1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
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25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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26 | sub/add_weight will transcend the environment updating the carrying |
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27 | variable. */ |
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28 | |
23 | |
29 | #include <global.h> |
24 | #include <global.h> |
30 | #include <loader.h> |
25 | #include <loader.h> |
31 | #include <sproto.h> |
26 | #include <sproto.h> |
32 | |
27 | |
33 | ///////////////////////////////////////////////////////////////////////////// |
28 | ///////////////////////////////////////////////////////////////////////////// |
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29 | |
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30 | extern archetype *loading_arch; |
34 | |
31 | |
35 | /* This table is only necessary to convert objects that existed before the |
32 | /* This table is only necessary to convert objects that existed before the |
36 | * spell object conversion to the new object. It was not practical |
33 | * spell object conversion to the new object. It was not practical |
37 | * to go through every mapping looking for every potion, rod, wand, etc |
34 | * to go through every mapping looking for every potion, rod, wand, etc |
38 | * that had a sp set and update to the new value. So this maps the |
35 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
168 | "spell_magic_drain", /* 122 */ |
165 | "spell_magic_drain", /* 122 */ |
169 | "spell_counterspell", /* 123 */ |
166 | "spell_counterspell", /* 123 */ |
170 | "spell_disarm", /* 124 */ |
167 | "spell_disarm", /* 124 */ |
171 | "spell_cure_confusion", /* 125 */ |
168 | "spell_cure_confusion", /* 125 */ |
172 | "spell_restoration", /* 126 */ |
169 | "spell_restoration", /* 126 */ |
173 | "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ |
170 | "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */ |
174 | "spell_counterwall", /* 128 */ |
171 | "spell_counterwall", /* 128 */ |
175 | "spell_cause_light_wounds", /* 129 */ |
172 | "spell_cause_light_wounds", /* 129 */ |
176 | "spell_cause_medium_wounds", /* 130 */ |
173 | "spell_cause_medium_wounds", /* 130 */ |
177 | "spell_cause_heavy_wounds", /* 131 */ |
174 | "spell_cause_heavy_wounds", /* 131 */ |
178 | "spell_charm_monsters", /* 132 */ |
175 | "spell_charm_monsters", /* 132 */ |
… | |
… | |
250 | "spell_cause_rabies", /* 204 */ |
247 | "spell_cause_rabies", /* 204 */ |
251 | "spell_glyph", /* 205 */ |
248 | "spell_glyph", /* 205 */ |
252 | NULL |
249 | NULL |
253 | }; |
250 | }; |
254 | |
251 | |
255 | extern bool loading_arch; |
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256 | |
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257 | /* This function checks the object after it has been loaded (when we |
252 | /* This function checks the object after it has been loaded (when we |
258 | * get the 'end' in the input stream). This function can be used to |
253 | * get the 'end' in the input stream). This function can be used to |
259 | * deal with legacy objects where fields may have changed. It can also be used |
254 | * deal with legacy objects where fields may have changed. It can also be used |
260 | * to check for objects to make sure there are no common errors. |
255 | * to check for objects to make sure there are no common errors. |
261 | */ |
256 | */ |
262 | static void |
257 | void |
263 | check_loaded_object (object *op) |
258 | object::post_load_check () |
264 | { |
259 | { |
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260 | if (type >= NUM_TYPES) |
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261 | { |
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262 | LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); |
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263 | type = 0; |
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264 | } |
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265 | |
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266 | switch (type) |
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267 | { |
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268 | case BOW: |
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269 | case WAND: |
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270 | case ROD: |
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271 | case HORN: |
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272 | if (slot [body_range].info != -1) |
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273 | { |
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274 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
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275 | slot [body_range].info = -1; |
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276 | } |
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277 | break; |
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278 | |
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279 | case WEAPON: |
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280 | if (slot [body_combat].info != -1) |
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281 | { |
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282 | LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
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283 | slot [body_combat].info = -1; |
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284 | } |
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285 | break; |
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286 | |
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287 | case SHIELD: |
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288 | if (slot [body_shield].info != -1) |
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289 | { |
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290 | LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
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291 | slot [body_shield].info = -1; |
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292 | } |
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293 | break; |
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294 | |
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295 | case PLAYER: |
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296 | if (slot [body_shield].info != 1) |
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297 | { |
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298 | LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
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299 | slot [body_shield].info = 1; |
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300 | } |
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301 | |
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302 | if (slot [body_combat].info != 1) |
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303 | { |
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304 | LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
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305 | slot [body_combat].info = 1; |
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306 | } |
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307 | |
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308 | if (slot [body_range].info != 1) |
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309 | { |
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310 | LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
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311 | slot [body_range].info = 1; |
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312 | } |
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313 | break; |
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314 | } |
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315 | |
265 | /* We do some specialised handling to handle legacy cases of name_pl. |
316 | /* We do some specialised handling to handle legacy cases of name_pl. |
266 | * If the object doesn't have a name_pl, we just use the object name - |
317 | * If the object doesn't have a name_pl, we just use the object name - |
267 | * this isn't perfect (things won't be properly pluralised), but works to |
318 | * this isn't perfect (things won't be properly pluralised), but works to |
268 | * that degree (5 heart is still quite understandable). But the case we |
319 | * that degree (5 heart is still quite understandable). But the case we |
269 | * also have to catch is if this object is not using the normal name for |
320 | * also have to catch is if this object is not using the normal name for |
270 | * the object. In that case, we also want to use the loaded name. |
321 | * the object. In that case, we also want to use the loaded name. |
271 | * Otherwise, what happens is that the the plural name will lose |
322 | * Otherwise, what happens is that the the plural name will lose |
272 | * information (appear as just 'hearts' and not 'goblins heart') |
323 | * information (appear as just 'hearts' and not 'goblins heart') |
273 | */ |
324 | */ |
274 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
325 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
275 | op->name_pl = 0; |
326 | name_pl = 0; |
276 | |
327 | |
277 | if (!op->name_pl) |
328 | if (!name_pl) |
278 | op->name_pl = op->name; |
329 | name_pl = name; |
279 | |
330 | |
280 | /* objects now have a materialname. try to patch it in */ |
331 | /* objects now have a materialname. try to patch it in */ |
281 | if (!(op->is_weapon () && op->level > 0)) |
332 | if (!(is_weapon () && level > 0)) |
282 | { |
333 | set_materialname (this, map ? map->difficulty : 5, 0); |
283 | if (op->map != NULL) |
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284 | set_materialname (op, op->map->difficulty, NULL); |
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285 | else |
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286 | set_materialname (op, 5, NULL); |
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287 | } |
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288 | |
334 | |
289 | /* only do these when program is first run - a bit |
335 | /* only do these when program is first run - a bit |
290 | * excessive to do this at every run - most of this is |
336 | * excessive to do this at every run - most of this is |
291 | * really just to catch any errors - program will still run, but |
337 | * really just to catch any errors - program will still run, but |
292 | * not in the ideal fashion. |
338 | * not in the ideal fashion. |
293 | */ |
339 | */ |
294 | if ((op->type == WEAPON || op->type == BOW) && loading_arch) |
340 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
295 | { |
341 | { |
296 | if (!op->skill) |
342 | if (!skill) |
297 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
343 | LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); |
298 | else if ((!strcmp (op->skill, "one handed weapons") && op->slot[1].info != -1) || |
344 | else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || |
299 | (!strcmp (op->skill, "two handed weapons") && op->slot[1].info != -2)) |
345 | (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) |
300 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->slot[1].info, &op->skill); |
346 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
301 | } |
347 | } |
302 | |
348 | |
303 | /* We changed last_heal to gen_sp_armour, which is what it |
349 | /* We changed last_heal to gen_sp_armour, which is what it |
304 | * really does for many objects. Need to catch any in maps |
350 | * really does for many objects. Need to catch any in maps |
305 | * that may have an old value. |
351 | * that may have an old value. |
306 | */ |
352 | */ |
307 | if (op->type == WEAPON |
353 | if (type == WEAPON |
308 | || op->type == ARMOUR || op->type == HELMET |
354 | || type == ARMOUR || type == HELMET |
309 | || op->type == SHIELD || op->type == RING |
355 | || type == SHIELD || type == RING |
310 | || op->type == BOOTS || op->type == GLOVES |
356 | || type == BOOTS || type == GLOVES |
311 | || op->type == AMULET || op->type == GIRDLE |
357 | || type == AMULET || type == GIRDLE |
312 | || op->type == BRACERS || op->type == CLOAK) |
358 | || type == BRACERS || type == CLOAK) |
313 | { |
359 | { |
314 | if (op->last_heal) |
360 | if (last_heal) |
315 | { |
361 | { |
316 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
362 | LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
317 | op->gen_sp_armour = op->last_heal; |
363 | gen_sp_armour = last_heal; |
318 | op->last_heal = 0; |
364 | last_heal = 0; |
319 | } |
365 | } |
320 | |
366 | |
321 | int ip = calc_item_power (op, 0); |
367 | int ip = calc_item_power (this, 0); |
322 | |
368 | |
323 | /* Legacy objects from before item power was in the game */ |
369 | /* Legacy objects from before item power was in the game */ |
324 | if (!op->item_power && ip) |
370 | if (!item_power && ip) |
325 | { |
371 | { |
326 | if (ip > 3) |
372 | if (ip > 3) |
327 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
373 | LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); |
328 | |
374 | |
329 | op->item_power = ip; |
375 | item_power = ip; |
330 | } |
376 | } |
331 | |
377 | |
332 | /* Check for possibly bogus values. Has to meet both these criteria - |
378 | /* Check for possibly bogus values. Has to meet both these criteria - |
333 | * something that has item_power 1 is probably just fine if our calculated |
379 | * something that has item_power 1 is probably just fine if our calculated |
334 | * value is 1 or 2 - these values are small enough that hard to be precise. |
380 | * value is 1 or 2 - these values are small enough that hard to be precise. |
335 | * similarly, it item_power is 0, the first check will always pass, |
381 | * similarly, it item_power is 0, the first check will always pass, |
336 | * but not the second one. |
382 | * but not the second one. |
337 | */ |
383 | */ |
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384 | #if 0 //TODO |
338 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
385 | if (ip > 2 * item_power && ip > (item_power + 3)) |
339 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
386 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
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387 | #endif |
340 | } |
388 | } |
341 | |
389 | |
342 | /* Old spellcasting object - need to load in the appropiate object */ |
390 | /* Old spellcasting object - need to load in the appropiate object */ |
343 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
391 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
344 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
392 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
345 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !loading_arch) |
393 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
346 | { |
394 | { |
347 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
395 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
348 | * in that spell was stored in sp. |
396 | * in that spell was stored in sp. |
349 | */ |
397 | */ |
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398 | LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
350 | object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
399 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
351 | insert_ob_in_ob (tmp, op); |
400 | insert_ob_in_ob (tmp, this); |
352 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
401 | randomitems = NULL; /* So another spell isn't created for this object */ |
353 | } |
402 | } |
354 | |
403 | |
355 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
404 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
356 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !loading_arch) |
405 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
357 | { |
406 | { |
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|
407 | LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ()); |
358 | object *tmp = get_archetype_by_object_name (op->slaying); |
408 | object *tmp = get_archetype_by_object_name (slaying); |
359 | insert_ob_in_ob (tmp, op); |
409 | insert_ob_in_ob (tmp, this); |
360 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
410 | randomitems = NULL; /* So another spell isn't created for this object */ |
361 | /* without this, value is all screwed up */ |
411 | /* without this, value is all screwed up */ |
362 | op->value = op->arch->clone.value * op->inv->value; |
412 | value = arch->value * inv->value; |
363 | } |
413 | } |
364 | |
414 | |
365 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
415 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
366 | { |
416 | { |
367 | if (op->stats.hp > op->stats.maxhp) |
417 | if (stats.hp > stats.maxhp) |
368 | { |
418 | { |
369 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
419 | LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
370 | op->stats.maxhp = op->stats.hp; |
420 | stats.maxhp = stats.hp; |
371 | } |
421 | } |
372 | |
422 | |
373 | /* The archs just need to be updated for this */ |
423 | /* The archs just need to be updated for this */ |
374 | if (op->move_type == 0) |
424 | if (move_type == 0) |
375 | op->move_type = MOVE_WALK; |
425 | move_type = MOVE_WALK; |
376 | } |
426 | } |
377 | |
427 | |
378 | if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) |
428 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
379 | { |
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380 | /* Object will duplicate it's content as part of the |
429 | /* Object will duplicate it's content as part of the |
381 | * generation process. To do this, we must flag inventory |
430 | * generation process. To do this, we must flag inventory |
382 | * so it remains unevaluated concerning the randomitems and |
431 | * so it remains unevaluated concerning the randomitems and |
383 | * the living (a demonlord shouldn't cast from inside generator!) |
432 | * the living (a demonlord shouldn't cast from inside generator!) |
384 | */ |
433 | */ |
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434 | /* ??? this *should* be done elsewhere, e.g. after map loading etc. */ |
385 | flag_inv (op, FLAG_IS_A_TEMPLATE); |
435 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
386 | } |
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387 | |
436 | |
388 | /* Handle player movers. We use move_type for player movers |
437 | /* Handle player movers. We use move_type for player movers |
389 | * because they operate on their own time (move_on |
438 | * because they operate on their own time (move_on |
390 | * would potentially cause them to be triggered when someone steps |
439 | * would potentially cause them to be triggered when someone steps |
391 | * on them). If move_type is set, presume person knows what they |
440 | * on them). If move_type is set, presume person knows what they |
392 | * are doing, otherwise, set move_type based on maxhp value. |
441 | * are doing, otherwise, set move_type based on maxhp value. |
393 | */ |
442 | */ |
394 | if (op->type == PLAYERMOVER) |
443 | if (type == PLAYERMOVER) |
395 | { |
444 | { |
396 | if (!op->move_type) |
445 | if (!move_type) |
397 | { |
446 | { |
398 | if (op->stats.maxhp) |
447 | if (stats.maxhp) |
399 | { |
448 | { |
400 | op->move_type = MOVE_ALL; |
449 | move_type = MOVE_ALL; |
401 | op->stats.maxhp = 0; |
450 | stats.maxhp = 0; |
402 | } |
451 | } |
403 | else |
452 | else |
404 | op->move_type = MOVE_WALK; |
453 | move_type = MOVE_WALK; |
405 | } |
454 | } |
406 | } |
455 | } |
407 | |
|
|
408 | } |
456 | } |
409 | |
457 | |
410 | static void |
458 | static void |
411 | set_move (MoveType &mt, const char *str) |
459 | set_move (MoveType &mt, const char *str) |
412 | { |
460 | { |
… | |
… | |
459 | |
507 | |
460 | goto next; |
508 | goto next; |
461 | } |
509 | } |
462 | } |
510 | } |
463 | |
511 | |
464 | LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); |
512 | LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str); |
465 | |
513 | |
466 | next: ; |
514 | next: ; |
467 | } |
515 | } |
468 | } |
516 | } |
469 | |
517 | |
470 | #define GET_FLAG(op,flag) \ |
518 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
471 | if (f.get_sint32 ()) \ |
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472 | SET_FLAG (op, flag); \ |
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473 | else \ |
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474 | CLEAR_FLAG (op, flag) \ |
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475 | |
519 | |
476 | bool |
520 | bool |
477 | object::parse_kv (object_thawer &f) |
521 | object::parse_kv (object_thawer &f) |
478 | { |
522 | { |
479 | object *op_inv = inv; |
523 | object *op_inv = inv; |
… | |
… | |
482 | { |
526 | { |
483 | switch (f.kw) |
527 | switch (f.kw) |
484 | { |
528 | { |
485 | case KW_uuid: |
529 | case KW_uuid: |
486 | if (const char *s = f.get_str ()) |
530 | if (const char *s = f.get_str ()) |
487 | { |
531 | if (!uuid.parse (s)) |
488 | unsigned int version; |
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489 | unsigned long long seq; |
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490 | |
|
|
491 | if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
|
|
492 | { |
532 | { |
493 | uuid.seq = seq; |
533 | f.parse_warn ("unparseable uuid"); |
494 | break; |
534 | uuid = UUID::gen (); |
495 | } |
535 | } |
496 | } |
|
|
497 | |
|
|
498 | uuid = gen_uuid (); |
|
|
499 | break; |
536 | break; |
500 | |
537 | |
501 | case KW_oid: |
538 | case KW_oid: |
502 | f.get (this, f.get_sint32 ()); |
539 | f.get (this, f.get_sint32 ()); |
503 | break; |
540 | break; |
… | |
… | |
509 | |
546 | |
510 | case KW_attach: f.get_ornull (attach); break; |
547 | case KW_attach: f.get_ornull (attach); break; |
511 | case KW_skill: f.get_ornull (skill); break; |
548 | case KW_skill: f.get_ornull (skill); break; |
512 | case KW_race: f.get_ornull (race); break; |
549 | case KW_race: f.get_ornull (race); break; |
513 | case KW_slaying: f.get_ornull (slaying); break; |
550 | case KW_slaying: f.get_ornull (slaying); break; |
|
|
551 | case KW_tag: f.get_ornull (tag); break; |
514 | |
552 | |
515 | case KW_arch: |
553 | case KW_arch: |
516 | { |
554 | { |
517 | object *tmp = object::read (f); |
555 | object *tmp = object::read (f); |
518 | tmp->deactivate (); |
556 | tmp->deactivate (); |
… | |
… | |
520 | { |
558 | { |
521 | // was: insert_ob_in_ob (tmp, op); |
559 | // was: insert_ob_in_ob (tmp, op); |
522 | // but manually adding it can improve map loading times a lot |
560 | // but manually adding it can improve map loading times a lot |
523 | // also, appending instead of prepending keeps the |
561 | // also, appending instead of prepending keeps the |
524 | // save ordering the same between repeated load/saves. |
562 | // save ordering the same between repeated load/saves. |
|
|
563 | // and finally we do not want any funny effects |
525 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
564 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
526 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
565 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
527 | |
566 | |
528 | if (!op_inv) |
567 | if (!op_inv) |
529 | { |
568 | { |
… | |
… | |
545 | } |
584 | } |
546 | } |
585 | } |
547 | continue; |
586 | continue; |
548 | |
587 | |
549 | case KW_other_arch: |
588 | case KW_other_arch: |
550 | other_arch = |
|
|
551 | loading_arch |
589 | if (loading_arch == this) |
552 | ? archetype::get (f.get_str ()) |
590 | archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); |
|
|
591 | else |
|
|
592 | { |
553 | : archetype::find (f.get_str ()); |
593 | other_arch = archetype::find (f.get_str ()); |
554 | |
594 | |
555 | if (!other_arch) |
595 | if (!other_arch) |
556 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
596 | f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ())); |
|
|
597 | } |
|
|
598 | break; |
|
|
599 | |
|
|
600 | case KW_owner: |
|
|
601 | f.delayed_deref (this, owner, f.get_str ()); |
557 | break; |
602 | break; |
558 | |
603 | |
559 | case KW_animation: |
604 | case KW_animation: |
560 | { |
605 | { |
561 | CLEAR_FLAG (this, FLAG_ANIMATE); |
606 | CLEAR_FLAG (this, FLAG_ANIMATE); |
… | |
… | |
588 | f.get (move_slow_penalty); |
633 | f.get (move_slow_penalty); |
589 | break; |
634 | break; |
590 | |
635 | |
591 | case KW_face: |
636 | case KW_face: |
592 | face = face_find (f.get_str ()); |
637 | face = face_find (f.get_str ()); |
|
|
638 | break; |
|
|
639 | |
|
|
640 | case KW_sound: |
|
|
641 | sound = sound_find (f.get_str ()); |
|
|
642 | if (!sound) |
|
|
643 | f.parse_warn ("sound not found"); |
|
|
644 | break; |
|
|
645 | |
|
|
646 | case KW_sound_destroy: |
|
|
647 | sound_destroy = sound_find (f.get_str ()); |
|
|
648 | if (!sound_destroy) |
|
|
649 | f.parse_warn ("sound not found"); |
593 | break; |
650 | break; |
594 | |
651 | |
595 | case KW_x: f.get (x); break; |
652 | case KW_x: f.get (x); break; |
596 | case KW_y: f.get (y); break; |
653 | case KW_y: f.get (y); break; |
597 | |
654 | |
… | |
… | |
724 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
781 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
725 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
782 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
726 | |
783 | |
727 | break; |
784 | break; |
728 | |
785 | |
729 | case KW_wiz: |
|
|
730 | GET_FLAG (this, FLAG_WIZ); |
|
|
731 | //TODO: move to check_object |
|
|
732 | if (QUERY_FLAG (this, FLAG_WIZ)) |
|
|
733 | { |
|
|
734 | SET_FLAG (this, FLAG_WAS_WIZ); |
|
|
735 | SET_FLAG (this, FLAG_WIZPASS); |
|
|
736 | SET_FLAG (this, FLAG_WIZCAST); |
|
|
737 | } |
|
|
738 | else |
|
|
739 | { |
|
|
740 | CLEAR_FLAG (this, FLAG_WIZPASS); |
|
|
741 | CLEAR_FLAG (this, FLAG_WIZCAST); |
|
|
742 | } |
|
|
743 | break; |
|
|
744 | |
|
|
745 | case KW_friendly: |
786 | case KW_friendly: |
746 | if (f.get_sint32 ()) |
787 | if (f.get_bool ()) |
747 | if (type != PLAYER) |
788 | if (type != PLAYER) |
748 | add_friendly_object (this); |
789 | add_friendly_object (this); |
749 | |
790 | |
750 | break; |
791 | break; |
751 | |
792 | |
… | |
… | |
764 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
805 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
765 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
806 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
766 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
807 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
767 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
808 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
768 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
809 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
|
|
810 | case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break; |
769 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
811 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
770 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
812 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
771 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
813 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
772 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
814 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
773 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
815 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
… | |
… | |
780 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
822 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
781 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
823 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
782 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
824 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
783 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
825 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
784 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
826 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
785 | case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break; |
|
|
786 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
827 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
787 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
828 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
788 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
829 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
789 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
830 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
790 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
831 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
… | |
… | |
890 | case KW_dam_modifier: f.get (dam_modifier); break; |
931 | case KW_dam_modifier: f.get (dam_modifier); break; |
891 | case KW_duration_modifier: f.get (duration_modifier); break; |
932 | case KW_duration_modifier: f.get (duration_modifier); break; |
892 | |
933 | |
893 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
934 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
894 | //TODO: parse from other include files |
935 | //TODO: parse from other include files |
895 | case KW_body_range: slot[ 0].info = f.get_sint32 (); break; |
936 | case KW_body_range: slot[body_range] .info = f.get_sint32 (); break; |
|
|
937 | case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break; |
|
|
938 | case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break; |
896 | case KW_body_arm: slot[ 1].info = f.get_sint32 (); break; |
939 | case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break; |
897 | case KW_body_torso: slot[ 2].info = f.get_sint32 (); break; |
940 | case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break; |
898 | case KW_body_head: slot[ 3].info = f.get_sint32 (); break; |
941 | case KW_body_head: slot[body_head] .info = f.get_sint32 (); break; |
899 | case KW_body_neck: slot[ 4].info = f.get_sint32 (); break; |
942 | case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break; |
900 | case KW_body_skill: slot[ 5].info = f.get_sint32 (); break; |
943 | case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break; |
901 | case KW_body_finger: slot[ 6].info = f.get_sint32 (); break; |
944 | case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break; |
902 | case KW_body_shoulder: slot[ 7].info = f.get_sint32 (); break; |
945 | case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break; |
903 | case KW_body_foot: slot[ 8].info = f.get_sint32 (); break; |
946 | case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break; |
904 | case KW_body_hand: slot[ 9].info = f.get_sint32 (); break; |
947 | case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break; |
905 | case KW_body_wrist: slot[10].info = f.get_sint32 (); break; |
948 | case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break; |
906 | case KW_body_waist: slot[11].info = f.get_sint32 (); break; |
949 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
907 | case KW_can_apply: |
950 | case KW_can_apply: |
908 | break; |
951 | break; |
909 | |
952 | |
910 | case KW_connected: |
953 | case KW_connected: |
911 | add_button_link (this, map, f.get_sint32 ()); |
954 | add_button_link (this, map, f.get_sint32 ()); |
… | |
… | |
926 | randomitems = 0; |
969 | randomitems = 0; |
927 | break; |
970 | break; |
928 | |
971 | |
929 | case KW_msg: |
972 | case KW_msg: |
930 | f.get_ml (KW_endmsg, msg); |
973 | f.get_ml (KW_endmsg, msg); |
931 | //TODO: allow longer messages |
|
|
932 | if (strlen (msg) >= HUGE_BUF) |
|
|
933 | { |
|
|
934 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg); |
|
|
935 | msg = "ERROR, please report: string too long, winged.\n"; |
|
|
936 | } |
|
|
937 | break; |
974 | break; |
938 | |
975 | |
939 | case KW_lore: |
976 | case KW_lore: |
940 | f.get_ml (KW_endlore, lore); |
977 | f.get_ml (KW_endlore, lore); |
941 | //TODO: allow longer messages |
|
|
942 | /* Just print a warning so we can be reasonably safe |
|
|
943 | * about not overflowing the buffer. |
|
|
944 | */ |
|
|
945 | if (strlen (lore) > (HUGE_BUF / 2)) |
|
|
946 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
|
|
947 | HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore); |
|
|
948 | break; |
978 | break; |
949 | |
979 | |
950 | case KW_editable: |
980 | case KW_editable: |
951 | case KW_editor_folder: |
981 | case KW_editor_folder: |
952 | break; |
982 | break; |
953 | |
983 | |
954 | case KW_end: |
984 | case KW_end: |
955 | check_loaded_object (this); |
|
|
956 | |
|
|
957 | if (!loading_arch) |
985 | if (!loading_arch) |
958 | instantiate (); |
986 | instantiate (); |
959 | |
987 | |
960 | f.next (); |
988 | f.next (); |
961 | return true; |
989 | return true; |
… | |
… | |
993 | f.next (); |
1021 | f.next (); |
994 | |
1022 | |
995 | object *op = object::create (); |
1023 | object *op = object::create (); |
996 | |
1024 | |
997 | op->map = map; |
1025 | op->map = map; |
998 | arch->clone.copy_to (op); |
1026 | arch->copy_to (op); |
999 | // copy_to activates, this should be fixed properly |
1027 | // copy_to activates, this should be fixed properly |
1000 | op->deactivate (); |
1028 | op->deactivate (); |
1001 | |
1029 | |
1002 | if (!op->parse_kv (f)) |
1030 | if (!op->parse_kv (f)) |
1003 | { |
1031 | { |
1004 | op->destroy (true); |
1032 | op->destroy (true); |
1005 | return 0; |
1033 | return 0; |
1006 | } |
1034 | } |
1007 | |
1035 | |
|
|
1036 | op->post_load_check (); |
1008 | return op; |
1037 | return op; |
1009 | } |
1038 | } |
1010 | |
1039 | |
1011 | /* This takes a buffer, scans it for variables, and sets those variables |
1040 | /* This takes a buffer, scans it for variables, and sets those variables |
1012 | * as appropriate in op. |
1041 | * as appropriate in op. |
… | |
… | |
1017 | int |
1046 | int |
1018 | set_variable (object *op, char *buf) |
1047 | set_variable (object *op, char *buf) |
1019 | { |
1048 | { |
1020 | object_thawer f (buf, (AV *)0); |
1049 | object_thawer f (buf, (AV *)0); |
1021 | |
1050 | |
1022 | f.next (); |
|
|
1023 | return op->parse_kv (f); |
1051 | return op->parse_kv (f); |
1024 | } |
1052 | } |
1025 | |
1053 | |
1026 | /* This returns a string of the integer movement type */ |
1054 | /* This returns a string of the integer movement type */ |
1027 | #if 0 |
1055 | #if 0 |
… | |
… | |
1089 | * the 15'th element of this array should match that name. |
1117 | * the 15'th element of this array should match that name. |
1090 | * If an entry is NULL, that is a flag not to loaded/saved. |
1118 | * If an entry is NULL, that is a flag not to loaded/saved. |
1091 | */ |
1119 | */ |
1092 | static const keyword flag_names [NUM_FLAGS] = { |
1120 | static const keyword flag_names [NUM_FLAGS] = { |
1093 | KW_alive, |
1121 | KW_alive, |
1094 | KW_wiz, |
|
|
1095 | KW_NULL, |
1122 | KW_NULL, |
1096 | KW_NULL, |
1123 | KW_NULL, |
1097 | KW_was_wiz, |
1124 | KW_NULL, |
|
|
1125 | KW_NULL, |
1098 | KW_applied, |
1126 | KW_applied, |
1099 | KW_unpaid, |
1127 | KW_unpaid, |
1100 | KW_can_use_shield, |
1128 | KW_can_use_shield, |
1101 | KW_no_pick, |
1129 | KW_no_pick, |
1102 | KW_NULL, // walk_on |
1130 | KW_NULL, // walk_on |
… | |
… | |
1233 | |
1261 | |
1234 | /* We don't need to worry about the arch's extra fields - they |
1262 | /* We don't need to worry about the arch's extra fields - they |
1235 | * will get taken care of the copy_to method. |
1263 | * will get taken care of the copy_to method. |
1236 | */ |
1264 | */ |
1237 | |
1265 | |
1238 | { |
1266 | f.put (KW_uuid, op->uuid.c_str ()); |
1239 | char uids[64]; |
|
|
1240 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
|
|
1241 | f.put (KW_uuid, (const char *)uids); |
|
|
1242 | } |
|
|
1243 | |
1267 | |
1244 | #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) |
1268 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1245 | #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) |
1269 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
|
|
1270 | |
|
|
1271 | if (object *owner = op->owner) |
|
|
1272 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1246 | |
1273 | |
1247 | CMP_OUT (name); |
1274 | CMP_OUT (name); |
1248 | CMP_OUT (name_pl); |
1275 | CMP_OUT (name_pl); |
1249 | CMP_OUT (custom_name); |
1276 | CMP_OUT (custom_name); |
1250 | CMP_OUT (title); |
1277 | CMP_OUT (title); |
1251 | CMP_OUT (race); |
1278 | CMP_OUT (race); |
1252 | CMP_OUT (slaying); |
1279 | CMP_OUT (slaying); |
1253 | |
1280 | CMP_OUT (tag); |
1254 | if (op->msg != tmp->msg) |
|
|
1255 | f.put (KW_msg, KW_endmsg, op->msg); |
|
|
1256 | if (op->lore != tmp->lore) |
|
|
1257 | f.put (KW_lore, KW_endlore, op->lore); |
|
|
1258 | |
|
|
1259 | CMP_OUT (other_arch); |
1281 | CMP_OUT (other_arch); |
1260 | |
1282 | |
|
|
1283 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
|
|
1284 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
|
|
1285 | |
1261 | if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); |
1286 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
|
|
1287 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
|
|
1288 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1262 | |
1289 | |
1263 | if (op->animation_id != tmp->animation_id) |
1290 | if (op->animation_id != tmp->animation_id) |
1264 | if (op->animation_id) |
1291 | if (op->animation_id) |
1265 | { |
1292 | { |
1266 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1293 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1267 | |
1294 | |
1268 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1295 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1269 | f.put (KW_is_animated, (sint32) 0); |
1296 | f.put (KW_is_animated, (sint32)0); |
1270 | } |
1297 | } |
1271 | else |
1298 | else |
1272 | f.put (KW_animation, (const char *) 0); |
1299 | f.put (KW_animation, (const char *)0); |
1273 | |
1300 | |
1274 | CMP_OUT2 (str, stats.Str); |
1301 | CMP_OUT2 (str, stats.Str); |
1275 | CMP_OUT2 (dex, stats.Dex); |
1302 | CMP_OUT2 (dex, stats.Dex); |
1276 | CMP_OUT2 (con, stats.Con); |
1303 | CMP_OUT2 (con, stats.Con); |
1277 | CMP_OUT2 (wis, stats.Wis); |
1304 | CMP_OUT2 (wis, stats.Wis); |
… | |
… | |
1308 | CMP_OUT (type); |
1335 | CMP_OUT (type); |
1309 | CMP_OUT (subtype); |
1336 | CMP_OUT (subtype); |
1310 | CMP_OUT (attacktype); |
1337 | CMP_OUT (attacktype); |
1311 | |
1338 | |
1312 | for (i = 0; i < NROFATTACKS; i++) |
1339 | for (i = 0; i < NROFATTACKS; i++) |
1313 | if (op->resist[i] != tmp->resist[i]) |
1340 | if (expect_false (op->resist[i] != tmp->resist[i])) |
1314 | f.put (resist_save[i], op->resist[i]); |
1341 | f.put (resist_save[i], op->resist[i]); |
1315 | |
1342 | |
1316 | CMP_OUT (path_attuned); |
1343 | CMP_OUT (path_attuned); |
1317 | CMP_OUT (path_repelled); |
1344 | CMP_OUT (path_repelled); |
1318 | CMP_OUT (path_denied); |
1345 | CMP_OUT (path_denied); |
… | |
… | |
1360 | CMP_OUT (move_slow); |
1387 | CMP_OUT (move_slow); |
1361 | CMP_OUT (move_slow_penalty); |
1388 | CMP_OUT (move_slow_penalty); |
1362 | |
1389 | |
1363 | if (op->flag != tmp->flag) |
1390 | if (op->flag != tmp->flag) |
1364 | for (i = 0; i <= NUM_FLAGS; i++) |
1391 | for (i = 0; i <= NUM_FLAGS; i++) |
1365 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1392 | if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) |
1366 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1393 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1367 | |
1394 | |
1368 | // save body locations |
1395 | // save body locations |
1369 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1396 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1370 | if (op->slot[i].info != tmp->slot[i].info) |
1397 | if (expect_false (op->slot[i].info != tmp->slot[i].info)) |
1371 | f.put (body_locations[i].save_name, op->slot[i].info); |
1398 | f.put (body_locations[i].save_name, op->slot[i].info); |
1372 | } |
1399 | } |
1373 | |
1400 | |
1374 | /* |
1401 | /* |
1375 | * Dumps all variables in an object to a file. |
1402 | * Dumps all variables in an object to a file. |
… | |
… | |
1377 | * the only place this is not set is when saving the player. |
1404 | * the only place this is not set is when saving the player. |
1378 | */ |
1405 | */ |
1379 | bool |
1406 | bool |
1380 | object::write (object_freezer &f) |
1407 | object::write (object_freezer &f) |
1381 | { |
1408 | { |
1382 | /* Even if the object does have an owner, it would seem that we should |
1409 | archetype *at = arch ? arch : archetype::empty; |
1383 | * still save it. |
|
|
1384 | */ |
|
|
1385 | if (owner) |
|
|
1386 | return true; |
|
|
1387 | |
1410 | |
1388 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
|
|
1389 | |
|
|
1390 | f.put (KW_arch, at->name); |
1411 | f.put (KW_arch, at->archname); |
1391 | write_diff (f, this, &at->clone); |
1412 | write_diff (f, this, at); |
1392 | |
1413 | |
1393 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1414 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1394 | tmp->write (f); |
1415 | tmp->write (f); |
1395 | |
1416 | |
1396 | f.put (this); |
1417 | f.put (this); |
… | |
… | |
1401 | |
1422 | |
1402 | ///////////////////////////////////////////////////////////////////////////// |
1423 | ///////////////////////////////////////////////////////////////////////////// |
1403 | |
1424 | |
1404 | // generic resource file load, |
1425 | // generic resource file load, |
1405 | // currently supports: region, treasures, archetypes |
1426 | // currently supports: region, treasures, archetypes |
|
|
1427 | bool |
1406 | bool load_resource_file (const char *filename) |
1428 | load_resource_file_ (const char *filename) |
1407 | { |
1429 | { |
1408 | object_thawer f (filename); |
1430 | object_thawer f (filename); |
1409 | |
|
|
1410 | bool success = false; |
|
|
1411 | bool seen_arch = false; |
|
|
1412 | |
|
|
1413 | f.next (); |
|
|
1414 | |
1431 | |
1415 | for (;;) |
1432 | for (;;) |
1416 | { |
1433 | { |
1417 | switch (f.kw) |
1434 | switch (f.kw) |
1418 | { |
1435 | { |
1419 | case KW_region: |
1436 | case KW_region: |
1420 | if (!region::read (f)) |
1437 | if (!region::read (f)) |
1421 | goto finish; |
1438 | return false; |
1422 | break; |
1439 | break; |
1423 | |
1440 | |
1424 | case KW_treasure: |
1441 | case KW_treasure: |
1425 | case KW_treasureone: |
1442 | case KW_treasureone: |
1426 | if (!treasurelist::read (f)) |
1443 | if (!treasurelist::read (f)) |
1427 | goto finish; |
1444 | return false; |
1428 | break; |
1445 | break; |
1429 | |
1446 | |
1430 | case KW_object: |
1447 | case KW_object: |
1431 | seen_arch = true; |
|
|
1432 | if (!archetype::read (f)) |
1448 | if (!archetype::read (f)) |
1433 | goto finish; |
1449 | return false; |
1434 | break; |
1450 | break; |
1435 | |
1451 | |
1436 | case KW_EOF: |
1452 | case KW_EOF: |
1437 | success = true; |
1453 | return true; |
1438 | goto finish; |
|
|
1439 | |
1454 | |
1440 | default: |
1455 | default: |
1441 | if (!f.parse_error ("resource file")) |
1456 | if (!f.parse_error ("resource file")) |
1442 | goto finish; |
1457 | return false; |
1443 | |
1458 | |
1444 | f.next (); |
1459 | f.next (); |
1445 | break; |
1460 | break; |
1446 | } |
1461 | } |
1447 | } |
1462 | } |
1448 | |
|
|
1449 | finish: |
|
|
1450 | if (seen_arch) |
|
|
1451 | init_archetype_pointers (); |
|
|
1452 | |
|
|
1453 | return success; |
|
|
1454 | } |
1463 | } |
1455 | |
1464 | |