1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
257 | /* This function checks the object after it has been loaded (when we |
257 | /* This function checks the object after it has been loaded (when we |
258 | * get the 'end' in the input stream). This function can be used to |
258 | * get the 'end' in the input stream). This function can be used to |
259 | * deal with legacy objects where fields may have changed. It can also be used |
259 | * deal with legacy objects where fields may have changed. It can also be used |
260 | * to check for objects to make sure there are no common errors. |
260 | * to check for objects to make sure there are no common errors. |
261 | */ |
261 | */ |
262 | static void |
262 | void |
263 | check_loaded_object (object *op) |
263 | object::post_load_check () |
264 | { |
264 | { |
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265 | if (type >= NUM_TYPES) |
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266 | { |
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267 | LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); |
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268 | type = 0; |
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269 | } |
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270 | |
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271 | switch (type) |
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272 | { |
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273 | case BOW: |
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274 | case WAND: |
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275 | case ROD: |
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276 | case HORN: |
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277 | if (slot [body_range].info != -1) |
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278 | { |
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279 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
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280 | slot [body_range].info = -1; |
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281 | } |
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282 | break; |
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283 | |
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284 | case WEAPON: |
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285 | if (slot [body_combat].info != -1) |
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286 | { |
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287 | LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
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288 | slot [body_combat].info = -1; |
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289 | } |
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290 | break; |
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291 | |
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292 | case SHIELD: |
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293 | if (slot [body_shield].info != -1) |
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294 | { |
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295 | LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
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296 | slot [body_shield].info = -1; |
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297 | } |
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298 | break; |
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299 | |
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300 | case PLAYER: |
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301 | if (slot [body_shield].info != 1) |
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302 | { |
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303 | LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
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304 | slot [body_shield].info = 1; |
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305 | } |
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306 | |
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307 | if (slot [body_combat].info != 1) |
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308 | { |
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309 | LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
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310 | slot [body_combat].info = 1; |
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311 | } |
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312 | |
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313 | if (slot [body_range].info != 1) |
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314 | { |
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315 | LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
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316 | slot [body_range].info = 1; |
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317 | } |
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318 | break; |
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319 | } |
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320 | |
265 | /* We do some specialised handling to handle legacy cases of name_pl. |
321 | /* We do some specialised handling to handle legacy cases of name_pl. |
266 | * If the object doesn't have a name_pl, we just use the object name - |
322 | * If the object doesn't have a name_pl, we just use the object name - |
267 | * this isn't perfect (things won't be properly pluralised), but works to |
323 | * this isn't perfect (things won't be properly pluralised), but works to |
268 | * that degree (5 heart is still quite understandable). But the case we |
324 | * that degree (5 heart is still quite understandable). But the case we |
269 | * also have to catch is if this object is not using the normal name for |
325 | * also have to catch is if this object is not using the normal name for |
270 | * the object. In that case, we also want to use the loaded name. |
326 | * the object. In that case, we also want to use the loaded name. |
271 | * Otherwise, what happens is that the the plural name will lose |
327 | * Otherwise, what happens is that the the plural name will lose |
272 | * information (appear as just 'hearts' and not 'goblins heart') |
328 | * information (appear as just 'hearts' and not 'goblins heart') |
273 | */ |
329 | */ |
274 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
330 | if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) |
275 | op->name_pl = 0; |
331 | name_pl = 0; |
276 | |
332 | |
277 | if (!op->name_pl) |
333 | if (!name_pl) |
278 | op->name_pl = op->name; |
334 | name_pl = name; |
279 | |
335 | |
280 | /* objects now have a materialname. try to patch it in */ |
336 | /* objects now have a materialname. try to patch it in */ |
281 | if (!(op->is_weapon () && op->level > 0)) |
337 | if (!(is_weapon () && level > 0)) |
282 | { |
338 | set_materialname (this, map ? map->difficulty : 5, 0); |
283 | if (op->map != NULL) |
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284 | set_materialname (op, op->map->difficulty, NULL); |
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285 | else |
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286 | set_materialname (op, 5, NULL); |
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287 | } |
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288 | |
339 | |
289 | /* only do these when program is first run - a bit |
340 | /* only do these when program is first run - a bit |
290 | * excessive to do this at every run - most of this is |
341 | * excessive to do this at every run - most of this is |
291 | * really just to catch any errors - program will still run, but |
342 | * really just to catch any errors - program will still run, but |
292 | * not in the ideal fashion. |
343 | * not in the ideal fashion. |
293 | */ |
344 | */ |
294 | if ((op->type == WEAPON || op->type == BOW) && loading_arch) |
345 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
295 | { |
346 | { |
296 | if (!op->skill) |
347 | if (!skill) |
297 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
348 | LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); |
298 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
349 | else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || |
299 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
350 | (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) |
300 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
351 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
301 | } |
352 | } |
302 | |
353 | |
303 | /* We changed last_heal to gen_sp_armour, which is what it |
354 | /* We changed last_heal to gen_sp_armour, which is what it |
304 | * really does for many objects. Need to catch any in maps |
355 | * really does for many objects. Need to catch any in maps |
305 | * that may have an old value. |
356 | * that may have an old value. |
306 | */ |
357 | */ |
307 | if (op->type == WEAPON |
358 | if (type == WEAPON |
308 | || op->type == ARMOUR || op->type == HELMET |
359 | || type == ARMOUR || type == HELMET |
309 | || op->type == SHIELD || op->type == RING |
360 | || type == SHIELD || type == RING |
310 | || op->type == BOOTS || op->type == GLOVES |
361 | || type == BOOTS || type == GLOVES |
311 | || op->type == AMULET || op->type == GIRDLE |
362 | || type == AMULET || type == GIRDLE |
312 | || op->type == BRACERS || op->type == CLOAK) |
363 | || type == BRACERS || type == CLOAK) |
313 | { |
364 | { |
314 | if (op->last_heal) |
365 | if (last_heal) |
315 | { |
366 | { |
316 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
367 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
317 | op->gen_sp_armour = op->last_heal; |
368 | gen_sp_armour = last_heal; |
318 | op->last_heal = 0; |
369 | last_heal = 0; |
319 | } |
370 | } |
320 | |
371 | |
321 | int ip = calc_item_power (op, 0); |
372 | int ip = calc_item_power (this, 0); |
322 | |
373 | |
323 | /* Legacy objects from before item power was in the game */ |
374 | /* Legacy objects from before item power was in the game */ |
324 | if (!op->item_power && ip) |
375 | if (!item_power && ip) |
325 | { |
376 | { |
326 | if (ip > 3) |
377 | if (ip > 3) |
327 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
378 | LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); |
328 | |
379 | |
329 | op->item_power = ip; |
380 | item_power = ip; |
330 | } |
381 | } |
331 | |
382 | |
332 | /* Check for possibly bogus values. Has to meet both these criteria - |
383 | /* Check for possibly bogus values. Has to meet both these criteria - |
333 | * something that has item_power 1 is probably just fine if our calculated |
384 | * something that has item_power 1 is probably just fine if our calculated |
334 | * value is 1 or 2 - these values are small enough that hard to be precise. |
385 | * value is 1 or 2 - these values are small enough that hard to be precise. |
335 | * similarly, it item_power is 0, the first check will always pass, |
386 | * similarly, it item_power is 0, the first check will always pass, |
336 | * but not the second one. |
387 | * but not the second one. |
337 | */ |
388 | */ |
338 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
389 | if (ip > 2 * item_power && ip > (item_power + 3)) |
339 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
390 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
340 | } |
391 | } |
341 | |
392 | |
342 | /* Old spellcasting object - need to load in the appropiate object */ |
393 | /* Old spellcasting object - need to load in the appropiate object */ |
343 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
394 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
344 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
395 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
345 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !loading_arch) |
396 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
346 | { |
397 | { |
347 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
398 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
348 | * in that spell was stored in sp. |
399 | * in that spell was stored in sp. |
349 | */ |
400 | */ |
350 | object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
401 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
351 | insert_ob_in_ob (tmp, op); |
402 | insert_ob_in_ob (tmp, this); |
352 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
403 | randomitems = NULL; /* So another spell isn't created for this object */ |
353 | } |
404 | } |
354 | |
405 | |
355 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
406 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
356 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !loading_arch) |
407 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
357 | { |
408 | { |
358 | object *tmp = get_archetype_by_object_name (op->slaying); |
409 | object *tmp = get_archetype_by_object_name (slaying); |
359 | insert_ob_in_ob (tmp, op); |
410 | insert_ob_in_ob (tmp, this); |
360 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
411 | randomitems = NULL; /* So another spell isn't created for this object */ |
361 | /* without this, value is all screwed up */ |
412 | /* without this, value is all screwed up */ |
362 | op->value = op->arch->clone.value * op->inv->value; |
413 | value = arch->clone.value * inv->value; |
363 | } |
414 | } |
364 | |
415 | |
365 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
416 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
366 | { |
417 | { |
367 | if (op->stats.hp > op->stats.maxhp) |
418 | if (stats.hp > stats.maxhp) |
368 | { |
419 | { |
369 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
420 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
370 | op->stats.maxhp = op->stats.hp; |
421 | stats.maxhp = stats.hp; |
371 | } |
422 | } |
372 | |
423 | |
373 | /* The archs just need to be updated for this */ |
424 | /* The archs just need to be updated for this */ |
374 | if (op->move_type == 0) |
425 | if (move_type == 0) |
375 | op->move_type = MOVE_WALK; |
426 | move_type = MOVE_WALK; |
376 | } |
427 | } |
377 | |
428 | |
378 | if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) |
429 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
379 | { |
430 | { |
380 | /* Object will duplicate it's content as part of the |
431 | /* Object will duplicate it's content as part of the |
381 | * generation process. To do this, we must flag inventory |
432 | * generation process. To do this, we must flag inventory |
382 | * so it remains unevaluated concerning the randomitems and |
433 | * so it remains unevaluated concerning the randomitems and |
383 | * the living (a demonlord shouldn't cast from inside generator!) |
434 | * the living (a demonlord shouldn't cast from inside generator!) |
384 | */ |
435 | */ |
385 | flag_inv (op, FLAG_IS_A_TEMPLATE); |
436 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
386 | } |
437 | } |
387 | |
438 | |
388 | /* Handle player movers. We use move_type for player movers |
439 | /* Handle player movers. We use move_type for player movers |
389 | * because they operate on their own time (move_on |
440 | * because they operate on their own time (move_on |
390 | * would potentially cause them to be triggered when someone steps |
441 | * would potentially cause them to be triggered when someone steps |
391 | * on them). If move_type is set, presume person knows what they |
442 | * on them). If move_type is set, presume person knows what they |
392 | * are doing, otherwise, set move_type based on maxhp value. |
443 | * are doing, otherwise, set move_type based on maxhp value. |
393 | */ |
444 | */ |
394 | if (op->type == PLAYERMOVER) |
445 | if (type == PLAYERMOVER) |
395 | { |
446 | { |
396 | if (!op->move_type) |
447 | if (!move_type) |
397 | { |
448 | { |
398 | if (op->stats.maxhp) |
449 | if (stats.maxhp) |
399 | { |
450 | { |
400 | op->move_type = MOVE_ALL; |
451 | move_type = MOVE_ALL; |
401 | op->stats.maxhp = 0; |
452 | stats.maxhp = 0; |
402 | } |
453 | } |
403 | else |
454 | else |
404 | op->move_type = MOVE_WALK; |
455 | move_type = MOVE_WALK; |
405 | } |
456 | } |
406 | } |
457 | } |
407 | |
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408 | } |
458 | } |
409 | |
459 | |
410 | static void |
460 | static void |
411 | set_move (MoveType &mt, const char *str) |
461 | set_move (MoveType &mt, const char *str) |
412 | { |
462 | { |
… | |
… | |
722 | GET_FLAG (this, FLAG_IDENTIFIED); |
772 | GET_FLAG (this, FLAG_IDENTIFIED); |
723 | //TODO: move to check_object or so |
773 | //TODO: move to check_object or so |
724 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
774 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
725 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
775 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
726 | |
776 | |
727 | break; |
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728 | |
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729 | case KW_wiz: |
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730 | GET_FLAG (this, FLAG_WIZ); |
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731 | //TODO: move to check_object |
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732 | if (QUERY_FLAG (this, FLAG_WIZ)) |
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733 | { |
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734 | SET_FLAG (this, FLAG_WAS_WIZ); |
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735 | SET_FLAG (this, FLAG_WIZPASS); |
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736 | SET_FLAG (this, FLAG_WIZCAST); |
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737 | } |
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738 | else |
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739 | { |
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740 | CLEAR_FLAG (this, FLAG_WIZPASS); |
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741 | CLEAR_FLAG (this, FLAG_WIZCAST); |
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742 | } |
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743 | break; |
777 | break; |
744 | |
778 | |
745 | case KW_friendly: |
779 | case KW_friendly: |
746 | if (f.get_sint32 ()) |
780 | if (f.get_sint32 ()) |
747 | if (type != PLAYER) |
781 | if (type != PLAYER) |
… | |
… | |
780 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
814 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
781 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
815 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
782 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
816 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
783 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
817 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
784 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
818 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
785 | case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break; |
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786 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
819 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
787 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
820 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
788 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
821 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
789 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
822 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
790 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
823 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
… | |
… | |
833 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
866 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
834 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
867 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
835 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
868 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
836 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
869 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
837 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
870 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
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|
871 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
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872 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
838 | |
873 | |
839 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
874 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
840 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
875 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
841 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
876 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
842 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
877 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
… | |
… | |
888 | case KW_dam_modifier: f.get (dam_modifier); break; |
923 | case KW_dam_modifier: f.get (dam_modifier); break; |
889 | case KW_duration_modifier: f.get (duration_modifier); break; |
924 | case KW_duration_modifier: f.get (duration_modifier); break; |
890 | |
925 | |
891 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
926 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
892 | //TODO: parse from other include files |
927 | //TODO: parse from other include files |
893 | case KW_body_range: f.get (body_info[0]); break; |
928 | case KW_body_range: slot[body_range] .info = f.get_sint32 (); break; |
894 | case KW_body_arm: f.get (body_info[1]); break; |
929 | case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break; |
895 | case KW_body_torso: f.get (body_info[2]); break; |
930 | case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break; |
896 | case KW_body_head: f.get (body_info[3]); break; |
931 | case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break; |
897 | case KW_body_neck: f.get (body_info[4]); break; |
932 | case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break; |
898 | case KW_body_skill: f.get (body_info[5]); break; |
933 | case KW_body_head: slot[body_head] .info = f.get_sint32 (); break; |
899 | case KW_body_finger: f.get (body_info[6]); break; |
934 | case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break; |
900 | case KW_body_shoulder: f.get (body_info[7]); break; |
935 | case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break; |
901 | case KW_body_foot: f.get (body_info[8]); break; |
936 | case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break; |
902 | case KW_body_hand: f.get (body_info[9]); break; |
937 | case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break; |
903 | case KW_body_wrist: f.get (body_info[10]); break; |
938 | case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break; |
904 | case KW_body_waist: f.get (body_info[11]); break; |
939 | case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break; |
|
|
940 | case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break; |
|
|
941 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
905 | case KW_can_apply: |
942 | case KW_can_apply: |
906 | break; |
943 | break; |
907 | |
944 | |
908 | case KW_connected: |
945 | case KW_connected: |
909 | add_button_link (this, map, f.get_sint32 ()); |
946 | add_button_link (this, map, f.get_sint32 ()); |
… | |
… | |
918 | : treasurelist::find (f.get_str ()); |
955 | : treasurelist::find (f.get_str ()); |
919 | |
956 | |
920 | if (!randomitems) |
957 | if (!randomitems) |
921 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
958 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
922 | } |
959 | } |
|
|
960 | else |
|
|
961 | randomitems = 0; |
923 | break; |
962 | break; |
924 | |
963 | |
925 | case KW_msg: |
964 | case KW_msg: |
926 | f.get_ml (KW_endmsg, msg); |
965 | f.get_ml (KW_endmsg, msg); |
927 | //TODO: allow longer messages |
966 | //TODO: allow longer messages |
… | |
… | |
946 | case KW_editable: |
985 | case KW_editable: |
947 | case KW_editor_folder: |
986 | case KW_editor_folder: |
948 | break; |
987 | break; |
949 | |
988 | |
950 | case KW_end: |
989 | case KW_end: |
951 | check_loaded_object (this); |
|
|
952 | |
|
|
953 | if (!loading_arch) |
990 | if (!loading_arch) |
954 | instantiate (); |
991 | instantiate (); |
955 | |
992 | |
956 | f.next (); |
993 | f.next (); |
957 | return true; |
994 | return true; |
… | |
… | |
999 | { |
1036 | { |
1000 | op->destroy (true); |
1037 | op->destroy (true); |
1001 | return 0; |
1038 | return 0; |
1002 | } |
1039 | } |
1003 | |
1040 | |
|
|
1041 | op->post_load_check (); |
1004 | return op; |
1042 | return op; |
1005 | } |
1043 | } |
1006 | |
1044 | |
1007 | /* This takes a buffer, scans it for variables, and sets those variables |
1045 | /* This takes a buffer, scans it for variables, and sets those variables |
1008 | * as appropriate in op. |
1046 | * as appropriate in op. |
… | |
… | |
1085 | * the 15'th element of this array should match that name. |
1123 | * the 15'th element of this array should match that name. |
1086 | * If an entry is NULL, that is a flag not to loaded/saved. |
1124 | * If an entry is NULL, that is a flag not to loaded/saved. |
1087 | */ |
1125 | */ |
1088 | static const keyword flag_names [NUM_FLAGS] = { |
1126 | static const keyword flag_names [NUM_FLAGS] = { |
1089 | KW_alive, |
1127 | KW_alive, |
1090 | KW_wiz, |
|
|
1091 | KW_NULL, |
1128 | KW_NULL, |
1092 | KW_NULL, |
1129 | KW_NULL, |
1093 | KW_was_wiz, |
1130 | KW_NULL, |
|
|
1131 | KW_NULL, |
1094 | KW_applied, |
1132 | KW_applied, |
1095 | KW_unpaid, |
1133 | KW_unpaid, |
1096 | KW_can_use_shield, |
1134 | KW_can_use_shield, |
1097 | KW_no_pick, |
1135 | KW_no_pick, |
1098 | KW_NULL, // walk_on |
1136 | KW_NULL, // walk_on |
… | |
… | |
1104 | KW_monster, |
1142 | KW_monster, |
1105 | KW_friendly, |
1143 | KW_friendly, |
1106 | KW_generator, |
1144 | KW_generator, |
1107 | KW_is_thrown, |
1145 | KW_is_thrown, |
1108 | KW_auto_apply, |
1146 | KW_auto_apply, |
1109 | KW_NULL, // was KW_treasure |
1147 | KW_treasure_env, |
1110 | KW_player_sold, |
1148 | KW_player_sold, |
1111 | /* 20 */ |
1149 | /* 20 */ |
1112 | KW_see_invisible, |
1150 | KW_see_invisible, |
1113 | KW_can_roll, |
1151 | KW_can_roll, |
1114 | KW_overlay_floor, |
1152 | KW_overlay_floor, |
… | |
… | |
1175 | KW_can_use_skill, |
1213 | KW_can_use_skill, |
1176 | KW_been_applied, |
1214 | KW_been_applied, |
1177 | /* 80 */ |
1215 | /* 80 */ |
1178 | KW_has_ready_scroll, |
1216 | KW_has_ready_scroll, |
1179 | KW_can_use_rod, |
1217 | KW_can_use_rod, |
1180 | KW_NULL, |
1218 | KW_precious, |
1181 | KW_can_use_horn, |
1219 | KW_can_use_horn, |
1182 | KW_make_invisible, |
1220 | KW_make_invisible, |
1183 | KW_inv_locked, |
1221 | KW_inv_locked, |
1184 | KW_is_wooded, |
1222 | KW_is_wooded, |
1185 | KW_is_hilly, |
1223 | KW_is_hilly, |
… | |
… | |
1359 | if (op->flag != tmp->flag) |
1397 | if (op->flag != tmp->flag) |
1360 | for (i = 0; i <= NUM_FLAGS; i++) |
1398 | for (i = 0; i <= NUM_FLAGS; i++) |
1361 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1399 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1362 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1400 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1363 | |
1401 | |
1364 | /* Save body locations */ |
1402 | // save body locations |
1365 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1403 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1366 | if (op->body_info[i] != tmp->body_info[i]) |
1404 | if (op->slot[i].info != tmp->slot[i].info) |
1367 | f.put (body_locations[i].save_name, op->body_info[i]); |
1405 | f.put (body_locations[i].save_name, op->slot[i].info); |
1368 | } |
1406 | } |
1369 | |
1407 | |
1370 | /* |
1408 | /* |
1371 | * Dumps all variables in an object to a file. |
1409 | * Dumps all variables in an object to a file. |
1372 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1410 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
… | |
… | |
1434 | goto finish; |
1472 | goto finish; |
1435 | |
1473 | |
1436 | default: |
1474 | default: |
1437 | if (!f.parse_error ("resource file")) |
1475 | if (!f.parse_error ("resource file")) |
1438 | goto finish; |
1476 | goto finish; |
|
|
1477 | |
|
|
1478 | f.next (); |
|
|
1479 | break; |
1439 | } |
1480 | } |
1440 | } |
1481 | } |
1441 | |
1482 | |
1442 | finish: |
1483 | finish: |
1443 | if (seen_arch) |
1484 | if (seen_arch) |