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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.15 by root, Wed Sep 13 02:05:19 2006 UTC vs.
Revision 1.67 by root, Sun Mar 18 03:05:39 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
4 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 27 variable. */
28 28
29
30#include <global.h> 29#include <global.h>
31#include <loader.h> 30#include <loader.h>
32#include <newserver.h>
33#include <sproto.h> 31#include <sproto.h>
34 32
35/* Maps the MOVE_* values to names */ 33/////////////////////////////////////////////////////////////////////////////
36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37 34
38/* This table is only necessary to convert objects that existed before the 35/* This table is only necessary to convert objects that existed before the
39 * spell object conversion to the new object. It was not practical 36 * spell object conversion to the new object. It was not practical
40 * to go through every mapping looking for every potion, rod, wand, etc 37 * to go through every mapping looking for every potion, rod, wand, etc
41 * that had a sp set and update to the new value. So this maps the 38 * that had a sp set and update to the new value. So this maps the
263 * to check for objects to make sure there are no common errors. 260 * to check for objects to make sure there are no common errors.
264 */ 261 */
265static void 262static void
266check_loaded_object (object *op) 263check_loaded_object (object *op)
267{ 264{
268 int ip;
269
270 /* We do some specialized handling to handle legacy cases of name_pl. 265 /* We do some specialised handling to handle legacy cases of name_pl.
271 * If the object doesn't have a name_pl, we just use the object name - 266 * If the object doesn't have a name_pl, we just use the object name -
272 * this isn't perfect (things won't be properly pluralized), but works to 267 * this isn't perfect (things won't be properly pluralised), but works to
273 * that degree (5 heart is still quite understandable). But the case we 268 * that degree (5 heart is still quite understandable). But the case we
274 * also have to catch is if this object is not using the normal name for 269 * also have to catch is if this object is not using the normal name for
275 * the object. In that case, we also want to use the loaded name. 270 * the object. In that case, we also want to use the loaded name.
276 * Otherwise, what happens is that the the plural name will lose 271 * Otherwise, what happens is that the the plural name will lose
277 * information (appear as just 'hearts' and not 'goblins heart') 272 * information (appear as just 'hearts' and not 'goblins heart')
278 */ 273 */
279 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 274 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
280 op->name_pl = NULL; 275 op->name_pl = 0;
281 276
282 if (!op->name_pl) 277 if (!op->name_pl)
283 op->name_pl = op->name; 278 op->name_pl = op->name;
284 279
285 /* objects now have a materialname. try to patch it in */ 280 /* objects now have a materialname. try to patch it in */
286 if (!(IS_WEAPON (op) && op->level > 0)) 281 if (!(op->is_weapon () && op->level > 0))
287 { 282 {
288 if (op->map != NULL) 283 if (op->map != NULL)
289 set_materialname (op, op->map->difficulty, NULL); 284 set_materialname (op, op->map->difficulty, NULL);
290 else 285 else
291 set_materialname (op, 5, NULL); 286 set_materialname (op, 5, NULL);
292 } 287 }
288
293 /* only do these when program is first run - a bit 289 /* only do these when program is first run - a bit
294 * excessive to do this at every run - most of this is 290 * excessive to do this at every run - most of this is
295 * really just to catch any errors - program will still run, but 291 * really just to catch any errors - program will still run, but
296 * not in the ideal fashion. 292 * not in the ideal fashion.
297 */ 293 */
298 if ((op->type == WEAPON || op->type == BOW) && arch_init) 294 if ((op->type == WEAPON || op->type == BOW) && arch_init)
299 { 295 {
300 if (!op->skill) 296 if (!op->skill)
301 {
302 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 297 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
303 }
304 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 298 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
305 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 299 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
306 {
307 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 300 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
308 }
309 } 301 }
310 302
311 /* We changed last_heal to gen_sp_armour, which is what it 303 /* We changed last_heal to gen_sp_armour, which is what it
312 * really does for many objects. Need to catch any in maps 304 * really does for many objects. Need to catch any in maps
313 * that may have an old value. 305 * that may have an old value.
314 */ 306 */
315 if ((op->type == WEAPON) || 307 if (op->type == WEAPON
316 (op->type == ARMOUR) || (op->type == HELMET) || 308 || op->type == ARMOUR || op->type == HELMET
317 (op->type == SHIELD) || (op->type == RING) || 309 || op->type == SHIELD || op->type == RING
318 (op->type == BOOTS) || (op->type == GLOVES) || 310 || op->type == BOOTS || op->type == GLOVES
319 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 311 || op->type == AMULET || op->type == GIRDLE
312 || op->type == BRACERS || op->type == CLOAK)
320 { 313 {
321 if (op->last_heal) 314 if (op->last_heal)
322 { 315 {
323 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 316 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
324 op->gen_sp_armour = op->last_heal; 317 op->gen_sp_armour = op->last_heal;
325 op->last_heal = 0; 318 op->last_heal = 0;
326 } 319 }
327 if (editor) 320
328 ip = 0;
329 else
330 ip = calc_item_power (op, 0); 321 int ip = calc_item_power (op, 0);
322
331 /* Legacy objects from before item power was in the game */ 323 /* Legacy objects from before item power was in the game */
332 if (!op->item_power && ip) 324 if (!op->item_power && ip)
333 { 325 {
334 if (ip > 3) 326 if (ip > 3)
335 {
336 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 327 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
337 } 328
338 op->item_power = ip; 329 op->item_power = ip;
339 } 330 }
331
340 /* Check for possibly bogus values. Has to meet both these criteria - 332 /* Check for possibly bogus values. Has to meet both these criteria -
341 * something that has item_power 1 is probably just fine if our calculated 333 * something that has item_power 1 is probably just fine if our calculated
342 * value is 1 or 2 - these values are small enough that hard to be precise. 334 * value is 1 or 2 - these values are small enough that hard to be precise.
343 * similarly, it item_power is 0, the first check will always pass, 335 * similarly, it item_power is 0, the first check will always pass,
344 * but not the second one. 336 * but not the second one.
345 */ 337 */
346 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 338 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
347 {
348 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 339 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
349 }
350
351 } 340 }
341
352 /* Old spellcasting object - need to load in the appropiate object */ 342 /* Old spellcasting object - need to load in the appropiate object */
353 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 343 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
354 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 344 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
355 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 345 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
356 { 346 {
357 object *tmp;
358
359 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 347 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
360 * in that spell was stored in sp. 348 * in that spell was stored in sp.
361 */ 349 */
362 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 350 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
363 insert_ob_in_ob (tmp, op); 351 insert_ob_in_ob (tmp, op);
364 op->randomitems = NULL; /* So another spell isn't created for this object */ 352 op->randomitems = NULL; /* So another spell isn't created for this object */
365 } 353 }
354
366 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 355 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
367
368 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 356 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
369 { 357 {
370 object *tmp;
371
372 tmp = get_archetype_by_object_name (op->slaying); 358 object *tmp = get_archetype_by_object_name (op->slaying);
373 insert_ob_in_ob (tmp, op); 359 insert_ob_in_ob (tmp, op);
374 op->randomitems = NULL; /* So another spell isn't created for this object */ 360 op->randomitems = NULL; /* So another spell isn't created for this object */
375 /* without this, value is all screwed up */ 361 /* without this, value is all screwed up */
376 op->value = op->arch->clone.value * op->inv->value; 362 op->value = op->arch->clone.value * op->inv->value;
377 } 363 }
378 364
379 if (QUERY_FLAG (op, FLAG_MONSTER)) 365 if (QUERY_FLAG (op, FLAG_MONSTER))
380 { 366 {
381 if (op->stats.hp > op->stats.maxhp) 367 if (op->stats.hp > op->stats.maxhp)
368 {
382 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 369 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
370 op->stats.maxhp = op->stats.hp;
371 }
383 372
384 /* The archs just need to be updated for this */ 373 /* The archs just need to be updated for this */
385 if (op->move_type == 0) 374 if (op->move_type == 0)
386 op->move_type = MOVE_WALK; 375 op->move_type = MOVE_WALK;
387 } 376 }
410 { 399 {
411 op->move_type = MOVE_ALL; 400 op->move_type = MOVE_ALL;
412 op->stats.maxhp = 0; 401 op->stats.maxhp = 0;
413 } 402 }
414 else 403 else
404 op->move_type = MOVE_WALK;
405 }
406 }
407
408}
409
410static void
411set_move (MoveType &mt, const char *str)
412{
413 static const struct flagstr {
414 const char *name;
415 MoveType flags;
416 } move_flags[] = {
417 { "walk" , MOVE_WALK },
418 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
419 { "fly_low" , MOVE_FLY_LOW },
420 { "fly_high", MOVE_FLY_HIGH },
421 { "swim" , MOVE_SWIM },
422 { "boat" , MOVE_BOAT },
423 { "all" , MOVE_ALL },
424 };
425
426 if (!str)
427 {
428 mt = 0;
429 return;
430 }
431
432 if (isdigit (*str))
433 {
434 mt = atoi (str);
435 return;
436 }
437
438 mt = 0;
439
440 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
441 {
442 bool negate = 0;
443
444 if (*str == '-')
445 {
446 negate = 1;
447 str++;
448 }
449
450 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
451 {
452 if (!strcmp (f->name, str))
415 { 453 {
416 op->move_type = MOVE_WALK; 454 if (negate)
455 mt &= ~f->flags;
456 else
457 mt |= f->flags;
458
459 goto next;
417 } 460 }
418 } 461 }
419 }
420 462
463 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str);
464
465next: ;
466 }
421} 467}
422 468
423static void
424set_move (MoveType & mt, const char *str)
425{
426 if (!str)
427 {
428 mt = 0;
429 return;
430 }
431
432 if (isdigit (*str))
433 {
434 mt = atoi (str);
435 return;
436 }
437
438 mt = 0;
439
440 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
441 {
442 if (!strcasecmp (str, "all"))
443 mt |= MOVE_ALL;
444 else
445 {
446 int i, negate = 0;
447
448 if (*str == '-')
449 {
450 negate = 1;
451 str++;
452 }
453
454 for (i = 0; move_name[i]; i++)
455 {
456 if (!strcasecmp (move_name[i], str))
457 {
458 if (negate)
459 mt &= ~(1 << i);
460 else
461 mt |= (1 << i);
462
463 break;
464 }
465 }
466
467 if (!move_name[i])
468 {
469 /* fly is a special case - covers both fly_low and
470 * fly_high - since it doesn't match to a specific
471 * single bit, have to special case it.
472 */
473 if (!strcasecmp (str, "flying"))
474 {
475 if (negate)
476 mt &= ~MOVE_FLYING;
477 else
478 mt |= MOVE_FLYING;
479 }
480 else
481 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
482 }
483 }
484 }
485}
486
487#define GET_FLAG(op,flag) \ 469#define GET_FLAG(op,flag) \
488 if (thawer.get_sint32 ()) \ 470 if (f.get_sint32 ()) \
489 SET_FLAG (op, flag); \ 471 SET_FLAG (op, flag); \
490 else \ 472 else \
491 CLEAR_FLAG (op, flag) \ 473 CLEAR_FLAG (op, flag) \
492 474
493int 475bool
494parse_object (object *op, object_thawer & thawer, int map_flags) 476object::parse_kv (object_thawer &f)
495{ 477{
496 bool ismore = 0; 478 assert (f.kw == KW_object || f.kw == KW_arch);
479
480 if (f.kw == KW_object)
481 f.get (name); // preset name from object name
482
483 f.next ();
484
497 object *op_inv = op->inv; 485 object *op_inv = inv;
498 486
499 for (;;) 487 for (;;)
500 { 488 {
501 keyword kw = thawer.get_kv ();
502
503 switch (kw) 489 switch (f.kw)
504 { 490 {
505 case KW_Object: // uppercase alias
506 case KW_object:
507 thawer.get (op->name);
508
509 if (op->arch != NULL)
510 op->arch->name = op->name;
511
512 break;
513
514 case KW_uuid: 491 case KW_uuid:
515 if (const char *s = thawer.get_str ()) 492 if (const char *s = f.get_str ())
516 { 493 {
517 unsigned int version; 494 unsigned int version;
518 unsigned long long seq; 495 unsigned long long seq;
519 496
520 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) 497 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
521 { 498 {
522 op->uuid.seq = seq; 499 uuid.seq = seq;
523 break; 500 break;
524 } 501 }
525 } 502 }
526 503
527 op->uuid = gen_uuid (); 504 uuid = gen_uuid ();
528 break; 505 break;
529 506
530 case KW_oid: 507 case KW_oid:
531 thawer.get (op, thawer.get_sint32 ()); 508 f.get (this, f.get_sint32 ());
532 break; 509 break;
533 510
534 case KW_name: 511 case KW_name: f.get (name); break;
535 thawer.get (op->name); 512 case KW_name_pl: f.get (name_pl); break;
536 break; 513 case KW_title: f.get (title); break;
537 case KW_name_pl: 514 case KW_custom_name: f.get (custom_name); break;
538 thawer.get (op->name_pl); 515
539 break; 516 case KW_attach: f.get_ornull (attach); break;
540 case KW_title: 517 case KW_skill: f.get_ornull (skill); break;
541 thawer.get (op->title); 518 case KW_race: f.get_ornull (race); break;
542 break; 519 case KW_slaying: f.get_ornull (slaying); break;
543 case KW_custom_name:
544 thawer.get (op->custom_name);
545 break;
546 case KW_attach:
547 thawer.get_ornull (op->attach);
548 break;
549 case KW_skill:
550 thawer.get_ornull (op->skill);
551 break;
552 case KW_race:
553 thawer.get_ornull (op->race);
554 break;
555 case KW_slaying:
556 thawer.get_ornull (op->slaying);
557 break;
558 520
559 case KW_arch: 521 case KW_arch:
560 { 522 {
561 const char *str = thawer.get_str (); 523 object *tmp = object::read (f);
524 tmp->deactivate ();
562 525
563 if (op->arch)
564 { 526 {
565 /* If op->arch has been set, then this new object
566 * must be part of the inventory. So process
567 * appropriately.
568 */
569 archetype *arch = find_archetype (str);
570
571 object *tmp;
572
573 if (arch != NULL)
574 tmp = arch_to_object (arch);
575 else
576 {
577 tmp = get_object ();
578 /* record the name of the broken object */
579 tmp->name = str;
580 }
581
582 parse_object (tmp, thawer, map_flags);
583
584 if (tmp->arch)
585 {
586 // was: insert_ob_in_ob (tmp, op); 527 // was: insert_ob_in_ob (tmp, op);
587 // but manually adding it can improve map loading times a lot 528 // but manually adding it can improve map loading times a lot
588 // also, appending instead of prepending keeps the 529 // also, appending instead of prepending keeps the
589 // save ordering the same between repeated load/saves. 530 // save ordering the same between repeated load/saves.
590 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 531 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
591 CLEAR_FLAG (tmp, FLAG_REMOVED); 532 CLEAR_FLAG (tmp, FLAG_REMOVED);
592 533
593 if (!op_inv) 534 if (!op_inv)
594 { 535 {
595 op->inv = tmp;
596 tmp->above = 0;
597 }
598 else
599 {
600 while (op_inv->below)
601 op_inv = op_inv->below;
602
603 op_inv->below = tmp;
604 tmp->above = op_inv;
605 }
606
607 tmp->below = 0;
608 tmp->env = op;
609 op_inv = tmp; 536 inv = tmp;
537 tmp->above = 0;
610 } 538 }
611 else 539 else
612 { 540 {
613 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 541 while (op_inv->below)
614 free_object (tmp); 542 op_inv = op_inv->below;
543
544 op_inv->below = tmp;
545 tmp->above = op_inv;
615 } 546 }
547
548 tmp->below = 0;
549 tmp->env = this;
550 op_inv = tmp;
616 } 551 }
617 else
618 {
619 /* This is the actual archetype definition then */
620 op->arch = find_archetype (str);
621
622 if (op->arch != NULL)
623 copy_object (&op->arch->clone, op);
624 else if (!arch_init)
625 /* record the name of the broken object */
626 op->name = str;
627 }
628 } 552 }
629 break; 553 continue;
630 554
631 case KW_other_arch: 555 case KW_other_arch:
632 op->other_arch = find_archetype (thawer.get_str ()); 556 other_arch = archetype::find (f.get_str ());
633 break; 557 break;
634 558
635 case KW_animation: 559 case KW_animation:
636 { 560 {
561 CLEAR_FLAG (this, FLAG_ANIMATE);
562 animation_id = 0;
563
637 const char *str = thawer.get_str (); 564 const char *str = f.get_str ();
638
639 if (!str)
640 {
641 op->animation_id = 0;
642 CLEAR_FLAG (op, FLAG_ANIMATE);
643 }
644 else
645 {
646 op->animation_id = find_animation (str); 565 if (str && (animation_id = find_animation (str)))
647 SET_FLAG (op, FLAG_ANIMATE); 566 SET_FLAG (this, FLAG_ANIMATE);
648 }
649 } 567 }
650
651 break; 568 break;
652 569
653 case KW_last_heal: 570 case KW_last_heal: f.get (last_heal); break;
654 thawer.get (op->last_heal); 571 case KW_last_sp: f.get (last_sp); break;
655 break; 572 case KW_last_grace: f.get (last_grace); break;
656 case KW_last_sp: 573 case KW_last_eat: f.get (last_eat); break;
657 thawer.get (op->last_sp); 574 case KW_speed_left: f.get (speed_left); break;
658 break;
659 case KW_last_grace:
660 thawer.get (op->last_grace);
661 break;
662 case KW_last_eat:
663 thawer.get (op->last_eat);
664 break;
665 case KW_speed_left:
666 thawer.get (op->speed_left);
667 break;
668 575
669 case KW_speed: 576 case KW_speed:
670 thawer.get (op->speed); 577 f.get (speed);
671 578
672 //TODO: maybe do in check_object 579 //TODO: maybe do in check_object
673 if (!(map_flags & MAP_STYLE)) 580 // removed check for style maps
674 {
675 if (op->speed < 0) 581 if (speed < 0)
676 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 582 speed_left = speed_left - rndm ();
677
678 update_ob_speed (op);
679 }
680 583
681 break; 584 break;
682 585
683 case KW_slow_move: 586 case KW_slow_move:
684 op->move_slow |= MOVE_WALK; 587 move_slow |= MOVE_WALK;
685 thawer.get (op->move_slow_penalty); 588 f.get (move_slow_penalty);
686 break; 589 break;
687 590
688 case KW_face: 591 case KW_face:
689 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 592 face = face_find (f.get_str ());
690 break; 593 break;
691 594
692 case KW_x: 595 case KW_x: f.get (x); break;
693 thawer.get (op->x); 596 case KW_y: f.get (y); break;
694 break; 597
695 case KW_y:
696 thawer.get (op->y);
697 break;
698 case KW_Str: // uppercase alias 598 case KW_Str: // uppercase alias
699 case KW_str: 599 case KW_str: f.get (stats.Str); break;
700 thawer.get (op->stats.Str);
701 break;
702 case KW_Dex: // uppercase alias 600 case KW_Dex: // uppercase alias
703 case KW_dex: 601 case KW_dex: f.get (stats.Dex); break;
704 thawer.get (op->stats.Dex);
705 break;
706 case KW_Con: // uppercase alias 602 case KW_Con: // uppercase alias
707 case KW_con: 603 case KW_con: f.get (stats.Con); break;
708 thawer.get (op->stats.Con);
709 break;
710 case KW_Wis: // uppercase alias 604 case KW_Wis: // uppercase alias
711 case KW_wis: 605 case KW_wis: f.get (stats.Wis); break;
712 thawer.get (op->stats.Wis);
713 break;
714 case KW_Cha: // uppercase alias 606 case KW_Cha: // uppercase alias
715 case KW_cha: 607 case KW_cha: f.get (stats.Cha); break;
716 thawer.get (op->stats.Cha);
717 break;
718 case KW_Int: // uppercase alias 608 case KW_Int: // uppercase alias
719 case KW_int: 609 case KW_int: f.get (stats.Int); break;
720 thawer.get (op->stats.Int);
721 break;
722 case KW_Pow: // uppercase alias 610 case KW_Pow: // uppercase alias
723 case KW_pow: 611 case KW_pow: f.get (stats.Pow); break;
724 thawer.get (op->stats.Pow);
725 break;
726 case KW_hp:
727 thawer.get (op->stats.hp);
728 break;
729 case KW_maxhp:
730 thawer.get (op->stats.maxhp);
731 break;
732 case KW_sp:
733 thawer.get (op->stats.sp);
734 break;
735 case KW_maxsp:
736 thawer.get (op->stats.maxsp);
737 break;
738 case KW_grace:
739 thawer.get (op->stats.grace);
740 break;
741 case KW_maxgrace:
742 thawer.get (op->stats.maxgrace);
743 break;
744 612
745 case KW_exp: 613 case KW_hp: f.get (stats.hp); break;
746 thawer.get (op->stats.exp); 614 case KW_maxhp: f.get (stats.maxhp); break;
747 break; 615 case KW_sp: f.get (stats.sp); break;
748 case KW_perm_exp: 616 case KW_maxsp: f.get (stats.maxsp); break;
749 thawer.get (op->perm_exp); 617 case KW_grace: f.get (stats.grace); break;
750 break; 618 case KW_maxgrace: f.get (stats.maxgrace); break;
751 case KW_food: 619
752 thawer.get (op->stats.food); 620 case KW_exp: f.get (stats.exp); break;
753 break; 621 case KW_perm_exp: f.get (perm_exp); break;
754 case KW_dam: 622 case KW_food: f.get (stats.food); break;
755 thawer.get (op->stats.dam); 623 case KW_dam: f.get (stats.dam); break;
756 break; 624 case KW_wc: f.get (stats.wc); break;
757 case KW_wc: 625 case KW_ac: f.get (stats.ac); break;
758 thawer.get (op->stats.wc); 626 case KW_nrof: f.get (nrof); break;
759 break; 627 case KW_level: f.get (level); break;
760 case KW_ac: 628 case KW_direction: f.get (direction); break;
761 thawer.get (op->stats.ac); 629 case KW_type: f.get (type); break;
762 break; 630 case KW_subtype: f.get (subtype); break;
763 case KW_nrof: 631 case KW_value: f.get (value); break;
764 thawer.get (op->nrof); 632 case KW_weight: f.get (weight); break;
765 break; 633 case KW_carrying: f.get (carrying); break;
766 case KW_level: 634 case KW_attacktype: f.get (attacktype); break;
767 thawer.get (op->level); 635 case KW_path_attuned: f.get (path_attuned); break;
768 break; 636 case KW_path_repelled: f.get (path_repelled); break;
769 case KW_direction: 637 case KW_path_denied: f.get (path_denied); break;
770 thawer.get (op->direction); 638 case KW_invisible: f.get (invisible); break;
771 break; 639 case KW_magic: f.get (magic); break;
772 case KW_type: 640 case KW_state: f.get (state); break;
773 thawer.get (op->type); 641 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
774 break; 642 case KW_material: f.get (materials); break; //TODO: nuke
775 case KW_subtype: 643 case KW_materialname: f.get (materialname); break;
776 thawer.get (op->subtype);
777 break;
778 case KW_value:
779 thawer.get (op->value);
780 break;
781 case KW_weight:
782 thawer.get (op->weight);
783 break;
784 case KW_carrying:
785 thawer.get (op->carrying);
786 break;
787 case KW_attacktype:
788 thawer.get (op->attacktype);
789 break;
790 case KW_path_attuned:
791 thawer.get (op->path_attuned);
792 break;
793 case KW_path_repelled:
794 thawer.get (op->path_repelled);
795 break;
796 case KW_path_denied:
797 thawer.get (op->path_denied);
798 break;
799 case KW_invisible:
800 thawer.get (op->invisible);
801 break;
802 case KW_magic:
803 thawer.get (op->magic);
804 break;
805 case KW_state:
806 thawer.get (op->state);
807 break;
808 case KW_move_slow_penalty:
809 thawer.get (op->move_slow_penalty);
810 break;
811 case KW_material:
812 thawer.get (op->material);
813 break;
814 case KW_materialname:
815 thawer.get (op->materialname);
816 break;
817 644
818 /* These are the new values */ 645 /* These are the new values */
819 case KW_move_block: 646 case KW_move_block: set_move (move_block, f.get_str ()); break;
820 set_move (op->move_block, thawer.get_str ()); 647 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
821 break; 648 case KW_move_type: set_move (move_type, f.get_str ()); break;
822 case KW_move_allow: 649 case KW_move_on: set_move (move_on, f.get_str ()); break;
823 set_move (op->move_allow, thawer.get_str ()); 650 case KW_move_off: set_move (move_off, f.get_str ()); break;
824 break; 651 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
825 case KW_move_type:
826 set_move (op->move_type, thawer.get_str ());
827 break;
828 case KW_move_on:
829 set_move (op->move_on, thawer.get_str ());
830 break;
831 case KW_move_off:
832 set_move (op->move_off, thawer.get_str ());
833 break;
834 case KW_move_slow:
835 set_move (op->move_slow, thawer.get_str ());
836 break;
837 652
838 /* These are all legacy - any new objects should use the move_ .. values */ 653 /* These are all legacy - any new objects should use the move_ .. values */
839 case KW_no_pass: 654 case KW_no_pass:
840 { 655 {
841 if (thawer.get_sint32 ()) 656 if (f.get_sint32 ())
842 op->move_block = MOVE_ALL; 657 move_block = MOVE_ALL;
843 else 658 else
844 op->move_block = 0; 659 move_block = 0;
845 } 660 }
846 661
847 break; 662 break;
848 663
849 /* These are all legacy - any new objects should use the move_ .. values */ 664 /* These are all legacy - any new objects should use the move_ .. values */
850 case KW_walk_on: 665 case KW_walk_on:
851 { 666 {
852 if (thawer.get_sint32 ()) 667 if (f.get_sint32 ())
853 op->move_on |= MOVE_WALK; 668 move_on |= MOVE_WALK;
854 else 669 else
855 op->move_on &= ~MOVE_WALK; 670 move_on &= ~MOVE_WALK;
856 } 671 }
857 672
858 break; 673 break;
859 674
860 /* These are all legacy - any new objects should use the move_ .. values */ 675 /* These are all legacy - any new objects should use the move_ .. values */
861 case KW_walk_off: 676 case KW_walk_off:
862 { 677 {
863 if (thawer.get_sint32 ()) 678 if (f.get_sint32 ())
864 op->move_off |= MOVE_WALK; 679 move_off |= MOVE_WALK;
865 else 680 else
866 op->move_off &= ~MOVE_WALK; 681 move_off &= ~MOVE_WALK;
867 } 682 }
868 break; 683 break;
869 684
870 /* These are all legacy - any new objects should use the move_ .. values */ 685 /* These are all legacy - any new objects should use the move_ .. values */
871 case KW_fly_on: 686 case KW_fly_on:
872 { 687 {
873 if (thawer.get_sint32 ()) 688 if (f.get_sint32 ())
874 op->move_on |= MOVE_FLY_LOW; 689 move_on |= MOVE_FLY_LOW;
875 else 690 else
876 op->move_on &= ~MOVE_FLY_LOW; 691 move_on &= ~MOVE_FLY_LOW;
877 } 692 }
878 break; 693 break;
879 694
880 /* These are all legacy - any new objects should use the move_ .. values */ 695 /* These are all legacy - any new objects should use the move_ .. values */
881 case KW_fly_off: 696 case KW_fly_off:
882 { 697 {
883 if (thawer.get_sint32 ()) 698 if (f.get_sint32 ())
884 op->move_off |= MOVE_FLY_LOW; 699 move_off |= MOVE_FLY_LOW;
885 else 700 else
886 op->move_off &= ~MOVE_FLY_LOW; 701 move_off &= ~MOVE_FLY_LOW;
887 } 702 }
888 break; 703 break;
889 704
890 //TODO: remove these after convertign archetypes 705 //TODO: remove these after converting archetypes
891 case KW_can_use_wand: 706 case KW_can_use_wand:
892 GET_FLAG (op, FLAG_USE_RANGE); 707 GET_FLAG (this, FLAG_USE_RANGE);
893 break; 708 break;
894 709
895 /* These are all legacy - any new objects should use the move_ .. values */ 710 /* These are all legacy - any new objects should use the move_ .. values */
896 case KW_flying: 711 case KW_flying:
897 { 712 {
898 if (thawer.get_sint32 ()) 713 if (f.get_sint32 ())
899 op->move_type |= MOVE_FLY_LOW; 714 move_type |= MOVE_FLY_LOW;
900 else 715 else
901 op->move_type &= ~MOVE_FLY_LOW; 716 move_type &= ~MOVE_FLY_LOW;
902 } 717 }
903 break; 718 break;
904 719
905 720
906 case KW_identified: 721 case KW_identified:
907 GET_FLAG (op, FLAG_IDENTIFIED); 722 GET_FLAG (this, FLAG_IDENTIFIED);
908 //TODO: move to check_object or so 723 //TODO: move to check_object or so
909 if (QUERY_FLAG (op, FLAG_IDENTIFIED)) 724 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
910 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 725 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
911 726
912 break; 727 break;
913 728
914 case KW_wiz: 729 case KW_wiz:
915 GET_FLAG (op, FLAG_WIZ); 730 GET_FLAG (this, FLAG_WIZ);
916 //TODO: move to check_object 731 //TODO: move to check_object
917 if (QUERY_FLAG (op, FLAG_WIZ)) 732 if (QUERY_FLAG (this, FLAG_WIZ))
918 { 733 {
919 SET_FLAG (op, FLAG_WAS_WIZ); 734 SET_FLAG (this, FLAG_WAS_WIZ);
920 SET_FLAG (op, FLAG_WIZPASS); 735 SET_FLAG (this, FLAG_WIZPASS);
921 SET_FLAG (op, FLAG_WIZCAST); 736 SET_FLAG (this, FLAG_WIZCAST);
922 } 737 }
923 else 738 else
924 { 739 {
925 CLEAR_FLAG (op, FLAG_WIZPASS); 740 CLEAR_FLAG (this, FLAG_WIZPASS);
926 CLEAR_FLAG (op, FLAG_WIZCAST); 741 CLEAR_FLAG (this, FLAG_WIZCAST);
927 } 742 }
928 break; 743 break;
929 744
930 case KW_friendly: 745 case KW_friendly:
931 GET_FLAG (op, FLAG_FRIENDLY); 746 if (f.get_sint32 ())
932 //TODO: move to check_object or so 747 if (type != PLAYER)
933 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
934 add_friendly_object (op); 748 add_friendly_object (this);
935 break;
936 749
937 case KW_monster:
938 GET_FLAG (op, FLAG_MONSTER);
939 break; 750 break;
940 case KW_neutral:
941 GET_FLAG (op, FLAG_NEUTRAL);
942 break;
943 case KW_no_attack:
944 GET_FLAG (op, FLAG_NO_ATTACK);
945 break;
946 case KW_no_damage:
947 GET_FLAG (op, FLAG_NO_DAMAGE);
948 break;
949 case KW_generator:
950 GET_FLAG (op, FLAG_GENERATOR);
951 break;
952 case KW_use_content_on_gen:
953 GET_FLAG (op, FLAG_CONTENT_ON_GEN);
954 break;
955 case KW_is_thrown:
956 GET_FLAG (op, FLAG_IS_THROWN);
957 break;
958 case KW_auto_apply:
959 GET_FLAG (op, FLAG_AUTO_APPLY);
960 break;
961 case KW_treasure:
962 GET_FLAG (op, FLAG_TREASURE);
963 break;
964 case KW_see_invisible:
965 GET_FLAG (op, FLAG_SEE_INVISIBLE);
966 break;
967 case KW_can_roll:
968 GET_FLAG (op, FLAG_CAN_ROLL);
969 break;
970 case KW_overlay_floor:
971 GET_FLAG (op, FLAG_OVERLAY_FLOOR);
972 break;
973 case KW_is_turnable:
974 GET_FLAG (op, FLAG_IS_TURNABLE);
975 break;
976 case KW_is_used_up:
977 GET_FLAG (op, FLAG_IS_USED_UP);
978 break;
979 case KW_alive:
980 GET_FLAG (op, FLAG_ALIVE);
981 break;
982 case KW_applied:
983 GET_FLAG (op, FLAG_APPLIED);
984 break;
985 case KW_unpaid:
986 GET_FLAG (op, FLAG_UNPAID);
987 break;
988 case KW_is_animated:
989 GET_FLAG (op, FLAG_ANIMATE);
990 break;
991 case KW_no_pick:
992 GET_FLAG (op, FLAG_NO_PICK);
993 break;
994 case KW_reflecting:
995 GET_FLAG (op, FLAG_REFLECTING);
996 break;
997 case KW_changing:
998 GET_FLAG (op, FLAG_CHANGING);
999 break;
1000 case KW_splitting:
1001 GET_FLAG (op, FLAG_SPLITTING);
1002 break;
1003 case KW_hitback:
1004 GET_FLAG (op, FLAG_HITBACK);
1005 break;
1006 case KW_startequip:
1007 GET_FLAG (op, FLAG_STARTEQUIP);
1008 break;
1009 case KW_blocksview:
1010 GET_FLAG (op, FLAG_BLOCKSVIEW);
1011 break;
1012 case KW_undead:
1013 GET_FLAG (op, FLAG_UNDEAD);
1014 break;
1015 case KW_scared:
1016 GET_FLAG (op, FLAG_SCARED);
1017 break;
1018 case KW_unaggressive:
1019 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1020 break;
1021 case KW_reflect_missile:
1022 GET_FLAG (op, FLAG_REFL_MISSILE);
1023 break;
1024 case KW_reflect_spell:
1025 GET_FLAG (op, FLAG_REFL_SPELL);
1026 break;
1027 case KW_no_magic:
1028 GET_FLAG (op, FLAG_NO_MAGIC);
1029 break;
1030 case KW_no_drop:
1031 GET_FLAG (op, FLAG_NO_DROP);
1032 break;
1033 case KW_random_movement:
1034 GET_FLAG (op, FLAG_RANDOM_MOVE);
1035 break;
1036 case KW_was_wiz:
1037 GET_FLAG (op, FLAG_WAS_WIZ);
1038 break;
1039 case KW_no_fix_player:
1040 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1041 break;
1042 case KW_is_lightable:
1043 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1044 break;
1045 case KW_tear_down:
1046 GET_FLAG (op, FLAG_TEAR_DOWN);
1047 break;
1048 case KW_can_use_shield:
1049 GET_FLAG (op, FLAG_USE_SHIELD);
1050 break;
1051 case KW_can_cast_spell:
1052 GET_FLAG (op, FLAG_CAST_SPELL);
1053 break;
1054 case KW_can_use_scroll:
1055 GET_FLAG (op, FLAG_USE_SCROLL);
1056 break;
1057 case KW_can_use_range:
1058 GET_FLAG (op, FLAG_USE_RANGE);
1059 break;
1060 case KW_can_use_bow:
1061 GET_FLAG (op, FLAG_USE_BOW);
1062 break;
1063 case KW_can_use_armour:
1064 GET_FLAG (op, FLAG_USE_ARMOUR);
1065 break;
1066 case KW_can_use_weapon:
1067 GET_FLAG (op, FLAG_USE_WEAPON);
1068 break;
1069 case KW_can_use_ring:
1070 GET_FLAG (op, FLAG_USE_RING);
1071 break;
1072 case KW_has_ready_bow:
1073 GET_FLAG (op, FLAG_READY_BOW);
1074 break;
1075 case KW_xrays:
1076 GET_FLAG (op, FLAG_XRAYS);
1077 break;
1078 case KW_is_floor:
1079 GET_FLAG (op, FLAG_IS_FLOOR);
1080 break;
1081 case KW_lifesave:
1082 GET_FLAG (op, FLAG_LIFESAVE);
1083 break;
1084 case KW_no_strength:
1085 GET_FLAG (op, FLAG_NO_STRENGTH);
1086 break;
1087 case KW_sleep:
1088 GET_FLAG (op, FLAG_SLEEP);
1089 break;
1090 case KW_stand_still:
1091 GET_FLAG (op, FLAG_STAND_STILL);
1092 break;
1093 case KW_random_move:
1094 GET_FLAG (op, FLAG_RANDOM_MOVE);
1095 break;
1096 case KW_only_attack:
1097 GET_FLAG (op, FLAG_ONLY_ATTACK);
1098 break;
1099 case KW_activate_on_push:
1100 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1101 break;
1102 case KW_activate_on_release:
1103 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1104 break;
1105 case KW_confused:
1106 GET_FLAG (op, FLAG_CONFUSED);
1107 break;
1108 case KW_stealth:
1109 GET_FLAG (op, FLAG_STEALTH);
1110 break;
1111 case KW_cursed:
1112 GET_FLAG (op, FLAG_CURSED);
1113 break;
1114 case KW_damned:
1115 GET_FLAG (op, FLAG_DAMNED);
1116 break;
1117 case KW_see_anywhere:
1118 GET_FLAG (op, FLAG_SEE_ANYWHERE);
1119 break;
1120 case KW_known_magical:
1121 GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1122 break;
1123 case KW_known_cursed:
1124 GET_FLAG (op, FLAG_KNOWN_CURSED);
1125 break;
1126 case KW_can_use_skill:
1127 GET_FLAG (op, FLAG_CAN_USE_SKILL);
1128 break;
1129 case KW_been_applied:
1130 GET_FLAG (op, FLAG_BEEN_APPLIED);
1131 break;
1132 case KW_has_ready_scroll:
1133 GET_FLAG (op, FLAG_READY_SCROLL);
1134 break;
1135 case KW_can_use_rod:
1136 GET_FLAG (op, FLAG_USE_ROD);
1137 break;
1138 case KW_can_use_horn:
1139 GET_FLAG (op, FLAG_USE_HORN);
1140 break;
1141 case KW_unique:
1142 GET_FLAG (op, FLAG_UNIQUE);
1143 break;
1144 case KW_make_invisible:
1145 GET_FLAG (op, FLAG_MAKE_INVIS);
1146 break;
1147 case KW_inv_locked:
1148 GET_FLAG (op, FLAG_INV_LOCKED);
1149 break;
1150 case KW_is_wooded:
1151 GET_FLAG (op, FLAG_IS_WOODED);
1152 break;
1153 case KW_is_hilly:
1154 GET_FLAG (op, FLAG_IS_HILLY);
1155 break;
1156 case KW_is_water:
1157 GET_FLAG (op, FLAG_IS_WATER);
1158 break;
1159 case KW_has_ready_skill:
1160 GET_FLAG (op, FLAG_READY_SKILL);
1161 break;
1162 case KW_has_ready_weapon:
1163 GET_FLAG (op, FLAG_READY_WEAPON);
1164 break;
1165 case KW_no_skill_ident:
1166 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1167 break;
1168 case KW_is_blind:
1169 GET_FLAG (op, FLAG_BLIND);
1170 break;
1171 case KW_can_see_in_dark:
1172 GET_FLAG (op, FLAG_SEE_IN_DARK);
1173 break;
1174 case KW_is_cauldron:
1175 GET_FLAG (op, FLAG_IS_CAULDRON);
1176 break;
1177 case KW_no_steal:
1178 GET_FLAG (op, FLAG_NO_STEAL);
1179 break;
1180 case KW_one_hit:
1181 GET_FLAG (op, FLAG_ONE_HIT);
1182 break;
1183 case KW_berserk:
1184 GET_FLAG (op, FLAG_BERSERK);
1185 break;
1186 case KW_is_buildable:
1187 GET_FLAG (op, FLAG_IS_BUILDABLE);
1188 break;
1189 751
1190 case KW_armour: 752 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
1191 thawer.get (op->resist[ATNR_PHYSICAL]); 753 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
1192 break; 754 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
1193 case KW_resist_physical: 755 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
1194 thawer.get (op->resist[ATNR_PHYSICAL]); 756 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
1195 break; 757 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
1196 case KW_resist_magic: 758 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
1197 thawer.get (op->resist[ATNR_MAGIC]); 759 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
1198 break; 760 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
1199 case KW_resist_fire: 761 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
1200 thawer.get (op->resist[ATNR_FIRE]); 762 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
1201 break; 763 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
1202 case KW_resist_electricity: 764 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
1203 thawer.get (op->resist[ATNR_ELECTRICITY]); 765 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
1204 break; 766 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
1205 case KW_resist_cold: 767 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
1206 thawer.get (op->resist[ATNR_COLD]); 768 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
1207 break; 769 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
1208 case KW_resist_confusion: 770 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
1209 thawer.get (op->resist[ATNR_CONFUSION]); 771 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
1210 break; 772 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
1211 case KW_resist_acid: 773 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
1212 thawer.get (op->resist[ATNR_ACID]); 774 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
1213 break; 775 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
1214 case KW_resist_drain: 776 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
1215 thawer.get (op->resist[ATNR_DRAIN]); 777 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
1216 break; 778 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
1217 case KW_resist_weaponmagic: 779 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
1218 thawer.get (op->resist[ATNR_WEAPONMAGIC]); 780 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
1219 break; 781 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
1220 case KW_resist_ghosthit: 782 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
1221 thawer.get (op->resist[ATNR_GHOSTHIT]); 783 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
1222 break; 784 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
1223 case KW_resist_poison: 785 case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break;
1224 thawer.get (op->resist[ATNR_POISON]); 786 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
1225 break; 787 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
1226 case KW_resist_slow: 788 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
1227 thawer.get (op->resist[ATNR_SLOW]); 789 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
1228 break; 790 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
1229 case KW_resist_paralyze: 791 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
1230 thawer.get (op->resist[ATNR_PARALYZE]); 792 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
1231 break; 793 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
1232 case KW_resist_turn_undead: 794 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
1233 thawer.get (op->resist[ATNR_TURN_UNDEAD]); 795 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
1234 break; 796 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
1235 case KW_resist_fear: 797 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
1236 thawer.get (op->resist[ATNR_FEAR]); 798 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
1237 break; 799 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
1238 case KW_resist_cancellation: 800 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
1239 thawer.get (op->resist[ATNR_CANCELLATION]); 801 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
1240 break; 802 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
1241 case KW_resist_deplete: 803 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
1242 thawer.get (op->resist[ATNR_DEPLETE]); 804 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
1243 break; 805 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
1244 case KW_resist_death: 806 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
1245 thawer.get (op->resist[ATNR_DEATH]); 807 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
1246 break; 808 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
1247 case KW_resist_chaos: 809 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
1248 thawer.get (op->resist[ATNR_CHAOS]); 810 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
1249 break; 811 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
1250 case KW_resist_counterspell: 812 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
1251 thawer.get (op->resist[ATNR_COUNTERSPELL]); 813 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
1252 break; 814 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
1253 case KW_resist_godpower: 815 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
1254 thawer.get (op->resist[ATNR_GODPOWER]); 816 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
1255 break; 817 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
1256 case KW_resist_holyword: 818 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
1257 thawer.get (op->resist[ATNR_HOLYWORD]); 819 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
1258 break; 820 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
1259 case KW_resist_blind: 821 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
1260 thawer.get (op->resist[ATNR_BLIND]); 822 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
1261 break; 823 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
1262 case KW_resist_internal: 824 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
1263 thawer.get (op->resist[ATNR_INTERNAL]); 825 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
1264 break; 826 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
1265 case KW_resist_life_stealing: 827 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
1266 thawer.get (op->resist[ATNR_LIFE_STEALING]); 828 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
1267 break; 829 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
1268 case KW_resist_disease: 830 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
1269 thawer.get (op->resist[ATNR_DISEASE]); 831 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
1270 break; 832 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
833 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
834 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
835 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
836 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
837 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
1271 838
1272 case KW_luck: 839 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
1273 thawer.get (op->stats.luck); 840 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
1274 break; 841 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
1275 case KW_run_away: 842 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
1276 thawer.get (op->run_away); 843 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
1277 break; 844 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
1278 case KW_pick_up: 845 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
1279 thawer.get (op->pick_up); 846 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
1280 break; 847 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
1281 case KW_item_power: 848 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
1282 thawer.get (op->item_power); 849 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
1283 break; 850 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
1284 case KW_gen_sp_armour: 851 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
1285 thawer.get (op->gen_sp_armour); 852 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
1286 break; 853 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
1287 case KW_anim_speed: 854 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
1288 thawer.get (op->anim_speed); 855 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
1289 break; 856 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
1290 case KW_container: 857 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
1291 thawer.get (op->weight_limit); 858 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
1292 break; 859 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
1293 case KW_will_apply: 860 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
1294 thawer.get (op->will_apply); 861 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
1295 break; 862 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
1296 case KW_attack_movement: 863 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
1297 thawer.get (op->attack_movement); 864 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
1298 break; 865 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
1299 case KW_move_state: 866
1300 thawer.get (op->move_status); 867 case KW_luck: f.get (stats.luck); break;
1301 break; 868 case KW_run_away: f.get (run_away); break;
1302 case KW_expmul: 869 case KW_pick_up: f.get (pick_up); break;
1303 thawer.get (op->expmul); 870 case KW_item_power: f.get (item_power); break;
1304 break; 871 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
1305 case KW_glow_radius: 872 case KW_anim_speed: f.get (anim_speed); break;
1306 thawer.get (op->glow_radius); 873 case KW_container: f.get (weight_limit); break;
1307 break; 874 case KW_will_apply: f.get (will_apply); break;
1308 case KW_weapontype: 875 case KW_attack_movement: f.get (attack_movement); break;
1309 thawer.get (op->weapontype); 876 case KW_move_state: f.get (move_status); break;
1310 break; 877 case KW_expmul: f.get (expmul); break;
1311 case KW_tooltype: 878 case KW_glow_radius: f.get (glow_radius); break;
1312 thawer.get (op->tooltype); 879 case KW_weapontype: f.get (weapontype); break;
1313 break; 880 case KW_tooltype: f.get (tooltype); break;
1314 case KW_casting_time: 881 case KW_casting_time: f.get (casting_time); break;
1315 thawer.get (op->casting_time); 882 case KW_elevation: f.get (elevation); break;
1316 break; 883 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
1317 case KW_elevation: 884 case KW_client_type: f.get (client_type); break;
1318 thawer.get (op->elevation); 885 case KW_duration: f.get (duration); break;
1319 break; 886 case KW_range: f.get (range); break;
1320 case KW_smoothlevel: 887 case KW_range_modifier: f.get (range_modifier); break;
1321 thawer.get (op->smoothlevel); 888 case KW_dam_modifier: f.get (dam_modifier); break;
1322 break; 889 case KW_duration_modifier: f.get (duration_modifier); break;
1323 case KW_client_type:
1324 thawer.get (op->client_type);
1325 break;
1326 case KW_duration:
1327 thawer.get (op->duration);
1328 break;
1329 case KW_range:
1330 thawer.get (op->range);
1331 break;
1332 case KW_range_modifier:
1333 thawer.get (op->range_modifier);
1334 break;
1335 case KW_dam_modifier:
1336 thawer.get (op->dam_modifier);
1337 break;
1338 case KW_duration_modifier:
1339 thawer.get (op->duration_modifier);
1340 break;
1341 890
1342 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 891 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1343 //TODO: parse from other include files 892 //TODO: parse from other include files
1344 case KW_body_range: 893 case KW_body_range: f.get (body_info[0]); break;
1345 thawer.get (op->body_info[0]); 894 case KW_body_arm: f.get (body_info[1]); break;
1346 break; 895 case KW_body_torso: f.get (body_info[2]); break;
1347 case KW_body_arm: 896 case KW_body_head: f.get (body_info[3]); break;
1348 thawer.get (op->body_info[1]); 897 case KW_body_neck: f.get (body_info[4]); break;
1349 break; 898 case KW_body_skill: f.get (body_info[5]); break;
1350 case KW_body_torso: 899 case KW_body_finger: f.get (body_info[6]); break;
1351 thawer.get (op->body_info[2]); 900 case KW_body_shoulder: f.get (body_info[7]); break;
1352 break; 901 case KW_body_foot: f.get (body_info[8]); break;
1353 case KW_body_head: 902 case KW_body_hand: f.get (body_info[9]); break;
1354 thawer.get (op->body_info[3]); 903 case KW_body_wrist: f.get (body_info[10]); break;
1355 break; 904 case KW_body_waist: f.get (body_info[11]); break;
1356 case KW_body_neck:
1357 thawer.get (op->body_info[4]);
1358 break;
1359 case KW_body_skill:
1360 thawer.get (op->body_info[5]);
1361 break;
1362 case KW_body_finger:
1363 thawer.get (op->body_info[6]);
1364 break;
1365 case KW_body_shoulder:
1366 thawer.get (op->body_info[7]);
1367 break;
1368 case KW_body_foot:
1369 thawer.get (op->body_info[8]);
1370 break;
1371 case KW_body_hand:
1372 thawer.get (op->body_info[9]);
1373 break;
1374 case KW_body_wrist:
1375 thawer.get (op->body_info[10]);
1376 break;
1377 case KW_body_waist:
1378 thawer.get (op->body_info[11]);
1379 break;
1380 case KW_can_apply: 905 case KW_can_apply:
1381 break; 906 break;
1382 907
1383 case KW_connected: 908 case KW_connected:
1384 add_button_link (op, op->map, thawer.get_sint32 ()); 909 add_button_link (this, map, f.get_sint32 ());
1385 break; 910 break;
1386 911
1387 case KW_randomitems: 912 case KW_randomitems:
1388 op->randomitems = find_treasurelist (thawer.get_str ()); 913 randomitems = find_treasurelist (f.get_str ());
914 //if (!randomitems)
915 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
1389 break; 916 break;
1390 917
1391 case KW_msg: 918 case KW_msg:
1392 {
1393 thawer.get_ml (KW_endmsg, op->msg); 919 f.get_ml (KW_endmsg, msg);
1394 //TODO: allow longer messages 920 //TODO: allow longer messages
1395 if (strlen (op->msg) >= HUGE_BUF) 921 if (strlen (msg) >= HUGE_BUF)
1396 { 922 {
1397 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 923 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
1398 op->msg = "ERROR, please report: string too long, winged.\n"; 924 msg = "ERROR, please report: string too long, winged.\n";
1399 } 925 }
1400 }
1401 break; 926 break;
1402 927
1403 case KW_lore: 928 case KW_lore:
1404 {
1405 shstr msgbuf;
1406
1407 thawer.get_ml (KW_endlore, op->lore); 929 f.get_ml (KW_endlore, lore);
1408 //TODO: allow longer messages 930 //TODO: allow longer messages
1409 /* Just print a warning so we can be reasonably safe 931 /* Just print a warning so we can be reasonably safe
1410 * about not overflowing the buffer. 932 * about not overflowing the buffer.
1411 */ 933 */
1412 if (strlen (op->lore) > (HUGE_BUF / 2)) 934 if (strlen (lore) > (HUGE_BUF / 2))
1413 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 935 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1414 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 936 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
1415 }
1416 break; 937 break;
1417 938
1418 case KW_editable: 939 case KW_editable:
1419 case KW_editor_folder: 940 case KW_editor_folder:
1420 break; 941 break;
1421 942
1422 case KW_More: // uppercase alias
1423 case KW_more:
1424 /* We need to record that this is a multipart object,
1425 * so the calling function can glue things back together
1426 */
1427 ismore = 1;
1428 break;
1429
1430 case KW_end: 943 case KW_end:
1431 check_loaded_object (op); 944 check_loaded_object (this);
1432 945
1433 if (!arch_init) 946 if (!arch_init)
1434 op->instantiate (); 947 instantiate ();
1435 948
1436 return ismore ? LL_MORE : LL_NORMAL; 949 f.next ();
1437
1438 case KW_EOF:
1439 return LL_EOF; 950 return true;
1440 951
1441 case KW_ERROR: 952 case KW_ERROR:
1442 set_ob_key_value (op, thawer.line, thawer.last_value, true); 953 set_ob_key_value (this, f.kw_str, f.value, true);
1443 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 954 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1444
1445 //TODO: skip line, ugly, factor parsing better
1446 if (thawer.last_value)
1447 thawer.line = thawer.last_value;
1448
1449 thawer.line += strlen (thawer.line) + 1;
1450
1451 break; 955 break;
1452 956
1453 default: 957 default:
1454 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 958 if (!f.parse_error ("object", name))
959 return false;
1455 break; 960 break;
1456 } 961 }
962
963 f.next ();
1457 } 964 }
1458} 965}
1459 966
1460/* 967object *
1461 * Loads an object from the given file-pointer. 968object::read (object_thawer &f, maptile *map)
1462 * Variables will be read and parsed and patched into the object
1463 * until the string "end" is reached, or the end of the file.
1464 *
1465 * bufstat is used to determine various file attributes:
1466 * LO_REPATE (0): We are reading from the same buffer as the last call.
1467 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1468 * will also be reading from this (treasure file, artifacts.)
1469 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1470 * be reset.
1471 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1472 *
1473 */
1474
1475int
1476load_object (object_thawer & fp, object *op, int map_flags)
1477{ 969{
1478 return parse_object (op, fp, map_flags); 970 assert (f.kw == KW_arch);
971
972 archetype *arch = archetype::find (f.get_str ());
973
974 if (!arch)
975 {
976 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
977 arch = archetype::find ("earthwall");
978 }
979
980 assert (arch); //D maybe use exception handling of sorts?
981
982 object *op = object::create ();
983
984 op->map = map;
985 op->arch = arch;
986 arch->clone.copy_to (op);
987 // copy_to activates, this should be fixed properly
988 op->deactivate ();
989
990 if (!op->parse_kv (f))
991 {
992 delete op;
993 return 0;
994 }
995
996 return op;
1479} 997}
1480
1481 998
1482/* This takes a buffer, scans it for variables, and sets those variables 999/* This takes a buffer, scans it for variables, and sets those variables
1483 * as appropriate in op. 1000 * as appropriate in op.
1484 * 1001 *
1485 * This function appears to be used in only 2 places - in crossedit to 1002 * This function appears to be used in only 2 places - in crossedit to
1486 * override values and in c_wiz to mutate values. 1003 * override values and in c_wiz to mutate values.
1487 */ 1004 */
1488int 1005int
1489set_variable (object *op, char *buf) 1006set_variable (object *op, char *buf)
1490{ 1007{
1491 return 0; 1008 object_thawer f (buf, (AV *)0);
1492#if 0
1493 int retval;
1494 object_thawer thawer (0);
1495 1009
1496 strcpy (msgbuf, ""); 1010 f.kw = KW_arch; // special hack so that parse_kv skips
1497 strcpy (lorebuf, ""); 1011 return op->parse_kv (f);
1498 retval = parse_object (op, thawer, 0);
1499 yy_switch_to_buffer (yycurbuf);
1500 yy_delete_buffer (yybufstate);
1501 yy_pop_state ();
1502 return retval;
1503#endif
1504}
1505
1506/* This array equates the FLAG_ values with the V_ values. Use -1 to
1507 * put gaps in the array that should not be processed.
1508 * The order matches the order of the define values in 'define.h'.
1509 */
1510
1511/* This is a list of pointers that correspond to the FLAG_.. values.
1512 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1513 * the 15'th element of this array should match that name.
1514 * If an entry is NULL, that is a flag not to loaded/saved.
1515 */
1516static const char *const flag_names[NUM_FLAGS + 1] = {
1517 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1518 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1519 "is_animated", NULL /* slow_move */ ,
1520 NULL /* flying */ , "monster", "friendly", "generator",
1521 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1522 "see_invisible", "can_roll", "overlay_floor",
1523 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1524 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1525 "changing", "splitting", "hitback", "startequip",
1526 "blocksview", "undead", "scared", "unaggressive",
1527 "reflect_missile", "reflect_spell", /* 40 */
1528 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1529 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1530 "pick_up", "unique", "no_drop", /* 50 */
1531 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1532 "can_use_bow", "can_use_armour", "can_use_weapon",
1533 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1534 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1535 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1536 "stealth", NULL, NULL, "cursed", "damned",
1537 "see_anywhere", "known_magical", "known_cursed",
1538 "can_use_skill", "been_applied", /* 80 */
1539 "has_ready_scroll", "can_use_rod", NULL,
1540 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1541 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1542 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1543 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1544 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1545 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1546 NULL
1547};
1548
1549
1550/*
1551 * Initialises the array of variable-names. Needed before any
1552 * objects can be loaded. Called by init_library().
1553 */
1554
1555void
1556init_vars ()
1557{
1558} 1012}
1559 1013
1560/* This returns a string of the integer movement type */ 1014/* This returns a string of the integer movement type */
1561#if 0 1015#if 0
1562// unused function 1016// unused function
1607 return retbuf + 1; 1061 return retbuf + 1;
1608} 1062}
1609#endif 1063#endif
1610 1064
1611// compare *op against *tmp and output differences 1065// compare *op against *tmp and output differences
1612void 1066static void
1613put (object_freezer &f, object *op, object *tmp) 1067write_diff (object_freezer &f, object *op, object *tmp)
1614{ 1068{
1069 static const keyword resist_save[NROFATTACKS] = {
1070# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1071# include "attackinc.h"
1072# undef def
1073 };
1074
1075 /* This is a list of keywords that correspond to the FLAG_.. values.
1076 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1077 * the 15'th element of this array should match that name.
1078 * If an entry is NULL, that is a flag not to loaded/saved.
1079 */
1080 static const keyword flag_names [NUM_FLAGS] = {
1081 KW_alive,
1082 KW_wiz,
1083 KW_NULL,
1084 KW_NULL,
1085 KW_was_wiz,
1086 KW_applied,
1087 KW_unpaid,
1088 KW_can_use_shield,
1089 KW_no_pick,
1090 KW_NULL, // walk_on
1091 KW_NULL, // no_pass
1092 /* 10 */
1093 KW_is_animated,
1094 KW_NULL, // slow_move
1095 KW_NULL, // flying
1096 KW_monster,
1097 KW_friendly,
1098 KW_generator,
1099 KW_is_thrown,
1100 KW_auto_apply,
1101 KW_NULL, // was KW_treasure
1102 KW_player_sold,
1103 /* 20 */
1104 KW_see_invisible,
1105 KW_can_roll,
1106 KW_overlay_floor,
1107 KW_is_turnable,
1108 KW_NULL, // walk_off
1109 KW_NULL, // fly_on
1110 KW_NULL, // fly_off
1111 KW_is_used_up,
1112 KW_identified,
1113 KW_reflecting,
1114 /* 30 */
1115 KW_changing,
1116 KW_splitting,
1117 KW_hitback,
1118 KW_startequip,
1119 KW_blocksview,
1120 KW_undead,
1121 KW_scared,
1122 KW_unaggressive,
1123 KW_reflect_missile,
1124 KW_reflect_spell,
1125 /* 40 */
1126 KW_no_magic,
1127 KW_no_fix_player,
1128 KW_is_lightable,
1129 KW_tear_down,
1130 KW_run_away,
1131 KW_NULL, // pass_thru
1132 KW_NULL, // an_pass_thru
1133 KW_pick_up,
1134 KW_unique,
1135 KW_no_drop,
1136 /* 50 */
1137 KW_NULL, // wizcast
1138 KW_can_cast_spell,
1139 KW_can_use_scroll,
1140 KW_can_use_range,
1141 KW_can_use_bow,
1142 KW_can_use_armour,
1143 KW_can_use_weapon,
1144 KW_can_use_ring,
1145 KW_has_ready_range,
1146 KW_has_ready_bow,
1147 /* 60 */
1148 KW_xrays,
1149 KW_NULL,
1150 KW_is_floor,
1151 KW_lifesave,
1152 KW_no_strength,
1153 KW_sleep,
1154 KW_stand_still,
1155 KW_random_move,
1156 KW_only_attack,
1157 KW_confused,
1158 /* 70 */
1159 KW_stealth,
1160 KW_NULL,
1161 KW_NULL,
1162 KW_cursed,
1163 KW_damned,
1164 KW_see_anywhere,
1165 KW_known_magical,
1166 KW_known_cursed,
1167 KW_can_use_skill,
1168 KW_been_applied,
1169 /* 80 */
1170 KW_has_ready_scroll,
1171 KW_can_use_rod,
1172 KW_NULL,
1173 KW_can_use_horn,
1174 KW_make_invisible,
1175 KW_inv_locked,
1176 KW_is_wooded,
1177 KW_is_hilly,
1178 KW_has_ready_skill,
1179 KW_has_ready_weapon,
1180 /* 90 */
1181 KW_no_skill_ident,
1182 KW_is_blind,
1183 KW_can_see_in_dark,
1184 KW_is_cauldron,
1185 KW_NULL,
1186 KW_no_steal,
1187 KW_one_hit,
1188 KW_NULL,
1189 KW_berserk,
1190 KW_neutral,
1191 /* 100 */
1192 KW_no_attack,
1193 KW_no_damage,
1194 KW_obj_original,
1195 KW_NULL,
1196 KW_activate_on_push,
1197 KW_activate_on_release,
1198 KW_is_water,
1199 KW_use_content_on_gen,
1200 KW_NULL,
1201 KW_is_buildable,
1202 /* 110 */
1203 KW_destroy_on_death,
1204 KW_NULL,
1205 };
1206
1615 int i; 1207 int i;
1616 1208
1617 /* This saves the key/value lists. We do it first so that any 1209 /* This saves the key/value lists. We do it first so that any
1618 * keys that match field names will be overwritten by the loader. 1210 * keys that match field names will be overwritten by the loader.
1619 */ 1211 */
1620 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1212 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1621 { 1213 {
1622 /* Find the field in the opposing member. */ 1214 /* Find the field in the opposing member. */
1623 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1215 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1624 1216
1625 /* If there's no partnering field, or it's got a different value, save our field. */ 1217 /* If there's no partnering field, or it's got a different value, save our field. */
1626 if (arch_field == NULL || my_field->value != arch_field->value) 1218 if (!arch_field || my_field->value != arch_field->value)
1627 f.put (my_field->key, my_field->value); 1219 f.put (my_field->key, my_field->value);
1628 } 1220 }
1629 1221
1630 /* We don't need to worry about the arch's extra fields - they 1222 /* We don't need to worry about the arch's extra fields - they
1631 * will get taken care of the copy_object function. 1223 * will get taken care of the copy_to method.
1632 */ 1224 */
1633 1225
1634 { 1226 {
1635 char uids[64]; 1227 char uids[64];
1636 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); 1228 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1651 f.put (KW_msg, KW_endmsg, op->msg); 1243 f.put (KW_msg, KW_endmsg, op->msg);
1652 if (op->lore != tmp->lore) 1244 if (op->lore != tmp->lore)
1653 f.put (KW_lore, KW_endlore, op->lore); 1245 f.put (KW_lore, KW_endlore, op->lore);
1654 1246
1655 CMP_OUT (other_arch); 1247 CMP_OUT (other_arch);
1656 CMP_OUT (face);
1657 1248
1658 if (!op->face || !op->face->name) 1249 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0);
1659 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1660 1250
1661 if (op->animation_id != tmp->animation_id) 1251 if (op->animation_id != tmp->animation_id)
1662 if (op->animation_id) 1252 if (op->animation_id)
1663 { 1253 {
1664 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1254 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1712 f.put (resist_save[i], op->resist[i]); 1302 f.put (resist_save[i], op->resist[i]);
1713 1303
1714 CMP_OUT (path_attuned); 1304 CMP_OUT (path_attuned);
1715 CMP_OUT (path_repelled); 1305 CMP_OUT (path_repelled);
1716 CMP_OUT (path_denied); 1306 CMP_OUT (path_denied);
1717 CMP_OUT (material); 1307 CMP_OUT2 (material, materials);//TODO: nuke
1718 CMP_OUT (materialname); 1308 CMP_OUT (materialname);
1719 CMP_OUT (value); 1309 CMP_OUT (value);
1720 CMP_OUT (carrying); 1310 CMP_OUT (carrying);
1721 CMP_OUT (weight); 1311 CMP_OUT (weight);
1722 CMP_OUT (invisible); 1312 CMP_OUT (invisible);
1756 CMP_OUT (move_on); 1346 CMP_OUT (move_on);
1757 CMP_OUT (move_off); 1347 CMP_OUT (move_off);
1758 CMP_OUT (move_slow); 1348 CMP_OUT (move_slow);
1759 CMP_OUT (move_slow_penalty); 1349 CMP_OUT (move_slow_penalty);
1760 1350
1761 if (!COMPARE_FLAGS (op, tmp)) 1351 if (op->flag != tmp->flag)
1762 for (i = 0; i <= NUM_FLAGS; i++) 1352 for (i = 0; i <= NUM_FLAGS; i++)
1763 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1353 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1764 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1354 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1765 1355
1766 /* Save body locations */ 1356 /* Save body locations */
1767 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1357 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1768 if (op->body_info[i] != tmp->body_info[i]) 1358 if (op->body_info[i] != tmp->body_info[i])
1769 f.put (body_locations[i].save_name, op->body_info[i]); 1359 f.put (body_locations[i].save_name, op->body_info[i]);
1771 1361
1772/* 1362/*
1773 * Dumps all variables in an object to a file. 1363 * Dumps all variables in an object to a file.
1774 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1364 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1775 * the only place this is not set is when saving the player. 1365 * the only place this is not set is when saving the player.
1776 * If bit 1 of flag is set, don't remove the object after save. As of now,
1777 * all of the callers are setting this.
1778 */ 1366 */
1779 1367bool
1780void 1368object::write (object_freezer &f)
1781save_object (object_freezer & fp, object *op, int flag)
1782{ 1369{
1783 archetype *at;
1784 object *tmp, *old;
1785
1786 /* Even if the object does have an owner, it would seem that we should 1370 /* Even if the object does have an owner, it would seem that we should
1787 * still save it. 1371 * still save it.
1788 */ 1372 */
1789 if (op->owner) 1373 if (owner)
1790 return; 1374 return true;
1791 1375
1792 /* If it is unpaid and we don't want to save those, just return. */ 1376 archetype *at = arch ? (archetype *)arch : empty_archetype;
1793 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1794 return;
1795 1377
1796 if ((at = op->arch) == NULL)
1797 at = empty_archetype;
1798
1799 fp.put (KW_arch, at->name); 1378 f.put (KW_arch, at->name);
1379 write_diff (f, this, &at->clone);
1800 1380
1801 put (fp, op, &at->clone);
1802
1803 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1804
1805 old = NULL;
1806
1807 if (flag & 2)
1808 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1381 for (object *tmp = inv; tmp; tmp = tmp->below)
1809 save_object (fp, tmp, flag); 1382 tmp->write (f);
1810 else
1811 /* Slightly different logic because tmp/op will be removed by
1812 * the save_object we call. So we just keep looking at op->inv
1813 * until there is nothing left. In theory, the variable old
1814 * should not be needed, as recursive loops shouldn't happen.
1815 */
1816 while ((tmp = op->inv) != NULL)
1817 {
1818 if (old == tmp)
1819 {
1820 LOG (llevError, " Recursive loop in inventory\n");
1821 break;
1822 }
1823 1383
1824 save_object (fp, tmp, flag);
1825 old = tmp;
1826 }
1827
1828 if (!(flag & 2))
1829 {
1830 remove_ob (op);
1831 free_object (op);
1832 }
1833
1834 fp.put (op); 1384 f.put (this);
1835 fprintf (fp, "end\n"); 1385 f.put (KW_end);
1386
1387 return true;
1836} 1388}
1837 1389
1390/////////////////////////////////////////////////////////////////////////////
1391
1392bool load_resource_file (const char *filename)
1393{
1394 object_thawer f (filename);
1395
1396 f.next ();
1397
1398 for (;;)
1399 {
1400 switch (f.kw)
1401 {
1402 case KW_region:
1403 if (!region::read (f))
1404 return false;
1405 break;
1406
1407 case KW_EOF:
1408 return true;
1409
1410 default:
1411 if (!f.parse_error ("resource file"))
1412 return false;
1413 }
1414
1415 f.next ();
1416 }
1417}
1418

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