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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.79 by root, Mon May 7 07:47:32 2007 UTC vs.
Revision 1.82 by root, Thu May 17 14:14:54 2007 UTC

260 * to check for objects to make sure there are no common errors. 260 * to check for objects to make sure there are no common errors.
261 */ 261 */
262void 262void
263object::post_load_check () 263object::post_load_check ()
264{ 264{
265 // as a kind of a hack, we now adjust the range, shield and combat slots
266 switch (type) 265 switch (type)
267 { 266 {
268 case BOW: 267 case BOW:
269 case WAND: 268 case WAND:
270 case ROD: 269 case ROD:
271 case HORN: 270 case HORN:
272 case SKILL: // maybe have to think about this one, as skills get applied togethr with their governing weapons
273 case SKILL_TOOL:
274 if (slot [body_range].info != -1) 271 if (slot [body_range].info != -1)
275 { 272 {
276 LOG (llevInfo, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); 273 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
277 slot [body_range].info = -1; 274 slot [body_range].info = -1;
278 } 275 }
279 break; 276 break;
280 277
281 case WEAPON: 278 case WEAPON:
282 if (slot [body_combat].info != -1) 279 if (slot [body_combat].info != -1)
283 { 280 {
284 LOG (llevInfo, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); 281 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
285 slot [body_combat].info = -1; 282 slot [body_combat].info = -1;
286 } 283 }
287 break; 284 break;
288 285
289 case SHIELD: 286 case SHIELD:
290 if (slot [body_shield].info != -1) 287 if (slot [body_shield].info != -1)
291 { 288 {
292 LOG (llevInfo, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); 289 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
293 slot [body_shield].info = -1; 290 slot [body_shield].info = -1;
294 } 291 }
295 break; 292 break;
296 293
297 case PLAYER: 294 case PLAYER:
298 if (slot [body_shield].info != 1) 295 if (slot [body_shield].info != 1)
299 { 296 {
300 LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); 297 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
301 slot [body_shield].info = 1; 298 slot [body_shield].info = 1;
302 } 299 }
303 300
304 if (slot [body_combat].info != 1) 301 if (slot [body_combat].info != 1)
305 { 302 {
306 LOG (llevInfo, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); 303 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
307 slot [body_combat].info = 1; 304 slot [body_combat].info = 1;
308 } 305 }
309 306
310 if (slot [body_range].info != 1) 307 if (slot [body_range].info != 1)
311 { 308 {
312 LOG (llevInfo, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); 309 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
313 slot [body_range].info = 1; 310 slot [body_range].info = 1;
314 } 311 }
315 break; 312 break;
316 } 313 }
317 314
769 GET_FLAG (this, FLAG_IDENTIFIED); 766 GET_FLAG (this, FLAG_IDENTIFIED);
770 //TODO: move to check_object or so 767 //TODO: move to check_object or so
771 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 768 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
772 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 769 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
773 770
774 break;
775
776 case KW_wiz:
777 GET_FLAG (this, FLAG_WIZ);
778 //TODO: move to check_object
779 if (QUERY_FLAG (this, FLAG_WIZ))
780 {
781 SET_FLAG (this, FLAG_WAS_WIZ);
782 SET_FLAG (this, FLAG_WIZPASS);
783 SET_FLAG (this, FLAG_WIZCAST);
784 }
785 else
786 {
787 CLEAR_FLAG (this, FLAG_WIZPASS);
788 CLEAR_FLAG (this, FLAG_WIZCAST);
789 }
790 break; 771 break;
791 772
792 case KW_friendly: 773 case KW_friendly:
793 if (f.get_sint32 ()) 774 if (f.get_sint32 ())
794 if (type != PLAYER) 775 if (type != PLAYER)
827 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 808 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
828 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 809 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
829 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; 810 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
830 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; 811 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
831 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; 812 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
832 case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break;
833 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; 813 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
834 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; 814 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
835 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; 815 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
836 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; 816 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
837 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; 817 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
1137 * the 15'th element of this array should match that name. 1117 * the 15'th element of this array should match that name.
1138 * If an entry is NULL, that is a flag not to loaded/saved. 1118 * If an entry is NULL, that is a flag not to loaded/saved.
1139 */ 1119 */
1140 static const keyword flag_names [NUM_FLAGS] = { 1120 static const keyword flag_names [NUM_FLAGS] = {
1141 KW_alive, 1121 KW_alive,
1142 KW_wiz,
1143 KW_NULL, 1122 KW_NULL,
1144 KW_NULL, 1123 KW_NULL,
1145 KW_was_wiz, 1124 KW_NULL,
1125 KW_NULL,
1146 KW_applied, 1126 KW_applied,
1147 KW_unpaid, 1127 KW_unpaid,
1148 KW_can_use_shield, 1128 KW_can_use_shield,
1149 KW_no_pick, 1129 KW_no_pick,
1150 KW_NULL, // walk_on 1130 KW_NULL, // walk_on

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