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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.67 by root, Sun Mar 18 03:05:39 2007 UTC vs.
Revision 1.68 by root, Mon Apr 16 06:23:39 2007 UTC

250 "spell_cause_rabies", /* 204 */ 250 "spell_cause_rabies", /* 204 */
251 "spell_glyph", /* 205 */ 251 "spell_glyph", /* 205 */
252 NULL 252 NULL
253}; 253};
254 254
255extern int arch_init; 255extern bool loading_arch;
256 256
257/* This function checks the object after it has been loaded (when we 257/* This function checks the object after it has been loaded (when we
258 * get the 'end' in the input stream). This function can be used to 258 * get the 'end' in the input stream). This function can be used to
259 * deal with legacy objects where fields may have changed. It can also be used 259 * deal with legacy objects where fields may have changed. It can also be used
260 * to check for objects to make sure there are no common errors. 260 * to check for objects to make sure there are no common errors.
289 /* only do these when program is first run - a bit 289 /* only do these when program is first run - a bit
290 * excessive to do this at every run - most of this is 290 * excessive to do this at every run - most of this is
291 * really just to catch any errors - program will still run, but 291 * really just to catch any errors - program will still run, but
292 * not in the ideal fashion. 292 * not in the ideal fashion.
293 */ 293 */
294 if ((op->type == WEAPON || op->type == BOW) && arch_init) 294 if ((op->type == WEAPON || op->type == BOW) && loading_arch)
295 { 295 {
296 if (!op->skill) 296 if (!op->skill)
297 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 297 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
298 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 298 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
299 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 299 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
340 } 340 }
341 341
342 /* Old spellcasting object - need to load in the appropiate object */ 342 /* Old spellcasting object - need to load in the appropiate object */
343 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 343 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
344 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 344 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
345 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 345 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !loading_arch)
346 { 346 {
347 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 347 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
348 * in that spell was stored in sp. 348 * in that spell was stored in sp.
349 */ 349 */
350 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 350 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
351 insert_ob_in_ob (tmp, op); 351 insert_ob_in_ob (tmp, op);
352 op->randomitems = NULL; /* So another spell isn't created for this object */ 352 op->randomitems = NULL; /* So another spell isn't created for this object */
353 } 353 }
354 354
355 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 355 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
356 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 356 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !loading_arch)
357 { 357 {
358 object *tmp = get_archetype_by_object_name (op->slaying); 358 object *tmp = get_archetype_by_object_name (op->slaying);
359 insert_ob_in_ob (tmp, op); 359 insert_ob_in_ob (tmp, op);
360 op->randomitems = NULL; /* So another spell isn't created for this object */ 360 op->randomitems = NULL; /* So another spell isn't created for this object */
361 /* without this, value is all screwed up */ 361 /* without this, value is all screwed up */
551 } 551 }
552 } 552 }
553 continue; 553 continue;
554 554
555 case KW_other_arch: 555 case KW_other_arch:
556 other_arch =
557 loading_arch
558 ? archetype::get (f.get_str ())
556 other_arch = archetype::find (f.get_str ()); 559 : archetype::find (f.get_str ());
560
561 if (!other_arch)
562 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
557 break; 563 break;
558 564
559 case KW_animation: 565 case KW_animation:
560 { 566 {
561 CLEAR_FLAG (this, FLAG_ANIMATE); 567 CLEAR_FLAG (this, FLAG_ANIMATE);
908 case KW_connected: 914 case KW_connected:
909 add_button_link (this, map, f.get_sint32 ()); 915 add_button_link (this, map, f.get_sint32 ());
910 break; 916 break;
911 917
912 case KW_randomitems: 918 case KW_randomitems:
913 randomitems = find_treasurelist (f.get_str ()); 919 if (f.get_str ())
920 {
921 randomitems =
922 loading_arch
923 ? treasurelist::get (f.get_str ())
924 : treasurelist::find (f.get_str ());
925
914 //if (!randomitems) 926 if (!randomitems)
915 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); 927 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
928 }
916 break; 929 break;
917 930
918 case KW_msg: 931 case KW_msg:
919 f.get_ml (KW_endmsg, msg); 932 f.get_ml (KW_endmsg, msg);
920 //TODO: allow longer messages 933 //TODO: allow longer messages
941 break; 954 break;
942 955
943 case KW_end: 956 case KW_end:
944 check_loaded_object (this); 957 check_loaded_object (this);
945 958
946 if (!arch_init) 959 if (!loading_arch)
947 instantiate (); 960 instantiate ();
948 961
949 f.next (); 962 f.next ();
950 return true; 963 return true;
951 964
980 assert (arch); //D maybe use exception handling of sorts? 993 assert (arch); //D maybe use exception handling of sorts?
981 994
982 object *op = object::create (); 995 object *op = object::create ();
983 996
984 op->map = map; 997 op->map = map;
985 op->arch = arch;
986 arch->clone.copy_to (op); 998 arch->clone.copy_to (op);
987 // copy_to activates, this should be fixed properly 999 // copy_to activates, this should be fixed properly
988 op->deactivate (); 1000 op->deactivate ();
989 1001
990 if (!op->parse_kv (f)) 1002 if (!op->parse_kv (f))
991 { 1003 {
992 delete op; 1004 op->destroy (true);
993 return 0; 1005 return 0;
994 } 1006 }
995 1007
996 return op; 1008 return op;
997} 1009}

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