ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/loader.C
(Generate patch)

Comparing deliantra/server/common/loader.C (file contents):
Revision 1.7 by root, Mon Sep 4 17:34:50 2006 UTC vs.
Revision 1.42 by root, Mon Jan 8 01:19:02 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
16 17
17 You should have received a copy of the GNU General Public License 18 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23*/
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27 28
28 29
29#include <global.h> 30#include <global.h>
30#include <loader.h> 31#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 32#include <sproto.h>
33 33
34/* Maps the MOVE_* values to names */ 34/* Maps the MOVE_* values to names */
35static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", NULL}; 35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 36
37/* This table is only necessary to convert objects that existed before the 37/* This table is only necessary to convert objects that existed before the
38 * spell object conversion to the new object. It was not practical 38 * spell object conversion to the new object. It was not practical
39 * to go through every mapping looking for every potion, rod, wand, etc 39 * to go through every mapping looking for every potion, rod, wand, etc
40 * that had a sp set and update to the new value. So this maps the 40 * that had a sp set and update to the new value. So this maps the
43 * new spell won't have been used, and thus won't have any legacy object. 43 * new spell won't have been used, and thus won't have any legacy object.
44 * NULL entries in this table are valid - to denote objects that should 44 * NULL entries in this table are valid - to denote objects that should
45 * not be updated for whatever reason. 45 * not be updated for whatever reason.
46 */ 46 */
47const char *spell_mapping[] = { 47const char *spell_mapping[] = {
48"spell_magic_bullet", /* 0 */ 48 "spell_magic_bullet", /* 0 */
49"spell_small_fireball", /* 1 */ 49 "spell_small_fireball", /* 1 */
50"spell_medium_fireball", /* 2 */ 50 "spell_medium_fireball", /* 2 */
51"spell_large_fireball", /* 3 */ 51 "spell_large_fireball", /* 3 */
52"spell_burning_hands", /* 4 */ 52 "spell_burning_hands", /* 4 */
53"spell_sm_lightning", /* 5 */ 53 "spell_sm_lightning", /* 5 */
54"spell_large_lightning", /* 6 */ 54 "spell_large_lightning", /* 6 */
55"spell_magic_missile", /* 7 */ 55 "spell_magic_missile", /* 7 */
56"spell_create_bomb", /* 8 */ 56 "spell_create_bomb", /* 8 */
57"spell_summon_golem", /* 9 */ 57 "spell_summon_golem", /* 9 */
58"spell_summon_fire_elemental", /* 10 */ 58 "spell_summon_fire_elemental", /* 10 */
59"spell_summon_earth_elemental", /* 11 */ 59 "spell_summon_earth_elemental", /* 11 */
60"spell_summon_water_elemental", /* 12 */ 60 "spell_summon_water_elemental", /* 12 */
61"spell_summon_air_elemental", /* 13 */ 61 "spell_summon_air_elemental", /* 13 */
62"spell_dimension_door", /* 14 */ 62 "spell_dimension_door", /* 14 */
63"spell_create_earth_wall", /* 15 */ 63 "spell_create_earth_wall", /* 15 */
64"spell_paralyze", /* 16 */ 64 "spell_paralyze", /* 16 */
65"spell_icestorm", /* 17 */ 65 "spell_icestorm", /* 17 */
66"spell_magic_mapping", /* 18 */ 66 "spell_magic_mapping", /* 18 */
67"spell_turn_undead", /* 19 */ 67 "spell_turn_undead", /* 19 */
68"spell_fear", /* 20 */ 68 "spell_fear", /* 20 */
69"spell_poison_cloud", /* 21 */ 69 "spell_poison_cloud", /* 21 */
70"spell_wonder", /* 22 */ 70 "spell_wonder", /* 22 */
71"spell_destruction", /* 23 */ 71 "spell_destruction", /* 23 */
72"spell_perceive_self", /* 24 */ 72 "spell_perceive_self", /* 24 */
73"spell_word_of_recall", /* 25 */ 73 "spell_word_of_recall", /* 25 */
74"spell_invisible", /* 26 */ 74 "spell_invisible", /* 26 */
75"spell_invisible_to_undead", /* 27 */ 75 "spell_invisible_to_undead", /* 27 */
76"spell_probe", /* 28 */ 76 "spell_probe", /* 28 */
77"spell_lg_magic_bullet", /* 29 */ 77 "spell_lg_magic_bullet", /* 29 */
78"spell_improved_invisibility", /* 30 */ 78 "spell_improved_invisibility", /* 30 */
79"spell_holy_word", /* 31 */ 79 "spell_holy_word", /* 31 */
80"spell_minor_healing", /* 32 */ 80 "spell_minor_healing", /* 32 */
81"spell_medium_healing", /* 33 */ 81 "spell_medium_healing", /* 33 */
82"spell_major_healing", /* 34 */ 82 "spell_major_healing", /* 34 */
83"spell_heal", /* 35 */ 83 "spell_heal", /* 35 */
84"spell_create_food", /* 36 */ 84 "spell_create_food", /* 36 */
85"spell_earth_to_dust", /* 37 */ 85 "spell_earth_to_dust", /* 37 */
86"spell_armour", /* 38 */ 86 "spell_armour", /* 38 */
87"spell_strength", /* 39 */ 87 "spell_strength", /* 39 */
88"spell_dexterity", /* 40 */ 88 "spell_dexterity", /* 40 */
89"spell_constitution", /* 41 */ 89 "spell_constitution", /* 41 */
90"spell_charisma", /* 42 */ 90 "spell_charisma", /* 42 */
91"spell_create_fire_wall", /* 43 */ 91 "spell_create_fire_wall", /* 43 */
92"spell_create_frost_wall", /* 44 */ 92 "spell_create_frost_wall", /* 44 */
93"spell_protection_from_cold", /* 45 */ 93 "spell_protection_from_cold", /* 45 */
94"spell_protection_from_electricity", /* 46 */ 94 "spell_protection_from_electricity", /* 46 */
95"spell_protection_from_fire", /* 47 */ 95 "spell_protection_from_fire", /* 47 */
96"spell_protection_from_poison", /* 48 */ 96 "spell_protection_from_poison", /* 48 */
97"spell_protection_from_slow", /* 49 */ 97 "spell_protection_from_slow", /* 49 */
98"spell_protection_from_paralysis", /* 50 */ 98 "spell_protection_from_paralysis", /* 50 */
99"spell_protection_from_draining", /* 51 */ 99 "spell_protection_from_draining", /* 51 */
100"spell_protection_from_magic", /* 52 */ 100 "spell_protection_from_magic", /* 52 */
101"spell_protection_from_attack", /* 53 */ 101 "spell_protection_from_attack", /* 53 */
102"spell_levitate", /* 54 */ 102 "spell_levitate", /* 54 */
103"spell_small_speedball", /* 55 */ 103 "spell_small_speedball", /* 55 */
104"spell_large_speedball", /* 56 */ 104 "spell_large_speedball", /* 56 */
105"spell_hellfire", /* 57 */ 105 "spell_hellfire", /* 57 */
106"spell_dragonbreath", /* 58 */ 106 "spell_dragonbreath", /* 58 */
107"spell_large_icestorm", /* 59 */ 107 "spell_large_icestorm", /* 59 */
108"spell_charging", /* 60 */ 108 "spell_charging", /* 60 */
109"spell_polymorph", /* 61 */ 109 "spell_polymorph", /* 61 */
110"spell_cancellation", /* 62 */ 110 "spell_cancellation", /* 62 */
111"spell_confusion", /* 63 */ 111 "spell_confusion", /* 63 */
112"spell_mass_confusion", /* 64 */ 112 "spell_mass_confusion", /* 64 */
113"spell_summon_pet_monster", /* 65 */ 113 "spell_summon_pet_monster", /* 65 */
114"spell_slow", /* 66 */ 114 "spell_slow", /* 66 */
115"spell_regenerate_spellpoints", /* 67 */ 115 "spell_regenerate_spellpoints", /* 67 */
116"spell_cure_poison", /* 68 */ 116 "spell_cure_poison", /* 68 */
117"spell_protection_from_confusion", /* 69 */ 117 "spell_protection_from_confusion", /* 69 */
118"spell_protection_from_cancellation", /* 70 */ 118 "spell_protection_from_cancellation", /* 70 */
119"spell_protection_from_depletion", /* 71 */ 119 "spell_protection_from_depletion", /* 71 */
120"spell_alchemy", /* 72 */ 120 "spell_alchemy", /* 72 */
121"spell_remove_curse", /* 73 */ 121 "spell_remove_curse", /* 73 */
122"spell_remove_damnation", /* 74 */ 122 "spell_remove_damnation", /* 74 */
123"spell_identify", /* 75*/ 123 "spell_identify", /* 75 */
124"spell_detect_magic", /* 76 */ 124 "spell_detect_magic", /* 76 */
125"spell_detect_monster", /* 77 */ 125 "spell_detect_monster", /* 77 */
126"spell_detect_evil", /* 78 */ 126 "spell_detect_evil", /* 78 */
127"spell_detect_curse", /* 79 */ 127 "spell_detect_curse", /* 79 */
128"spell_heroism", /* 80 */ 128 "spell_heroism", /* 80 */
129"spell_aggravation", /* 81 */ 129 "spell_aggravation", /* 81 */
130"spell_firebolt", /* 82 */ 130 "spell_firebolt", /* 82 */
131"spell_frostbolt", /* 83 */ 131 "spell_frostbolt", /* 83 */
132"spell_shockwave", /* 84 */ 132 "spell_shockwave", /* 84 */
133"spell_color_spray", /* 85 */ 133 "spell_color_spray", /* 85 */
134"spell_haste", /* 86 */ 134 "spell_haste", /* 86 */
135"spell_face_of_death", /* 87 */ 135 "spell_face_of_death", /* 87 */
136"spell_ball_lightning", /* 88 */ 136 "spell_ball_lightning", /* 88 */
137"spell_meteor_swarm", /* 89 */ 137 "spell_meteor_swarm", /* 89 */
138"spell_comet", /* 90 */ 138 "spell_comet", /* 90 */
139"spell_mystic_fist", /* 91 */ 139 "spell_mystic_fist", /* 91 */
140"spell_raise_dead", /* 92 */ 140 "spell_raise_dead", /* 92 */
141"spell_resurrection", /* 93 */ 141 "spell_resurrection", /* 93 */
142"spell_reincarnation", /* 94 */ 142 "spell_reincarnation", /* 94 */
143"spell_immunity_to_cold", /* 95 */ 143 "spell_immunity_to_cold", /* 95 */
144"spell_immunity_to_electricity",/* 96 */ 144 "spell_immunity_to_electricity", /* 96 */
145"spell_immunity_to_fire", /* 97 */ 145 "spell_immunity_to_fire", /* 97 */
146"spell_immunity_to_poison", /* 98 */ 146 "spell_immunity_to_poison", /* 98 */
147"spell_immunity_to_slow", /* 99 */ 147 "spell_immunity_to_slow", /* 99 */
148"spell_immunity_to_paralysis", /* 100 */ 148 "spell_immunity_to_paralysis", /* 100 */
149"spell_immunity_to_draining", /* 101 */ 149 "spell_immunity_to_draining", /* 101 */
150"spell_immunity_to_magic", /* 102 */ 150 "spell_immunity_to_magic", /* 102 */
151"spell_immunity_to_attack", /* 103 */ 151 "spell_immunity_to_attack", /* 103 */
152"spell_invulnerability", /* 104 */ 152 "spell_invulnerability", /* 104 */
153"spell_defense", /* 105 */ 153 "spell_defense", /* 105 */
154"spell_rune_of_fire", /* 106 */ 154 "spell_rune_of_fire", /* 106 */
155"spell_rune_of_frost", /* 107 */ 155 "spell_rune_of_frost", /* 107 */
156"spell_rune_of_shocking", /* 108 */ 156 "spell_rune_of_shocking", /* 108 */
157"spell_rune_of_blasting", /* 109 */ 157 "spell_rune_of_blasting", /* 109 */
158"spell_rune_of_death", /* 110 */ 158 "spell_rune_of_death", /* 110 */
159"spell_marking_rune", /* 111 */ 159 "spell_marking_rune", /* 111 */
160"spell_build_director", /* 112 */ 160 "spell_build_director", /* 112 */
161"spell_create_pool_of_chaos", /* 113 */ 161 "spell_create_pool_of_chaos", /* 113 */
162"spell_build_bullet_wall", /* 114 */ 162 "spell_build_bullet_wall", /* 114 */
163"spell_build_lightning_wall", /* 115 */ 163 "spell_build_lightning_wall", /* 115 */
164"spell_build_fireball_wall", /* 116 */ 164 "spell_build_fireball_wall", /* 116 */
165"spell_magic_rune", /* 117 */ 165 "spell_magic_rune", /* 117 */
166"spell_rune_of_magic_drain", /* 118 */ 166 "spell_rune_of_magic_drain", /* 118 */
167"spell_antimagic_rune", /* 119 */ 167 "spell_antimagic_rune", /* 119 */
168"spell_rune_of_transference", /* 120 */ 168 "spell_rune_of_transference", /* 120 */
169"spell_transference", /* 121 */ 169 "spell_transference", /* 121 */
170"spell_magic_drain", /* 122 */ 170 "spell_magic_drain", /* 122 */
171"spell_counterspell", /* 123 */ 171 "spell_counterspell", /* 123 */
172"spell_disarm", /* 124 */ 172 "spell_disarm", /* 124 */
173"spell_cure_confusion", /* 125 */ 173 "spell_cure_confusion", /* 125 */
174"spell_restoration", /* 126 */ 174 "spell_restoration", /* 126 */
175"was summon evil monster", /* 127 */ /* Not implenented as nothing used it */ 175 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
176"spell_counterwall", /* 128 */ 176 "spell_counterwall", /* 128 */
177"spell_cause_light_wounds", /* 129 */ 177 "spell_cause_light_wounds", /* 129 */
178"spell_cause_medium_wounds", /* 130 */ 178 "spell_cause_medium_wounds", /* 130 */
179"spell_cause_heavy_wounds", /* 131 */ 179 "spell_cause_heavy_wounds", /* 131 */
180"spell_charm_monsters", /* 132 */ 180 "spell_charm_monsters", /* 132 */
181"spell_banishment", /* 133 */ 181 "spell_banishment", /* 133 */
182"spell_create_missile", /* 134 */ 182 "spell_create_missile", /* 134 */
183"spell_show_invisible", /* 135 */ 183 "spell_show_invisible", /* 135 */
184"spell_xray", /* 136 */ 184 "spell_xray", /* 136 */
185"spell_pacify", /* 137 */ 185 "spell_pacify", /* 137 */
186"spell_summon_fog", /* 138 */ 186 "spell_summon_fog", /* 138 */
187"spell_steambolt", /* 139 */ 187 "spell_steambolt", /* 139 */
188"spell_command_undead", /* 140 */ 188 "spell_command_undead", /* 140 */
189"spell_holy_orb", /* 141 */ 189 "spell_holy_orb", /* 141 */
190"spell_summon_avatar", /* 142 */ 190 "spell_summon_avatar", /* 142 */
191"spell_holy_possession", /* 143 */ 191 "spell_holy_possession", /* 143 */
192"spell_bless", /* 144 */ 192 "spell_bless", /* 144 */
193"spell_curse", /* 145 */ 193 "spell_curse", /* 145 */
194"spell_regeneration", /* 146 */ 194 "spell_regeneration", /* 146 */
195"spell_consecrate", /* 147 */ 195 "spell_consecrate", /* 147 */
196"spell_summon_cult_monsters", /* 148 */ 196 "spell_summon_cult_monsters", /* 148 */
197"spell_cause_critical_wounds", /* 149 */ 197 "spell_cause_critical_wounds", /* 149 */
198"spell_holy_wrath", /* 150 */ 198 "spell_holy_wrath", /* 150 */
199"spell_retributive_strike", /* 151 */ 199 "spell_retributive_strike", /* 151 */
200"spell_finger_of_death", /* 152 */ 200 "spell_finger_of_death", /* 152 */
201"spell_insect_plague", /* 153 */ 201 "spell_insect_plague", /* 153 */
202"spell_call_holy_servant", /* 154 */ 202 "spell_call_holy_servant", /* 154 */
203"spell_wall_of_thorns", /* 155 */ 203 "spell_wall_of_thorns", /* 155 */
204"spell_staff_to_snake", /* 156 */ 204 "spell_staff_to_snake", /* 156 */
205"spell_light", /* 157 */ 205 "spell_light", /* 157 */
206"spell_darkness", /* 158 */ 206 "spell_darkness", /* 158 */
207"spell_nightfall", /* 159 */ 207 "spell_nightfall", /* 159 */
208"spell_daylight", /* 160 */ 208 "spell_daylight", /* 160 */
209"spell_sunspear", /* 161 */ 209 "spell_sunspear", /* 161 */
210"spell_faery_fire", /* 162 */ 210 "spell_faery_fire", /* 162 */
211"spell_cure_blindness", /* 163 */ 211 "spell_cure_blindness", /* 163 */
212"spell_dark_vision", /* 164 */ 212 "spell_dark_vision", /* 164 */
213"spell_bullet_swarm", /* 165 */ 213 "spell_bullet_swarm", /* 165 */
214"spell_bullet_storm", /* 166 */ 214 "spell_bullet_storm", /* 166 */
215"spell_cause_many_wounds", /* 167 */ 215 "spell_cause_many_wounds", /* 167 */
216"spell_small_snowstorm", /* 168 */ 216 "spell_small_snowstorm", /* 168 */
217"spell_medium_snowstorm", /* 169 */ 217 "spell_medium_snowstorm", /* 169 */
218"spell_large_snowstorm", /* 170 */ 218 "spell_large_snowstorm", /* 170 */
219"spell_cure_disease", /* 171 */ 219 "spell_cure_disease", /* 171 */
220"spell_cause_red_death", /* 172 */ 220 "spell_cause_red_death", /* 172 */
221"spell_cause_flu", /* 173 */ 221 "spell_cause_flu", /* 173 */
222"spell_cause_black_death", /* 174 */ 222 "spell_cause_black_death", /* 174 */
223"spell_cause_leprosy", /* 175 */ 223 "spell_cause_leprosy", /* 175 */
224"spell_cause_smallpox", /* 176 */ 224 "spell_cause_smallpox", /* 176 */
225"spell_cause_white_death", /* 177 */ 225 "spell_cause_white_death", /* 177 */
226"spell_cause_anthrax", /* 178 */ 226 "spell_cause_anthrax", /* 178 */
227"spell_cause_typhoid", /* 179 */ 227 "spell_cause_typhoid", /* 179 */
228"spell_mana_blast", /* 180 */ 228 "spell_mana_blast", /* 180 */
229"spell_small_manaball", /* 181 */ 229 "spell_small_manaball", /* 181 */
230"spell_medium_manaball", /* 182 */ 230 "spell_medium_manaball", /* 182 */
231"spell_large_manaball", /* 183 */ 231 "spell_large_manaball", /* 183 */
232"spell_manabolt", /* 184 */ 232 "spell_manabolt", /* 184 */
233"spell_dancing_sword", /* 185 */ 233 "spell_dancing_sword", /* 185 */
234"spell_animate_weapon", /* 186 */ 234 "spell_animate_weapon", /* 186 */
235"spell_cause_cold", /* 187 */ 235 "spell_cause_cold", /* 187 */
236"spell_divine_shock", /* 188 */ 236 "spell_divine_shock", /* 188 */
237"spell_windstorm", /* 189 */ 237 "spell_windstorm", /* 189 */
238"spell_sanctuary", /* 190 */ 238 "spell_sanctuary", /* 190 */
239"spell_peace", /* 191 */ 239 "spell_peace", /* 191 */
240"spell_spiderweb", /* 192 */ 240 "spell_spiderweb", /* 192 */
241"spell_conflict", /* 193 */ 241 "spell_conflict", /* 193 */
242"spell_rage", /* 194 */ 242 "spell_rage", /* 194 */
243"spell_forked_lightning", /* 195 */ 243 "spell_forked_lightning", /* 195 */
244"spell_poison_fog", /* 196 */ 244 "spell_poison_fog", /* 196 */
245"spell_flaming_aura", /* 197 */ 245 "spell_flaming_aura", /* 197 */
246"spell_vitriol", /* 198 */ 246 "spell_vitriol", /* 198 */
247"spell_vitriol_splash", /* 199 */ 247 "spell_vitriol_splash", /* 199 */
248"spell_iron_skin", /* 200 */ 248 "spell_iron_skin", /* 200 */
249"spell_wrathful_eye", /* 201 */ 249 "spell_wrathful_eye", /* 201 */
250"spell_town_portal", /* 202 */ 250 "spell_town_portal", /* 202 */
251"spell_missile_swarm", /* 203 */ 251 "spell_missile_swarm", /* 203 */
252"spell_cause_rabies", /* 204 */ 252 "spell_cause_rabies", /* 204 */
253"spell_glyph", /* 205 */ 253 "spell_glyph", /* 205 */
254NULL 254 NULL
255}; 255};
256 256
257extern int arch_init; 257extern int arch_init;
258
259// return a suitable strign describign an objetc in enough detail to find it
260// used only in check_loaded_object: TODO remove static, move it elsewhere and
261// use it in more log messages.
262static char *op_debug_info_ (object *op, char *info)
263{
264 char info2[256 * 3];
265 char *p = info;
266
267 p += snprintf (p, 256, "%d=\"%s%s%s\"",
268 op->count,
269 op->name ? (const char *)op->name : "(anon)",
270 op->title ? " " : "",
271 op->title ? (const char *)op->title : "");
272
273 if (op->env)
274 p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
275
276 if (op->map)
277 p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
278
279 return info;
280}
281
282static char *op_debug_info (object *op)
283{
284 static char info[256 * 3];
285
286 return op_debug_info_ (op, info);
287}
288 258
289/* This function checks the object after it has been loaded (when we 259/* This function checks the object after it has been loaded (when we
290 * get the 'end' in the input stream). This function can be used to 260 * get the 'end' in the input stream). This function can be used to
291 * deal with legacy objects where fields may have changed. It can also be used 261 * deal with legacy objects where fields may have changed. It can also be used
292 * to check for objects to make sure there are no common errors. 262 * to check for objects to make sure there are no common errors.
293 */ 263 */
264static void
294static void check_loaded_object(object *op) { 265check_loaded_object (object *op)
266{
295 int ip; 267 int ip;
296 268
297 /* We do some specialized handling to handle legacy cases of name_pl. 269 /* We do some specialised handling to handle legacy cases of name_pl.
298 * If the object doesn't have a name_pl, we just use the object name - 270 * If the object doesn't have a name_pl, we just use the object name -
299 * this isn't perfect (things won't be properly pluralized), but works to 271 * this isn't perfect (things won't be properly pluralised), but works to
300 * that degree (5 heart is still quite understandable). But the case we 272 * that degree (5 heart is still quite understandable). But the case we
301 * also have to catch is if this object is not using the normal name for 273 * also have to catch is if this object is not using the normal name for
302 * the object. In that case, we also want to use the loaded name. 274 * the object. In that case, we also want to use the loaded name.
303 * Otherwise, what happens is that the the plural name will lose 275 * Otherwise, what happens is that the the plural name will lose
304 * information (appear as just 'hearts' and not 'goblins heart') 276 * information (appear as just 'hearts' and not 'goblins heart')
305 */ 277 */
306 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 278 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
307 op->name_pl = NULL; 279 op->name_pl = NULL;
308 280
281 if (!op->name_pl)
309 if (!op->name_pl) op->name_pl = op->name; 282 op->name_pl = op->name;
310 283
311 /* objects now have a materialname. try to patch it in */ 284 /* objects now have a materialname. try to patch it in */
312 if (!(IS_WEAPON(op) && op->level > 0)) { 285 if (!(op->is_weapon () && op->level > 0))
286 {
313 if (op->map != NULL) 287 if (op->map != NULL)
314 set_materialname(op, op->map->difficulty, NULL); 288 set_materialname (op, op->map->difficulty, NULL);
315 else 289 else
316 set_materialname(op, 5, NULL); 290 set_materialname (op, 5, NULL);
317 } 291 }
318 /* only do these when program is first run - a bit 292 /* only do these when program is first run - a bit
319 * excessive to do this at every run - most of this is 293 * excessive to do this at every run - most of this is
320 * really just to catch any errors - program will still run, but 294 * really just to catch any errors - program will still run, but
321 * not in the ideal fashion. 295 * not in the ideal fashion.
322 */ 296 */
323 if ((op->type == WEAPON || op->type==BOW) && arch_init) { 297 if ((op->type == WEAPON || op->type == BOW) && arch_init)
298 {
324 if (!op->skill) { 299 if (!op->skill)
300 {
325 LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op)); 301 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
302 }
326 } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) || 303 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
327 (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) { 304 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
328 LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n", 305 {
329 op_debug_info (op), op->body_info[1], &op->skill); 306 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
330 } 307 }
331 } 308 }
332 309
333 /* We changed last_heal to gen_sp_armour, which is what it 310 /* We changed last_heal to gen_sp_armour, which is what it
334 * really does for many objects. Need to catch any in maps 311 * really does for many objects. Need to catch any in maps
335 * that may have an old value. 312 * that may have an old value.
336 */ 313 */
337 if ((op->type == WEAPON) || 314 if ((op->type == WEAPON) ||
338 (op->type == ARMOUR) || (op->type == HELMET) || 315 (op->type == ARMOUR) || (op->type == HELMET) ||
339 (op->type == SHIELD) || (op->type == RING) || 316 (op->type == SHIELD) || (op->type == RING) ||
340 (op->type == BOOTS) || (op->type == GLOVES) || 317 (op->type == BOOTS) || (op->type == GLOVES) ||
341 (op->type == AMULET ) || (op->type == GIRDLE) || 318 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
342 (op->type == BRACERS ) || (op->type == CLOAK)) { 319 {
343 if (op->last_heal) { 320 if (op->last_heal)
321 {
344 LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op)); 322 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
345 op->gen_sp_armour = op->last_heal; 323 op->gen_sp_armour = op->last_heal;
346 op->last_heal = 0; 324 op->last_heal = 0;
347 } 325 }
348 if (editor) ip =0; 326
349 else ip = calc_item_power(op, 0); 327 ip = calc_item_power (op, 0);
350 /* Legacy objects from before item power was in the game */ 328 /* Legacy objects from before item power was in the game */
351 if (!op->item_power && ip) { 329 if (!op->item_power && ip)
330 {
352 if (ip > 3) { 331 if (ip > 3)
332 {
353 LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip); 333 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
354 } 334 }
355 op->item_power = ip; 335 op->item_power = ip;
356 } 336 }
357 /* Check for possibly bogus values. Has to meet both these criteria - 337 /* Check for possibly bogus values. Has to meet both these criteria -
358 * something that has item_power 1 is probably just fine if our calculated 338 * something that has item_power 1 is probably just fine if our calculated
359 * value is 1 or 2 - these values are small enough that hard to be precise. 339 * value is 1 or 2 - these values are small enough that hard to be precise.
360 * similarly, it item_power is 0, the first check will always pass, 340 * similarly, it item_power is 0, the first check will always pass,
361 * but not the second one. 341 * but not the second one.
362 */ 342 */
363 if (ip > 2 *op->item_power && ip > (op->item_power + 3)) { 343 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
344 {
364 LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n", 345 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
365 op_debug_info (op), ip, op->item_power);
366 } 346 }
367 347
368 } 348 }
369 /* Old spellcasting object - need to load in the appropiate object */ 349 /* Old spellcasting object - need to load in the appropiate object */
370 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN 350 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
371 || op->type == FIREWALL ||
372 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 351 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
373 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) { 352 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
353 {
374 object *tmp; 354 object *tmp;
375 355
376 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 356 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
377 * in that spell was stored in sp. 357 * in that spell was stored in sp.
378 */ 358 */
379 tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]); 359 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
380 insert_ob_in_ob(tmp, op); 360 insert_ob_in_ob (tmp, op);
381 op->randomitems = NULL; /* So another spell isn't created for this object */ 361 op->randomitems = NULL; /* So another spell isn't created for this object */
382 } 362 }
383 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 363 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
384 364
385 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) { 365 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
366 {
386 object *tmp; 367 object *tmp;
387 368
388 tmp = get_archetype_by_object_name(op->slaying); 369 tmp = get_archetype_by_object_name (op->slaying);
389 insert_ob_in_ob(tmp, op); 370 insert_ob_in_ob (tmp, op);
390 op->randomitems = NULL; /* So another spell isn't created for this object */ 371 op->randomitems = NULL; /* So another spell isn't created for this object */
391 /* without this, value is all screwed up */ 372 /* without this, value is all screwed up */
392 op->value = op->arch->clone.value * op->inv->value; 373 op->value = op->arch->clone.value * op->inv->value;
393 } 374 }
394 375
395 if (QUERY_FLAG(op, FLAG_MONSTER)) { 376 if (QUERY_FLAG (op, FLAG_MONSTER))
377 {
396 if (op->stats.hp > op->stats.maxhp) 378 if (op->stats.hp > op->stats.maxhp)
397 LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n", 379 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
398 op_debug_info (op),
399 op->stats.hp, op->stats.maxhp);
400 380
401 /* The archs just need to be updated for this */ 381 /* The archs just need to be updated for this */
402 if (op->move_type ==0) op->move_type = MOVE_WALK; 382 if (op->move_type == 0)
383 op->move_type = MOVE_WALK;
403 } 384 }
404 if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN)) 385
405 || op->type == CREATOR 386 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
406 || op->type == CONVERTER) { 387 {
407 /* Object will duplicate it's content as part of the 388 /* Object will duplicate it's content as part of the
408 * generation process. To do this, we must flag inventory 389 * generation process. To do this, we must flag inventory
409 * so it remains unevaluated concerning the randomitems and 390 * so it remains unevaluated concerning the randomitems and
410 * the living (a demonlord shouldn't cast from inside generator!) 391 * the living (a demonlord shouldn't cast from inside generator!)
411 */ 392 */
412 flag_inv(op,FLAG_IS_A_TEMPLATE); 393 flag_inv (op, FLAG_IS_A_TEMPLATE);
413 } 394 }
414 395
415 /* Handle player movers. We use move_type for player movers 396 /* Handle player movers. We use move_type for player movers
416 * because they operate on their own time (move_on 397 * because they operate on their own time (move_on
417 * would potentially cause them to be triggered when someone steps 398 * would potentially cause them to be triggered when someone steps
418 * on them). If move_type is set, presume person knows what they 399 * on them). If move_type is set, presume person knows what they
419 * are doing, otherwise, set move_type based on maxhp value. 400 * are doing, otherwise, set move_type based on maxhp value.
420 */ 401 */
421 if (op->type == PLAYERMOVER) { 402 if (op->type == PLAYERMOVER)
403 {
422 if (!op->move_type) { 404 if (!op->move_type)
405 {
423 if (op->stats.maxhp) { 406 if (op->stats.maxhp)
407 {
424 op->move_type = MOVE_ALL; 408 op->move_type = MOVE_ALL;
425 op->stats.maxhp=0; 409 op->stats.maxhp = 0;
410 }
426 } else { 411 else
412 {
427 op->move_type = MOVE_WALK; 413 op->move_type = MOVE_WALK;
428 } 414 }
429 } 415 }
430 } 416 }
431 417
432} 418}
433 419
434static void 420static void
435set_move (MoveType &mt, const char *str) 421set_move (MoveType & mt, const char *str)
436{ 422{
437 if (!str) 423 if (!str)
438 { 424 {
439 mt = 0; 425 mt = 0;
440 return; 426 return;
446 return; 432 return;
447 } 433 }
448 434
449 mt = 0; 435 mt = 0;
450 436
451 for (str = strtok ((char *)str, " "); str; str = strtok (0, " ")) 437 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
452 { 438 {
453 if (!strcasecmp (str, "all")) 439 if (!strcasecmp (str, "all"))
454 mt |= MOVE_ALL; 440 mt |= MOVE_ALL;
455 else 441 else
456 { 442 {
460 { 446 {
461 negate = 1; 447 negate = 1;
462 str++; 448 str++;
463 } 449 }
464 450
465 for (i = 0; move_name [i]; i++) 451 for (i = 0; move_name[i]; i++)
466 { 452 {
467 if (!strcasecmp (move_name [i], str)) 453 if (!strcasecmp (move_name[i], str))
468 { 454 {
469 if (negate) 455 if (negate)
470 mt &= ~(1 << i); 456 mt &= ~(1 << i);
471 else 457 else
472 mt |= (1 << i); 458 mt |= (1 << i);
473 459
474 break; 460 break;
475 } 461 }
476 } 462 }
477 463
478 if (!move_name [i]) 464 if (!move_name[i])
479 { 465 {
480 /* fly is a special case - covers both fly_low and 466 /* fly is a special case - covers both fly_low and
481 * fly_high - since it doesn't match to a specific 467 * fly_high - since it doesn't match to a specific
482 * single bit, have to special case it. 468 * single bit, have to special case it.
483 */ 469 */
499 if (thawer.get_sint32 ()) \ 485 if (thawer.get_sint32 ()) \
500 SET_FLAG (op, flag); \ 486 SET_FLAG (op, flag); \
501 else \ 487 else \
502 CLEAR_FLAG (op, flag) \ 488 CLEAR_FLAG (op, flag) \
503 489
490int
504int parse_object (object * op, object_thawer & thawer, int map_flags) 491parse_object (object *op, object_thawer &thawer, int map_flags)
505{ 492{
506 bool ismore = 0; 493 bool ismore = 0;
494 object *op_inv = op->inv;
507 495
508 for (;;) 496 for (;;)
509 { 497 {
510 keyword kw = thawer.get_kv (); 498 keyword kw = thawer.get_kv ();
511 499
512 switch (kw) 500 switch (kw)
513 { 501 {
514 case KW_Object: // uppercase alias 502 case KW_Object: // uppercase alias
515 case KW_object: 503 case KW_object:
516 thawer.get (op->name); 504 thawer.get (op->name);
517 505
518 if (op->arch != NULL) 506 if (op->arch)
519 op->arch->name = op->name; 507 op->arch->name = op->name;
520 508
521 break; 509 break;
522 510
511 case KW_uuid:
512 if (const char *s = thawer.get_str ())
513 {
514 unsigned int version;
515 unsigned long long seq;
516
517 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
518 {
519 op->uuid.seq = seq;
520 break;
521 }
522 }
523
524 op->uuid = gen_uuid ();
525 break;
526
527 case KW_oid:
523 case KW_oid: thawer.get (op, thawer.get_sint32 ()); break; 528 thawer.get (op, thawer.get_sint32 ());
529 break;
524 530
525 case KW_name: thawer.get (op->name); break; 531 case KW_name: thawer.get (op->name); break;
526 case KW_name_pl: thawer.get (op->name_pl); break; 532 case KW_name_pl: thawer.get (op->name_pl); break;
527 case KW_title: thawer.get (op->title); break; 533 case KW_title: thawer.get (op->title); break;
528 case KW_custom_name: thawer.get (op->custom_name); break; 534 case KW_custom_name: thawer.get (op->custom_name); break;
535
529 case KW_attach: thawer.get_ornull (op->attach); break; 536 case KW_attach: thawer.get_ornull (op->attach); break;
530 case KW_skill: thawer.get_ornull (op->skill); break; 537 case KW_skill: thawer.get_ornull (op->skill); break;
531 case KW_race: thawer.get_ornull (op->race); break; 538 case KW_race: thawer.get_ornull (op->race); break;
532 case KW_slaying: thawer.get_ornull (op->slaying); break; 539 case KW_slaying: thawer.get_ornull (op->slaying); break;
533 540
534 case KW_arch: 541 case KW_arch:
535 { 542 {
536 const char *str = thawer.get_str (); 543 const char *str = thawer.get_str ();
537 544
539 { 546 {
540 /* If op->arch has been set, then this new object 547 /* If op->arch has been set, then this new object
541 * must be part of the inventory. So process 548 * must be part of the inventory. So process
542 * appropriately. 549 * appropriately.
543 */ 550 */
544 archetype *arch = find_archetype (str); 551 archetype *arch = archetype::find (str);
545 552
546 object *tmp; 553 object *tmp;
547 554
548 if (arch != NULL) 555 if (arch)
549 tmp = arch_to_object (arch); 556 tmp = arch_to_object (arch);
550 else 557 else
551 { 558 {
552 tmp = get_object (); 559 tmp = object::create ();
553 /* record the name of the broken object */ 560 /* record the name of the broken object */
554 tmp->name = str; 561 tmp->name = str;
555 } 562 }
563
564 // decativate the object we, as we are still going
565 // to read the speed value. Objects should be activated
566 // when the map, object or player is completly loaded.
567 tmp->deactivate ();
556 568
557 parse_object (tmp, thawer, map_flags); 569 parse_object (tmp, thawer, map_flags);
558 570
559 if (tmp->arch) 571 if (tmp->arch)
560 { 572 {
561 // was: insert_ob_in_ob (tmp, op); 573 // was: insert_ob_in_ob (tmp, op);
562 // but manually adding it can improve map loading times a lot 574 // but manually adding it can improve map loading times a lot
575 // also, appending instead of prepending keeps the
576 // save ordering the same between repeated load/saves.
563 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 577 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
564 CLEAR_FLAG (tmp, FLAG_REMOVED); 578 CLEAR_FLAG (tmp, FLAG_REMOVED);
565 tmp->env = op;
566 579
567 if (!op->inv) 580 if (!op_inv)
581 {
568 op->inv = tmp; 582 op->inv = tmp;
583 tmp->above = 0;
584 }
569 else 585 else
570 { 586 {
587 while (op_inv->below)
588 op_inv = op_inv->below;
589
590 op_inv->below = tmp;
571 tmp->below = op->inv; 591 tmp->above = op_inv;
572 tmp->below->above = tmp;
573 op->inv = tmp;
574 } 592 }
593
594 tmp->below = 0;
595 tmp->env = op;
596 op_inv = tmp;
575 } 597 }
576 else 598 else
577 { 599 {
578 LOG (llevDebug, "Discarding object without arch: %s\n", 600 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
579 tmp->name ? (const char *) tmp->name : "(null)"); 601 tmp->destroy ();
580 free_object (tmp);
581 } 602 }
582 } 603 }
583 else 604 else
584 { 605 {
585 /* This is the actual archetype definition then */ 606 /* This is the actual archetype definition then */
586 op->arch = find_archetype (str); 607 op->arch = archetype::find (str);
587 608
588 if (op->arch != NULL) 609 if (op->arch)
589 copy_object (&op->arch->clone, op); 610 {
611 op->arch->clone.copy_to (op);
612 // copy_to activates, this should be fixed properly
613 op->deactivate ();
614 }
590 else if (!arch_init) 615 else if (!arch_init)
591 /* record the name of the broken object */ 616 /* record the name of the broken object */
592 op->name = str; 617 op->name = str;
593 } 618 }
594 } 619 }
595 break; 620 break;
596 621
597 case KW_other_arch: 622 case KW_other_arch:
598 op->other_arch = find_archetype (thawer.get_str ()); 623 op->other_arch = archetype::find (thawer.get_str ());
599 break; 624 break;
600 625
601 case KW_animation: 626 case KW_animation:
602 { 627 {
603 const char *str = thawer.get_str (); 628 const char *str = thawer.get_str ();
604 629
605 if (!str) 630 if (!str)
606 { 631 {
607 op->animation_id = 0; 632 op->animation_id = 0;
608 CLEAR_FLAG (op, FLAG_ANIMATE); 633 CLEAR_FLAG (op, FLAG_ANIMATE);
609 } 634 }
610 else 635 else
611 { 636 {
612 op->animation_id = find_animation (str); 637 op->animation_id = find_animation (str);
613 SET_FLAG (op, FLAG_ANIMATE); 638 SET_FLAG (op, FLAG_ANIMATE);
614 } 639 }
615 } 640 }
616 641
617 break; 642 break;
618 643
619 case KW_last_heal: thawer.get (op->last_heal); break; 644 case KW_last_heal: thawer.get (op->last_heal); break;
620 case KW_last_sp: thawer.get (op->last_sp); break; 645 case KW_last_sp: thawer.get (op->last_sp); break;
621 case KW_last_grace: thawer.get (op->last_grace); break; 646 case KW_last_grace: thawer.get (op->last_grace); break;
622 case KW_last_eat: thawer.get (op->last_eat); break; 647 case KW_last_eat: thawer.get (op->last_eat); break;
623 case KW_speed_left: thawer.get (op->speed_left); break; 648 case KW_speed_left: thawer.get (op->speed_left); break;
624 649
625 case KW_speed: 650 case KW_speed:
626 thawer.get (op->speed); 651 thawer.get (op->speed);
627 652
628 //TODO: maybe do in check_object 653 //TODO: maybe do in check_object
629 if (!(map_flags & MAP_STYLE)) 654 // removed check for style maps
630 {
631 if (op->speed < 0) 655 if (op->speed < 0)
632 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 656 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
633
634 update_ob_speed (op);
635 }
636 657
637 break; 658 break;
638 659
639 case KW_slow_move: 660 case KW_slow_move:
640 op->move_slow |= MOVE_WALK; 661 op->move_slow |= MOVE_WALK;
641 thawer.get (op->move_slow_penalty); 662 thawer.get (op->move_slow_penalty);
642 break; 663 break;
643 664
644 case KW_face: 665 case KW_face:
645 if (const char *str = thawer.get_str ())
646 op->face = &new_faces[FindFace (str, 0)]; 666 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
647 else 667 break;
648 op->face = 0;
649 break;
650 668
651 case KW_x: thawer.get (op->x); break; 669 case KW_x: thawer.get (op->x); break;
652 case KW_y: thawer.get (op->y); break; 670 case KW_y: thawer.get (op->y); break;
671
653 case KW_Str: // uppercase alias 672 case KW_Str: // uppercase alias
654 case KW_str: thawer.get (op->stats.Str); break; 673 case KW_str: thawer.get (op->stats.Str); break;
655 case KW_Dex: // uppercase alias 674 case KW_Dex: // uppercase alias
656 case KW_dex: thawer.get (op->stats.Dex); break; 675 case KW_dex: thawer.get (op->stats.Dex); break;
657 case KW_Con: // uppercase alias 676 case KW_Con: // uppercase alias
658 case KW_con: thawer.get (op->stats.Con); break; 677 case KW_con: thawer.get (op->stats.Con); break;
659 case KW_Wis: // uppercase alias 678 case KW_Wis: // uppercase alias
660 case KW_wis: thawer.get (op->stats.Wis); break; 679 case KW_wis: thawer.get (op->stats.Wis); break;
661 case KW_Cha: // uppercase alias 680 case KW_Cha: // uppercase alias
662 case KW_cha: thawer.get (op->stats.Cha); break; 681 case KW_cha: thawer.get (op->stats.Cha); break;
663 case KW_Int: // uppercase alias 682 case KW_Int: // uppercase alias
664 case KW_int: thawer.get (op->stats.Int); break; 683 case KW_int: thawer.get (op->stats.Int); break;
665 case KW_Pow: // uppercase alias 684 case KW_Pow: // uppercase alias
666 case KW_pow: thawer.get (op->stats.Pow); break; 685 case KW_pow: thawer.get (op->stats.Pow); break;
686
667 case KW_hp: thawer.get (op->stats.hp); break; 687 case KW_hp: thawer.get (op->stats.hp); break;
668 case KW_maxhp: thawer.get (op->stats.maxhp); break; 688 case KW_maxhp: thawer.get (op->stats.maxhp); break;
669 case KW_sp: thawer.get (op->stats.sp); break; 689 case KW_sp: thawer.get (op->stats.sp); break;
670 case KW_maxsp: thawer.get (op->stats.maxsp); break; 690 case KW_maxsp: thawer.get (op->stats.maxsp); break;
671 case KW_grace: thawer.get (op->stats.grace); break; 691 case KW_grace: thawer.get (op->stats.grace); break;
672 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 692 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
673 693
674 case KW_exp: thawer.get (op->stats.exp); break; 694 case KW_exp: thawer.get (op->stats.exp); break;
675 case KW_perm_exp: thawer.get (op->perm_exp); break; 695 case KW_perm_exp: thawer.get (op->perm_exp); break;
676 case KW_food: thawer.get (op->stats.food); break; 696 case KW_food: thawer.get (op->stats.food); break;
677 case KW_dam: thawer.get (op->stats.dam); break; 697 case KW_dam: thawer.get (op->stats.dam); break;
678 case KW_wc: thawer.get (op->stats.wc); break; 698 case KW_wc: thawer.get (op->stats.wc); break;
679 case KW_ac: thawer.get (op->stats.ac); break; 699 case KW_ac: thawer.get (op->stats.ac); break;
680 case KW_nrof: thawer.get (op->nrof); break; 700 case KW_nrof: thawer.get (op->nrof); break;
681 case KW_level: thawer.get (op->level); break; 701 case KW_level: thawer.get (op->level); break;
682 case KW_direction: thawer.get (op->direction); break; 702 case KW_direction: thawer.get (op->direction); break;
683 case KW_type: thawer.get (op->type); break; 703 case KW_type: thawer.get (op->type); break;
684 case KW_subtype: thawer.get (op->subtype); break; 704 case KW_subtype: thawer.get (op->subtype); break;
685 case KW_value: thawer.get (op->value); break; 705 case KW_value: thawer.get (op->value); break;
686 case KW_weight: thawer.get (op->weight); break; 706 case KW_weight: thawer.get (op->weight); break;
687 case KW_carrying: thawer.get (op->carrying); break; 707 case KW_carrying: thawer.get (op->carrying); break;
688 case KW_attacktype: thawer.get (op->attacktype); break; 708 case KW_attacktype: thawer.get (op->attacktype); break;
689 case KW_path_attuned: thawer.get (op->path_attuned); break; 709 case KW_path_attuned: thawer.get (op->path_attuned); break;
690 case KW_path_repelled: thawer.get (op->path_repelled); break; 710 case KW_path_repelled: thawer.get (op->path_repelled); break;
691 case KW_path_denied: thawer.get (op->path_denied); break; 711 case KW_path_denied: thawer.get (op->path_denied); break;
692 case KW_invisible: thawer.get (op->invisible); break; 712 case KW_invisible: thawer.get (op->invisible); break;
693 case KW_magic: thawer.get (op->magic); break; 713 case KW_magic: thawer.get (op->magic); break;
694 case KW_state: thawer.get (op->state); break; 714 case KW_state: thawer.get (op->state); break;
695 case KW_move_slow_penalty:thawer.get (op->move_slow_penalty); break; 715 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
696 case KW_material: thawer.get (op->material); break; 716 case KW_material: thawer.get (op->material); break;
697 case KW_materialname: thawer.get (op->materialname); break; 717 case KW_materialname: thawer.get (op->materialname); break;
698 718
699 /* These are the new values */ 719 /* These are the new values */
700 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 720 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
701 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 721 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
702 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 722 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
703 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 723 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
704 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 724 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
705 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 725 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
706 726
707 /* These are all legacy - any new objects should use the move_ .. values */ 727 /* These are all legacy - any new objects should use the move_ .. values */
708 case KW_no_pass: 728 case KW_no_pass:
709 { 729 {
710 if (thawer.get_sint32 ()) 730 if (thawer.get_sint32 ())
711 op->move_block = MOVE_ALL; 731 op->move_block = MOVE_ALL;
712 else 732 else
713 op->move_block = 0; 733 op->move_block = 0;
714 } 734 }
715 735
716 break; 736 break;
717 737
718 /* These are all legacy - any new objects should use the move_ .. values */ 738 /* These are all legacy - any new objects should use the move_ .. values */
719 case KW_walk_on: 739 case KW_walk_on:
720 { 740 {
721 if (thawer.get_sint32 ()) 741 if (thawer.get_sint32 ())
722 op->move_on |= MOVE_WALK; 742 op->move_on |= MOVE_WALK;
723 else 743 else
724 op->move_on &= ~MOVE_WALK; 744 op->move_on &= ~MOVE_WALK;
725 } 745 }
726 746
727 break; 747 break;
728 748
729 /* These are all legacy - any new objects should use the move_ .. values */ 749 /* These are all legacy - any new objects should use the move_ .. values */
730 case KW_walk_off: 750 case KW_walk_off:
731 { 751 {
732 if (thawer.get_sint32 ()) 752 if (thawer.get_sint32 ())
733 op->move_off |= MOVE_WALK; 753 op->move_off |= MOVE_WALK;
734 else 754 else
735 op->move_off &= ~MOVE_WALK; 755 op->move_off &= ~MOVE_WALK;
736 } 756 }
737 break; 757 break;
738 758
739 /* These are all legacy - any new objects should use the move_ .. values */ 759 /* These are all legacy - any new objects should use the move_ .. values */
740 case KW_fly_on: 760 case KW_fly_on:
741 { 761 {
742 if (thawer.get_sint32 ()) 762 if (thawer.get_sint32 ())
743 op->move_on |= MOVE_FLY_LOW; 763 op->move_on |= MOVE_FLY_LOW;
744 else 764 else
745 op->move_on &= ~MOVE_FLY_LOW; 765 op->move_on &= ~MOVE_FLY_LOW;
746 } 766 }
747 break; 767 break;
748 768
749 /* These are all legacy - any new objects should use the move_ .. values */ 769 /* These are all legacy - any new objects should use the move_ .. values */
750 case KW_fly_off: 770 case KW_fly_off:
751 { 771 {
752 if (thawer.get_sint32 ()) 772 if (thawer.get_sint32 ())
753 op->move_off |= MOVE_FLY_LOW; 773 op->move_off |= MOVE_FLY_LOW;
754 else 774 else
755 op->move_off &= ~MOVE_FLY_LOW; 775 op->move_off &= ~MOVE_FLY_LOW;
756 } 776 }
757 break; 777 break;
758 778
759 //TODO: remove these after convertign archetypes 779 //TODO: remove these after converting archetypes
760 case KW_can_use_wand: GET_FLAG (op, FLAG_USE_RANGE); break; 780 case KW_can_use_wand:
781 GET_FLAG (op, FLAG_USE_RANGE);
782 break;
761 783
762 /* These are all legacy - any new objects should use the move_ .. values */ 784 /* These are all legacy - any new objects should use the move_ .. values */
763 case KW_flying: 785 case KW_flying:
764 { 786 {
765 if (thawer.get_sint32 ()) 787 if (thawer.get_sint32 ())
766 op->move_type |= MOVE_FLY_LOW; 788 op->move_type |= MOVE_FLY_LOW;
767 else 789 else
793 CLEAR_FLAG (op, FLAG_WIZCAST); 815 CLEAR_FLAG (op, FLAG_WIZCAST);
794 } 816 }
795 break; 817 break;
796 818
797 case KW_friendly: 819 case KW_friendly:
798 GET_FLAG (op, FLAG_FRIENDLY); 820 if (thawer.get_sint32 ())
799 //TODO: move to check_object or so 821 if (op->type != PLAYER)
800 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
801 add_friendly_object (op); 822 add_friendly_object (op);
802 break;
803 823
824 break;
825
804 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 826 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
805 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 827 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
806 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 828 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
807 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 829 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
808 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 830 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
809 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 831 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
810 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 832 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
811 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 833 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
812 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
813 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 834 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
814 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 835 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
815 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 836 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
816 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 837 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
817 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 838 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
818 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break; 839 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
819 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break; 840 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
820 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break; 841 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
821 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break; 842 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
822 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break; 843 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
823 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break; 844 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
824 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break; 845 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
825 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break; 846 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
826 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break; 847 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
827 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break; 848 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
828 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break; 849 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
829 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break; 850 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
830 case KW_scared: GET_FLAG (op, FLAG_SCARED); break; 851 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
831 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break; 852 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
832 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break; 853 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
833 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break; 854 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
834 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break; 855 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
835 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break; 856 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
836 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break; 857 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
837 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break; 858 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
838 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break; 859 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
839 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break; 860 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
840 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break; 861 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
841 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break; 862 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
842 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break; 863 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
843 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break; 864 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
844 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break; 865 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
845 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; 866 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
846 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; 867 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
847 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; 868 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
848 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; 869 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
849 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; 870 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
871 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
850 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; 872 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
851 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; 873 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
852 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; 874 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
853 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; 875 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
854 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; 876 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
855 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break; 877 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
856 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break; 878 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
857 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break; 879 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
858 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break; 880 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
859 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break; 881 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
860 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break; 882 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
861 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break; 883 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
862 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break; 884 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
863 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break; 885 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
864 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break; 886 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
865 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break; 887 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
866 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break; 888 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
867 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break; 889 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
868 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break; 890 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
869 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break; 891 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
870 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break; 892 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
871 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break; 893 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
872 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break; 894 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
873 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break; 895 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
874 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break; 896 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
875 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break; 897 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
876 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break; 898 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
877 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break; 899 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
878 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break; 900 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
879 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break; 901 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
880 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break; 902 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
881 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break; 903 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
882 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break; 904 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
883 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 905 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
884 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 906 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
885 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 907 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
886 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 908 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
887 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 909 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
910 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
888 911
889 case KW_armour: thawer.get (op->resist [ATNR_PHYSICAL]); break; 912 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
890 case KW_resist_physical: thawer.get (op->resist [ATNR_PHYSICAL]); break; 913 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
891 case KW_resist_magic: thawer.get (op->resist [ATNR_MAGIC]); break; 914 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
892 case KW_resist_fire: thawer.get (op->resist [ATNR_FIRE]); break; 915 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
893 case KW_resist_electricity: thawer.get (op->resist [ATNR_ELECTRICITY]); break; 916 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
894 case KW_resist_cold: thawer.get (op->resist [ATNR_COLD]); break; 917 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
895 case KW_resist_confusion: thawer.get (op->resist [ATNR_CONFUSION]); break; 918 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
896 case KW_resist_acid: thawer.get (op->resist [ATNR_ACID]); break; 919 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
897 case KW_resist_drain: thawer.get (op->resist [ATNR_DRAIN]); break; 920 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
898 case KW_resist_weaponmagic: thawer.get (op->resist [ATNR_WEAPONMAGIC]); break; 921 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
899 case KW_resist_ghosthit: thawer.get (op->resist [ATNR_GHOSTHIT]); break; 922 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
900 case KW_resist_poison: thawer.get (op->resist [ATNR_POISON]); break; 923 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
901 case KW_resist_slow: thawer.get (op->resist [ATNR_SLOW]); break; 924 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
902 case KW_resist_paralyze: thawer.get (op->resist [ATNR_PARALYZE]); break; 925 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
903 case KW_resist_turn_undead: thawer.get (op->resist [ATNR_TURN_UNDEAD]); break; 926 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
904 case KW_resist_fear: thawer.get (op->resist [ATNR_FEAR]); break; 927 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
905 case KW_resist_cancellation: thawer.get (op->resist [ATNR_CANCELLATION]); break; 928 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
906 case KW_resist_deplete: thawer.get (op->resist [ATNR_DEPLETE]); break; 929 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
907 case KW_resist_death: thawer.get (op->resist [ATNR_DEATH]); break; 930 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
908 case KW_resist_chaos: thawer.get (op->resist [ATNR_CHAOS]); break; 931 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
909 case KW_resist_counterspell: thawer.get (op->resist [ATNR_COUNTERSPELL]); break; 932 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
910 case KW_resist_godpower: thawer.get (op->resist [ATNR_GODPOWER]); break; 933 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
911 case KW_resist_holyword: thawer.get (op->resist [ATNR_HOLYWORD]); break; 934 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
912 case KW_resist_blind: thawer.get (op->resist [ATNR_BLIND]); break; 935 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
913 case KW_resist_internal: thawer.get (op->resist [ATNR_INTERNAL]); break; 936 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
914 case KW_resist_life_stealing: thawer.get (op->resist [ATNR_LIFE_STEALING]); break; 937 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
915 case KW_resist_disease: thawer.get (op->resist [ATNR_DISEASE]); break; 938 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
916 939
917 case KW_luck: thawer.get (op->stats.luck); break; 940 case KW_luck: thawer.get (op->stats.luck); break;
918 case KW_run_away: thawer.get (op->run_away); break; 941 case KW_run_away: thawer.get (op->run_away); break;
919 case KW_pick_up: thawer.get (op->pick_up); break; 942 case KW_pick_up: thawer.get (op->pick_up); break;
920 case KW_item_power: thawer.get (op->item_power); break; 943 case KW_item_power: thawer.get (op->item_power); break;
921 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break; 944 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
922 case KW_anim_speed: thawer.get (op->anim_speed); break; 945 case KW_anim_speed: thawer.get (op->anim_speed); break;
923 case KW_container: thawer.get (op->weight_limit); break; 946 case KW_container: thawer.get (op->weight_limit); break;
924 case KW_will_apply: thawer.get (op->will_apply); break; 947 case KW_will_apply: thawer.get (op->will_apply); break;
925 case KW_attack_movement: thawer.get (op->attack_movement); break; 948 case KW_attack_movement: thawer.get (op->attack_movement); break;
926 case KW_move_state: thawer.get (op->move_status); break; 949 case KW_move_state: thawer.get (op->move_status); break;
927 case KW_expmul: thawer.get (op->expmul); break; 950 case KW_expmul: thawer.get (op->expmul); break;
928 case KW_glow_radius: thawer.get (op->glow_radius); break; 951 case KW_glow_radius: thawer.get (op->glow_radius); break;
929 case KW_weapontype: thawer.get (op->weapontype); break; 952 case KW_weapontype: thawer.get (op->weapontype); break;
930 case KW_tooltype: thawer.get (op->tooltype); break; 953 case KW_tooltype: thawer.get (op->tooltype); break;
931 case KW_casting_time: thawer.get (op->casting_time); break; 954 case KW_casting_time: thawer.get (op->casting_time); break;
932 case KW_elevation: thawer.get (op->elevation); break; 955 case KW_elevation: thawer.get (op->elevation); break;
933 case KW_smoothlevel: thawer.get (op->smoothlevel); break; 956 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
934 case KW_client_type: thawer.get (op->client_type); break; 957 case KW_client_type: thawer.get (op->client_type); break;
935 case KW_duration: thawer.get (op->duration); break; 958 case KW_duration: thawer.get (op->duration); break;
936 case KW_range: thawer.get (op->range); break; 959 case KW_range: thawer.get (op->range); break;
937 case KW_range_modifier: thawer.get (op->range_modifier); break; 960 case KW_range_modifier: thawer.get (op->range_modifier); break;
938 case KW_dam_modifier: thawer.get (op->dam_modifier); break; 961 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
939 case KW_duration_modifier: thawer.get (op->duration_modifier); break; 962 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
940 963
941 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 964 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
942 //TODO: parse from other include files 965 //TODO: parse from other include files
943 case KW_body_range: thawer.get (op->body_info [ 0]); break; 966 case KW_body_range: thawer.get (op->body_info[0]); break;
944 case KW_body_arm: thawer.get (op->body_info [ 1]); break; 967 case KW_body_arm: thawer.get (op->body_info[1]); break;
945 case KW_body_torso: thawer.get (op->body_info [ 2]); break; 968 case KW_body_torso: thawer.get (op->body_info[2]); break;
946 case KW_body_head: thawer.get (op->body_info [ 3]); break; 969 case KW_body_head: thawer.get (op->body_info[3]); break;
947 case KW_body_neck: thawer.get (op->body_info [ 4]); break; 970 case KW_body_neck: thawer.get (op->body_info[4]); break;
948 case KW_body_skill: thawer.get (op->body_info [ 5]); break; 971 case KW_body_skill: thawer.get (op->body_info[5]); break;
949 case KW_body_finger: thawer.get (op->body_info [ 6]); break; 972 case KW_body_finger: thawer.get (op->body_info[6]); break;
950 case KW_body_shoulder: thawer.get (op->body_info [ 7]); break; 973 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
951 case KW_body_foot: thawer.get (op->body_info [ 8]); break; 974 case KW_body_foot: thawer.get (op->body_info[8]); break;
952 case KW_body_hand: thawer.get (op->body_info [ 9]); break; 975 case KW_body_hand: thawer.get (op->body_info[9]); break;
953 case KW_body_wrist: thawer.get (op->body_info [10]); break; 976 case KW_body_wrist: thawer.get (op->body_info[10]); break;
954 case KW_body_waist: thawer.get (op->body_info [11]); break; 977 case KW_body_waist: thawer.get (op->body_info[11]); break;
955 case KW_can_apply: 978 case KW_can_apply:
956 break; 979 break;
957 980
958 case KW_connected: 981 case KW_connected:
959 add_button_link (op, op->map, thawer.get_sint32 ()); 982 add_button_link (op, op->map, thawer.get_sint32 ());
962 case KW_randomitems: 985 case KW_randomitems:
963 op->randomitems = find_treasurelist (thawer.get_str ()); 986 op->randomitems = find_treasurelist (thawer.get_str ());
964 break; 987 break;
965 988
966 case KW_msg: 989 case KW_msg:
967 {
968 thawer.get_ml (KW_endmsg, op->msg); 990 thawer.get_ml (KW_endmsg, op->msg);
969 //TODO: allow longer messages 991 //TODO: allow longer messages
970 if (strlen (op->msg) >= HUGE_BUF) 992 if (strlen (op->msg) >= HUGE_BUF)
971 { 993 {
972 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 994 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
973 op->msg = "ERROR, please report: string too long, winged.\n"; 995 op->msg = "ERROR, please report: string too long, winged.\n";
974 } 996 }
975 }
976 break; 997 break;
977 998
978 case KW_lore: 999 case KW_lore:
979 {
980 shstr msgbuf;
981 thawer.get_ml (KW_endlore, op->lore); 1000 thawer.get_ml (KW_endlore, op->lore);
982 //TODO: allow longer messages 1001 //TODO: allow longer messages
983 /* Just print a warning so we can be reasonably safe 1002 /* Just print a warning so we can be reasonably safe
984 * about not overflowing the buffer. 1003 * about not overflowing the buffer.
985 */ 1004 */
986 if (strlen (op->lore) > (HUGE_BUF / 2)) 1005 if (strlen (op->lore) > (HUGE_BUF / 2))
987 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1006 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
988 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1007 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
989 }
990 break; 1008 break;
991 1009
992 case KW_editable: 1010 case KW_editable:
993 case KW_editor_folder: 1011 case KW_editor_folder:
994 break; 1012 break;
995 1013
996 case KW_More: // uppercase alias 1014 case KW_More: // uppercase alias
997 case KW_more: 1015 case KW_more:
998 /* We need to record that this is a multipart object, 1016 /* We need to record that this is a multipart object,
999 * so the calling function can glue things back together 1017 * so the calling function can glue things back together
1000 */ 1018 */
1001 ismore = 1; 1019 ismore = 1;
1011 1029
1012 case KW_EOF: 1030 case KW_EOF:
1013 return LL_EOF; 1031 return LL_EOF;
1014 1032
1015 case KW_ERROR: 1033 case KW_ERROR:
1016 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1034 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1017 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1035 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1018
1019 //TODO: skip line, ugly, factor parsing better
1020 if (thawer.last_value)
1021 thawer.line = thawer.last_value;
1022
1023 thawer.line += strlen (thawer.line) + 1;
1024
1025 break; 1036 break;
1026 1037
1027 default: 1038 default:
1028 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str [kw]); 1039 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1029 break; 1040 break;
1030 } 1041 }
1031 } 1042 }
1032} 1043}
1033 1044
1043 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1054 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1044 * be reset. 1055 * be reset.
1045 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1056 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1046 * 1057 *
1047 */ 1058 */
1048 1059int
1049int load_object(object_thawer &fp, object *op, int map_flags) { 1060load_object (object_thawer &fp, object *op, int map_flags)
1061{
1062 coroapi::cede_every (1000); // cede once in a while
1063
1050 return parse_object(op, fp, map_flags); 1064 return parse_object (op, fp, map_flags);
1051} 1065}
1052
1053 1066
1054/* This takes a buffer, scans it for variables, and sets those variables 1067/* This takes a buffer, scans it for variables, and sets those variables
1055 * as appropriate in op. 1068 * as appropriate in op.
1056 * 1069 *
1057 * This function appears to be used in only 2 places - in crossedit to 1070 * This function appears to be used in only 2 places - in crossedit to
1058 * override values and in c_wiz to mutate values. 1071 * override values and in c_wiz to mutate values.
1059 */ 1072 */
1073int
1060int set_variable(object *op,char *buf) { 1074set_variable (object *op, char *buf)
1061#if 0 1075{
1062 int retval;
1063 object_thawer thawer (0); 1076 object_thawer thawer (buf, (AV *)0);
1064 1077
1065 strcpy(msgbuf, "");
1066 strcpy(lorebuf, "");
1067 retval=parse_object(op,thawer,0); 1078 return parse_object (op, thawer, 0);
1068 yy_switch_to_buffer(yycurbuf);
1069 yy_delete_buffer(yybufstate);
1070 yy_pop_state();
1071 return retval;
1072#endif
1073} 1079}
1074
1075/* This array equates the FLAG_ values with the V_ values. Use -1 to
1076 * put gaps in the array that should not be processed.
1077 * The order matches the order of the define values in 'define.h'.
1078 */
1079/* This is a list of pointers that correspond to the FLAG_.. values.
1080 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1081 * the 15'th element of this array should match that name.
1082 * If an entry is NULL, that is a flag not to loaded/saved.
1083 */
1084static const char *const flag_names[NUM_FLAGS+1] = {
1085"alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1086"can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */
1087"is_animated", NULL /* slow_move */,
1088NULL /* flying */, "monster", "friendly", "generator",
1089"is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1090"see_invisible", "can_roll", "overlay_floor",
1091"is_turnable", NULL /* walk_off */, NULL /* fly_on */,
1092NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */
1093"changing", "splitting", "hitback", "startequip",
1094"blocksview", "undead", "scared", "unaggressive",
1095"reflect_missile", "reflect_spell", /* 40 */
1096"no_magic", "no_fix_player", "is_lightable", "tear_down",
1097"run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/,
1098"pick_up", "unique", "no_drop", /* 50 */
1099NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range",
1100"can_use_bow", "can_use_armour", "can_use_weapon",
1101"can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1102"xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1103"stand_still", "random_move", "only_attack", "confused", /* 70 */
1104 "stealth", NULL, NULL, "cursed", "damned",
1105"see_anywhere", "known_magical", "known_cursed",
1106"can_use_skill", "been_applied", /* 80 */
1107"has_ready_scroll", "can_use_rod", NULL,
1108"can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1109"is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1110"no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1111"is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1112"no_attack", "no_damage", NULL, NULL, "activate_on_push",
1113"activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1114NULL
1115};
1116
1117 1080
1118/* 1081/*
1119 * Initialises the array of variable-names. Needed before any 1082 * Initialises the array of variable-names. Needed before any
1120 * objects can be loaded. Called by init_library(). 1083 * objects can be loaded. Called by init_library().
1121 */ 1084 */
1122 1085
1123void init_vars() { 1086void
1087init_vars ()
1088{
1124} 1089}
1125 1090
1126/* This returns a string of the integer movement type */ 1091/* This returns a string of the integer movement type */
1092#if 0
1093// unused function
1094static char *
1127static char* get_string_move_type(MoveType mt) 1095get_string_move_type (MoveType mt)
1128{ 1096{
1129 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; 1097 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1130 int i, all_count=0, count; 1098 int i, all_count = 0, count;
1131 1099
1132 strcpy(retbuf,""); 1100 strcpy (retbuf, "");
1133 strcpy(retbuf_all," all"); 1101 strcpy (retbuf_all, " all");
1134 1102
1135 /* Quick check, and probably fairly common */ 1103 /* Quick check, and probably fairly common */
1136 if (mt == MOVE_ALL) return retbuf_all+1; 1104 if (mt == MOVE_ALL)
1105 return retbuf_all + 1;
1137 if (mt == 0) { 1106 if (mt == 0)
1107 {
1138 strcpy(retbuf,"0"); 1108 strcpy (retbuf, "0");
1139 return retbuf; 1109 return retbuf;
1140 } 1110 }
1141 1111
1142 /* We basically slide the bits down. Why look at MOVE_ALL? 1112 /* We basically slide the bits down. Why look at MOVE_ALL?
1143 * because we may want to return a string like 'all -swim', 1113 * because we may want to return a string like 'all -swim',
1144 * and if we just looked at mt, we couldn't get that. 1114 * and if we just looked at mt, we couldn't get that.
1145 */ 1115 */
1146 for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) { 1116 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1117 {
1147 if (mt & (1<<count)) { 1118 if (mt & (1 << count))
1119 {
1148 strcat(retbuf, " "); 1120 strcat (retbuf, " ");
1149 strcat(retbuf, move_name[count]); 1121 strcat (retbuf, move_name[count]);
1122 }
1150 } else { 1123 else
1124 {
1151 strcat(retbuf_all, " -"); 1125 strcat (retbuf_all, " -");
1152 strcat(retbuf_all, move_name[count]); 1126 strcat (retbuf_all, move_name[count]);
1153 all_count++; 1127 all_count++;
1154 } 1128 }
1155 } 1129 }
1156 /* Basically, if there is a single negation, return it, eg 1130 /* Basically, if there is a single negation, return it, eg
1157 * 'all -swim'. But more than that, just return the 1131 * 'all -swim'. But more than that, just return the
1158 * enumerated values. It doesn't make sense to return 1132 * enumerated values. It doesn't make sense to return
1159 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' 1133 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1160 */ 1134 */
1161 if (all_count <=1) return retbuf_all+1; 1135 if (all_count <= 1)
1136 return retbuf_all + 1;
1137 else
1162 else return retbuf+1; 1138 return retbuf + 1;
1163} 1139}
1164 1140#endif
1141
1165// compare *op against *tmp and output differences 1142// compare *op against *tmp and output differences
1166void 1143void
1167put (object_freezer &f, object *op, object *tmp) 1144put (object_freezer &f, object *op, object *tmp)
1168{ 1145{
1146 static const keyword resist_save[NROFATTACKS] = {
1147# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1148# include "attackinc.h"
1149# undef def
1150 };
1151
1152 /* This is a list of keywords that correspond to the FLAG_.. values.
1153 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1154 * the 15'th element of this array should match that name.
1155 * If an entry is NULL, that is a flag not to loaded/saved.
1156 */
1157 static const keyword flag_names [NUM_FLAGS] = {
1158 KW_alive,
1159 KW_wiz,
1160 KW_NULL,
1161 KW_NULL,
1162 KW_was_wiz,
1163 KW_applied,
1164 KW_unpaid,
1165 KW_can_use_shield,
1166 KW_no_pick,
1167 KW_NULL, // walk_on
1168 KW_NULL, // no_pass
1169 /* 10 */
1170 KW_is_animated,
1171 KW_NULL, // slow_move
1172 KW_NULL, // flying
1173 KW_monster,
1174 KW_friendly,
1175 KW_generator,
1176 KW_is_thrown,
1177 KW_auto_apply,
1178 KW_NULL, // was KW_treasure
1179 KW_player_sold,
1180 /* 20 */
1181 KW_see_invisible,
1182 KW_can_roll,
1183 KW_overlay_floor,
1184 KW_is_turnable,
1185 KW_NULL, // walk_off
1186 KW_NULL, // fly_on
1187 KW_NULL, // fly_off
1188 KW_is_used_up,
1189 KW_identified,
1190 KW_reflecting,
1191 /* 30 */
1192 KW_changing,
1193 KW_splitting,
1194 KW_hitback,
1195 KW_startequip,
1196 KW_blocksview,
1197 KW_undead,
1198 KW_scared,
1199 KW_unaggressive,
1200 KW_reflect_missile,
1201 KW_reflect_spell,
1202 /* 40 */
1203 KW_no_magic,
1204 KW_no_fix_player,
1205 KW_is_lightable,
1206 KW_tear_down,
1207 KW_run_away,
1208 KW_NULL, // pass_thru
1209 KW_NULL, // an_pass_thru
1210 KW_pick_up,
1211 KW_unique,
1212 KW_no_drop,
1213 /* 50 */
1214 KW_NULL, // wizcast
1215 KW_can_cast_spell,
1216 KW_can_use_scroll,
1217 KW_can_use_range,
1218 KW_can_use_bow,
1219 KW_can_use_armour,
1220 KW_can_use_weapon,
1221 KW_can_use_ring,
1222 KW_has_ready_range,
1223 KW_has_ready_bow,
1224 /* 60 */
1225 KW_xrays,
1226 KW_NULL,
1227 KW_is_floor,
1228 KW_lifesave,
1229 KW_no_strength,
1230 KW_sleep,
1231 KW_stand_still,
1232 KW_random_move,
1233 KW_only_attack,
1234 KW_confused,
1235 /* 70 */
1236 KW_stealth,
1237 KW_NULL,
1238 KW_NULL,
1239 KW_cursed,
1240 KW_damned,
1241 KW_see_anywhere,
1242 KW_known_magical,
1243 KW_known_cursed,
1244 KW_can_use_skill,
1245 KW_been_applied,
1246 /* 80 */
1247 KW_has_ready_scroll,
1248 KW_can_use_rod,
1249 KW_NULL,
1250 KW_can_use_horn,
1251 KW_make_invisible,
1252 KW_inv_locked,
1253 KW_is_wooded,
1254 KW_is_hilly,
1255 KW_has_ready_skill,
1256 KW_has_ready_weapon,
1257 /* 90 */
1258 KW_no_skill_ident,
1259 KW_is_blind,
1260 KW_can_see_in_dark,
1261 KW_is_cauldron,
1262 KW_NULL,
1263 KW_no_steal,
1264 KW_one_hit,
1265 KW_NULL,
1266 KW_berserk,
1267 KW_neutral,
1268 /* 100 */
1269 KW_no_attack,
1270 KW_no_damage,
1271 KW_NULL,
1272 KW_NULL,
1273 KW_activate_on_push,
1274 KW_activate_on_release,
1275 KW_is_water,
1276 KW_use_content_on_gen,
1277 KW_NULL,
1278 KW_is_buildable,
1279 /* 110 */
1280 KW_destroy_on_death,
1281 };
1282
1169 int i; 1283 int i;
1170 1284
1171 /* This saves the key/value lists. We do it first so that any 1285 /* This saves the key/value lists. We do it first so that any
1172 * keys that match field names will be overwritten by the loader. 1286 * keys that match field names will be overwritten by the loader.
1173 */ 1287 */
1175 { 1289 {
1176 /* Find the field in the opposing member. */ 1290 /* Find the field in the opposing member. */
1177 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1291 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1178 1292
1179 /* If there's no partnering field, or it's got a different value, save our field. */ 1293 /* If there's no partnering field, or it's got a different value, save our field. */
1180 if (arch_field == NULL || my_field->value != arch_field->value) 1294 if (!arch_field || my_field->value != arch_field->value)
1181 f.put (my_field->key, my_field->value); 1295 f.put (my_field->key, my_field->value);
1182 } 1296 }
1183 1297
1184 /* We don't need to worry about the arch's extra fields - they 1298 /* We don't need to worry about the arch's extra fields - they
1185 * will get taken care of the copy_object function. 1299 * will get taken care of the copy_to method.
1186 */ 1300 */
1187 1301
1302 {
1303 char uids[64];
1304 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1305 f.put (KW_uuid, (const char *)uids);
1306 }
1307
1188# define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1308#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1189# define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1309#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1190 1310
1191 CMP_OUT (name); 1311 CMP_OUT (name);
1192 CMP_OUT (name_pl); 1312 CMP_OUT (name_pl);
1193 CMP_OUT (custom_name); 1313 CMP_OUT (custom_name);
1194 CMP_OUT (title); 1314 CMP_OUT (title);
1195 CMP_OUT (race); 1315 CMP_OUT (race);
1196 CMP_OUT (slaying); 1316 CMP_OUT (slaying);
1197 1317
1198 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg); 1318 if (op->msg != tmp->msg)
1319 f.put (KW_msg, KW_endmsg, op->msg);
1320 if (op->lore != tmp->lore)
1199 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); 1321 f.put (KW_lore, KW_endlore, op->lore);
1200 1322
1201 CMP_OUT (other_arch); 1323 CMP_OUT (other_arch);
1202 CMP_OUT (face); 1324 CMP_OUT (face);
1203
1204 if (!op->face || !op->face->name)
1205 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>");//D
1206 1325
1207 if (op->animation_id != tmp->animation_id) 1326 if (op->animation_id != tmp->animation_id)
1208 if (op->animation_id) 1327 if (op->animation_id)
1209 { 1328 {
1210 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1329 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1211 1330
1212 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1331 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1213 f.put (KW_is_animated, (sint32)0); 1332 f.put (KW_is_animated, (sint32) 0);
1214 } 1333 }
1215 else 1334 else
1216 f.put (KW_animation, (const char *)0); 1335 f.put (KW_animation, (const char *) 0);
1217 1336
1218 CMP_OUT2 (str , stats.Str); 1337 CMP_OUT2 (str, stats.Str);
1219 CMP_OUT2 (dex , stats.Dex); 1338 CMP_OUT2 (dex, stats.Dex);
1220 CMP_OUT2 (con , stats.Con); 1339 CMP_OUT2 (con, stats.Con);
1221 CMP_OUT2 (wis , stats.Wis); 1340 CMP_OUT2 (wis, stats.Wis);
1222 CMP_OUT2 (pow , stats.Pow); 1341 CMP_OUT2 (pow, stats.Pow);
1223 CMP_OUT2 (cha , stats.Cha); 1342 CMP_OUT2 (cha, stats.Cha);
1224 CMP_OUT2 (int , stats.Int); 1343 CMP_OUT2 (int, stats.Int);
1344
1225 CMP_OUT2 (hp , stats.hp); 1345 CMP_OUT2 (hp, stats.hp);
1226 CMP_OUT2 (maxhp , stats.maxhp); 1346 CMP_OUT2 (maxhp, stats.maxhp);
1227 CMP_OUT2 (sp , stats.sp); 1347 CMP_OUT2 (sp, stats.sp);
1228 CMP_OUT2 (maxsp , stats.maxsp); 1348 CMP_OUT2 (maxsp, stats.maxsp);
1229 CMP_OUT2 (grace , stats.grace); 1349 CMP_OUT2 (grace, stats.grace);
1230 CMP_OUT2 (maxgrace, stats.maxgrace); 1350 CMP_OUT2 (maxgrace, stats.maxgrace);
1231 CMP_OUT2 (exp , stats.exp); 1351 CMP_OUT2 (exp, stats.exp);
1232 1352
1233 CMP_OUT (perm_exp); 1353 CMP_OUT (perm_exp);
1234 CMP_OUT (expmul); 1354 CMP_OUT (expmul);
1235 1355
1236 CMP_OUT2 (food , stats.food); 1356 CMP_OUT2 (food, stats.food);
1237 CMP_OUT2 (dam , stats.dam); 1357 CMP_OUT2 (dam, stats.dam);
1238 CMP_OUT2 (luck , stats.luck); 1358 CMP_OUT2 (luck, stats.luck);
1239 CMP_OUT2 (wc , stats.wc); 1359 CMP_OUT2 (wc, stats.wc);
1240 CMP_OUT2 (ac , stats.ac); 1360 CMP_OUT2 (ac, stats.ac);
1241 1361
1242 CMP_OUT (x); 1362 CMP_OUT (x);
1243 CMP_OUT (y); 1363 CMP_OUT (y);
1244 CMP_OUT (speed); 1364 CMP_OUT (speed);
1245 CMP_OUT (speed_left); 1365 CMP_OUT (speed_left);
1251 CMP_OUT (type); 1371 CMP_OUT (type);
1252 CMP_OUT (subtype); 1372 CMP_OUT (subtype);
1253 CMP_OUT (attacktype); 1373 CMP_OUT (attacktype);
1254 1374
1255 for (i = 0; i < NROFATTACKS; i++) 1375 for (i = 0; i < NROFATTACKS; i++)
1256 if (op->resist [i] != tmp->resist [i]) 1376 if (op->resist[i] != tmp->resist[i])
1257 f.put (resist_save [i], op->resist [i]); 1377 f.put (resist_save[i], op->resist[i]);
1258 1378
1259 CMP_OUT (path_attuned); 1379 CMP_OUT (path_attuned);
1260 CMP_OUT (path_repelled); 1380 CMP_OUT (path_repelled);
1261 CMP_OUT (path_denied); 1381 CMP_OUT (path_denied);
1262 CMP_OUT (material); 1382 CMP_OUT (material);
1301 CMP_OUT (move_on); 1421 CMP_OUT (move_on);
1302 CMP_OUT (move_off); 1422 CMP_OUT (move_off);
1303 CMP_OUT (move_slow); 1423 CMP_OUT (move_slow);
1304 CMP_OUT (move_slow_penalty); 1424 CMP_OUT (move_slow_penalty);
1305 1425
1306 if (!COMPARE_FLAGS (op, tmp)) 1426 if (op->flag != tmp->flag)
1307 for (i = 0; i <= NUM_FLAGS; i++) 1427 for (i = 0; i <= NUM_FLAGS; i++)
1308 if (flag_names [i] 1428 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1309 && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1310 f.put (flag_names [i], QUERY_FLAG (op, i) ? "1" : "0"); 1429 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1311 1430
1312 /* Save body locations */ 1431 /* Save body locations */
1313 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1432 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1314 if (op->body_info[i] != tmp->body_info[i]) 1433 if (op->body_info[i] != tmp->body_info[i])
1315 f.put (body_locations[i].save_name, op->body_info[i]); 1434 f.put (body_locations[i].save_name, op->body_info[i]);
1317 1436
1318/* 1437/*
1319 * Dumps all variables in an object to a file. 1438 * Dumps all variables in an object to a file.
1320 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1439 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1321 * the only place this is not set is when saving the player. 1440 * the only place this is not set is when saving the player.
1322 * If bit 1 of flag is set, don't remove the object after save. As of now,
1323 * all of the callers are setting this.
1324 */ 1441 */
1325
1326void 1442void
1327save_object (object_freezer &fp, object *op, int flag) 1443save_object (object_freezer &fp, object *op, int flag)
1328{ 1444{
1329 archetype *at;
1330 object *tmp, *old;
1331
1332 /* Even if the object does have an owner, it would seem that we should 1445 /* Even if the object does have an owner, it would seem that we should
1333 * still save it. 1446 * still save it.
1334 */ 1447 */
1335 if (op->owner != NULL) 1448 if (op->owner)
1336 return; 1449 return;
1337 1450
1338 /* If it is unpaid and we don't want to save those, just return. */ 1451 /* If it is unpaid and we don't want to save those, just return. */
1339 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1452 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1340 return; 1453 return;
1341 1454
1342 if ((at = op->arch) == NULL) 1455 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1343 at = empty_archetype;
1344 1456
1345 fp.put (KW_arch, at->name); 1457 fp.put (KW_arch, at->name);
1346
1347 put (fp, op, &at->clone); 1458 put (fp, op, &at->clone);
1348 1459
1349 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1460 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1350 1461
1351 old = NULL;
1352
1353 if (flag & 2)
1354 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1462 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1355 save_object (fp, tmp, flag); 1463 save_object (fp, tmp, flag);
1356 else
1357 /* Slightly different logic because tmp/op will be removed by
1358 * the save_object we call. So we just keep looking at op->inv
1359 * until there is nothing left. In theory, the variable old
1360 * should not be needed, as recursive loops shouldn't happen.
1361 */
1362 while ((tmp = op->inv) != NULL)
1363 {
1364 if (old == tmp)
1365 {
1366 LOG (llevError, " Recursive loop in inventory\n");
1367 break;
1368 }
1369
1370 save_object (fp, tmp, flag);
1371 old = tmp;
1372 }
1373
1374 if (!(flag & 2))
1375 {
1376 remove_ob (op);
1377 free_object (op);
1378 }
1379 1464
1380 fp.put (op); 1465 fp.put (op);
1381 fprintf (fp, "end\n"); 1466 fp.put (KW_end);
1382} 1467}
1383 1468

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines