.Wis); |
… | |
… | |
1351 | if (op->flag != tmp->flag) |
1394 | if (op->flag != tmp->flag) |
1352 | for (i = 0; i <= NUM_FLAGS; i++) |
1395 | for (i = 0; i <= NUM_FLAGS; i++) |
1353 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1396 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1354 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1397 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1355 | |
1398 | |
1356 | /* Save body locations */ |
1399 | // save body locations |
1357 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1400 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1358 | if (op->body_info[i] != tmp->body_info[i]) |
1401 | if (op->slot[i].info != tmp->slot[i].info) |
1359 | f.put (body_locations[i].save_name, op->body_info[i]); |
1402 | f.put (body_locations[i].save_name, op->slot[i].info); |
1360 | } |
1403 | } |
1361 | |
1404 | |
1362 | /* |
1405 | /* |
1363 | * Dumps all variables in an object to a file. |
1406 | * Dumps all variables in an object to a file. |
1364 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1407 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
… | |
… | |
1373 | if (owner) |
1416 | if (owner) |
1374 | return true; |
1417 | return true; |
1375 | |
1418 | |
1376 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1419 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1377 | |
1420 | |
1378 | f.put (KW_arch, at->name); |
1421 | f.put (KW_arch, at->archname); |
1379 | write_diff (f, this, &at->clone); |
1422 | write_diff (f, this, at); |
1380 | |
1423 | |
1381 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1424 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1382 | tmp->write (f); |
1425 | tmp->write (f); |
1383 | |
1426 | |
1384 | f.put (this); |
1427 | f.put (this); |
… | |
… | |
1387 | return true; |
1430 | return true; |
1388 | } |
1431 | } |
1389 | |
1432 | |
1390 | ///////////////////////////////////////////////////////////////////////////// |
1433 | ///////////////////////////////////////////////////////////////////////////// |
1391 | |
1434 | |
|
|
1435 | // generic resource file load, |
|
|
1436 | // currently supports: region, treasures, archetypes |
1392 | bool load_resource_file (const char *filename) |
1437 | bool load_resource_file (const char *filename) |
1393 | { |
1438 | { |
1394 | object_thawer f (filename); |
1439 | object_thawer f (filename); |
|
|
1440 | |
|
|
1441 | bool success = false; |
|
|
1442 | bool seen_arch = false; |
1395 | |
1443 | |
1396 | f.next (); |
1444 | f.next (); |
1397 | |
1445 | |
1398 | for (;;) |
1446 | for (;;) |
1399 | { |
1447 | { |
1400 | switch (f.kw) |
1448 | switch (f.kw) |
1401 | { |
1449 | { |
1402 | case KW_region: |
1450 | case KW_region: |
1403 | if (!region::read (f)) |
1451 | if (!region::read (f)) |
1404 | return false; |
1452 | goto finish; |
|
|
1453 | break; |
|
|
1454 | |
|
|
1455 | case KW_treasure: |
|
|
1456 | case KW_treasureone: |
|
|
1457 | if (!treasurelist::read (f)) |
|
|
1458 | goto finish; |
|
|
1459 | break; |
|
|
1460 | |
|
|
1461 | case KW_object: |
|
|
1462 | seen_arch = true; |
|
|
1463 | if (!archetype::read (f)) |
|
|
1464 | goto finish; |
1405 | break; |
1465 | break; |
1406 | |
1466 | |
1407 | case KW_EOF: |
1467 | case KW_EOF: |
1408 | return true; |
1468 | success = true; |
|
|
1469 | goto finish; |
1409 | |
1470 | |
1410 | default: |
1471 | default: |
1411 | if (!f.parse_error ("resource file")) |
1472 | if (!f.parse_error ("resource file")) |
1412 | return false; |
1473 | goto finish; |
|
|
1474 | |
|
|
1475 | f.next (); |
|
|
1476 | break; |
1413 | } |
1477 | } |
1414 | |
|
|
1415 | f.next (); |
|
|
1416 | } |
1478 | } |
|
|
1479 | |
|
|
1480 | finish: |
|
|
1481 | if (seen_arch) |
|
|
1482 | init_archetype_pointers (); |
|
|
1483 | |
|
|
1484 | return success; |
1417 | } |
1485 | } |
1418 | |
1486 | |