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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.67 by root, Sun Mar 18 03:05:39 2007 UTC vs.
Revision 1.75 by root, Sat May 5 04:40:40 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
250 "spell_cause_rabies", /* 204 */ 250 "spell_cause_rabies", /* 204 */
251 "spell_glyph", /* 205 */ 251 "spell_glyph", /* 205 */
252 NULL 252 NULL
253}; 253};
254 254
255extern int arch_init; 255extern bool loading_arch;
256 256
257/* This function checks the object after it has been loaded (when we 257/* This function checks the object after it has been loaded (when we
258 * get the 'end' in the input stream). This function can be used to 258 * get the 'end' in the input stream). This function can be used to
259 * deal with legacy objects where fields may have changed. It can also be used 259 * deal with legacy objects where fields may have changed. It can also be used
260 * to check for objects to make sure there are no common errors. 260 * to check for objects to make sure there are no common errors.
289 /* only do these when program is first run - a bit 289 /* only do these when program is first run - a bit
290 * excessive to do this at every run - most of this is 290 * excessive to do this at every run - most of this is
291 * really just to catch any errors - program will still run, but 291 * really just to catch any errors - program will still run, but
292 * not in the ideal fashion. 292 * not in the ideal fashion.
293 */ 293 */
294 if ((op->type == WEAPON || op->type == BOW) && arch_init) 294 if ((op->type == WEAPON || op->type == BOW) && loading_arch)
295 { 295 {
296 if (!op->skill) 296 if (!op->skill)
297 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 297 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
298 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 298 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
299 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 299 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
340 } 340 }
341 341
342 /* Old spellcasting object - need to load in the appropiate object */ 342 /* Old spellcasting object - need to load in the appropiate object */
343 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 343 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
344 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 344 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
345 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 345 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !loading_arch)
346 { 346 {
347 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 347 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
348 * in that spell was stored in sp. 348 * in that spell was stored in sp.
349 */ 349 */
350 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 350 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
351 insert_ob_in_ob (tmp, op); 351 insert_ob_in_ob (tmp, op);
352 op->randomitems = NULL; /* So another spell isn't created for this object */ 352 op->randomitems = NULL; /* So another spell isn't created for this object */
353 } 353 }
354 354
355 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 355 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
356 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 356 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !loading_arch)
357 { 357 {
358 object *tmp = get_archetype_by_object_name (op->slaying); 358 object *tmp = get_archetype_by_object_name (op->slaying);
359 insert_ob_in_ob (tmp, op); 359 insert_ob_in_ob (tmp, op);
360 op->randomitems = NULL; /* So another spell isn't created for this object */ 360 op->randomitems = NULL; /* So another spell isn't created for this object */
361 /* without this, value is all screwed up */ 361 /* without this, value is all screwed up */
418 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, 418 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
419 { "fly_low" , MOVE_FLY_LOW }, 419 { "fly_low" , MOVE_FLY_LOW },
420 { "fly_high", MOVE_FLY_HIGH }, 420 { "fly_high", MOVE_FLY_HIGH },
421 { "swim" , MOVE_SWIM }, 421 { "swim" , MOVE_SWIM },
422 { "boat" , MOVE_BOAT }, 422 { "boat" , MOVE_BOAT },
423 { "ship" , MOVE_SHIP },
423 { "all" , MOVE_ALL }, 424 { "all" , MOVE_ALL },
424 }; 425 };
425 426
426 if (!str) 427 if (!str)
427 { 428 {
473 CLEAR_FLAG (op, flag) \ 474 CLEAR_FLAG (op, flag) \
474 475
475bool 476bool
476object::parse_kv (object_thawer &f) 477object::parse_kv (object_thawer &f)
477{ 478{
478 assert (f.kw == KW_object || f.kw == KW_arch);
479
480 if (f.kw == KW_object)
481 f.get (name); // preset name from object name
482
483 f.next ();
484
485 object *op_inv = inv; 479 object *op_inv = inv;
486 480
487 for (;;) 481 for (;;)
488 { 482 {
489 switch (f.kw) 483 switch (f.kw)
551 } 545 }
552 } 546 }
553 continue; 547 continue;
554 548
555 case KW_other_arch: 549 case KW_other_arch:
550 other_arch =
551 loading_arch
552 ? archetype::get (f.get_str ())
556 other_arch = archetype::find (f.get_str ()); 553 : archetype::find (f.get_str ());
554
555 if (!other_arch)
556 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
557 break; 557 break;
558 558
559 case KW_animation: 559 case KW_animation:
560 { 560 {
561 CLEAR_FLAG (this, FLAG_ANIMATE); 561 CLEAR_FLAG (this, FLAG_ANIMATE);
833 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; 833 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
834 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; 834 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
835 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; 835 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
836 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 836 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
837 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 837 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
838 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
839 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
838 840
839 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 841 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
840 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 842 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
841 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 843 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
842 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 844 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
908 case KW_connected: 910 case KW_connected:
909 add_button_link (this, map, f.get_sint32 ()); 911 add_button_link (this, map, f.get_sint32 ());
910 break; 912 break;
911 913
912 case KW_randomitems: 914 case KW_randomitems:
913 randomitems = find_treasurelist (f.get_str ()); 915 if (f.get_str ())
916 {
917 randomitems =
918 loading_arch
919 ? treasurelist::get (f.get_str ())
920 : treasurelist::find (f.get_str ());
921
914 //if (!randomitems) 922 if (!randomitems)
915 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); 923 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
924 }
925 else
926 randomitems = 0;
916 break; 927 break;
917 928
918 case KW_msg: 929 case KW_msg:
919 f.get_ml (KW_endmsg, msg); 930 f.get_ml (KW_endmsg, msg);
920 //TODO: allow longer messages 931 //TODO: allow longer messages
941 break; 952 break;
942 953
943 case KW_end: 954 case KW_end:
944 check_loaded_object (this); 955 check_loaded_object (this);
945 956
946 if (!arch_init) 957 if (!loading_arch)
947 instantiate (); 958 instantiate ();
948 959
949 f.next (); 960 f.next ();
950 return true; 961 return true;
951 962
977 arch = archetype::find ("earthwall"); 988 arch = archetype::find ("earthwall");
978 } 989 }
979 990
980 assert (arch); //D maybe use exception handling of sorts? 991 assert (arch); //D maybe use exception handling of sorts?
981 992
993 f.next ();
994
982 object *op = object::create (); 995 object *op = object::create ();
983 996
984 op->map = map; 997 op->map = map;
985 op->arch = arch;
986 arch->clone.copy_to (op); 998 arch->clone.copy_to (op);
987 // copy_to activates, this should be fixed properly 999 // copy_to activates, this should be fixed properly
988 op->deactivate (); 1000 op->deactivate ();
989 1001
990 if (!op->parse_kv (f)) 1002 if (!op->parse_kv (f))
991 { 1003 {
992 delete op; 1004 op->destroy (true);
993 return 0; 1005 return 0;
994 } 1006 }
995 1007
996 return op; 1008 return op;
997} 1009}
1005int 1017int
1006set_variable (object *op, char *buf) 1018set_variable (object *op, char *buf)
1007{ 1019{
1008 object_thawer f (buf, (AV *)0); 1020 object_thawer f (buf, (AV *)0);
1009 1021
1010 f.kw = KW_arch; // special hack so that parse_kv skips 1022 f.next ();
1011 return op->parse_kv (f); 1023 return op->parse_kv (f);
1012} 1024}
1013 1025
1014/* This returns a string of the integer movement type */ 1026/* This returns a string of the integer movement type */
1015#if 0 1027#if 0
1096 KW_monster, 1108 KW_monster,
1097 KW_friendly, 1109 KW_friendly,
1098 KW_generator, 1110 KW_generator,
1099 KW_is_thrown, 1111 KW_is_thrown,
1100 KW_auto_apply, 1112 KW_auto_apply,
1101 KW_NULL, // was KW_treasure 1113 KW_treasure_env,
1102 KW_player_sold, 1114 KW_player_sold,
1103 /* 20 */ 1115 /* 20 */
1104 KW_see_invisible, 1116 KW_see_invisible,
1105 KW_can_roll, 1117 KW_can_roll,
1106 KW_overlay_floor, 1118 KW_overlay_floor,
1167 KW_can_use_skill, 1179 KW_can_use_skill,
1168 KW_been_applied, 1180 KW_been_applied,
1169 /* 80 */ 1181 /* 80 */
1170 KW_has_ready_scroll, 1182 KW_has_ready_scroll,
1171 KW_can_use_rod, 1183 KW_can_use_rod,
1172 KW_NULL, 1184 KW_precious,
1173 KW_can_use_horn, 1185 KW_can_use_horn,
1174 KW_make_invisible, 1186 KW_make_invisible,
1175 KW_inv_locked, 1187 KW_inv_locked,
1176 KW_is_wooded, 1188 KW_is_wooded,
1177 KW_is_hilly, 1189 KW_is_hilly,
1387 return true; 1399 return true;
1388} 1400}
1389 1401
1390///////////////////////////////////////////////////////////////////////////// 1402/////////////////////////////////////////////////////////////////////////////
1391 1403
1404// generic resource file load,
1405// currently supports: region, treasures, archetypes
1392bool load_resource_file (const char *filename) 1406bool load_resource_file (const char *filename)
1393{ 1407{
1394 object_thawer f (filename); 1408 object_thawer f (filename);
1409
1410 bool success = false;
1411 bool seen_arch = false;
1395 1412
1396 f.next (); 1413 f.next ();
1397 1414
1398 for (;;) 1415 for (;;)
1399 { 1416 {
1400 switch (f.kw) 1417 switch (f.kw)
1401 { 1418 {
1402 case KW_region: 1419 case KW_region:
1403 if (!region::read (f)) 1420 if (!region::read (f))
1404 return false; 1421 goto finish;
1422 break;
1423
1424 case KW_treasure:
1425 case KW_treasureone:
1426 if (!treasurelist::read (f))
1427 goto finish;
1428 break;
1429
1430 case KW_object:
1431 seen_arch = true;
1432 if (!archetype::read (f))
1433 goto finish;
1405 break; 1434 break;
1406 1435
1407 case KW_EOF: 1436 case KW_EOF:
1408 return true; 1437 success = true;
1438 goto finish;
1409 1439
1410 default: 1440 default:
1411 if (!f.parse_error ("resource file")) 1441 if (!f.parse_error ("resource file"))
1412 return false; 1442 goto finish;
1443
1444 f.next ();
1445 break;
1413 } 1446 }
1414
1415 f.next ();
1416 } 1447 }
1448
1449finish:
1450 if (seen_arch)
1451 init_archetype_pointers ();
1452
1453 return success;
1417} 1454}
1418 1455

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