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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.82 by root, Thu May 17 14:14:54 2007 UTC vs.
Revision 1.85 by root, Sat May 26 15:44:02 2007 UTC

260 * to check for objects to make sure there are no common errors. 260 * to check for objects to make sure there are no common errors.
261 */ 261 */
262void 262void
263object::post_load_check () 263object::post_load_check ()
264{ 264{
265 if (type >= NUM_TYPES)
266 {
267 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
268 type = 0;
269 }
270
265 switch (type) 271 switch (type)
266 { 272 {
267 case BOW: 273 case BOW:
268 case WAND: 274 case WAND:
269 case ROD: 275 case ROD:
378 * something that has item_power 1 is probably just fine if our calculated 384 * something that has item_power 1 is probably just fine if our calculated
379 * value is 1 or 2 - these values are small enough that hard to be precise. 385 * value is 1 or 2 - these values are small enough that hard to be precise.
380 * similarly, it item_power is 0, the first check will always pass, 386 * similarly, it item_power is 0, the first check will always pass,
381 * but not the second one. 387 * but not the second one.
382 */ 388 */
389#if 0 //TODO
383 if (ip > 2 * item_power && ip > (item_power + 3)) 390 if (ip > 2 * item_power && ip > (item_power + 3))
384 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 391 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
392#endif
385 } 393 }
386 394
387 /* Old spellcasting object - need to load in the appropiate object */ 395 /* Old spellcasting object - need to load in the appropiate object */
388 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 396 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
389 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 397 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
509 517
510next: ; 518next: ;
511 } 519 }
512} 520}
513 521
514#define GET_FLAG(op,flag) \ 522#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
515 if (f.get_sint32 ()) \
516 SET_FLAG (op, flag); \
517 else \
518 CLEAR_FLAG (op, flag) \
519 523
520bool 524bool
521object::parse_kv (object_thawer &f) 525object::parse_kv (object_thawer &f)
522{ 526{
523 object *op_inv = inv; 527 object *op_inv = inv;
769 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 773 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
770 774
771 break; 775 break;
772 776
773 case KW_friendly: 777 case KW_friendly:
774 if (f.get_sint32 ()) 778 if (f.get_bool ())
775 if (type != PLAYER) 779 if (type != PLAYER)
776 add_friendly_object (this); 780 add_friendly_object (this);
777 781
778 break; 782 break;
779 783

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