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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.59 by root, Fri Feb 16 19:43:40 2007 UTC vs.
Revision 1.68 by root, Mon Apr 16 06:23:39 2007 UTC

29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <sproto.h> 31#include <sproto.h>
32 32
33///////////////////////////////////////////////////////////////////////////// 33/////////////////////////////////////////////////////////////////////////////
34
35/* Maps the MOVE_* values to names */
36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37 34
38/* This table is only necessary to convert objects that existed before the 35/* This table is only necessary to convert objects that existed before the
39 * spell object conversion to the new object. It was not practical 36 * spell object conversion to the new object. It was not practical
40 * to go through every mapping looking for every potion, rod, wand, etc 37 * to go through every mapping looking for every potion, rod, wand, etc
41 * that had a sp set and update to the new value. So this maps the 38 * that had a sp set and update to the new value. So this maps the
253 "spell_cause_rabies", /* 204 */ 250 "spell_cause_rabies", /* 204 */
254 "spell_glyph", /* 205 */ 251 "spell_glyph", /* 205 */
255 NULL 252 NULL
256}; 253};
257 254
258extern int arch_init; 255extern bool loading_arch;
259 256
260/* This function checks the object after it has been loaded (when we 257/* This function checks the object after it has been loaded (when we
261 * get the 'end' in the input stream). This function can be used to 258 * get the 'end' in the input stream). This function can be used to
262 * deal with legacy objects where fields may have changed. It can also be used 259 * deal with legacy objects where fields may have changed. It can also be used
263 * to check for objects to make sure there are no common errors. 260 * to check for objects to make sure there are no common errors.
292 /* only do these when program is first run - a bit 289 /* only do these when program is first run - a bit
293 * excessive to do this at every run - most of this is 290 * excessive to do this at every run - most of this is
294 * really just to catch any errors - program will still run, but 291 * really just to catch any errors - program will still run, but
295 * not in the ideal fashion. 292 * not in the ideal fashion.
296 */ 293 */
297 if ((op->type == WEAPON || op->type == BOW) && arch_init) 294 if ((op->type == WEAPON || op->type == BOW) && loading_arch)
298 { 295 {
299 if (!op->skill) 296 if (!op->skill)
300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 297 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
301 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 298 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
302 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 299 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
343 } 340 }
344 341
345 /* Old spellcasting object - need to load in the appropiate object */ 342 /* Old spellcasting object - need to load in the appropiate object */
346 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 343 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
347 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 344 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
348 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 345 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !loading_arch)
349 { 346 {
350 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 347 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
351 * in that spell was stored in sp. 348 * in that spell was stored in sp.
352 */ 349 */
353 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 350 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
354 insert_ob_in_ob (tmp, op); 351 insert_ob_in_ob (tmp, op);
355 op->randomitems = NULL; /* So another spell isn't created for this object */ 352 op->randomitems = NULL; /* So another spell isn't created for this object */
356 } 353 }
357 354
358 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 355 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
359 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 356 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !loading_arch)
360 { 357 {
361 object *tmp = get_archetype_by_object_name (op->slaying); 358 object *tmp = get_archetype_by_object_name (op->slaying);
362 insert_ob_in_ob (tmp, op); 359 insert_ob_in_ob (tmp, op);
363 op->randomitems = NULL; /* So another spell isn't created for this object */ 360 op->randomitems = NULL; /* So another spell isn't created for this object */
364 /* without this, value is all screwed up */ 361 /* without this, value is all screwed up */
409 } 406 }
410 407
411} 408}
412 409
413static void 410static void
414set_move (MoveType & mt, const char *str) 411set_move (MoveType &mt, const char *str)
415{ 412{
413 static const struct flagstr {
414 const char *name;
415 MoveType flags;
416 } move_flags[] = {
417 { "walk" , MOVE_WALK },
418 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
419 { "fly_low" , MOVE_FLY_LOW },
420 { "fly_high", MOVE_FLY_HIGH },
421 { "swim" , MOVE_SWIM },
422 { "boat" , MOVE_BOAT },
423 { "all" , MOVE_ALL },
424 };
425
416 if (!str) 426 if (!str)
417 { 427 {
418 mt = 0; 428 mt = 0;
419 return; 429 return;
420 } 430 }
427 437
428 mt = 0; 438 mt = 0;
429 439
430 for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) 440 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
431 { 441 {
432 if (!strcasecmp (str, "all")) 442 bool negate = 0;
433 mt |= MOVE_ALL; 443
434 else 444 if (*str == '-')
435 { 445 {
436 int i, negate = 0; 446 negate = 1;
447 str++;
448 }
437 449
438 if (*str == '-') 450 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
451 {
452 if (!strcmp (f->name, str))
439 { 453 {
440 negate = 1;
441 str++;
442 }
443
444 for (i = 0; move_name[i]; i++)
445 {
446 if (!strcasecmp (move_name[i], str))
447 {
448 if (negate) 454 if (negate)
449 mt &= ~(1 << i); 455 mt &= ~f->flags;
450 else
451 mt |= (1 << i);
452
453 break;
454 }
455 }
456
457 if (!move_name[i])
458 {
459 /* fly is a special case - covers both fly_low and
460 * fly_high - since it doesn't match to a specific
461 * single bit, have to special case it.
462 */
463 if (!strcasecmp (str, "flying"))
464 {
465 if (negate)
466 mt &= ~MOVE_FLYING;
467 else
468 mt |= MOVE_FLYING;
469 }
470 else 456 else
471 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); 457 mt |= f->flags;
458
459 goto next;
472 } 460 }
473 } 461 }
462
463 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str);
464
465next: ;
474 } 466 }
475} 467}
476 468
477#define GET_FLAG(op,flag) \ 469#define GET_FLAG(op,flag) \
478 if (f.get_sint32 ()) \ 470 if (f.get_sint32 ()) \
559 } 551 }
560 } 552 }
561 continue; 553 continue;
562 554
563 case KW_other_arch: 555 case KW_other_arch:
556 other_arch =
557 loading_arch
558 ? archetype::get (f.get_str ())
564 other_arch = archetype::find (f.get_str ()); 559 : archetype::find (f.get_str ());
560
561 if (!other_arch)
562 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
565 break; 563 break;
566 564
567 case KW_animation: 565 case KW_animation:
568 { 566 {
569 CLEAR_FLAG (this, FLAG_ANIMATE); 567 CLEAR_FLAG (this, FLAG_ANIMATE);
595 move_slow |= MOVE_WALK; 593 move_slow |= MOVE_WALK;
596 f.get (move_slow_penalty); 594 f.get (move_slow_penalty);
597 break; 595 break;
598 596
599 case KW_face: 597 case KW_face:
600 face = &new_faces[FindFace (f.get_str (), 0)]; 598 face = face_find (f.get_str ());
601 break; 599 break;
602 600
603 case KW_x: f.get (x); break; 601 case KW_x: f.get (x); break;
604 case KW_y: f.get (y); break; 602 case KW_y: f.get (y); break;
605 603
886 case KW_glow_radius: f.get (glow_radius); break; 884 case KW_glow_radius: f.get (glow_radius); break;
887 case KW_weapontype: f.get (weapontype); break; 885 case KW_weapontype: f.get (weapontype); break;
888 case KW_tooltype: f.get (tooltype); break; 886 case KW_tooltype: f.get (tooltype); break;
889 case KW_casting_time: f.get (casting_time); break; 887 case KW_casting_time: f.get (casting_time); break;
890 case KW_elevation: f.get (elevation); break; 888 case KW_elevation: f.get (elevation); break;
891 case KW_smoothlevel: f.get (smoothlevel); break; 889 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
892 case KW_client_type: f.get (client_type); break; 890 case KW_client_type: f.get (client_type); break;
893 case KW_duration: f.get (duration); break; 891 case KW_duration: f.get (duration); break;
894 case KW_range: f.get (range); break; 892 case KW_range: f.get (range); break;
895 case KW_range_modifier: f.get (range_modifier); break; 893 case KW_range_modifier: f.get (range_modifier); break;
896 case KW_dam_modifier: f.get (dam_modifier); break; 894 case KW_dam_modifier: f.get (dam_modifier); break;
916 case KW_connected: 914 case KW_connected:
917 add_button_link (this, map, f.get_sint32 ()); 915 add_button_link (this, map, f.get_sint32 ());
918 break; 916 break;
919 917
920 case KW_randomitems: 918 case KW_randomitems:
921 randomitems = find_treasurelist (f.get_str ()); 919 if (f.get_str ())
920 {
921 randomitems =
922 loading_arch
923 ? treasurelist::get (f.get_str ())
924 : treasurelist::find (f.get_str ());
925
922 //if (!randomitems) 926 if (!randomitems)
923 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); 927 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
928 }
924 break; 929 break;
925 930
926 case KW_msg: 931 case KW_msg:
927 f.get_ml (KW_endmsg, msg); 932 f.get_ml (KW_endmsg, msg);
928 //TODO: allow longer messages 933 //TODO: allow longer messages
949 break; 954 break;
950 955
951 case KW_end: 956 case KW_end:
952 check_loaded_object (this); 957 check_loaded_object (this);
953 958
954 if (!arch_init) 959 if (!loading_arch)
955 instantiate (); 960 instantiate ();
956 961
957 f.next (); 962 f.next ();
958 return true; 963 return true;
959 964
971 f.next (); 976 f.next ();
972 } 977 }
973} 978}
974 979
975object * 980object *
976object::read (object_thawer &f) 981object::read (object_thawer &f, maptile *map)
977{ 982{
978 assert (f.kw == KW_arch); 983 assert (f.kw == KW_arch);
979 984
980 archetype *arch = archetype::find (f.get_str ()); 985 archetype *arch = archetype::find (f.get_str ());
986
987 if (!arch)
988 {
989 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
990 arch = archetype::find ("earthwall");
991 }
992
981 assert (arch); //D maybe use exception handling of sorts? 993 assert (arch); //D maybe use exception handling of sorts?
982 994
983 object *op = object::create (); 995 object *op = object::create ();
984 996
985 op->arch = arch; 997 op->map = map;
986 arch->clone.copy_to (op); 998 arch->clone.copy_to (op);
987 // copy_to activates, this should be fixed properly 999 // copy_to activates, this should be fixed properly
988 op->deactivate (); 1000 op->deactivate ();
989 1001
990 if (!op->parse_kv (f)) 1002 if (!op->parse_kv (f))
991 { 1003 {
992 delete op; 1004 op->destroy (true);
993 return 0; 1005 return 0;
994 } 1006 }
995 1007
996 return op; 1008 return op;
997} 1009}
1005int 1017int
1006set_variable (object *op, char *buf) 1018set_variable (object *op, char *buf)
1007{ 1019{
1008 object_thawer f (buf, (AV *)0); 1020 object_thawer f (buf, (AV *)0);
1009 1021
1022 f.kw = KW_arch; // special hack so that parse_kv skips
1010 return op->parse_kv (f); 1023 return op->parse_kv (f);
1011} 1024}
1012 1025
1013/* This returns a string of the integer movement type */ 1026/* This returns a string of the integer movement type */
1014#if 0 1027#if 0
1242 f.put (KW_msg, KW_endmsg, op->msg); 1255 f.put (KW_msg, KW_endmsg, op->msg);
1243 if (op->lore != tmp->lore) 1256 if (op->lore != tmp->lore)
1244 f.put (KW_lore, KW_endlore, op->lore); 1257 f.put (KW_lore, KW_endlore, op->lore);
1245 1258
1246 CMP_OUT (other_arch); 1259 CMP_OUT (other_arch);
1247 CMP_OUT (face); 1260
1261 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0);
1248 1262
1249 if (op->animation_id != tmp->animation_id) 1263 if (op->animation_id != tmp->animation_id)
1250 if (op->animation_id) 1264 if (op->animation_id)
1251 { 1265 {
1252 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1266 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);

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