1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
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25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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26 | sub/add_weight will transcend the environment updating the carrying |
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27 | variable. */ |
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28 | |
24 | |
29 | #include <global.h> |
25 | #include <global.h> |
30 | #include <loader.h> |
26 | #include <loader.h> |
31 | #include <sproto.h> |
27 | #include <sproto.h> |
32 | |
28 | |
33 | ///////////////////////////////////////////////////////////////////////////// |
29 | ///////////////////////////////////////////////////////////////////////////// |
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30 | |
|
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31 | extern archetype *loading_arch; |
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32 | |
|
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33 | //+GPL |
34 | |
34 | |
35 | /* This table is only necessary to convert objects that existed before the |
35 | /* This table is only necessary to convert objects that existed before the |
36 | * spell object conversion to the new object. It was not practical |
36 | * spell object conversion to the new object. It was not practical |
37 | * to go through every mapping looking for every potion, rod, wand, etc |
37 | * to go through every mapping looking for every potion, rod, wand, etc |
38 | * that had a sp set and update to the new value. So this maps the |
38 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
168 | "spell_magic_drain", /* 122 */ |
168 | "spell_magic_drain", /* 122 */ |
169 | "spell_counterspell", /* 123 */ |
169 | "spell_counterspell", /* 123 */ |
170 | "spell_disarm", /* 124 */ |
170 | "spell_disarm", /* 124 */ |
171 | "spell_cure_confusion", /* 125 */ |
171 | "spell_cure_confusion", /* 125 */ |
172 | "spell_restoration", /* 126 */ |
172 | "spell_restoration", /* 126 */ |
173 | "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ |
173 | "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */ |
174 | "spell_counterwall", /* 128 */ |
174 | "spell_counterwall", /* 128 */ |
175 | "spell_cause_light_wounds", /* 129 */ |
175 | "spell_cause_light_wounds", /* 129 */ |
176 | "spell_cause_medium_wounds", /* 130 */ |
176 | "spell_cause_medium_wounds", /* 130 */ |
177 | "spell_cause_heavy_wounds", /* 131 */ |
177 | "spell_cause_heavy_wounds", /* 131 */ |
178 | "spell_charm_monsters", /* 132 */ |
178 | "spell_charm_monsters", /* 132 */ |
… | |
… | |
250 | "spell_cause_rabies", /* 204 */ |
250 | "spell_cause_rabies", /* 204 */ |
251 | "spell_glyph", /* 205 */ |
251 | "spell_glyph", /* 205 */ |
252 | NULL |
252 | NULL |
253 | }; |
253 | }; |
254 | |
254 | |
255 | extern bool loading_arch; |
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256 | |
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257 | /* This function checks the object after it has been loaded (when we |
255 | /* This function checks the object after it has been loaded (when we |
258 | * get the 'end' in the input stream). This function can be used to |
256 | * get the 'end' in the input stream). This function can be used to |
259 | * deal with legacy objects where fields may have changed. It can also be used |
257 | * deal with legacy objects where fields may have changed. It can also be used |
260 | * to check for objects to make sure there are no common errors. |
258 | * to check for objects to make sure there are no common errors. |
261 | */ |
259 | */ |
262 | static void |
260 | void |
263 | check_loaded_object (object *op) |
261 | object::post_load_check () |
264 | { |
262 | { |
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263 | if (type >= NUM_TYPES) |
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264 | { |
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265 | LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ()); |
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266 | type = 0; |
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267 | } |
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268 | |
|
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269 | switch (type) |
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270 | { |
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271 | case BOW: |
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272 | case WAND: |
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273 | case ROD: |
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274 | case HORN: |
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275 | if (slot [body_range].info != -1) |
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276 | { |
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277 | LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
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278 | slot [body_range].info = -1; |
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279 | } |
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280 | break; |
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281 | |
|
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282 | case WEAPON: |
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283 | if (slot [body_combat].info != -1) |
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284 | { |
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285 | LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
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286 | slot [body_combat].info = -1; |
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287 | } |
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288 | break; |
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289 | |
|
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290 | case SHIELD: |
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291 | if (slot [body_shield].info != -1) |
|
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292 | { |
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293 | LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
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294 | slot [body_shield].info = -1; |
|
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295 | } |
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296 | break; |
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297 | |
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298 | case PLAYER: |
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299 | if (slot [body_shield].info != 1) |
|
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300 | { |
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301 | LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
|
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302 | slot [body_shield].info = 1; |
|
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303 | } |
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304 | |
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305 | if (slot [body_combat].info != 1) |
|
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306 | { |
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307 | LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
|
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308 | slot [body_combat].info = 1; |
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309 | } |
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310 | |
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311 | if (slot [body_range].info != 1) |
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312 | { |
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313 | LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
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314 | slot [body_range].info = 1; |
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315 | } |
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316 | break; |
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317 | } |
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318 | |
265 | /* We do some specialised handling to handle legacy cases of name_pl. |
319 | /* We do some specialised handling to handle legacy cases of name_pl. |
266 | * If the object doesn't have a name_pl, we just use the object name - |
320 | * If the object doesn't have a name_pl, we just use the object name - |
267 | * this isn't perfect (things won't be properly pluralised), but works to |
321 | * this isn't perfect (things won't be properly pluralised), but works to |
268 | * that degree (5 heart is still quite understandable). But the case we |
322 | * that degree (5 heart is still quite understandable). But the case we |
269 | * also have to catch is if this object is not using the normal name for |
323 | * also have to catch is if this object is not using the normal name for |
270 | * the object. In that case, we also want to use the loaded name. |
324 | * the object. In that case, we also want to use the loaded name. |
271 | * Otherwise, what happens is that the the plural name will lose |
325 | * Otherwise, what happens is that the the plural name will lose |
272 | * information (appear as just 'hearts' and not 'goblins heart') |
326 | * information (appear as just 'hearts' and not 'goblins heart') |
273 | */ |
327 | */ |
274 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
328 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
275 | op->name_pl = 0; |
329 | name_pl = 0; |
276 | |
330 | |
277 | if (!op->name_pl) |
331 | if (!name_pl) |
278 | op->name_pl = op->name; |
332 | name_pl = name; |
279 | |
333 | |
280 | /* objects now have a materialname. try to patch it in */ |
334 | /* objects now have a materialname. try to patch it in */ |
281 | if (!(op->is_weapon () && op->level > 0)) |
335 | if (!(is_weapon () && level > 0)) |
282 | { |
336 | set_materialname (this, map ? map->difficulty : 5, 0); |
283 | if (op->map != NULL) |
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284 | set_materialname (op, op->map->difficulty, NULL); |
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285 | else |
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286 | set_materialname (op, 5, NULL); |
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287 | } |
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288 | |
337 | |
289 | /* only do these when program is first run - a bit |
338 | /* only do these when program is first run - a bit |
290 | * excessive to do this at every run - most of this is |
339 | * excessive to do this at every run - most of this is |
291 | * really just to catch any errors - program will still run, but |
340 | * really just to catch any errors - program will still run, but |
292 | * not in the ideal fashion. |
341 | * not in the ideal fashion. |
293 | */ |
342 | */ |
294 | if ((op->type == WEAPON || op->type == BOW) && loading_arch) |
343 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
295 | { |
344 | { |
296 | if (!op->skill) |
345 | if (!skill) |
297 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
346 | LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ()); |
298 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
347 | else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) || |
299 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
348 | (skill == shstr_two_handed_weapons && slot[body_arm].info != -2)) |
300 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
349 | LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
301 | } |
350 | } |
302 | |
351 | |
303 | /* We changed last_heal to gen_sp_armour, which is what it |
352 | /* We changed last_heal to gen_sp_armour, which is what it |
304 | * really does for many objects. Need to catch any in maps |
353 | * really does for many objects. Need to catch any in maps |
305 | * that may have an old value. |
354 | * that may have an old value. |
306 | */ |
355 | */ |
307 | if (op->type == WEAPON |
356 | if (type == WEAPON |
308 | || op->type == ARMOUR || op->type == HELMET |
357 | || type == ARMOUR || type == HELMET |
309 | || op->type == SHIELD || op->type == RING |
358 | || type == SHIELD || type == RING |
310 | || op->type == BOOTS || op->type == GLOVES |
359 | || type == BOOTS || type == GLOVES |
311 | || op->type == AMULET || op->type == GIRDLE |
360 | || type == AMULET || type == GIRDLE |
312 | || op->type == BRACERS || op->type == CLOAK) |
361 | || type == BRACERS || type == CLOAK) |
313 | { |
362 | { |
314 | if (op->last_heal) |
363 | if (last_heal) |
315 | { |
364 | { |
316 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
365 | LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
317 | op->gen_sp_armour = op->last_heal; |
366 | gen_sp_armour = last_heal; |
318 | op->last_heal = 0; |
367 | last_heal = 0; |
319 | } |
368 | } |
320 | |
369 | |
321 | int ip = calc_item_power (op, 0); |
370 | int ip = calc_item_power (this, 0); |
322 | |
371 | |
323 | /* Legacy objects from before item power was in the game */ |
372 | /* Legacy objects from before item power was in the game */ |
324 | if (!op->item_power && ip) |
373 | if (!item_power && ip) |
325 | { |
374 | { |
326 | if (ip > 3) |
375 | if (ip > 3) |
327 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
376 | LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip); |
328 | |
377 | |
329 | op->item_power = ip; |
378 | item_power = ip; |
330 | } |
379 | } |
331 | |
380 | |
332 | /* Check for possibly bogus values. Has to meet both these criteria - |
381 | /* Check for possibly bogus values. Has to meet both these criteria - |
333 | * something that has item_power 1 is probably just fine if our calculated |
382 | * something that has item_power 1 is probably just fine if our calculated |
334 | * value is 1 or 2 - these values are small enough that hard to be precise. |
383 | * value is 1 or 2 - these values are small enough that hard to be precise. |
335 | * similarly, it item_power is 0, the first check will always pass, |
384 | * similarly, it item_power is 0, the first check will always pass, |
336 | * but not the second one. |
385 | * but not the second one. |
337 | */ |
386 | */ |
|
|
387 | #if 0 //TODO |
338 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
388 | if (ip > 2 * item_power && ip > (item_power + 3)) |
339 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
389 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
|
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390 | #endif |
340 | } |
391 | } |
341 | |
392 | |
342 | /* Old spellcasting object - need to load in the appropiate object */ |
393 | /* old style spellcasting object (pretty common) - need to load in the appropiate object */ |
343 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
394 | /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
|
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395 | if ((type == ROD |
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396 | || type == WAND |
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397 | || type == SCROLL |
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398 | || type == HORN |
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399 | || type == FIREWALL |
344 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
400 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
345 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !loading_arch) |
401 | || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet. |
|
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402 | && !inv |
|
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403 | && !loading_arch |
|
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404 | && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here! |
|
|
405 | // TODO: at least one watchout-comments is redundant - investigate/remove |
346 | { |
406 | { |
|
|
407 | // TODO: fix firewall object on map |
347 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
408 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
348 | * in that spell was stored in sp. |
409 | * in that spell was stored in sp. |
349 | */ |
410 | */ |
|
|
411 | //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
350 | object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
412 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
351 | insert_ob_in_ob (tmp, op); |
413 | insert_ob_in_ob (tmp, this); |
352 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
414 | randomitems = 0; |
353 | } |
415 | } |
354 | |
416 | |
355 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
417 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
356 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !loading_arch) |
418 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
357 | { |
419 | { |
|
|
420 | LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ()); |
358 | object *tmp = get_archetype_by_object_name (op->slaying); |
421 | object *tmp = get_archetype_by_object_name (slaying); |
359 | insert_ob_in_ob (tmp, op); |
422 | insert_ob_in_ob (tmp, this); |
360 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
423 | randomitems = 0; /* So another spell isn't created for this object */ |
361 | /* without this, value is all screwed up */ |
424 | /* without this, value is all screwed up */ |
362 | op->value = op->arch->clone.value * op->inv->value; |
425 | value = arch->value * inv->value; |
363 | } |
426 | } |
364 | |
427 | |
365 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
428 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
366 | { |
429 | { |
367 | if (op->stats.hp > op->stats.maxhp) |
430 | if (stats.hp > stats.maxhp) |
368 | { |
431 | { |
369 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
432 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
370 | op->stats.maxhp = op->stats.hp; |
433 | stats.maxhp = stats.hp; |
371 | } |
434 | } |
372 | |
435 | |
373 | /* The archs just need to be updated for this */ |
436 | /* The archs just need to be updated for this */ |
374 | if (op->move_type == 0) |
437 | if (move_type == 0) |
375 | op->move_type = MOVE_WALK; |
438 | move_type = MOVE_WALK; |
376 | } |
439 | } |
377 | |
440 | |
378 | if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) |
441 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
379 | { |
|
|
380 | /* Object will duplicate it's content as part of the |
442 | /* Object will duplicate it's content as part of the |
381 | * generation process. To do this, we must flag inventory |
443 | * generation process. To do this, we must flag inventory |
382 | * so it remains unevaluated concerning the randomitems and |
444 | * so it remains unevaluated concerning the randomitems and |
383 | * the living (a demonlord shouldn't cast from inside generator!) |
445 | * the living (a demonlord shouldn't cast from inside generator!) |
384 | */ |
446 | */ |
|
|
447 | /* ??? this *should* be done elsewhere, e.g. after map loading etc. */ |
385 | flag_inv (op, FLAG_IS_A_TEMPLATE); |
448 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
386 | } |
|
|
387 | |
449 | |
388 | /* Handle player movers. We use move_type for player movers |
450 | /* Handle player movers. We use move_type for player movers |
389 | * because they operate on their own time (move_on |
451 | * because they operate on their own time (move_on |
390 | * would potentially cause them to be triggered when someone steps |
452 | * would potentially cause them to be triggered when someone steps |
391 | * on them). If move_type is set, presume person knows what they |
453 | * on them). If move_type is set, presume person knows what they |
392 | * are doing, otherwise, set move_type based on maxhp value. |
454 | * are doing, otherwise, set move_type based on maxhp value. |
393 | */ |
455 | */ |
394 | if (op->type == PLAYERMOVER) |
456 | if (type == PLAYERMOVER) |
395 | { |
457 | { |
396 | if (!op->move_type) |
458 | if (!move_type) |
397 | { |
459 | { |
398 | if (op->stats.maxhp) |
460 | if (stats.maxhp) |
399 | { |
461 | { |
400 | op->move_type = MOVE_ALL; |
462 | move_type = MOVE_ALL; |
401 | op->stats.maxhp = 0; |
463 | stats.maxhp = 0; |
402 | } |
464 | } |
403 | else |
465 | else |
404 | op->move_type = MOVE_WALK; |
466 | move_type = MOVE_WALK; |
405 | } |
467 | } |
406 | } |
468 | } |
407 | |
469 | |
|
|
470 | // if the object has an animation, try to provide a default face |
|
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471 | if (has_anim ()) |
|
|
472 | { |
|
|
473 | const animation &anim_ob = anim (); |
|
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474 | |
|
|
475 | if (anim_speed) |
|
|
476 | // if this item is time-animated, force the last frame |
|
|
477 | animate_object (this, 0); |
|
|
478 | else if (flag [FLAG_MONSTER]) |
|
|
479 | // if it is a monster, set appropriate facing |
|
|
480 | animate_object (this, direction); |
|
|
481 | } |
408 | } |
482 | } |
409 | |
483 | |
410 | static void |
484 | static void |
411 | set_move (MoveType &mt, const char *str) |
485 | set_move (MoveType &mt, const char *str) |
412 | { |
486 | { |
… | |
… | |
459 | |
533 | |
460 | goto next; |
534 | goto next; |
461 | } |
535 | } |
462 | } |
536 | } |
463 | |
537 | |
464 | LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); |
538 | LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str); |
465 | |
539 | |
466 | next: ; |
540 | next: ; |
467 | } |
541 | } |
468 | } |
542 | } |
469 | |
543 | |
470 | #define GET_FLAG(op,flag) \ |
544 | //-GPL |
471 | if (f.get_sint32 ()) \ |
545 | |
472 | SET_FLAG (op, flag); \ |
546 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
473 | else \ |
|
|
474 | CLEAR_FLAG (op, flag) \ |
|
|
475 | |
547 | |
476 | bool |
548 | bool |
477 | object::parse_kv (object_thawer &f) |
549 | object::parse_kv (object_thawer &f) |
478 | { |
550 | { |
479 | object *op_inv = inv; |
551 | object *op_inv = inv; |
|
|
552 | key_value *last_kv = key_values; |
480 | |
553 | |
481 | for (;;) |
554 | for (;;) |
482 | { |
555 | { |
483 | switch (f.kw) |
556 | switch (f.kw) |
484 | { |
557 | { |
485 | case KW_uuid: |
558 | case KW_uuid: |
486 | if (const char *s = f.get_str ()) |
559 | if (const char *s = f.get_str ()) |
487 | { |
560 | if (!uuid.parse (s)) |
488 | unsigned int version; |
|
|
489 | unsigned long long seq; |
|
|
490 | |
|
|
491 | if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
|
|
492 | { |
561 | { |
493 | uuid.seq = seq; |
562 | f.parse_warn ("unparseable uuid"); |
494 | break; |
563 | uuid = UUID::gen (); |
495 | } |
564 | } |
496 | } |
|
|
497 | |
|
|
498 | uuid = gen_uuid (); |
|
|
499 | break; |
565 | break; |
500 | |
566 | |
501 | case KW_oid: |
567 | case KW_oid: |
502 | f.get (this, f.get_sint32 ()); |
568 | f.get (this, f.get_sint32 ()); |
503 | break; |
569 | break; |
… | |
… | |
509 | |
575 | |
510 | case KW_attach: f.get_ornull (attach); break; |
576 | case KW_attach: f.get_ornull (attach); break; |
511 | case KW_skill: f.get_ornull (skill); break; |
577 | case KW_skill: f.get_ornull (skill); break; |
512 | case KW_race: f.get_ornull (race); break; |
578 | case KW_race: f.get_ornull (race); break; |
513 | case KW_slaying: f.get_ornull (slaying); break; |
579 | case KW_slaying: f.get_ornull (slaying); break; |
|
|
580 | case KW_tag: f.get_ornull (tag); break; |
514 | |
581 | |
515 | case KW_arch: |
582 | case KW_arch: |
516 | { |
|
|
517 | object *tmp = object::read (f); |
583 | if (object *tmp = object::read (f)) |
518 | tmp->deactivate (); |
|
|
519 | |
|
|
520 | { |
584 | { |
|
|
585 | tmp->deactivate (); |
|
|
586 | |
521 | // was: insert_ob_in_ob (tmp, op); |
587 | // was: insert_ob_in_ob (tmp, op); |
522 | // but manually adding it can improve map loading times a lot |
588 | // but manually adding it can improve map loading times a lot |
523 | // also, appending instead of prepending keeps the |
589 | // also, appending instead of prepending keeps the |
524 | // save ordering the same between repeated load/saves. |
590 | // save ordering the same between repeated load/saves. |
|
|
591 | // and finally we do not want any funny effects |
525 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
592 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
526 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
593 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
527 | |
594 | |
528 | if (!op_inv) |
595 | if (!op_inv) |
529 | { |
596 | { |
… | |
… | |
541 | |
608 | |
542 | tmp->below = 0; |
609 | tmp->below = 0; |
543 | tmp->env = this; |
610 | tmp->env = this; |
544 | op_inv = tmp; |
611 | op_inv = tmp; |
545 | } |
612 | } |
546 | } |
613 | else |
|
|
614 | LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n"); |
|
|
615 | |
547 | continue; |
616 | continue; |
548 | |
617 | |
549 | case KW_other_arch: |
618 | case KW_other_arch: |
550 | other_arch = |
|
|
551 | loading_arch |
619 | if (loading_arch == this) |
552 | ? archetype::get (f.get_str ()) |
620 | archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); |
|
|
621 | else |
|
|
622 | { |
553 | : archetype::find (f.get_str ()); |
623 | other_arch = archetype::find (f.get_str ()); |
554 | |
624 | |
555 | if (!other_arch) |
625 | if (!other_arch) |
556 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
626 | f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ())); |
|
|
627 | } |
|
|
628 | break; |
|
|
629 | |
|
|
630 | case KW_owner: |
|
|
631 | f.delayed_deref (this, owner, f.get_str ()); |
557 | break; |
632 | break; |
558 | |
633 | |
559 | case KW_animation: |
634 | case KW_animation: |
560 | { |
635 | { |
561 | CLEAR_FLAG (this, FLAG_ANIMATE); |
636 | CLEAR_FLAG (this, FLAG_ANIMATE); |
562 | animation_id = 0; |
637 | animation_id = 0; |
563 | |
638 | |
564 | const char *str = f.get_str (); |
639 | const char *str = f.get_str (); |
565 | if (str && (animation_id = find_animation (str))) |
640 | if (str && (animation_id = find_animation (str))) |
566 | SET_FLAG (this, FLAG_ANIMATE); |
641 | SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here |
567 | } |
642 | } |
568 | break; |
643 | break; |
569 | |
644 | |
570 | case KW_last_heal: f.get (last_heal); break; |
645 | case KW_last_heal: f.get (last_heal); break; |
571 | case KW_last_sp: f.get (last_sp); break; |
646 | case KW_last_sp: f.get (last_sp); break; |
… | |
… | |
588 | f.get (move_slow_penalty); |
663 | f.get (move_slow_penalty); |
589 | break; |
664 | break; |
590 | |
665 | |
591 | case KW_face: |
666 | case KW_face: |
592 | face = face_find (f.get_str ()); |
667 | face = face_find (f.get_str ()); |
|
|
668 | break; |
|
|
669 | |
|
|
670 | case KW_sound: |
|
|
671 | sound = sound_find (f.get_str ()); |
|
|
672 | if (!sound) |
|
|
673 | f.parse_warn ("sound not found"); |
|
|
674 | break; |
|
|
675 | |
|
|
676 | case KW_sound_destroy: |
|
|
677 | sound_destroy = sound_find (f.get_str ()); |
|
|
678 | if (!sound_destroy) |
|
|
679 | f.parse_warn ("sound not found"); |
593 | break; |
680 | break; |
594 | |
681 | |
595 | case KW_x: f.get (x); break; |
682 | case KW_x: f.get (x); break; |
596 | case KW_y: f.get (y); break; |
683 | case KW_y: f.get (y); break; |
597 | |
684 | |
… | |
… | |
724 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
811 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
725 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
812 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
726 | |
813 | |
727 | break; |
814 | break; |
728 | |
815 | |
729 | case KW_wiz: |
|
|
730 | GET_FLAG (this, FLAG_WIZ); |
|
|
731 | //TODO: move to check_object |
|
|
732 | if (QUERY_FLAG (this, FLAG_WIZ)) |
|
|
733 | { |
|
|
734 | SET_FLAG (this, FLAG_WAS_WIZ); |
|
|
735 | SET_FLAG (this, FLAG_WIZPASS); |
|
|
736 | SET_FLAG (this, FLAG_WIZCAST); |
|
|
737 | } |
|
|
738 | else |
|
|
739 | { |
|
|
740 | CLEAR_FLAG (this, FLAG_WIZPASS); |
|
|
741 | CLEAR_FLAG (this, FLAG_WIZCAST); |
|
|
742 | } |
|
|
743 | break; |
|
|
744 | |
|
|
745 | case KW_friendly: |
816 | case KW_friendly: |
746 | if (f.get_sint32 ()) |
817 | if (f.get_bool ()) |
747 | if (type != PLAYER) |
818 | if (type != PLAYER) |
748 | add_friendly_object (this); |
819 | add_friendly_object (this); |
749 | |
820 | |
750 | break; |
821 | break; |
751 | |
822 | |
… | |
… | |
764 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
835 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
765 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
836 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
766 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
837 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
767 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
838 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
768 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
839 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
|
|
840 | case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break; |
769 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
841 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
770 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
842 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
771 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
843 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
772 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
844 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
773 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
845 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
… | |
… | |
780 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
852 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
781 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
853 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
782 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
854 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
783 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
855 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
784 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
856 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
785 | case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break; |
|
|
786 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
857 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
787 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
858 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
788 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
859 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
789 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
860 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
790 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
861 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
… | |
… | |
874 | case KW_anim_speed: f.get (anim_speed); break; |
945 | case KW_anim_speed: f.get (anim_speed); break; |
875 | case KW_container: f.get (weight_limit); break; |
946 | case KW_container: f.get (weight_limit); break; |
876 | case KW_will_apply: f.get (will_apply); break; |
947 | case KW_will_apply: f.get (will_apply); break; |
877 | case KW_attack_movement: f.get (attack_movement); break; |
948 | case KW_attack_movement: f.get (attack_movement); break; |
878 | case KW_move_state: f.get (move_status); break; |
949 | case KW_move_state: f.get (move_status); break; |
879 | case KW_expmul: f.get (expmul); break; |
950 | //case KW_expmul: f.get (expmul); break;//D declared const for the time being |
880 | case KW_glow_radius: f.get (glow_radius); break; |
951 | case KW_glow_radius: f.get (glow_radius); break; |
881 | case KW_weapontype: f.get (weapontype); break; |
952 | case KW_weapontype: f.get (weapontype); break; |
882 | case KW_tooltype: f.get (tooltype); break; |
|
|
883 | case KW_casting_time: f.get (casting_time); break; |
953 | case KW_casting_time: f.get (casting_time); break; |
|
|
954 | |
|
|
955 | // elevation is deprecated |
884 | case KW_elevation: f.get (elevation); break; |
956 | case KW_elevation: break; |
|
|
957 | |
885 | case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
958 | case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
886 | case KW_client_type: f.get (client_type); break; |
959 | case KW_client_type: f.get (client_type); break; |
887 | case KW_duration: f.get (duration); break; |
960 | case KW_duration: f.get (duration); break; |
888 | case KW_range: f.get (range); break; |
961 | case KW_range: f.get (range); break; |
889 | case KW_range_modifier: f.get (range_modifier); break; |
962 | case KW_range_modifier: f.get (range_modifier); break; |
890 | case KW_dam_modifier: f.get (dam_modifier); break; |
963 | case KW_dam_modifier: f.get (dam_modifier); break; |
891 | case KW_duration_modifier: f.get (duration_modifier); break; |
964 | case KW_duration_modifier: f.get (duration_modifier); break; |
892 | |
965 | |
893 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
966 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
894 | //TODO: parse from other include files |
967 | //TODO: parse from other include files |
895 | case KW_body_range: f.get (body_info[0]); break; |
968 | case KW_body_range: slot[body_range] .info = f.get_sint32 (); break; |
896 | case KW_body_arm: f.get (body_info[1]); break; |
969 | case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break; |
897 | case KW_body_torso: f.get (body_info[2]); break; |
970 | case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break; |
898 | case KW_body_head: f.get (body_info[3]); break; |
971 | case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break; |
899 | case KW_body_neck: f.get (body_info[4]); break; |
972 | case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break; |
900 | case KW_body_skill: f.get (body_info[5]); break; |
973 | case KW_body_head: slot[body_head] .info = f.get_sint32 (); break; |
901 | case KW_body_finger: f.get (body_info[6]); break; |
974 | case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break; |
902 | case KW_body_shoulder: f.get (body_info[7]); break; |
975 | case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break; |
903 | case KW_body_foot: f.get (body_info[8]); break; |
976 | case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break; |
904 | case KW_body_hand: f.get (body_info[9]); break; |
977 | case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break; |
905 | case KW_body_wrist: f.get (body_info[10]); break; |
978 | case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break; |
906 | case KW_body_waist: f.get (body_info[11]); break; |
979 | case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break; |
|
|
980 | case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break; |
|
|
981 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
907 | case KW_can_apply: |
982 | case KW_can_apply: |
908 | break; |
983 | break; |
909 | |
984 | |
910 | case KW_connected: |
985 | case KW_connected: |
911 | add_button_link (this, map, f.get_sint32 ()); |
986 | { |
|
|
987 | shstr connected; |
|
|
988 | |
|
|
989 | f.get (connected); |
|
|
990 | add_link (map, connected); |
|
|
991 | } |
912 | break; |
992 | break; |
913 | |
993 | |
914 | case KW_randomitems: |
994 | case KW_randomitems: |
915 | if (f.get_str ()) |
995 | if (f.get_str ()) |
916 | { |
996 | { |
… | |
… | |
918 | loading_arch |
998 | loading_arch |
919 | ? treasurelist::get (f.get_str ()) |
999 | ? treasurelist::get (f.get_str ()) |
920 | : treasurelist::find (f.get_str ()); |
1000 | : treasurelist::find (f.get_str ()); |
921 | |
1001 | |
922 | if (!randomitems) |
1002 | if (!randomitems) |
|
|
1003 | { |
923 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
1004 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
|
|
1005 | randomitems = treasurelist::get (shstr_none); // avoid crashes |
|
|
1006 | } |
924 | } |
1007 | } |
|
|
1008 | else |
|
|
1009 | randomitems = 0; |
925 | break; |
1010 | break; |
926 | |
1011 | |
927 | case KW_msg: |
1012 | case KW_msg: |
928 | f.get_ml (KW_endmsg, msg); |
1013 | f.get_ml (KW_endmsg, msg); |
929 | //TODO: allow longer messages |
|
|
930 | if (strlen (msg) >= HUGE_BUF) |
|
|
931 | { |
|
|
932 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg); |
|
|
933 | msg = "ERROR, please report: string too long, winged.\n"; |
|
|
934 | } |
|
|
935 | break; |
1014 | break; |
936 | |
1015 | |
937 | case KW_lore: |
1016 | case KW_lore: |
938 | f.get_ml (KW_endlore, lore); |
1017 | f.get_ml (KW_endlore, lore); |
939 | //TODO: allow longer messages |
|
|
940 | /* Just print a warning so we can be reasonably safe |
|
|
941 | * about not overflowing the buffer. |
|
|
942 | */ |
|
|
943 | if (strlen (lore) > (HUGE_BUF / 2)) |
|
|
944 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
|
|
945 | HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore); |
|
|
946 | break; |
1018 | break; |
947 | |
1019 | |
948 | case KW_editable: |
1020 | case KW_editable: |
949 | case KW_editor_folder: |
1021 | case KW_editor_folder: |
950 | break; |
1022 | break; |
951 | |
1023 | |
952 | case KW_end: |
1024 | case KW_end: |
953 | check_loaded_object (this); |
|
|
954 | |
|
|
955 | if (!loading_arch) |
1025 | if (!loading_arch) |
956 | instantiate (); |
1026 | instantiate (); |
957 | |
1027 | |
958 | f.next (); |
1028 | f.next (); |
959 | return true; |
1029 | return true; |
960 | |
1030 | |
961 | case KW_ERROR: |
1031 | case KW_ERROR: |
962 | set_ob_key_value (this, f.kw_str, f.value, true); |
1032 | // append as key value pair (do not use kv_set as it prepends) |
|
|
1033 | // we also do not even try to find old values, duplicate keys stay duplicate |
|
|
1034 | { |
|
|
1035 | key_value *kv = new key_value; |
|
|
1036 | |
|
|
1037 | kv->next = 0; |
|
|
1038 | kv->key = shstr (f.kw_str); |
|
|
1039 | kv->value = shstr (f.value); |
|
|
1040 | |
|
|
1041 | if (!last_kv) |
|
|
1042 | key_values = last_kv = kv; |
|
|
1043 | else |
|
|
1044 | { |
|
|
1045 | while (last_kv->next) |
|
|
1046 | last_kv = last_kv->next; |
|
|
1047 | |
|
|
1048 | last_kv->next = kv; |
|
|
1049 | last_kv = kv; |
|
|
1050 | } |
|
|
1051 | } |
963 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
1052 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
964 | break; |
1053 | break; |
965 | |
1054 | |
966 | default: |
1055 | default: |
967 | if (!f.parse_error ("object", name)) |
1056 | if (!f.parse_error ("object", name)) |
… | |
… | |
981 | archetype *arch = archetype::find (f.get_str ()); |
1070 | archetype *arch = archetype::find (f.get_str ()); |
982 | |
1071 | |
983 | if (!arch) |
1072 | if (!arch) |
984 | { |
1073 | { |
985 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
1074 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
986 | arch = archetype::find ("earthwall"); |
1075 | arch = archetype::find (shstr_earthwall); |
987 | } |
1076 | } |
988 | |
1077 | |
989 | assert (arch); //D maybe use exception handling of sorts? |
1078 | assert (arch); //D maybe use exception handling of sorts? |
990 | |
1079 | |
991 | f.next (); |
1080 | f.next (); |
992 | |
1081 | |
993 | object *op = object::create (); |
1082 | object *op = arch->instance (); |
994 | |
|
|
995 | op->map = map; |
1083 | op->map = map; |
996 | arch->clone.copy_to (op); |
|
|
997 | // copy_to activates, this should be fixed properly |
1084 | // instance() activates, this should be fixed properly |
998 | op->deactivate (); |
1085 | op->deactivate (); |
999 | |
1086 | |
1000 | if (!op->parse_kv (f)) |
1087 | if (!op->parse_kv (f)) |
1001 | { |
1088 | { |
1002 | op->destroy (true); |
1089 | op->destroy (); |
1003 | return 0; |
1090 | return 0; |
1004 | } |
1091 | } |
1005 | |
1092 | |
|
|
1093 | op->post_load_check (); |
1006 | return op; |
1094 | return op; |
1007 | } |
1095 | } |
1008 | |
1096 | |
1009 | /* This takes a buffer, scans it for variables, and sets those variables |
1097 | /* This takes a buffer, scans it for variables, and sets those variables |
1010 | * as appropriate in op. |
1098 | * as appropriate in op. |
… | |
… | |
1015 | int |
1103 | int |
1016 | set_variable (object *op, char *buf) |
1104 | set_variable (object *op, char *buf) |
1017 | { |
1105 | { |
1018 | object_thawer f (buf, (AV *)0); |
1106 | object_thawer f (buf, (AV *)0); |
1019 | |
1107 | |
1020 | f.next (); |
|
|
1021 | return op->parse_kv (f); |
1108 | return op->parse_kv (f); |
1022 | } |
1109 | } |
1023 | |
|
|
1024 | /* This returns a string of the integer movement type */ |
|
|
1025 | #if 0 |
|
|
1026 | // unused function |
|
|
1027 | static char * |
|
|
1028 | get_string_move_type (MoveType mt) |
|
|
1029 | { |
|
|
1030 | static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; |
|
|
1031 | int i, all_count = 0, count; |
|
|
1032 | |
|
|
1033 | strcpy (retbuf, ""); |
|
|
1034 | strcpy (retbuf_all, " all"); |
|
|
1035 | |
|
|
1036 | /* Quick check, and probably fairly common */ |
|
|
1037 | if (mt == MOVE_ALL) |
|
|
1038 | return retbuf_all + 1; |
|
|
1039 | if (mt == 0) |
|
|
1040 | { |
|
|
1041 | strcpy (retbuf, "0"); |
|
|
1042 | return retbuf; |
|
|
1043 | } |
|
|
1044 | |
|
|
1045 | /* We basically slide the bits down. Why look at MOVE_ALL? |
|
|
1046 | * because we may want to return a string like 'all -swim', |
|
|
1047 | * and if we just looked at mt, we couldn't get that. |
|
|
1048 | */ |
|
|
1049 | for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++) |
|
|
1050 | { |
|
|
1051 | if (mt & (1 << count)) |
|
|
1052 | { |
|
|
1053 | strcat (retbuf, " "); |
|
|
1054 | strcat (retbuf, move_name[count]); |
|
|
1055 | } |
|
|
1056 | else |
|
|
1057 | { |
|
|
1058 | strcat (retbuf_all, " -"); |
|
|
1059 | strcat (retbuf_all, move_name[count]); |
|
|
1060 | all_count++; |
|
|
1061 | } |
|
|
1062 | } |
|
|
1063 | /* Basically, if there is a single negation, return it, eg |
|
|
1064 | * 'all -swim'. But more than that, just return the |
|
|
1065 | * enumerated values. It doesn't make sense to return |
|
|
1066 | * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' |
|
|
1067 | */ |
|
|
1068 | if (all_count <= 1) |
|
|
1069 | return retbuf_all + 1; |
|
|
1070 | else |
|
|
1071 | return retbuf + 1; |
|
|
1072 | } |
|
|
1073 | #endif |
|
|
1074 | |
1110 | |
1075 | // compare *op against *tmp and output differences |
1111 | // compare *op against *tmp and output differences |
1076 | static void |
1112 | static void |
1077 | write_diff (object_freezer &f, object *op, object *tmp) |
1113 | write_diff (object_freezer &f, object *op, object *tmp) |
1078 | { |
1114 | { |
… | |
… | |
1087 | * the 15'th element of this array should match that name. |
1123 | * the 15'th element of this array should match that name. |
1088 | * If an entry is NULL, that is a flag not to loaded/saved. |
1124 | * If an entry is NULL, that is a flag not to loaded/saved. |
1089 | */ |
1125 | */ |
1090 | static const keyword flag_names [NUM_FLAGS] = { |
1126 | static const keyword flag_names [NUM_FLAGS] = { |
1091 | KW_alive, |
1127 | KW_alive, |
1092 | KW_wiz, |
|
|
1093 | KW_NULL, |
1128 | KW_NULL, |
1094 | KW_NULL, |
1129 | KW_NULL, |
1095 | KW_was_wiz, |
1130 | KW_NULL, |
|
|
1131 | KW_NULL, |
1096 | KW_applied, |
1132 | KW_applied, |
1097 | KW_unpaid, |
1133 | KW_unpaid, |
1098 | KW_can_use_shield, |
1134 | KW_can_use_shield, |
1099 | KW_no_pick, |
1135 | KW_no_pick, |
1100 | KW_NULL, // walk_on |
1136 | KW_NULL, // walk_on |
… | |
… | |
1212 | /* 110 */ |
1248 | /* 110 */ |
1213 | KW_destroy_on_death, |
1249 | KW_destroy_on_death, |
1214 | KW_NULL, |
1250 | KW_NULL, |
1215 | }; |
1251 | }; |
1216 | |
1252 | |
1217 | int i; |
|
|
1218 | |
|
|
1219 | /* This saves the key/value lists. We do it first so that any |
1253 | /* This saves the key/value lists. We do it first so that any |
1220 | * keys that match field names will be overwritten by the loader. |
1254 | * keys that match field names will be overwritten by the loader. |
1221 | */ |
1255 | */ |
1222 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1256 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1223 | { |
1257 | if (!tmp->key_values || tmp->kv (kv->key) != kv->value) |
1224 | /* Find the field in the opposing member. */ |
1258 | f.put (kv->key, kv->value); |
1225 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
|
|
1226 | |
|
|
1227 | /* If there's no partnering field, or it's got a different value, save our field. */ |
|
|
1228 | if (!arch_field || my_field->value != arch_field->value) |
|
|
1229 | f.put (my_field->key, my_field->value); |
|
|
1230 | } |
|
|
1231 | |
1259 | |
1232 | /* We don't need to worry about the arch's extra fields - they |
1260 | /* We don't need to worry about the arch's extra fields - they |
1233 | * will get taken care of the copy_to method. |
1261 | * will get taken care of the copy_to method. |
1234 | */ |
1262 | */ |
1235 | |
1263 | |
1236 | { |
1264 | if (op->uuid) |
1237 | char uids[64]; |
1265 | f.put (KW_uuid, op->uuid.c_str ()); |
1238 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
|
|
1239 | f.put (KW_uuid, (const char *)uids); |
|
|
1240 | } |
|
|
1241 | |
1266 | |
1242 | #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) |
1267 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1243 | #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) |
1268 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
|
|
1269 | |
|
|
1270 | if (object *owner = op->owner) |
|
|
1271 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1244 | |
1272 | |
1245 | CMP_OUT (name); |
1273 | CMP_OUT (name); |
1246 | CMP_OUT (name_pl); |
1274 | CMP_OUT (name_pl); |
1247 | CMP_OUT (custom_name); |
1275 | CMP_OUT (custom_name); |
1248 | CMP_OUT (title); |
1276 | CMP_OUT (title); |
1249 | CMP_OUT (race); |
1277 | CMP_OUT (race); |
|
|
1278 | CMP_OUT (skill); |
1250 | CMP_OUT (slaying); |
1279 | CMP_OUT (slaying); |
1251 | |
1280 | CMP_OUT (tag); |
1252 | if (op->msg != tmp->msg) |
|
|
1253 | f.put (KW_msg, KW_endmsg, op->msg); |
|
|
1254 | if (op->lore != tmp->lore) |
|
|
1255 | f.put (KW_lore, KW_endlore, op->lore); |
|
|
1256 | |
|
|
1257 | CMP_OUT (other_arch); |
1281 | CMP_OUT (other_arch); |
1258 | |
1282 | |
|
|
1283 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
|
|
1284 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
|
|
1285 | |
1259 | if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); |
1286 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
|
|
1287 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
|
|
1288 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1260 | |
1289 | |
1261 | if (op->animation_id != tmp->animation_id) |
1290 | if (op->animation_id != tmp->animation_id) |
1262 | if (op->animation_id) |
1291 | if (op->has_anim ()) |
|
|
1292 | f.put (KW_animation, op->anim ().name); |
|
|
1293 | else |
1263 | { |
1294 | { |
1264 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1295 | f.put (KW_animation, (const char *)0); |
1265 | |
1296 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1266 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
|
|
1267 | f.put (KW_is_animated, (sint32) 0); |
|
|
1268 | } |
1297 | } |
1269 | else |
|
|
1270 | f.put (KW_animation, (const char *) 0); |
|
|
1271 | |
1298 | |
1272 | CMP_OUT2 (str, stats.Str); |
1299 | CMP_OUT2 (str, stats.Str); |
1273 | CMP_OUT2 (dex, stats.Dex); |
1300 | CMP_OUT2 (dex, stats.Dex); |
1274 | CMP_OUT2 (con, stats.Con); |
1301 | CMP_OUT2 (con, stats.Con); |
1275 | CMP_OUT2 (wis, stats.Wis); |
1302 | CMP_OUT2 (wis, stats.Wis); |
… | |
… | |
1305 | CMP_OUT (direction); |
1332 | CMP_OUT (direction); |
1306 | CMP_OUT (type); |
1333 | CMP_OUT (type); |
1307 | CMP_OUT (subtype); |
1334 | CMP_OUT (subtype); |
1308 | CMP_OUT (attacktype); |
1335 | CMP_OUT (attacktype); |
1309 | |
1336 | |
1310 | for (i = 0; i < NROFATTACKS; i++) |
1337 | for (int i = 0; i < NROFATTACKS; i++) |
1311 | if (op->resist[i] != tmp->resist[i]) |
1338 | if (expect_false (op->resist[i] != tmp->resist[i])) |
1312 | f.put (resist_save[i], op->resist[i]); |
1339 | f.put (resist_save[i], op->resist[i]); |
1313 | |
1340 | |
1314 | CMP_OUT (path_attuned); |
1341 | CMP_OUT (path_attuned); |
1315 | CMP_OUT (path_repelled); |
1342 | CMP_OUT (path_repelled); |
1316 | CMP_OUT (path_denied); |
1343 | CMP_OUT (path_denied); |
… | |
… | |
1326 | CMP_OUT (last_sp); |
1353 | CMP_OUT (last_sp); |
1327 | CMP_OUT (last_grace); |
1354 | CMP_OUT (last_grace); |
1328 | CMP_OUT (last_eat); |
1355 | CMP_OUT (last_eat); |
1329 | CMP_OUT (glow_radius); |
1356 | CMP_OUT (glow_radius); |
1330 | |
1357 | |
1331 | if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) |
1358 | if (op->flag [FLAG_IS_LINKED]) |
|
|
1359 | if (auto (ol, op->find_link ())) |
1332 | f.put (KW_connected, i); |
1360 | f.put (KW_connected, ol->id); |
1333 | |
1361 | |
1334 | CMP_OUT (randomitems); |
1362 | CMP_OUT (randomitems); |
1335 | CMP_OUT2 (container, weight_limit); |
1363 | CMP_OUT2 (container, weight_limit); |
1336 | |
1364 | |
1337 | CMP_OUT (run_away); |
1365 | CMP_OUT (run_away); |
1338 | CMP_OUT (pick_up); |
1366 | CMP_OUT (pick_up); |
1339 | CMP_OUT (will_apply); |
1367 | CMP_OUT (will_apply); |
1340 | CMP_OUT (smoothlevel); |
1368 | CMP_OUT (smoothlevel); |
1341 | CMP_OUT (weapontype); |
1369 | CMP_OUT (weapontype); |
1342 | CMP_OUT (tooltype); |
|
|
1343 | CMP_OUT (elevation); |
|
|
1344 | CMP_OUT (client_type); |
1370 | CMP_OUT (client_type); |
1345 | CMP_OUT (item_power); |
1371 | CMP_OUT (item_power); |
1346 | CMP_OUT (duration); |
1372 | CMP_OUT (duration); |
1347 | CMP_OUT (range); |
1373 | CMP_OUT (range); |
1348 | CMP_OUT (range_modifier); |
1374 | CMP_OUT (range_modifier); |
… | |
… | |
1357 | CMP_OUT (move_off); |
1383 | CMP_OUT (move_off); |
1358 | CMP_OUT (move_slow); |
1384 | CMP_OUT (move_slow); |
1359 | CMP_OUT (move_slow_penalty); |
1385 | CMP_OUT (move_slow_penalty); |
1360 | |
1386 | |
1361 | if (op->flag != tmp->flag) |
1387 | if (op->flag != tmp->flag) |
1362 | for (i = 0; i <= NUM_FLAGS; i++) |
1388 | for (int i = 0; i <= NUM_FLAGS; i++) |
1363 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1389 | if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) |
1364 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1390 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1365 | |
1391 | |
1366 | /* Save body locations */ |
1392 | // save body locations |
1367 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1393 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1368 | if (op->body_info[i] != tmp->body_info[i]) |
1394 | if (expect_false (op->slot[i].info != tmp->slot[i].info)) |
1369 | f.put (body_locations[i].save_name, op->body_info[i]); |
1395 | f.put (body_locations[i].save_name, op->slot[i].info); |
1370 | } |
1396 | } |
1371 | |
1397 | |
1372 | /* |
1398 | /* |
1373 | * Dumps all variables in an object to a file. |
1399 | * Dumps all variables in an object to a file. |
1374 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1400 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1375 | * the only place this is not set is when saving the player. |
1401 | * the only place this is not set is when saving the player. |
1376 | */ |
1402 | */ |
1377 | bool |
1403 | bool |
1378 | object::write (object_freezer &f) |
1404 | object::write (object_freezer &f) |
1379 | { |
1405 | { |
1380 | /* Even if the object does have an owner, it would seem that we should |
1406 | if (is_arch ()) |
1381 | * still save it. |
1407 | { |
1382 | */ |
1408 | f.put (KW_object, arch->archname); |
1383 | if (owner) |
1409 | write_diff (f, this, archetype::empty); |
1384 | return true; |
1410 | } |
1385 | |
1411 | else |
1386 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1412 | { |
1387 | |
|
|
1388 | f.put (KW_arch, at->name); |
1413 | f.put (KW_arch, arch->archname); |
1389 | write_diff (f, this, &at->clone); |
1414 | write_diff (f, this, arch); |
|
|
1415 | } |
1390 | |
1416 | |
1391 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1417 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1392 | tmp->write (f); |
1418 | tmp->write (f); |
1393 | |
1419 | |
1394 | f.put (this); |
1420 | f.put (this); |
… | |
… | |
1399 | |
1425 | |
1400 | ///////////////////////////////////////////////////////////////////////////// |
1426 | ///////////////////////////////////////////////////////////////////////////// |
1401 | |
1427 | |
1402 | // generic resource file load, |
1428 | // generic resource file load, |
1403 | // currently supports: region, treasures, archetypes |
1429 | // currently supports: region, treasures, archetypes |
|
|
1430 | bool |
1404 | bool load_resource_file (const char *filename) |
1431 | load_resource_file_ (const char *filename) |
1405 | { |
1432 | { |
1406 | object_thawer f (filename); |
1433 | object_thawer f (filename); |
1407 | |
|
|
1408 | bool success = false; |
|
|
1409 | bool seen_arch = false; |
|
|
1410 | |
|
|
1411 | f.next (); |
|
|
1412 | |
1434 | |
1413 | for (;;) |
1435 | for (;;) |
1414 | { |
1436 | { |
1415 | switch (f.kw) |
1437 | switch (f.kw) |
1416 | { |
1438 | { |
1417 | case KW_region: |
1439 | case KW_region: |
1418 | if (!region::read (f)) |
1440 | if (!region::read (f)) |
1419 | goto finish; |
1441 | return false; |
1420 | break; |
1442 | break; |
1421 | |
1443 | |
1422 | case KW_treasure: |
1444 | case KW_treasure: |
1423 | case KW_treasureone: |
1445 | case KW_treasureone: |
1424 | if (!treasurelist::read (f)) |
1446 | if (!treasurelist::read (f)) |
1425 | goto finish; |
1447 | return false; |
1426 | break; |
1448 | break; |
1427 | |
1449 | |
1428 | case KW_object: |
1450 | case KW_object: |
1429 | seen_arch = true; |
|
|
1430 | if (!archetype::read (f)) |
1451 | if (!archetype::read (f)) |
1431 | goto finish; |
1452 | return false; |
1432 | break; |
1453 | break; |
1433 | |
1454 | |
1434 | case KW_EOF: |
1455 | case KW_EOF: |
1435 | success = true; |
1456 | return true; |
1436 | goto finish; |
|
|
1437 | |
1457 | |
1438 | default: |
1458 | default: |
1439 | if (!f.parse_error ("resource file")) |
1459 | if (!f.parse_error ("resource file")) |
1440 | goto finish; |
1460 | return false; |
|
|
1461 | |
|
|
1462 | f.next (); |
|
|
1463 | break; |
1441 | } |
1464 | } |
1442 | } |
1465 | } |
1443 | |
|
|
1444 | finish: |
|
|
1445 | if (seen_arch) |
|
|
1446 | init_archetype_pointers (); |
|
|
1447 | |
|
|
1448 | return success; |
|
|
1449 | } |
1466 | } |
1450 | |
1467 | |