1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
257 | /* This function checks the object after it has been loaded (when we |
257 | /* This function checks the object after it has been loaded (when we |
258 | * get the 'end' in the input stream). This function can be used to |
258 | * get the 'end' in the input stream). This function can be used to |
259 | * deal with legacy objects where fields may have changed. It can also be used |
259 | * deal with legacy objects where fields may have changed. It can also be used |
260 | * to check for objects to make sure there are no common errors. |
260 | * to check for objects to make sure there are no common errors. |
261 | */ |
261 | */ |
262 | static void |
262 | void |
263 | check_loaded_object (object *op) |
263 | object::post_load_check () |
264 | { |
264 | { |
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265 | switch (type) |
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266 | { |
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267 | case BOW: |
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268 | case WAND: |
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269 | case ROD: |
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270 | case HORN: |
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271 | if (slot [body_range].info != -1) |
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272 | { |
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273 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
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274 | slot [body_range].info = -1; |
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275 | } |
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276 | break; |
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277 | |
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278 | case WEAPON: |
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279 | if (slot [body_combat].info != -1) |
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280 | { |
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281 | LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
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282 | slot [body_combat].info = -1; |
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283 | } |
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284 | break; |
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285 | |
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286 | case SHIELD: |
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287 | if (slot [body_shield].info != -1) |
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288 | { |
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289 | LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
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290 | slot [body_shield].info = -1; |
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291 | } |
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292 | break; |
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293 | |
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294 | case PLAYER: |
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295 | if (slot [body_shield].info != 1) |
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296 | { |
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297 | LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
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298 | slot [body_shield].info = 1; |
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299 | } |
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300 | |
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301 | if (slot [body_combat].info != 1) |
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302 | { |
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303 | LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
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304 | slot [body_combat].info = 1; |
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305 | } |
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306 | |
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307 | if (slot [body_range].info != 1) |
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308 | { |
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309 | LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
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310 | slot [body_range].info = 1; |
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311 | } |
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312 | break; |
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313 | } |
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314 | |
265 | /* We do some specialised handling to handle legacy cases of name_pl. |
315 | /* We do some specialised handling to handle legacy cases of name_pl. |
266 | * If the object doesn't have a name_pl, we just use the object name - |
316 | * If the object doesn't have a name_pl, we just use the object name - |
267 | * this isn't perfect (things won't be properly pluralised), but works to |
317 | * this isn't perfect (things won't be properly pluralised), but works to |
268 | * that degree (5 heart is still quite understandable). But the case we |
318 | * that degree (5 heart is still quite understandable). But the case we |
269 | * also have to catch is if this object is not using the normal name for |
319 | * also have to catch is if this object is not using the normal name for |
270 | * the object. In that case, we also want to use the loaded name. |
320 | * the object. In that case, we also want to use the loaded name. |
271 | * Otherwise, what happens is that the the plural name will lose |
321 | * Otherwise, what happens is that the the plural name will lose |
272 | * information (appear as just 'hearts' and not 'goblins heart') |
322 | * information (appear as just 'hearts' and not 'goblins heart') |
273 | */ |
323 | */ |
274 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
324 | if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) |
275 | op->name_pl = 0; |
325 | name_pl = 0; |
276 | |
326 | |
277 | if (!op->name_pl) |
327 | if (!name_pl) |
278 | op->name_pl = op->name; |
328 | name_pl = name; |
279 | |
329 | |
280 | /* objects now have a materialname. try to patch it in */ |
330 | /* objects now have a materialname. try to patch it in */ |
281 | if (!(op->is_weapon () && op->level > 0)) |
331 | if (!(is_weapon () && level > 0)) |
282 | { |
332 | set_materialname (this, map ? map->difficulty : 5, 0); |
283 | if (op->map != NULL) |
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284 | set_materialname (op, op->map->difficulty, NULL); |
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285 | else |
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286 | set_materialname (op, 5, NULL); |
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287 | } |
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288 | |
333 | |
289 | /* only do these when program is first run - a bit |
334 | /* only do these when program is first run - a bit |
290 | * excessive to do this at every run - most of this is |
335 | * excessive to do this at every run - most of this is |
291 | * really just to catch any errors - program will still run, but |
336 | * really just to catch any errors - program will still run, but |
292 | * not in the ideal fashion. |
337 | * not in the ideal fashion. |
293 | */ |
338 | */ |
294 | if ((op->type == WEAPON || op->type == BOW) && loading_arch) |
339 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
295 | { |
340 | { |
296 | if (!op->skill) |
341 | if (!skill) |
297 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
342 | LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); |
298 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
343 | else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || |
299 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
344 | (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) |
300 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
345 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
301 | } |
346 | } |
302 | |
347 | |
303 | /* We changed last_heal to gen_sp_armour, which is what it |
348 | /* We changed last_heal to gen_sp_armour, which is what it |
304 | * really does for many objects. Need to catch any in maps |
349 | * really does for many objects. Need to catch any in maps |
305 | * that may have an old value. |
350 | * that may have an old value. |
306 | */ |
351 | */ |
307 | if (op->type == WEAPON |
352 | if (type == WEAPON |
308 | || op->type == ARMOUR || op->type == HELMET |
353 | || type == ARMOUR || type == HELMET |
309 | || op->type == SHIELD || op->type == RING |
354 | || type == SHIELD || type == RING |
310 | || op->type == BOOTS || op->type == GLOVES |
355 | || type == BOOTS || type == GLOVES |
311 | || op->type == AMULET || op->type == GIRDLE |
356 | || type == AMULET || type == GIRDLE |
312 | || op->type == BRACERS || op->type == CLOAK) |
357 | || type == BRACERS || type == CLOAK) |
313 | { |
358 | { |
314 | if (op->last_heal) |
359 | if (last_heal) |
315 | { |
360 | { |
316 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
361 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
317 | op->gen_sp_armour = op->last_heal; |
362 | gen_sp_armour = last_heal; |
318 | op->last_heal = 0; |
363 | last_heal = 0; |
319 | } |
364 | } |
320 | |
365 | |
321 | int ip = calc_item_power (op, 0); |
366 | int ip = calc_item_power (this, 0); |
322 | |
367 | |
323 | /* Legacy objects from before item power was in the game */ |
368 | /* Legacy objects from before item power was in the game */ |
324 | if (!op->item_power && ip) |
369 | if (!item_power && ip) |
325 | { |
370 | { |
326 | if (ip > 3) |
371 | if (ip > 3) |
327 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
372 | LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); |
328 | |
373 | |
329 | op->item_power = ip; |
374 | item_power = ip; |
330 | } |
375 | } |
331 | |
376 | |
332 | /* Check for possibly bogus values. Has to meet both these criteria - |
377 | /* Check for possibly bogus values. Has to meet both these criteria - |
333 | * something that has item_power 1 is probably just fine if our calculated |
378 | * something that has item_power 1 is probably just fine if our calculated |
334 | * value is 1 or 2 - these values are small enough that hard to be precise. |
379 | * value is 1 or 2 - these values are small enough that hard to be precise. |
335 | * similarly, it item_power is 0, the first check will always pass, |
380 | * similarly, it item_power is 0, the first check will always pass, |
336 | * but not the second one. |
381 | * but not the second one. |
337 | */ |
382 | */ |
338 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
383 | if (ip > 2 * item_power && ip > (item_power + 3)) |
339 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
384 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
340 | } |
385 | } |
341 | |
386 | |
342 | /* Old spellcasting object - need to load in the appropiate object */ |
387 | /* Old spellcasting object - need to load in the appropiate object */ |
343 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
388 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
344 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
389 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
345 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !loading_arch) |
390 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
346 | { |
391 | { |
347 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
392 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
348 | * in that spell was stored in sp. |
393 | * in that spell was stored in sp. |
349 | */ |
394 | */ |
350 | object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
395 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
351 | insert_ob_in_ob (tmp, op); |
396 | insert_ob_in_ob (tmp, this); |
352 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
397 | randomitems = NULL; /* So another spell isn't created for this object */ |
353 | } |
398 | } |
354 | |
399 | |
355 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
400 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
356 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !loading_arch) |
401 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
357 | { |
402 | { |
358 | object *tmp = get_archetype_by_object_name (op->slaying); |
403 | object *tmp = get_archetype_by_object_name (slaying); |
359 | insert_ob_in_ob (tmp, op); |
404 | insert_ob_in_ob (tmp, this); |
360 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
405 | randomitems = NULL; /* So another spell isn't created for this object */ |
361 | /* without this, value is all screwed up */ |
406 | /* without this, value is all screwed up */ |
362 | op->value = op->arch->clone.value * op->inv->value; |
407 | value = arch->clone.value * inv->value; |
363 | } |
408 | } |
364 | |
409 | |
365 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
410 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
366 | { |
411 | { |
367 | if (op->stats.hp > op->stats.maxhp) |
412 | if (stats.hp > stats.maxhp) |
368 | { |
413 | { |
369 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
414 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
370 | op->stats.maxhp = op->stats.hp; |
415 | stats.maxhp = stats.hp; |
371 | } |
416 | } |
372 | |
417 | |
373 | /* The archs just need to be updated for this */ |
418 | /* The archs just need to be updated for this */ |
374 | if (op->move_type == 0) |
419 | if (move_type == 0) |
375 | op->move_type = MOVE_WALK; |
420 | move_type = MOVE_WALK; |
376 | } |
421 | } |
377 | |
422 | |
378 | if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) |
423 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
379 | { |
424 | { |
380 | /* Object will duplicate it's content as part of the |
425 | /* Object will duplicate it's content as part of the |
381 | * generation process. To do this, we must flag inventory |
426 | * generation process. To do this, we must flag inventory |
382 | * so it remains unevaluated concerning the randomitems and |
427 | * so it remains unevaluated concerning the randomitems and |
383 | * the living (a demonlord shouldn't cast from inside generator!) |
428 | * the living (a demonlord shouldn't cast from inside generator!) |
384 | */ |
429 | */ |
385 | flag_inv (op, FLAG_IS_A_TEMPLATE); |
430 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
386 | } |
431 | } |
387 | |
432 | |
388 | /* Handle player movers. We use move_type for player movers |
433 | /* Handle player movers. We use move_type for player movers |
389 | * because they operate on their own time (move_on |
434 | * because they operate on their own time (move_on |
390 | * would potentially cause them to be triggered when someone steps |
435 | * would potentially cause them to be triggered when someone steps |
391 | * on them). If move_type is set, presume person knows what they |
436 | * on them). If move_type is set, presume person knows what they |
392 | * are doing, otherwise, set move_type based on maxhp value. |
437 | * are doing, otherwise, set move_type based on maxhp value. |
393 | */ |
438 | */ |
394 | if (op->type == PLAYERMOVER) |
439 | if (type == PLAYERMOVER) |
395 | { |
440 | { |
396 | if (!op->move_type) |
441 | if (!move_type) |
397 | { |
442 | { |
398 | if (op->stats.maxhp) |
443 | if (stats.maxhp) |
399 | { |
444 | { |
400 | op->move_type = MOVE_ALL; |
445 | move_type = MOVE_ALL; |
401 | op->stats.maxhp = 0; |
446 | stats.maxhp = 0; |
402 | } |
447 | } |
403 | else |
448 | else |
404 | op->move_type = MOVE_WALK; |
449 | move_type = MOVE_WALK; |
405 | } |
450 | } |
406 | } |
451 | } |
407 | |
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408 | } |
452 | } |
409 | |
453 | |
410 | static void |
454 | static void |
411 | set_move (MoveType &mt, const char *str) |
455 | set_move (MoveType &mt, const char *str) |
412 | { |
456 | { |
… | |
… | |
418 | { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, |
462 | { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, |
419 | { "fly_low" , MOVE_FLY_LOW }, |
463 | { "fly_low" , MOVE_FLY_LOW }, |
420 | { "fly_high", MOVE_FLY_HIGH }, |
464 | { "fly_high", MOVE_FLY_HIGH }, |
421 | { "swim" , MOVE_SWIM }, |
465 | { "swim" , MOVE_SWIM }, |
422 | { "boat" , MOVE_BOAT }, |
466 | { "boat" , MOVE_BOAT }, |
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467 | { "ship" , MOVE_SHIP }, |
423 | { "all" , MOVE_ALL }, |
468 | { "all" , MOVE_ALL }, |
424 | }; |
469 | }; |
425 | |
470 | |
426 | if (!str) |
471 | if (!str) |
427 | { |
472 | { |
… | |
… | |
473 | CLEAR_FLAG (op, flag) \ |
518 | CLEAR_FLAG (op, flag) \ |
474 | |
519 | |
475 | bool |
520 | bool |
476 | object::parse_kv (object_thawer &f) |
521 | object::parse_kv (object_thawer &f) |
477 | { |
522 | { |
478 | assert (f.kw == KW_object || f.kw == KW_arch); |
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479 | |
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480 | if (f.kw == KW_object) |
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481 | f.get (name); // preset name from object name |
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482 | |
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483 | f.next (); |
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484 | |
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485 | object *op_inv = inv; |
523 | object *op_inv = inv; |
486 | |
524 | |
487 | for (;;) |
525 | for (;;) |
488 | { |
526 | { |
489 | switch (f.kw) |
527 | switch (f.kw) |
… | |
… | |
839 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
877 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
840 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
878 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
841 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
879 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
842 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
880 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
843 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
881 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
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882 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
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883 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
844 | |
884 | |
845 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
885 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
846 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
886 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
847 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
887 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
848 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
888 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
… | |
… | |
894 | case KW_dam_modifier: f.get (dam_modifier); break; |
934 | case KW_dam_modifier: f.get (dam_modifier); break; |
895 | case KW_duration_modifier: f.get (duration_modifier); break; |
935 | case KW_duration_modifier: f.get (duration_modifier); break; |
896 | |
936 | |
897 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
937 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
898 | //TODO: parse from other include files |
938 | //TODO: parse from other include files |
899 | case KW_body_range: f.get (body_info[0]); break; |
939 | case KW_body_range: slot[body_range] .info = f.get_sint32 (); break; |
900 | case KW_body_arm: f.get (body_info[1]); break; |
940 | case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break; |
901 | case KW_body_torso: f.get (body_info[2]); break; |
941 | case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break; |
902 | case KW_body_head: f.get (body_info[3]); break; |
942 | case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break; |
903 | case KW_body_neck: f.get (body_info[4]); break; |
943 | case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break; |
904 | case KW_body_skill: f.get (body_info[5]); break; |
944 | case KW_body_head: slot[body_head] .info = f.get_sint32 (); break; |
905 | case KW_body_finger: f.get (body_info[6]); break; |
945 | case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break; |
906 | case KW_body_shoulder: f.get (body_info[7]); break; |
946 | case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break; |
907 | case KW_body_foot: f.get (body_info[8]); break; |
947 | case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break; |
908 | case KW_body_hand: f.get (body_info[9]); break; |
948 | case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break; |
909 | case KW_body_wrist: f.get (body_info[10]); break; |
949 | case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break; |
910 | case KW_body_waist: f.get (body_info[11]); break; |
950 | case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break; |
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951 | case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break; |
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|
952 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
911 | case KW_can_apply: |
953 | case KW_can_apply: |
912 | break; |
954 | break; |
913 | |
955 | |
914 | case KW_connected: |
956 | case KW_connected: |
915 | add_button_link (this, map, f.get_sint32 ()); |
957 | add_button_link (this, map, f.get_sint32 ()); |
… | |
… | |
924 | : treasurelist::find (f.get_str ()); |
966 | : treasurelist::find (f.get_str ()); |
925 | |
967 | |
926 | if (!randomitems) |
968 | if (!randomitems) |
927 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
969 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
928 | } |
970 | } |
|
|
971 | else |
|
|
972 | randomitems = 0; |
929 | break; |
973 | break; |
930 | |
974 | |
931 | case KW_msg: |
975 | case KW_msg: |
932 | f.get_ml (KW_endmsg, msg); |
976 | f.get_ml (KW_endmsg, msg); |
933 | //TODO: allow longer messages |
977 | //TODO: allow longer messages |
… | |
… | |
952 | case KW_editable: |
996 | case KW_editable: |
953 | case KW_editor_folder: |
997 | case KW_editor_folder: |
954 | break; |
998 | break; |
955 | |
999 | |
956 | case KW_end: |
1000 | case KW_end: |
957 | check_loaded_object (this); |
|
|
958 | |
|
|
959 | if (!loading_arch) |
1001 | if (!loading_arch) |
960 | instantiate (); |
1002 | instantiate (); |
961 | |
1003 | |
962 | f.next (); |
1004 | f.next (); |
963 | return true; |
1005 | return true; |
… | |
… | |
990 | arch = archetype::find ("earthwall"); |
1032 | arch = archetype::find ("earthwall"); |
991 | } |
1033 | } |
992 | |
1034 | |
993 | assert (arch); //D maybe use exception handling of sorts? |
1035 | assert (arch); //D maybe use exception handling of sorts? |
994 | |
1036 | |
|
|
1037 | f.next (); |
|
|
1038 | |
995 | object *op = object::create (); |
1039 | object *op = object::create (); |
996 | |
1040 | |
997 | op->map = map; |
1041 | op->map = map; |
998 | arch->clone.copy_to (op); |
1042 | arch->clone.copy_to (op); |
999 | // copy_to activates, this should be fixed properly |
1043 | // copy_to activates, this should be fixed properly |
… | |
… | |
1003 | { |
1047 | { |
1004 | op->destroy (true); |
1048 | op->destroy (true); |
1005 | return 0; |
1049 | return 0; |
1006 | } |
1050 | } |
1007 | |
1051 | |
|
|
1052 | op->post_load_check (); |
1008 | return op; |
1053 | return op; |
1009 | } |
1054 | } |
1010 | |
1055 | |
1011 | /* This takes a buffer, scans it for variables, and sets those variables |
1056 | /* This takes a buffer, scans it for variables, and sets those variables |
1012 | * as appropriate in op. |
1057 | * as appropriate in op. |
… | |
… | |
1017 | int |
1062 | int |
1018 | set_variable (object *op, char *buf) |
1063 | set_variable (object *op, char *buf) |
1019 | { |
1064 | { |
1020 | object_thawer f (buf, (AV *)0); |
1065 | object_thawer f (buf, (AV *)0); |
1021 | |
1066 | |
1022 | f.kw = KW_arch; // special hack so that parse_kv skips |
1067 | f.next (); |
1023 | return op->parse_kv (f); |
1068 | return op->parse_kv (f); |
1024 | } |
1069 | } |
1025 | |
1070 | |
1026 | /* This returns a string of the integer movement type */ |
1071 | /* This returns a string of the integer movement type */ |
1027 | #if 0 |
1072 | #if 0 |
… | |
… | |
1108 | KW_monster, |
1153 | KW_monster, |
1109 | KW_friendly, |
1154 | KW_friendly, |
1110 | KW_generator, |
1155 | KW_generator, |
1111 | KW_is_thrown, |
1156 | KW_is_thrown, |
1112 | KW_auto_apply, |
1157 | KW_auto_apply, |
1113 | KW_NULL, // was KW_treasure |
1158 | KW_treasure_env, |
1114 | KW_player_sold, |
1159 | KW_player_sold, |
1115 | /* 20 */ |
1160 | /* 20 */ |
1116 | KW_see_invisible, |
1161 | KW_see_invisible, |
1117 | KW_can_roll, |
1162 | KW_can_roll, |
1118 | KW_overlay_floor, |
1163 | KW_overlay_floor, |
… | |
… | |
1179 | KW_can_use_skill, |
1224 | KW_can_use_skill, |
1180 | KW_been_applied, |
1225 | KW_been_applied, |
1181 | /* 80 */ |
1226 | /* 80 */ |
1182 | KW_has_ready_scroll, |
1227 | KW_has_ready_scroll, |
1183 | KW_can_use_rod, |
1228 | KW_can_use_rod, |
1184 | KW_NULL, |
1229 | KW_precious, |
1185 | KW_can_use_horn, |
1230 | KW_can_use_horn, |
1186 | KW_make_invisible, |
1231 | KW_make_invisible, |
1187 | KW_inv_locked, |
1232 | KW_inv_locked, |
1188 | KW_is_wooded, |
1233 | KW_is_wooded, |
1189 | KW_is_hilly, |
1234 | KW_is_hilly, |
… | |
… | |
1363 | if (op->flag != tmp->flag) |
1408 | if (op->flag != tmp->flag) |
1364 | for (i = 0; i <= NUM_FLAGS; i++) |
1409 | for (i = 0; i <= NUM_FLAGS; i++) |
1365 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1410 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1366 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1411 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1367 | |
1412 | |
1368 | /* Save body locations */ |
1413 | // save body locations |
1369 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1414 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1370 | if (op->body_info[i] != tmp->body_info[i]) |
1415 | if (op->slot[i].info != tmp->slot[i].info) |
1371 | f.put (body_locations[i].save_name, op->body_info[i]); |
1416 | f.put (body_locations[i].save_name, op->slot[i].info); |
1372 | } |
1417 | } |
1373 | |
1418 | |
1374 | /* |
1419 | /* |
1375 | * Dumps all variables in an object to a file. |
1420 | * Dumps all variables in an object to a file. |
1376 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1421 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
… | |
… | |
1438 | goto finish; |
1483 | goto finish; |
1439 | |
1484 | |
1440 | default: |
1485 | default: |
1441 | if (!f.parse_error ("resource file")) |
1486 | if (!f.parse_error ("resource file")) |
1442 | goto finish; |
1487 | goto finish; |
|
|
1488 | |
|
|
1489 | f.next (); |
|
|
1490 | break; |
1443 | } |
1491 | } |
1444 | } |
1492 | } |
1445 | |
1493 | |
1446 | finish: |
1494 | finish: |
1447 | if (seen_arch) |
1495 | if (seen_arch) |