1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
260 | * to check for objects to make sure there are no common errors. |
259 | * to check for objects to make sure there are no common errors. |
261 | */ |
260 | */ |
262 | void |
261 | void |
263 | object::post_load_check () |
262 | object::post_load_check () |
264 | { |
263 | { |
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264 | if (type >= NUM_TYPES) |
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265 | { |
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266 | LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); |
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267 | type = 0; |
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268 | } |
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269 | |
265 | switch (type) |
270 | switch (type) |
266 | { |
271 | { |
267 | case BOW: |
272 | case BOW: |
268 | case WAND: |
273 | case WAND: |
269 | case ROD: |
274 | case ROD: |
270 | case HORN: |
275 | case HORN: |
271 | case SKILL_TOOL: |
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|
272 | if (slot [body_range].info != -1) |
276 | if (slot [body_range].info != -1) |
273 | { |
277 | { |
274 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
278 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
275 | slot [body_range].info = -1; |
279 | slot [body_range].info = -1; |
276 | } |
280 | } |
… | |
… | |
320 | * also have to catch is if this object is not using the normal name for |
324 | * also have to catch is if this object is not using the normal name for |
321 | * the object. In that case, we also want to use the loaded name. |
325 | * the object. In that case, we also want to use the loaded name. |
322 | * Otherwise, what happens is that the the plural name will lose |
326 | * Otherwise, what happens is that the the plural name will lose |
323 | * information (appear as just 'hearts' and not 'goblins heart') |
327 | * information (appear as just 'hearts' and not 'goblins heart') |
324 | */ |
328 | */ |
325 | if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) |
329 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
326 | name_pl = 0; |
330 | name_pl = 0; |
327 | |
331 | |
328 | if (!name_pl) |
332 | if (!name_pl) |
329 | name_pl = name; |
333 | name_pl = name; |
330 | |
334 | |
… | |
… | |
379 | * something that has item_power 1 is probably just fine if our calculated |
383 | * something that has item_power 1 is probably just fine if our calculated |
380 | * value is 1 or 2 - these values are small enough that hard to be precise. |
384 | * value is 1 or 2 - these values are small enough that hard to be precise. |
381 | * similarly, it item_power is 0, the first check will always pass, |
385 | * similarly, it item_power is 0, the first check will always pass, |
382 | * but not the second one. |
386 | * but not the second one. |
383 | */ |
387 | */ |
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|
388 | #if 0 //TODO |
384 | if (ip > 2 * item_power && ip > (item_power + 3)) |
389 | if (ip > 2 * item_power && ip > (item_power + 3)) |
385 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
390 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
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391 | #endif |
386 | } |
392 | } |
387 | |
393 | |
388 | /* Old spellcasting object - need to load in the appropiate object */ |
394 | /* Old spellcasting object - need to load in the appropiate object */ |
389 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
395 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
390 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
396 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
… | |
… | |
403 | { |
409 | { |
404 | object *tmp = get_archetype_by_object_name (slaying); |
410 | object *tmp = get_archetype_by_object_name (slaying); |
405 | insert_ob_in_ob (tmp, this); |
411 | insert_ob_in_ob (tmp, this); |
406 | randomitems = NULL; /* So another spell isn't created for this object */ |
412 | randomitems = NULL; /* So another spell isn't created for this object */ |
407 | /* without this, value is all screwed up */ |
413 | /* without this, value is all screwed up */ |
408 | value = arch->clone.value * inv->value; |
414 | value = arch->value * inv->value; |
409 | } |
415 | } |
410 | |
416 | |
411 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
417 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
412 | { |
418 | { |
413 | if (stats.hp > stats.maxhp) |
419 | if (stats.hp > stats.maxhp) |
… | |
… | |
510 | |
516 | |
511 | next: ; |
517 | next: ; |
512 | } |
518 | } |
513 | } |
519 | } |
514 | |
520 | |
515 | #define GET_FLAG(op,flag) \ |
521 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
516 | if (f.get_sint32 ()) \ |
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517 | SET_FLAG (op, flag); \ |
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518 | else \ |
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519 | CLEAR_FLAG (op, flag) \ |
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520 | |
522 | |
521 | bool |
523 | bool |
522 | object::parse_kv (object_thawer &f) |
524 | object::parse_kv (object_thawer &f) |
523 | { |
525 | { |
524 | object *op_inv = inv; |
526 | object *op_inv = inv; |
… | |
… | |
769 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
771 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
770 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
772 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
771 | |
773 | |
772 | break; |
774 | break; |
773 | |
775 | |
774 | case KW_wiz: |
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775 | GET_FLAG (this, FLAG_WIZ); |
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776 | //TODO: move to check_object |
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777 | if (QUERY_FLAG (this, FLAG_WIZ)) |
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778 | { |
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779 | SET_FLAG (this, FLAG_WAS_WIZ); |
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780 | SET_FLAG (this, FLAG_WIZPASS); |
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781 | SET_FLAG (this, FLAG_WIZCAST); |
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782 | } |
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783 | else |
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784 | { |
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785 | CLEAR_FLAG (this, FLAG_WIZPASS); |
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786 | CLEAR_FLAG (this, FLAG_WIZCAST); |
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|
787 | } |
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788 | break; |
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789 | |
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|
790 | case KW_friendly: |
776 | case KW_friendly: |
791 | if (f.get_sint32 ()) |
777 | if (f.get_bool ()) |
792 | if (type != PLAYER) |
778 | if (type != PLAYER) |
793 | add_friendly_object (this); |
779 | add_friendly_object (this); |
794 | |
780 | |
795 | break; |
781 | break; |
796 | |
782 | |
… | |
… | |
825 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
811 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
826 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
812 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
827 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
813 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
828 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
814 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
829 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
815 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
830 | case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break; |
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831 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
816 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
832 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
817 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
833 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
818 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
834 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
819 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
835 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
820 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
… | |
… | |
973 | randomitems = 0; |
958 | randomitems = 0; |
974 | break; |
959 | break; |
975 | |
960 | |
976 | case KW_msg: |
961 | case KW_msg: |
977 | f.get_ml (KW_endmsg, msg); |
962 | f.get_ml (KW_endmsg, msg); |
978 | //TODO: allow longer messages |
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979 | if (strlen (msg) >= HUGE_BUF) |
|
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980 | { |
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981 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg); |
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|
982 | msg = "ERROR, please report: string too long, winged.\n"; |
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|
983 | } |
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|
984 | break; |
963 | break; |
985 | |
964 | |
986 | case KW_lore: |
965 | case KW_lore: |
987 | f.get_ml (KW_endlore, lore); |
966 | f.get_ml (KW_endlore, lore); |
988 | //TODO: allow longer messages |
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989 | /* Just print a warning so we can be reasonably safe |
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990 | * about not overflowing the buffer. |
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991 | */ |
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992 | if (strlen (lore) > (HUGE_BUF / 2)) |
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993 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
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994 | HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore); |
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|
995 | break; |
967 | break; |
996 | |
968 | |
997 | case KW_editable: |
969 | case KW_editable: |
998 | case KW_editor_folder: |
970 | case KW_editor_folder: |
999 | break; |
971 | break; |
… | |
… | |
1038 | f.next (); |
1010 | f.next (); |
1039 | |
1011 | |
1040 | object *op = object::create (); |
1012 | object *op = object::create (); |
1041 | |
1013 | |
1042 | op->map = map; |
1014 | op->map = map; |
1043 | arch->clone.copy_to (op); |
1015 | arch->copy_to (op); |
1044 | // copy_to activates, this should be fixed properly |
1016 | // copy_to activates, this should be fixed properly |
1045 | op->deactivate (); |
1017 | op->deactivate (); |
1046 | |
1018 | |
1047 | if (!op->parse_kv (f)) |
1019 | if (!op->parse_kv (f)) |
1048 | { |
1020 | { |
… | |
… | |
1135 | * the 15'th element of this array should match that name. |
1107 | * the 15'th element of this array should match that name. |
1136 | * If an entry is NULL, that is a flag not to loaded/saved. |
1108 | * If an entry is NULL, that is a flag not to loaded/saved. |
1137 | */ |
1109 | */ |
1138 | static const keyword flag_names [NUM_FLAGS] = { |
1110 | static const keyword flag_names [NUM_FLAGS] = { |
1139 | KW_alive, |
1111 | KW_alive, |
1140 | KW_wiz, |
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|
1141 | KW_NULL, |
1112 | KW_NULL, |
1142 | KW_NULL, |
1113 | KW_NULL, |
1143 | KW_was_wiz, |
1114 | KW_NULL, |
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|
1115 | KW_NULL, |
1144 | KW_applied, |
1116 | KW_applied, |
1145 | KW_unpaid, |
1117 | KW_unpaid, |
1146 | KW_can_use_shield, |
1118 | KW_can_use_shield, |
1147 | KW_no_pick, |
1119 | KW_no_pick, |
1148 | KW_NULL, // walk_on |
1120 | KW_NULL, // walk_on |
… | |
… | |
1310 | if (op->animation_id) |
1282 | if (op->animation_id) |
1311 | { |
1283 | { |
1312 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1284 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1313 | |
1285 | |
1314 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1286 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1315 | f.put (KW_is_animated, (sint32) 0); |
1287 | f.put (KW_is_animated, (sint32)0); |
1316 | } |
1288 | } |
1317 | else |
1289 | else |
1318 | f.put (KW_animation, (const char *) 0); |
1290 | f.put (KW_animation, (const char *)0); |
1319 | |
1291 | |
1320 | CMP_OUT2 (str, stats.Str); |
1292 | CMP_OUT2 (str, stats.Str); |
1321 | CMP_OUT2 (dex, stats.Dex); |
1293 | CMP_OUT2 (dex, stats.Dex); |
1322 | CMP_OUT2 (con, stats.Con); |
1294 | CMP_OUT2 (con, stats.Con); |
1323 | CMP_OUT2 (wis, stats.Wis); |
1295 | CMP_OUT2 (wis, stats.Wis); |
… | |
… | |
1431 | if (owner) |
1403 | if (owner) |
1432 | return true; |
1404 | return true; |
1433 | |
1405 | |
1434 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1406 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1435 | |
1407 | |
1436 | f.put (KW_arch, at->name); |
1408 | f.put (KW_arch, at->archname); |
1437 | write_diff (f, this, &at->clone); |
1409 | write_diff (f, this, at); |
1438 | |
1410 | |
1439 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1411 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1440 | tmp->write (f); |
1412 | tmp->write (f); |
1441 | |
1413 | |
1442 | f.put (this); |
1414 | f.put (this); |