1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
250 | "spell_cause_rabies", /* 204 */ |
250 | "spell_cause_rabies", /* 204 */ |
251 | "spell_glyph", /* 205 */ |
251 | "spell_glyph", /* 205 */ |
252 | NULL |
252 | NULL |
253 | }; |
253 | }; |
254 | |
254 | |
255 | extern int arch_init; |
255 | extern bool loading_arch; |
256 | |
256 | |
257 | /* This function checks the object after it has been loaded (when we |
257 | /* This function checks the object after it has been loaded (when we |
258 | * get the 'end' in the input stream). This function can be used to |
258 | * get the 'end' in the input stream). This function can be used to |
259 | * deal with legacy objects where fields may have changed. It can also be used |
259 | * deal with legacy objects where fields may have changed. It can also be used |
260 | * to check for objects to make sure there are no common errors. |
260 | * to check for objects to make sure there are no common errors. |
261 | */ |
261 | */ |
262 | static void |
262 | void |
263 | check_loaded_object (object *op) |
263 | object::post_load_check () |
264 | { |
264 | { |
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265 | // as a kind of a hack, we now adjust the range, shield and combat slots |
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266 | switch (type) |
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267 | { |
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268 | case BOW: |
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269 | case WAND: |
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270 | case ROD: |
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271 | case HORN: |
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272 | case SKILL: // maybe have to think about this one, as skills get applied togethr with their governing weapons |
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273 | case SKILL_TOOL: |
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274 | if (slot [body_range].info != -1) |
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275 | { |
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276 | LOG (llevInfo, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
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277 | slot [body_range].info = -1; |
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278 | } |
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279 | break; |
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280 | |
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281 | case WEAPON: |
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282 | if (slot [body_combat].info != -1) |
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283 | { |
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284 | LOG (llevInfo, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
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285 | slot [body_combat].info = -1; |
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286 | } |
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287 | break; |
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288 | |
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289 | case SHIELD: |
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290 | if (slot [body_shield].info != -1) |
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291 | { |
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292 | LOG (llevInfo, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
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293 | slot [body_shield].info = -1; |
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294 | } |
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295 | break; |
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296 | |
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297 | case PLAYER: |
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298 | if (slot [body_shield].info != 1) |
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299 | { |
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300 | LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
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301 | slot [body_shield].info = 1; |
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302 | } |
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303 | |
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304 | if (slot [body_combat].info != 1) |
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305 | { |
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306 | LOG (llevInfo, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
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307 | slot [body_combat].info = 1; |
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308 | } |
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309 | |
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310 | if (slot [body_range].info != 1) |
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311 | { |
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312 | LOG (llevInfo, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
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313 | slot [body_range].info = 1; |
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314 | } |
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315 | break; |
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316 | } |
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317 | |
265 | /* We do some specialised handling to handle legacy cases of name_pl. |
318 | /* We do some specialised handling to handle legacy cases of name_pl. |
266 | * If the object doesn't have a name_pl, we just use the object name - |
319 | * If the object doesn't have a name_pl, we just use the object name - |
267 | * this isn't perfect (things won't be properly pluralised), but works to |
320 | * this isn't perfect (things won't be properly pluralised), but works to |
268 | * that degree (5 heart is still quite understandable). But the case we |
321 | * that degree (5 heart is still quite understandable). But the case we |
269 | * also have to catch is if this object is not using the normal name for |
322 | * also have to catch is if this object is not using the normal name for |
270 | * the object. In that case, we also want to use the loaded name. |
323 | * the object. In that case, we also want to use the loaded name. |
271 | * Otherwise, what happens is that the the plural name will lose |
324 | * Otherwise, what happens is that the the plural name will lose |
272 | * information (appear as just 'hearts' and not 'goblins heart') |
325 | * information (appear as just 'hearts' and not 'goblins heart') |
273 | */ |
326 | */ |
274 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
327 | if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) |
275 | op->name_pl = 0; |
328 | name_pl = 0; |
276 | |
329 | |
277 | if (!op->name_pl) |
330 | if (!name_pl) |
278 | op->name_pl = op->name; |
331 | name_pl = name; |
279 | |
332 | |
280 | /* objects now have a materialname. try to patch it in */ |
333 | /* objects now have a materialname. try to patch it in */ |
281 | if (!(op->is_weapon () && op->level > 0)) |
334 | if (!(is_weapon () && level > 0)) |
282 | { |
335 | set_materialname (this, map ? map->difficulty : 5, 0); |
283 | if (op->map != NULL) |
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284 | set_materialname (op, op->map->difficulty, NULL); |
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285 | else |
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286 | set_materialname (op, 5, NULL); |
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287 | } |
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288 | |
336 | |
289 | /* only do these when program is first run - a bit |
337 | /* only do these when program is first run - a bit |
290 | * excessive to do this at every run - most of this is |
338 | * excessive to do this at every run - most of this is |
291 | * really just to catch any errors - program will still run, but |
339 | * really just to catch any errors - program will still run, but |
292 | * not in the ideal fashion. |
340 | * not in the ideal fashion. |
293 | */ |
341 | */ |
294 | if ((op->type == WEAPON || op->type == BOW) && arch_init) |
342 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
295 | { |
343 | { |
296 | if (!op->skill) |
344 | if (!skill) |
297 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
345 | LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); |
298 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
346 | else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || |
299 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
347 | (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) |
300 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
348 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
301 | } |
349 | } |
302 | |
350 | |
303 | /* We changed last_heal to gen_sp_armour, which is what it |
351 | /* We changed last_heal to gen_sp_armour, which is what it |
304 | * really does for many objects. Need to catch any in maps |
352 | * really does for many objects. Need to catch any in maps |
305 | * that may have an old value. |
353 | * that may have an old value. |
306 | */ |
354 | */ |
307 | if (op->type == WEAPON |
355 | if (type == WEAPON |
308 | || op->type == ARMOUR || op->type == HELMET |
356 | || type == ARMOUR || type == HELMET |
309 | || op->type == SHIELD || op->type == RING |
357 | || type == SHIELD || type == RING |
310 | || op->type == BOOTS || op->type == GLOVES |
358 | || type == BOOTS || type == GLOVES |
311 | || op->type == AMULET || op->type == GIRDLE |
359 | || type == AMULET || type == GIRDLE |
312 | || op->type == BRACERS || op->type == CLOAK) |
360 | || type == BRACERS || type == CLOAK) |
313 | { |
361 | { |
314 | if (op->last_heal) |
362 | if (last_heal) |
315 | { |
363 | { |
316 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
364 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
317 | op->gen_sp_armour = op->last_heal; |
365 | gen_sp_armour = last_heal; |
318 | op->last_heal = 0; |
366 | last_heal = 0; |
319 | } |
367 | } |
320 | |
368 | |
321 | int ip = calc_item_power (op, 0); |
369 | int ip = calc_item_power (this, 0); |
322 | |
370 | |
323 | /* Legacy objects from before item power was in the game */ |
371 | /* Legacy objects from before item power was in the game */ |
324 | if (!op->item_power && ip) |
372 | if (!item_power && ip) |
325 | { |
373 | { |
326 | if (ip > 3) |
374 | if (ip > 3) |
327 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
375 | LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); |
328 | |
376 | |
329 | op->item_power = ip; |
377 | item_power = ip; |
330 | } |
378 | } |
331 | |
379 | |
332 | /* Check for possibly bogus values. Has to meet both these criteria - |
380 | /* Check for possibly bogus values. Has to meet both these criteria - |
333 | * something that has item_power 1 is probably just fine if our calculated |
381 | * something that has item_power 1 is probably just fine if our calculated |
334 | * value is 1 or 2 - these values are small enough that hard to be precise. |
382 | * value is 1 or 2 - these values are small enough that hard to be precise. |
335 | * similarly, it item_power is 0, the first check will always pass, |
383 | * similarly, it item_power is 0, the first check will always pass, |
336 | * but not the second one. |
384 | * but not the second one. |
337 | */ |
385 | */ |
338 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
386 | if (ip > 2 * item_power && ip > (item_power + 3)) |
339 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
387 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
340 | } |
388 | } |
341 | |
389 | |
342 | /* Old spellcasting object - need to load in the appropiate object */ |
390 | /* Old spellcasting object - need to load in the appropiate object */ |
343 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
391 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
344 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
392 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
345 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) |
393 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
346 | { |
394 | { |
347 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
395 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
348 | * in that spell was stored in sp. |
396 | * in that spell was stored in sp. |
349 | */ |
397 | */ |
350 | object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
398 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
351 | insert_ob_in_ob (tmp, op); |
399 | insert_ob_in_ob (tmp, this); |
352 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
400 | randomitems = NULL; /* So another spell isn't created for this object */ |
353 | } |
401 | } |
354 | |
402 | |
355 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
403 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
356 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) |
404 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
357 | { |
405 | { |
358 | object *tmp = get_archetype_by_object_name (op->slaying); |
406 | object *tmp = get_archetype_by_object_name (slaying); |
359 | insert_ob_in_ob (tmp, op); |
407 | insert_ob_in_ob (tmp, this); |
360 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
408 | randomitems = NULL; /* So another spell isn't created for this object */ |
361 | /* without this, value is all screwed up */ |
409 | /* without this, value is all screwed up */ |
362 | op->value = op->arch->clone.value * op->inv->value; |
410 | value = arch->clone.value * inv->value; |
363 | } |
411 | } |
364 | |
412 | |
365 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
413 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
366 | { |
414 | { |
367 | if (op->stats.hp > op->stats.maxhp) |
415 | if (stats.hp > stats.maxhp) |
368 | { |
416 | { |
369 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
417 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
370 | op->stats.maxhp = op->stats.hp; |
418 | stats.maxhp = stats.hp; |
371 | } |
419 | } |
372 | |
420 | |
373 | /* The archs just need to be updated for this */ |
421 | /* The archs just need to be updated for this */ |
374 | if (op->move_type == 0) |
422 | if (move_type == 0) |
375 | op->move_type = MOVE_WALK; |
423 | move_type = MOVE_WALK; |
376 | } |
424 | } |
377 | |
425 | |
378 | if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) |
426 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
379 | { |
427 | { |
380 | /* Object will duplicate it's content as part of the |
428 | /* Object will duplicate it's content as part of the |
381 | * generation process. To do this, we must flag inventory |
429 | * generation process. To do this, we must flag inventory |
382 | * so it remains unevaluated concerning the randomitems and |
430 | * so it remains unevaluated concerning the randomitems and |
383 | * the living (a demonlord shouldn't cast from inside generator!) |
431 | * the living (a demonlord shouldn't cast from inside generator!) |
384 | */ |
432 | */ |
385 | flag_inv (op, FLAG_IS_A_TEMPLATE); |
433 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
386 | } |
434 | } |
387 | |
435 | |
388 | /* Handle player movers. We use move_type for player movers |
436 | /* Handle player movers. We use move_type for player movers |
389 | * because they operate on their own time (move_on |
437 | * because they operate on their own time (move_on |
390 | * would potentially cause them to be triggered when someone steps |
438 | * would potentially cause them to be triggered when someone steps |
391 | * on them). If move_type is set, presume person knows what they |
439 | * on them). If move_type is set, presume person knows what they |
392 | * are doing, otherwise, set move_type based on maxhp value. |
440 | * are doing, otherwise, set move_type based on maxhp value. |
393 | */ |
441 | */ |
394 | if (op->type == PLAYERMOVER) |
442 | if (type == PLAYERMOVER) |
395 | { |
443 | { |
396 | if (!op->move_type) |
444 | if (!move_type) |
397 | { |
445 | { |
398 | if (op->stats.maxhp) |
446 | if (stats.maxhp) |
399 | { |
447 | { |
400 | op->move_type = MOVE_ALL; |
448 | move_type = MOVE_ALL; |
401 | op->stats.maxhp = 0; |
449 | stats.maxhp = 0; |
402 | } |
450 | } |
403 | else |
451 | else |
404 | op->move_type = MOVE_WALK; |
452 | move_type = MOVE_WALK; |
405 | } |
453 | } |
406 | } |
454 | } |
407 | |
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408 | } |
455 | } |
409 | |
456 | |
410 | static void |
457 | static void |
411 | set_move (MoveType &mt, const char *str) |
458 | set_move (MoveType &mt, const char *str) |
412 | { |
459 | { |
… | |
… | |
418 | { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, |
465 | { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, |
419 | { "fly_low" , MOVE_FLY_LOW }, |
466 | { "fly_low" , MOVE_FLY_LOW }, |
420 | { "fly_high", MOVE_FLY_HIGH }, |
467 | { "fly_high", MOVE_FLY_HIGH }, |
421 | { "swim" , MOVE_SWIM }, |
468 | { "swim" , MOVE_SWIM }, |
422 | { "boat" , MOVE_BOAT }, |
469 | { "boat" , MOVE_BOAT }, |
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470 | { "ship" , MOVE_SHIP }, |
423 | { "all" , MOVE_ALL }, |
471 | { "all" , MOVE_ALL }, |
424 | }; |
472 | }; |
425 | |
473 | |
426 | if (!str) |
474 | if (!str) |
427 | { |
475 | { |
… | |
… | |
473 | CLEAR_FLAG (op, flag) \ |
521 | CLEAR_FLAG (op, flag) \ |
474 | |
522 | |
475 | bool |
523 | bool |
476 | object::parse_kv (object_thawer &f) |
524 | object::parse_kv (object_thawer &f) |
477 | { |
525 | { |
478 | assert (f.kw == KW_object || f.kw == KW_arch); |
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479 | |
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480 | if (f.kw == KW_object) |
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481 | f.get (name); // preset name from object name |
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482 | |
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483 | f.next (); |
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484 | |
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485 | object *op_inv = inv; |
526 | object *op_inv = inv; |
486 | |
527 | |
487 | for (;;) |
528 | for (;;) |
488 | { |
529 | { |
489 | switch (f.kw) |
530 | switch (f.kw) |
… | |
… | |
551 | } |
592 | } |
552 | } |
593 | } |
553 | continue; |
594 | continue; |
554 | |
595 | |
555 | case KW_other_arch: |
596 | case KW_other_arch: |
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597 | other_arch = |
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598 | loading_arch |
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599 | ? archetype::get (f.get_str ()) |
556 | other_arch = archetype::find (f.get_str ()); |
600 | : archetype::find (f.get_str ()); |
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601 | |
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602 | if (!other_arch) |
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603 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
557 | break; |
604 | break; |
558 | |
605 | |
559 | case KW_animation: |
606 | case KW_animation: |
560 | { |
607 | { |
561 | CLEAR_FLAG (this, FLAG_ANIMATE); |
608 | CLEAR_FLAG (this, FLAG_ANIMATE); |
… | |
… | |
833 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
880 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
834 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
881 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
835 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
882 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
836 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
883 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
837 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
884 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
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885 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
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886 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
838 | |
887 | |
839 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
888 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
840 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
889 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
841 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
890 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
842 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
891 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
… | |
… | |
888 | case KW_dam_modifier: f.get (dam_modifier); break; |
937 | case KW_dam_modifier: f.get (dam_modifier); break; |
889 | case KW_duration_modifier: f.get (duration_modifier); break; |
938 | case KW_duration_modifier: f.get (duration_modifier); break; |
890 | |
939 | |
891 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
940 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
892 | //TODO: parse from other include files |
941 | //TODO: parse from other include files |
893 | case KW_body_range: f.get (body_info[0]); break; |
942 | case KW_body_range: slot[body_range] .info = f.get_sint32 (); break; |
894 | case KW_body_arm: f.get (body_info[1]); break; |
943 | case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break; |
895 | case KW_body_torso: f.get (body_info[2]); break; |
944 | case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break; |
896 | case KW_body_head: f.get (body_info[3]); break; |
945 | case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break; |
897 | case KW_body_neck: f.get (body_info[4]); break; |
946 | case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break; |
898 | case KW_body_skill: f.get (body_info[5]); break; |
947 | case KW_body_head: slot[body_head] .info = f.get_sint32 (); break; |
899 | case KW_body_finger: f.get (body_info[6]); break; |
948 | case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break; |
900 | case KW_body_shoulder: f.get (body_info[7]); break; |
949 | case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break; |
901 | case KW_body_foot: f.get (body_info[8]); break; |
950 | case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break; |
902 | case KW_body_hand: f.get (body_info[9]); break; |
951 | case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break; |
903 | case KW_body_wrist: f.get (body_info[10]); break; |
952 | case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break; |
904 | case KW_body_waist: f.get (body_info[11]); break; |
953 | case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break; |
|
|
954 | case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break; |
|
|
955 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
905 | case KW_can_apply: |
956 | case KW_can_apply: |
906 | break; |
957 | break; |
907 | |
958 | |
908 | case KW_connected: |
959 | case KW_connected: |
909 | add_button_link (this, map, f.get_sint32 ()); |
960 | add_button_link (this, map, f.get_sint32 ()); |
910 | break; |
961 | break; |
911 | |
962 | |
912 | case KW_randomitems: |
963 | case KW_randomitems: |
913 | randomitems = find_treasurelist (f.get_str ()); |
964 | if (f.get_str ()) |
|
|
965 | { |
|
|
966 | randomitems = |
|
|
967 | loading_arch |
|
|
968 | ? treasurelist::get (f.get_str ()) |
|
|
969 | : treasurelist::find (f.get_str ()); |
|
|
970 | |
914 | //if (!randomitems) |
971 | if (!randomitems) |
915 | // LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
972 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
|
|
973 | } |
|
|
974 | else |
|
|
975 | randomitems = 0; |
916 | break; |
976 | break; |
917 | |
977 | |
918 | case KW_msg: |
978 | case KW_msg: |
919 | f.get_ml (KW_endmsg, msg); |
979 | f.get_ml (KW_endmsg, msg); |
920 | //TODO: allow longer messages |
980 | //TODO: allow longer messages |
… | |
… | |
939 | case KW_editable: |
999 | case KW_editable: |
940 | case KW_editor_folder: |
1000 | case KW_editor_folder: |
941 | break; |
1001 | break; |
942 | |
1002 | |
943 | case KW_end: |
1003 | case KW_end: |
944 | check_loaded_object (this); |
|
|
945 | |
|
|
946 | if (!arch_init) |
1004 | if (!loading_arch) |
947 | instantiate (); |
1005 | instantiate (); |
948 | |
1006 | |
949 | f.next (); |
1007 | f.next (); |
950 | return true; |
1008 | return true; |
951 | |
1009 | |
… | |
… | |
977 | arch = archetype::find ("earthwall"); |
1035 | arch = archetype::find ("earthwall"); |
978 | } |
1036 | } |
979 | |
1037 | |
980 | assert (arch); //D maybe use exception handling of sorts? |
1038 | assert (arch); //D maybe use exception handling of sorts? |
981 | |
1039 | |
|
|
1040 | f.next (); |
|
|
1041 | |
982 | object *op = object::create (); |
1042 | object *op = object::create (); |
983 | |
1043 | |
984 | op->map = map; |
1044 | op->map = map; |
985 | op->arch = arch; |
|
|
986 | arch->clone.copy_to (op); |
1045 | arch->clone.copy_to (op); |
987 | // copy_to activates, this should be fixed properly |
1046 | // copy_to activates, this should be fixed properly |
988 | op->deactivate (); |
1047 | op->deactivate (); |
989 | |
1048 | |
990 | if (!op->parse_kv (f)) |
1049 | if (!op->parse_kv (f)) |
991 | { |
1050 | { |
992 | delete op; |
1051 | op->destroy (true); |
993 | return 0; |
1052 | return 0; |
994 | } |
1053 | } |
995 | |
1054 | |
|
|
1055 | op->post_load_check (); |
996 | return op; |
1056 | return op; |
997 | } |
1057 | } |
998 | |
1058 | |
999 | /* This takes a buffer, scans it for variables, and sets those variables |
1059 | /* This takes a buffer, scans it for variables, and sets those variables |
1000 | * as appropriate in op. |
1060 | * as appropriate in op. |
… | |
… | |
1005 | int |
1065 | int |
1006 | set_variable (object *op, char *buf) |
1066 | set_variable (object *op, char *buf) |
1007 | { |
1067 | { |
1008 | object_thawer f (buf, (AV *)0); |
1068 | object_thawer f (buf, (AV *)0); |
1009 | |
1069 | |
1010 | f.kw = KW_arch; // special hack so that parse_kv skips |
1070 | f.next (); |
1011 | return op->parse_kv (f); |
1071 | return op->parse_kv (f); |
1012 | } |
1072 | } |
1013 | |
1073 | |
1014 | /* This returns a string of the integer movement type */ |
1074 | /* This returns a string of the integer movement type */ |
1015 | #if 0 |
1075 | #if 0 |
… | |
… | |
1096 | KW_monster, |
1156 | KW_monster, |
1097 | KW_friendly, |
1157 | KW_friendly, |
1098 | KW_generator, |
1158 | KW_generator, |
1099 | KW_is_thrown, |
1159 | KW_is_thrown, |
1100 | KW_auto_apply, |
1160 | KW_auto_apply, |
1101 | KW_NULL, // was KW_treasure |
1161 | KW_treasure_env, |
1102 | KW_player_sold, |
1162 | KW_player_sold, |
1103 | /* 20 */ |
1163 | /* 20 */ |
1104 | KW_see_invisible, |
1164 | KW_see_invisible, |
1105 | KW_can_roll, |
1165 | KW_can_roll, |
1106 | KW_overlay_floor, |
1166 | KW_overlay_floor, |
… | |
… | |
1167 | KW_can_use_skill, |
1227 | KW_can_use_skill, |
1168 | KW_been_applied, |
1228 | KW_been_applied, |
1169 | /* 80 */ |
1229 | /* 80 */ |
1170 | KW_has_ready_scroll, |
1230 | KW_has_ready_scroll, |
1171 | KW_can_use_rod, |
1231 | KW_can_use_rod, |
1172 | KW_NULL, |
1232 | KW_precious, |
1173 | KW_can_use_horn, |
1233 | KW_can_use_horn, |
1174 | KW_make_invisible, |
1234 | KW_make_invisible, |
1175 | KW_inv_locked, |
1235 | KW_inv_locked, |
1176 | KW_is_wooded, |
1236 | KW_is_wooded, |
1177 | KW_is_hilly, |
1237 | KW_is_hilly, |
… | |
… | |
1351 | if (op->flag != tmp->flag) |
1411 | if (op->flag != tmp->flag) |
1352 | for (i = 0; i <= NUM_FLAGS; i++) |
1412 | for (i = 0; i <= NUM_FLAGS; i++) |
1353 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1413 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1354 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1414 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1355 | |
1415 | |
1356 | /* Save body locations */ |
1416 | // save body locations |
1357 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1417 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1358 | if (op->body_info[i] != tmp->body_info[i]) |
1418 | if (op->slot[i].info != tmp->slot[i].info) |
1359 | f.put (body_locations[i].save_name, op->body_info[i]); |
1419 | f.put (body_locations[i].save_name, op->slot[i].info); |
1360 | } |
1420 | } |
1361 | |
1421 | |
1362 | /* |
1422 | /* |
1363 | * Dumps all variables in an object to a file. |
1423 | * Dumps all variables in an object to a file. |
1364 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1424 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
… | |
… | |
1387 | return true; |
1447 | return true; |
1388 | } |
1448 | } |
1389 | |
1449 | |
1390 | ///////////////////////////////////////////////////////////////////////////// |
1450 | ///////////////////////////////////////////////////////////////////////////// |
1391 | |
1451 | |
|
|
1452 | // generic resource file load, |
|
|
1453 | // currently supports: region, treasures, archetypes |
1392 | bool load_resource_file (const char *filename) |
1454 | bool load_resource_file (const char *filename) |
1393 | { |
1455 | { |
1394 | object_thawer f (filename); |
1456 | object_thawer f (filename); |
|
|
1457 | |
|
|
1458 | bool success = false; |
|
|
1459 | bool seen_arch = false; |
1395 | |
1460 | |
1396 | f.next (); |
1461 | f.next (); |
1397 | |
1462 | |
1398 | for (;;) |
1463 | for (;;) |
1399 | { |
1464 | { |
1400 | switch (f.kw) |
1465 | switch (f.kw) |
1401 | { |
1466 | { |
1402 | case KW_region: |
1467 | case KW_region: |
1403 | if (!region::read (f)) |
1468 | if (!region::read (f)) |
1404 | return false; |
1469 | goto finish; |
|
|
1470 | break; |
|
|
1471 | |
|
|
1472 | case KW_treasure: |
|
|
1473 | case KW_treasureone: |
|
|
1474 | if (!treasurelist::read (f)) |
|
|
1475 | goto finish; |
|
|
1476 | break; |
|
|
1477 | |
|
|
1478 | case KW_object: |
|
|
1479 | seen_arch = true; |
|
|
1480 | if (!archetype::read (f)) |
|
|
1481 | goto finish; |
1405 | break; |
1482 | break; |
1406 | |
1483 | |
1407 | case KW_EOF: |
1484 | case KW_EOF: |
1408 | return true; |
1485 | success = true; |
|
|
1486 | goto finish; |
1409 | |
1487 | |
1410 | default: |
1488 | default: |
1411 | if (!f.parse_error ("resource file")) |
1489 | if (!f.parse_error ("resource file")) |
1412 | return false; |
1490 | goto finish; |
|
|
1491 | |
|
|
1492 | f.next (); |
|
|
1493 | break; |
1413 | } |
1494 | } |
1414 | |
|
|
1415 | f.next (); |
|
|
1416 | } |
1495 | } |
|
|
1496 | |
|
|
1497 | finish: |
|
|
1498 | if (seen_arch) |
|
|
1499 | init_archetype_pointers (); |
|
|
1500 | |
|
|
1501 | return success; |
1417 | } |
1502 | } |
1418 | |
1503 | |